Refactors things inside to support both color
and gradient as _fillStyle/_strokeStyle.
Bug: skia:
Change-Id: I364ceb7d55c41e11161d5577dcd1611a592bbc29
Reviewed-on: https://skia-review.googlesource.com/c/173421
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Add a new (optionally-built) ManagedAnimation CK helper, and provide
accessors for color and opacity properties.
The new wrapper class can be used as a drop-in replacement for the existing
Animation.
Change-Id: Iab6b6be9c736697b4731722806b145cbd130ce73
Reviewed-on: https://skia-review.googlesource.com/c/173322
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This involves a refactor of how we deal with paint.
Now, we have a source-of-truth paint that is copied
and modified for each of fill/stroke/shadow.
Adds preliminary support for blend modes.
Most of what remains is text, images, and gradients.
Bug: skia:
Change-Id: I41806adeb7de4faa6c98a580c4f1de4e4a34a37d
Reviewed-on: https://skia-review.googlesource.com/c/173223
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This also exposes the ShadowUtils::drawShadow on Canvas,
even though it wasn't what was needed to duplicate
the Canvas effect.
Bug: skia:
Change-Id: I12276ef106244218e4827b7fcd7949c83cf13e5f
Reviewed-on: https://skia-review.googlesource.com/c/172967
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This re-works the subpath model and does transforming
of ports in JS rather than in C++; the latter was not easy
to conform to the Canvas Spec, especially for changing
transforms in the middle of a path.
Additionally adds jpeg to the available images it can produce.
Bug: skia:
Change-Id: I5a52ec341d4060198c8680aa4d3b85a26f77b6b9
Reviewed-on: https://skia-review.googlesource.com/c/172500
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Made addPath take one more arg to allow for append/expand
(which makes emulating the HTML canvas easier).
Add Gold test for various lineTo/pathTo, etc.
Make CanvasKit.Color() choose a better value for alpha
when omitted (was 0, should be 1).
Add some parsing logic to deal with colors/font sizes.
Fonts are going to be rather complex it seems.
Moves some arc-related logic to the JS side, (although
this should preserve the behavior of CanvasKit.arc() to
behave like the Canvas implementation)
Make Examples and tests to a side-by-side comparison to
HTML canvas where applicable.
Add a Changelog for PathKit. There was a bug (I thought), but
turns out I was wrong. The Changelog will be for future
bug fixes.
Bug: skia:
Change-Id: I1bd603fdb518232604b098e24543e3453015b504
Reviewed-on: https://skia-review.googlesource.com/c/170446
Reviewed-by: Kevin Lubick <kjlubick@google.com>
These changes expose the arc function for SkPath. The ApplyAddArc function is a copy from the PathKit bindings.
Also exposed the PNG and JPEG formats from the SkEncodedImageFormat enum and the SkImage::encodeToData overload that accepts format and quality options. The direct binding of encodeToData was replaced with a pre-js wrapper that calls the appropriate private overload
We are working on a PostCSS conic gradient polyfill plugin and want to use the CanvasKit to generate it.
Problem is - it lacks the arc function that technically exists but isn't exposed. And it would be really great to have encodeToData with options since generated PNGs are quite large.
More details on the issue can be found here: https://github.com/jonathantneal/postcss-conic-gradient/issues/10R=kjlubick@google.com
Bug: skia:
Change-Id: I3f1dc88ad308369fe62004080bcc196c4fbbf742
Reviewed-on: https://skia-review.googlesource.com/c/171046
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This reverts commit 34d7a163a4.
Reason for revert: ok now?
Original change's description:
> Revert "simplify disabling effect deserialization"
>
> This reverts commit 5bbf790b5b.
>
> Reason for revert: flutter GN needs some love
>
> Original change's description:
> > simplify disabling effect deserialization
> >
> > Switch to a simple #define instead of conditional build targets.
> >
> > No one changes skia_enable_effects or skia_enable_effects_imagefilters,
> > so we can merge all that together back into :skia.
> >
> > Change-Id: I2985f95ee89149ddc687dc31f4c6bf35cb3a93c7
> > Reviewed-on: https://skia-review.googlesource.com/c/169220
> > Reviewed-by: Kevin Lubick <kjlubick@google.com>
> > Commit-Queue: Mike Klein <mtklein@google.com>
>
> TBR=mtklein@google.com,kjlubick@google.com
>
> Change-Id: I3b818418d303dbc6d2a926a19df64a68499f0ec3
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/169222
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,kjlubick@google.com
Cq-Include-Trybots: skia.primary:Build-Debian9-Clang-arm-Release-Flutter_Android
Change-Id: I534346c3ef3561a871f1af6df976bfee0b48014a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/169640
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit 5bbf790b5b.
Reason for revert: flutter GN needs some love
Original change's description:
> simplify disabling effect deserialization
>
> Switch to a simple #define instead of conditional build targets.
>
> No one changes skia_enable_effects or skia_enable_effects_imagefilters,
> so we can merge all that together back into :skia.
>
> Change-Id: I2985f95ee89149ddc687dc31f4c6bf35cb3a93c7
> Reviewed-on: https://skia-review.googlesource.com/c/169220
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,kjlubick@google.com
Change-Id: I3b818418d303dbc6d2a926a19df64a68499f0ec3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/169222
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Switch to a simple #define instead of conditional build targets.
