Reason for revert:
Breaking build and deps roll. Need to move include of SkBitmapProcShader in SkLightingShader.cpp from gpu include list to general list.
Original issue's description:
> Refactoring of GPU NormalMap handling out into its own class.
>
> The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
>
> What this CL includes:
>
> - Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
>
> - Encapsulates this new fragment processor on a new class NormalMapSource.
>
> - Created a NormalSource abstraction that will interface with SkLightingShader.
>
> - Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
>
> Committed: https://skia.googlesource.com/skia/+/87b0dd00cf9409c5fc990f5d0bb7c0df837f08daTBR=reed@google.com,dvonbeck@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2062133004
The purpose of this change is to refactor the handling of normal maps out of SkLightingShader, laying the groundwork to eventually allow for multiple normal sources.
What this CL includes:
- Created a new 'NormalMapFP', out of the existing normal map reading behavior in LightingFP.
- Encapsulates this new fragment processor on a new class NormalMapSource.
- Created a NormalSource abstraction that will interface with SkLightingShader.
- Adapted SkLightingShader to use the normals from its NormalSource field ON THE GPU SIDE. No changes done to the CPU side yet.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2043393002
Review-Url: https://codereview.chromium.org/2043393002
SkPicture::cullRect() is not guaranteed to be the same as the
bounds passed to SkPictureRecorder::beginRecording().
Review-Url: https://codereview.chromium.org/2067473003
Reason for revert:
Breaks a couple Google3 goldens. I need to rebaseline google3 with -DSK_SUPPORT_LEGACY_X86_BLITS first, then reland this.
Original issue's description:
> Clean up two unlaunched SSE 4.1 8888 blits.
>
> This code was running on our bots but never in Chrome.
> That's a bad state to be in.
>
> My plan here use to be to redesign how our 8888 blits worked in SSE 4.1, mainly
> for perfect correctness but also for speed, then to spread what I learned there
> to SSE2, AVX+, and NEON.
>
> I have since lost interest in changing any aspect of how our legacy 8888 blits
> work. There's not much point in making them a bit or two more correct when the
> math is fundamentally wrong.
>
> This will cause many diffs in Gold, none perceptible.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2062853002
> CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/6e472093009bf2fc4a8e53010b51040efcb71213TBR=reed@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2066453003
Currently, Skia always uploads GPU textures at full resolution. This
change allows us to pass a pre-scale mip level to the
deferred texture image logic, which causes us to pre-scale the image
to the given mip level, and upload that mip level instead of the full
image.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2007113008
Review-Url: https://codereview.chromium.org/2007113008
This code was running on our bots but never in Chrome.
That's a bad state to be in.
My plan here use to be to redesign how our 8888 blits worked in SSE 4.1, mainly
for perfect correctness but also for speed, then to spread what I learned there
to SSE2, AVX+, and NEON.
I have since lost interest in changing any aspect of how our legacy 8888 blits
work. There's not much point in making them a bit or two more correct when the
math is fundamentally wrong.
This will cause many diffs in Gold, none perceptible.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2062853002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Review-Url: https://codereview.chromium.org/2062853002
Tried to comment my logic, but it's totally possible that we run on some
device where this doesn't work. From a strict reading of the relevant
specs, what I'm doing shouldn't work on the Nexus 5X, but it's necessary
to get correct results.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2054223002
Review-Url: https://codereview.chromium.org/2054223002
To build shaderc, gyp used to punt to cmake, which did not work well on the bots and I couldn't find any way to pipe the variables into cmake which would have made it happy.
So, I wrote a gyp file for shaderc and its dependencies. Nothing super complicated (thank goodness), except for the files that spirv-tools needed generated.
BUG=skia:5186
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2047833003
Review-Url: https://codereview.chromium.org/2047833003