Commit Graph

22082 Commits

Author SHA1 Message Date
kkinnunen
2e6055b3ea Refactor to separate backend object lifecycle and GpuResource budget decision
Refactor GrGpuResource to contain two different pieces of state:
 a) instance is budgeted or not budgeted
 b) instance references wrapped backend objects or not

The "object lifecycle" was also attached to backend object
handles (ids), which made the code a bit unclear. Backend objects
would be associated with GrGpuResource::LifeCycle, even though
GrGpuResource::LifeCycle refers to the GpuResource, and individual
backend objects in one GpuResource might be governed with different
"lifecycle".

Mark the budgeted/not budgeted with SkBudgeted::kYes, SkBudgeted::kNo.
This was previously GrGpuResource::kCached_LifeCycle,
GrGpuResource::kUncached_LifeCycle.

Mark the "references wrapped object" with boolean. This was previously
GrGpuResource::kBorrowed_LifeCycle,
GrGpuResource::kAdopted_LifeCycle for GrGpuResource.

Associate the backend object ownership status with
GrBackendObjectOwnership for the backend object handles.

The resource type leaf constuctors, such has GrGLTexture or
GrGLTextureRenderTarget take "budgeted" parameter. This parameter
is passed to GrGpuResource::registerWithCache().

The resource type intermediary constructors, such as GrGLTexture
constructors for class GrGLTextureRenderTarget do not take "budgeted"
parameters, intermediary construtors do not call registerWithCache.

Removes the need for tagging GrGpuResource -derived subclass
constructors with "Derived" parameter.

Makes instances that wrap backend objects be registered with
a new function GrGpuResource::registerWithCacheWrapped().

Removes "budgeted" parameter from classes such as StencilAttahment, as
they are always cached and never wrap any external backend objects.

Removes the use of concept "external" from the member function names.
The API refers to the objects as "wrapped", so make all related
functions use the term consistently.

No change in functionality. Resources referencing wrapped objects are
always inserted to the cache with budget decision kNo.

BUG=594928
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1862043002

Review URL: https://codereview.chromium.org/1862043002
2016-04-22 01:48:29 -07:00
robertphillips
cb61a6452f Add compile guard for SkCanvas::LayerIter
TBR=reed@google.com

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1911893002

Review URL: https://codereview.chromium.org/1911893002
2016-04-21 15:22:14 -07:00
jvanverth
b0d4352ca6 Revise WSI setup.
- Set up present queue creation correctly.
- Move WSI functions to VulkanTestContext.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1899213002

Review URL: https://codereview.chromium.org/1899213002
2016-04-21 11:46:23 -07:00
robertphillips
fa7ff470a8 Guard against FramebufferStatus checks in GrGLRenderTarget
BUG=skia:5200

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1905063002

Review URL: https://codereview.chromium.org/1905063002
2016-04-21 11:27:43 -07:00
robertphillips
da2cd8b1d9 Hide SkCanvas::LayerIter
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1897863008

Committed: https://skia.googlesource.com/skia/+/a814000cbb0e90624a410b4359fff7f3ec66f0e0

Review URL: https://codereview.chromium.org/1897863008
2016-04-21 11:05:33 -07:00
halcanary
177f2f69a1 SkPathEffect.h: add SK_API where needed
motivation: .so fiddle

TBR=reed@google.com
no api chages, only visibility

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1908893004

Review URL: https://codereview.chromium.org/1908893004
2016-04-21 10:54:11 -07:00
bungeman
6a6f3c58b4 Fix indentation and casts in SkTArray.
Review URL: https://codereview.chromium.org/1902423007
2016-04-21 10:52:03 -07:00
mtklein
eb85fd746d SkCpu w/o static initializer
I think I cracked it.

Though, this may not technically be legal C++...
I've only got one definition of SkCpu::gCachedFeatures,
but two different declarations: non-const in SkCpu.cpp, const elsewhere.

