This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
depot_tools:
https://crrev.com/82ae4b4b7d53362d7c8ff27731e9c89747865b93 git-cache: don't limit pack files to 2GiB. (tandrii@google.com)
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: Ibf68b8a90bca8bfab70ce2d53f9b484e7ba6676d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243296
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
depot_tools:
https://crrev.com/dcfe55f13f15e597373497675beaf89811d5d4f3 git-cache: add --gc-aggressive support. (tandrii@google.com)
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: I1422dff73085b79a8495eaad52d6b23489135e1f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243248
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
depot_tools:
https://crrev.com/d4d1ba4971aa0bb0cf2cf059251a12d31b275587 git-cl: Use buildbucket v2 to schedule try jobs. (ehmaldonado@chromium.org)
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: Id1f10738fc5425666b4db3e494190aa5d4c7164b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243240
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
This reverts commit 382ea73f15.
Reason for revert: breaking the non-Metal iOS bots
Original change's description:
> Fixed GLSL ES compilation error in GLTestAtlasTextRenderer
>
> The test was issuing GL code without precision modifiers in a GLSL
> ES context. This wasn't being detected as a fatal error (which is
> a separate issue that should probably be addressed) but was
> resulting in errors being logged from dm on (at least)
> Test-iOS-Clang-iPhone6-GPU-PowerVRGX6450-arm64-Release-All-Metal.
>
> Bug: skia:9266
> Change-Id: Ic9b22ed2c66e37ed670270c377364de3bdd15f41
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243042
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,ethannicholas@google.com
Change-Id: I02feb9a6523ca777cd0de243eed4d1d1263a337f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9266
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243162
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
The test was issuing GL code without precision modifiers in a GLSL
ES context. This wasn't being detected as a fatal error (which is
a separate issue that should probably be addressed) but was
resulting in errors being logged from dm on (at least)
Test-iOS-Clang-iPhone6-GPU-PowerVRGX6450-arm64-Release-All-Metal.
Bug: skia:9266
Change-Id: Ic9b22ed2c66e37ed670270c377364de3bdd15f41
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243042
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Restores scratch pool checks that were accidentally removed here:
https://skia.googlesource.com/skia/+/a90382fcf6759d4e13c20cf542ab5440ffd4f02d
Also enables checking scratch pool for mip-mapped textures, which was not
previously done.
Consolidates level prep and write-pixels code.
Bug: chromium:1005237
Change-Id: I6f23ce15299290ca5b666f910dc5fc85541ec316
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243038
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Also adds tests for static png,jpg,gif
Was unable to simply expose drawDrawable because the JS
side of things does not understand inheritance (specifically,
it doesn't know what is a descendant from SkDrawable).
Change-Id: I6a833c93f22ef90ae12e901168ff428e20504209
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242562
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Fixes the case where someone uses the kF16ColorType flag to saveLayer
but the GPU doesn't support F16 render targets.
Follow-up to https://skia-review.googlesource.com/c/skia/+/243041,
which improved the quality of the savelayer_f16 GM on most GPUs, but
removed the final draw on the GPUs that can't respect the flag.
Change-Id: I03dac6b2370bc9117c082f6c5c9b14e84b631339
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243156
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I1483cdf7229b7234be41d21407e2b4abf99fff76
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239925
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: I1d8c1714c63e2f3833726342845d44abfc49745c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243096
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
This reverts commit 80c1f093cd.
Updated make_layer_info to avoid swizzling when the previous layer
was either version of 8888. Fixes all of the ANGLE MSAA failures.
Change-Id: Iedd410988882f3dce05bb5ec18bcd84363e3591a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243041
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I573b966bc8ad599adfe81008d053bfbbcefd42b4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243040
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This reverts commit 16559a1f9f.
Reason for revert: ANGLE images look bad
Original change's description:
> Use saveLayer-determined CT in SkGpuDevice::onCreateDevice
>
> Currently Ganesh always uses the prev render target CT, but saveLayer
> may force a different CT, depending on flags.
>
> This fixes handling of saveLayer/kF16ColorType (added in
> https://skia-review.googlesource.com/c/skia/+/227066).
