Commit Graph

360 Commits

Author SHA1 Message Date
Florin Malita
66b45a7f40 [skottie] Add support for invert/YIQ
The Invert layer effect [1] also supports YIQ selectors [2]:

  -- YIQ
  -- Luminance (Y)
  -- In Phase Chrominance (I)
  -- Quadrature Chrominance (Q)

[1] https://helpx.adobe.com/after-effects/using/channel-effects.html#invert_effect
[2] https://en.wikipedia.org/wiki/YIQ

Change-Id: I54b1c81a786ff6f2bdea6456b45b435b2c0fea07
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/316446
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-09-11 14:55:44 +00:00
Florin Malita
4748c17557 [skottie] Initial Displacement Map effect
Plumb layer size information and add machinery for retrieving layer
content as an SkPicture.

Implement the effect in SkSL.

Current limitations:

  * displacement source layer must be above (on top in stacking order)
    of the target layer
  * if animated, the displacement layer timeline (in/out points) must
    fully cover the target layer timeline
  * Hue/Sat/Lightness selectors are not supported at the moment

These will be addressed in follow-up CLs.

Note: Bodymovin does not export hidden layers by default; if the
displacement source layer is hidden, one should select the "Hidden"
export option.

Change-Id: I11a5c760a9df1e75835a51371f60d5b798e7e38a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314798
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-09-11 14:15:44 +00:00
Mike Reed
81606b5d97 remove unused (and bit-rotting) Lua support
Change-Id: I1ee2d21b79e929e5976825ae75aa4db960b034c9
Docs-Preview: https://skia.org/?cl=315856
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315856
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-09-09 14:33:32 +00:00
Florin Malita
cdb0f8e523 [skottie] Assorted shape repeater fixes
Refactor the shape repeater using a custom render node (instead of
duplicating per-instance SG nodes).

In the process, fix several issues:

  * scale was not being composed correctly
  * start/end opacity were being ignored
  * non-atomic fragments were being drawn in wrong stacking order

Change-Id: I06cd3606806d1a46852a8557b27c09eb44abdadd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313209
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-08-26 13:24:53 +00:00
Brian Salomon
87d42e5d12 A new way to specify YUVA planar data from SkCodec to SkImage_Lazy
Tunnels through SkImageGenerator as well.

The new SkCodec interface doesn't assume three 8 bit planes.

New SkYUVASpec more clearly defines chroma subsampling and siting of
the planes.

The intent is to use this for other YUVA APIs as well, in particular
SkImage factories in the future.

In this change we convert to the SkYUVASpec to SkYUVASizeInfo
and SkYUVAIndex[4] representation. But the intent is to use
the SkYUVASpec representation throughout the pipeline once
legacy APIs are removed.

orientation GM is replicated to test a variety of chroma
subsampling configs.

Bug: skia:10632

Change-Id: I3fad35752b87cac16c51b24824331f2ae7d458d3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309658
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
2020-08-24 14:25:32 +00:00
Florin Malita
13c4dbe2ef [skottie] Add support for baseline shift
AE allows specifying a baseline shift [1] for text content.

This is essentially a vertical offset.

[1] https://helpx.adobe.com/after-effects/using/formatting-characters-character-panel.html#text_scale_and_baseline_shift

Change-Id: I6abfc47912735376f044769d6be6c25115dc62b6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312483
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-08-21 20:05:10 +00:00
Leon Scroggins III
f21d6b9b71 Reland "Add an SkImageGenerator that uses NDK APIs"
This reverts commit 07438b0cda.

Bug: skia:10369
Bug: skia:10371

This will allow Skia clients developing for Android 11+ to rely on
Android's NDK APIs for decoding, which will allow them to decode
without including their own decoding libraries (e.g. libjpeg-turbo).
Using these APIs also provides support for static HEIF images.

Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
visually.

Add tests and a grayscale png.

Update some test bots running Android R to specify ndk_api so they will
run the new code.

Change-Id: I4ca07d832dbd6a9d8cff0faea975fd70da00718f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308185
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2020-08-05 18:55:30 +00:00
Leon Scroggins
07438b0cda Revert "Add an SkImageGenerator that uses NDK APIs"
This reverts commit cfef980939.