Is this...
   - legal C++?
   - not C++ but probably works as I think?
   - not C++ and will probably blow up?
   - who knows, let's see?

I have tested that the features are cached properly, read properly, and that the generated code treats SkCpu::gCachedFeatures as a global constant outside SkCpu.cpp.  So it all observably works optimally.

Expanding testing to more bots.
TBR=reed@google.com

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1905683003

Review URL: https://codereview.chromium.org/1905683003
2016-04-21 10:34:41 -07:00
halcanary
730058f6a8 gDefaultProfileIsSRGB symbol must exist in .so
fix fiddle
TBR=

Review URL: https://codereview.chromium.org/1912593003
2016-04-21 09:56:43 -07:00
brianosman
0370712fd5 Remove obsolete image codec colorspace hacks.
With Herb's latest change, the codecs themselves are emitting images
tagged based on the new (separate) global flag. All of the changes we
had here to fixup color profile type are no longer needed (and just
create more confusion). This change effectively reverts the file to
where it was two commits ago.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1904943003

Review URL: https://codereview.chromium.org/1904943003
2016-04-21 08:48:18 -07:00
herb
b5d7468e55 Fix code regression to more precise call.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1905993002

Review URL: https://codereview.chromium.org/1905993002
2016-04-21 08:45:39 -07:00
krasin
e0c1d285a0 SkTArray: fix invalid reinterpret_casts over non-initialized memory.
This should fix 'CFI Linux' buildbot, which is currently horribly broken:
https://build.chromium.org/p/chromium.fyi/builders/CFI%20Linux/builds/5115

BUG=605337

Review URL: https://codereview.chromium.org/1908763002
2016-04-21 08:34:00 -07:00
brianosman
8d7ffcee75 Include scaler context flags (gamma and contrast boost) in the text blob cache key.
Fixes a bug in skiaserve when switching between L32 and S32 modes - we were
reusing blobs created with the other (wrong) masks.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1905683004

Review URL: https://codereview.chromium.org/1905683004
2016-04-21 08:29:06 -07:00
egdaniel
58a8d9214a Update min Vulkan version to 1.0.8.0, and fix various bugs
With updating the SDK, the debug layers also showed multiple bugs.
I have fixed those as well in this CL. These include:

1. Incorrectly tracking the allocated descriptor sets from the descriptor pools

2. Using MemoryBarriers inside render passes.

3. Correctly setting the Stencil Image layout anytime we are using a render pass with a stencil attachment

4. Setting the correct aspect mask for Depth/Stencil in a barrier.

TBR=bsalomon@google.com

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1906623002

Review URL: https://codereview.chromium.org/1906623002
2016-04-21 08:03:10 -07:00
djsollen
12d62a7d51 VulkanViewer on Android
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1903253003

Review URL: https://codereview.chromium.org/1903253003
2016-04-21 07:59:44 -07:00
cdalton
d37fe76b51 Fix data parameter for createBuffer
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1911703002

Review URL: https://codereview.chromium.org/1911703002
2016-04-21 07:41:50 -07:00
mtklein
8680606029 Call SkGraphics::Init() automatically for Google3 processes.
This is logically a partial revert of https://codereview.chromium.org/1903503002.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1906813002

Review URL: https://codereview.chromium.org/1906813002
2016-04-21 07:01:19 -07:00
senorblanco
32eaa8993d Image filters: remove SkBitmap-based cache.
Also some #include cleanup.

TBR=reed@google.com

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1905753002

Review URL: https://codereview.chromium.org/1905753002
2016-04-21 06:49:15 -07:00
robertphillips
0b229669dc Remove stray files
TBR=reed@google.com

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1912583002

Review URL: https://codereview.chromium.org/1912583002
2016-04-21 05:17:28 -07:00
fmalita
a1f4fa7230 Revert of Hide SkCanvas::LayerIter (patchset #2 id:20001 of https://codereview.chromium.org/1897863008/ )
Reason for revert:
Das roll ist gebusted: https://build.chromium.org/p/tryserver.chromium.mac/builders/mac_chromium_rel_ng/builds/214775/steps/compile%20%28with%20patch%29/logs/stdio

