Adds a vertex shader that maps a variable-length triangle strip to a
stroke and its preceding join. Adds a new op that generates stroke
instances from a path, bins them by log2 triangle strip length (using
SIMD for the calculations), and renders them with indirect draws.
Bug: skia:10419
Change-Id: I6d52df02cffe97d14827c6d66136957f1859f53b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339716
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
I think this is vestigial from some time in the past where RTC was
public.
Also just expose the methods that add ops rather than have so many
friends + testingOnly versions.
Change-Id: I60d9fdff23b2d67039a7b37815da7ff9e73d8999
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/339158
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Makes the Metal backend more consistent with the other backends,
and allows new init parameters to be added without significantly
changing API.
Added updated sk_cf_obj because I needed some of its functionality.
Bug: skia:10804
Change-Id: I6f1dd1c03ddc4c4b702ea75eff14bc0f98ab5ad2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334426
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
There's really no reason for these classes to be separate at this
point. Also extracts a "GrStrokeOp" base class that has the
functionality that will be shared with indirect stroking.
Bug: skia:10419
Change-Id: I960d5e6d64f0814ccb4a3852bc627af2b8082a1f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331860
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Adds grvx, Ganesh's addendum to skvx. Here we introduce familiar names
and operations from GPU languages, as well as functions that are
approximate and/or have LSB differences from platform to platform.
The initial implementation has: fast_fma, fast_acos, and
fast_angle_between_vectors. When a function is approximate, its error
range is well documented and tested.
Also establishes GrWangsFormula as the first user of grvx.
Bug: skia:10419
Change-Id: Id0682599cf9c0303eff386095afc3ef9f3a7fa1b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/330119
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit fea12238ed.
Reason for revert: MSAN/SwiftShader failure
Original change's description:
> New variant of SkImage::MakeFromYUVATextures.
>
> Takes a new type GrYUVATextures. This a set of GrBackendTextures and
> SkYUVAInfo that have been pre-validated to be compatible.
>
> Bug: skia:10632
>
> Change-Id: Id252f8662ede0f268e88fd40dc1b0b8f4ab6345f
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317762
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I5350d4f9b1eda0503fb0af9db8575a734bdc811f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10632
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327922
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Takes a new type GrYUVATextures. This a set of GrBackendTextures and
SkYUVAInfo that have been pre-validated to be compatible.
Bug: skia:10632
Change-Id: Id252f8662ede0f268e88fd40dc1b0b8f4ab6345f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317762
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a reland of 6113d50ec4
Original change's description:
> Rename GrStencilAttachment class to generic GrAttachment
>
> Additional this adds a UsageFlags member to the new GrAttachment
> class.
>
> Bug: skia:10727
> Change-Id: Ifc0bfffd959f5fbc46bfcdf269e1b2a933929753
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323107
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:10727
Change-Id: Ie0ff0885e01c9f0666fb0cfaa765e463dcc6d0a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324277
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit 6113d50ec4.
Reason for revert: Breaking MSAN bot
Original change's description:
> Rename GrStencilAttachment class to generic GrAttachment
>
> Additional this adds a UsageFlags member to the new GrAttachment
> class.
>
> Bug: skia:10727
> Change-Id: Ifc0bfffd959f5fbc46bfcdf269e1b2a933929753
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323107
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com
Change-Id: I2ee2a1fcabd75bc24d3b7c3f76d971a3adb370a3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10727
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324276
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Additional this adds a UsageFlags member to the new GrAttachment
class.
Bug: skia:10727
Change-Id: Ifc0bfffd959f5fbc46bfcdf269e1b2a933929753
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323107
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Once triangulated paths are added this will no longer just be storing proxy views.
Bug: 1108408
Change-Id: I82fa47b0b85f738d9a25330c29bc2892c9bfeda4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323999
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Part of this change is to move some of this static format information
off of GrCaps since it is not cap dependent in anyway. This allows us
to the need for caps in many places. Also changes the low level format
query to be based off of bytes per block so it can be shared for
compressed and non compressed formats.
This change will also make it easier to add stencil/depth formats in
follow on change since we don't have to fill in a whole caps
FormatInfo block just so we can get the bytesPerPixel which is all
they need.
Bug: skia:10727
Change-Id: I2e6fdabf3ed699b4145ef9e6f0a73078d32a0444
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321463
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Adds base class GrD3DAlloc and GrD3DMemoryAllocator, and a reference
to a GrD3DMemoryAllocator in GrBackendContext and a reference to a
GrD3DAlloc in GrD3DTextureResourceInfo. Internally, we override this
base class to define the AMD memory allocator.
Change-Id: I033924b0247ea330969b1398f25985e7a84aec11
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317243
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This is by no means perfect or complete but does break up the review.
Bug: 1108408
Change-Id: Ib1826cd40975c7e84b5fdfc16d1ecbec97dab237
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/317201
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Overview doc: https://docs.google.com/document/d/1ddIk74A1rL5Kj5kGcnInOYKVAXs3J2IsSgU5BLit0Ng/edit?usp=sharing
This is the new clip stack that will replace GrClipStackClip. The doc
link in the CL description has a much more detailed overview of what the
strategy of the new clip stack is, but at a very high level:
1. Add a temporary #define that lets SkGpuDevice switch between the old
stack and the new stack. For the new GrClipStack, it extends SkBaseDevice
directly and has to implement all of the device clipping virtuals.
- If you look from patchset 5 and earlier, the define defaults to on
so I can test it on the bots, etc. but the plan will be for it to
default to off when this lands so it's only running on unit tests.
Then in a follow up, I'll turn it on for our bots but keep it off in
chrome and android. If everything looks good, chrome can then be
turned on. There is a more extensive migration plan for android
because of the expanding clip ops, but that is covered at the end of
the overview doc.
2. GrClipStack manages save/restore logic of the stack and extends GrClip,
so the cpp file also includes code to apply a GrAppliedClip. At the moment
the apply strategy is as close to that in GrReducedClip and
GrClipStackClip as I could make it. Down the road, I think we can explore
other analytic coverage options and a clip atlas that replaces the unified
SW mask.
- Once GrClipStack is enabled everywhere, it means GrReducedClip and
GrClipStackClip can be deleted, so I'm not too worried about sharing
code between the two. A lot is already shared through the use of
GrSWMaskHelper and GrStencilMaskHelper.