>
> Change-Id: Iab476c4afa4c70e25c452b2c430cbded5adb25e9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241876
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com,fmalita@chromium.org
Change-Id: I1e8eafbfdd7391c18eda4942cbdf0046a4ee2b53
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243039
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Currently Ganesh always uses the prev render target CT, but saveLayer
may force a different CT, depending on flags.
This fixes handling of saveLayer/kF16ColorType (added in
https://skia-review.googlesource.com/c/skia/+/227066).
Change-Id: Iab476c4afa4c70e25c452b2c430cbded5adb25e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241876
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Iac84a0c538ad89ef7579d1b73f7194fa135af0ad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243037
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Win-MSVC-arm64-Debug,Build-Win-MSVC-x86_64-Debug
Change-Id: I381da9c2b2e9b98bc50e8d80ead10ad048e50fce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243036
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
bf4268a396..6c4ff5ddab
git log bf4268a3963b..6c4ff5ddab07 --date=short --no-merges --format='%ad %ae %s'
2019-09-19 ianelliott@google.com Vulkan: Narrow GLES1 Scissor test skip to just Vulkan-Windows-Intel
2019-09-19 jmadill@chromium.org SystemInfo: Fix Windows driver version masking.
2019-09-19 m.maiya@samsung.com Vulkan: Add support for OES_vertex_type_10_10_10_2
2019-09-19 geofflang@chromium.org GL: Update BlitGL to use ANGLE_GL_TRY.
2019-09-19 jonahr@google.com GL: DisplayGLX::makeCurrent should handle drawSurface==0
2019-09-19 geofflang@chromium.org Convert DXT1 RGB data to DXT3 RGBA when uploading to the GPU.
2019-09-19 angle-autoroll@skia-public.iam.gserviceaccount.com Roll ./third_party/glslang/src e0932f676db6..caca1d1cc46e (2 commits)
2019-09-19 angle-autoroll@skia-public.iam.gserviceaccount.com Roll ./third_party/spirv-tools/src 36c1c0e22fab..605c2e3c0ea7 (7 commits)
Created with:
gclient setdep -r third_party/externals/angle2@6c4ff5ddab07
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC brianosman@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
TBR=brianosman@google.com
Change-Id: I6b3c2dc41c407d2de5115240a61518b9e10f400c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243020
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
The gist here is to use saveLayer() to create a buffer to draw each
subframe into, but not actually use it to draw anything at restore()
time, hence, canvas->clear(0). (SkCanvas sniffs out cleverer approaches
like 0 alpha or SkBlendMode::kDst.)
Instead, we accessTopLayerPixels() and slurp the subframe out into a
16-bit accumulator, then when all subframes have drawn and accumulated
there, one more saveLayer() and accessTopLayerPixels() lets us put them
back, shifting back down to 8-bit.
The hot parts of the profile are drawing the frames themselves, then the
accumulate / repack code in renderToRaster8888Pow2Samples().
$ time out/skottie_tool -i ~/Downloads/mb/data.json -w bar
Before: 28.39user 1.14system 0:29.54elapsed
After: 22.08user 1.12system 0:23.21elapsed
I'm not proud of it.
...
...
...
I am a bit!
Now using one layer.
Change-Id: I241529fad4c5b55c6abc55793f2d9c9693a03c18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242853
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Everything except for SkImageInfo.h is mechanical
Change-Id: I2d775c79467fb15f6022e80d21b4a9151272fe2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242896
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
depot_tools:
https://crrev.com/2c80d01be6a9201333d80f5617a9d7fb60a58861 Revert "repo: pull in updates from latest release" (thakis@chromium.org)
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: I6c6d1e56eb9516b1b394aa81228eb50d5fe3d264
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242878
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Change-Id: I066345d57f11e0937fc760ebdba6ad308a5f948b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242821
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
These two formats are now exercised in the wacky_yuv_formats GM
Change-Id: I07a5649401b7928e8c4666e39793915ac1d45646
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242560
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Spun off from https://skia-review.googlesource.com/c/skia/+/242776.
I was worried there that this indicated a bug, that we're actually
working with a slightly-wrong denominator, but thanks to the wonders of
float rounding, turns out everything's probably ok. This is the same as
that CL above with unit tests that the important boundary conditions
work correctly.
