We don't have anything drawing colors outside sRGB,
but now that we've got SkPaint::setColor4f(), that's easy.
Looks like we have lots of work to do.
Pin GrColor4f floats before converting to unsigned.
Underflowing floats would get pinned to 255 spuriously
instead of to 0. I think this fixes the failing CQ
bot, and the white square problem.
Change-Id: I866963ff026e6ab891b4c7d57decc43538000099
Reviewed-on: https://skia-review.googlesource.com/153640
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: Idc133df4ed8ed0922a756023365c9106c0efcf8b
Reviewed-on: https://skia-review.googlesource.com/153666
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
0d0fb43f34..2da04538b4
git log 0d0fb43f34ee..2da04538b4ff --date=short --no-merges --format='%ad %ae %s'
2018-09-11 oetuaho@nvidia.com Add sampler2DMSArray support to HLSL output
2018-09-11 chrome-bot@chromium.org DEPS: Remove the need for angle_root.
Created with:
gclient setdep -r third_party/externals/angle2@2da04538b4ff
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
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TBR=caryclark@google.com
Change-Id: I211ee1d4d3ec02d25d6f1e47f341f98c14e58ca9
Reviewed-on: https://skia-review.googlesource.com/153680
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
This makes us avoid hitting assertions when computing normals.
We could be better and clip but have to be careful about strokes.
Bug: 882609
Change-Id: I6550e7f8b912021fb8dfbcad7a03151dfb272b11
Reviewed-on: https://skia-review.googlesource.com/153664
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Gives better blur behavior around corners and looks more like an
actual blur. Also removed the color members, as they're mostly
constant.
Bug: skia:7971
Change-Id: I22a5dcb93da1f39040148ca6ddb391844382cc73
Reviewed-on: https://skia-review.googlesource.com/153280
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: oss-fuzz:10293
Change-Id: If3a98e60081ebef7bdc8460fce4fa682245c68cc
Reviewed-on: https://skia-review.googlesource.com/153661
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Delete the cache of measurements if the total
length is not computable (NaN), since the individual
measurements may cause other failures later, like
finding the initial segment position.
R=kjlubick@google.com
Bug: skia:8373
Change-Id: Ibf58c261c46a5535a0a1f12cbeb94da29e33f471
Reviewed-on: https://skia-review.googlesource.com/153601
Commit-Queue: Cary Clark <caryclark@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Cary Clark <caryclark@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This reverts commit 10f7a1e075.
Reason for revert: broke google3 roll
Original change's description:
> Base Gradient FP Refactor
>
> --
>
> Redefines how gradients will be written in the GPU back-end:
>
> They are split into three fragment processor components: master, layout, and colorizer.
> The layout FP is responsible for converting the fragment position into an interpolant value, t.
> Each high-level gradient--such as linear, radial, etc.--are implemented solely in a layout FP.
> The colorizer FP is responsible for converting t into a color.
> The master FP invokes the layout, clamps t into the proper domain, and then invokes the colorizer.
> GrGradientShader provides factory functions to create FP graphs from SkGradientShader instances.
> This pattern is documented in gpu/gradients/README.md.
>
> Goals for current CL
> ====================
>
> Outline the FP components by providing .fp implementations for the simplest gradients.
> Defines a two-color single interval colorizer and a linear gradient layout, and the master effect.
> A MakeLinear() factory function is provided that can convert SkGradientShaders that fit these constraints.
> SkLinearGradient first attempts to use the new system, falling back to the original GrGradientEffect.
>
> Future CLs
> ==========
>
> To keep the CL reviews manageable, additional dependent CLs will be added that gradually replace past functionality.
> A CL for each layout will be defined.
> CLs for the different analytic colorizer cases and the textured gradient case will be defined.
> Once the new system supports all current layouts and colorizer capabilities, all old GPU gradient code will be removed.
> After this clean-up, analytic colorization can hopefully be expanded to reduce the usage of textured gradients.
>
> Bug: skia:
> Change-Id: Iafe7b8b4071491a71c473babcd7bedda659150c1
> Reviewed-on: https://skia-review.googlesource.com/148120
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,michaelludwig@google.com
Change-Id: Ib735e323795ac8874cb00b007a915786b50517a6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/153600
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Cary Clark <caryclark@google.com>
--
Redefines how gradients will be written in the GPU back-end:
They are split into three fragment processor components: master, layout, and colorizer.
The layout FP is responsible for converting the fragment position into an interpolant value, t.
Each high-level gradient--such as linear, radial, etc.--are implemented solely in a layout FP.
The colorizer FP is responsible for converting t into a color.
The master FP invokes the layout, clamps t into the proper domain, and then invokes the colorizer.
GrGradientShader provides factory functions to create FP graphs from SkGradientShader instances.
This pattern is documented in gpu/gradients/README.md.
Goals for current CL
====================
Outline the FP components by providing .fp implementations for the simplest gradients.
