This makes GrCFResource a template class with similar semantics to sk_sp.
Change-Id: I9ae9988dac6b39477b16d65591ef6fff44903c36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218376
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Reed <reed@google.com>
We want the non-color, non-pixel-data version of createBackendTexture to truly create uninitialized textures.
Change-Id: I08867508ea181b7ba3685638cc7a3ea11d527a24
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218396
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Convert extract(x,bits,z) to be (x >> bits) & z,
now a more explicit parallel to pack().
This lets us eliminate the funky bit counting required from the old
instruction, but more saliently it makes it more likely that the masks
we AND with will be the same value.
Ultimately down at the x86 or ARM ISA level, the AND instructions don't
really benefit from having an immediate argument (while the shifts do).
We might as well treat the mask as a normal value, letting it get
commoned with identical values, loop hoisted, etc.
Change-Id: I48a38468b46f2c730574c025f412262296472447
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219597
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Just your basic periodic cleanup.
Change-Id: I04d9ca5cfff05e6e2c29dd9caef3ce12cda45247
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219340
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Previous changes fixed the zombie device and queue, assuming that
they're bridged correctly.
Bug: skia:8243
Change-Id: Id4c2d10beacbb2ac749187d8d54fc2d276cf7b3d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/219378
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
At some point adding more and more complex instructions reduces
to the absurdity of SolveTheWholeProblem-The-Instruction, but
I think this one will come up often enough to still make sense.
mad() makes sense for unorm8 just about everywhere mad() makes
sense for f32.
This instruction won't matter to a JIT, but helps the interpreter.
Change-Id: Iace92296cffbb6fbc3acd1f853cb01c51792f796
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218716
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I5bccb29582f894c982de78e41fd5dbf3888b9be1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218190
Commit-Queue: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
Kind of the flip side of pack.
Made slightly awkward by instructions having only one immediate...
calling _BitScanForward / __builtin_ctz() at runtime seems to work
fine, but it really could have been done at compile time.
Change-Id: Ic83fe8e0a1603fb9189598dcc26c842cc797bf45
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218241
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This instruction can lower to some useful SSE/NEON
instructions, and even if not, is a handy way to
express the frequent paring of << and |.
I32_SWAR: 2.3 -> 1.9
I32: 2.6 -> 2.4
F32: 5.1 -> 4.7
Change-Id: Ia169ad40f0aaef32417e05d9bf91c2d2542e7b5f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218238
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Another way for an interpreter to go faster
is to provide better instructions.
mul_unorm8 is one we use all the time.
Drops _I32 bench from ~3.6ns/px to ~2.6ns/px.
Change-Id: I9d08914c114048b79075796af9ec802236b35706
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218236
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Eliminate the duplicate functionality,
and better testing for the bench builders.
Change-Id: If20e52107738903f854aec431416e573d7a7d640
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218041
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
For Skia's testing we always want an initialized backend texture. Except for the
BackendAllocationTests of course.
Change-Id: I47b5e4c9845b3f58ebad5ba052780a69d6cd6954
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216348
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:8243
Change-Id: I609db0bf4183b3508c002f9f2d0a8a70a276edca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217942
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This is a reland of a36e089065
This is only active when Metal is enabled.
Original change's description:
> Added AutoreleasePool for managing pool memory in testing apps.
>
> This is only active on MacOS and iOS -- on other platforms it
> will do nothing as they have no need for autorelease pools.
>
> Bug: skia:8243
> Change-Id: Ib74968dab6e3455a72e726429832101d0d410076
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217126
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:8243
Change-Id: I743a3dcc93b46387a6a330e855c2e8810b482544
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217379
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
The texture resource in MtlTextureInfo is a CoreFoundation object,
so we have to manage the refcounting ourselves. GrCFResource is a
wrapper class which will automatically take care of this for us on
creation, assignment, and destruction.
Bug: chromium:964498
Change-Id: I9a3768833744d4aaaec2142200283f0e7eaad165
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216351
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Christopher Cameron <ccameron@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit a36e089065.
Reason for revert: Primary suspect in breaking G3
Original change's description:
> Added AutoreleasePool for managing pool memory in testing apps.
>
> This is only active on MacOS and iOS -- on other platforms it
> will do nothing as they have no need for autorelease pools.
>
> Bug: skia:8243
> Change-Id: Ib74968dab6e3455a72e726429832101d0d410076
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217126
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,brianosman@google.com
Change-Id: I64f6e0baba21a9d35682ab53bdf418180be8579b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8243
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217377
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This is only active on MacOS and iOS -- on other platforms it
will do nothing as they have no need for autorelease pools.
Bug: skia:8243
Change-Id: Ib74968dab6e3455a72e726429832101d0d410076
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217126
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 186a295111.
Reason for revert: Metal bots failing
Original change's description:
> Change Metal to not take ownership of objects
>
> Prior to this change, Skia/Metal interfaces take ownership of the Metal
> objects passed in (that is, the caller should count passing the object
> to Skia as "freeing" the object).
>
> Change this behavior so that Skia/Metal retains its own separate
> ownership of the Metal objects.
>
> Make GrBackendTexture and GrBackendRenderTarget maintain their own
> references to the underlying MTLTexture by using the CFRetain/CFRelease
> interfaces. Do this by adding a private GrMtlBackendSurfaceInfo.
>
> Move GrMtlBackendSurfaceInfo (formerly GrMtlTextureInfo) out of the
> union in GrBackendTexture and GrBackendRenderTarget because unions
> cannot have nontrivial constructors and destructors (how fVkInfo isn't
> causing a compile error is unclear).
>
> Change-Id: Iae3719c0715825d86503d03c766e47f0f6015bdf
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215685
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com,ccameron@chromium.org
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: Ie569fe1938857706b5413876a9480ef1eb3314ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216221
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Prior to this change, Skia/Metal interfaces take ownership of the Metal
objects passed in (that is, the caller should count passing the object
to Skia as "freeing" the object).
Change this behavior so that Skia/Metal retains its own separate
ownership of the Metal objects.
Make GrBackendTexture and GrBackendRenderTarget maintain their own
references to the underlying MTLTexture by using the CFRetain/CFRelease
interfaces. Do this by adding a private GrMtlBackendSurfaceInfo.
Move GrMtlBackendSurfaceInfo (formerly GrMtlTextureInfo) out of the
union in GrBackendTexture and GrBackendRenderTarget because unions
cannot have nontrivial constructors and destructors (how fVkInfo isn't
causing a compile error is unclear).
Change-Id: Iae3719c0715825d86503d03c766e47f0f6015bdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215685
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Change-Id: I674ab82845f5e6db56412d36e2d146d1208032af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215824
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Change-Id: Id15a3a4b2c8b80b9dc7ecdab1cf1af1f9282f442
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215447
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
* Move OpenGL vsync setup out of initial context setup block
* Fix window repaints for OpenGL and Metal
* Also moved some Mac-specific code into Mac-specific Metal class
Bug: skia:9095
Change-Id: I221edfbd2292d949cc15232ed2791f8fe1bbe2ed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214686
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Motivation: someone who wants to build against swiftshader might want
to set to "libvk_swiftshader.so".
args.gn:
extra_cflags=["-DSK_GPU_TOOLS_VK_LIBRARY_NAME=\"libvk_swiftshader.so\""]
Change-Id: I33174d58aa047739020c27996ce14254755b0c72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215420
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
After looking at it again, we don't need autoreleasepool blocks in
as many places as I originally thought, so this removes those. In
doing so I found that we were leaking SamplerState and DepthStencilState.
Bug: skia:8245
Change-Id: Ibb53b1d4c3f077b8c62f9bfdf39c0f8c9a1b9b9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215160
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This file pulls in Windows headers in a custom way, which is somewhat
awkward for a library header. The only use in include/ has been replaced
with a single forward declaration.
