This reverts commit 9ac0407006.
Reason for revert: Breaking DDL Win10 skpbench bot
Original change's description:
> Distinguish between "flushed" and "finished" idle state callbacks on GrTexture.
>
> This is necessary to convert the promise image API to call Release when all
> work is flushed and Done when all work is complete (future work).
>
> Change-Id: I9745952bb0978ca2aaa79aeed460730b2fea856e
> Bug: skia:8800
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197163
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:8800
Change-Id: I5e6c4ea072beb4fb67a53d2ea2b007a7d201799d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198603
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit c5e8e150c8.
Reason for revert: Reverting to revert 9ac0407006https://skia-review.googlesource.com/c/skia/+/197163
Original change's description:
> Change promise image contract to for when Release and Done are called.
>
> Now Release is called when all work related to the SkImage is flushed
> and Done is called when it is finished on the GPU in Vulkan. In GL they
> are still both called back-to-back after flushing.
>
> Bug: skia:8800
> Change-Id: I990be7b9ebef8411590afd860ef40511fb5fee32
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198165
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I13e8211d89ed1b7694c2d7734eeaaf4ba9ad410a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8800
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198602
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Now Release is called when all work related to the SkImage is flushed
and Done is called when it is finished on the GPU in Vulkan. In GL they
are still both called back-to-back after flushing.
Bug: skia:8800
Change-Id: I990be7b9ebef8411590afd860ef40511fb5fee32
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198165
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Drop setter, only keep the parameterized constructor.
Change-Id: I31517df23688b8bd7485bf70c9c055cd1c87edcf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198245
Auto-Submit: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This will allow all the glyph drawing closures to live on the
GrTextBlob.
Other cleanup
* Rename glyphCache things to grStrikeCache.
Change-Id: I03e0353a1434230086a08184221272f1e5751ae6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197244
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is necessary to convert the promise image API to call Release when all
work is flushed and Done when all work is complete (future work).
Change-Id: I9745952bb0978ca2aaa79aeed460730b2fea856e
Bug: skia:8800
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197163
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Now that we never re-fulfill a promise image we no longer need to deinstantiate
promise image proxies. They now can use kSingleUse callback semantics.
This was the only usage of the kDeinstantiate lazy callback type so it is
removed. The DeinstantiateProxyTracker is also no longer required and is
removed.
The GrTexture idle callback mechanism now uses GrReleaseProcHelper, which has
been extended to support chaining multiple callbacks together and an abandon()
method that aborts calling the callback in the destructor. It has been renamed
GrRefCntedCallback to reflect its more general usage.
Bug: skia:8800
Change-Id: I857c9eec57fdf706631a266ec8bea682d6657a7c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196500
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
We had only used this extension in conjunction with
GL_NV_framebuffer_mixed_samples to draw directly to the framebuffer.
However, it's faster and higher quality to just use our own analytic
AA if we can draw directly to the framebuffer.
It might have been interesting to fake mixed samples using
GL_EXT_raster_multisample and PLS together, but those two extensions
don't appear to ever exist together.
Bug: skia:
Change-Id: Iea489cb0e03fc55aa64d3ea7fccc61b539cc461e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197082
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
For now this is distinct from kRGBA_F16_SkColorType but treated the
same. Next steps are to see if we can keep it clamped to [0,1].
Switched a few switches away from default to exhaustive.
Took away any explicit SW clamps for now except the one we definitely
want in append_gamut_clamp_if_normalized().
Skip F16Norm in the DDL test because we can't yet distinguish it from
F16.
Change-Id: I021a864fe078e4fa4e2b399982e6c38350e10d74
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196371
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: I5e664939a446616ef57acc79d26a10e6908cda10
Reviewed-on: https://skia-review.googlesource.com/c/196643
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Prior to this CL, we always used raster-pipeline if the device had a
colorspace. In this CL, we defer to individual shaders to decide if they can still
use the legacy path (onMakeContext).
The motivation is purely performance (and perhaps short-term backwards
compat): the legacy blits are usually faster, so staying in them
(as long as we still draw correctly) is preferable.
Causes some (mostly unimportant) rebaselines, esp. around bilerp, as the
rasterpipeline does a much better (but slower) job of it, and now we will
use the legacy bilerp more often.