Reason for revert: Breaking Google3 roll

Original change's description:
> Add an SkImageGenerator that uses NDK APIs
> 
> Bug: skia:10369
> Bug: skia:10371
> 
> This will allow Skia clients developing for Android 11+ to rely on
> Android's NDK APIs for decoding, which will allow them to decode
> without including their own decoding libraries (e.g. libjpeg-turbo).
> Using these APIs also provides support for static HEIF images.
> 
> Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
> visually.
> 
> Add tests and a grayscale png.
> 
> Update some test bots running Android R to specify ndk_api so they will
> run the new code.
> 
> Change-Id: Ica782339b2414d472ede0b61729a127ce41892a5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305689
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Leon Scroggins <scroggo@google.com>

TBR=djsollen@google.com,mtklein@google.com,scroggo@google.com,brianosman@google.com,reed@google.com

Change-Id: Ifed506a76a0ff5903d101c1bf7330d319b8376a6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10369
Bug: skia:10371
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308180
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2020-08-05 14:42:51 +00:00
Leon Scroggins III
cfef980939 Add an SkImageGenerator that uses NDK APIs
Bug: skia:10369
Bug: skia:10371

This will allow Skia clients developing for Android 11+ to rely on
Android's NDK APIs for decoding, which will allow them to decode
without including their own decoding libraries (e.g. libjpeg-turbo).
Using these APIs also provides support for static HEIF images.

Run ImageGenSrc in kPlatform_Mode on Android to verify decoding
visually.

Add tests and a grayscale png.

Update some test bots running Android R to specify ndk_api so they will
run the new code.

Change-Id: Ica782339b2414d472ede0b61729a127ce41892a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305689
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2020-08-05 13:44:39 +00:00
Leon Scroggins III
07b0099820 Remove "master" from lua files
Bug: chromium:1101491
Bug: b/161896447

Change-Id: I68f7f0ed65ac94550b167328e70d7bdb25a60189
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305964
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2020-07-28 13:35:37 +00:00
Florin Malita
d1ae99438e [skottie] Add support for inline/data-uri fonts
BM can now export inline fonts, encoded as data-uris.

Extend our DataURIResourceProviderProxy helper to also intercept and
decode inline typefaces.

Change-Id: Iaf1be9db2fd32383af78bc351b1228fe6b3b64bf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305685
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-07-25 13:46:52 +00:00
Florin Malita
72db717348 [skottie] Add spread/choke support for glow styles
Spread/choke operates as a compression of the alpha channel towards the
low bits.

Change-Id: I82aec1321b60f7f75a79e8280e761d4629f6c923
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/305183
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-07-22 23:20:02 +00:00
Florin Malita
a524ea266d [skottie] More masking fixes
Assorted bugfixes for the non-analytical mask code path.

1) SkSG modulatePaint() should only override the blend mode when
   one is specified (!= kSrcOver).

2) Some modes (notably intersect) require touching pixels outside the
   mask draw geometry.  These modes must be applied as a layer.
   Introduce an explicit layer node in SkSG, and inject for masks which
   require it.

Also refactor Subtract to use more natural blend and pathops modes,
instead of always inverting geometry.

TBR=
Change-Id: I412168d1ff61eb8e59907babe8f0e091f6fffacf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303997
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-07-21 13:58:45 +00:00
Florin Malita
f2d90659ff [skottie] Fix analytical mask fill type
Sksg::Merge needs to preserve the fill type of the first path appended
in the stack.

Theoretically, one could append multiple paths with different fill types
using sksg::Merge, but in practice Skottie should never do that (append
mode with invertible shape only used for the very first mask in a stack).

TBR=
Change-Id: Ie9ac9187cc1c8baaae2bef439313a7700407f04a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303582
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-07-17 18:35:23 +00:00
Florin Malita
71dc916852 [skottie] Pucker & Bloat shape layer vector effect
Observed semantics:

  -- operates on cubic Bezier path representation
  -- moves vertices towards the shape center, and control points in the
     opposite direction, based on the specified amount
  -- the center is determined as the vertex average
  -- the amount is specified as a fraction of the transition to center
     (0 -> noop, 1 -> fully collapesed to center)
  -- negative and extranormal amount values are allowed
     (invert direction/extrapolate)

TBR=
Change-Id: I7da81a5fe5cffd0e50bd94e6b448565b0b04ed86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301582
Reviewed-by: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2020-07-10 18:09:53 +00:00
Florin Malita
082323b57d [skottie] Fill-over-stroke support for text
AE allows selecting the paint order when both fill & stroke are present.

The CL also fixes some text stroke issues: stroke width not parsed
correctly and not actually used on the paint.