Change-Id: I1df469daf48df12f0e72778e6af58f5e733452ed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242841
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I87b0fc76ef48c1a21498e576853a6c3b4a6a98f9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242563
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This allows us to demand exact matches in size and eliminate our
dependence on absClear.
In the future we can take this a step further and offset the mask to
leave a transparent border on all sides, thereby creating a "decal"
effect.
Bug: skia:
Change-Id: I8cd02ba1365ace0ccaae250a7195f51d0c77ce8d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242720
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Added a new binding type, SkEffectBinding. This stores another
entire effect params structure (so the JSON is just nested).
The name is a callable value that spawns a new instance of
that effect, inheriting the parameters of the spawning effect
or particle (depending on which kind of script made the call).
* Broke up the monolithic update function into some helpers,
got some code reuse with the script calling logic.
* Unlike particle capacity, there is no upper limit on child
effects (yet), so it's easy to trigger runaway memory and
CPU consumption. Be careful.
* Added death scripts to effects and particles, which are a
common place to want to spawn sub-effects. Like spawn,
these run on each loop, but for one-shots they play at the
end. Even with loops, this is helpful for timing sub-effects
(see fireworks2.json).
* Finally, added a much more comprehensive example effect,
raincloud.json. This includes a total of three effects, to
generate a cloud, raindrops, and splashes when those drops
hit "the ground".
Change-Id: I3d7b72bcbb684642cd9723518b67ab1c7d7a538a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242479
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
a7003d5fc3..bf4268a396
git log a7003d5fc306..bf4268a3963b --date=short --no-merges --format='%ad %ae %s'
2019-09-18 aukinros@microsoft.com Fix misc VS2019 bool conversion warnings
2019-09-18 geofflang@chromium.org Fix depth pitch calculations for compressed textures.
2019-09-18 tobine@google.com Vulkan: Pass ContextVk to various helpers
2019-09-18 amaiorano@google.com Increase the max fence wait time in debug builds
2019-09-18 ynovikov@chromium.org Revert "Suppress crashing perftests on Win Intel Exp Rel"
2019-09-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll ./third_party/glslang/src be467db7bdaa..e0932f676db6 (3 commits)
2019-09-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll ./third_party/spirv-tools/src 99793fa67d78..36c1c0e22fab (1 commits)
Created with:
gclient setdep -r third_party/externals/angle2@bf4268a3963b
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC brianosman@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
TBR=brianosman@google.com
Change-Id: Idbba8f21eaa5ded8341f4630e96b29b8ede04576
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242701
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This optimization also decreases register pressure, making it possible
to JIT where we couldn't before, in particular, srcover through an A8
mask into 8888.
These programs could use fewer registers still if skvm weren't so
literal minded about running things in the order you asked, and if it
weren't so much easier to express code as [r,g,b,a] = load_dst() than to
unpack one at a time as they're needed... we sometimes have a bunch of
registers holding temporary values where we really only need one or two
if reordered. This might be an area where it's better to explore
backing SkVM to a more powerful code generator, like LLVM, cranelift,
subzero, V8, etc. But it's possible I can come up with some sort of
register-pressure-reducing code reorderer?
Add more debugging tools that helped pointed to this:
- tack on debug names to JITted routines so I can tell what's what
- when debugging is enabled, dump out programs that fail to JIT
Change-Id: I56f1288d830f85d5fce7c59ca0ec3360069665ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242559
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This is a reland of fd1414608b
Original change's description:
> Reorder msaa and mipmap resolves to happen all at once
>
> Makes it so every renderTask has only one textureResolveTask, and
> modifies GrTextureResolveTask to perform multiple resolves
> back-to-back.
>
> Bug: skia:9406
> Change-Id: I93566cf4b23764bd846a1e0a0848642c9b3a507a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241936
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:9406
Change-Id: I0e98ec6749e88628f8c1bae34351f5ff95cd2066
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242519
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Previously this clamping was inserted by the program builder.
Adds GrSaturateProcessor to handle saturating in the fragment shader.
Clamp the GrPaint color rather than using a fp when possible.
Has to be plumbed through GrTextureOp because that skips SkPaint
conversion.
Removes a usage of GrPixelConfig.
Bug: skia:6718
Change-Id: Ifa6544496d34677f17e797433e6ef3a97be5c2b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242558
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>