No one changes skia_enable_effects or skia_enable_effects_imagefilters,
so we can merge all that together back into :skia.
Change-Id: I2985f95ee89149ddc687dc31f4c6bf35cb3a93c7
Reviewed-on: https://skia-review.googlesource.com/c/169220
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This should make the logs in the bots more actionable by showing
the error and trace.
This also fixes the API change causing mysterious red.
Bug: skia:
Change-Id: I38df2bb4557041f8bdfefcae5c8d95b58e770033
Reviewed-on: https://skia-review.googlesource.com/c/168180
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This also does some clean up to how we name enums - the caps felt a bit
obnoxious. CAPS are reserved now for constants (like colors).
Small bug fix with leaking memory on discrete path effects
This also adds a few more things from PathKit
Bug: skia:
Change-Id: Iad7e21ac36d35a36a8b255dc82b1dcc886344db1
Reviewed-on: https://skia-review.googlesource.com/c/166804
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Bug: skia:
Change-Id: I4b7e512e6ee8e4da4ab96924acc034355ae6b8bf
Reviewed-on: https://skia-review.googlesource.com/c/167101
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Still to come, actually exposing drawVertices, and the
other APIs needed.
Had to re-make all the jsfiddles because of an API change
in a previous CL.
Docs-Preview: https://skia.org/?cl=166444
Bug: skia:
Change-Id: I4d4825f6e7b073d6792ab8d99d5117df860d4815
Reviewed-on: https://skia-review.googlesource.com/c/166444
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
There were two copies of a Nima "player" and this moves them out of
samplecode/ and viewer/ to experimental/ where it is a bit more
accessible (e.g. for WebAssembly).
Bug: skia:
Change-Id: I05419a352f0d13d16b462a374578107513eb1243
Reviewed-on: https://skia-review.googlesource.com/c/166441
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Takes about 20kb off uncompressed size, 8kb gzipped.
Also turns off AAA and DAA on CPU builds (already off on GPU)
Bug: skia:
Change-Id: I708038394b61cc8eb7944d5ad1a3bb494db6c719
Reviewed-on: https://skia-review.googlesource.com/c/165100
Reviewed-by: Mike Klein <mtklein@google.com>
I can probably write most, if not all, of a Canvas API in
JS using the SkCanvas and SkPaint objects. This lets us expose
the fancier API and optionally have a more familiar API.
This is controlled at compile time, i.e. bring in the extra
JS or not.
There is still plenty of the API that needs working, but
this is meant to outlay the plans of where this is going.
Bug: skia:
Change-Id: I2e36a33c24c2bacd52811dc85508dba170ab0dd7
Reviewed-on: https://skia-review.googlesource.com/c/163490
Reviewed-by: Mike Reed <reed@google.com>
This trims about 260k uncompressed, 88k gzipped
Bug: skia:
Change-Id: I8c51a7929c0cf1387df88fcb77d90ada54c48bcb
Reviewed-on: https://skia-review.googlesource.com/c/163487
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Especially on the very first load of the wasm binary,
this has been seen to sometimes timeout.
Bug: skia:
Change-Id: I9321eb1e2f70751a1dbbaee3c1e54d38f5bea450
Reviewed-on: https://skia-review.googlesource.com/c/163247
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Removes about 120k uncompressed, 40k gzipped
Bug: skia:
Change-Id: I7e0b404f18fc3c6d4ff6b01d2c9bcd657b7d5e07
Reviewed-on: https://skia-review.googlesource.com/c/163246
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Of note, the perf results reported are not directly
comparable CPU->GPU because the GPU ones are likely
emulated (no real gpu in the Docker container on an
GCE VM).
Bug: skia:
Change-Id: I52259085f4d9e22c45b67f3e8ce1211a5c6c6d3e
Reviewed-on: https://skia-review.googlesource.com/c/163126
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Bug: skia:
Change-Id: If7f5eaf19fd268613ac883b268b424ca84b9be00
Reviewed-on: https://skia-review.googlesource.com/c/162660
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Basically no hoops to jump through - the same binary
that works in the browser works in Node.
Tested locally with Node 8.9.3.
This aligns the GPU and CPU APIs (that is, makeSurface)
and breaks out the GPU/CPU js interface parts into
their own files. We only need one of them and we know
which at compile time.
Bug: skia:
Change-Id: I6d141387403a792d2374cf904872c6dbc999abfb
Reviewed-on: https://skia-review.googlesource.com/c/162746
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Also make a CPU only and GPU only build (although
the latter still has a lot of CPU logic).
Bug: skia:
Change-Id: I857c2300021c2adb5344865c28e4ad3e8d332954
Reviewed-on: https://skia-review.googlesource.com/c/162022
Reviewed-by: Kevin Lubick <kjlubick@google.com>
One less SkCanvas subclass to deal with...
Change-Id: I21e81648026be5d732e8d9a28baed55015492a04
Reviewed-on: https://skia-review.googlesource.com/c/161584
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 0a0304c426.
Reason for revert: Breaking metal
Original change's description:
> Add experimental API to draw a set of SkImages in one SkCanvas call.
>
> The client provides a src and dst rect for each image as well as
> a bitfield that indicates whether each edge of the image should be
> antialiased. This per-edge AA is useful for tiled compositors.
>
> Rather than take a full SkPaint this API only takes an alpha, a filter
> quality (which is pinned to kLow), and a blend mode. This is a likely
> point of future evolution.