Change-Id: Iec27bb65d09f689365e43b801d3844106780572b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301857
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-07-10 14:44:23 +00:00
Florin Malita
cfbb56c6e1 [skottie] Auto-orient fixes
Two issues:

1) For static keyframes (start_value == end_value) AE yields horizontal
   orientation (0 tangent).  We technically have the same logic in
   Skottie, but our value deduplication logic interferes: the two
   consecutive equal values are consolidated, and the result ends up
   holding the spatial lerp info for the next frame => our hold frames
   auto-orient for the beginning of the next keyframe.

   Fix: skip value deduplication when spatial lerp is present.

2) The very last keyframe is always static and holds no spatial info.
   AE retains the orientation of the previous frame, but Skottie yields
   0 tangent.

   Fix: the easiest way to accomplish AE semantics is to detect when
   we're dealing with the last keyframe, and swap with the previous
   keyframe with an adjust weight of 1 (to select the end value).  This
   produces the same lerp result (because keyframed values are always
   contiguous) and also respects the orientation of the prev frame.

TBR=
Change-Id: Id661f7804533e95b747722457489a7ef759572a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/301176
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-07-08 13:52:27 +00:00
Florin Malita
c7b49bbb9b [skottie] Fix merge paths <-> paints interaction
Unlike other shape path effects, merge paths disables the rendering of
any preceding paints - it only extracts the merged geometry from the
stack.

Update the shape layer attacher logic to suppress paints under merge
paths.

TBR=
Change-Id: I414134839de9eaa4b0f828d8dc6d4721620242bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300897
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-07-07 17:28:47 +00:00
Florin Malita
6ec66b9d38 [skottie] Add shape layer Offset Paths support
Based on SkPathOps for now.

Change-Id: Id27c8a235cbd4ab5083735b67cf5d2635ee16cfc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300497
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-07-06 16:31:52 +00:00
Florin Malita
8155976877 [skottie] Add line-spacing animator support
AE allows animating the line spacing text property [1].

Observed semantics:

  - spacing is applied as an offset to all fragments in a line
  - for selector/partial coverage, the spacing for a given line
    is the average of the computed spacing for each fragment
  - spacing is cumulative (applies to all lines following)

Plumb the new animator prop ("ls") and expand the existing line
tracking logic to also apply computed spacing offsets.

(also requires a Bodymovin update to export the line spacing property)

[1] https://helpx.adobe.com/after-effects/using/animating-text.html#text_animator_properties

Change-Id: I5517acea8dbc1b2fbae09cb0874f1e53cd2acb90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300377
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-07-06 15:41:12 +00:00
Brian Osman
9c3eccd5d7 Runtime effect implementation of color cube filter
Bug: skia:10274
Change-Id: Ifb2ef8bf031e74d9d5c8183efe5aff4e6f3d2e7c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/292562
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-05-28 15:45:48 +00:00
Florin Malita
6a414b277b [skottie] Layer auto-orient support
AE layers can be tagged for auto-orient - i.e. they observe an
additional rotation component dependent on the position property
animation (position derivative/tangent).

Augment Vec2KeyframeAnimator to optionally track orientation, for both
temporal/linear and spatial (motion-path) keyframes.  Update
TransformAdapter2D to use this orientation when attached to layer
transforms.

Change-Id: I616e45a07b088e9e566b4f88450e95f9315b727c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/291716
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-05-25 16:19:23 +00:00
Ben Wagner
0c228e3f64 Add ahem.ttf.
This font comes up fairly often due to being included as a primary font
in css testing. There are several Paragraph samples which already assume
it is present at this location. It is fairly small and very liberally
licensed.

This font file is ahem.ttf from
https://www.w3.org/Style/CSS/Test/Fonts/Ahem/ .

Change-Id: I6fdcb036cecca66e725ecb30e0a07fef1dfb1cdf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/289445
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2020-05-13 16:32:52 +00:00
Florin Malita
fbddfbb9f3 [skottie] Introduce an external layer API
Add support for external precomp Skottie layers.  This allows embedders
to seamlessly mix custom/Lottie content.

General flow:

  * embedders register a PrecompInterceptor callback with
    the animation builder
  * at build time, Skottie invokes the callback for each pre-composed
    layer
    - the returned ExternalLayer implementation is used instead of the
      Lottie layer payload
    - (a nullptr value signals Skottie to use the usual Lottie payload)
  * at render time, ExternalLayer::render() is called to defer content
    rendering to the embedder

Also implement a sample PrecompInterceptor which attempts to substitute
precmp layers matching a given pattern with external Lottie animations:

   precomp_name: "__foo.json"  -> Animation("foo.json")

This new mechanism is a generalization of (and supersedes) the old
NestedAnimation hack - so we can remove that.