Bug: skia:8793
Change-Id: I1e7e482a863a1a09ffef86a87e2aa9a4a8d1b9b5
Reviewed-on: https://skia-review.googlesource.com/c/195888
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Use SkDEBUGCODE(...;) instead of SkDEBUGCODE(...);
clang-format has trouble formatting the new spelling, but
it's already commonly used in skia, and if you have something
SkDEBUGCODE instead of just checking `#if SK_DEBUG` then
there isn't all that much you can do.
(You could make SkDEBUGCODE() insert a static_assert(true, "")
at the end to eat semicolons after it, but that's also
a bit gross. And many SkDEBUGCODE()s already put the ; inside
the parens.)
Bug: chromium:926235
Change-Id: I57bc800309283b7206082d8a7acc4b462a3b4cfa
Reviewed-on: https://skia-review.googlesource.com/c/196421
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Nico Weber <thakis@chromium.org>
This reverts commit 24adb3a356.
Reason for revert: fixes SkGpuDevice extraction when running gbr configs in dm.
Original change's description:
> Revert "Add general quad API to SkGpuDevice"
>
> This reverts commit 339e1cc8d4.
>
> Reason for revert: compositor GM breaks dm on windows
>
> Original change's description:
> > Add general quad API to SkGpuDevice
> >
> > Heavily refactors SkGpuDevice's internal texturing code in an attempt
> > to consolidate entry points for drawing an image. Helps lay the ground
> > work for eventually implementing bitmap tiling with per-edge AA.
> >
> > Bug: skia:
> > Change-Id: I9feb86d5315d73119deb21e954c45e45513a63f6
> > Reviewed-on: https://skia-review.googlesource.com/c/191571
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
>
> Change-Id: I74bc7eb08855dff5535cf809fc47ce6f16d2c15d
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/c/195889
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
Change-Id: I667eb5b4d1253b050670a64de9f0aa70f4df3a5e
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/196160
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Bug: skia:
Change-Id: I9bab3ff73d3934786d7457c4b1bcf67d01c653f3
Reviewed-on: https://skia-review.googlesource.com/c/196060
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Since these are all already static, it doesn't have any real functional
impact in terms of linking or codegen. But it does supress unused
function warnings in compilation units that don't use everything.
Add a new SI boilerplate macro to go along with SINT and SIT.
Change-Id: If2c09951b7453338dd20a3a88e3abbee5eefcd27
Reviewed-on: https://skia-review.googlesource.com/c/195921
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Add SSE, SSE4.1, and NEON specializations.
The if_then_else() unit tests in SkVxTest.cpp should cover this.
I had to give up on my dream of not using Skia headers for now. There's
really no good way of knowing whether we've got SSE4.1 support in MSVC
except when we explicitly define SK_CPU_SSE_LEVEL=SK_CPU_SSE_LEVEL_SSE41.
This refactor to use SK_CPU_SSE_LEVEL let MSVC point out a slight
ordering problem that would cause an infinite loop calling any of
the specializions like sqrt(float2). I believe moving them after
the float4 specializations will fix that.
Change-Id: I83639f378a182716d1b37e92b6d725472698f874
Reviewed-on: https://skia-review.googlesource.com/c/195920
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 339e1cc8d4.
Reason for revert: compositor GM breaks dm on windows
Original change's description:
> Add general quad API to SkGpuDevice
>
> Heavily refactors SkGpuDevice's internal texturing code in an attempt
> to consolidate entry points for drawing an image. Helps lay the ground
> work for eventually implementing bitmap tiling with per-edge AA.
>
> Bug: skia:
> Change-Id: I9feb86d5315d73119deb21e954c45e45513a63f6
> Reviewed-on: https://skia-review.googlesource.com/c/191571
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
Change-Id: I74bc7eb08855dff5535cf809fc47ce6f16d2c15d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/195889
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Heavily refactors SkGpuDevice's internal texturing code in an attempt
to consolidate entry points for drawing an image. Helps lay the ground
work for eventually implementing bitmap tiling with per-edge AA.
Bug: skia:
Change-Id: I9feb86d5315d73119deb21e954c45e45513a63f6
Reviewed-on: https://skia-review.googlesource.com/c/191571
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I7a9810e14734262ee608444bd9308bebfb788a8d
Reviewed-on: https://skia-review.googlesource.com/c/195364
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Test: Ran CTS
Bug: b/115613038
Change-Id: I9493de41e0bfaa53436676c8eed2a4f178b6e51e
Reviewed-on: https://skia-review.googlesource.com/c/186400
Commit-Queue: Stan Iliev <stani@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This moves the smart pointer use up one more level in preparation for
changing SkTypeface::openStream to return unique_ptr as well.