Change-Id: Ibef4cf7a2d1c9957a6a5b145b95aca1a6868cb5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214689
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This initial portion of the API should be ready to go. Follow on CLs will add the other entry points.
Change-Id: Ia9c708046ba08b16f9a71558e2bf2c38279abe5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214680
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Do idea why the old pages were failing. Updated the deep links.
NoTry: true
Bug: skia:9083
Change-Id: Iba7c5777f8eaf69d2f0d84c07f8fad385e683422
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214302
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
To fully switch over we need the entry point that uploads data but most of the old call
sites can be switched over now.
Change-Id: I362b1dfde7d88bf8d3f8f90155f53d9ac442a329
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214300
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: Ide69d3c9f0f02e886bd0d52723d425a548edd2e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214187
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Windowing and events:
* Use a NSTrackingArea to only capture mouse events within the view.
* Use ViewDelegate to track events rather than pulling them out of the
event pump.
* Sets up the autoreleasepool correctly to clear out old events
Context creation:
* Don't use a subview for OpenGL (it's not necessary).
* For Metal, use a CAMetalLayer rather than MTKView.
* Add vsync support to Metal.
Bug: skia:8737
Change-Id: I8ea5cc865df65f8dc2fef47082bf6a4d1657cf03
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213672
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 753836fcad.
Reason for revert: fixed
Original change's description:
> Revert "Get EGLimage functions out of GrGLInterface."
>
> This reverts commit bc233135e4.
>
> Reason for revert:
> EGLImageTest and TextureBindingTest broken on Windows ANGLE
> Build failures on Debian9, unable to link
> ld.lld: error: undefined symbol: eglCreateImageKHR
>
> Original change's description:
> > Get EGLimage functions out of GrGLInterface.
> >
> > Only used in test code which can just directly call these.
> >
> > Also removed related code in interface assemble/validate generator.
> >
> > Change-Id: I7e821ebb9328bdd2a54d8ab3af929399ca0517d5
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213480
> > Commit-Queue: Robert Phillips <robertphillips@google.com>
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com
>
> Change-Id: I622fadf22c5d79f5b1d335a8a81455978d49a86a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213960
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
EXTRA_TRYBOTS=Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE
Change-Id: I71397072fa79ae3c72f3835c5e991b9ef2465a9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214040
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit bc233135e4.
Reason for revert:
EGLImageTest and TextureBindingTest broken on Windows ANGLE
Build failures on Debian9, unable to link
ld.lld: error: undefined symbol: eglCreateImageKHR
Original change's description:
> Get EGLimage functions out of GrGLInterface.
>
> Only used in test code which can just directly call these.
>
> Also removed related code in interface assemble/validate generator.
>
> Change-Id: I7e821ebb9328bdd2a54d8ab3af929399ca0517d5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213480
> Commit-Queue: Robert Phillips <robertphillips@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I622fadf22c5d79f5b1d335a8a81455978d49a86a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213960
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Only used in test code which can just directly call these.
Also removed related code in interface assemble/validate generator.
Change-Id: I7e821ebb9328bdd2a54d8ab3af929399ca0517d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213480
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
No public headers are using it anymore, so move it from include/private
into src/core where SkTSearch.cpp resides.
Change-Id: I4499c629487ff1b8c391b44708616d67567a3e9b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213674
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Tacking on parts[2] lets us keep things like IWYU comments
#include "something.h" // IWYU pragma: keep
Rerun the script too... not much interesting.
Change-Id: I9f02c81ffece0ecf3e99730d4a12d49e01417ddc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213697
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
With the following CL:
https://skia-review.googlesource.com/c/skia/+/213220 (Alter createTestingOnlyBackendTexture methods)
we lose the BGRA-ness of testingOnlyBackendTextures on desktop machines so, upon upload, the required swizzle isn't happening. This CL switches all the DDL images to RGBA to work around the problem. Once the backendTexture API settles down we will need a way to specify the format of the uploaded data separate from the format of the backendTexture.
Change-Id: Id92e1ad65cb7eb332696ce509b576d25bb7dbbaf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213466
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Introduce SkAutoMutexExclusive for SkMutex RAII.
Unsubclass SkMutex from SkBaseMutex to allow annotations
for class field mutexes separate from global mutexes.
Leave SkAutoMutexAcquire for handling global mutexes using
SkBaseMutex.
Test using GrSingleOwner.h.
Change-Id: I19d9d0ae0d05206cbb6ef137dc362969048c9c07
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213136
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This intended to bring this API more into line with the proposed GrBackendObject API with an eye towards replacing the former with the latter.
TBR=bsalomon@google.com
Change-Id: I4367f03fb10fff788749f21c4843060111a6df1c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213220
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Start out with spinlock. I tried to be more extensive, but some
of our abstractions confused the analysis. Will expand further
in following CLs.
Change-Id: I3e320c957d8ef427065a2b7e7d2187b7c6b0aef1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213060
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Bug: skia:8243
Change-Id: Iadd2445efe86e796b23ea20edbe49d684f626d9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212270
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I3ffc7736d96cd95c171b8f421ccd79d0055a983d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212725
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- Include default precision in viewer's highlight shader when needed
- Flush cache when switching backends. Fixes issues between (eg) GL
and ANGLE where shader caps are different.
Change-Id: I80bc9fb56fdab49fdbe2e858db7398a5471048c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212194
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This reverts commit 77af4ecd35.
Reason for revert: iOS errors and bad images on Gold
Original change's description:
> Support GL_EXT_draw_buffers
>
> Change-Id: I078aa7c42de4368602b0ef43bd7e18efbfd1e049
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212182
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
Change-Id: Ib8759d4a1009f9a8774365a699e211834d634cff
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212264
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I078aa7c42de4368602b0ef43bd7e18efbfd1e049
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212182
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We need this again because I had to turn off opList splitting reduction by default but would like to keep testing it on some bots
Change-Id: I9e38d5a3d823e86799055892d191a5643a4b98ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212193
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I005740aef6ab8ba78f3da4d3b9d744ce3fb326e6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211982
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Allows clients to customize behavior when shaders fail to compile.
Added nicer shader error handling to viewer.
Change-Id: If82b48e40d64fd786f37e88c564fd623b53c7f9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211361
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
No-Try: true
Change-Id: Ida3e485a7b3d218833b314f7b1cf81c9a44e3f6d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212033
Auto-Submit: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I61a295daacaf8a4b0350ae7fc7641059a990552a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/212020
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Noticed that there was an include for <array> in there that didn't make
a lot of sense, so cleaned up the others which are hanging around from
older code which was in there.
Change-Id: I77acbb0914989e9bf67ab74dfd842a798ea592f3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206172
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.
Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: skia:9036
Change-Id: I0e8b44a0c586abd982e7301d1b366c04d69aff0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211421
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Add a shim to redirect until clients are updated
Change-Id: Ib43614e5620b1a24ca18187c1646a8ed1a9ee7a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211003
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ic328dc9f16a1f1aa27306321f5a53b587c14fa21
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210221
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Adds a tag that can be used to verify the expected type
of shaders. My follow-up CL that adds SkSL editing to
Vulkan relies heavily on this.
Change-Id: Ifda420c2dcbaff07cdf1b8157d0ece02b1ab6c78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210262
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The need for -Ithird_party/gif has already been
rewritten away, and we can do the same for etc1.
