Commit Graph

1619 Commits

Author SHA1 Message Date
Robert Phillips
6db27c28c6 Reduce opList splitting by default in Skia
Local Skia and DDL recording will always attempt to reduce opList splitting.
Android, Flutter, Google3 and non-DDL Chrome will not.

Note that this is a bit aggressive. Intermediate flushes based on memory usage have not yet been implemented.

The plan is to run this locally in Skia until the next Chrome branch and then enable it everywhere else (when intermediate flushes have been implemented).

OpList splitting reduction in Chrome is disabled in the following Chrome-side CL:

https://chromium-review.googlesource.com/c/chromium/src/+/1588756/ (Disable opList splitting reduction in Skia)

It is disabled in Android in:

https://googleplex-android-review.git.corp.google.com/c/platform/external/skia/+/7259923 (Update #defines to suppress Ganesh features in SkUserConfigManual.h)

It is disabled in Flutter and Google3 w/in this CL.

Change-Id: I59ff448d2c42629fab6cffccb2894d030c73431d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211101
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-05-01 15:24:08 +00:00
Brian Osman
ac9be9dbc5 Remove shader text trace events and simplify the SKSL/GLSL printing code
- Moves the pretty-printer and line-by-line printer into a new GrShaderUtils.
- Maintain strings as SkSL::String longer, to avoid possibly re-converting
  from char* when we need to print them.
- GL shader compilation doesn't need the SkSL settings, so stop plumbing that.
- Converting SkSL to GLSL was taking the GL enum to specify the kind of shader,
  but only used it to convert to a SkSL::Program::Kind. Just take that. To make
  this simpler, move the GLSL printing code into that function, clumped with
  the SkSL printing code. Reuse that banner printer in GrGLPrintShader, too.

Change-Id: I4536547604612a6fa1596e5a8e97f6322e12a1fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211583
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-05-01 15:12:18 +00:00
Michael Ludwig
784184ab93 Prevent outset Ws from going negative
Bug: skia:9028
Change-Id: I8e3d37050d3fce7602eee62ae911eae756e603a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211100
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-04-30 19:50:36 +00:00
Ben Wagner
d1701ba884 IWYU for gms starting with 'a'.
There is still a bit of manual mucking about with iwyu output to get
things nice, but the checker seems to be doing ok and the process is now
a bit easier. Will see how it goes.

This also pointed out the amount of code behind ifdefs should be
minimized by using the build system and 'constexpr if' when possible.

Change-Id: Ic63fa33c65e5ff40b58858e15fc51f27d862e20d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211349
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-04-30 19:39:37 +00:00
Mike Klein
f5f4e81e33 Revert "SKIA_IMPLEMENTATION is only relevant in shared builds"
This reverts commit 8413ff13fe.

Reason for revert: turns out that's not true.  It's how we pick the right Vulkan headers.

Original change's description:
> SKIA_IMPLEMENTATION is only relevant in shared builds
> 
> Change-Id: If4ce780a74d59e5ec5c9d950a560527d4de7e030
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210130
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=mtklein@google.com,halcanary@google.com,brianosman@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: I35fc5458930254597279875125bb392af4b8e74c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211092
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-04-29 16:20:05 +00:00
Jim Van Verth
75c5326bae Cache some more Metal state.
Caches MTLSamplerStates and MTLDepthStencilStates.

Bug: skia:8243
Change-Id: Id362507caedb3453b53d17f77dfbcee42ec52578
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209811
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-04-29 14:17:06 +00:00
Robert Phillips
d425dee662 Enable opList sorting everywhere
This should have very little impact until we enable opList-splitting-reduction.

Change-Id: Iacc3d1b34c390b65b5ee185bcbdd118d5023aaa7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210630
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-04-29 14:00:46 +00:00
Mike Klein
8413ff13fe SKIA_IMPLEMENTATION is only relevant in shared builds
Change-Id: If4ce780a74d59e5ec5c9d950a560527d4de7e030
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/210130
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-04-25 17:03:09 +00:00
Mike Klein
c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00
Mike Klein
ba201aea74 make -Werror or /WX optional, off by default
Most external users complain about -Werror,
and I've heard anecdotally that devs find it annoying too.