Change-Id: Id80fe11881c62b8717c2476117c7c03ad5300eef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/288130
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-05-06 20:31:14 +00:00
Florin Malita
a9379fb8ed [skottie] Contrast cleanup
- fix/update sample labels
  - make a note of sin-based improved approximation

TBR=
Change-Id: I53b02cd8a6dd1499805b9782fb6378d344476b87
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286037
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-29 13:57:22 +00:00
Florin Malita
f2072332f4 [skottie] Non-legacy (is this modern?) contrast effect support
Implement non-linear contrast using a cubic polynomial approximation,
as a SkRuntimeEffect.

The effect range is significantly more constrained than the legacy
version: https://www.desmos.com/calculator/ehem0vy3ft

Change-Id: I86bdbb9cc0d30065780f87705d2d4d39385609cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285840
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-04-29 12:42:41 +00:00
Florin Malita
fc75d5c52d [skottie] Brightness and Contrast effect
Add support for brightness/contrast, "legacy mode".  This effect can
be represented as a color matrix.

Brightness transfer function: https://www.desmos.com/calculator/zne0oqwwzb

Contrast transfer function: https://www.desmos.com/calculator/x5rxzhowhs

Change-Id: I2e6bb0f5f809aa0f33362bf753d2fe447059eaaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285577
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2020-04-28 14:33:12 +00:00
Florin Malita
bf03ac53f1 [skottie] Initial outer/inner glow
Supported controls:

  - color
  - opacity
  - size
  - inner source (edge/center)

Change-Id: I1ada43fe46fa5557e11279abca6128042acef965
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285005
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-23 13:46:48 +00:00
Florin Malita
e35a7ea7a9 [skottie] Initial inner shadow layer style support
Implement drop and inner shadow styles using explicit image filters.

Remove existing style support from DropShadowEffect.cpp, as it now
has a new cozy place with its inner sibling.

Supported properties:

  - color
  - opacity
  - angle
  - distance
  - size (sigma)

Change-Id: I5b7e3c75678e036a20c1908b84c74a670a5aa196
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283918
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-17 19:57:08 +00:00
Herb Derby
31f6d043af Schedule using tree order traversal the DAG.
Trace out the tree from the DAG. Trace nodes
with fan-out > 1 after all out edges have been traced.

Change-Id: Ic078d212adf95a19146fcbd9fb8d103ea23360ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283557
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-04-15 17:13:06 +00:00
Mike Klein
45d9cc86b3 remove i16x2 ops
These are neat but mostly just a distraction for now.
I've left all the assembly in place and unit tested
to make putting these back easy when we want to.

Change-Id: Id2bd05eca363baf9c4e31125ee79e722ded54cb7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/283307
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2020-04-13 19:08:11 +00:00
Brian Osman
95c26efc90 Pure SkSL RNG for particles
Change-Id: I2cb6255a553852a292427d6dc9ef8c5ed7f8286d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252926
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2020-04-10 17:20:07 +00:00
Florin Malita
0022f5cf1b [SkTrimPathEffect] Preserve wrap-around continuity
In inverted mode (Mode::kInverted), the trim result represents the
logical segment [stop..start] (wrapping around at the path's end).

We currently emit two segments [0..start] and [stop..1], in that
exact order.  This behavior breaks continuity for single closed
contour paths.

Update SkTrimPath to

1) emit the segments in the correct order ([stop..1],[0..start])

2) skip the connecting moveTo for closed paths

Bug: skia:10107
Change-Id: Icd280554ba7291c985f504793feff104df2a4a99
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281882
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-07 14:40:17 +00:00
Florin Malita
0ba30328d0 [skottie] Corner pin effect
Note: works for well-formed poly-to-poly (perspective) transforms, but
doesn't support AE's degenerate corners semantics (concave/inverted
polys) at this point.

Bug: skia:10100
Change-Id: I5b3492b008302495b616867c139c6e5ad6dc57df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281595
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-04-05 16:47:06 +00:00
Mike Klein
4067a9429a the return of bit_clear
bit_clear is at least useful as a special case for select(),
which helps with code readability.