Change-Id: I97408652682b5ec406647108056e7a1ea6a56c29
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210131
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Tested by:
cd tools/gpu/gl/interface/
go run *.go --in_table "./interface.json5" -out_dir "../../../../src/gpu/gl/"
Cq-Include-Trybots: skia.primary:Housekeeper-PerCommit-CheckGeneratedFiles
Change-Id: I1fee1263e321580c0e8c4e41d345fc856ef2a4e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210128
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Change-Id: I099f8a635df7dd0ddd3902459615250ea2c120c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209874
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
skcms is part of Skia's public API now. This attempts to recognize that,
and pave the way for moving the header to another location more easily
in a follow up CL, or - at a minimum - for clients that redistribute
Skia as a library + includes to relocate the skcms.h header as part of
that.
Change-Id: I15da63b0d4ab8916a71fb7e6ab3656db87252707
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209640
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Still only works with the GL backend. For other backends,
need to add similar logic to the shader caching, and some
extra checks in Viewer to force the SkSL flag on.
But in GL, this lets you toggle the checkbox and see the
SkSL / GLSL at will (and edit in either form).
Change-Id: I6d392113aa9cbcbd6e64589b849de70d0ac3beeb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209165
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a variant of drawPaint but is automatically clipped
to the bounds of the most recent saveBehind buffer (axis-aligned bounds).
No public exposure.
Impl is pretty simple (its a variant of drawPaint)
- find the most recent saveBehind device bounds
- if there is none, draw nothing, else
- temporarily intersect the device's clip with that bounds
- drawPaint
- restore the clip
See https://buganizer.corp.google.com/issues/129117085
Change-Id: I7c532e63a80b118fb2416c572b8e0d2abf8cf59a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209166
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
`tools/skqp/docker_run_apk.sh` executes SkQP tests in an emulator
`tools/skqp/run_apk.sh` is used by `docker_run_apk.sh` and
`tools/skqp/test_apk.sh` to factor out common code.
Also: `bin/sysopen` now pipes output to `/dev/null` and doesn't block.
TODO: harmonize with test code executed by bots in `infra/skqp/`.
No-Try: true
Change-Id: Ia212a84565ff52279a845e20372a0ad7cc0726a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209401
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
replace the following scripts: cut_release, get_gold_results.py,
goldgetter.py, make_rendertests_list.py, and upload_model with a single
program: cut_release. Still depends on three C++ programs: jitter_gms,
list_gpu_unit_tests, and make_skqp_model.
Change-Id: I28f59bc1f0caedc05d6ce2c4cc11bbd66cfb9784
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209171
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
This ensures that proxy typefaces are really proxying these calls. Also,
sometimes the defaults aren't really the right thing.
Change-Id: Ifac417452136adca8152f4cd7670fd40553bd3b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209105
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: skia:8932
Change-Id: Ic7414a6fdfbd8f6a822d1c4c09465843889bb885
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209161
Reviewed-by: Heather Miller <hcm@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
https://chromium-review.googlesource.com/c/catapult/+/1567486 caused the
Housekeeper-Nightly-RecreateSKPs_Canary bot to fail because it now
expects our page_sets dir to be a python module.
Change-Id: I121bba213ea50dc4ea4139707cd3b5f97c3d7f70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209106
Auto-Submit: Ben Wagner aka dogben <benjaminwagner@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner aka dogben <benjaminwagner@google.com>
Problem: `make_gmkb.go `was ignoring the ignoring the embedded ICC
profile in the images it was getting from Gold.
Replace make_gmkb.go with two small programs: `goldgetter.py` and
`make_skqp_model.cpp`.
`make_skqp_model` uses Skia to create the model from a bunch of images.
`goldgetter` wraps `make_skqp_model` and handles:
- json parsing
- downloading images from gold
- multiprocessing
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86-devrel-Android_SKQP,Test-Debian9-Clang-NUC7i5BNK-CPU-Emulator-x86-devrel-All-Android_SKQP
Change-Id: I7add1a1dfd83bbd0ab07ab126d4183c36325263c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209101
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is a reland of fde841de44
Original change's description:
> Simplify SkTypeface::charsToGlyphs API to require UTF32 input
>
> Change-Id: I486713c496c40103eef13fa6068ac4d69e32f606
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207865
> Commit-Queue: Ben Wagner <bungeman@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
Change-Id: I5162c93b3ea6146d09334545744b791d993397b8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208679
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
- Actually create the new branch
- Create the CL to update the Chrome milestone
Bug: skia:8932
Change-Id: If49a5b8893b90d0285b3b576c5af94e42d40f803
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208671
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Reviewed-by: Heather Miller <hcm@google.com>
Bug: skia:8737
Change-Id: Ib825e5f0c9502692cbecc60fbb68d0d1a2bc635f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208672
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit fde841de44.
Reason for revert: used in headless on google3, need to add a guard
Original change's description:
> Simplify SkTypeface::charsToGlyphs API to require UTF32 input
>
> Change-Id: I486713c496c40103eef13fa6068ac4d69e32f606
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207865
> Commit-Queue: Ben Wagner <bungeman@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
TBR=bungeman@google.com,herb@google.com,reed@google.com
Change-Id: I1d28ed5c31deaa76aa3c4b627454b0ad3356a6fc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208800
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
The methods on SkScalerContext are no longer used.
Change-Id: I6a5a5f2eb7018cb6369ea90649ab5a65b5a6660a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208660
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
A couple little spots starting to look unwieldy.
Change-Id: If2971b71ae202b152f54ec3df6896d906c34a081
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208276
Reviewed-by: Brian Osman <brianosman@google.com>
¯\_(ツ)_/¯
Cq-Include-Trybots: skia.primary:Build-Win-MSVC-arm64-Debug
Change-Id: I48dd439fffff004c9ee7f36ecbe834a964286726
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208279
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Ibcc6ee83cde537caaab824658721bbda300abc18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208273
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
In CrashHandler...
- make CrashHandler a non-noop... don't know why it's disabled
- fix bitrot since we last built it
- update to demangle symbols on Linux too, not just Mac
- catch SIGTRAP, which will catch SK_ABORT / SkASSERT,
unless otherwise hooked (e.g. by a debugger)
In fm...
- use CrashHandler
- convert exit_with_failure to SK_ABORT so they'll also dump a trace
- flush stdout after printing what's running
Change-Id: Ib20d0e4f442d73c28e193396dc6e85935fc58544
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208151
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Changed the python script to operate on all shaders in the directory,
handling SPIR-V appropriately, and collating data across backends.
Made the output CSV, so that it imports into spreadsheets directly
(and handles missing columns cleanly).
Removed all the JSON digest logic - this was overkill at the moment,
and it made it tricky once we were combining information from GL and
Vulkan. Also, the hit count data was probably misleading - it didn't
count hits at the program cache level, just the persistent cache.
Change-Id: If354cde943c96f84e7bcc20a137afefca3b59358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207960
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
When in GL backend, adds a "Shaders" section to the debug menu.
"Load" scrapes all of the vertex and fragment shaders being used,
then displays them. They can be edited, and "Save" pushes the
results.
Note: It is trivial to trigger an assert by saving a shader that
doesn't compile. I'd like to make the program builder more robust
in a follow-up CL, to fall back to the "real" SkSL, not draw, or
something along those lines.
Change-Id: I841fe2ee76a3c2eae58b64ef587fcbe25b95cc7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206905
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This avoids boilerplate at every call-site (and more are being added
soon) to set up the reader/writer objects.
Change-Id: Idc632932b5a9be8d3164d249abab7dccbb905ca3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207704
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The two existing external users of SkPaintFilterCanvas always end up
making a copy of the paint when the canvas is in use. As a result, the
extra overhead of doing COW is being wasted. In general, it seems easier
for users to optimize by simply not using the filter canvas when it
won't be making any changes. Also, no users are using the 'Type'.
After users are updated to this new API, the old onFilter can be
removed.