- SkClipStack and SkClipStackDevice are still used by the PDF and SVG
backends, so they aren't necessarily deletable.
3. The GrClipStack only handles intersect and difference ops. It
represents all geometric clip operations as an element. The stack itself
is controlled by the "save record", which tracks aggregate bounds, valid
elements, and the non-geometric clip shader.
- When a new save record is pushed on the stack, older elements are
inactive. This means they cannot be modified, since they may need to
be activated again when the current save is popped off the stack.
However, they can still affect the clip during application.
- When a new element is pushed on the stack, older elements may be
invalidated. This means they don't need to be considered any more
because they are redundant with the new clip shape (e.g. nested round
rect clips only have to keep the innermost valid).
Bug: skia:10205
Change-Id: I68ccfd414033aa9014b102efaee3ad50a806f793
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308283
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
With the removal of the unused set call, I really don't see a reason to
have the Priv class just for glRTFBOIDIs0 getter. Especially since all
other similar getters related to surface flags are exposed on the main
class. So I've removed the priv class since I don't think it really
adds much to hide such a function from ourselves.
Change-Id: I834fae036b63cc66732d32d7c74b0ed08438f870
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313419
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This refactoring was requested during an earlier code review.
Change-Id: I93184e2bc936b3c8c69f84e475be2c234845ee81
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309120
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
There are no intentional behavioral changes in this CL. It should
purely be cut, paste, re-shuffle & get re-compiling.
Bug: 1108408
Change-Id: Ic8457d0af76861f2ea881177f2b2c0fe0bf85146
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309040
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is just a mechanical cut & paste.
When the atlasing is separate from the small path renderer both the
atlas manager and the path renderer need to share these objects.
This is pulled out of the omnibus CL:
https://skia-review.googlesource.com/c/skia/+/307776 (Split the small path renderer into record-time and flush-time pieces)
Change-Id: Ibae9d785fa8a3934fa81f9e98d7e1027d48dc5a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308276
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Putting the entire body of the function into a header risks an ODR
violation.
Change-Id: I6d32df195049058f781defc2aace23a2bbd66150
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307559
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Gradient colorizers are now sampled via explicit coordinates instead of
by passing coordinate data in a color channel. This change caused the
GrTextureGradientColorizer to become a no-op/passthrough effect.
Change-Id: I5233c93914716cac186b0ea8f5a3698746a89742
Bug: skia:10548
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307298
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Almost half the files in src/gpu/tessellate were beginning with
"GrTessellat*". This CL reorders the camel case words for more
efficient tab completion and better grouping of related files.
Bug: skia:10419
Change-Id: I3df0ddbb2367cdbd880807a8aef2dd88ec12f830
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306659
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
No longer needed as GrSurface and GrRenderTarget are private.
Change-Id: I2ec653b2d9daa115233bb7eaa1f2b7f880772c0a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305730
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a reland of b6d4ad92ad
Original change's description:
> Make GrRingBuffer more generic so it can be used over all backends
>
> * Removes the spinlock (should no longer be necessary)
> * Uses GrGpuBuffer and creation through GrResourceProvider
> instead of internal native creation
> * Changes the SubmitData to pass up all buffers used over a given submit
> so the backend can track that better
>
> Bug: skia:10530
> Change-Id: I0d3a686b950dd5cb5f720f827b573238386b9524
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305567
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:10530
Change-Id: If75ef583fbed65617cd5be56ee40c937e7325b21
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305722
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This abstraction had one subclass. That subclass was used only as
an implementation detail of SkImage_Lazy. Move the functionality
into SkImage_Lazy.
Change-Id: Icd8754114dc33ae957e542b372086e8caa0408a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305724
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit b6d4ad92ad.
Reason for revert: Breaking the bots
Original change's description:
> Make GrRingBuffer more generic so it can be used over all backends
>
> * Removes the spinlock (should no longer be necessary)
> * Uses GrGpuBuffer and creation through GrResourceProvider
> instead of internal native creation
> * Changes the SubmitData to pass up all buffers used over a given submit
> so the backend can track that better
>
> Bug: skia:10530
> Change-Id: I0d3a686b950dd5cb5f720f827b573238386b9524
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305567
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=egdaniel@google.com,jvanverth@google.com
Change-Id: Ief7df521f66e85d9bfb85508e5a5f8223d7d6725
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10530
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305720
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Iaa0829d72d0da1469df2da23102ff0e3572b641b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305556
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This existed because GrTexture used to be public.
Change-Id: I5e507084ae12058a20481b517b9130b41c793d29
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305521
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
* Removes the spinlock (should no longer be necessary)
* Uses GrGpuBuffer and creation through GrResourceProvider
instead of internal native creation
* Changes the SubmitData to pass up all buffers used over a given submit
so the backend can track that better
Bug: skia:10530
Change-Id: I0d3a686b950dd5cb5f720f827b573238386b9524
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305567
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:10419
Change-Id: Iffd139c2d489deb9d57fa860c20158ee398b7c11
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305561
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
GrTAllocator implies relatively limited use cases, while GrTBlockLinkedList
helps clarify the underlying data structure (and its associated advantages
and disadvantages). I am not beholden to the name, so am happy to have
a discussion on alternatives like GrTLinkedList or GrTBlockList or
GrTBlockArray.
Change-Id: I5b10801d8593991d5e804c4074a81efb1dd110ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304396
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
and related changes. This is another CL in the series that is replacing
GrContext with the GrDirectContext/GrRecordingContext pair.
Change-Id: Id0a3cfd5a5f92f7680d9c58f3a1753322311221c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302637
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
With this change if a backend Gr*Gpu wants to using staging buffers
they just add a generic GrStagingBufferManager member object. This
object can be used to get slices of upload buffers. Then they just need
to implement the virtual for taking ownership of buffers during submit.
We rely on our GrResourceCache to handle caching and reuse of these
buffers.
This change allows us to remove all other virtuals on GrGpu around
managing staging buffers.
Change-Id: I5db9a3c52133978ea89d6c0de440f434fbf91a51
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300226
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Stephen White <senorblanco@google.com>
This reduces our code size by reusing existing components to perform
the same blend, and generates a shader that should be conceptually
equivalent (although it gives the inliner a bit more work to do).