Defines a two-color single interval colorizer and a linear gradient layout, and the master effect.
A MakeLinear() factory function is provided that can convert SkGradientShaders that fit these constraints.
SkLinearGradient first attempts to use the new system, falling back to the original GrGradientEffect.
Future CLs
==========
To keep the CL reviews manageable, additional dependent CLs will be added that gradually replace past functionality.
A CL for each layout will be defined.
CLs for the different analytic colorizer cases and the textured gradient case will be defined.
Once the new system supports all current layouts and colorizer capabilities, all old GPU gradient code will be removed.
After this clean-up, analytic colorization can hopefully be expanded to reduce the usage of textured gradients.
Bug: skia:
Change-Id: Iafe7b8b4071491a71c473babcd7bedda659150c1
Reviewed-on: https://skia-review.googlesource.com/148120
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
It was just the slice of SkImage_Lazy's API that we needed to expose to
GrImageTextureMaker. Instead, give SkImage_Lazy a header, so that the
maker can use it directly.
Change-Id: Iea6198f63e8065b8c987f7c07f3222409cdda439
Reviewed-on: https://skia-review.googlesource.com/153546
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This memset() zeroes more than is really needed.
All these fields will be overwritten eventually,
unless we early return where none of them are used.
Change-Id: Ibb75ae8853eab81251a8995bb9d681689187e727
Reviewed-on: https://skia-review.googlesource.com/153262
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
distanceToSegment can return NaN
R=kjlubick@google.com
Bug: skia:
Change-Id: Iaafe5712bbf416058c8c5066a46300858c12ce4b
Reviewed-on: https://skia-review.googlesource.com/153494
Auto-Submit: Cary Clark <caryclark@skia.org>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
63aa0e5b70..0d0fb43f34
git log 63aa0e5b7001..0d0fb43f34ee --date=short --no-merges --format='%ad %ae %s'
2018-09-11 jmadill@chromium.org Pass unpack buffer as explicit parameter to texSubImage.
Created with:
gclient setdep -r third_party/externals/angle2@0d0fb43f34ee
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
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TBR=caryclark@google.com
Change-Id: I3975b0f0537c8fb9f0594da50807cd933a7340e0
Reviewed-on: https://skia-review.googlesource.com/153401
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
480edb8c1d..63aa0e5b70
git log 480edb8c1d7d..63aa0e5b7001 --date=short --no-merges --format='%ad %ae %s'
2018-09-10 wfh@chromium.org Fix 64-bit -> 32-bit implicit conversions in libangle.
2018-09-10 jmadill@chromium.org Vulkan: Fix FragCoord scaling when a viewport is applied.
Created with:
gclient setdep -r third_party/externals/angle2@63aa0e5b7001
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
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TBR=caryclark@google.com
Change-Id: I42a847d0d51fcc8a1e9c3e946ba12064110c779b
Reviewed-on: https://skia-review.googlesource.com/153340
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
With less stressful tests.
Change-Id: I600cb728f6efca5aab87a16e71039a0ed00c47e1
Reviewed-on: https://skia-review.googlesource.com/153220
Reviewed-by: Cary Clark <caryclark@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
No need to do any real work if the src and dst are identical
Change-Id: I46dd21ed6464e9ffcbf07434e696f16b85f3193b
Reviewed-on: https://skia-review.googlesource.com/153006
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit e53de48393.
Reason for revert: Key size distribution has changed back.
Original change's description:
> increase Builder's prealloc size after colorspace change
>
> BUG=skia:
>
> Change-Id: I003dcbde7d987404ae823df6621e13664cf440a1
> Reviewed-on: https://skia-review.googlesource.com/9523
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reed@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: I506a1ec791e6d99df1836cbf3262747fbfa224a7
Reviewed-on: https://skia-review.googlesource.com/153008
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit a2bc1ca21b.
Reason for revert: see if make chromecast failures go away
Original change's description:
> Simplify plots to always be 512x512 and simplify GrDrawOpAtlasConfig
>
> Change-Id: I1353d3facf191e3323027fc288715672240d1f87
> Reviewed-on: https://skia-review.googlesource.com/152591
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,herb@google.com
Change-Id: I970ec86678c97046001889dc436df5307750da1b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/153180
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
Also has some fixes to make sure we are allowing unique keys on uninstantiated
proxies and that we then forward those unique keys to resources during lazy
instantiation.
Bug: skia:
Change-Id: Ief33bc38dbe06a081123a86e33c69b239f5a862b
Reviewed-on: https://skia-review.googlesource.com/152980
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Moves the spot shadow code into the base class, and has both shadow
types use it to generate their geometry.
Bug: skia:7971
Change-Id: I866aa8a8a796a5f4bbf4698e1df5148c547ee3c2
Reviewed-on: https://skia-review.googlesource.com/152662
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I1353d3facf191e3323027fc288715672240d1f87
Reviewed-on: https://skia-review.googlesource.com/152591
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This was removed in https://skia-review.googlesource.com/c/skia/+/151661
It appears to be a no-op, but wrapping the original key means that images
and bitmaps with the same unique ID won't hit the same proxies in the
cache.