Change-Id: Iee1ce3cd22bce8c00664de078375b105abd7c866
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/149806
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is to match the current features of SkSurface::flush and to prepare
for adding additional features to flush.
Bug: skia:8802
Change-Id: I5d68272e1277b416af357e6ffaf426841ceda943
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207301
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Skottie doesn't currently build with is_component_build=true. Trying to
build a DLL with skia_enable_skottie=false failed, because we ended up
with a component("skottie") that had no sources. That led to fallback
linker behavior, but no DllMain.
To solve this, and simplify things, move the skia_enable_skottie checks
to the outer scope, and simply replace all the referenced components
with empty groups when it's not enabled. Also fix some fm code that was
assuming it was always enabled.
Change-Id: I4a47d80d882e6c557ee14b34255e22e09292cc8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207302
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I55a3956ed6d0587f72ddff24a1769ab14e25131f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206981
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
- streamline source initialization so that each
kind of source only has to mention what's interesting
to it, with defaults for some obvious fields.
- have sources return a Result rather than a bool,
encapsulating Ok/Skip/Fail and any failure message,
but grab this in a middle draw() layer so each backend
doesn't have to care about anything but Ok/Skip.
Change-Id: I715278ba5e05892e42c8875bd607160b0cc594b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206763
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This was a brain fart when I wrote it the first time;
the expected flag name is --properties.
~/skia (refactoring↑1|…) $ git grep DEFINE_string\(properties
bench/nanobench.cpp:static DEFINE_string(properties, "",
dm/DM.cpp:static DEFINE_string(properties, "",
tools/fm/fm.cpp:static DEFINE_string(properties, "",
Change-Id: I9ada23e26a748bd6bc85ae5682bd03c130edc054
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206941
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
1) Adds a --writeShaders option to fm. When that's included, the GPU
backend is run with a persistent cache (and no binary caching).
Then we dump all of the fragment shaders (GLSL for now) that were
created to the passed-in directory, along with a JSON digest listing
the number of times each one was referenced in the cache.
2) Adds a python script that invokes the Mali Offline Compiler on a
directory generated from #1, scraping the output of each compile for
cycle counts and writing the collated information to stdout.
Change-Id: Ie4b58ddac4f62e936707c6fec44f4fe605c213fa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206162
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Change-Id: I9746fb5215d449b030ecfde6051fa6a69d2e7556
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206580
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
The ':' introduced a new scope, and we would always wait on the outside
`file`, stdin.
Change-Id: I5176a80abd40650a0167150ff5e996613ecc93e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206581
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
17m42.185s --> 0m10.665s
Change-Id: I2de9ddf9860f680e64e7c333e2e90755b050cf91
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204541
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
We don't want to just disable the "ccpr" path renderer anymore (or
whatever it should be called), because we are adding an MSAA
implementation. This new cap will eventually tell ccpr whether it can
use coverage counting, or if it should just use the MSAA impl.
Bug: skia:
Change-Id: Ie6e5ca1a637ca4408bc6bb844153afa9da26f58e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204883
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
On my machine, this cuts the CPU time to run all GMs and write out
PNGs by about half, from ~67s to ~34s (wall, 4s -> 3s). File size
goes from 148M to 180M, about a 22% increase.
Change-Id: I50f051e5c87cc6854797d6838e0342cbd7e95003
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204130
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
We need to store (up to) three GLSL strings in the cache entry,
along with the bookkeeping to reconstruct them. To make things
simpler, we now store the null terminators.
Change-Id: Ic4fe03cb5d774464372ceec8740da1bfe9069550
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205823
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I9eb9095131adb5862d286b211501bf194ef8e91e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205822
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Split work queues for CPU and GPU, assigning using a --backend
whitelist. This lets us up the CPU process limit to NumCPUs,
while keeping the GPU process limit at 8.
On my desktop this speeds up this mixed workload about 2x:
cat <<EOF | go run tools/fm/fm_bot.go -quiet -script - out/fm
b=cpu gms ct=8888 w=$WHERE/8888 legacy=true # old and busted
b=cpu gms ct=8888 w=$WHERE/srgb # new hotness
b=gl gms ct=8888 w=$WHERE/gl
b=mtl gms ct=8888 w=$WHERE/mtl
b=cpu gms ct=565 w=$WHERE/565
b=cpu gms ct=f16 w=$WHERE/f16
b=skp gms w=$WHERE/skp
EOF
Before: 44.37 real 303.87 user 15.40 sys
After: 21.87 real 480.05 user 27.10 sys
Change-Id: Ibea4537c8cdf278f8e4621f26ebacd942952eec3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205833
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 215da624d1.
Reason for revert: Blink issues ironed out.
Original change's description:
> Revert "Remove the NullGL interface (and associated test context)"
>
> This reverts commit de206c75c2.
>
> Reason for revert: Chrome is having issues with the switch to Mock in blink tests.
>
> Original change's description:
> > Remove the NullGL interface (and associated test context)
> >
> > Bug: skia:
> > Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
>
> Change-Id: Iff0cbf29dcea26957efc800a8c33d0ad8285de0a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205343
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: I1f4fbbcb00f302c5d830cb1392badd6ec7a33c69
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205832
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
E.g.
cat <<EOF | go run tools/fm/fm_bot.go -processLimit 0 -quiet -script - out/fm
b=cpu gms ct=8888 w=$WHERE/8888 legacy=true # old and busted
b=cpu gms ct=8888 w=$WHERE/srgb # new hotness
EOF
Change-Id: Ia92ba113ae95478313e1f2cc18b7270ea1aa8a42
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205831
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
These do the same thing:
$ go run tools/fm_bot.go out/fm b=cpu gms
$ echo "b=cpu gms" | go run tools/fm/fm_bot.go -s - out/fm
~/skia (make-from-memory↑2|…) $ cat test.sh
set -e
set -x
mkdir -p foo
cat <<EOF | go run tools/fm/fm_bot.go -j 0 -q -s - out/fm
b=cpu ct=8888 gms w=foo/8888
b=cpu ct=565 gms w=foo/565
b=cpu ct=f16 gms w=foo/f16
EOF
~/skia (make-from-memory↑2|…) $ time ./test.sh
+ mkdir -p foo
+ cat
+ go run tools/fm/fm_bot.go -j 0 -q -s - out/fm
9.47 real 234.71 user 9.12 sys
Change-Id: If0e8de2772f12de4257671d24f70662c423581c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205826
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Running fm_bot at head I'm confronted with a puzzling error:
2019/04/03 10:26:01
out/fm -b cpu -w foo -s big_rrect_rect_aa_effect filterbitmap_image_mandrill_512.png #failed (exit status 1):
Don't understand --source ... bailing out.
2019/04/03 10:26:05 1 invocations of out/fm failed
And of course running that command works fine. Puzzling!
To fix this, we must take care not to subslice sources past its end,
which fills with defaults, a bunch of extra "" sources. And add some ''
around the unknown source to make the error message easier to parse.
Serves me right for not testing this before I landed that tweak...
Change-Id: I5c2abb35733b32a1142b0f42c4323112969ad2bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205825
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
fm itself can always be verbose. We'll rarely call it directly
and when we do and we don't want to see its output, we can always
pipe to /dev/null.
Switch fm_bot.go over to random shuffle by default, and to verbose by
default with a -q/-quiet flag to only print failures.
Change-Id: Ibd53bf7f1d29e0fd5deb7d4689dc0ca100df648f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205587
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
GMs sometimes want to skip instead of drawing or failing.
E.g. GPU-only GMs with a non-GPU backend.