Change-Id: Ie2203f7613503476fa9d045aba58d9ef39f3ea26
Bug: skia:10457
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302264
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reduces our code size by reusing existing components to perform
the same blend, and generates a shader that should be conceptually
equivalent (although it gives the inliner a bit more work to do).
Change-Id: Ie81e8b82d9b9c441533760d4e9f7e149bc0d969d
Bug: skia:10457
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/302262
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
ConstColorProcessor contained three separate InputModes with their own
unique behaviors, but every (non-test) call site simply hardcoded one of
the InputModes.
This change also allows the actual const-color processor to remove the
inputFP entirely; it is never sampled.
The GM slide has been split into three separate slides as well.
Change-Id: I2b77f4eab4d655f06e3704fb6fde8d4f8c70a075
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301987
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The fuzzer detected a bug in our handling of null child processors.
Rather than attempt to further tweak a hand-rolled effect, it seemed
more productive to convert it into a full-fledged .fp file. This
provides a very high degree of confidence that the basics are done
properly, for a relatively low amount of effort.
Contrast calculation has also been optimized slightly. The original
shader calculated (1+c/1-c) separately for every pixel. This is now done
once, in Make(). Also, if contrast adjustment is set to zero, the
contrast block is fully omitted.
Change-Id: I2af4708536b249e03c3ebede9b10fc1125eadb7b
Bug: oss-fuzz:24039
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301942
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The .fp effect has support for passing values to a child processor.
Runtime effects do not support passing a color to a processor, which is
needed to properly implement `ArithmeticImageFilterImpl` without relying
on multiple `addColorFragmentProcesor` calls and/or `RunInSeries`.
Change-Id: I47446897f857ce849a8e734ab81ee7aec80734e7
Bug: skia:10217
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301657
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Adds GrD3D12CommandSignature, needed to pass to ExecuteIndirect().
Change-Id: I24aa395d710414eba0464aa4e2cb0a87721bcb12
Bug: skia:10482
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301378
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This was previously implemented as a runtime effect in order to dogfood
runtime effects when they were new. However, runtime effects do not
support passing a color to a FP via `sample(fp, inputColor)`, which
is needed to properly implement SkPaintToGrPaint.
Change-Id: Ic826860ab06038f13633be677d79a9138d41db85
Bug: skia:10217
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301547
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: I9fa9f8785f48e884cf296a638347003d1687e7c0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301536
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:10416
Change-Id: I0ca7535a0e6507e6b2a9f4682788826972c5f3b8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300296
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:10419
Change-Id: Ifd93b6cd8acffa78675b3e45134dfa52062b4f7a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300102
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
External clients will need access to these classes once GrContext
goes away.
This is a purely mechanical CL.
Bug: skia:10441
Change-Id: I7ffeb29d88bcc0f012412fba911e8362d046e24a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300206
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bootstraps tessellated stroking using GrStrokeGeometry mostly as
written. Strokes get decomposed into tessellation patches that
represent either a "cubic" (single stroked bezier curve with butt
caps) or a "join". The patches get drawn directly to the canvas
without any intermediate stencil steps. For the first revision, only
opaque, constant-color strokes are supported.
Bug: skia:10419
Change-Id: I601289189b93ebdf2f1efecd08628a6e0d9acb01
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299142
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is somewhat of a departure from the original context refactoring
plan (i.e., keep GrLegacyDirectContext hidden and switch GrContext over
to be the GrDirectContext at some point). Having a GrDirectContext
earlier will allow us to change some important signatures earlier
(e.g., asDirectContext) and, hopefully, clarify some of the confusion
about the context class hierarchy.
Additionally, this will let us make onGpuSetup take a direct context -
clarifying its purpose vis a vis onDraw (which now takes a recording
context).
Change-Id: I8298a0649bc95843d20bee33ba7fe1d7e73bb839
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299768
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit ca5b36c474.
Reason for revert: This may be blocking the Chrome roll
Original change's description:
> Add storage on the surface for its last render task
>
> Let's land this and see if it gets us back to baseline on the
> lastRenderTask regression from the bug. If it doesn't, we'll revert it
> since the extra complexity won't have been worth it.
>
> Bug: skia:10372
> Change-Id: I9d5ae93435b833d575afdc7f219dc8e7c453c92b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297836
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Adlai Holler <adlai@google.com>
TBR=robertphillips@google.com,adlai@google.com
Change-Id: Id418d042d1123d946cd99b7b1ba438211cb628ec
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10372
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299763
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Let's land this and see if it gets us back to baseline on the
lastRenderTask regression from the bug. If it doesn't, we'll revert it
since the extra complexity won't have been worth it.
Bug: skia:10372
Change-Id: I9d5ae93435b833d575afdc7f219dc8e7c453c92b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297836
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Adlai Holler <adlai@google.com>
Change-Id: Iadfa14965bbe11cfea556ade5d46e264f0ace61a
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298752
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
We also fix getReadSwizzle with this change.
Change-Id: I1989d8347dc97d7a4c75aa9094a0146419c6d8fa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295819
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This table is really hot during drawing and we saw a regression when
it was introduced. This change provides wins locally but I don't have
the regressed hardware handy.
Additionally, we change from SkGoodHash to the MixCheap function used by
some other small tables in the library.
Bug: skia:10372
Change-Id: Ic2dfbf41649515245e82cbcc9765cb29270eb5cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295878
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
CCPR stroking is not enabled by default and will eventually be
removed. This CL is a step toward migrating it to an MSAA version.
Change-Id: I565bea1c91c51bcd1ea3766aee6e4702adf3b09e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295608
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This CL adds a new descriptor heap manager that handles creation of
descriptor tables, or ranges of shader-visible descriptors. These
are used to set the descriptors that match the setup of the root
signature. Data from non-shader-visible descriptors are copied into
these tables, and then they are bound to the command list.
Change-Id: Ia9fc24cae602244525a196025c044df3c2435d9f
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294300
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This FP was unused and not referenced anywhere in the codebase.
Change-Id: I27f963d7c26382101b585f356a75d84cef5ab237
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295080
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
With prior changes, it became "clear" that GrClearOp and
GrClearStencilClipOp behaved very similarly, except that the stencil
op did not have any onCombine logic.