Change-Id: I9af0594349f22e56af1404c5bcb9e926ded8753e
Reviewed-on: https://skia-review.googlesource.com/153005
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
a735ee2f6d..480edb8c1d
git log a735ee2f6df8..480edb8c1d7d --date=short --no-merges --format='%ad %ae %s'
2018-09-10 oetuaho@nvidia.com Clean up TextureStorage11_2DMultisample
Created with:
gclient setdep -r third_party/externals/angle2@480edb8c1d7d
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TBR=caryclark@google.com
Change-Id: Iaafbefcadb5a946caeaef5eb01cc86b4d99a31f8
Reviewed-on: https://skia-review.googlesource.com/153060
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Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Replace sksg::Group::shrink_to_fit() with a factory accepting an
externally-built children array.
This provides more control for clients (e.g. reserve() instead of
shrink_to_fit()).
Change-Id: Iad587435e0e9da15251a9d3bc2510ca945950b5d
Reviewed-on: https://skia-review.googlesource.com/152861
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
We've had a better time-based mechanism available for a long time.
Change-Id: I130ab79dc0e8161a6817eb53b83e0988546dfa71
Reviewed-on: https://skia-review.googlesource.com/152668
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
1cee042197..a735ee2f6d
git log 1cee042197da..a735ee2f6df8 --date=short --no-merges --format='%ad %ae %s'
2018-09-10 jiajia.qin@intel.com ES31: Support shader storage block in D3D11 compiler - Part1
Created with:
gclient setdep -r third_party/externals/angle2@a735ee2f6df8
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TBR=caryclark@google.com
Change-Id: I831640f26a10767e9c5b07f5e7de962f33231071
Reviewed-on: https://skia-review.googlesource.com/152900
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3b96805349..1cee042197
git log 3b9680534909..1cee042197da --date=short --no-merges --format='%ad %ae %s'
2018-09-09 fjhenigman@chromium.org Suppress ...shaders.builtin_variable.fragcoord_w.
Created with:
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If the roll is causing failures, please contact the current sheriff, who should
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CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=caryclark@google.com
Change-Id: Iab3f2e8da22f01aa4c6d71368d062fd73a4a1ff7
Reviewed-on: https://skia-review.googlesource.com/152885
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Pulling this off requires deferring the group creation until after we've
resolved all the draws. Doable, but somewhat tricky due to the
interaction with the dangling/uncommitted animator logic.
TBR=
Bug: skia:8340
Change-Id: Id00c841152bd80330751db45f6b26462efc844a5
Reviewed-on: https://skia-review.googlesource.com/152860
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
d84b6737fa..3b96805349
git log d84b6737fa10..3b9680534909 --date=short --no-merges --format='%ad %ae %s'
2018-09-07 fjhenigman@chromium.org Clean up state in EGLDebugTest.
2018-09-07 jmadill@chromium.org Vulkan: Make ContextVk driver uniforms a dirty bit.
2018-09-07 jmadill@chromium.org Vulkan: Correct gl_FragCoord with default FBO.
2018-09-07 fjhenigman@chromium.org Fix ClearTest.RGB8WithMaskFramebuffer.
Created with:
gclient setdep -r third_party/externals/angle2@3b9680534909
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
TBR=jvanverth@google.com
Change-Id: I3d87dea0b6d80dc22c74e628f60b1af004ba22fe
Reviewed-on: https://skia-review.googlesource.com/152802
Reviewed-by: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: <angle-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
https://swiftshader.googlesource.com/SwiftShader.git/+log/3655209d86f4..cf47cfdd7c44
git log 3655209d86f4..cf47cfdd7c44 --date=short --no-merges --format='%ad %ae %s'
2018-09-07 sugoi@google.com Guard against out of bounds accesses caused by a large base level
Created with:
gclient setdep -r third_party/externals/swiftshader@cf47cfdd7c44
The AutoRoll server is located here: https://autoroll.skia.org/r/swiftshader-skia-autoroll
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Debian9-Clang-GCE-GPU-SwiftShader-x86_64-Debug-All-SwiftShader
TBR=jvanverth@google.com
Change-Id: I11cd17182b414e6ffb353d09a6929e363b57c4ee
Reviewed-on: https://skia-review.googlesource.com/152801
Reviewed-by: swiftshader-skia-autoroll <swiftshader-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Commit-Queue: swiftshader-skia-autoroll <swiftshader-skia-autoroll@skia-buildbots.google.com.iam.gserviceaccount.com>
Remember to delete the define from SkTypeface.h
This reverts commit b5f23f398d.
Bug: skia:
Change-Id: I63b2e395dac3850d352f38fdfee9ad751cdcace9
Reviewed-on: https://skia-review.googlesource.com/152590
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>