>
> Currently the API is only fully implemented for kSrcOver on the GPU
> backend. With other blend modes or on other backends AA will be ignored
> for images that do not have all four edge AA flags set.
>
> BUG: skia:8444
>
> Change-Id: I143998dda8ad6a25f64e18cd600392ba553030ac
> Reviewed-on: https://skia-review.googlesource.com/c/159062
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,bsalomon@google.com,brianosman@google.com,reed@google.com
Change-Id: I815baaeee5de9c6722cf2b9d071a8e2f7c1b6a96
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/161622
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The client provides a src and dst rect for each image as well as
a bitfield that indicates whether each edge of the image should be
antialiased. This per-edge AA is useful for tiled compositors.
Rather than take a full SkPaint this API only takes an alpha, a filter
quality (which is pinned to kLow), and a blend mode. This is a likely
point of future evolution.
Currently the API is only fully implemented for kSrcOver on the GPU
backend. With other blend modes or on other backends AA will be ignored
for images that do not have all four edge AA flags set.
BUG: skia:8444
Change-Id: I143998dda8ad6a25f64e18cd600392ba553030ac
Reviewed-on: https://skia-review.googlesource.com/c/159062
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This also makes the GPU and Skottie portions optional
at build time.
Bug: skia:
Change-Id: I34f494caf0e2ca35dc4767d57f79ba92b24e818f
Reviewed-on: https://skia-review.googlesource.com/c/159146
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This can reduce code size where CCPR is not supported (e.g. WebGL 1.0)
Drops 130k uncompressed, 50k compressed.
Bug: skia:
Change-Id: I8af7e681e1f3520a18e0c0d55e318dcf88206584
Reviewed-on: https://skia-review.googlesource.com/c/161041
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Building CanvasKit uses very similar logic to PathKit, so there
was a fair amount of copy/paste/customize.
Fixes the name of skia.js/wasm -> canvaskit.js/wasm and
adds a package.json to formally track versions.
Also move PathKit helper scripts to align better.
Docs-Preview: https://skia.org/?cl=160463
Bug: skia:
Change-Id: Ie75b30592dcc4d520dca41f6f5579006aaa8849b
Reviewed-on: https://skia-review.googlesource.com/c/160463
Reviewed-by: Eric Boren <borenet@google.com>
Updates example to use text (and be more mobile friendly).
Also make the compile step a bit nicer and remove SKOTTIE_HACK.
Docs-Preview: https://skia.org/?cl=158664
Bug: skia:
Change-Id: I4c465482058ad7d359729a492e29205c07f3933e
Reviewed-on: https://skia-review.googlesource.com/c/158664
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Nothing's using it except test tools.
I'd like to make that a bit clearer by getting it out of src.
Disabled the fuzzer.
Removed the bench so Android's building nanobench doesn't block this.
Bug: chromium:886713
Change-Id: I761f52c40171c27ff4b699409b32647e84684ec3
Reviewed-on: https://skia-review.googlesource.com/156240
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This adds one more skottie example and spruces up
the demos a bit (including making the star only
respond when you hold down the mouse)
No-Try: true
Docs-Preview: https://skia.org/?cl=156141
Bug: skia:
Change-Id: Ib577d6c06bd9784f4566d506150c451beadf1f1c
Reviewed-on: https://skia-review.googlesource.com/156141
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
PathOps added a cheat some time ago to reduce
fuzzer bugs by scaling down very large paths,
with the hope that it would make the math more
sane.
This had the side-effect of causing small edges
to disappear altogether if the bounds is large
enough.
Removing the scaling causes a single regression to
one fuzz-generated bug. That path succeeeded with
scale by eliminating the troublesome tiny contour.
Eliminating the scale may fix the CCPR-related bug
discovered by Flutter, or at least uncover the next
bug.
I would expect more fuzzer bugs to appear with
this change; paths with large and small values will
no longer have the small values removed.
R=csmartdalton@google.com,reed@google.com,bsalomon@google.com
Bug: skia:8290
Change-Id: I3bfdb101c568e9cfa324858685eac1f9c368c291
Reviewed-on: https://skia-review.googlesource.com/150465
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Breaking Changes (should be minor, as it's mostly just things
for testing):
- PathKit.ApplyPathOp should have returned a new SkPath, but didn't.
It now does and is named "MakeFromOp", which makes the convention of
"Have 'make' in name, needs delete" more consistent.
- PathKit.FromCmds(arr) now only needs to take the JS Array and
will handle the TypedArrays under the hood. If clients want to deal
with TypedArrays themselves, they can use _FromCmds(ptr, len) directly.
- PathKit.MakeLTRBRect is now just PathKit.LTRBRect. The thing
returned is a normal JS Object and doesn't need delete().
As per custom with v0 apps, we are updating the minor version
to v0.3.0 to account for breaking changes.
Docs-Preview: https://skia.org/?cl=147960
Bug: skia:8216
Change-Id: Ia3626e69f3e97698fc62a6aee876af005e29ffca
Reviewed-on: https://skia-review.googlesource.com/147960
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Heather Miller <hcm@google.com>
Consolidates the karma files into one for docker/asmjs/wasm and all
combinations.
The asm.js build seems to have some small imprecisions that we didn't
see as much as with WASM, probably due to JS limitations/differences
to c++'s floats.