Change-Id: Ib8173d59e03de38b06f6e1b4e6776f1961055ae7
Reviewed-on: https://skia-review.googlesource.com/c/195121
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 22170b3178.
It was reverted due to the test breaking Google3. This includes a
workaround.
Original change's description:
> Treat kWEBP encode with quality=100 as lossless
>
> In SkEncodeImage and friends, treat quality of 100 as a lossless encode
> when using kWEBP. This seems a good fit for the intent - which is
> presumably to save the highest quality image. This also matches
> Chromium's blink::ImageEncoder::ComputeWebpOptions, which treats a
> quality of 1 (on a float scale from 0 to 1) as a lossless encode.
>
> FWIW, Chromium has had this behavior since
> https://codereview.chromium.org/1937433002, in response to
> crbug.com/523098. The goal is to "maintain sharpness to
> match the JPEG encoder behavior (use WEBP lossless encoding)".
>
> Add a test to verify the new behavior. This requires making tests
> depend on libwebp to use WebPGetFeatures, since the Skia API does not
> provide a way to determine whether an encoded webp file was encoded
> lossless-ly or lossily.
>
> Bug: skia:8586
> Change-Id: Ie9e09c2f7414ab701d696c4ad9edf405868a716f
> Reviewed-on: https://skia-review.googlesource.com/c/175823
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
TBR=reed@google.com, based on prior approval
Bug: skia:8586
Change-Id: I09c73f71996422f797fd9456fef5dfad9af36839
Reviewed-on: https://skia-review.googlesource.com/c/194194
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Auto-Submit: Leon Scroggins <scroggo@google.com>
Add a new constructor which merges the SkISize scaledSize with the
SkImageInfo. This allows passing an SkColorSpace to the decode.
Update the test to call the new API.
Bug: b/123301872
Change-Id: I9fd89198e97ac9b8e6dc9fcfe89ed38913a0fe69
Reviewed-on: https://skia-review.googlesource.com/c/189303
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This CL does make use of a new GrRecordingContextPriv backdoor to break CL deadlocks. This occurs when this CL tries to create GrContext-dependent objects outside its scope.
Change-Id: I278fe9d321f8e0a4f5e9b489b1a5cc01b8974521
Reviewed-on: https://skia-review.googlesource.com/c/191287
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This fixes an issue in Chrome where Skia is calling a promise SkImage
texture release proc from ~SkImage that in turn flushes a SkSurface.
Prior to this change this caused an assert because we had already
decremented the GrTexture's ref count priot to calling the release
proc. This made the GrTexture purgeable, but the cache had not yet
been notified that the texture was purgeable and still had it in its
array of non-purgeable resources. This triggered an assert in the
cache's self-validation checks during the flush.
Now we call the release proc just prior to decrementing the ref count.
This also makes it legal to re-ref the resources from the release proc.
Bug: chromium:933526
Change-Id: I8cd921b77ca3dfe112089f9a553c1a625160d16d
Reviewed-on: https://skia-review.googlesource.com/c/194000
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I8260d4c95d72f28b619145062f066fcd4e15589d
Reviewed-on: https://skia-review.googlesource.com/c/193960
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: chromium:926235
Change-Id: Id0ead383e1bc11b9baeae61fa5fe94ad75d4e856
Reviewed-on: https://skia-review.googlesource.com/c/193691
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: Nico Weber <thakis@chromium.org>
Commit-Queue: Mike Klein <mtklein@google.com>
This CL does make use of a new GrRecordingContextPriv backdoor to break CL deadlocks. This occurs when this CL tries to create GrContext-dependent objects outside its scope.
Note that special images and surfaces are only created when drawing so they get GrRecordingContexts.
Change-Id: I1493c32604a2cbd8054c916334fa1186f3bfd918
Reviewed-on: https://skia-review.googlesource.com/c/192822
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL does make use of a new GrRecordingContextPriv backdoor to break CL deadlocks. This occurs when this CL tries to create GrContext-dependent objects outside its scope.