This just combines them in to a single clear op that will call the
render pass's clear and stencil clear functions as needed. I also
implemented combine logic to apply color and stencil clears in a single
op if the scissor state was compatible (although there's no render pass
API to combine the two clears into a single GPU function).
Change-Id: I8aa749fe64cc487d187854fd0acf6b03b86f1356
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290822
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
I can find no references to SkAtlasTextTarget in AOSP or in Chromium.
With google3 CL/314226466 there are no more uses in Google3.
Change-Id: I60b5f06fc17c0e4f8d008886c96645475e3d48e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/293839
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
* Adds a base class for the ring buffer (to be used by Metal as well),
which tracks the current available space. APIs will need to
implement creation of the buffer in the subclass.
* The API implementation will need to store SubmitData on command buffer
submit, and then pass it to finishSubmit when the command buffer
finishes.
Change-Id: I4cc5e4a72d259ee9d15dac0e964819d4562da3d7
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291936
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Prelude to adding situational optimizations
Change-Id: Ie7994a87380ba6135398c9a1d4b26cea6bf32fa8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292972
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is will be the main struct used to synchronize changes of certain
texture/image between clients and Skia. With this change we
implement support for the Vulkan shared state as POC.
Bug: skia:10254
Change-Id: I10543357635c347838b193874e4da4496a0dcf06
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292311
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I6af3673a9dedf0a5acfbd588bfbbb447b5c68013
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292576
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This is a reland of 477512c0b3
Original change's description:
> Reland "Add a tessellation mode that uses indirect draws"
>
> This is a reland of 02d7cf79be
>
> Original change's description:
> > Add a tessellation mode that uses indirect draws
> >
> > This mode is oftentimes faster than tessellation, and other times it
> > serves as a polyfill when tessellation just isn't supported.
> >
> > Change-Id: I7b3d57fd0194c6869bfe28ee53ff0ff2e43df479
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291036
> > Commit-Queue: Chris Dalton <csmartdalton@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=brianosman@google.com
>
> Change-Id: Ia039d7897499a7dad55aff1072f9aa0d01001f9c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291693
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=brianosman@google.com
Change-Id: I55704b5adf5a7677a5382d07d39cadee9b252731
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291738
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 477512c0b3.
Reason for revert: Undefined behavior in benchmark
Original change's description:
> Reland "Add a tessellation mode that uses indirect draws"
>
> This is a reland of 02d7cf79be
>
> Original change's description:
> > Add a tessellation mode that uses indirect draws
> >
> > This mode is oftentimes faster than tessellation, and other times it
> > serves as a polyfill when tessellation just isn't supported.
> >
> > Change-Id: I7b3d57fd0194c6869bfe28ee53ff0ff2e43df479
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291036
> > Commit-Queue: Chris Dalton <csmartdalton@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=brianosman@google.com
>
> Change-Id: Ia039d7897499a7dad55aff1072f9aa0d01001f9c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291693
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=egdaniel@google.com,brianosman@google.com,csmartdalton@google.com
Change-Id: I48e8cbff90f5533ba3e2166c819fb8e34bea34ca
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291737
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This is a reland of 02d7cf79be
Original change's description:
> Add a tessellation mode that uses indirect draws
>
> This mode is oftentimes faster than tessellation, and other times it
> serves as a polyfill when tessellation just isn't supported.
>
> Change-Id: I7b3d57fd0194c6869bfe28ee53ff0ff2e43df479
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291036
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com
Change-Id: Ia039d7897499a7dad55aff1072f9aa0d01001f9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291693
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 02d7cf79be.
Reason for revert:
Perf-Debian10-Clang-GCE-CPU-AVX2-x86_64-Debug-All-ASAN
Perf-Win2019-Clang-GCE-CPU-AVX2-x86_64-Debug-All-ASAN
Running tessellate_prepareTessellatedCubicWedges nonrendering
../../../../../../skia/bench/TessellatePathBench.cpp:79: fatal error: "unimplemented."
Signal 5 [Trace/breakpoint trap]:
/mnt/pd0/s/w/ir/build/nanobench(backtrace+0x3d) [0x34851fd]
/mnt/pd0/s/w/ir/build/nanobench() [0x3db3d49]
/lib/x86_64-linux-gnu/libc.so.6(+0x37840) [0x7fdb4722d840]
sk_abort_no_print()
BenchmarkTarget::caps() const
GrTessellatePathOp::prepareTessellatedCubicWedges(GrMeshDrawOp::Target*)
GrTessellatePathOp::TestingOnly_Benchmark::prepareTessellatedCubicWedges::runBench(GrMeshDrawOp::Target*, GrTessellatePathOp*)
GrTessellatePathOp::TestingOnly_Benchmark::onDraw(int, SkCanvas*)
Benchmark::draw(int, SkCanvas*)
/mnt/pd0/s/w/ir/build/nanobench() [0x3543b81]
/mnt/pd0/s/w/ir/build/nanobench(main+0x1347) [0x3540a17]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xeb) [0x7fdb4721a09b]
/mnt/pd0/s/w/ir/build/nanobench(_start+0x2a) [0x346429a]
Command exited with code 5
Original change's description:
> Add a tessellation mode that uses indirect draws
>
> This mode is oftentimes faster than tessellation, and other times it
> serves as a polyfill when tessellation just isn't supported.
>
> Change-Id: I7b3d57fd0194c6869bfe28ee53ff0ff2e43df479
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291036
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=egdaniel@google.com,brianosman@google.com,csmartdalton@google.com
Change-Id: I4257d5ae5c0aafeebd61d8f1b78eca755ad977ff
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291642
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This mode is oftentimes faster than tessellation, and other times it
serves as a polyfill when tessellation just isn't supported.
Change-Id: I7b3d57fd0194c6869bfe28ee53ff0ff2e43df479
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291036
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This brings back the pow2 rectanizer for use with various ongoing
atlas experiments. If we can further optimize the skyline rectanizer,
then pow2 will be good to have around as a baseline comparison. And
if skyline gets fast enough, then we can delete pow2 again.
Change-Id: I79088c53fba7ba0d120534af99bee7840c135e42
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290810
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
* Creates a common class between GrVkPipelineStateDataManager and
GrD3DPipelineStateDataManager so they can share code (will do
for Metal as well in separate CL)
* Adds means for tracking and setting uniform data.