Add is_NaN() and use these all together in sweep gradient.

Change-Id: I57a54f8956f85e0db0662b33f8446b8dc7342d8d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281685
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-04-05 16:44:16 +00:00
Mike Klein
aa68109a59 special-case overhaul
- new this-> convention: never use it when calling common public
    Builder methods like splat(), bit_and(), etc like you'd see in
    normal user code, but always use it when calling private methods
    like this->push(), this->isImm(), this->allImm().

  - use c++17 if-statements to scope this->allImm() variables tighter.

  - check for x.id == y.id cases where applicable, including a tweak
    to min() and max() to make them able to hit the special case.

  - add special cases for I32 +,-,*, and remove an old unimportant
    unit test that assumed we didn't fold these.

  - add special cases for select(), and use select() in a few more
    places where it's clearer and now just as efficient.

Change-Id: Idaac9250ac5a95a48d33eeba1cc4380c8c91629d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281678
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-04-05 15:41:36 +00:00
Mike Klein
cca2acfb77 remove little-used bit_clear() and bytes()
bit_clear() is just another bit_and(),
and bytes() is a way of expression pshufb
that we never really use (yet).

Can always add them back later, but there's
some extra complexity to think about for each
that I'd like to not think about now:

  - common sub-expression elimination between bit_and and bit_clear
  - large constant management JIT'ing bytes

Change-Id: I3a54afa963231fec1d5de949acc647e3430ed0d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/281557
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-04-03 18:16:54 +00:00
Mike Reed
6e9b179d20 move ducky images into images
Change-Id: I819c23d38989f81d2e493ad8eea0c22cfd364284
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279036
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-03-25 12:19:56 +00:00
Florin Malita
ae58199380 [skottie] Initial drop shadow style support
Plumb layer style parsing, and extend existing DropShadowAdapter to
support both drop shadow style and drop shadow effect.

Change-Id: Id99a419dacd06dc38dc4cf84ff4ecb92218c45f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/279020
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-25 12:14:26 +00:00
Herb Derby
43f7641e1b Arrange instruction to reduce register pressure
When converting from Instructions to OptimizedInstructions
place instructions that reduce register pressure earlier in
the instruction list.

This change reduces some register pressure in SkVM, and
improves the bitmap_RGBA_8888_A_scale_bilerp benchmark by
about 5%.

Change-Id: If5f6385bd2f7720701d1c827265062b35491a790
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276485
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-03-17 21:37:18 +00:00
Mike Klein
5caf7dee25 restore Op::round
While I think trunc(mad(x, scale, 0.5)) is fine for doing our float
to fixed point conversions, round(mul(x, scale)) was kind of better
all around:

   - better rounding than +0.5 and trunc
   - faster when mad() is not an fma
   - often now no need to use the constant 0.5f or have it in a register
   - allows the mul() in to_unorm to use mul_f32_imm

Those last two points are key... this actually frees up 2 registers in
the x86 JIT when using to_unorm().

So I think maybe we can resurrect round and still guarantee our desired
intra-machine stability by committing to using instructions that follow
the current rounding mode, which is what [v]cvtps2dq inextricably uses.

Left some notes on the ARM impl... we're rounding to nearest even there,
which is probably the current mode anyway, but to be more correct we
need a slightly longer impl that rounds float->float then "truncates".
Unsure whether it matters in practice.  Same deal in the unit test that
I added back, now testing negative and 0.5 cases too. The expectations
assume the current mode is nearest even.

I had the idea to resurrect this when I was looking at adding _imm Ops
for fma_f32.  I noticed that the y and z arguments to an fma_f32 were by
far most likely to be constants, and when they are, they're by far likely
to both be constants, e.g. 255.0f & 0.5f from to_unorm(8,...).

llvm disassembly for SkVM_round unit test looks good:

~ $ llc -mcpu=haswell /tmp/skvm-jit-1231521224.bc -o -
	.section	__TEXT,__text,regular,pure_instructions
	.macosx_version_min 10, 15
	.globl	"_skvm-jit-1231521224"  ## -- Begin function skvm-jit-1231521224
	.p2align	4, 0x90
"_skvm-jit-1231521224":                 ## @skvm-jit-1231521224
	.cfi_startproc
	cmpl	$8, %edi
	jl	LBB0_3
	.p2align	4, 0x90
LBB0_2:                                 ## %loopK
                                        ## =>This Inner Loop Header: Depth=1
	vcvtps2dq	(%rsi), %ymm0
	vmovupd	%ymm0, (%rdx)
	addl	$-8, %edi
	addq	$32, %rsi
	addq	$32, %rdx
	cmpl	$8, %edi
	jge	LBB0_2
LBB0_3:                                 ## %hoist1
	xorl	%eax, %eax
	testl	%edi, %edi
	jle	LBB0_6
	.p2align	4, 0x90
LBB0_5:                                 ## %loop1
                                        ## =>This Inner Loop Header: Depth=1
	vcvtss2si	(%rsi,%rax), %ecx
	movl	%ecx, (%rdx,%rax)
	decl	%edi
	addq	$4, %rax
	testl	%edi, %edi
	jg	LBB0_5
LBB0_6:                                 ## %leave
	vzeroupper
	retq
	.cfi_endproc
                                        ## -- End function

Change-Id: Ib59eb3fd8a6805397850d93226c6c6d37cc3ab84
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/276738
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2020-03-12 21:10:34 +00:00
Mike Klein
7c0332cd35 re-enable fnma
- hook up fmls.4s as fnma_f32
 - add fneg.4s
 - use fneg.4s + fmls.4s to impl fms_f32
 - more tests to exercise these

Change-Id: I60173a5e4618ab968a9361e15334a1d63c001372
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275412
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2020-03-05 21:58:07 +00:00
Mike Klein
f8db8a5516 disable fnma peephole
Change-Id: I66b251826211653586c64e8495cdfde7d7d8f1a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275410
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-03-05 20:28:27 +00:00
Herb Derby
d4c4f0c004 Add Multiply-Subtract (fms) to SkVM
Add fms op and instruction generation. Do fms and fnma
instruction selection.

TODO: Add the ops to Arm

Change-Id: I7e53abd7f4752eb99c31dcbff1f2ea7cf28af6c9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275197
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-03-05 18:44:18 +00:00
Mike Klein
823d319f3b do our own fma discovery
Peephole add(F32,F32) for an argument that is a mul().

As a flourish, only generate Op::fma_f32 on machines we know support
real fused mul-adds.  This removes the ambiguity of whether Op::mad_f32
is an FMA or not; the new Op::fma_f32 is always an FMA, and otherwise
you'll just see ordinary mul-add.  No more Op::mad_f32.

Change-Id: I38016a2430774583116d8d6a8ada677012c1a8fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275138
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2020-03-04 22:29:30 +00:00
Mike Klein
cb50b117e3 get rid of troublesome Op::round
We really only need to_unorm(),
and that's fine with trunc(mad(x, scale, 0.5)).

Change-Id: I1561c678501963a9ae53c22994fc906159fc7199
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275075
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-03-04 22:26:01 +00:00
Florin Malita
ae2da5e7f9 [skottie] Add another text grouping test
TBR=

Change-Id: I9c1ca3e834fdc5b017446811db52582a326d777b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274740
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-03 15:17:20 +00:00
Florin Malita
960f3d4cd1 [skottie] Text anchor point grouping support
Implement all AE grouping modes: character/word/line/all.

 -- character grouping was already supported (default mode)

 -- for word and line grouping, expand the existing domain mapping logic
    to also track cumulative advance and max(ascent) per span, then use
    this info to compute anchor point boxes

 -- for "all" grouping, the anchor point box coincides with the text box

(https://helpx.adobe.com/after-effects/using/animating-text.html#text_anchor_point_properties)

TBR=
Change-Id: I8564f1349d167d82c31862d8f7e57615cdae0dcf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274201
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-03-02 23:07:39 +00:00
Florin Malita
c4fae744d0 [skottie] Fix handling of time-reversed precomp layers
With time-reverse enabled

 - inPoint/outPoint are reversed
 - time stretch is negative

Bug: skia:9958
Change-Id: I5c1197251608aad4b0417cde6ca2600b1b2822fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/273808
Commit-Queue: Avinash Parchuri <aparchur@google.com>
Reviewed-by: Avinash Parchuri <aparchur@google.com>
2020-02-28 19:42:51 +00:00
Florin Malita
917dddece6 [skottie] Add support for text grouping alignment
AE allows relative adjustments for text animator transform anchor
points [1].

[1] https://helpx.adobe.com/after-effects/using/animating-text.html#text_anchor_point_properties

Change-Id: If98d6b522e73a768ed2358d918867d2aefd09071
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/274044
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2020-02-28 18:59:05 +00:00