FAILED: /b/build/slave/cache/cipd/goma/gomacc ../../third_party/llvm-build/Release+Asserts/bin/clang++ -MMD -MF obj/third_party/WebKit/Source/platform/graphics/paint/blink_platform_unittests.PaintArtifactToSkCanvasTest.o.d -DV8_DEPRECATION_WARNINGS -DCLD_VERSION=2 -D__ASSERT_MACROS_DEFINE_VERSIONS_WITHOUT_UNDERSCORE=0 -DCHROMIUM_BUILD -DCR_CLANG_REVISION=266460-1 -DUSE_LIBJPEG_TURBO=1 -DENABLE_WEBRTC=1 -DENABLE_MEDIA_ROUTER=1 -DUSE_PROPRIETARY_CODECS -DENABLE_PEPPER_CDMS -DENABLE_NOTIFICATIONS -DENABLE_TOPCHROME_MD=1 -DDCHECK_ALWAYS_ON=1 -DFIELDTRIAL_TESTING_ENABLED -DENABLE_TASK_MANAGER=1 -DENABLE_EXTENSIONS=1 -DENABLE_PDF=1 -DENABLE_PLUGIN_INSTALLATION=1 -DENABLE_PLUGINS=1 -DENABLE_SESSION_SERVICE=1 -DENABLE_THEMES=1 -DENABLE_AUTOFILL_DIALOG=1 -DENABLE_PRINTING=1 -DENABLE_BASIC_PRINTING=1 -DENABLE_PRINT_PREVIEW=1 -DENABLE_SPELLCHECK=1 -DUSE_BROWSER_SPELLCHECKER=1 -DENABLE_CAPTIVE_PORTAL_DETECTION=1 -DENABLE_APP_LIST=1 -DENABLE_SETTINGS_APP=1 -DENABLE_SUPERVISED_USERS=1 -DENABLE_SERVICE_DISCOVERY=1 -DV8_USE_EXTERNAL_STARTUP_DATA -DFULL_SAFE_BROWSING -DSAFE_BROWSING_CSD -DSAFE_BROWSING_DB_LOCAL -DINSIDE_BLINK -DMOJO_USE_SYSTEM_IMPL -DGTEST_HAS_POSIX_RE=0 -DGTEST_LANG_CXX11=0 -DUNIT_TEST -DGTEST_HAS_RTTI=0 -DENABLE_LAYOUT_UNIT_IN_INLINE_BOXES=0 -DENABLE_OILPAN=1 -DWTF_USE_CONCATENATED_IMPULSE_RESPONSES=1 -DENABLE_INPUT_MULTIPLE_FIELDS_UI=1 -DWTF_USE_ICCJPEG=1 -DWTF_USE_QCMSLIB=1 -DU_USING_ICU_NAMESPACE=0 -DU_ENABLE_DYLOAD=0 -DU_NOEXCEPT= -DU_STATIC_IMPLEMENTATION -DSK_SUPPORT_GPU=1 -DSK_IGNORE_LINEONLY_AA_CONVEX_PATH_OPTS -DCHROME_PNG_WRITE_SUPPORT -DPNG_USER_CONFIG -DUSE_LIBPCI=1 -D__STDC_CONSTANT_MACROS -D__STDC_FORMAT_MACROS -DNDEBUG -DNVALGRIND -DDYNAMIC_ANNOTATIONS_ENABLED=0 -D_FORTIFY_SOURCE=2 -Igen -Igen/blink -I../.. -I../../skia/config -I../../third_party/WebKit/Source -I../../third_party/khronos -I../../gpu -Igen/angle -I../../third_party/WebKit -Igen/third_party/WebKit -I../../testing/gmock/include -I../../testing/gtest/include -I../../third_party/icu/source/i18n -I../../third_party/icu/source/common -I../../third_party/skia/include/core -I../../third_party/skia/include/effects -I../../third_party/skia/include/pdf -I../../third_party/skia/include/gpu -I../../third_party/skia/include/lazy -I../../third_party/skia/include/pathops -I../../third_party/skia/include/pipe -I../../third_party/skia/include/ports -I../../third_party/skia/include/utils -I../../third_party/skia/include/utils/mac -I../../skia/ext -I../../third_party/harfbuzz-ng/src -I../../third_party/qcms/src -I../../third_party/libpng -I../../third_party/zlib -I../../third_party/libwebp -I../../third_party/ots/include -I../../v8/include -I../../third_party/iccjpeg -I../../third_party/libjpeg_turbo -isysroot /Applications/Xcode5.1.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk -O2 -fvisibility=hidden -Werror -mmacosx-version-min=10.7 -arch x86_64 -Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers -Wno-selector-type-mismatch -Wpartial-availability -Wheader-hygiene -Wno-char-subscripts -Wno-unneeded-internal-declaration -Wno-covered-switch-default -Wstring-conversion -Wno-c++11-narrowing -Wno-deprecated-register -Wno-inconsistent-missing-override -Wno-shift-negative-value -std=c++11 -stdlib=libc++ -fno-rtti -fno-exceptions -fvisibility-inlines-hidden -fno-threadsafe-statics -Xclang -load -Xclang /b/build/slave/mac/build/src/third_party/llvm-build/Release+Asserts/lib/libFindBadConstructs.dylib -Xclang -add-plugin -Xclang find-bad-constructs -Xclang -plugin-arg-find-bad-constructs -Xclang check-templates -Xclang -plugin-arg-find-bad-constructs -Xclang follow-macro-expansion -Xclang -plugin-arg-find-bad-constructs -Xclang check-implicit-copy-ctors -fcolor-diagnostics -fno-strict-aliasing -Xclang -load -Xclang /b/build/slave/mac/build/src/third_party/llvm-build/Release+Asserts/lib/libBlinkGCPlugin.dylib -Xclang -add-plugin -Xclang blink-gc-plugin -Xclang -plugin-arg-blink-gc-plugin -Xclang enable-oilpan -Xclang -plugin-arg-blink-gc-plugin -Xclang warn-raw-ptr  -c ../../third_party/WebKit/Source/platform/graphics/paint/PaintArtifactToSkCanvasTest.cpp -o obj/third_party/WebKit/Source/platform/graphics/paint/blink_platform_unittests.PaintArtifactToSkCanvasTest.o
../../third_party/WebKit/Source/platform/graphics/paint/PaintArtifactToSkCanvasTest.cpp:201:22: error: 'LayerIter' is a protected member of 'SkCanvas'
    return SkCanvas::LayerIter(canvas, false).clip();
                     ^
../../third_party/skia/include/core/SkCanvas.h:1230:18: note: declared protected here
    class SK_API LayerIter /*: SkNoncopyable*/ {
                 ^
1 error generated.
ninja: build stopped: subcommand failed.