Change-Id: Ie0dc3a3d26f533201e316d255965a646bcecb842
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/290636
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This is a reland of e278e1c1c7
Original change's description:
> Add an implementation and log2 variants for Wang's formula
>
> Wang's formulas for cubics and quadratics (1985) tell us how many line
> segments a curve must be chopped into when tessellating. This CL adds
> an implementation along with optimized log2 variants, as well as tests
> and a benchmark.
>
> Change-Id: I3f777b8d0312c57c3a1cc24307de5945c70be287
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288321
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=bsalomon@google.com
Change-Id: Ie3822c62439fc579a59ea8adb49583224de41aa5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289680
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit e278e1c1c7.
Reason for revert: i think we need to do that add with an unsigned, or test instead of always += (1<<23)-1.
Original change's description:
> Add an implementation and log2 variants for Wang's formula
>
> Wang's formulas for cubics and quadratics (1985) tell us how many line
> segments a curve must be chopped into when tessellating. This CL adds
> an implementation along with optimized log2 variants, as well as tests
> and a benchmark.
>
> Change-Id: I3f777b8d0312c57c3a1cc24307de5945c70be287
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288321
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=bsalomon@google.com,brianosman@google.com,csmartdalton@google.com
Change-Id: I24dfd8549054b632f38f7b05b4d857b640cf5cd1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289658
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Wang's formulas for cubics and quadratics (1985) tell us how many line
segments a curve must be chopped into when tessellating. This CL adds
an implementation along with optimized log2 variants, as well as tests
and a benchmark.
Change-Id: I3f777b8d0312c57c3a1cc24307de5945c70be287
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288321
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit de228e53fe.
Reason for revert: GrReducedClip now assumes context isn't abandoned,
windowrectangles GM abuses GrReducedClip and has to be abandon-aware.
Original change's description:
> Revert "Refactor stencil clip mask generation into helper"
>
> This reverts commit 8b3a8a5238.
>
> Reason for revert: GM assert failure
>
> Original change's description:
> > Refactor stencil clip mask generation into helper
> >
> > Change-Id: If3dc80efde3b44e87ba8e7af3a258896ec5e78e6
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288977
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Chris Dalton <csmartdalton@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com
>
> Change-Id: I16559f791601145f57d147cdae345c200af313f1
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289237
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
# Not skipping CQ checks because this is a reland.
Change-Id: I6a9372edecd0bdc1a38464ab85f7b7f3ca85e5ed
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289239
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Change-Id: If3dc80efde3b44e87ba8e7af3a258896ec5e78e6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288977
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: I55cf2daa48ec694fc9e1939e270f55dd7a3162a7
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/287619
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Adds a wrapper around ID3D12DescriptorHeap, which manages allocations
of descriptors from the heap.
Change-Id: Idc3bdb43640639114de5d0520c339f9e0173e26f
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286338
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit af312c9d40.
Reason for revert: improved performance, updated empty point cap behavior
to make chrome happy.
Because of the performance regression in the original CL, this is a bit
more to it than just updating cap behavior. Summary of changes for perf:
1. In asPath(), only call reset() if the type isn't a path or arc.
Otherwise it was just a wasted realloc of an empty path ref.
2. Rewrote the GrShape::simplify() to not progress through every shape
type in order, it just jumps to the appropriate type.
3. Have simplify() return whether or not the shape started out closed,
so we don't have to call GrShape::closed(), which is costly when the
shape is a path.
4. Expose the GrShape's type enum so GrStyledShape's key writing can use
switches instead of a giant block of ifs (where path happened to be
last)
The regressions showed up most heavily on desk_mapsvg and desk_chalkboard
SKPs on the Android skpbench marks. On my system, I was able to
reproduce a similar %-regression from ToT and the original CL on the
chalkboard (but not mapsvg).
Master ranged between 5.1 and 5.3ms, original CL ranged from 5.6-5.8
and after the changes listed above, I got it down to 5.3-5.5. It's not
ideal but I haven't been able to figure out anything more substantial
that it could be. At this point it may just be code layout and/or the
fact that it's now split into two types.
Original change's description:
> Revert "Refactor geometry union capabilities out of GrStyledShape"
>
> This reverts commit 2becdde074.
>
> Reason for revert: likely breaking cc unit test due to empty shape cap change.
>
> Original change's description:
> > Refactor geometry union capabilities out of GrStyledShape
> >
> > The geometry union part of GrStyledShape is now held in GrShape. For the
> > most part, GrShape is entirely style agnostic and focuses on storing
> > the various types of geometry, and destructing them gracefully. It also
> > provides a public API that unifies functionality across all shape types,
> > such as contains() and bounds().
> >
> > GrStyledShape now just owns a GrShape and a GrStyle, and handles the
> > additional simplification logic that relies on knowing the effects of
> > the style on the draw. This is where GrShape makes some allowances for
> > style. Its simplify() function accepts flags that enable/disable various
> > simplification optimizations. Currently these are designed around
> > what is needed to respect path effects and stroking behaviors in
> > GrStyledShape. The main other user of GrShape (the new clip stack) will
> > always provide all flags since it treats every shape as if it were
> > simply filled.
> >
> > Several other related refactorings were taken at the same time:
> > 1. The implementations for asNestedRects, asRRect, etc. were moved out
> > of the header and into the cpp file for GrStyledShape.
> > 2. GrRenderTargetContext relies on GrStyledShape for its stroke rect
> > fallbacks.
> > 3. GrShape can hold points, lines, and rects explicitly. This let me
> > simplify the stroke reasoning.
> >
> > Change-Id: I9fe75613fee51c30b4049b2b5a422daf80a1a86e
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284803
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Chris Dalton <csmartdalton@google.com>
>
> TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com
>
> Change-Id: I2af5782e072e0ccb4a87f903bb88cbe335b9613f
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286039
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Change-Id: I8c614573582084f2e9ee0d73f93812e0a7c13983
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286396
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 2becdde074.
Reason for revert: likely breaking cc unit test due to empty shape cap change.
Original change's description:
> Refactor geometry union capabilities out of GrStyledShape
>
> The geometry union part of GrStyledShape is now held in GrShape. For the
> most part, GrShape is entirely style agnostic and focuses on storing
> the various types of geometry, and destructing them gracefully. It also
> provides a public API that unifies functionality across all shape types,
> such as contains() and bounds().
