This doesn't resolve all the problems here but does substantially improve the situation. In particular, if the device-space stroke is greater than 1 in one axis and less than 1 in the other, the smaller side will still appear darker than expected.
Bug: 935303
Change-Id: I3ff9bc73cad5ad5b8e13ef5aa7b46bbf4835753b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263024
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
- allow clients to pass in raw-array at public level
- rewrite m44 concat to take raw-array for 2nd input
Extended canvas_matrix bench to also time 44 concats:
Before
207.51 canvas_matrix_4x4 8888
100.75 ? canvas_matrix_3x3 8888
100.79 canvas_matrix_2x3 8888
140.93 canvas_matrix_scale 8888
133.35 canvas_matrix_trans 8888
After
120.80 canvas_matrix_4x4 8888
...
bug: skia:9768
Change-Id: Iaa361b9897a183d930fd31aa67327caed25cd51d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263209
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
This streamlines the dump() methods a bit,
and makes it easier to see what ops have not
yet been implemented in the JIT.
Change-Id: I22d0a206e847451452be75b586c8b15eb0c1af78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263456
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Flutter on the web wants to be able to extract arbitrary frames from
an animated image and pass those into functions like:
drawAtlas, drawImage, drawImageRect
This should allow that to happen w/o having to add lots of variants like
drawAnimatedImage. If this sticks, is drawAnimatedImage still useful?
(maybe it saves a copy?)
Change-Id: I99d7045c5dea61d0a1bd6d335c88e7517f2c4fc2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263020
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Reed <reed@google.com>
db49bc7dd0..c431d59626
git log db49bc7dd075..c431d59626e1 --date=short --first-parent --format='%ad %ae %s'
2020-01-08 jmadill@chromium.org Add Serial to all GL resources.
2020-01-08 tobine@google.com Vulkan:Roll volk
2020-01-08 ericbinet@google.com Fix colored indexed point tests not using color in vertex buffer.
2020-01-08 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/vulkan-validation-layers/src b416ed86e4b2..258b887827ab (3 commits)
2020-01-08 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/SwiftShader 068dd89cab31..45a4d0f36bd6 (5 commits)
2020-01-08 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/glslang/src 1d258ac34698..1642ca11282a (1 commits)
2020-01-08 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/vulkan-tools/src 55333361f9a1..2c436960d2c0 (1 commits)
Created with:
gclient setdep -r third_party/externals/angle2@c431d59626e1
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC jvanverth@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
Tbr: jvanverth@google.com
Change-Id: Ib657a03981baf12eef5078051d8af06b6d15a231
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263379
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
- Add YmmOrLabel struct to represent the concept that many
x86 instructions can take a final argument as either a
register or memory address, and that they all handle them
the same way.
- Convert existing overloads like vmulps() to use YmmOrLabel.
- upgrade some other instructions to take YmmOrLabel
- use them to implement today's new _imm ops
This feels like a good spot for implicit constructors, no?
Change-Id: I435028acc3fbfcc16f634cfccc98fe38bbce9d19
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263207
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
After this transformation, I think much of the
code in regenerate is the same.
Change-Id: I6ae3668181c6184b085b2b9862d80db1a23de586
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263203
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
recipe_engine:
https://crrev.com/2438e081638a16b8de53752c5a78c807195ed186 Return a disabled ModuleTestData from DisabledTestData. (gbeaty@chromium.org)
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: Id0798566a98a588d180c2c63c046a64751f34581
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263166
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
extract() can generate silly instruction patterns like
v0 = ...
v1 = shr v0 24
v2 = bit_and v1 FF
v3 = whatever v2 ...
This CL skips those pointless bit_ands when we see the
mask is an immediate and (0xFFFFFFFF>>shift) == mask.
Change-Id: I2bb3847fbb2efdf24d024870ac37b37bb8f9aa3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263101
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This mostly handles cases where we are wrapping a GrBackend* or an already
made proxy.
Change-Id: Ieb33eb51f7db84611ade0f8243b6d9023ce8e390
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262234
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
- Remove extract... it's not going to have any special impl.
I've left it on skvm::Builder as an inline compound method.
- Add no-op shift short circuits.
- Add immediate ops for bit_{and,or,xor,clear}.