This turns it off by default, but keeps it on the bots.

Change-Id: I6e87c92215261ebf6e961f816177386d5d58f28e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209787
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-04-23 20:39:34 +00:00
Mike Reed
361a640cc9 change colormatrixfilter to be 0...1 for translate
... once I've updated callers of SkColorMatrix, that can be changed to
0...1 as well.

Replacement for https://skia-review.googlesource.com/c/skia/+/209408

Bug: skia: 4872
Change-Id: Ieb0173e7af4c34f6a2c0b90787afb5387c216d68
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209806
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-04-23 16:51:56 +00:00
Jim Van Verth
75c3ae4c2e Add GrMtlCommandBuffer
Used to encapsulate encoder creation. Bundles blitencoder
commands into a single encoder.

Bug: skia:8243
Change-Id: I53a4303678bb4f4e6667a3655cfe414b2e50615d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209435
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-04-23 16:20:26 +00:00
Mike Klein
4b19592a57 remove duplicate SkBase64.h
There's already an identical header in include/utils/SkBase64.h.
(And it's used by Flutter, so we need to keep the include/ one.)

Change-Id: Ia86f5b18d4351ec871902d0fd0e9f076f5d62fc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209664
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
2019-04-22 17:53:03 +00:00
Hal Canary
2e904bc66b SkPDF: move type1 font code into single file
Change-Id: I0e0bf4cdb298b161cabf74eacc4b3950d7240643
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209172
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-04-18 21:01:58 +00:00
Brian Salomon
8a97f56c06 Swap x/y radii for EllipticalRRectOp depending on matrix.
Bug: chromium:946965
Change-Id: Ia85e07d7fc76aa9e0b0a8fe0daf3ab80d517cbd9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209167
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-04-18 19:56:00 +00:00
Mike Klein
da8a6e1126 Add clang-cl arm64 builds
Nothing too tricky...
   1) tell clang-cl to --target=arm64-windows
   2) work around minor libpng issue temporarily

Change-Id: I4f0d792438610268821b67b92caf08fd78dcec4f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208882
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-04-17 16:48:04 +00:00
Ben Wagner
db13d38748 Move SkTLazy.h to src/
It is no longer used in public or private includes or by any users.

Change-Id: Id3803531b411dc7a565b2bb688505eb2c1212cfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208661
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-04-16 20:31:20 +00:00
Brian Salomon
c0d79e525f Avoid multiplication by alpha in fragment shader when known to be 1.
Implemented for image shaders, image draws, and gradient shaders.

Reimplement GrFragmentProcessor::OverrideInput as GrOverrideInputFragmentProcessor.fp.
It allows specification of whether the replacement input color should be
a literal in the shader code or a uniform. For above use case use with literal white.

Make key in variables in fp files work for 4f colors.

Fix issue in CPP code gen from .fp where when + key vars that pushed multiple values
into the shader key only skipped the first key value when the when condition is not
true.

Bug: skia:7722

Change-Id: Id7c865132d620e8cdea8b00f2a627103eef171ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/201985
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2019-04-16 14:03:04 +00:00
Brian Osman
6c431d5202 Towards a simpler SkSL -> GLSL pipeline (and better shader reflection)
The pretty printer didn't actually need the original (separate) strings,
so make it just operate on a single SkSL::String. Also remove the unused
line numbering, and the unit test. (Testing of test code, yay!)

With that done, cut down on passing around arrays of char* + length, and
just do the compaction to a single SkSL::String in the program builder.

