Commit Graph

21999 Commits

Author SHA1 Message Date
halcanary
906021334f gyp: add osmesa target to factor out common code
Test this out with `GYP_DEFINES=skia_mesa=1`.

Also uses the `library_dirs` keyword, which is relatively new.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1903233002

Review URL: https://codereview.chromium.org/1903233002
2016-04-20 08:49:53 -07:00
halcanary
f8c74a1ef9 SkFontHost/FreeType/ToUnicode: add an assert
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1900193002

Review URL: https://codereview.chromium.org/1900193002
2016-04-20 08:37:43 -07:00
scroggo
9d08172828 Add instructions for building with MSAN
Move static functions only used by GPU into if SK_SUPPORT_GPU guard.
This enables building MSAN, which seems to default to not supporting
GPU.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1908493002
DOCS_PREVIEW= https://skia.org/?cl=1908493002

Review URL: https://codereview.chromium.org/1908493002
2016-04-20 08:27:18 -07:00
egdaniel
09aa1fce69 Refactor how we store and use samplers in Ganesh
The main goal of this refactorization is to allow Vulkan to use separate
sampler and texture objects in the shader and descriptor sets and combine
them into a sampler2d in the shader where needed.

A large part of this is separating how we store samplers and uniforms in the
UniformHandler. We no longer need to store handles to samplers besides when
we are initially emitting code. After we emit code all we ever do is loop over
all samplers and do some processor independent work on them, so we have no need
for direct access to individual samplers.

In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
touch them again, so no need to save sampler info there. The texture access on
program reuse just assume that they come in the same order as we set the texture
units for the samplers

For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
then when we get new textures, we just assume they come in in the same order as we
set the samplers on the descriptor sets. Thus no need to save direct vulkan info.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004

Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f

Review URL: https://codereview.chromium.org/1885863004
2016-04-20 07:09:46 -07:00
jvanverth
b0ec9836db Use transfer buffer for BatchAtlas texture copies.
Sets up use of transfer buffer (if available) to do one-copy transfers.
Get transfer buffers working properly in GL.
Implement GrVkGpu::onTransferPixels.
Check caps to ensure we can create a transfer buffer.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888473002

Review URL: https://codereview.chromium.org/1888473002
2016-04-20 05:54:02 -07:00
robertphillips
5e3815b4d0 Rein in the use of SkDevice.h
Nothing interesting.

TBR=reed@google.com

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1904673003

Review URL: https://codereview.chromium.org/1904673003
2016-04-20 05:29:51 -07:00
svaisanen
b988ecf639 Enable NV_path_rendering in the Null GL.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1882563002

Review URL: https://codereview.chromium.org/1882563002
2016-04-20 00:36:53 -07:00
brianosman
6d3119c9fc Fix DM blaze build (PNG output is now dependent on picture_utils)
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1902333002

Review URL: https://codereview.chromium.org/1902333002
2016-04-19 19:41:54 -07:00
egdaniel
b800248c73 Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:120001 of https://codereview.chromium.org/1885863004/ )
Reason for revert:
breaking bots

Original issue's description:
> Refactor how we store and use samplers in Ganesh
>
> The main goal of this refactorization is to allow Vulkan to use separate
> sampler and texture objects in the shader and descriptor sets and combine
> them into a sampler2d in the shader where needed.
>
> A large part of this is separating how we store samplers and uniforms in the
> UniformHandler. We no longer need to store handles to samplers besides when
> we are initially emitting code. After we emit code all we ever do is loop over
> all samplers and do some processor independent work on them, so we have no need
> for direct access to individual samplers.
>
> In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
> touch them again, so no need to save sampler info there. The texture access on
> program reuse just assume that they come in the same order as we set the texture
> units for the samplers
>
> For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
> then when we get new textures, we just assume they come in in the same order as we
> set the samplers on the descriptor sets. Thus no need to save direct vulkan info.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004
>
> Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f

TBR=bsalomon@google.com,jvanverth@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1896013003
2016-04-19 15:24:29 -07:00
egdaniel
45b61a1c4c Refactor how we store and use samplers in Ganesh
The main goal of this refactorization is to allow Vulkan to use separate
sampler and texture objects in the shader and descriptor sets and combine
them into a sampler2d in the shader where needed.

A large part of this is separating how we store samplers and uniforms in the
UniformHandler. We no longer need to store handles to samplers besides when
we are initially emitting code. After we emit code all we ever do is loop over
all samplers and do some processor independent work on them, so we have no need
for direct access to individual samplers.

In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
touch them again, so no need to save sampler info there. The texture access on
program reuse just assume that they come in the same order as we set the texture
units for the samplers

For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
then when we get new textures, we just assume they come in in the same order as we
set the samplers on the descriptor sets. Thus no need to save direct vulkan info.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004

Review URL: https://codereview.chromium.org/1885863004
2016-04-19 14:45:57 -07:00
robertphillips
4c13db2a6b Add explicit clip to SkSpecialSurface's SkCanvas
It seems safer (and is probably more performant) to enforce this internal to SkSpecialSurface.

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1903553002

Review URL: https://codereview.chromium.org/1903553002
2016-04-19 14:23:42 -07:00
mtklein
244a65350e skcpu: sse4.1 floor, f16c f16<->f32
-  floor with roundps is about 4.5x faster when available
  -  f16 srcover_n is similar to but a little faster than the version in https://codereview.chromium.org/1884683002.  This new one fuses the dst load/stores into the f16<->f32 conversions:

+0x180	    movups              (%r15), %xmm1
+0x184	    vcvtph2ps           (%rbx), %xmm2
+0x189	    movaps              %xmm1, %xmm3
+0x18c	    shufps              $255, %xmm3, %xmm3
+0x190	    movaps              %xmm0, %xmm4
+0x193	    subps               %xmm3, %xmm4
+0x196	    mulps               %xmm2, %xmm4
+0x199	    addps               %xmm1, %xmm4
+0x19c	    vcvtps2ph           $0, %xmm4, (%rbx)
+0x1a2	    addq                $16, %r15
+0x1a6	    addq                $8, %rbx
+0x1aa	    decl                %r14d
+0x1ad	    jne                 +0x180

If we decide to land this it'd be a good idea to convert most or all users of SkFloatToHalf_01 and SkHalfToFloat_01 over to the pointer-based versions.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1891513002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot

Committed: https://skia.googlesource.com/skia/+/cbe3c1af987d622ea67ef560d855b41bb14a0ce9

Committed: https://skia.googlesource.com/skia/+/3faf74b8364491ca806f523fbb1d8a97be592663

Review URL: https://codereview.chromium.org/1891513002
2016-04-19 14:21:30 -07:00
reed
51dece33e8 add gm to exercise rotated imagefiltesr w/ and w/o antialiasing
BUG=skia:3288
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1902253003

Review URL: https://codereview.chromium.org/1902253003
2016-04-19 14:02:52 -07:00
mtklein
4311f01661 Move CPU feature detection to its own file.
- Moves CPU feature detection to its own file.
   - Cleans up some redundant feature detection scattered around core/ and opts/.
   - Can now detect a few new CPU features:
       * F16C     -> Intel f16<->f32 instructions, added between AVX and AVX2
       * FMA      -> Intel FMA instructions, added at the same time as AVX2
       * VFP_FP16 -> ARM f16<->f32 instructions, quite common
       * NEON_FMA -> ARM FMA instructions, also quite common
       * SSE and SSE3... why not?

This new internal API makes it very cheap to do fine-grained runtime CPU
feature detection.  Redundant calls to SkCpu::Supports() should be eliminated
and it's hoistable out of loops.  It compiles away entirely when we have the
appropriate instructions available at compile time.

This means we can call it to guard even a little snippet of 1 or 2 instructions
right where needed and let inlining hoist the check (if any at all) up to
somewhere that doesn't hurt performance.  I've explained how I made this work
in the private section of the new header.

Once this lands and bakes a bit, I'll start following up with CLs to use it more
and to add a bunch of those little 1-2 instruction snippets we've been wanting,
e.g. cvtps2ph, cvtph2ps, ptest, pmulld, pmovzxbd, blendvps, pshufb, roundps
(for floor) on x86, and vcvt.f32.f16, vcvt.f16.f32 on ARM.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1890483002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot

Committed: https://skia.googlesource.com/skia/+/872ea29357439f05b1f6995dd300fc054733e607

Review URL: https://codereview.chromium.org/1890483002
2016-04-19 14:00:13 -07:00
brianosman
312aa6a81e Adding support for controlling the global sRGB SkColor switch.
Frontend change: https://codereview.chromium.org/1900233002/

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1902143002

Review URL: https://codereview.chromium.org/1902143002
2016-04-19 12:47:54 -07:00
mtklein
05db63b5fc Remove static initializer for SkOpts::Init()
Static initializers run in a confusing unspecified order,
so it's best to have as few of them as possible.

Most tools and clients I can find already call SkGraphics::Init(),
(or equivalently create an SkAutoGraphics) which calls SkOpts::Init():
   - Chrome
   - Chrome renderer
   - Android
   - DM
   - nanobench
   - SampleApp
   - VisualBench
   - the old debugger

Seems like the only thing relying on this static initializer today is
the new debugger, fixed here.

TBR=reed@google.com

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1903503002

Review URL: https://codereview.chromium.org/1903503002
2016-04-19 12:42:24 -07:00
herb
a7c9d6303a Add onImageInfo call to SkImage_Base.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1903483003

Review URL: https://codereview.chromium.org/1903483003
2016-04-19 12:30:22 -07:00
egdaniel
e05bbbba79 Fix createBuffer in Vulkan
TBR=bsalomon@google.com

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1897373002

Review URL: https://codereview.chromium.org/1897373002
2016-04-19 12:13:41 -07:00
robertphillips
718a5adc6d Switch SkColorFilterImageFilter over to new onFilterImage interface (again)
Back when this was originally reverted I was able to easily repro the perf regression locally. At ToT Skia/Chrome I can no longer repro the perf regression with this CL (in fact there is a modest perf improvement).

I propose landing this and then watching the Chromium perf bots.

BUG=602300,598028
TBR=reed@google.com

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1901513002

Review URL: https://codereview.chromium.org/1901513002
2016-04-19 10:21:03 -07:00
brianosman
7831295c63 Adding support for playback to L32/S32/F16 canvas.
Playback of my test GM works correctly on both raster and GPU, in all three modes.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1893393002

Review URL: https://codereview.chromium.org/1893393002
2016-04-19 10:16:53 -07:00
cdalton
1bf3e71ad0 Add optional data parameter to createBuffer
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1877073002

Review URL: https://codereview.chromium.org/1877073002
2016-04-19 10:00:02 -07:00
robertphillips
44583122ac Make skpinfo more human friendly
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1901713004

Review URL: https://codereview.chromium.org/1901713004
2016-04-19 09:29:01 -07:00
brianosman
3c579dcff8 Move DM png code to picture_utils, for use by other tools.
Planning to re-use this code in skiaserve in an upcoming change.

TBR=mtklein@google.com

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1901113002

Review URL: https://codereview.chromium.org/1901113002
2016-04-19 09:18:11 -07:00
halcanary
7e6695416e fiddle_build_test/gyp: fix mac mesa build (2)
TBR=
NOTRY=true

Review URL: https://codereview.chromium.org/1900173002
2016-04-19 08:46:50 -07:00
robertphillips
df082c5425 Add more diagnostic messages to ReadWriteAlpha test
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1902063002

Review URL: https://codereview.chromium.org/1902063002
2016-04-19 08:32:40 -07:00
scroggo
2477594a39 Rename CodexTest.cpp to CodecTest.cpp
CodexTest confuses me almost every time I try to open it. Renaming it
to what my brain thinks it should be called.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1897973004

Review URL: https://codereview.chromium.org/1897973004
2016-04-19 08:27:40 -07:00
halcanary
98dffbc672 fiddle_build_test/gyp: fix mac mesa build
TBR=
NOTRY=true

Review URL: https://codereview.chromium.org/1900143002
2016-04-19 08:00:01 -07:00
msarett
be991efbd9 Delete unused fNamedFactorySet from SkWriteBuffer
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1903483002

Review URL: https://codereview.chromium.org/1903483002
2016-04-19 07:27:58 -07:00
robertphillips
3c920243f8 Revert of Add SkEncodedInfo to report properties of encoded image data (patchset #6 id:200001 of https://codereview.chromium.org/1820073002/ )
Reason for revert:
Lots of bots failing

Original issue's description:
> Add SkEncodedInfo to report properties of encoded image data
>
> All this does is build an SkEncodedInfo for each codec, and
> then convert it to an SkImageInfo.
>
> In future steps I intend to:
> (1) Use SkEncodedInfo in place of SrcConfig in SkSwizzler.
> (2) Support more conversions in SkSwizzler (non-native
> BGRA/RGBA, 16-bit components, float, fixed point)
> (3) Investigate optimizing conversions from encoded data
> to linear color spaces.
>
> BUG=skia:4133
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1820073002
>
> Committed: https://skia.googlesource.com/skia/+/f682d9ad70d690a343bc15e26ef321d86770be41

TBR=scroggo@google.com,reed@google.com,msarett@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4133

Review URL: https://codereview.chromium.org/1895383002
2016-04-19 04:41:12 -07:00
msarett
f682d9ad70 Add SkEncodedInfo to report properties of encoded image data
All this does is build an SkEncodedInfo for each codec, and
then convert it to an SkImageInfo.

In future steps I intend to:
(1) Use SkEncodedInfo in place of SrcConfig in SkSwizzler.
(2) Support more conversions in SkSwizzler (non-native
BGRA/RGBA, 16-bit components, float, fixed point)
(3) Investigate optimizing conversions from encoded data
to linear color spaces.

BUG=skia:4133
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1820073002

Review URL: https://codereview.chromium.org/1820073002
2016-04-18 16:20:00 -07:00
robertphillips
bde57ed11b Make SkImageFilter::Cache purging methods pure virtual
This is intended to see if the Windows 10 bots ignoring of the purge methods is a compiler bug.

TBR=reed@google.com

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1901883002

Review URL: https://codereview.chromium.org/1901883002
2016-04-18 14:49:57 -07:00
msarett
c7d01d3e1d Use libjpeg-turbo for YUV->RGB conversion in jpeg encoder
This remove the previous codepath, which performed a less
accurate conversion to YUV.

It actually faster to use the more accurate conversion, now
that we have updated to libjpeg-turbo.

z620 Performance Speed-Up:
mandrill.jpg (512x512): 1.13x
color_wheel.jpg (128x128): 1.12x

This should fix:
https://buganizer.corp.google.com/u/0/issues/28161384
https://buganizer.corp.google.com/u/0/issues/21891795

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1886183002

Review URL: https://codereview.chromium.org/1886183002
2016-04-18 14:21:55 -07:00
herb
b4b83dc4df Pass through the profile info when creating a high-quality scaled offscreen.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1897043002

Review URL: https://codereview.chromium.org/1897043002
2016-04-18 14:06:21 -07:00
egdaniel
cd07bedbe6 Update to ToT shaderc
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1898863002

Review URL: https://codereview.chromium.org/1898863002
2016-04-18 13:42:02 -07:00
djsollen
9df5d07209 Cleanup android build files and tools
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1898793004

Review URL: https://codereview.chromium.org/1898793004
2016-04-18 12:57:35 -07:00
halcanary
63677f4c2c fiddle_build_test depends on skia_mesa
Builds on Build-Ubuntu-GCC-x86_64-Release-Mesa-Trybot

Shouldn't break anything else.

Review URL: https://codereview.chromium.org/1901823002
2016-04-18 12:42:05 -07:00
msarett
b92dc7ac0b Add bench for image encodes
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1890643003

Review URL: https://codereview.chromium.org/1890643003
2016-04-18 12:37:46 -07:00
halcanary
35ad0fbd41 fiddle_build_test: remove from most to fix build
TBR=jcgregorio@google.com
NOTRY=true

Review URL: https://codereview.chromium.org/1897943002
2016-04-18 12:18:30 -07:00
halcanary
f0da138c95 experimental/fiddle -> tools/fiddle
also, test building fiddle_main.cpp & draw.cpp
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1895143002

Review URL: https://codereview.chromium.org/1895143002
2016-04-18 11:50:07 -07:00
djsollen
382949db14 Update android toolchain variable to point to root dir and not the bin
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1900773002

Review URL: https://codereview.chromium.org/1900773002
2016-04-18 11:01:02 -07:00
senorblanco
f35566e8a2 Remove deprecated paths from image filter infrastructure.
Now that there are no filterImageGPUDeprecated() implementations,
we can being to rip out the deprecated infrastructure.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888243003

Committed: https://skia.googlesource.com/skia/+/6fb3cd7209849e665635ac17ef4eef4ad63e7f61

Review URL: https://codereview.chromium.org/1888243003
2016-04-18 10:32:02 -07:00
ericrk
983294f78f Skia Filter Quality and Scaling Metrics
Adds histogram metrics to log the filter quality and scale factor of
each image draw. To make the data easier to consume, this is broken
down into a number of individual histograms:
- Filter quality across all draw calls
- Scale amount across all draw calls
- Scale amount per filter quality (4 histograms total)

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1686203002

Committed: https://skia.googlesource.com/skia/+/f57b3a6e4a002caf01378832cbd756c6c163a783

Review URL: https://codereview.chromium.org/1686203002
2016-04-18 09:14:00 -07:00
halcanary
7b8b237ef7 experimental/fiddle: update to new SkImage API
required by https://crrev.com/1897453002

NOTRY=true
TBR=jcgregorio@google.com

Review URL: https://codereview.chromium.org/1895103002
2016-04-18 08:17:56 -07:00
mtklein
d9dd428211 Modernize and trim down SkOnce.
The API and implementation are very much simplified.
You may not want to bother reading the diff.

As is our trend, SkOnce now uses <atomic> directly.

Member initialization means we don't need SK_DECLARE_STATIC_ONCE.
SkSpinlock already works this same way.

All uses of the old API taking an external bool* and Lock* were pessimal,
so I have not carried this sort of API forward.  It's simpler, faster,
and more space-efficient to always use this single SkOnce class interface.

SkOnce weighs 2 bytes: a done bool and an SkSpinlock, also a bool internally.
This API refactoring opens up the opportunity to fuse those into a single
three-state byte if we'd like.

No public API changes.
TBR=reed@google.com

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1894893002

Review URL: https://codereview.chromium.org/1894893002
2016-04-18 08:09:11 -07:00
robertphillips
f7142e71d7 Split AlphaThresholdEffect out into its own file
Mainly mechanical although I did:
   convert Create method to sk_sp Make version
   rm extra '\t's and '\n's in emitCode

TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1893193002

Review URL: https://codereview.chromium.org/1893193002
2016-04-18 07:20:05 -07:00
rmistry
5f80e8cb7c Walk through files in parse_llvm_coverage.py instead of using 'git ls-files'
The script will be executed on a swarming bot where we do not want to isolate .git directories.

BUG=skia:5159
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888423002

NOTREECHECKS=true

Review URL: https://codereview.chromium.org/1888423002
2016-04-18 04:18:56 -07:00
rmistry
43e8f67254 Do not do compile steps for Coverage
Coverage needs to do compilation in its test step. The primary reason is: the path to the out directory is compiled into the binary, which is why the compile and test steps need to be combined.

BUG=skia:5159
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1889183002
NOTREECHECKS=true

Review URL: https://codereview.chromium.org/1889183002
2016-04-18 04:14:17 -07:00
rmistry
eff1920deb Add new coverage_skia.isolate
Coverage is different from the other recipes because it needs both skia_repo and test artifacts. The primary reason is: the path to the out directory is compiled into the binary, which is why the compile and test steps need to be combined.

The isolate file will be used from the updated coverage recipe in https://codereview.chromium.org/1862713002/

BUG=skia:5159
NOTREECHECKS=true

Review URL: https://codereview.chromium.org/1893503003
2016-04-18 04:13:48 -07:00
robertphillips
cb232e8b1b Revert of Remove deprecated paths from image filter infrastructure. (patchset #2 id:20001 of https://codereview.chromium.org/1888243003/ )
Reason for revert:
Surprisingly (appallingly?), Chrome calls canFilterImageGPU

Original issue's description:
> Remove deprecated paths from image filter infrastructure.
>
> Now that there are no filterImageGPUDeprecated() implementations,
> we can being to rip out the deprecated infrastructure.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888243003
>
> Committed: https://skia.googlesource.com/skia/+/6fb3cd7209849e665635ac17ef4eef4ad63e7f61

TBR=reed@google.com,senorblanco@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1893993002
2016-04-17 14:31:22 -07:00
robertphillips
225db4441e Outline SkImageFilter Make methods
Mainly mechanical CL.

TBR=reed@google.com

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1893973002

Review URL: https://codereview.chromium.org/1893973002
2016-04-17 14:27:05 -07:00