Change-Id: I925030c818f00559d4c953ae07af53667b44aab9
Reviewed-on: https://skia-review.googlesource.com/c/192032
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
With this formalization, the edge-AA APIs in GrRTC can distinguish
between tiling cases and regular drawing cases implemented using
kNone or kAll for the AA flags. This means fillRectToRect can be
implemented in terms of fillRectWithEdgeAA.
It also means the drawTexture cases will properly handle
isolated draws and tiled draws when drawing into MSAA.
Bug: skia:
Change-Id: I248dd001919228a958cf84b6bc91363b58b72c0b
Reviewed-on: https://skia-review.googlesource.com/c/192023
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit e821d21e41.
Reason for revert: enh
Original change's description:
> Make asFragmentProcessor entry point only take a GrRecordingContext
>
> This is split out of: https://skia-review.googlesource.com/c/skia/+/192032 (Switch FP creation over to GrRecordingContext)
>
> TBR=bsalomon@google.com
> Change-Id: I48a5667b1ca31d5648571083fcda76564fae939b
> Reviewed-on: https://skia-review.googlesource.com/c/192687
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I9041b3479ef5004f14eb5a97c0e25e60f8b8ba14
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/193039
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:8773
Change-Id: I82b1f22f300eadc93f79a35a1638b7eb6376169a
Reviewed-on: https://skia-review.googlesource.com/c/193031
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The GrRecordingContext will (eventually) hold the drawManager so it is natural that it should accept onFlushCB objects
Change-Id: I48dc876bd18e5d5ebea75c33498e75faba1a0feb
Reviewed-on: https://skia-review.googlesource.com/c/193025
Auto-Submit: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:7353
Bug: skia:8235
This should fix the Wuffs bot. A recent change set SkWuffsCodec's
SkEncodedInfo::Color to BGRA or RGBA even if they are opaque, which
resulted in this assert firing. As has been brought up previously,
SkEncodedInfo::Color is overspecified. The only code that cares
about the type is SkSwizzler, which will treat the alpha as
potentially non-opaque (whereas BGRX_Color (there is no RGBX_Color)
ignores the alpha channel, which is important for some BMPs).
TBR=reed@google.com
Change-Id: I3396b53aef114e09513579f829c5b5345acba4f0
Reviewed-on: https://skia-review.googlesource.com/c/193028
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Change-Id: I6a48410f2203a0a88831d02713b9b7475fb6e5a6
Reviewed-on: https://skia-review.googlesource.com/c/192826
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Remove the internal-only/XMLWriter-based factory.
Update SkSVGDevice to always own the xml writer.
The only internal client passing an interesting XMLWriter is
SVGDeviceTest - update to use the device factory directly.
While at it, update the SkSVGDevice factory to return smart pointers
(Create -> Make).
Change-Id: Ibda1ca86ef9fb81ab512822000835ace1af67978
Reviewed-on: https://skia-review.googlesource.com/c/192580
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This is needed to support importing of RGBX AHB into skia's vulkan backend.
With this CL we only enable the new pixel config to be textureable.
Bug: skia:
Change-Id: Iba9180c14f3ef633ae846091cf453d68f82ce544
Reviewed-on: https://skia-review.googlesource.com/c/192035
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The method `SkSVGCanvas::Make(const SkRect& bounds, SkWStream* writer)`
passes a pointer to a stack-allocated object to the returned SkCanvas.
TBR=
Change-Id: Ica7933adc59764a69eb2fb6312df91ffffd5627b
Reviewed-on: https://skia-review.googlesource.com/c/192040
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Use RawIter, so we can dependably peek() (since consumeDegenerates in
Iter() make peeking unreliable), which caused us to think there were two
real contours in the test case.
Bug: oss-fuzz:13013
Change-Id: I0d85f3e6a83cb972c4d801dd9b17f0e388b926d0
Reviewed-on: https://skia-review.googlesource.com/c/192025
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
The path renderers convert paths into Ganesh ops when recording so should also be able to make due with only the GrRecordingContext.
Change-Id: Ie796af73ca5aa2a074ebd037d6d558ec85ff5928
Reviewed-on: https://skia-review.googlesource.com/c/191568
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Since, by definition, the ops are created when recording, it makes sense that they should be able to make due with only the GrRecordingContext.
TBR=bsalomon@google.com
Change-Id: If64353aee30b35d0a16401f7de00954f44ed8c59
Reviewed-on: https://skia-review.googlesource.com/c/190670
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
GrPixelConfig is no longer public so there is no need for us to have the
special private configs.