To address these, I've marked some (5) tests in PathOps* as flaky
because they fail on Release, Debug or Test versions of the asm.js build.
Other then that, asm.js seems basically identical to the WASM.
WASM is much smaller, 416k vs 877k and seems to load faster (not
measured).
Note to reviewers:
example.html was copied from npm-wasm version, so doesn't need
further review.
Bug: skia:8216
Change-Id: Ib92b90fa6c598de85a0be319d46b25693ae5aaa4
Reviewed-on: https://skia-review.googlesource.com/148396
Reviewed-by: Stephan Altmueller <stephana@google.com>
Breaking Changes:
- All method calls that mutate a path now return the same JS path
object to allow chaining (moveTo, lineTo, trim, op, simplify, etc).
Pre-existing code likely will need to have some delete() methods
removed because the path will be deleted multiple times. See
chaining.js for this code (basically, we wrote our own binding code
since the default code wasn't quite flexible enough)
- GetCanvasFillType -> GetFillTypeString (Was in https://skia-review.googlesource.com/c/skia/+/147209)
Since Canvas and SVG use the same strings, it seemed logical to make
them share.
- stroke() now takes a single object instead of 3 params. This object
currently can have up to 4 params, cap, join, width, miter_limit.
This object can be expanded on in future versions as more configuration
options are added.
As per custom with v0 software, we bump the minor version to 0.2.X
to indicate breaking changes in a pre-release software package.
Other changes of note:
- Simple tests added for effects (see effects.specs.js) A follow up
CL will handle the Gold (correctness tests)
- Simple tests added for equals and copy constructors (from https://skia-review.googlesource.com/c/skia/+/147209)
- Added transform() to allow for arbitrary matrix transforms
- Added SimpleMatrix as a value_array, which means users can
provide a 9 element array which will be converted to SimpleMatrix
and then SkMatrix on the C++ side.
- Renamed helpers_externs.js to externs.js and expanded it greatly.
This was necessitated by the code written in chaining.js
- Fixed a few bugs in previous tests (svg gold test race condition,
uncaught exception in svg reporting)
See also https://skia-review.googlesource.com/c/skia/+/147209 which
allows .moveTo .lineTo, etc to chain on the C++ SkPath.
Bug: skia:8216
Change-Id: I7450cd8b7b5377cf15c962b02d161677b62d7e15
Reviewed-on: https://skia-review.googlesource.com/147115
Reviewed-by: Mike Reed <reed@google.com>
To get the gold images out of the browser tests, this adds
testReporter.js and pathkit_aggregator.go. testReporter bundles
up the output as a base64 encoded PNG and sends it over the local
network to pathkit_aggregator. pathkit_aggregator will keep
a list of test results reported in this way and write the PNGs
to /OUT of the container (which is the swarming output directory).
Finally, after all the tests are run, the helper script "test_pathkit.sh"
makes a POST request that creates the JSON file that gold expects
(following the schema https://github.com/google/skia-buildbot/blob/master/golden/docs/INGESTION.md)
pathkit_aggregator takes many command line arguments which control
the keys that Gold needs in order to ingest and handle the data.
Of note, this creates a new set (i.e. source_type) of gold images
called "pathkit", which will distinguish it from "gm", "image", etc.
There will be at least 2 sub-sets of "pathkit" images, "canvas" and "svg",
(representing the 2 output types of PathKit). This CL doesn't
quite handle SVG yet, as it needs a way to convert SVG to PNG in the
browser and will be addressed in a follow up CL.
A "standard" gm is sized at 600x600. This was arbitrarily picked.
Note that the functions in testReporter.js return Promises based
on the fetch requests to post the data. This eliminates the race
condition between the /report_gold_data and /dump_json since
running the karma tests won't return until all reports are done.
Other changes of note:
- Adds go to karma-chrome-tests container.
- renames recipe_modules/build/wasm.py -> pathkit.py to be consistent with
the name of test_pathkit.py and make for easier grepping.
- Increases the JS test timeout to 10s (up from 5) to hopefully avoid
the flakes seen in the Debug Test.
Bug: skia:8216
Change-Id: Ic2cad54f3d19cc16601cf2e9a87798db1e6887a2
Reviewed-on: https://skia-review.googlesource.com/147042
Reviewed-by: Stephan Altmueller <stephana@google.com>
API Changes (nothing should be breaking):
- Exposes conic, although all output formats (SVG, Canvas) need conics
to be approximated with quads. Tests have been added to verify this
happens.
- Add .dash(), .trim(), .stroke() and examples for them.
- Expose Stroke enums (StrokeJoin, StrokeCap)
Adds tests for the cubic part and clean up a few spacing things.
There are some changes to the C++ code to simplify the build -
otherwise, I need to appease the linker and add add in a bunch
of files that may or may not get optimized out. Best make them
not even be compiled, just to make sure.
Bug: skia:8216
Change-Id: I1da3aaab1891f14a5b3dc01bb6523b4fd9a87b04
Reviewed-on: https://skia-review.googlesource.com/146650
Reviewed-by: Florin Malita <fmalita@chromium.org>
Because of https://skia-review.googlesource.com/c/skia/+/146165 and
https://skia-review.googlesource.com/c/skia/+/146100 we have a way
to turn PathOps tests into JSON, which has input paths (as Cmd arrays),
combination verb and expected output.