Change-Id: Ieef9d9a8e3c5620c011b17477f1b0f9a9faa6273
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/208226
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-16 13:49:17 +00:00
Greg Daniel
a3aa75ab29 Add callback to flush for knowing when gpu is finished work.
Bug: skia:8802
Change-Id: I093c2a4e879b635b169a849d9af3e9f7a3d84a88
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207870
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-04-15 13:52:28 +00:00
Mike Reed
0c60708737 add utility for caching char2glyph
Try: out/release/nanobench --match _charToGlyph

Pseudo plan to use this:
- attach to whatever typeface backends need it (probably just freetype)
- have a purge/limiting scheme (e.g. only cache N entries)
- if we care, make the search fancier (e.g. binary, slope, etc.)

Bug: 951647
Change-Id: Ib1042ca5891d2742499faf1314579c402121a855
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207703
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-04-13 00:03:58 +00:00
Brian Osman
eec1e9e4f1 Even more DLL build fixes
These changes let us build a non-official component build on Windows,
using either MSVC or clang

Change-Id: Ia3279aa19e007e70ff28925ff70a0bfe8144d96f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207307
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-10 21:02:40 +00:00
Mike Reed
e3f17b911f remove SkMixer, since we have explicit lerps/blends in SkShader
Change-Id: I937861df9d8ae89c0587ea59dd740989bebd35a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207305
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-04-10 20:59:30 +00:00
Brian Osman
c725e8f7ea Make SkShaper's GN setup more DLL friendly
Similar to the Skottie refactor that just landed, this avoids having an
empty component when shaper is disabled (which turns into a DLL with no
sources, and a missing DllMain). I think this pattern of having modules
expose the same components as empty groups is simpler (and also fixes
the fact that only two of N references in top-level BUILD.gn were
guarded). Also, no one is using the define?

Change-Id: I9d25c1cfbd42336874f4428bf61f3e34a4a18d3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207303
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-10 18:59:35 +00:00
Ethan Nicholas
21a9b56fc2 moved files generated from .fp files into generated/ directories
Bug: skia:
Change-Id: I8605cdfcc0b1c56c23a6075c7fe188ab7384681c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207221
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2019-04-10 18:02:02 +00:00
Hal Canary
f5edf36d44 SkPDF: split GraphicStateStack out
motivation: SkPDFDevice is too big to think about.

All pdf outputs are identical.

Change-Id: I7d56aea07907ebcc9276d81797007d6798d54ee0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/207123
Auto-Submit: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-04-10 15:42:40 +00:00
Ethan Nicholas
ff4fb3335b ComposeShader GPU implementations
Bug: skia:
Change-Id: I007b46ead1900a8f5cce82dec33b6d662fc63d8e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206918
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2019-04-09 21:04:15 +00:00
Mike Reed
b5d8c634f9 remove guard for bitmap shader api
Change-Id: I6500f036970aa7fcc86ca0a9d2066a66e4c1c039
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206692
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-04-09 16:08:00 +00:00
Mike Reed
655f0b9c9a add flag to stage API change
Bug: skia:8937
Change-Id: I7882870677711409505cadfa8b7abe1130db8c72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206683
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-04-08 18:13:59 +00:00
Brian Osman
937d967457 Always mark bitmap glyph runs as such, to ensure they are properly regenerated
If all glyphs were culled (by being too small), we could end up with a
run that never called setHasBitmap. That would prevent us from looking
at the view matrix on a subsequent draw, when deciding if we needed to
regenerate.

Bug: skia:8955
Change-Id: Ic7a2539762527f91bdb50ab78bdf5801bfda0034
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206266
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2019-04-05 16:26:23 +00:00
Jim Van Verth
d9c6b75d4d Add mm files to cmake sources
Bug: skia:8938
Change-Id: Ic9c9859890ad18d1ec72ce72fc93d4635595affd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206164
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-04-05 13:07:32 +00:00
Hal Canary
d61446666e Examples: compile faster
17m42.185s --> 0m10.665s

Change-Id: I2de9ddf9860f680e64e7c333e2e90755b050cf91
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204541
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-04-04 15:43:59 +00:00
Herb Derby
2273c900ea GM for SkOverdrawCanvas
Change-Id: Ice39bca25df0255448dce726e5c0d86dce889a60
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205940
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-04-03 20:28:54 +00:00
Herb Derby
8557174e34 Remove SkFindAndPlaceGlyph from gn
Change-Id: I66274290ce56104a33b9c9b2196bd87675d64c9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205839
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2019-04-03 18:14:20 +00:00
Brian Osman
fbe2406693 Reland "Remove the NullGL interface (and associated test context)"
This reverts commit 215da624d1.