Original issue's description:
> Hide SkCanvas::LayerIter
>
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1897863008
>
> Committed: https://skia.googlesource.com/skia/+/a814000cbb0e90624a410b4359fff7f3ec66f0e0

TBR=reed@google.com,robertphillips@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/1906573003
2016-04-20 17:03:38 -07:00
reed
8c30a8196d post apply non-scale transforms after imagefilters have run
may choose to eliminate the final matrix-filter buffer before the sprite blit, but at the moment want to defer that change to a 2nd CL.

heavily inspired by https://codereview.chromium.org/1140943004

Need these CLs to land first:
https://codereview.chromium.org/1898193005/#
https://codereview.chromium.org/1902253003/

BUG=skia:3288
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1899263002

Review URL: https://codereview.chromium.org/1899263002
2016-04-20 16:36:51 -07:00
robertphillips
a814000cbb Hide SkCanvas::LayerIter
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1897863008

Review URL: https://codereview.chromium.org/1897863008
2016-04-20 15:57:27 -07:00
herb
9bc22351b5 Make all the codecs default profiles based on gTreatSkColorAsSRGB.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1893203006

Review URL: https://codereview.chromium.org/1893203006
2016-04-20 15:07:32 -07:00
mtklein
650f9e9a26 SkOnce: 2 bytes -> 1 byte
This uses the same logic we worked out for SkOncePtr to reduce
the memory footprint of SkOnce from a done byte and lock byte
to a single 3-state byte:

  - NotStarted: no thread has tried to run fn() yet
  - Active:     a thread is running fn()
  - Done:       fn() is complete

Threads which see Done return immediately.
Threads which see NotStarted try to move to Active, run fn(), then move to Done.
Threads which see Active spin until the active thread moves to Done.

This additionally fixes a too-weak memory order bug in SkOncePtr,
and adds a big note to explain.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1904483003

Committed: https://skia.googlesource.com/skia/+/df02d338be8e3c1c50b48a3a9faa582703a39c07

Review URL: https://codereview.chromium.org/1904483003
2016-04-20 13:49:15 -07:00
mtklein
9134686fd9 Revert of SkOnce: 2 bytes -> 1 byte (patchset #4 id:60001 of https://codereview.chromium.org/1904483003/ )
Reason for revert:
bust the roll

Original issue's description:
> SkOnce: 2 bytes -> 1 byte
>
> This uses the same logic we worked out for SkOncePtr to reduce
> the memory footprint of SkOnce from a done byte and lock byte
> to a single 3-state byte:
>
>   - NotStarted: no thread has tried to run fn() yet
>   - Active:     a thread is running fn()
>   - Done:       fn() is complete
>
> Threads which see Done return immediately.
> Threads which see NotStarted try to move to Active, run fn(), then move to Done.
> Threads which see Active spin until the active thread moves to Done.
>
> This additionally fixes a too-weak memory order bug in SkOncePtr,
> and adds a big note to explain.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1904483003
>
> Committed: https://skia.googlesource.com/skia/+/df02d338be8e3c1c50b48a3a9faa582703a39c07

TBR=herb@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1898413004
2016-04-20 13:02:09 -07:00
msarett
c30c418f4e Add SkEncodedInfo to report properties of encoded image data
All this does is build an SkEncodedInfo for each codec, and
then convert it to an SkImageInfo.

In future steps I intend to:
(1) Use SkEncodedInfo in place of SrcConfig in SkSwizzler.
(2) Support more conversions in SkSwizzler (non-native
BGRA/RGBA, 16-bit components, float, fixed point)
(3) Investigate optimizing conversions from encoded data
to linear color spaces.

BUG=skia:4133
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1820073002

Committed: https://skia.googlesource.com/skia/+/f682d9ad70d690a343bc15e26ef321d86770be41

Review URL: https://codereview.chromium.org/1820073002
2016-04-20 11:53:35 -07:00
robertphillips
3e302275b3 Begin removing deprecated (and now, unused) ImageFilter code paths
This CL focuses on removing the Proxy objects but takes some other stuff with it.

BUG=skia:4965
TBR=reed@google.com

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1896383003

Review URL: https://codereview.chromium.org/1896383003
2016-04-20 11:48:36 -07:00
robertphillips
9ca06c4b00 Fix ImageFilter fuzzer issue
What appears to be happening in this fuzz is that a paint index inside the picture of an SkPictureImageFilter is getting changed to be out of range.

BUG=skia:5192
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1893423002

Review URL: https://codereview.chromium.org/1893423002
2016-04-20 11:43:33 -07:00
mtklein
df02d338be SkOnce: 2 bytes -> 1 byte
This uses the same logic we worked out for SkOncePtr to reduce
the memory footprint of SkOnce from a done byte and lock byte
to a single 3-state byte:

  - NotStarted: no thread has tried to run fn() yet
  - Active:     a thread is running fn()
  - Done:       fn() is complete

Threads which see Done return immediately.
Threads which see NotStarted try to move to Active, run fn(), then move to Done.
Threads which see Active spin until the active thread moves to Done.

This additionally fixes a too-weak memory order bug in SkOncePtr,
and adds a big note to explain.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1904483003

Review URL: https://codereview.chromium.org/1904483003
2016-04-20 10:54:54 -07:00
brianosman
82996b8200 Get skiaserve working on Windows.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1903203003

Review URL: https://codereview.chromium.org/1903203003
2016-04-20 10:52:54 -07:00
jvanverth
c3d706f7ce Revert of Use transfer buffer for BatchAtlas texture copies (patchset #9 id:160001 of https://codereview.chromium.org/1888473002/ )
Reason for revert:
Lots of sync issues with paths and text.

Original issue's description:
> Use transfer buffer for BatchAtlas texture copies.
>
> Sets up use of transfer buffer (if available) to do one-copy transfers.
> Get transfer buffers working properly in GL.
> Implement GrVkGpu::onTransferPixels.
> Check caps to ensure we can create a transfer buffer.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888473002
>
> Committed: https://skia.googlesource.com/skia/+/b0ec9836dbf7f2304a3a29289b818719ca0a39bd

TBR=robertphillips@google.com,egdaniel@google.com,bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1904723003
2016-04-20 10:33:28 -07:00
bungeman
0d9e9bee17 SkTArray movable and swap for move only elements.
SkTArray cannot currently contain move only elements because its swap
currently requires the SkTArray to be copyable. This makes SkTArray
movable and makes its swap move instead of copy.

Review URL: https://codereview.chromium.org/1904663004
2016-04-20 10:22:20 -07:00
brianosman
36db3f44b6 Add control of the sRGB global hack flag in SampleApp
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1893313006

Review URL: https://codereview.chromium.org/1893313006
2016-04-20 09:20:46 -07:00
halcanary
906021334f gyp: add osmesa target to factor out common code
Test this out with `GYP_DEFINES=skia_mesa=1`.

Also uses the `library_dirs` keyword, which is relatively new.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1903233002

Review URL: https://codereview.chromium.org/1903233002
2016-04-20 08:49:53 -07:00
halcanary
f8c74a1ef9 SkFontHost/FreeType/ToUnicode: add an assert
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1900193002

Review URL: https://codereview.chromium.org/1900193002
2016-04-20 08:37:43 -07:00
scroggo
9d08172828 Add instructions for building with MSAN
Move static functions only used by GPU into if SK_SUPPORT_GPU guard.
This enables building MSAN, which seems to default to not supporting
GPU.
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1908493002
DOCS_PREVIEW= https://skia.org/?cl=1908493002

Review URL: https://codereview.chromium.org/1908493002
2016-04-20 08:27:18 -07:00
egdaniel
09aa1fce69 Refactor how we store and use samplers in Ganesh
The main goal of this refactorization is to allow Vulkan to use separate
sampler and texture objects in the shader and descriptor sets and combine
them into a sampler2d in the shader where needed.

A large part of this is separating how we store samplers and uniforms in the
UniformHandler. We no longer need to store handles to samplers besides when
we are initially emitting code. After we emit code all we ever do is loop over
all samplers and do some processor independent work on them, so we have no need
for direct access to individual samplers.

In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
touch them again, so no need to save sampler info there. The texture access on
program reuse just assume that they come in the same order as we set the texture
units for the samplers

For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
then when we get new textures, we just assume they come in in the same order as we
set the samplers on the descriptor sets. Thus no need to save direct vulkan info.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004

Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f

Review URL: https://codereview.chromium.org/1885863004
2016-04-20 07:09:46 -07:00
jvanverth
b0ec9836db Use transfer buffer for BatchAtlas texture copies.
Sets up use of transfer buffer (if available) to do one-copy transfers.
Get transfer buffers working properly in GL.
Implement GrVkGpu::onTransferPixels.
Check caps to ensure we can create a transfer buffer.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1888473002

Review URL: https://codereview.chromium.org/1888473002
2016-04-20 05:54:02 -07:00
robertphillips
5e3815b4d0 Rein in the use of SkDevice.h
Nothing interesting.