In this CL, we make tests from the JSON, compare them to the expected
output and, optionally, create SVGs to visualize the difference if any.
API changes (nothing breaking on release builds):
- Exposes SkRect as a JS Object. No need to call delete() on this.
- expose path.getBounds() and path.computeTightBounds()
- Remove SkRegion exposure (debug/test only), which was going to be
used for this purpose, but the approach in this CL works fine.
- Add loadCmdsTypedArray(cmd) helper function to JS [see helper.js].
This was previously known as `floatTypedArrayFrom2D` in the
old shell.html, and is now exposed to avoid clients having to
implement this boilerplate by themselves.
- Add set/getFillType - mostly for testing the difference between
a Winding and an EvenOdd path.
Bug: skia:8216
Change-Id: I2cd25ce2e1e7f285c79c596678678e62135963f0
Reviewed-on: https://skia-review.googlesource.com/146524
Reviewed-by: Cary Clark <caryclark@google.com>
This adds a few JS tests (see *.spec.test) and runs them
using Karma and a Docker image containing Karma, node, and
Chrome (currently at 68).
We only add a Debug Test here because the Release version
has some test helpers (e.g. Region) compiled out. If those
end up not mattering for tests, we can add in a Release version.
Bug: skia:8216
Change-Id: Ica6ab3a4f21688cfa175a90d42c2254d38e8fcf1
Reviewed-on: https://skia-review.googlesource.com/145723
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
push -> push_back
add some aliases to match std::vector: count, reserve, ...
Bug: skia:
Change-Id: I1921c31d0d6e5ed3d622a0def6054c697be2d02f
Reviewed-on: https://skia-review.googlesource.com/145884
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
This makes our calls to emscripten::val a bit more consistent.
Adds in the macro SkPathOrVal to self-document where it's really
a SkPath we are returning, but C++ doesn't realize SkPath and
emscripten::val::null() can be the same type. Casting SkPath
via emscripten::val() is basically a no-op, since Emscripten bind
seems to be doing it under the hood anyway.
No functional changes, except when there would be a failure,
methods will return null instead of an empty SkPath.
Bug: skia:8216
Change-Id: I1fff620d5aa50ec4a57f76e706d8d005ea26605f
Reviewed-on: https://skia-review.googlesource.com/145728
Reviewed-by: Cary Clark <caryclark@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Adds arc, arcTo, rect and Path2D names for quadTo, cubicTo, close.
Adds conic verb support (approximated with 2 quads).
Breaking changes:
Some functions have been moved to be member functions:
PathKit.Simplify(path) -> path.simplify()
PathKit.ToCanvas(path, ctx) -> path.toCanvas(ctx)
PathKit.ToSVGString(path) -> path.toSVGString()
PathKit.ToPath2D(path) -> path.toPath2D()
PathKit.ToCmds(path) -> path.toCmds()
PathKit.ResolveBuilder(builder) -> builder.resolve()
PathKit.GetBoundaryPathFromRegion(region) -> region.getBoundaryPath()
Pathkit.ApplyPathOp(pathOne, pathTwo, op) still exists, but there's
now also pathOne.op(pathTwo, op) for cases when that's easier.
As per custom with version 0.x.y projects, I'm bumping the
minor version (in npm) for these breaking changes instead of the
major version (which will happen when we are version >= 1.0.0).
This also has some small improvements to the output code size.
The biggest jump was from enabling the closure compiler on the
helper JS, which trimmed it down by about 40%. Using the closure
compiler requires the JRE on the bots, which prompted the emsdk-base
image change.
Bug: skia:8216
Change-Id: I40902d23380093c34d1679df0255bcb0eaa77b01
Reviewed-on: https://skia-review.googlesource.com/145420
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This adds a job to build it and adds it to the npm
under /bin/debug.
The debug build is useful for clients because it
has all the debug symbols, which makes it possible to
see which WASM calls are taking the longest when using
DevTools' Performance testing.
Bug: skia:8216
Change-Id: I3068cb395f29c1de927508cf15c419f5af284eb7
Reviewed-on: https://skia-review.googlesource.com/145337
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This creates a new named cache docker for this and future
docker-based jobs to use, to avoid permission snafus with
the normal "work" named cache.
Remove old WASM build, which was using the janky CIPD
emsdk asset and wasn't really exercising what we needed.
Bug: skia:8216
Change-Id: I993bba38b4978ca5eebb97e5b5b21729d55a072d
Reviewed-on: https://skia-review.googlesource.com/145140
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
- Remove some old API with VerbArgs that we didn't really like.
- move from experimental/wasm -> experimental/pathkit and rename
wasm_main.cpp to pathkit_wasm_bindings (more descriptive).
- Make compile.sh nicer to use (with some form of command line args).
- Use MODULARIZE=1 to make this play nicer with other WASM libraries
and easier to import.
- Add seperate ToCanvas() API
- Move Region stuff behind the PATHKIT_TESTING flag (saves 100k on
binary size).
- Add npm package for wasm version. asm.js version should also be
supported for older browsers.
- Remove shell.html, which was largely too complicated. Replace it with
example.html, which is more succinct and demos the more relevant APIs.
See https://www.npmjs.com/package/experimental-pathkit-wasm
Bug: skia:8216
Change-Id: I15f14dd8acd77331729998ae3e30d73e4b006761
Reviewed-on: https://skia-review.googlesource.com/144790
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
The most interesting part is using variadic calls to push all verb data
in one native -> JS go. This speeds up SkPathToVerbsArgsArray and
SkPathToCmdArray by 30-35%.