This comes from me noticing that the masks for extract today are always
immediates, and then when I started converting it to be (I32, int shift,
int mask), I realized it might be even better to break it up into its
component pieces. There's no backend that can do extract any better
than shift-then-mask, so might as well leave it that way so we can
dedup, reorder, and specialize those micro ops.
Will follow up soon to get this all JITing again,
and these can-we-JIT test changes will be reverted.
Change-Id: I0835bcd825e417104ccc7efc79e9a0f2f4897841
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263217
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
I'm seeing these come up a lot in skvm image shaders.
It's worth noting that everything is symmetric but sub().
min() and max() are a _little_ subtle because ultimately the
instructions they imply are not entirely symmetric when NaN
is involved, but I think we can probably get away with it.
Change-Id: I7275ebad61845e720cd26cba28db5b8210951e20
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263099
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit dff4c1d5fd.
Reason for revert: Fix WIP
Original change's description:
> Revert "Avoid loop-dependent behavior in GrMemoryPoolBench"
>
> This reverts commit f811fc331a.
>
> Reason for revert: breaks on iOS
>
> Original change's description:
> > Avoid loop-dependent behavior in GrMemoryPoolBench
> >
> > This helps stability of benchmark across repeated runs, and across code
> > changes. Previously, a change to the tuned loop count could radically
> > change the allocation behavior within the loop's iteration and lead to
> > unfair comparisons.
> >
> > In addition, this separates the stack allocation pattern into N allocations
> > followed by N LIFO releases, and a push-pop alternating pattern of N
> > allocates and releases (so still LIFO, but reuses the memory at the start
> > of a block).
> >
> > In later CLs experimenting on the memory pool, I found that there were
> > surprising effects on performance linked to the specific interaction between
> > the allocation size, per-allocation metadata, and per-block metadata. To
> > help differentiate these coincidences, this adds two modes of allocation
> > where one should already be aligned.
> >
> > It also moves away from a global pool, so that it's possible to benchmark
> > on different block sizes and factor in the allocation/release cost of the
> > actual blocks (vs. the cursor management of a larger sized pool). As part
> > of this, the new/delete reference operator is added as an explicit benchmark.
> >
> > Change-Id: I12b8c11cb75db0df70460fe2e8cf6c029db7eb22
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262936
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,michaelludwig@google.com
>
> Change-Id: I16f2810699a378eb5a516ab9fb1834c10b65f01b
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263029
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Change-Id: I51a9db111c26b49572c3fa0928e26ef6e5a7a74c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263196
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
GL clamps to the limits of the destination format before blending,
so for consistency I think we ought to also.
I believe it's sufficient to add just this one new clamp for alpha to
[0,1] before the other clamps, only when is-premul && is-normalized:
- our GPU backend only draws premul, so there's nothing
to be inconsistent with when drawing into unpremul;
- since we're already clamping rgb to alpha in these cases,
clamping alpha first to [0,1] clamps rgb to [0,1] also.
Change-Id: If77bb4ea8614e6ed100d37f27427d9b2fe12374f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263098
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Add framework for unit tests that draw (CPU and GPU) with a runtime
shader, as well as couple example tests.
Change-Id: I43b3b39e86634ec55521a2689a4c55c21939dce5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262809
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- Add lerp(F32,F32,F32) and lerp(Color,Color,F32).
- Rewrite bilerp to use lerp(), simplifying the weights we
calculate and generally making how bilerp works stand out
more clearly.
This trims ~4 registers from an arbitrary program I spot checked.
But I think the clarity is the big win.
Change-Id: I4d735c940ed9f3744aeae1c643bf58d68bf65605
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263199
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
recipe_engine:
https://crrev.com/a100ae5fb1cd5a66508d69f9bee7fb69b70b0135 [vpython] Bump asn1crypto to 1.0.1 to fix crash on macOS Catalina (athom@google.com)
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: I2e4ca38aff047426ca65af544bd47ca3c52abe0d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263097
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Change-Id: Iad9fadd113d0c97e8ece51df19c7824252d7eb9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263197
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I748ab57274c360261e957d43a08366e62350110b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263056
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The reason for the assert was breaking an assert, that if the CTM was scale/translate, that after
a preTranslate, it should still be that.