Bug: skia:
Change-Id: Id732a3b2db3a7b9fd5d767e5548e796a4e670547
Reviewed-on: https://skia-review.googlesource.com/c/191572
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I5a333112f68fcd001f39e646570a246875c03bc3
Reviewed-on: https://skia-review.googlesource.com/c/191566
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Bug: skia:
Change-Id: I63bc32c7bba294d8698d17e1f178ca0eb0a84ddf
Reviewed-on: https://skia-review.googlesource.com/c/191295
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
When the GrImageContext & GrRecordingContext are actually GrDirectContexts it is useful for them to report the abandonment state of the GrDirectContext.
When the GrImageContext & GrRecordingContext are actually GrImageCreationContext or GrDDLContexts then they will just never be abandoned.
This CL also strips the GrProxyProvider and GrDrawingManager of their tracking on abandonment and centralizes it in the GrImageContext.
ImageContext
can't abandon
can only check abandonment privately
RecordingContext
can't abandon
can only check abandonment privately
DirectContext (aka GrContext)
can abandon publicly
can check abandonment publicly
Note that abandoning the DirectContext won't alter the abandonment status of any of
the other contexts in its group (e.g., DDL contexts that may be being used to record).
Change-Id: Ib790f74d90ab18da58a127fed2aad20e2477bd21
Reviewed-on: https://skia-review.googlesource.com/c/190669
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This will cause the raster backend to draw shadermask_image incorrectly since
drawImageRect implementation has the wrong semantics. bitmapshader's expected
behavior has changed: GPU will draw the new version correctly, but raster's
will not change from the old, incorrect behavior.
Bug: skia:8752
Change-Id: Iee89082e2fdf95c2ee42ca3b052e65556f327eff
Reviewed-on: https://skia-review.googlesource.com/c/190675
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: chromium:926235
Change-Id: I338323847c34dabdbd963efe631f7dc1351ed8cc
Reviewed-on: https://skia-review.googlesource.com/c/191143
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Just trying to get things mostly under 100 cols.
Change-Id: Ifc8f4f0b78a89dfc5ba6ca2e310e969f1880e194
Reviewed-on: https://skia-review.googlesource.com/c/191001
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Of note, the client need not keep the path around after creating/resetting the measure
object. The parts that are needed are copied, so the client is free to modify/delete
the path afterwards.
Bug: skia:
Change-Id: I9b9a0fd8e3cd6fd6c60de0017bcaee1fbc2fb893
Reviewed-on: https://skia-review.googlesource.com/c/190679
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
This function binds texture ID 0 to any texture unit/target combo that
Skia has modified.
Bug: chromium:926017
Change-Id: I3ac8f8050c863232886102886e60d3b91a5380c9
Reviewed-on: https://skia-review.googlesource.com/c/190663
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Any context that records ops (i.e., direct and/or DDL) will need these two objects.
Change-Id: Ifd3527c23a4015f7d469ad2222563508cccbd339
Reviewed-on: https://skia-review.googlesource.com/c/190307
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This started because I noticed some repeated symbols while disassembling
object files. I decided to fix up one or two to kill time while waiting
for Blink layout tests, but then I got a little quixotic. In the end, I
ran:
ninja -C out && git add -u && nm -U -j out/obj/gm/gm.*.o | sort | uniq -c | sort -g | c++filt | less
And then outlined things that stuck out as funny, either because they
were big, because they were virtual, because there were many copies of
them, or some combination of those factors.
I'm on the fence about moving a few of SkRefCnt's virtuals out of line,
so I've left SkRefCnt.h unchanged for now.
I'm not sure that this is important.
Change-Id: I425d05aa4beabbae40dd8df465155bfb909ef43a
Reviewed-on: https://skia-review.googlesource.com/c/190422
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This starts to beef up the capabilities of the GrImageContext in preparation for its future responsibilities (i.e., creating promise images w/o a recordingContext).
Note that the proxyProvider still has different behavior if it has a full context vs. a reduced context. I intend to just let this behavior remain as is.
Change-Id: Idb9d99a548ef928fc1b9dc1e5a34f74343bb0b4b
Reviewed-on: https://skia-review.googlesource.com/c/189490
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
- remove ALWAYS_INLINE until we find we need it
- make bit_puns explicit
- implement everything recursively so, e.g.
sqrt(float8) picks up sqrt(float4) when
not otherwise specialized.