Change-Id: I5bd8acecbef1aa88b4d7e6cfb88dfde04424aa8b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205349
Reviewed-by: Mike Klein <mtklein@google.com>
This handles batching and things like figuring out "skps" means "all the
files under the directory skps", "gms" means "all the GMs linked into
fm", etc.
You can set up one job on the command line, or any number of them
with a -script file, e.g.
~/skia (fm-bot↑1|●1…) $ cat fm.script
gms b=cpu w=foo/8888
gms b=cpu w=foo/565 ct=565
skps b=gl w=foo/msaa4-skps samples=4
Change-Id: I878c623bfc8673f04b4effa247bc850c0258a89b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204582
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit de206c75c2.
Reason for revert: Chrome is having issues with the switch to Mock in blink tests.
Original change's description:
> Remove the NullGL interface (and associated test context)
>
> Bug: skia:
> Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
Change-Id: Iff0cbf29dcea26957efc800a8c33d0ad8285de0a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205343
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: If5463ea352e4c8ec6cbb1e07cc9e461504d06b37
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205300
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
We were crashing when trying to write an image on android.
Bug: skia:
Change-Id: Id8a4e07ea2385838e122291530710e2e4e74dd8d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205209
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Currently, gradients are PaintNode subclasses - which limits their
applicability to leaf DAG nodes.
In order to support generalized gradient/shader effects:
* introduce a new Shader base class
* refactor gradients as Shader subclasses
* introduce ShaderPaint (to support current Gradient-as-paint use)
* introduce ShaderEffect (to support future Gradient-as-effect use)
Tangentially:
* rename SkSGPaintNode.h -> SkSGPaint.h
* consolidate sksg::Color into SkSGPaint.h
Change-Id: I94ba949f4504c09cfde4a4f030d927411fdd66a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205263
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
After this lands we will have 50 SKPs in our repository. We can now
institute an "if we add one we have to delete another one rule".
NoTry: true
Bug: skia:8653
Change-Id: I4da8d2c2ce312878bfe8ac0c6bc2f7dc4711bb85
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205262
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
Bug: skia:
Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Only try to parse .skp files as SkPictures, only .svg
files as SVG, and only try to parse any given file once.
This cleans up error logging from, e.g., trying to
parse a .jpg as an .svg. Sometimes even asserts.
Change-Id: Ibfab76e201eb273107b96fcbd3af94d397862291
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204882
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
There is some logic in here for 2.0 as well, just as a
"as long as I was looking at the specs", but only 1.0
is really supported.
This seems to resolve the bug where some GPUs weren't
advertising correctly that they had vertex array object
support, by checking for both extension names (with and
without "GL_" prefix)
Of note, this saves about 18 Kb (5.5 Kb gzipped) of code size
by compiling out the unneeded GLES checks/functionality.
Bug: skia:8378
Change-Id: I773bf4dbf231b991051d2a9f640b8047a9010e7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203461
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:
Change-Id: I07f8086aaadf1b2dd0d8709bfbc20e2c694c95e3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204441
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: Idcb3e3b0a67c2da65c99c597686cb55961142a38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204263
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: I2f029b334ce900c5c4844ddecd9d022f51a21334
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202705
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Change-Id: Ic364059cb277773a5d5f8011be2b68b757e889f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204280
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I1a223c96fbffc24a3a9263304768c2d7946a7a9e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204260
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
And move --backend first among the backend flags.
Change-Id: I853ede2a8218f046c968ace2ce8c5e277421e225
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204133
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Do you know why the mutex was there around render() in the first place?
Change-Id: I3ff4bcf510c5f9a61fa002b7eff0eb3d47dc2f45
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204128
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
FM's a bit like DM, and a bit like the old GM tool, maybe closer to GM.
FM always does one serial run through of a list of GM, image, or .skp
sources (-s/--sources) into one drawing configuration, set at a high
level with -b/--backend, fine-tuned by flags like --ct, --at, --gamut,
--samples, etc.
FM prints all available GMs when run with no arguments, part of
how it integrates well with external parallelization like xargs:
out/fm | time xargs -n4 -P32 out/fm -b cpu ... -s
out/fm | time xargs -n32 -P8 out/fm -b gl ... -s
ls *.skp | xargs ... out/fm ... -s
...
TODO later:
vector backends: --backend pdf, svg, xps, skp
--source *.svg, *.json (Skottie)
Create/update a dm.json file
Change-Id: Idacbd2785deaf6f1d33674c66c4d984fa91dbd85
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203520
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
* skia_nytimes_mobile looks the same as skia_nytimes_desktop so deleting it.
* Was unsuccessful in making skia_sfgate_desktop work so deleting it.
* Increasing wait time in capitalvolkswagen seems to help SKP be more complete.
* Increasing wait time in booking does not seem to inc # of images but increasing it anyway.
NoTry: true
Bug: skia:8653
Change-Id: I9c05ffa679652a4b3962967f8376df525e7649fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203821
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
Both mobile SKPs of ebay/sfgate are not useful. We already have a desktop version of ebay. Create one for sfgate.
NoTry: true
Bug: skia:8653
Change-Id: I535c352d46d34500c2a8bdda12d406c58e16fd55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203804
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
This reverts commit 93b3dce89d.
Revert "Delete old assembleInterface code"
This reverts commit 7b1cf20d47.
Revert "Delete in favor of autogenerated file"
This reverts commit 0223bd01d8.
Bug: skia:8474
NOTRY:true
Change-Id: I23a904347f9d6cefd1710a2de056c39d52f4b178
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203463
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
We're moving in a different direction for Skia documentation. We no
longer run bookmaker on the bots, and things have already degraded such
that it can't be run. This leaves the generated markdown in place for
the last set of docs that were generated (which are still useful until
the Doxygen docs catch up).
See also: https://skia-review.googlesource.com/c/skia/+/198162
Docs-Preview: https://skia.org/?cl=203464
Bug: skia:
Change-Id: I2f967a9c17dbc1cc899947d365071ef69cfb8ad7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203464
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This also fixes an issue where vulkan would crash any time we change a
display param on unix.
Bug: skia:
Change-Id: Ic6c3843e04bc77c2e9c5301ee38fcc58a409495d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203380
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Turns out lots of tools had two copies of many of these flags.
Some GN and .cpp file refactoring to make sure when flags are
present in a binary, they do something in that binary.
I think this finally finishes the flag refrag.
Change-Id: I01488e37ab73a5c4361786863ddb137a7f1095b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203420
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This CL creates a go program that takes a JSON file of
GPU functions and creates the assemble and validate code
based on that.
This approach will hopefully will lessen the need for
"shotgun surgery" anytime a new function/extensions is added.
Additionally, it should be easier to add a new standard
(concretely, WebGL) using this technique.
There are a few potential bugs/mismatches in the current
implementation that this has identified, for example,
Requiring GL 3.x for adding a feature, but only verifying
it is there on GL 4.x - I did not attempt to correct these
bugs in the old version, as we will hopefully be able to delete
that version and use the generated files.
Bug: skia:8474, skia:8378
Change-Id: Ie8144bbab8e03f2c815fd942fa9f7f91dedba101
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202137
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 97d957d1db.
Reason for revert: Looking at perf, desktop GPUs get better, many mobile GPUs get worse.
Original change's description:
> Remove GrDrawAtlasOp
>
> The base device turns drawAtlas into drawVertices, which ends
> up being *faster* (in my tests) than our specialized code.
>
> It's certainly possible to write a custom version that's better,
> but for now, it seems better to just do this.
>
> Bug: skia:
> Change-Id: I247f0c0a24fb21c8206f4e3ea9fecac85679ba73
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203163
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com,reed@google.com
Change-Id: Idfb3dd7d33a3905644aafdefc99e7814b08d7c7b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203053
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The base device turns drawAtlas into drawVertices, which ends
up being *faster* (in my tests) than our specialized code.