This is true... unless the new translate values are non-finite. In that case, we might turn a zero
into a NaN, (0 * non_finite --> nan), so we either have to require finite args (which we don't
at the moment) or we can't make this assert. This re-land removes that assert.
This reverts commit 268ed57d71.
Change-Id: I3c48a0aa17649351a246c1fbab5449f2d59aaf84
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263023
Commit-Queue: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit f811fc331a.
Reason for revert: breaks on iOS
Original change's description:
> Avoid loop-dependent behavior in GrMemoryPoolBench
>
> This helps stability of benchmark across repeated runs, and across code
> changes. Previously, a change to the tuned loop count could radically
> change the allocation behavior within the loop's iteration and lead to
> unfair comparisons.
>
> In addition, this separates the stack allocation pattern into N allocations
> followed by N LIFO releases, and a push-pop alternating pattern of N
> allocates and releases (so still LIFO, but reuses the memory at the start
> of a block).
>
> In later CLs experimenting on the memory pool, I found that there were
> surprising effects on performance linked to the specific interaction between
> the allocation size, per-allocation metadata, and per-block metadata. To
> help differentiate these coincidences, this adds two modes of allocation
> where one should already be aligned.
>
> It also moves away from a global pool, so that it's possible to benchmark
> on different block sizes and factor in the allocation/release cost of the
> actual blocks (vs. the cursor management of a larger sized pool). As part
> of this, the new/delete reference operator is added as an explicit benchmark.
>
> Change-Id: I12b8c11cb75db0df70460fe2e8cf6c029db7eb22
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262936
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,michaelludwig@google.com
Change-Id: I16f2810699a378eb5a516ab9fb1834c10b65f01b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263029
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This helps stability of benchmark across repeated runs, and across code
changes. Previously, a change to the tuned loop count could radically
change the allocation behavior within the loop's iteration and lead to
unfair comparisons.
In addition, this separates the stack allocation pattern into N allocations
followed by N LIFO releases, and a push-pop alternating pattern of N
allocates and releases (so still LIFO, but reuses the memory at the start
of a block).
In later CLs experimenting on the memory pool, I found that there were
surprising effects on performance linked to the specific interaction between
the allocation size, per-allocation metadata, and per-block metadata. To
help differentiate these coincidences, this adds two modes of allocation
where one should already be aligned.
It also moves away from a global pool, so that it's possible to benchmark
on different block sizes and factor in the allocation/release cost of the
actual blocks (vs. the cursor management of a larger sized pool). As part
of this, the new/delete reference operator is added as an explicit benchmark.
Change-Id: I12b8c11cb75db0df70460fe2e8cf6c029db7eb22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262936
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
build_task_drivers was always syncing infra to tip-of-tree. Fix it to
use the pinned revision.
Change-Id: Iea6c54e4f62f30e986880d50b38ee0fb612a7a83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262217
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
This reverts commit 98bfcc7ff3.
Reason for revert: Flutter hitting assert:
../../third_party/skia/src/core/SkCanvas.cpp:1432: fatal error: "assert(fIsScaleTranslate == fMCRec->fMatrix.isScaleTranslate())"
Original change's description:
> Extend SkCanvas matrix stack to be 4x4, but with (basically) the same public API.
>
> Devices receive the 4x4, but by default they simply downsample it to SkMatrix.
>
> New SkM44 matrix for the impl. It differs from SkMatrix44 in a few ways
> - no tracking of "type"
> - faster for concat, as it does not use doubles for intermediates
> - much simpler API
>
> There are some low-bit differences in some gms, so adding a flag for clients to
> stage this change. (due to faster but lower-precision in SkM44::concat)
>
> Performance: running canvas_matrix bench
>
> 3x3 version:
>
> 167.93 canvas_matrix_3x3 8888
> 209.97 canvas_matrix_2x3 8888
> 174.87 canvas_matrix_scale 8888
> 135.30 canvas_matrix_trans 8888
>
> 4x4 version:
>
> 116.59 canvas_matrix_3x3 8888
> 105.40 canvas_matrix_2x3 8888
> 159.83 ? canvas_matrix_scale 8888
> 113.47 canvas_matrix_trans 8888
>
> Why faster?