>
> GrStyledShape now just owns a GrShape and a GrStyle, and handles the
> additional simplification logic that relies on knowing the effects of
> the style on the draw. This is where GrShape makes some allowances for
> style. Its simplify() function accepts flags that enable/disable various
> simplification optimizations. Currently these are designed around
> what is needed to respect path effects and stroking behaviors in
> GrStyledShape. The main other user of GrShape (the new clip stack) will
> always provide all flags since it treats every shape as if it were
> simply filled.
>
> Several other related refactorings were taken at the same time:
> 1. The implementations for asNestedRects, asRRect, etc. were moved out
> of the header and into the cpp file for GrStyledShape.
> 2. GrRenderTargetContext relies on GrStyledShape for its stroke rect
> fallbacks.
> 3. GrShape can hold points, lines, and rects explicitly. This let me
> simplify the stroke reasoning.
>
> Change-Id: I9fe75613fee51c30b4049b2b5a422daf80a1a86e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284803
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Chris Dalton <csmartdalton@google.com>
TBR=bsalomon@google.com,csmartdalton@google.com,michaelludwig@google.com
Change-Id: I2af5782e072e0ccb4a87f903bb88cbe335b9613f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286039
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The geometry union part of GrStyledShape is now held in GrShape. For the
most part, GrShape is entirely style agnostic and focuses on storing
the various types of geometry, and destructing them gracefully. It also
provides a public API that unifies functionality across all shape types,
such as contains() and bounds().
GrStyledShape now just owns a GrShape and a GrStyle, and handles the
additional simplification logic that relies on knowing the effects of
the style on the draw. This is where GrShape makes some allowances for
style. Its simplify() function accepts flags that enable/disable various
simplification optimizations. Currently these are designed around
what is needed to respect path effects and stroking behaviors in
GrStyledShape. The main other user of GrShape (the new clip stack) will
always provide all flags since it treats every shape as if it were
simply filled.
Several other related refactorings were taken at the same time:
1. The implementations for asNestedRects, asRRect, etc. were moved out
of the header and into the cpp file for GrStyledShape.
2. GrRenderTargetContext relies on GrStyledShape for its stroke rect
fallbacks.
3. GrShape can hold points, lines, and rects explicitly. This let me
simplify the stroke reasoning.
Change-Id: I9fe75613fee51c30b4049b2b5a422daf80a1a86e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284803
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
This is a reland of 0f9ebd100e
Original change's description:
> Optimize GrTessellatePathOp's code to emit inner triangles
>
> Previously we used a naive algorithm to generate "middle-out" topologies
> for inner polygons, including copying all endpoints to a new array.
>
> This CL adds a "GrMiddleOutPolygonTriangulator" class that
> accomplishes the same thing in 1/5th the time using a small O(log N)
> stack.
>
> Change-Id: I3a7059e5d133a730b7084a17d8fbaaa3aaa81336
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285531
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
TBR=ethannicholas@google.com
Change-Id: I8402e5455e14aef9c5e92ee21100fcd7ace222ff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285740
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 0f9ebd100e.
Reason for revert: breaking a couple of bots (e.g. https://chromium-swarm.appspot.com/task?id=4bd6ccc785fa3110)
Original change's description:
> Optimize GrTessellatePathOp's code to emit inner triangles
>
> Previously we used a naive algorithm to generate "middle-out" topologies
> for inner polygons, including copying all endpoints to a new array.
>
> This CL adds a "GrMiddleOutPolygonTriangulator" class that
> accomplishes the same thing in 1/5th the time using a small O(log N)
> stack.
>
> Change-Id: I3a7059e5d133a730b7084a17d8fbaaa3aaa81336
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285531
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
TBR=csmartdalton@google.com,michaelludwig@google.com
Change-Id: I8ebca7078f2b9c12246447759efa9ce0cbb7e46b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285719
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Previously we used a naive algorithm to generate "middle-out" topologies
for inner polygons, including copying all endpoints to a new array.
This CL adds a "GrMiddleOutPolygonTriangulator" class that
accomplishes the same thing in 1/5th the time using a small O(log N)
stack.
Change-Id: I3a7059e5d133a730b7084a17d8fbaaa3aaa81336
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285531
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Change-Id: I4a4fc5dbdf6bba78e6ba5d60478b3e109b685a67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285098
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Moves this logic to happen directly ion GrTessellatePathOp instead.
Change-Id: Ia972b8c686bdf8efb8e414fbddc856401fe44920
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284999
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This is the last thing needed for creating the pipeline state so this
change also starts creating the pipeline state and fixes errors involving
it.
Change-Id: Ifd1b63016d692d98cfa2a931957e857a5c53bec5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284527
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This allows us to create the binary shaders for d3d. We generate spirv
from sksl, then use spirv-cross to turn it into hlsl. Then that gets
compiled into binary to be used in the pipeline.
Adds hooks GrD3DOpsRenderPass to start creating the pipeline.
Change-Id: Ie731dd945cdd9a00cebd78c1371a3d9784e4e1a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284526
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:10139
Change-Id: I20cd95fcf5f11832366c32e48ed4d442c82b0719
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284082
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This moves the dawn spirv implementation of these classes into a shared
class that will be used by d3d backend. We can look into further extending
the class to see if it can be shared with vulkan as well.
Change-Id: I138d403dd55053f534d0c97a55c0fa5d2c5171f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284525
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This reverts commit 73b86c1ade.
Reason for revert: wasn't the problem, relanding
Original change's description:
> Revert "Rename GrShape to GrStyledShape"
>
> This reverts commit f3f08af010.
>
> Reason for revert: maybe this is breaking the ios perf bot; it is the first CL that caused the bot to fail, but I can't really say why this would break them.
>
> Original change's description:
> > Rename GrShape to GrStyledShape
> >
> > Change-Id: Ic457e634b4b95356f5615cff3fce1ca7d7677c26
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284036
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
>
> # Not skipping CQ checks because original CL landed > 1 day ago.
>
> Change-Id: I2e5adbfc820811fbbde9cb57af28f86a7ba40bd9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284231
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
Change-Id: Ifdd52f8bacb5d66a7bf58efd328675c4c443ac8a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284376
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit f3f08af010.