It's certainly possible to write a custom version that's better,
but for now, it seems better to just do this.
Bug: skia:
Change-Id: I247f0c0a24fb21c8206f4e3ea9fecac85679ba73
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203163
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The fontmgr_bounds gm has an option to show the name of the font and the
glyph ids of the glyphs with extreme bounds. This was previously done
with a command line flag label_fontmgr_bounds. However, this information
is generally only useful in the viewer application, so change this to a
control.
This also adds bool field handling in viewer.
Change-Id: Idbdbb08e9516ec49a96f9baa320acd6fe44e95ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203175
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Put it in ToolUtils to avoid cyclic dependencies.
Change-Id: Ie0ad7eb5d1ba58be5ad8c668afdb7c74facd71dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203181
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These are only used by DM and nanobench,
and sometimes even do substantially different things...
Change-Id: I973f3938fbae1fd1b19d876fa6a90122fc55d48c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203167
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
In the end only DM and skia_test really use it.
- nanobench used --veryVerbose in a silly superficial way
- gm/fontmgr.cpp is probably clearer using its own flag
- the change to StrokerTest should be a near noop...
reporter->verbose() is set by --veryVerbose in both
DM and skia_test.cpp. One of the checks tested
FLAGS_verbose, but I feel like that was probably a typo.
Change-Id: I2601d243b8200b3bb7a16478dfbce14001c4a191
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203180
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This wraps up the behavior for --analyticAA and --forceAnalyticAA
in one place, like we've done for the various GPU flags covered by
SetCtxOptionsFromCommonFlags().
It seems at least midly useful to have common flags centralized when
there is really a common mechanism they control. Most of the rest
of these flags only serve analogous purposes in the various binaries
that use them, and I think it might be better for them to be split
out rather than centralized (so they don't show up confusingly in
binaries that _don't_ use them).
Change-Id: I27dbe53586363d4b262c1679ea73138015811ed1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203095
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Made changes from discussions in go/skia-skps-3-2019
NoTry: true
Bug: skia:8653
Change-Id: Ia9c8b02fd87d61f0282fec97bc4adc510abefc01
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201642
Commit-Queue: Ravi Mistry <rmistry@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
This scopes a bunch of flags more tightly
to SetCtxOptionsFromCommonFlags().
Change-Id: I6090a016880c085fb5405a45081c0af984a1cd5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203094
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I1fd8cba067c0063c6621641e8196e69fd5e31cec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203080
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The previous linear zoom fits into about -2 to 2 in the new system. By
keeping the old linear values (instead of making the slider exponential)
the up and down keys can still be used to get away from and back to no
zoom. The new zoom allows for a much larger range of zoom, allowing more
issues to be seen.
Change-Id: I9ba8cf2c3c8d610a21a8c8598e0f5150eeb04ad8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202940
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This updates viewer to show the full frametime including getting new buffers
and presenting buffers to the screen. This is more useful information than
simply the sum the flush and paint.
In a follow up CL we'll enable disabling vsync so we can truly measure how
long it takes us to draw.
Bug: skia:
Change-Id: Ibdbf16b37b44309fca6e771272ce38fd31a0e95c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202708
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Move flags used only in one place to that place,
and remove a couple unused flags.
Change-Id: I0504d9583d464377e84ab28ce378d6da1e99ac3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202802
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Also change the names of some fields to remove the now redundant 'Text'
specification to make things fit on lines.
Change-Id: I4503eebaea406e82a1332dade0b6aea7dddf281f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202709
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Adds YUV planar image to the compositor_quads_image GM, confirmed
locally that it uses the effect instead of flattening the planes
into a single proxy (like before).
Bug: skia:
Change-Id: I0dea16bbaae34ae44cb1b51db9d2953231a6bf22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201619
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
There's really no big benefit to distinguishing these.
Change-Id: Ib329d32b1fc43e98ba40658cfea37261203ecdb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202801
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Like any normal variable, flags can be made file-scoped static,
and like any normal variable, mostly they should be if they can.
This CL converts most flags to be static, if only so that the
ones that do cross files stand out more clearly, and so that
there's more examples of static flags through the codebase for
people to ape.
Change-Id: Ibb5ddd7aa09fce073d0996ac3ef0487b078b7d79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202800
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
peer bonus to sed:
sed -r -i 's/Sk([a-z|A-Z]*)Command/\1Command/g'
Change-Id: I057d8291c04bab563a5dd37dd35eb839d0559325
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202326
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Kept it on SkDebugfTracer, which seemed to parse as "SkDebugf, Tracer".
Change-Id: I3e43fe101798ca5ffe14324e3c29f2dd41a6bd0f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202317
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I489a54860139d1820471aa0330b29a8ae9eca31e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202316
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I700b7c0461475062ac66712cc29070f150cf777d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202315
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The single class in it is already in the ToolUtils namespace.
Change-Id: Iefa69690c4aa9b218784eb5edcfe7dba8721747b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202314
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
sk_tool_utils doesn't really fit the naming convention
the rest of code under tools/ tends to use.
Change-Id: I45326a174101c6eb4b6149e9c742f658f2fd23b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202313
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I0326eb9cc1e1e38b0fdc417567987a595f9021d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202310
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The command line flag package is tool-only, not part of Skia per se,
and does not need an Sk prefix to avoid naming conflicts.
And git clang-format.
Change-Id: Ida8477779e51750ed0475590ed2454841b23d6ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202307
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
These GMs are confusing to triage, and are checking behavior that I
don't think we care about any longer.
Bug: skia:6652
Change-Id: I331f9a51623a0e90d4a848c8209be93403bc90ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202128
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This allows for testing falling into various buckets in the gpu
fallbacks.
Change-Id: Ia0c319a6bdd03c5cdece1ce83ab228c1a3a7c46d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199420
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This seems to be a less surprising handling of the path renderer flags.
Right now the DDL1 bot runs w/ "pr ~small" which is magically turning CCPR back on.
Change-Id: Ibbf630653853b9d421f2bedf7ed6e2845adfbc44
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201607
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:8243
Change-Id: I5d976e2740bd0348e1c71cea2cda05d93bc004e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201397
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Motivation: it would be a good idea if the API documentation examples
were checked into the skia repository, so we could make sure they
compile as part of the commit queue.
Fiddle would make/update a named fiddle each time it gets a new
commit of Skia, extracted from the code in the examples/ directory.
The docs would point at those named fiddles. Named fiddles have urls
in the form:
https://fiddle.skia.org/c/@Bitmap_000
Then we would stick a link to the example into the header documentation
like this:
/** Allocates the pixel memory for the bitmap, given its dimensions
and SkColorType. Returns true on success, where success means
either setPixels() or setPixelRef() was called.
@param bitmap SkBitmap containing SkImageInfo as input, and
SkPixelRef as output
@return true if SkPixelRef was allocated
@example https://fiddle.skia.org/c/@Bitmap_000
*/
bool allocPixelRef(SkBitmap* bitmap) override;
There are still around 200 disabled examples that need to be fixed
(these result from API changes since the author left).
Change-Id: I14a31348a9ccaaa31f65424b91e3a3533d2583a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198824
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
This reverts commit bd9d88a6e4.
Reason for revert: Breaks SkiaRenderer on Android. Rendering is all corrupted, bisected to this change.
Original change's description:
> Reland "Update SkCanvas' experimental SkiaRenderer API"
>
> This reverts commit 90791c202d.
>
> Reason for revert: Jumped the gun, just need to update blacklist
>
> Original change's description:
> > Revert "Update SkCanvas' experimental SkiaRenderer API"
> >
> > This reverts commit 4bf964602a.
