Reason for revert:
linux Canary builder has no std::steady_clock. Weird...
Original issue's description:
> SkTime updates
>
> 1) Use steady_clock instead of high_resolution_clock. If we don't have a
> guarantee of monotonicity, it's pretty much useless for timing things.
>
> 2) Implement Mac/iOS with <chrono> too. This was waiting on C++11 library support.
>
> Both high_resolution_clock and steady_clock are (still) busted on MSVC 2013,
> so no change there.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/6a20871e5aeaa7e61f3348694bf436af16f824b9TBR=herb@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1529603002
Running `Release/dm --gpu 0`, the number of times we call
SkBitmap::operator=(const SkBitmap&)
(which refs the pixelref) is reduced from ~214929 to ~214626.
Review URL: https://codereview.chromium.org/1514503004
1) Use steady_clock instead of high_resolution_clock. If we don't have a
guarantee of monotonicity, it's pretty much useless for timing things.
2) Implement Mac/iOS with <chrono> too. This was waiting on C++11 library support.
Both high_resolution_clock and steady_clock are (still) busted on MSVC 2013,
so no change there.
BUG=skia:
Review URL: https://codereview.chromium.org/1521293002
Reason for revert:
speculative revert to see if it unblocks the DEPS roll
https://codereview.chromium.org/1529443002
Original issue's description:
> Add config options to run different GPU APIs to dm and nanobench
>
> Add extended config specification form that can be used to run different
> gpu backend with different APIs.
>
> The configs can be specified with the form:
> gpu(api=string,dit=bool,nvpr=bool,samples=int)
>
> This replaces and removes the --gpuAPI flag.
>
> All existing configs should still work.
>
> Adds following documentation:
>
> out/Debug/dm --help config
>
> Flags:
> --config: type: string default: 565 8888 gpu nonrendering
> Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
> nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
> xps or use extended form 'backend(option=value,...)'.
>
> Extended form: 'backend(option=value,...)'
>
> Possible backends and options:
>
> gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
> api type: string default: native.
> Select graphics API to use with gpu backend.
> Options:
> native Use platform default OpenGL or OpenGL ES backend.
> gl Use OpenGL.
> gles Use OpenGL ES.
> debug Use debug OpenGL.
> null Use null OpenGL.
> dit type: bool default: false.
> Use device independent text.
> nvpr type: bool default: false.
> Use NV_path_rendering OpenGL and OpenGL ES extension.
> samples type: int default: 0.
> Use multisampling with N samples.
>
> Predefined configs:
>
> gpu = gpu()
> msaa4 = gpu(samples=4)
> msaa16 = gpu(samples=16)
> nvprmsaa4 = gpu(nvpr=true,samples=4)
> nvprmsaa16 = gpu(nvpr=true,samples=16)
> gpudft = gpu(dit=true)
> gpudebug = gpu(api=debug)
> gpunull = gpu(api=null)
> debug = gpu(api=debug)
> nullgpu = gpu(api=null)
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23TBR=bsalomon@google.com,scroggo@google.com,joshualitt@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/1528473002
This should prevent the Android bots running out of battery at the
expense of extra time spent waiting at the end of the build.
BUG=skia:4606
Review URL: https://codereview.chromium.org/1522013002
Add extended config specification form that can be used to run different
gpu backend with different APIs.
The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)
This replaces and removes the --gpuAPI flag.
All existing configs should still work.
Adds following documentation:
out/Debug/dm --help config
Flags:
--config: type: string default: 565 8888 gpu nonrendering
Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
xps or use extended form 'backend(option=value,...)'.
Extended form: 'backend(option=value,...)'
Possible backends and options:
gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
api type: string default: native.
Select graphics API to use with gpu backend.
Options:
native Use platform default OpenGL or OpenGL ES backend.
gl Use OpenGL.
gles Use OpenGL ES.
debug Use debug OpenGL.
null Use null OpenGL.
dit type: bool default: false.
Use device independent text.
nvpr type: bool default: false.
Use NV_path_rendering OpenGL and OpenGL ES extension.
samples type: int default: 0.
Use multisampling with N samples.
Predefined configs:
gpu = gpu()
msaa4 = gpu(samples=4)
msaa16 = gpu(samples=16)
nvprmsaa4 = gpu(nvpr=true,samples=4)
nvprmsaa16 = gpu(nvpr=true,samples=16)
gpudft = gpu(dit=true)
gpudebug = gpu(api=debug)
gpunull = gpu(api=null)
debug = gpu(api=debug)
nullgpu = gpu(api=null)
BUG=skia:2992
Review URL: https://codereview.chromium.org/1490113005
Try to fix intermittent GrAutoLocaleSetter crashes on Windows.
The string returned by setlocale() is only valid up to
next setlocale(), so it can not be fed to setlocale().
Also, libraries such as ANGLE might call setlocale when
inside a callstack containing GrAutoLocaleSetter. This
would render the old locale pointer invalid.
Review URL: https://codereview.chromium.org/1514083002
Add a test that we get the same color back after calling SkBitmap::eraseColor, modulo rounding.
Also update some incorrect docs.
BUG=skia:4297
Review URL: https://codereview.chromium.org/1521673002
This will prevent behavior changes in BitmapFactory when
switching from SkImageDecoder to SkAndroidCodec.
We will only choose kGray8 if it is explicitly requested (and
also supported).
Additionally, we will always decode GIFS and WBMPS to
kIndex8.
BUG=skia:
Review URL: https://codereview.chromium.org/1519843002
If the client requests a color type or alpha type that is
not supported, we should decode to the default/appropriate
color and alpha types to match existing behavior in Android.
BUG=skia:
Review URL: https://codereview.chromium.org/1513023002
This CL may not really be necessary since it seems that the Android Ones we have fall back to mediump when highp isn't supported.
FYI, for bits-of-precision/precision we have:
Low Med High Precision-Used
A1 (Cherry One - Mali 400) 10 10 0 Med - conic looks bad
N5 (Adreno 330) 10 10 23 High - conic looks bad!!!
N6 (Adreno 420) 10 10 23 High - conic looks good
N7v2 (Adreno 320) 10 10 23 High - conic looks bad!!!
N9 (K1) 23 23 23 High - looks good
N10 (Mail-604) 10 10 23 High - looks good
I suspect derivative computation is broken on the Adreno 300s.
BUG=555779,skia:4668
TBR=bsalomon@google.com
Review URL: https://codereview.chromium.org/1513573009
Initialize glGenTexture, glGenBuffer call id buffer items to zero before
calls. Otherwise it's not easy to check if the call succeeded or not.
Assert the rule in debug gl context.
Make TesselatingPathRendererTests use debug gl context. It exercises
some of the GenBuffers call sites.
Review URL: https://codereview.chromium.org/1514033002
1) com.skia -> com.skia.sample_app
2) pass arguments to android_gdb_app to android_setup.sh so you can build gdbserver binaries for your actual device(rather than default arm64). This allows you to run it like this for example:
./platform_tools/android/bin/android_gdb_app -d nexus_6
BUG=skia:
DOCS_PREVIEW= https://skia.org/?cl=1509853006
Review URL: https://codereview.chromium.org/1509853006