- implement SSE specializations:
of the operations I tested, only sqrt, rcp, and rsqrt
needed any help. The others look good as-is.
Change-Id: I1b679c7bd9a99f952272b118d7ade2469b55d604
Reviewed-on: https://skia-review.googlesource.com/c/190222
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Also remove unused invalid ID factory function.
Change-Id: Iacfb14a0a652ac6bf6a6c59d71144ed01463839e
Reviewed-on: https://skia-review.googlesource.com/c/190302
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This makes the "matches" functionality available to all the context flavors and uses it for SkImages
Change-Id: I1e3d55f19a7752a9da8789e93a848b7a7a64d180
Reviewed-on: https://skia-review.googlesource.com/c/190227
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
GrBuffer is a base class for GrGpuBuffer and GrCpuBuffer. GrGpuBuffer is a
GrGpuResource and the others are not. This allows GrCpuBuffers to exist
outside of the GrGpuResourceCache.
Also removes flags from GrResourceProvider buffer factory function. The
only flag still in use was kRequireGpuMemory. Now CPU buffers are made
without using GrResourceProvider.
Change-Id: I82670d1316e28fd6331ca36b26c8c4ead33846f9
Reviewed-on: https://skia-review.googlesource.com/c/188823
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:
Change-Id: I0a3b3d607e1b74787480b03520a07839c87486dc
Reviewed-on: https://skia-review.googlesource.com/c/189980
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: Ie3e5b353f84e74d398a5350dc0baff5541789119
Reviewed-on: https://skia-review.googlesource.com/c/189982
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Obviously lots of these new operations like sqrt() will want platform
specialization. That'll come later.
Change-Id: Ia0758425d4ec5911968a3d0ad63fa387b9b4cb39
Reviewed-on: https://skia-review.googlesource.com/c/189848
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Change-Id: I1cb8113af243ed6327179d295835295834a752aa
Reviewed-on: https://skia-review.googlesource.com/c/189581
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Renamed to GrGpuBufferType in anticipation of splitting GrBuffer
into GrGpuBuffer and GrCpuBuffer types.
There were two unused values in the enum that are removed, DrawIndirect
and Texel.
Change-Id: Icb6b3da689adbd8e10495c10fd0470a6ee0120b5
Reviewed-on: https://skia-review.googlesource.com/c/189280
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Both GrContext and GrContextThreadSafeProxy had their own copies. This centralizes ownership and standardizes how all the contexts get initialized.
Change-Id: Ib2e418fbb53fcd6b0054789ef30a5fc4a3d80b20
Reviewed-on: https://skia-review.googlesource.com/c/189305
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Mechanical. This makes the priv() accessor the same for all the context types.
Change-Id: I40850eb05a33b8d7cc3eabdd42226d24b2ba58aa
Reviewed-on: https://skia-review.googlesource.com/c/189164
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This enables four different options in the compiler, described
below. I also added enough masks to satisfy RTCc when running
all GMs in both 8888 and gl configs.
---
/RTCc - Detects when a value is assigned to a smaller data
type and results in data loss. This happens even when casting.
Masking is required to suppress this.
/RTCs - Various stack-related checks, including uninitialized
data (by initializing locals to a non-zero value), array bounds
checking, and stack pointer corruption that can occur with a
calling convention mismatch.
/RTCu - Reports when a variable is used without having been
initialized. Mostly redundant with compile-time checks.
/guard:cf - This is more of a security option, that computes
all possible targets for indirect calls at compile time, and
verifies that those are the only targets reached at compile
time. Also generates similar logic around switch statements
that turn into jump tables.
Bug: skia:
Change-Id: I7b527af8fd67dec0b6556f38bcd0efc3fd505856
Reviewed-on: https://skia-review.googlesource.com/c/188625
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:
Change-Id: Icd1104bfb88e324458d89e40633ddc01f131c4e9
Reviewed-on: https://skia-review.googlesource.com/c/189165
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
The main thrust of this CL is to bring the GrContextThreadSafeProxy into the fold.
Change-Id: I8f457d5b75c69f89beac3a0035b1c05ba5d3b931
Reviewed-on: https://skia-review.googlesource.com/c/188622
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: If05a8e99c5754859a2b04f040097eff3461a42e6
Reviewed-on: https://skia-review.googlesource.com/c/189220
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>