> >
> > Reason for revert: vulkan dm crashes
> >
> > Original change's description:
> > > Update SkCanvas' experimental SkiaRenderer API
> > >
> > > This lifts the temporary functions in SkGpuDevice into SkCanvas and
> > > deprecates the older experimental_DrawImageSetV1 and
> > > experimental_DrawEdgeAARect. The new functions can handle paints and
> > > transform batching. Internally, SkCanvas routes the old functions to the
> > > new entry points and all device-level code is updated to handle the new
> > > API features.
> > >
> > > While touching all of the canvas/device/recording areas, the
> > > experimental functions are grouped in an "EdgeAA" cluster instead of being
> > > separated into the image category and the rectangle category.
> > >
> > > Bug: skia:8739
> > > Change-Id: I67c2a724873040ad5dc3307ab5b2823ba1eac54b
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/190221
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> >
> > TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
> >
> > Change-Id: I87a5a258c5a1bd15e16389cdf91743772d6fa98a
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: skia:8739
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201226
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
>
> Change-Id: I75e9b6cbf079a7739b69a7e208730a930621abf9
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:8739
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201229
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Auto-Submit: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
Change-Id: Ib87ef9b8b8598c16a8a6915920adf0b5dffc644b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8739
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201391
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 90791c202d.
Reason for revert: Jumped the gun, just need to update blacklist
Original change's description:
> Revert "Update SkCanvas' experimental SkiaRenderer API"
>
> This reverts commit 4bf964602a.
>
> Reason for revert: vulkan dm crashes
>
> Original change's description:
> > Update SkCanvas' experimental SkiaRenderer API
> >
> > This lifts the temporary functions in SkGpuDevice into SkCanvas and
> > deprecates the older experimental_DrawImageSetV1 and
> > experimental_DrawEdgeAARect. The new functions can handle paints and
> > transform batching. Internally, SkCanvas routes the old functions to the
> > new entry points and all device-level code is updated to handle the new
> > API features.
> >
> > While touching all of the canvas/device/recording areas, the
> > experimental functions are grouped in an "EdgeAA" cluster instead of being
> > separated into the image category and the rectangle category.
> >
> > Bug: skia:8739
> > Change-Id: I67c2a724873040ad5dc3307ab5b2823ba1eac54b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/190221
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
>
> Change-Id: I87a5a258c5a1bd15e16389cdf91743772d6fa98a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:8739
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201226
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
Change-Id: I75e9b6cbf079a7739b69a7e208730a930621abf9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8739
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201229
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
This reverts commit 4bf964602a.
Reason for revert: vulkan dm crashes
Original change's description:
> Update SkCanvas' experimental SkiaRenderer API
>
> This lifts the temporary functions in SkGpuDevice into SkCanvas and
> deprecates the older experimental_DrawImageSetV1 and
> experimental_DrawEdgeAARect. The new functions can handle paints and
> transform batching. Internally, SkCanvas routes the old functions to the
> new entry points and all device-level code is updated to handle the new
> API features.
>
> While touching all of the canvas/device/recording areas, the
> experimental functions are grouped in an "EdgeAA" cluster instead of being
> separated into the image category and the rectangle category.
>
> Bug: skia:8739
> Change-Id: I67c2a724873040ad5dc3307ab5b2823ba1eac54b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/190221
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
Change-Id: I87a5a258c5a1bd15e16389cdf91743772d6fa98a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8739
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201226
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This lifts the temporary functions in SkGpuDevice into SkCanvas and
deprecates the older experimental_DrawImageSetV1 and
experimental_DrawEdgeAARect. The new functions can handle paints and
transform batching. Internally, SkCanvas routes the old functions to the
new entry points and all device-level code is updated to handle the new
API features.
While touching all of the canvas/device/recording areas, the
experimental functions are grouped in an "EdgeAA" cluster instead of being
separated into the image category and the rectangle category.
Bug: skia:8739
Change-Id: I67c2a724873040ad5dc3307ab5b2823ba1eac54b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/190221
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Added methods for toggling clip viz, overdraw viz, gpu bound viz.
methods for getting number of commands, toggling command visibility and deleting commands.
Added method for writing out json command list.
bound methods with emscrpiten and connected up to buttons in barebones interface to prove they're working.
Bug: skia:
Change-Id: I3f733b13db00ce5d14b1b5170de8fb66102c8b14
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199938
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This will turn on explicit allocation (w/o opList sorting) in Chrome. It leaves the old allocation system in place in Android Framework and some of Skia's older bots.
We want:
Flutter and Chrome to always explicitly allocate but not sort opLists outside of DDLs
Android to never explicitly allocate and, thus, automatically never sort opLists
This needs the following Chrome suppression CL to land first:
https://chromium-review.googlesource.com/c/chromium/src/+/15182 (Add flag to skia/config/SkUserConfig.h to unblock Skia roll)
TBR=bsalomon@google.com
Change-Id: I3f51005ebc975ec754c2e0d2c646c0c324b02158
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200507
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 88b93da63d.
Reason for revert: Chrome
Original change's description:
> Always explicitly allocate except in Android Framework (take 2)
>
> This will turn on explicit allocation (w/o opList sorting) in Chrome. It leaves the old allocation system in place in Android Framework and some of Skia's older bots.
>
> We want:
> Flutter and Chrome to always explicitly allocate but not sort opLists outside of DDLs
> Android to never explicitly allocate and, thus, automatically never sort opLists
>
> This cannot land until after the following Chrome CL lands:
>
> https://chromium-review.googlesource.com/c/chromium/src/+/1516096 (Disable opList sorting within Skia)
>
>
> Change-Id: Ic7d6a1a77a08f2fe42324773f62cccf8175ab3d7
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199931
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Ida481ee9833d6db366b3d315fb4e9850d7c005ab
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200506
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This will turn on explicit allocation (w/o opList sorting) in Chrome. It leaves the old allocation system in place in Android Framework and some of Skia's older bots.
We want:
Flutter and Chrome to always explicitly allocate but not sort opLists outside of DDLs
Android to never explicitly allocate and, thus, automatically never sort opLists
This cannot land until after the following Chrome CL lands:
https://chromium-review.googlesource.com/c/chromium/src/+/1516096 (Disable opList sorting within Skia)
Change-Id: Ic7d6a1a77a08f2fe42324773f62cccf8175ab3d7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199931
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit e157745dfc.
Reason for revert: Too exciting
Original change's description:
> Always explicitly allocate except in Android Framework
>
> This will turn on explicit allocation (w/o opList sorting) in Chrome. It leaves the old allocation system in place in Android Framework and some of Skia's older bots.
>
>
> Change-Id: Idc02985e52f074894a251c7335ef00b009c72ccd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199725
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Icb097844de6db92e8151c81616a758837ecd9dfc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199929
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This will turn on explicit allocation (w/o opList sorting) in Chrome. It leaves the old allocation system in place in Android Framework and some of Skia's older bots.
Change-Id: Idc02985e52f074894a251c7335ef00b009c72ccd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199725
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
I almost missed that tiling was possible in viewer because it was hidden
down inside the transform section.
Change-Id: I2603f0ecfe72fe09178fdfe3c3afba941642f165
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199245
Auto-Submit: Ben Wagner <bungeman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We don't need this name munging since the
native/non-native font bots split.
Change-Id: I0e64feb08441ece8e0e4be0a70b812220aa8385a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/199300
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: skia:8822
Change-Id: I2bb3528100a54a169ec9c5b26ef7d4d1cacc19db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198244
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I5e544174f5ddeaaf0a6252d88775112e545686c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198781
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit c5e8e150c8.