TBR=reed@google.com

GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1904673003

Review URL: https://codereview.chromium.org/1904673003
2016-04-20 05:29:51 -07:00
svaisanen
b988ecf639 Enable NV_path_rendering in the Null GL.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1882563002

Review URL: https://codereview.chromium.org/1882563002
2016-04-20 00:36:53 -07:00
brianosman
6d3119c9fc Fix DM blaze build (PNG output is now dependent on picture_utils)
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1902333002

Review URL: https://codereview.chromium.org/1902333002
2016-04-19 19:41:54 -07:00
egdaniel
b800248c73 Revert of Refactor how we store and use samplers in Ganesh (patchset #7 id:120001 of https://codereview.chromium.org/1885863004/ )
Reason for revert:
breaking bots

Original issue's description:
> Refactor how we store and use samplers in Ganesh
>
> The main goal of this refactorization is to allow Vulkan to use separate
> sampler and texture objects in the shader and descriptor sets and combine
> them into a sampler2d in the shader where needed.
>
> A large part of this is separating how we store samplers and uniforms in the
> UniformHandler. We no longer need to store handles to samplers besides when
> we are initially emitting code. After we emit code all we ever do is loop over
> all samplers and do some processor independent work on them, so we have no need
> for direct access to individual samplers.
>
> In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
> touch them again, so no need to save sampler info there. The texture access on
> program reuse just assume that they come in the same order as we set the texture
> units for the samplers
>
> For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
> then when we get new textures, we just assume they come in in the same order as we
> set the samplers on the descriptor sets. Thus no need to save direct vulkan info.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004
>
> Committed: https://skia.googlesource.com/skia/+/45b61a1c4c0be896e7b12fd1405abfece799114f

TBR=bsalomon@google.com,jvanverth@google.com,cdalton@nvidia.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1896013003
2016-04-19 15:24:29 -07:00
egdaniel
45b61a1c4c Refactor how we store and use samplers in Ganesh
The main goal of this refactorization is to allow Vulkan to use separate
sampler and texture objects in the shader and descriptor sets and combine
them into a sampler2d in the shader where needed.

A large part of this is separating how we store samplers and uniforms in the
UniformHandler. We no longer need to store handles to samplers besides when
we are initially emitting code. After we emit code all we ever do is loop over
all samplers and do some processor independent work on them, so we have no need
for direct access to individual samplers.

In the GLProgram all we ever do is set the sampler uniforms in the ctor and never
touch them again, so no need to save sampler info there. The texture access on
program reuse just assume that they come in the same order as we set the texture
units for the samplers

For Vulkan, it is a similar story. We create the descriptor set layouts with the samplers,
then when we get new textures, we just assume they come in in the same order as we
set the samplers on the descriptor sets. Thus no need to save direct vulkan info.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1885863004

Review URL: https://codereview.chromium.org/1885863004
2016-04-19 14:45:57 -07:00
robertphillips
4c13db2a6b Add explicit clip to SkSpecialSurface's SkCanvas
It seems safer (and is probably more performant) to enforce this internal to SkSpecialSurface.

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Review URL: https://codereview.chromium.org/1903553002
2016-04-19 14:23:42 -07:00
mtklein
244a65350e skcpu: sse4.1 floor, f16c f16<->f32
-  floor with roundps is about 4.5x faster when available
  -  f16 srcover_n is similar to but a little faster than the version in https://codereview.chromium.org/1884683002.  This new one fuses the dst load/stores into the f16<->f32 conversions:

+0x180	    movups              (%r15), %xmm1
+0x184	    vcvtph2ps           (%rbx), %xmm2
+0x189	    movaps              %xmm1, %xmm3
+0x18c	    shufps              $255, %xmm3, %xmm3
+0x190	    movaps              %xmm0, %xmm4
+0x193	    subps               %xmm3, %xmm4
+0x196	    mulps               %xmm2, %xmm4
+0x199	    addps               %xmm1, %xmm4
+0x19c	    vcvtps2ph           $0, %xmm4, (%rbx)
+0x1a2	    addq                $16, %r15
+0x1a6	    addq                $8, %rbx
+0x1aa	    decl                %r14d
+0x1ad	    jne                 +0x180

If we decide to land this it'd be a good idea to convert most or all users of SkFloatToHalf_01 and SkHalfToFloat_01 over to the pointer-based versions.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1891513002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot

Committed: https://skia.googlesource.com/skia/+/cbe3c1af987d622ea67ef560d855b41bb14a0ce9

Committed: https://skia.googlesource.com/skia/+/3faf74b8364491ca806f523fbb1d8a97be592663

Review URL: https://codereview.chromium.org/1891513002
2016-04-19 14:21:30 -07:00
reed
51dece33e8 add gm to exercise rotated imagefiltesr w/ and w/o antialiasing
BUG=skia:3288
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1902253003

Review URL: https://codereview.chromium.org/1902253003
2016-04-19 14:02:52 -07:00
mtklein
4311f01661 Move CPU feature detection to its own file.
- Moves CPU feature detection to its own file.
   - Cleans up some redundant feature detection scattered around core/ and opts/.
   - Can now detect a few new CPU features:
       * F16C     -> Intel f16<->f32 instructions, added between AVX and AVX2
       * FMA      -> Intel FMA instructions, added at the same time as AVX2
       * VFP_FP16 -> ARM f16<->f32 instructions, quite common
       * NEON_FMA -> ARM FMA instructions, also quite common
       * SSE and SSE3... why not?

This new internal API makes it very cheap to do fine-grained runtime CPU
feature detection.  Redundant calls to SkCpu::Supports() should be eliminated
and it's hoistable out of loops.  It compiles away entirely when we have the
appropriate instructions available at compile time.

This means we can call it to guard even a little snippet of 1 or 2 instructions
right where needed and let inlining hoist the check (if any at all) up to
somewhere that doesn't hurt performance.  I've explained how I made this work
in the private section of the new header.

Once this lands and bakes a bit, I'll start following up with CLs to use it more
and to add a bunch of those little 1-2 instruction snippets we've been wanting,
e.g. cvtps2ph, cvtph2ps, ptest, pmulld, pmovzxbd, blendvps, pshufb, roundps
(for floor) on x86, and vcvt.f32.f16, vcvt.f16.f32 on ARM.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1890483002
CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot

Committed: https://skia.googlesource.com/skia/+/872ea29357439f05b1f6995dd300fc054733e607

Review URL: https://codereview.chromium.org/1890483002
2016-04-19 14:00:13 -07:00
brianosman
312aa6a81e Adding support for controlling the global sRGB SkColor switch.
Frontend change: https://codereview.chromium.org/1900233002/

BUG=skia:
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Review URL: https://codereview.chromium.org/1902143002
2016-04-19 12:47:54 -07:00
mtklein
05db63b5fc Remove static initializer for SkOpts::Init()
Static initializers run in a confusing unspecified order,
so it's best to have as few of them as possible.

Most tools and clients I can find already call SkGraphics::Init(),
(or equivalently create an SkAutoGraphics) which calls SkOpts::Init():
   - Chrome
   - Chrome renderer
   - Android
   - DM
   - nanobench
   - SampleApp
   - VisualBench
   - the old debugger

Seems like the only thing relying on this static initializer today is
the new debugger, fixed here.

TBR=reed@google.com

BUG=skia:
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Review URL: https://codereview.chromium.org/1903503002
2016-04-19 12:42:24 -07:00
herb
a7c9d6303a Add onImageInfo call to SkImage_Base.
BUG=skia:
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Review URL: https://codereview.chromium.org/1903483003
2016-04-19 12:30:22 -07:00