> - not tracking matrix_type helps a lot it seems
> - faster full concat (no doubles)
>
> Before adding the specialized preConcats...
>
> 318.11 ? canvas_matrix_3x3 8888
> 339.38 canvas_matrix_2x3 8888
> 383.28 canvas_matrix_scale 8888
> 251.67 canvas_matrix_trans 8888
>
> Change-Id: I68eac942919fa5418081e789f31710a1e2a752da
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262056
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=mtklein@google.com,bsalomon@google.com,herb@google.com,fmalita@chromium.org,fmalita@google.com,reed@google.com,michaelludwig@google.com
Change-Id: I28c3d69c19ba44ab65ca7c059221b64c7dffef22
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263021
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 1c16b43033.
Reason for revert: Red on tree
Original change's description:
> Move makeDeferredRenderTargetContext calls to factory on RTC.
>
> Change-Id: Iaa8f5829d9f8650ff27a60f75fb2216f016ab85e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262058
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com
Change-Id: I9e3c9d13c66b5437c87ad7136d283fa4ac81df1f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263019
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Ic1f3896a450bd81bb8c4859d3998c9873af821f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263016
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
51e653f03f..db49bc7dd0
git log 51e653f03f26..db49bc7dd075 --date=short --first-parent --format='%ad %ae %s'
2020-01-07 tobine@google.com Vulkan:Roll volk
2020-01-07 ianelliott@google.com Vulkan: Update number of samples when changing draw framebuffer
2020-01-07 tobine@google.com Vulkan:Enable DebugUtils extension for Android
2020-01-07 cwallez@chromium.org Suppress VertexAttributeTest.DrawArraysWithBufferOffset on Mac NVIDIA
2020-01-07 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/SwiftShader 10a900e5ffaf..068dd89cab31 (7 commits)
2020-01-07 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/glslang/src 6334d594f68c..1d258ac34698 (3 commits)
2020-01-07 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/vulkan-validation-layers/src 2be3fe0f8471..b416ed86e4b2 (1 commits)
2020-01-07 syoussefi@chromium.org Vulkan: Reorder descriptor sets
Created with:
gclient setdep -r third_party/externals/angle2@db49bc7dd075
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC jvanverth@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
Tbr: jvanverth@google.com
Change-Id: Iab5f7d094cf8528e32e45cd7d6978c65641a18c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262983
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
* Rename doRegen -> updateTextureCoordinatesMaybeStrike
* Collapse all regenTextureCoordinates if statements
Change-Id: I0afba60c657f9b805b07247673d9f24c265b9a0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262937
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
recipe_engine:
https://crrev.com/1cbfca1cec9aedcd01cfe190a1569d2f42c8912b Update the attrs dependency to the current version. (gbeaty@chromium.org)
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: Iae81101d61b42c621e7bb3f817c4b13f121aa10b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262958
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Try to move calculations out of the main atlas update loop.
Simplify expressions involving the result values. Invert the if-statement
and for-loop to do even less work.
Change-Id: Ibef88e65fb5bb8eeeaec13f0ae0ba1acb4d2d87d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262926
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Implements a simple first pass for a path renderer that uses the
classic Red Book "stencil then cover" method, and linearizes curves
with GPU tessellation shaders.
The new path renderer is disabled by default, and can only be enabled
in the viewer UI or by passing the "--pr gtess" flag.
Change-Id: Ic9354952e93c8b108577961760b4f0daa82d35aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261715
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
It's interesting but perhaps not consequential that bilerp can produce
alpha just greater than 1.0f. I think this setup of what clamps what
where mirrors the GPU backend more closely. No pixel diffs.
The p3 GM would draw a little differently if we only min(rgb, alpha),
and that would make it inconsistent with the GPU backend, so I've kept
it as clamp(rgb, 0, alpha).
Change-Id: I5cfacb9aae56c33b542cbc4e5e740b4d24c6b9e3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262812
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
It's possible for SkSL to get past the initial compile (with generic
Settings), then fail to compile once we install the device's caps.
Change-Id: I082edae13659f3ed6501e87eee67eb3b9cd03303
Bug: chromium:1039366
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262386
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>