Reason for revert: Blink issues ironed out.

Original change's description:
> Revert "Remove the NullGL interface (and associated test context)"
> 
> This reverts commit de206c75c2.
> 
> Reason for revert: Chrome is having issues with the switch to Mock in blink tests.
> 
> Original change's description:
> > Remove the NullGL interface (and associated test context)
> > 
> > Bug: skia:
> > Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> 
> TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
> 
> Change-Id: Iff0cbf29dcea26957efc800a8c33d0ad8285de0a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205343
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: skia:
Change-Id: I1f4fbbcb00f302c5d830cb1392badd6ec7a33c69
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205832
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-03 16:38:10 +00:00
Jim Van Verth
ffacf656c8 Updates to iOS build
* Enable data bundling for all test apps unless specifically disabled.
* Add support to bundle symbols so that the stack trace in Instruments
  is correct.

Bug: skia:7525
Change-Id: I5eef9fa21ecee8f790b0736f5e23c9d678e47bef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205001
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Stephan Altmueller <stephana@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-04-02 17:24:46 +00:00
Brian Osman
215da624d1 Revert "Remove the NullGL interface (and associated test context)"
This reverts commit de206c75c2.

Reason for revert: Chrome is having issues with the switch to Mock in blink tests.

Original change's description:
> Remove the NullGL interface (and associated test context)
> 
> Bug: skia:
> Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com

Change-Id: Iff0cbf29dcea26957efc800a8c33d0ad8285de0a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205343
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-02 12:48:37 +00:00
Brian Osman
de206c75c2 Remove the NullGL interface (and associated test context)
Bug: skia:
Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-01 14:56:23 +00:00
Chris Dalton
2c5e01104f Split GrCCCoverageProcessor into subclasses
Makes separate subclasses for geometry and vertex shaders.

Bug: skia:
Change-Id: Ifced79af3092090a71d03fe252fb4da76738cf08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204545
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-03-29 18:59:43 +00:00
Michael Ludwig
0c4b581564 Add reproduction test case for crbug/947055
Bug: chromium:947055
Change-Id: If271112285aa413a71c094502c81b501c77a129e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204742
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
2019-03-29 18:24:03 +00:00
Kevin Lubick
3902628e35 Support WebGL 1.0 with caps
There is some logic in here for 2.0 as well, just as a
"as long as I was looking at the specs", but only 1.0
is really supported.

This seems to resolve the bug where some GPUs weren't
advertising correctly that they had vertex array object
support, by checking for both extension names (with and
without "GL_" prefix)

Of note, this saves about 18 Kb (5.5 Kb gzipped) of code size
by compiling out the unneeded GLES checks/functionality.

Bug: skia:8378
Change-Id: I773bf4dbf231b991051d2a9f640b8047a9010e7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203461
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-03-28 17:21:23 +00:00
Mike Reed
05be23dbd3 use mixer to combine two filters
Change-Id: Idb221248606dc683d17f0934b4e3152ff0d6c2d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204360
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-03-28 15:55:53 +00:00
Kevin Lubick
5509dac4cc Reland "Generate GrGLInterface and GrGlAssembleInterface* from table"
This reverts commit 573cb87a07.

Reason for revert: Marking failing validation as optional and filing bug for follow up in Chrome.

Original change's description:
> Revert "Generate GrGLInterface and GrGlAssembleInterface* from table"
> 
> This reverts commit 93b3dce89d.
> 
> Revert "Delete old assembleInterface code"
> 
> This reverts commit 7b1cf20d47.
> 
> Revert "Delete in favor of autogenerated file"
> 
> This reverts commit 0223bd01d8.
> 
> Bug: skia:8474
> NOTRY:true
> Change-Id: I23a904347f9d6cefd1710a2de056c39d52f4b178
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203463
> Reviewed-by: Stan Iliev <stani@google.com>
> Commit-Queue: Stan Iliev <stani@google.com>

TBR=kjlubick@google.com,stani@google.com

Change-Id: I85adb302eb093fe9b7a4ec2c984323c191278a43
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8474
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203177
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2019-03-26 10:55:00 +00:00
Kevin Lubick
573cb87a07 Revert "Generate GrGLInterface and GrGlAssembleInterface* from table"
This reverts commit 93b3dce89d.

Revert "Delete old assembleInterface code"

This reverts commit 7b1cf20d47.

Revert "Delete in favor of autogenerated file"

This reverts commit 0223bd01d8.

Bug: skia:8474
NOTRY:true
Change-Id: I23a904347f9d6cefd1710a2de056c39d52f4b178
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203463
Reviewed-by: Stan Iliev <stani@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
2019-03-25 19:03:29 +00:00
Kevin Lubick
93b3dce89d Generate GrGLInterface and GrGlAssembleInterface* from table
This CL creates a go program that takes a JSON file of
GPU functions and creates the assemble and validate code
based on that.

This approach will hopefully will lessen the need for
"shotgun surgery" anytime a new function/extensions is added.

Additionally, it should be easier to add a new standard
(concretely, WebGL) using this technique.

There are a few potential bugs/mismatches in the current
implementation that this has identified, for example,
Requiring GL 3.x for adding a feature, but only verifying
it is there on GL 4.x - I did not attempt to correct these
bugs in the old version, as we will hopefully be able to delete
that version and use the generated files.

Bug: skia:8474, skia:8378
Change-Id: Ie8144bbab8e03f2c815fd942fa9f7f91dedba101
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202137
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-03-25 15:03:48 +00:00
Brian Osman
4d92b89454 Revert "Remove GrDrawAtlasOp"
This reverts commit 97d957d1db.

Reason for revert: Looking at perf, desktop GPUs get better, many mobile GPUs get worse.

Original change's description:
> Remove GrDrawAtlasOp
> 
> The base device turns drawAtlas into drawVertices, which ends
> up being *faster* (in my tests) than our specialized code.
> 
> It's certainly possible to write a custom version that's better,
> but for now, it seems better to just do this.
> 
> Bug: skia:
> Change-Id: I247f0c0a24fb21c8206f4e3ea9fecac85679ba73
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203163
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com,reed@google.com

Change-Id: Idfb3dd7d33a3905644aafdefc99e7814b08d7c7b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203053
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-03-24 00:53:33 +00:00
Brian Osman
97d957d1db Remove GrDrawAtlasOp
The base device turns drawAtlas into drawVertices, which ends
up being *faster* (in my tests) than our specialized code.

It's certainly possible to write a custom version that's better,
but for now, it seems better to just do this.

Bug: skia:
Change-Id: I247f0c0a24fb21c8206f4e3ea9fecac85679ba73
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203163
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-03-23 23:11:00 +00:00
Mike Klein
e5acd7547b delete DAA
Change-Id: I1fd8cba067c0063c6621641e8196e69fd5e31cec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203080
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-03-22 15:44:03 +00:00
Chris Dalton
82eb9e75d1 Rename GrAAFillRRectOp to GrFillRectOp
Next up are changes to support non-aa and MSAA.

Bug: skia:
Change-Id: I944af201d92b1391f7937aabddf774e79fef8dc2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202920
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-03-21 21:19:29 +00:00
Brian Osman
f9666f5467 Remove SkColorSpaceXformCanvas, and supporting code:
- SkColorSpaceXformer
- makeColorSpace on SkShader, SkColorFilter,
  SkImageFilter, SkDrawLooper, and SkLights
- DM support and some bot configs

Bug: skia:8773
Change-Id: I16ef8f487de6c35329b3b0474c1d66d7fa0a6220
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202430
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-03-21 17:12:33 +00:00