Commit Graph

446 Commits

Author SHA1 Message Date
Brian Osman
d6108add51 Particles: Use list of lines for multi-line string serialization
Change-Id: Ic81b3433b485ca9ce0e60bd10ec12706e673ee89
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229917
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-07-25 20:55:43 +00:00
Mike Klein
e172236e7b rewrite *.gn and #includes on CheckGeneratedFiles bot
In addition to checking .fp files, this ought to make this bot now also
check that our .gn files are formatted and our #includes are consistent
with rewrite_includes.py.

Some .gn files needed formatting; you can see the failure caught on PS 4.

Cq-Include-Trybots: skia.primary:Housekeeper-PerCommit-CheckGeneratedFiles
Change-Id: Ia6669581406212c986da81f2521e4e9d8d3eadb4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229802
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
2019-07-25 20:48:33 +00:00
Brian Osman
fe49163cd1 Major rewrite of the particle system based on the SkSL interpreter
This removes all of the fixed-function particle affector classes.
Instead, each particle effect just has two SkSL snippets, one for
spawn logic, and one for update logic. Each one gets an inout copy
of the particle struct. Ultimately, this makes the effects much
simpler and smaller, while also being far more flexible (you can
do whatever you want with any values you want). Finally, because
the interpreter is vectorized and a particular effect's scripts
are usually tuned to the specific behaviors desired, it's faster
on basically every effect I compared.

I re-created all of the old effects in the new system. Many just
use pure SkSL (no curves or anything). Some of the old curve and
path/text stuff was very handy, though - so those are now exposed
as external values in the interpreter. Basically, an effect can
have any number of named "bindings" that are a callable thing.
This can be a path, text (shortcut for making fancy paths), curve,
or color curve. The path ones return a float4 with position and
normal, the curves return one or four floats.

... and this transposes all of the particle data storage into
SoA form, so that it can use the much faster interpreter entry
point.

Change-Id: Iebe711c45994c4201041b12d171af976bc5e758e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222057
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-07-25 19:59:03 +00:00
Avinash Parchuri
ca2640423d Change the visibility of skottie::PropertyHandle constructor to public.
This allows for unit-testing of implementations of the Skottie::PropertyObserver
API, which are expected to act on the PropertyHandle.

Change-Id: If7a7518db1571523de688f2ca3d40862f8a68ada
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229880
Commit-Queue: Avinash Parchuri <aparchur@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-07-25 19:31:12 +00:00
Florin Malita
fd91f6d1fb [skottie] Cleanup: track animator scoping in AnimationBuilder
Instead of passing an explicit scope all over, keep track of the current
scope in AnimationBuilder.

Removes a bunch or redundant plumbing.

TBR=
Change-Id: I9e587f4ae7a1d12f86d13f30144816492a4ce147
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229762
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-07-25 18:03:13 +00:00
Mike Klein
52337de95c re-run tools/rewrite_includes.py
PS2 adds a rewrite for Skia #include <...> to #include "...", letting
them be otherwise rewritten and sorted too.  (We do need one exception
for the Vulkan headers, which will otherwise be rewritten to always
point to our own.)  I don't think it's particularly important to
favor "" or <>, but picking one keeps things consistent.

PS3 adds a missing SkMutex.h include.

PS4 fixes a terrible readability problem.

Change-Id: Id9fe752727ef30e802b1daf755ee2ed15e267577
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229742
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-07-25 15:40:33 +00:00
Mike Reed
6d907faa7d add copytable method to typefaces
This allows some backends to efficiently retrieve a copy of the data.

Inspired by https://skia-review.googlesource.com/c/skia/+/229136

Change-Id: I9b0345333e30376a50a5dc7c9e993b847e2791c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229384
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
2019-07-24 19:20:46 +00:00
Florin Malita
5f240186ec [skottie] Ref-counted animators
Change-Id: I022c655c3f72551ccf6d35ba013fba6461e89a5c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229389
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-07-23 22:40:14 +00:00
Julia Lavrova
b29e32da7a Fixing the build
Change-Id: I6b24e47849a16ad811894b05331f798262c3cbaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229283
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
2019-07-23 15:05:29 +00:00
Florin Malita
0ae324c528 [sksg] Fix setVisible() invalidation
Changes in visibility should generate damage.

TBR=
Change-Id: Ide7b660719b86bc9843d3dcfebeb6e39076879fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229279
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-07-23 14:16:39 +00:00
Julia Lavrova
5207f35f33 The current version...
Adding cache
Caching shaped results
Base+Index for referencing arrays
The very first and naive version of cache
Cache measurement, lines and picture
Added text blob cache for lines
Removed Run* from Cluster
Removed const char* from Cluster and Run
Few minor changes

Change-Id: I444a1defa950aed5999cfa1c3545fd83ccb54ce9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227840
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-07-23 13:31:39 +00:00
Florin Malita
16e8b6efe8 [canvaskit] Return damage rect from ManagedAnimation::seek()
This is useful to avoid redrawing unnecessarily when the animation
doesn't progress.

Bug: skia:9267
Change-Id: Id4184ae8308b8abd959fbfd1768e3e22d1efe0a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229006
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-07-22 18:29:05 +00:00
Florin Malita
00d4f535c9 [skottie] Expose SG inval controller on seek()
- shift the revalidation phase from Scene::render() to Scene::animate()
 - pass an optional inval controller to Scene::animate() and Animation::seek()
 - hoist the showInval logic out of SkSG, into clients

This allows clients to track dirty regions and detect cases where no updates are needed.

Bug: skia:9267
Change-Id: I3d35bf58b6eee9bfeb6e127ba58e2b96713b772d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229001
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-07-22 16:33:15 +00:00
Brian Osman
869a3e81ea Reland "Interpreter: Bounds check array access, add bool return from run"
This is a reland of f42de9e1e5

Original change's description:
> Interpreter: Bounds check array access, add bool return from run
> 
> Out of bounds access with constant indices is a compile error.
> At runtime, causes the interpreter to fail. Made several other
> conditions trigger the same failure logic, and updated all
> uses of the interpreter to validate success.
> 
> Change-Id: I3720b3c83903220b010ec574121fc64dbe102378
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228256
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>

Change-Id: I8849de815f7efb730ac9c55b6edd296cb9ca7599
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228353
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-07-18 21:38:20 +00:00
Brian Osman
3e6aa9f528 Revert "Interpreter: Bounds check array access, add bool return from run"
This reverts commit f42de9e1e5.

Reason for revert: All the SANs

Original change's description:
> Interpreter: Bounds check array access, add bool return from run
> 
> Out of bounds access with constant indices is a compile error.
> At runtime, causes the interpreter to fail. Made several other
> conditions trigger the same failure logic, and updated all
> uses of the interpreter to validate success.
> 
> Change-Id: I3720b3c83903220b010ec574121fc64dbe102378
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228256
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>

TBR=mtklein@google.com,brianosman@google.com,ethannicholas@google.com,reed@google.com

Change-Id: I434601960d54fbd7d00e2af2dc6269a83a768c5b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228352
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-07-18 17:22:41 +00:00
Brian Osman
f42de9e1e5 Interpreter: Bounds check array access, add bool return from run
Out of bounds access with constant indices is a compile error.
At runtime, causes the interpreter to fail. