This reverts commit 0c78238e29.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Revert "Require mips to be allocated at texture creation time and disable late allocations."
>
> This reverts commit cd2c3f9055.
>
> Reason for revert: Looks to be causing angle failures on initial clear test
>
> Original change's description:
> > Require mips to be allocated at texture creation time and disable late allocations.
> >
> > If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> > will copy the texture into a new mipped texture.
> >
> > Clean up of unused code in the GPU backends for reallocating for mips will be done
> > in a follow up CL.
> >
> > Bug: skia:
> > Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> > Reviewed-on: https://skia-review.googlesource.com/132830
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
>
>
>
> Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/133041
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:
Change-Id: I004447a5f1ec72c3be2318ddea803f57efb12ea4
Reviewed-on: https://skia-review.googlesource.com/133340
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
SkColor.h generated include.
Also add generated comment for all files.
And, added typedef documentation where missing.
TBR=reed@google.com
Bug: skia:6898
Change-Id: Ib7757d70c1926b5ae04a5de557711756fce631b6
Reviewed-on: https://skia-review.googlesource.com/132827
Auto-Submit: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
Change-Id: I09ab433fecdba01f8e652816be08817da68eea56
Reviewed-on: https://skia-review.googlesource.com/132926
Commit-Queue: Hal Canary <halcanary@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
81970bc..c3907ef
git log 81970bc..c3907ef --date=short --no-merges --format='%ad %ae %s'
2018-06-08 oetuaho@nvidia.com Always use custom float parsing in GLSL
2018-06-08 jiajia.qin@intel.com Add a test to expose boolean uniform bug on Intel windows
Created with:
gclient setdep -r third_party/externals/angle2@c3907ef
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TBR=halcanary@google.com
Change-Id: I84b8992cb8639ec49b955a813fe57ba6e16ac91e
Reviewed-on: https://skia-review.googlesource.com/133261
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Should fix Google3 roll.
Change-Id: I986f442f2f36048e2322b6360a39221da2cb176b
Reviewed-on: https://skia-review.googlesource.com/133301
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
All GrOp-derived classes are going to have allocate their memory in a GrMemoryPool.
Change-Id: Ifa410b05eecd9b68c39dcc15dd4298d617204c13
Reviewed-on: https://skia-review.googlesource.com/132828
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
ea17575..81970bc
git log ea17575..81970bc --date=short --no-merges --format='%ad %ae %s'
2018-06-08 jiawei.shao@intel.com Use ShaderMap in DynamicHLSL and StateManager11 - Part I
2018-06-07 geofflang@chromium.org Fully format some files.
2018-06-07 lfy@google.com GLES1: Texture environments setup
Created with:
gclient setdep -r third_party/externals/angle2@81970bc
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TBR=halcanary@google.com
Change-Id: Idd6d50fcbca58a28f29c80bb9d2e8f867dc9c48a
Reviewed-on: https://skia-review.googlesource.com/133161
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Change-Id: Ie7518f2ad2e0f11f0acd5a3bfeff4e5ca7188311
Reviewed-on: https://skia-review.googlesource.com/132925
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Change-Id: I7c7f624a04d3c337de834cc776abcee051309844
Reviewed-on: https://skia-review.googlesource.com/133061
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Bruce Wang <brucewang@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
I'm really only trying to remove the dependency on SkDebugf().
If we want to keep this, I could switch it to take an optional
stats callback called in the destructor?
Change-Id: I5aa2a58ccc7c8e17e61f29b482b2851be056fa07
Reviewed-on: https://skia-review.googlesource.com/132922
Auto-Submit: Mike Klein <mtklein@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
The Atlas and BitmapRect samples do a great deal of work in their
constructors. In particular this makes setting breakpoints deep in the
glyph handling code more problematic that it needs to be, since these
will call into the glyph code when they are created which can happen
quite early. A great deal of this code does not need to run in the
constructor in any event, the work only needs to be done once before the
sample is drawn. As a result, defer this work into onOnceBeforeDraw.
Change-Id: I212d3909170bf1cb56769a45e1714f24a496472f
Reviewed-on: https://skia-review.googlesource.com/132927
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit cd2c3f9055.
Reason for revert: Looks to be causing angle failures on initial clear test
Original change's description:
> Require mips to be allocated at texture creation time and disable late allocations.
>
> If we get a non-mipped texture for a draw that wants to be use mip map filter, we
> will copy the texture into a new mipped texture.
>
> Clean up of unused code in the GPU backends for reallocating for mips will be done
> in a follow up CL.
>
> Bug: skia:
> Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
> Reviewed-on: https://skia-review.googlesource.com/132830
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I49f0ace52f2586d61b451630b2e6aae84b420b81
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/133041
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit 8345aa6302.
Reason for revert: Causing inexplicable test failures.
Original change's description:
> Change persp dftext to only antialiased
>
> Originally I had aliased text in here because I thought it would trigger
> the bug, but it doesn't and it's a bad idea for perspective text.
> Changed it to a reasonably large size just to get another test case.
>
> Bug: skia:8042
> Change-Id: Ia81161063c76431e04503349ad6b33afb7523605
> Reviewed-on: https://skia-review.googlesource.com/132833
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=jvanverth@google.com,robertphillips@google.com
Change-Id: Ieec8fad7733a6ea435b2b211d5718c65cc263cbb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8042
Reviewed-on: https://skia-review.googlesource.com/133040
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
If we get a non-mipped texture for a draw that wants to be use mip map filter, we
will copy the texture into a new mipped texture.
Clean up of unused code in the GPU backends for reallocating for mips will be done
in a follow up CL.
Bug: skia:
Change-Id: Idab588c1abf4bbbf7eeceb3727d500e5df274188
Reviewed-on: https://skia-review.googlesource.com/132830
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This adds an method to typeface to allow users to create a copy of the
typeface with different arguments for its parameters. This is far more
efficient when animating a variation font.
BUG=skia:7121
Change-Id: I34e7557a08c7005f8149ea44f0c28de9c59d15a7
Reviewed-on: https://skia-review.googlesource.com/132480
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Now that "srgb" is broken I don't want to accidentally run it.
"srgbnl" if of course identical, and not broken so much as
simply not yet working. :)
While here, simplify the configs we run in nanobench too, eliminating
565 and moving F16 to GCE-only (i.e. fast, abundant machines).
Similarly, remove "adobe" VIA that doesn't use Adobe RGB correctly...
Change-Id: Ic295dec97a2caadadbe8500655243db36dd2c43d
Reviewed-on: https://skia-review.googlesource.com/132932
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Use GrContext::FallbackTextHelper in SkTextBlobCacheDiffCanvas to
replicate glyph generation logic for fallback text during analysis. This
ensures that we correctly handle these fallback cases when using
distance field or paths for text rendering.
R=herb@google.com, jvanverth@google.com
Bug: skia:7913
Change-Id: I3067c4f1bd09231a564ac7c4cd89efcb876d2abd
Reviewed-on: https://skia-review.googlesource.com/132285
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Khusal Sagar <khushalsagar@chromium.org>
Originally I had aliased text in here because I thought it would trigger
the bug, but it doesn't and it's a bad idea for perspective text.
Changed it to a reasonably large size just to get another test case.
Bug: skia:8042
Change-Id: Ia81161063c76431e04503349ad6b33afb7523605
Reviewed-on: https://skia-review.googlesource.com/132833
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Just want to make sure the use of this doesn't leak out to other users
as I work on removing it.
Bug: skia:
Change-Id: I5ecf11615db64bd489065e6f67e0e1d4bb3298eb
Reviewed-on: https://skia-review.googlesource.com/132831
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2bd1fab..ea17575
git log 2bd1fab..ea17575 --date=short --no-merges --format='%ad %ae %s'
2018-06-07 lucferron@chromium.org Vulkan: enable invariance dEQP tests
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gclient setdep -r third_party/externals/angle2@ea17575
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TBR=halcanary@google.com
Change-Id: I6892f4a18487959d54032b3dc73db114aa029bbf
Reviewed-on: https://skia-review.googlesource.com/132860
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Change-Id: I78cbaf420ad1e16f07eacb8b4c6c825fe849b08a
Reviewed-on: https://skia-review.googlesource.com/132825
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Variable fonts now work on windows 10.
Change-Id: I81a90520544e2f4811d54bee1e3b89a83792000d
Reviewed-on: https://skia-review.googlesource.com/132221
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Bruce Wang <brucewang@google.com>
Commit-Queue: Bruce Wang <brucewang@google.com>
This was breaking the oss-fuzz build as is.
Bug: oss-fuzz:8701
Change-Id: I23ad21816a293356c91cd3bbc6276b2ed3ceafe6
Reviewed-on: https://skia-review.googlesource.com/132822
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
bookmaker can now generate SkColor.h
This required adding support for #define, typedef,
global constexpr, and fixing various bugs, like
forward declared structs between comments.
Docs-Preview: https://skia.org/?cl=131260
Bug: skia:6898
TBR=caryclark@google.com
Change-Id: I6bee0c6f5c3a6820b04472a318abde8a2523dbbb
Reviewed-on: https://skia-review.googlesource.com/131260
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
Auto-Submit: Cary Clark <caryclark@skia.org>
I'm looking at making SkArenaAlloc independent of Skia.
Here's a bit of low-hanging fruit.
Nothing is using makeSkSp(). Good... it seems real dangerous.
Change-Id: Ib7154e7948a3c6d828376ef37935636b3b4695ff
Reviewed-on: https://skia-review.googlesource.com/132824
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
There is an issue with rendering tiny text with SDFs,
and it's unclear which platforms this occurs on. Adding
this to the GM will make it clearer.
Bug: skia:8042
Change-Id: I0596c8e17a3b3cc7d6b51bef33097cfaba3bc64e
Reviewed-on: https://skia-review.googlesource.com/132823
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
turn assert into fail
R=kjlubick
Change-Id: I3a2172b6b1a9eff092bcfddcf8310f32754b93f7
Reviewed-on: https://skia-review.googlesource.com/132780
Commit-Queue: Cary Clark <caryclark@skia.org>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Cary Clark <caryclark@skia.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This seems to be part of an older model where the base class was more
aware of how subclasses handled local coords.
Only the default geometry processor uses it and it already incorporates
the existence of explicit local coords into its shader key.
Other GPs that used explicit local coords don't use this.
Change-Id: Ia396f2a5e626e57470905ae770f1576386c0cefb
Reviewed-on: https://skia-review.googlesource.com/132665
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
This is the mechanism we'd want to add back if we add an sRGBA
SkColorType. This will break the DM "srgb" config hard.
Landing this first should help flush out GMs that are incidentally using
sRGB offscreens.
Updated tests/AnimatedImageTest.cpp to avoid linear sRGB 8888 surfaces.
CQ_INCLUDE_TRYBOTS=master.tryserver.blink:linux_trusty_blink_rel
Change-Id: Idb5035cf4d60fcd1dc24c303d43a406fc4a603fa
Reviewed-on: https://skia-review.googlesource.com/132261
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
Pathops sorts line intersections to determine which edges to keep.
If the intersections are very short, they may get discarded and the
adjacent edge is used instead.
If a pair of edges are 180 degrees apart, and an adjacent edge is
part of the sort, it is ambiguous whether it is inside or outside
the span. Add logic to look for this and evaluate the original data
rather than the adjacent edge.
In a separate CL, I'll add a specialization for rect/rect ops.
R=halcanary@google.com
Bug: skia:8049
Change-Id: I8d88d5520051d41303ea683e7d6b844f2afa9937
Reviewed-on: https://skia-review.googlesource.com/132661
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Auto-Submit: Cary Clark <caryclark@skia.org>
0211346..2bd1fab
git log 0211346..2bd1fab --date=short --no-merges --format='%ad %ae %s'
2018-06-06 geofflang@chromium.org Update dEQP expectations after June 2018 roll.
2018-06-06 jiajia.qin@intel.com Fix the divide by zero exception in BindBufferRange
2018-06-06 yunchao.he@intel.com ES31: copy to a texture with RGB9_E5 internalformat is invalid.
Created with:
gclient setdep -r third_party/externals/angle2@2bd1fab
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TBR=halcanary@google.com
Change-Id: I91e8d5c1ccbc9924ebc5cd1aa39753e867be845d
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Change-Id: I23feb52f46bc5d22911347de97d0b61411e8ef9a
Reviewed-on: https://skia-review.googlesource.com/132543
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This also adds a little helper to fuzz that allows us to see what
GPU is being targeted.
This is the first step in getting a SwiftShader fuzz target.
To prove that this works, simply download this patch and run:
./docker/skia-with-swift-shader-base/build-with-swift-shader-and-run "out/with-swift-shader/fuzz --gpuInfo -t api -n NativeGLCanvas -b out/with-swift-shader/fiddle"
Running supplied command ['out/with-swift-shader/fuzz', '--gpuInfo', '-t', 'api', '-n', 'NativeGLCanvas', '-b', 'out/with-swift-shader/fiddle']
Fuzzing NativeGLCanvas...
GL_RENDERER Google SwiftShader
GL_VENDOR Google Inc.
GL_VERSION OpenGL ES 3.0 SwiftShader 4.0.0.6
Bug: skia:
Change-Id: I3cc11a6bcd14f70f6025011722f9a73c94cb1f65
Reviewed-on: https://skia-review.googlesource.com/132269
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This reverts commit 74b390d6b1.
Reason for revert: reverting to add patch for valgrind
Original change's description:
> Revert "Have draw(Text|PosText|PosTextH) use a single entry on the device"
>
> This reverts commit 4225b3220e.
>
> Reason for revert: made valgrind unhappy.
>
> Original change's description:
> > Have draw(Text|PosText|PosTextH) use a single entry on the device
> >
> > Handle the positioning of drawText at the canvas layer. Simplify
> > the code by removing similar implementations.
> >
> > Change-Id: I8b711783435072f560e29fca1dd934fa2e345ed2
> > Reviewed-on: https://skia-review.googlesource.com/127131
> > Reviewed-by: Ben Wagner <bungeman@google.com>
> > Commit-Queue: Herb Derby <herb@google.com>
>
> TBR=jvanverth@google.com,bungeman@google.com,herb@google.com
>
> Change-Id: I65c9d30ae6ecb1f87e8660e56d8f8ce5daab7551
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/132403
> Reviewed-by: Hal Canary <halcanary@google.com>
> Commit-Queue: Hal Canary <halcanary@google.com>
TBR=jvanverth@google.com,halcanary@google.com,bungeman@google.com,herb@google.com
Change-Id: I9bbb73aac447b51eb8215ac42331759fa4c9fa45
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/132580
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
No test tests, ok? Gotta draw the line somewhere.
Change-Id: I52284272f74a72a858910a143ecd4ad68fe3f1de
Reviewed-on: https://skia-review.googlesource.com/132410
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
It's actually possible for an intersection to be out-of-range on both
the intersected edges (e.g., below both bottom points), because
floating point. So we need to clamp against both edges.
Bug: 846014
Change-Id: I9fe25a1fcd3b5242af7b1ee36b17f1e968aeb836
Reviewed-on: https://skia-review.googlesource.com/132323
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>