Reason for revert: maybe this is breaking the ios perf bot; it is the first CL that caused the bot to fail, but I can't really say why this would break them.
Original change's description:
> Rename GrShape to GrStyledShape
>
> Change-Id: Ic457e634b4b95356f5615cff3fce1ca7d7677c26
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284036
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,michaelludwig@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I2e5adbfc820811fbbde9cb57af28f86a7ba40bd9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284231
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This is a reland of b641ddbba0
Original change's description:
> Refactor GL and Metal FinishCallback into a helper object.
>
> Change-Id: I52ede0363016459976e453ef71cafbcc6775f22e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283496
> Commit-Queue: Stephen White <senorblanco@chromium.org>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
Change-Id: Ia77c05c0358b6ccab1e8c0f0c06212786f415cb1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284042
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Change-Id: Ic457e634b4b95356f5615cff3fce1ca7d7677c26
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/284036
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit b641ddbba0.
Reason for revert: likely breaking command buffer bots
Original change's description:
> Refactor GL and Metal FinishCallback into a helper object.
>
> Change-Id: I52ede0363016459976e453ef71cafbcc6775f22e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283496
> Commit-Queue: Stephen White <senorblanco@chromium.org>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,senorblanco@chromium.org
Change-Id: Ifc766e065b6a19cb263c4a3d94f4bbe88c4bce16
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283782
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Change-Id: I52ede0363016459976e453ef71cafbcc6775f22e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283496
Commit-Queue: Stephen White <senorblanco@chromium.org>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This allows fragment processors to sample their children with their
local coordinate system transformed by a matrix.
Change-Id: Ifa848bbd85b939bbc5751fec5cf8f89ee904bf39
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282590
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:9935
Change-Id: I249b819d3cc1387aecde200907657ffcd67d1833
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/282591
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Using many small staging buffers is quite costly for performance, for
example when there are many small texture uploads (such as MotionMark's
"canvas bouncing clipped rects" test).
Instead, the new manager uses buffers of 32K minimum, and returns
suballocations of those.
For now, allocation is simply iterates through the list of staging
buffers and returns the first one with enough remaining space.
This is O(N) in the number of staging buffers, which should be
ok since there are fewer of them. (If it becomes a hot path, we
can optimize it later.)
This also subsumes the UBO-specific staging buffer, since that one
did much the same thing but did not reuse staging buffers.
Change-Id: I4fddee8bb0fc602c49fe552acc327a640bf6917b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279921
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
Supports buffer creation and destruction.
Bug: skia:9935
Change-Id: I6d8c6d67209a8857989a9384818272e7108177ad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281577
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Change-Id: I16c392abe36d7aac7be2dee47116d873a8787afd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281378
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:9935
Change-Id: I4c2d70f69e30f78caca0f49629880565f178f495
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280609
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Changes the GrD3DTextureResourceInfo member in GrD3DBackendSurfaceInfo
to be a unique_ptr<> so we can use forward refs.
This will allow us to use a shared_ptr variant to manage the
ID3D12Resource on GrD3DResourceResourceInfo, without polluting
client files with Windows definitions. Clients can use GrD3DTypes.h
to get the full declarations, GrD3DTypesMinimal.h for only the forward
references.
Bug: skia:9935
Change-Id: I075a3fc608bf6767dae202efd8cbf06cdd4a9457
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280602
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: If918db1153f6b5bf7057e00f3d36113fc88d889d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279919
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
It was only used for the sRGB color filter, and GrColorSpaceXformEffect
works just as well.
Change-Id: I6727d2bf7cc60a876742b0dbd980d8ef40ae16fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278788
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:9935
Change-Id: I91b6218946ba04e893adaec3c0077653a62efe2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279136
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Also renames GrD3DSurfaceResource to GrD3DTextureResource. This makes
things consistent with our naming convention in Vulkan, and with the
terminology used in Direct3D.
Bug: skia:9935
Change-Id: I6e6d2066ac70eb8a0d63c1b5731f31851a3017d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279338
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Ambiguity has come up re: what "tessellation" means in Ganesh. I
believe that, in the context of a graphics library, "tessellation"
should refer to the hardware pipeline feature of submitting patches
and tessellating them on the GPU. This CL therefore renames classes
that triangulate things on the CPU to call it "triangulation".
Change-Id: Ic8515ea6a33000f1b638a852d5122bc9bd6b38f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279236
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: I62880a83d9b59d42c6491125e2a62338d2ce757f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279200
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:9935
Change-Id: Idd37e677462fec7ed0beca0fe578fb1a2f497eb8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278784
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Previously, the GrAllocator header defined three types: GrAllocator,
GrTAllocator, and GrSTAllocator. GrAllocator was generic, and would
manage the blocks of memory (fixed size to hold N * sizeof(item)). It
stored an SkTArray of pointers to each block. GrTAllocator wrapped
the GrAllocator to add template support for a specific T. GrSTAllocator
extended GrTAllocator to include a template arg for inline storage.
In this CL, GrAllocator is no longer defined, and its memory functionality
is replaced with the use of GrBlockAllocator. For the most part, the
implementation of GrTAllocator on top of GrBlockAllocator remains the
same, although there is explicit array to the block pointers so indexing
is slightly different. GrSTAllocator is also removed entirely, so that
GrTAllocator's template includes initial storage size.
The iteration over the allocated items
is updated to wrap GrBlockAllocator's block iterator, and then iterate
by index within each block. Documentation on GrAllocator already recommended
using the iterator instead of random access, and these changes further
reinforce it. It turns out that many of the use cases of GrAllocator
were written to use random access, so many of the files outside of
GrAllocator.h have just been updated to use the new for-range iteration
instead of a random access for loop.
Change-Id: I28b0bc277c323fd7035d4a8442ae67f058b2b64c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272058
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
This doesn't do much except creates the new class.
Change-Id: I157abaddd173bf1b6ab5eba2539e90c4d530a273
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278469
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Add GrD3DTextureInfo and GrD3DBackendSurfaceInfo, and uses those
to initialize GrBackendTexture and GrBackendRendertarget.
Bug: skia:9935
Change-Id: I4571c1b3aa8115250ff748deb8cf4a95f80f1237
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278036
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This had a not-very-useful matrix utility in it. We've had setSkMatrix
for a while, and the one other user always wanted a 4x4, which can be
done with SkM44 just as easily.
Change-Id: I3f00a0a1ccaf58bc9c775da4eef819af5a5fa7e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277605
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This moves the byte block linked list structure outside of GrMemoryPool
into a new type, GrBlockAllocator. This new type is solely responsible
for managing the byte blocks, tracking where the next allocation
occurs, and creating/destroying the byte blocks. It also tries to
encapsulate all of/most alignment related math, while making it
convenient for clients to add per-allocation padding/metadata.
It has added functionality compared to the original block linked list
that was embedded in GrMemoryPool:
- Supports resetting the entire allocator
- Supports resizing the last allocation
- Is able to rewind an entire stack of allocations, instead of just the
last allocation.
- Supports multiple block growth policies instead of just a fixed size.
- Supports templated alignment, and variable alignment within a single
GrBlockAllocator
- Query the amount of available memory
- Performs as much math as possible in 32-bit ints with static asserts
that ensure overflow won't happen.
Some of this flexibility was added so that the GrBlockAllocator can be
used to implement an arena allocator similar to SkArenaAlloc, or to
replace the use of SkTArray in GrQuadBuffer. It is also likely possible
that GrAllocator can be written on top of GrBlockAllocator. I will try
to perform these consolidations in later CLs.
Change-Id: Ia6c8709642369b66b88eb1bc46264fb2aa9b62ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262216
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Seems very one-off (esp. given SkSL). No one seems to use it.
Change-Id: Iaded54c5b4183fa4aa9c318b5dbe1d410cca539a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276617
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Metal and D3D don't require the GrGpu to delete resources, and for
Vulkan, we'll store the GrVkGpu in each individual resource. This will
allow us to use sk_sp<SomeManagedResource> in the future.
Bug: skia:9935
Change-Id: Id51022b935ad360367976a6bdf60cdda9e3f7dee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276456
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:9935
Change-Id: Ie13b9077c5db805020973e5cbab1aa8468c88742
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276214
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:9935
Change-Id: I28f799cb53eb12fc1bd63f4fbcf1e1a09d7ccf3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274937
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Beginning steps for adding textures and buffers.
Bug: skia:9935
Change-Id: Ib7a361a88c99ede4f89a456794b955e3c2750afa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275457
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit e5a06ce678.
Reason for revert: Need to make change in google3 first
Original change's description:
> Move GrGpuResource GrSurface and GrTexture into src.
>
> Must land https://chromium-review.googlesource.com/c/chromium/src/+/2087980
> before this can land.
>
> Bug: skia:7966
> Change-Id: I60bbb1765bfbb2c96b2bc0c9826b6b9d57eb2a03
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275077
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Id39e0a351e49a87209de88a6ad9fadb0219db72c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7966
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275216
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Trying to stage the texture format CLs in a little at a time.
Bug: skia:9935
Change-Id: I0fc6fe09fdb55d6c24b53af7edbcc8e8fc857ed7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273803
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Ie50b15323df0a71c8d4276e3bc603061e469824d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273465
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This is a reland of af5f9f008d
This was reverted due to Metal GMs failing. That is a bug in Metal where
pipeline creation fails with "internal error". Reporting to Apple, filing
Skia bug, and moving on.
Original change's description:
> Remove GrDeviceSpaceTextureDecalFragmentProcessor.
>
> It was used to sample clip masks using device coords.
>
> Replace with a more generic GrDeviceSpaceEffect that simply calls a
> child FP with sk_FragCoord.
>
> Also fix issue in GrQuadPerEdgeAA GP. It wouldn't setup coord transforms
> at all if they are all applied in the FS (explicit coords). Moreover,
> the GrGLSLGeometryProcessor::emitTransforms() helper required a valid VS
> var for local coords even when all FPs use explicit coords and wouldn't
> use a local coords var.
>
> Make CPP SkSL code gen for clone copy the explicit coord status of
> children.
>
> Change-Id: Ib8bb36028354405c8012f6e91e9eb46db75d16a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271658
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Ia4530e6799019cd92863fe983a2d3c71df6f0620
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273511
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is a reland of 29dc430f43
Original change's description:
> Create D3D device and queue
>
> Bug: skia:9935
> Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:9935
Change-Id: I1c8797e09cdeb3694ea7f47b2236ab7d91d9519f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272996
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit 29dc430f43.
Reason for revert: This is breaking the Google3 autoroller due to header file d3d12.h not being available on google3.
Original change's description:
> Create D3D device and queue
>
> Bug: skia:9935
> Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com
Change-Id: I3857444cae52cc2338258c46b974ae5496bbaedc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272726
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Leandro Lovisolo <lovisolo@google.com>
Bug: skia:9935
Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This reverts commit af5f9f008d.
Reason for revert: bad GM results on Metal
Original change's description:
> Remove GrDeviceSpaceTextureDecalFragmentProcessor.
>
> It was used to sample clip masks using device coords.
>
> Replace with a more generic GrDeviceSpaceEffect that simply calls a
> child FP with sk_FragCoord.
>
> Also fix issue in GrQuadPerEdgeAA GP. It wouldn't setup coord transforms
> at all if they are all applied in the FS (explicit coords). Moreover,
> the GrGLSLGeometryProcessor::emitTransforms() helper required a valid VS
> var for local coords even when all FPs use explicit coords and wouldn't
> use a local coords var.
>
> Make CPP SkSL code gen for clone copy the explicit coord status of
> children.
>
> Change-Id: Ib8bb36028354405c8012f6e91e9eb46db75d16a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271658
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Ie02951dcc037d282dc3829cad216a0a0c9474038
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272518
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
It was used to sample clip masks using device coords.
Replace with a more generic GrDeviceSpaceEffect that simply calls a
child FP with sk_FragCoord.
Also fix issue in GrQuadPerEdgeAA GP. It wouldn't setup coord transforms
at all if they are all applied in the FS (explicit coords). Moreover,
the GrGLSLGeometryProcessor::emitTransforms() helper required a valid VS
var for local coords even when all FPs use explicit coords and wouldn't
use a local coords var.
Make CPP SkSL code gen for clone copy the explicit coord status of
children.
Change-Id: Ib8bb36028354405c8012f6e91e9eb46db75d16a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271658
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>