Other misc changes:
* use SkPath::RawIter instead of Iter
* add a VisitPath helper to cut down on boiler plate
* use uintptr_t for pointer arguments (just in case we get to wasm64
some day)
Change-Id: Ia0240f0e00e81db78eb1e9b48b31abbb3e33bfaf
Reviewed-on: https://skia-review.googlesource.com/140984
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
See shell.html::entrypoint() for the JS side of things.
See wasm_main.cpp for the C++ side of things
(EMSCRIPTEN_BINDINGS at the bottom is what glues the two parts
together - in general the strings are for JS and the not strings
are the C++)
To build this yourself, follow the getting started instructions:
https://kripken.github.io/emscripten-site/docs/getting_started/downloads.html
and download this patch. Then, update compile.sh to point at your
sdk and run it (e.g. $SKIA_ROOT/experimental/wasm/compile.sh)
Then navigate a browser (e.g. Chrome) to
http://localhost:8000/out/wasm/pathkit.html
So far, can compile with compile.sh, but not really with
GN/ninja (the compilation into many object files and a link
at the end seems to mess emscripten up)
Bug: skia:
Change-Id: If6b300e2b102469e17841265c7866f1a81094d70
Reviewed-on: https://skia-review.googlesource.com/137422
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit 2a2f675926.
Reason for revert: this appears to be what is holding up the Chrome roll.
Original change's description:
> SkTypes: extract SkTo
>
> Change-Id: I8de790d5013db2105ad885fa2683303d7c250b09
> Reviewed-on: https://skia-review.googlesource.com/133620
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,halcanary@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Change-Id: Iafd738aedfb679a23c061a51afe4b98a8d4cdfae
Reviewed-on: https://skia-review.googlesource.com/134504
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
* relocate all SkSG-related files under modules/sksg/
* fix various tidbits to make non-sksg builds possible
* drop obsolete SampleSGInval.cpp
Change-Id: I54e6c5bb1a09f45030fa8d607b3eb3f7cba78957
Reviewed-on: https://skia-review.googlesource.com/130025
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
- limit the maximum number of points
- round instead of trunc (more accurate when interpolating)
- reserve the path verb/pts space upfront
Bug: oss-fuzz:8223
Change-Id: Ib6fb83e56c05b16e292789be81f1a48a9c529211
Reviewed-on: https://skia-review.googlesource.com/128017
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This is safe because count == 0 will produce an empty path.
Bug: oss-fuzz:8213
Change-Id: Ie3b546c614ba22eef1ba16a182016c2edd0bd641
Reviewed-on: https://skia-review.googlesource.com/127323
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
BindProperty can already check for no-op static props, so let's use it.
TBR=
Change-Id: If1c327871702b57ad9e6db9a8b112c6775cb7f53
Reviewed-on: https://skia-review.googlesource.com/127140
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Rapidjson's array [] operator asserts the index is valid (instead of
returning a null value when out-of-range) -> we must check.
Bug: skia:7918
Change-Id: Ice4a6e6670a824da0d423da4a6f92414cd0dc252
Reviewed-on: https://skia-review.googlesource.com/126441
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
- pull latest RapidJSON under third_party/externals/rapidjson
(note: and older RS version is already pulled as part of angle2,
and it is also checked in G3)
- add a thin Json porting layer (SkottieJson) to isolate RS
idiosyncrasies
- convert Skottie to use the new helpers
- parse the DOM in-place (based on local experiments this is the
fastest method)
Ta-da: Skottie now parses JSON ~10x faster!
Change-Id: Ida9099638f88ed025fee83055c8cd8680ee27176
Reviewed-on: https://skia-review.googlesource.com/125744
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
For straight lines, Lottie exports control points conincident with the
vertices. We can detect this case and emit more efficient lineTo's.
One wrinkle: we can only apply this power-reduction post-interpolation
(otherwise the path verbs and point count would not be guaranteed to
match). Hence we store explicit shape data and defer the SkPath
conversion.
TBR=
Change-Id: I7818be464eabee6096d2078440843243a55c6e98
Reviewed-on: https://skia-review.googlesource.com/124800
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
When the mask stack contains exactly one opaque mask path, we can apply as
a clip.
TBR=
Change-Id: Iadff7534bfa4925557bfbddd59529113f4958d0d
Reviewed-on: https://skia-review.googlesource.com/124000
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: Ib0042cf412fe3c5fa600b7ae644d16740457535e
Reviewed-on: https://skia-review.googlesource.com/121354
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Split into Adapter and Value CUs.
No real changes, just shuffling things around.
TBR=
Change-Id: I50eaeb3950f4c59e7d7027955b3f49ca2a346e59
Reviewed-on: https://skia-review.googlesource.com/116186
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Bug: skia:7688
Change-Id: I5b4f9b3aba7d696d09c1c2f0634c8c866e5ba99d
Reviewed-on: https://skia-review.googlesource.com/115077
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Stephan Altmueller <stephana@google.com>
Commit-Queue: Heather Miller <hcm@google.com>
Apply the effect at revalidation time, and cache the result.
TBR=
Change-Id: I166fc0e4e2869bea51e5e45e5a2a50df2f034691
Reviewed-on: https://skia-review.googlesource.com/112801
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Extend composition layers to support referencing external .json
animations ("$"<PATH> syntax).
This is a custom extension (not supported in BM/Lottie).
Also make skottie::Animation ref-counted, to facilitate sharing.
TBR=
Change-Id: I062d031e5868d759f3930dea9b261f9b3ec81684
Reviewed-on: https://skia-review.googlesource.com/109806
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Change-Id: Ia303259e0e157d6066428183002748752fad3a7c
Reviewed-on: https://skia-review.googlesource.com/105606
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Looks like SkCubicMap can produce slightly out-of-range values.
That's prolly some unimportant precision artifact, but since we're
asserting t is in [0,1] down the line it'd be nice to not crash in debug.
TBR=
Change-Id: I048b691d1c0f0977556d5b25893a6dab2b9986cc
Reviewed-on: https://skia-review.googlesource.com/102480
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Use the new node type for SkottieSlide2 labels.
TBR=
Change-Id: Icd6a4faf1c281bd83a2331c0072d1a6ed71acc09
Reviewed-on: https://skia-review.googlesource.com/102441
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Pre-compositions (only) can have their timelines adjusted via bias and
scale.
TBR=
Change-Id: I519fa1d7cf210f7f152dcabcbe004119a2cf08d9
Reviewed-on: https://skia-review.googlesource.com/101460
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Instead of a flat animator space, introduce animator groups.
This allows us to encapsulate layer animators and only dispatch ticks
when their owning layer is active.
TBR=
Change-Id: I1fc8a55abf68a712b71969bb1a11275dbe54c236
Reviewed-on: https://skia-review.googlesource.com/101201
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This reverts commit ba3ed69a4e.
Reason for revert:
Looks like asset references can manipulate the timeline (preComps),
so we do need distinct instances for each ref.
May revisit in the future for cases where all instances share the same timeline.
Original change's description:
> [skottie] Cache attached assets
>
> This avoids redundant instantiations for assets referenced multiple
> times.
>
> TBR=
>
> Change-Id: I8f61f73e695f0d567e55ef077c7d3fb344399f12
> Reviewed-on: https://skia-review.googlesource.com/101002
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
TBR=fmalita@chromium.org
Change-Id: I3e537ace9dfbf69a11f421992db033a0f8ad2aa9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/101220
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
We can avoid searching on every tick.
TBR=
Change-Id: Ifc3ff40f1f5ec2bf865c09a8e784223aa8a96674
Reviewed-on: https://skia-review.googlesource.com/99580
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
We can skip interpolation if |t| is out of range or the interval is
constant ("hold").
TBR=
Change-Id: I0602d36557f46592ab673201ed2b4a96d40dc461
Reviewed-on: https://skia-review.googlesource.com/99420
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
|offset| is an angular value in [0..360].
TBR=
Change-Id: I10a91bec7e8f43db1f54c8b5358dd0604c974998
Reviewed-on: https://skia-review.googlesource.com/98560
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Zero-width strokes imply hairline in Skia, but in other models (e.g.
Lottie) they are simply ignored. The latter approach avoids
discontinuities when width -> 0, so let's make it the default for sksg.
TBR=
Change-Id: I957a873c0e6468e21372115ed18cc7316fd2e7d1
Reviewed-on: https://skia-review.googlesource.com/97661
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
To fix gm/bigrect, needed to do adjust "largest" rect so it doesn't become empty when round-tripping with SkRect/SkIRect.
I renamed it after this.
Bug: skia:
Change-Id: I747782c8456da603cf298275d2300ea1996e7629
Reviewed-on: https://skia-review.googlesource.com/95563
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
Force an initial tick on animation initialization.
This prevents inconsistent state flashing if the client starts rendering
before the first tick.
TBR=
Change-Id: Iaec3146b4085c980e6501d6a65dd8f2421a2895f
Reviewed-on: https://skia-review.googlesource.com/92740
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
No reason to punt through SkMSec, we just lose precision.
TBR=
Change-Id: I2f61e49658701a3b5a675f3dd44543fd9aa98708
Reviewed-on: https://skia-review.googlesource.com/92600
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Older Json versions don't tag properties wih an "a" animation marker,
but appear to instead rely on a try-and-see-what-sticks approach.
TBR=
Change-Id: I8a3a7e43576c590aa5ac168891574ceb4811ad49
Reviewed-on: https://skia-review.googlesource.com/91861
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Shows a directory of skotties in a grid
Bug: skia:
Change-Id: I96b0700d8809c94a394cf517222123967afb20dc
Reviewed-on: https://skia-review.googlesource.com/91407
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
We can use a raw function pointer.
TBR=
Change-Id: I66d19ed563171dc314c862b35c3c98d462337f18
Reviewed-on: https://skia-review.googlesource.com/91461
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Backpedal on node/reval-time-determined damage: nodes cannot control
the invalidation order, and shared descendants may be revalidated before
a particular ancestor gets to query their state - thus making any
decisions based on that invalid.
Instead, apply damage suppression at invalidation time, based on node
type/traits. Node types which don't generate direct damage are marked
as such, and the invalidation logic bubbles damage past them, until it
finds a valid damage receiver.
Nodes which currently suppress damage:
- PaintNode (and subclasses)
- GeometryNode (and subclasses)
- Matrix
TBR=
Change-Id: I843e683e64cb6253d8c26d8397c44d02a7d6026f
Reviewed-on: https://skia-review.googlesource.com/91421
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Split the matrix component of sksg::Transform into its own, free-floating,
chainable node.
