Reason for revert:
I don't think there's anything wrong with this per-se, but the 32-bit Windows bots are running out of memory while running these tests now.
(You'll see something like c:\0\build\slave\workdir\build\skia\include\core\skbitmap.h:247: fatal error: ""sk_throw"" in the log.)
We run these tests in parallel, and sometimes these 32-bit processes try to use more than the 2-3G RAM they can allocate. Seems like this is a particularly memory-intense process?
If we reland this, we might want to blacklist these tests on the 32-bit Windows bots. The 64-bit bots should have access to tons and tons of RAM and let us keep testing for Windows.
Original issue's description:
> Enable RAW codec for Windows
>
> * Fix the exception catching
> * Set preprocessor differently for MSVC
>
> BUG=skia:4889(b/26958348)
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1738913002
>
> Committed: https://skia.googlesource.com/skia/+/474e4c3dd28b67f590851321f15d9983ef7fd031TBR=scroggo@google.com,msarett@google.com,yujieqin@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4889(b/26958348)
Review URL: https://codereview.chromium.org/1747443003
Reason for revert:
This workaround should no longer be needed, per comment#16 from
thakis@ on the original CL.
Original issue's description:
> Add non-inline SkRTreeFactory constructor to fix clang-cl
>
> When Chromium is switched to build with VS 2015 that switches clang-cl
> to build in -fmsc-version=1900 mode. This causes some changes in
> importing of constructors and vftables which leads to link errors in
> blink_platform.dll. Adding a non-inline constructor makes 1900 mode
> behave consistently with 1800 mode and avoids the link error.
>
> The root cause needs investigation but this will unblock the VS 2015
> switch.
>
> BUG=440500,498544
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1676833002
>
> Committed: https://skia.googlesource.com/skia/+/964eec67760196585954203ba625e440607f7e92TBR=reed@google.com,bsalomon@google.com,mtklein@chromium.org,thakis@chromium.org
# Not skipping CQ checks because original CL landed more than 1 days ago.
BUG=440500,498544
Review URL: https://codereview.chromium.org/1739363002
Attempts to render 50% grey through many different techniques. Only the first one (black/white dither) is guaranteed to be correct. This serves as ground-truth for all the others (independent of whatever your display may or may not be doing when viewing the output of the GM).
Current tests:
- Texture bilerp
- Texture scale (ie mipmaps)
- Simple paint color
- Gradient
- A handful of Xfer modes
- 50% grey bitmaps, both linear and sRGB
- Bitmaps wrapped in shaders, which hits a different raster code path
TODO:
- Test coverage (rather than alpha)?
- Text, Blur, etc...?
Re-landing this without the blitter selection change, which may have caused a regression. Also updated the text color so it's legible against both black (SampleApp) and white (gold).
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1740213003
Review URL: https://codereview.chromium.org/1740213003
Reason for revert:
Testing revert to fix MacMini?
Original issue's description:
> New GM that exercises gamma-correctness in various parts of the pipeline.
>
> Attempts to render 50% grey through many different techniques. Only the first one (black/white dither) is guaranteed to be correct. This serves as ground-truth for all the others (independent of whatever your display may or may not be doing when viewing the output of the GM).
>
> Current tests:
> - Texture bilerp
> - Texture scale (ie mipmaps)
> - Simple paint color
> - Gradient
> - A handful of Xfer modes
> - 50% grey bitmaps, both linear and sRGB
>
> Also includes a bug-fix for sRGB -> Linear bitmap case
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1734983003
>
> Committed: https://skia.googlesource.com/skia/+/9f73a71eec0eb54783f2dcad009aae6aafbe38d5TBR=bsalomon@google.com,reed@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1744533002
Attempts to render 50% grey through many different techniques. Only the first one (black/white dither) is guaranteed to be correct. This serves as ground-truth for all the others (independent of whatever your display may or may not be doing when viewing the output of the GM).
Current tests:
- Texture bilerp
- Texture scale (ie mipmaps)
- Simple paint color
- Gradient
- A handful of Xfer modes
- 50% grey bitmaps, both linear and sRGB
Also includes a bug-fix for sRGB -> Linear bitmap case
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1734983003
Review URL: https://codereview.chromium.org/1734983003
4f intervals are meant to be monotonically increasing in X. This means
we invert the point order when dx < 0:
[0...1) -> (1...0]
For kMirror_TileMode, we also append a duplicate/flipped interval
sequence and expand the range to 2:
[0...1) -> [0...1)[1...2)
When dx < 0, the current logic yields
(1...0] -> (1...0](2...1]
which violates the interval monotonicity.
To achieve the proper order, we need to swap the two halves:
(1...0] -> (1...0](2...1] -> (2...1](1...0]
R=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1735773003
Review URL: https://codereview.chromium.org/1735773003