Reason for revert: Reverting to revert 9ac0407006https://skia-review.googlesource.com/c/skia/+/197163
Original change's description:
> Change promise image contract to for when Release and Done are called.
>
> Now Release is called when all work related to the SkImage is flushed
> and Done is called when it is finished on the GPU in Vulkan. In GL they
> are still both called back-to-back after flushing.
>
> Bug: skia:8800
> Change-Id: I990be7b9ebef8411590afd860ef40511fb5fee32
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198165
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I13e8211d89ed1b7694c2d7734eeaaf4ba9ad410a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8800
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198602
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Now Release is called when all work related to the SkImage is flushed
and Done is called when it is finished on the GPU in Vulkan. In GL they
are still both called back-to-back after flushing.
Bug: skia:8800
Change-Id: I990be7b9ebef8411590afd860ef40511fb5fee32
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198165
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The glyph count goes before the offsets.
Change-Id: Ibc7120d174ee6098212430c1505c0c5f0e539a8a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198252
Auto-Submit: Ben Wagner <bungeman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Drop setter, only keep the parameterized constructor.
Change-Id: I31517df23688b8bd7485bf70c9c055cd1c87edcf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198245
Auto-Submit: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Bug: skia:
Change-Id: Ia50fc75d00f4752c9ef266f3eac25b887563d52a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/198174
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Remove SkAnimTimer from the module interface entirely.
Clean up some other SkParticleEffect methods. Simplify
VisitTypes to just visit all of them, it's easier for
the client to do any filtering.
In the slide, make the UI far nicer. Load all files in
a given directory, and allow editing (and saving) them
all at once, or adding a new entry. Support multiple
playing effects, with a draggable handle to set the
position.
Bug: skia:
Change-Id: I0bec4077f9135bc122569f1410bebc96d5439480
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197243
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This keeps the GN arguments in sync between stand-alone SkQP and CTS SkQP.
Change-Id: I7e8b2ecf47de30555d0f050daa03549e5279a4cc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197846
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
SkCanvas::flush is problematic and we wish to deprecate it. As a first step, this CL begins to remove Skia's internal usage of it.
Ideally clients would use SkSurface::flush and/or GrContext::flush.
Change-Id: I39bb0702f8230134a97961a4ee70833fd5bd0dcc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196641
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
All curves (and path affectors) are driven by an SkParticleValue. The
value can derive its value from the current defaults (age of particle
or effect), or explicitly choose the other one, a random value, or any
other particle value. Values can be range adjusted and support repeat,
clamp, and mirror tiling.
Also fixed some more issues related to resource path in the slide GUI.
Bug: skia:
Change-Id: I4755018d5b57ae2d5ec400d541055ca4fb542978
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196760
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
GrSurfaceContext was explicitly holding a lot of things it could just get from its GrRecordingContext.
Change-Id: Ia2e9708d71318dc0c101d56aadf5ae797230bc75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/194360
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
For now this is distinct from kRGBA_F16_SkColorType but treated the
same. Next steps are to see if we can keep it clamped to [0,1].
Switched a few switches away from default to exhaustive.
Took away any explicit SW clamps for now except the one we definitely
want in append_gamut_clamp_if_normalized().
Skip F16Norm in the DDL test because we can't yet distinguish it from
F16.
Change-Id: I021a864fe078e4fa4e2b399982e6c38350e10d74
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/196371
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Prior to this CL peekProxy could cause the conversion of YUVA planes to RGBA. This switches peekProxy back to just peeking.
In future Ganesh asTextureProxyRef is going to require a GrRecordingContext (bc it can actually do work). The options were to either add a GrRecordingContext parameter to peekProxy or remove its ability to do work (as in this CL).
Change-Id: I42d7dcd41f7c99a7712446d3f6629ffde91bfe5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/197105
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
standard way to find assets across different platforms
Bug: skia:
Change-Id: I4cb464be1e643a59431eba66b5caad70ecfed1e9
Reviewed-on: https://skia-review.googlesource.com/c/196775
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Mike Reed <reed@google.com>
The backend needs to be set up before setting the current slide because
some slides require the backend resolution to set their size. We'll
check to see if a slide is set before drawing instead.
Also adds a null slide to be drawn when no slides are loaded.
Change-Id: Idb34deea80ea32762fa9e7434312e7b542c6a87e
Reviewed-on: https://skia-review.googlesource.com/c/196650
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I5e664939a446616ef57acc79d26a10e6908cda10
Reviewed-on: https://skia-review.googlesource.com/c/196643
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: Ie6485a11bb57fecef470d727dcf3b4fe5dff0b90
Reviewed-on: https://skia-review.googlesource.com/c/195582
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
* Set correct backing size for Metal and Vulkan
* Don't capture mouse events when resizing
Bug: skia:8737
Change-Id: I7798ca95aebe0c11b75b23a55a94514550317b32
Reviewed-on: https://skia-review.googlesource.com/c/196423
Auto-Submit: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Added explicit Linear segment type, merge math evaluation helpers for
scalar and color curves. Add logic to visitFields that cuts down on the
serialized size of simple curves, and makes the GUI easier to work with.
Remove the curve plot from the GUI. It was incorrect (wrong points at
cubic handle locations), not terribly helpful, and difficult to
maintain.
Bug: skia:
Change-Id: I190cb5d118b1f4b910984e4df50ee3351c8be895
Reviewed-on: https://skia-review.googlesource.com/c/195884
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The other generator was never used (or useful). String-based serialization
of enums is quite helpful, though.
Bug: skia:
Change-Id: Ic9d58f8d20cfe7aba47722bd74f1e6f8f0f219e5
Reviewed-on: https://skia-review.googlesource.com/c/195368
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This change allows Skia to handle transfering from the present layout.
Skia currently never changes to the present layout, though we are looking
at adding support for this in a different CL.
With this change a client can wrap a an VkImage into an SkSurface still in
the queue present layout and Skia will handle the transation to color
attachment. If a client uses this functiality they most likely will want
to immediately call wait(GrBackendSemaphore) on the SkSurface so that Skia
waits on the VkSemaphore that came from a call to vulkan aquire image before
doing any work on the wrapped VkImage.
Bug: skia:
Change-Id: Ia9bd12ad4e6cd972daaa972cce8698d396c002fc
Reviewed-on: https://skia-review.googlesource.com/c/194424
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
If call attach() first, Viewer::onBackendCreated() calls Window::show().
When WM_PAINT occurs, Viewer::drawSlide() is called, where a crash occurs using an uninitialized fCurrentSlide.
Bug: skia:https://bugs.chromium.org/p/skia/issues/detail?id=8792
Change-Id: I22ba6479052cb66e08d8bc2a94539473e899b604
Reviewed-on: https://skia-review.googlesource.com/c/195240
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
When moving from pointer to smart pointer, the implementation of
the pointee must be available (so the destructor which isn't used
can be visible).
Change-Id: I5489365868d4a3ba48cb4e8cd10e38b262dec2da
Reviewed-on: https://skia-review.googlesource.com/c/195129
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This moves the smart pointer use up one more level in preparation for
changing SkTypeface::openStream to return unique_ptr as well.
Change-Id: Ib8173d59e03de38b06f6e1b4e6776f1961055ae7
Reviewed-on: https://skia-review.googlesource.com/c/195121
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This CL does make use of a new GrRecordingContextPriv backdoor to break CL deadlocks. This occurs when this CL tries to create GrContext-dependent objects outside its scope.
Change-Id: I278fe9d321f8e0a4f5e9b489b1a5cc01b8974521
Reviewed-on: https://skia-review.googlesource.com/c/191287
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:
Change-Id: I5452dd557e103ccf75fb70312d32ad7615a830ed
Reviewed-on: https://skia-review.googlesource.com/c/193468
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>