Update the composite transform animator to target matrix nodes instead of
transform nodes.
Update the layer transform attachment logic to follow "parent" references,
and build matrix inheritance chains on the fly.
TBR=
Change-Id: I017e5e462274c2cc210730e057b3ea2e7de5c0cb
Reviewed-on: https://skia-review.googlesource.com/90803
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Node subclasses can now control whether their bounds (changes)
contribute to damage.
Tristate:
* Default: The node bounds contribute to damage if the node itself was
invalidated, observing hasSelfInval(). This is the default
behavior.
* ForceSelf: The node bounds contribute to damage, regardless of
hasSelfInval(). Used for domain-boundary nodes (e.g. Draw),
which gate blocked fragments (e.g. geometry, paint nodes).
* BlockSelf: The node bounds do not contribute to damage, regardless of
hasSelfInval(). Used for nodes which do not contribute
damage directly (e.g. paints, geometry).
TBR=
Change-Id: I7c941c7ea12e14b008d846ec13108e66e34dbc73
Reviewed-on: https://skia-review.googlesource.com/91104
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
We need to discriminate between nodes whose bounds updates contribute to the dirty
region, and nodes whose bounds changes do not.
E.g. animated shape in a group: the animated shape node bounds should yield damage,
but the ancestor group bounds should not.
To accomplish this, we refine the invalidation state:
1) self invalidation == the node itself was invalidated, and its bounds updates
yield damage.
2) descendant invalidation == the node has some (self-)invalidated descendant,
but its own bounds are not contributing damage.
Also:
* hoist the bounding box invalidation logic into the base class (Node::revalidate)
and update to respect the states described above.
* remove (now-redundant) GeometryNode bbox logic.
* update revalidation methods to return the node bbox instead of void
TBR=
Change-Id: I8023d1793fb501c945a53f2dc2d2983e5b620ade
Reviewed-on: https://skia-review.googlesource.com/90581
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
SkPath supports interpolation, no reason to handle that explicitly in
Skotty.
Change skotty::ShapeValue to convert to SkPaths upfront, when parsing,
and then rely in native interpolation.
TBR=
Change-Id: I32d424ea359e0736909d4e51602ffeb14403feed
Reviewed-on: https://skia-review.googlesource.com/90362
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Closer to what I think the docs are trying to articulate.
Change-Id: I784c4daaf3f6f2c70b2e9636c30a763ab0c711e7
Reviewed-on: https://skia-review.googlesource.com/90242
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Coarse workflow:
* Construction
1) build a Json tree
2) collect asset IDs (for preComp/image layer resolution)
3) "attach" pass
- traverse the Json tree
- build an SkSG dom, one fragment at a time
- attach "animator" objects to the dom, for each animated prop
4) done, we can throw away the Json tree
* For each animation tick
1) iterate over active animators and poke their respective dom nodes/attributes
2) revalidate the SkSG dom
3) draw the SkSG dom
Note: post construction, things are super-simple - we just poke SkSG DOM attributes
with interpolated values, and everything else is handled by SkSG (invalidation,
revalidation, render).
Change-Id: I96a02be7eb4fb4cb3831f59bf2b3908ea190c0dd
Reviewed-on: https://skia-review.googlesource.com/89420
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Should make it easier to ask just for images.
Change-Id: If821743dc924c4bfbc6b2b2d29b14affde7b3afd
Reviewed-on: https://skia-review.googlesource.com/82684
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
All of this is dead when not using the old SkWindow framework.
TBR=reed@google.com
Bug: skia:
Change-Id: I0f6ab18987a98469bfd367d5bc10967300dfd3ca
Reviewed-on: https://skia-review.googlesource.com/75384
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
There is still a large amount of views code that could be trimmed down,
but which is used to implement samples (in viewer). Seemed simpler to
remove some of this code in pieces.
Bug: skia:
Change-Id: Ia3415060d03c8de604a154e3dc38379b754daab6
Reviewed-on: https://skia-review.googlesource.com/72801
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
I think this is generally obsoleted by sk_app?
Bug: skia:
Change-Id: Ie8e9dd1f11f2d2f97f0a21a7e79b37755e75cd44
Reviewed-on: https://skia-review.googlesource.com/74161
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SkMatrix has the canonical version of setPolyToPoly, we don't need three
other copies sitting around.
SkBorder appears to be useless.
Bug: skia:
Change-Id: Ie747ff7af6cf1d03e6276e8d7fe57e9b3e4ad411
Reviewed-on: https://skia-review.googlesource.com/74141
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We want to change the signature of {CreateDefaultPlatform} in the V8
API to return a unique_ptr instead of a raw pointer to indicate that the
caller owns the platform. With this change we prepare pdfium for this
change.
R=egdaniel@google.com
Change-Id: Ib0bb743ca0acd98018cb28828890868f1e0fc612
Reviewed-on: https://skia-review.googlesource.com/69320
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
The canvas only needs to be saved once, per local SkSVGRenderContext.
Add a helper (saveOnce) to implement this optimization.
Change-Id: I0c21fa78ad9fd5d3d11de0a29f8441620488d676
Reviewed-on: https://skia-review.googlesource.com/58340
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Robert Phillips <robertphillips@google.com>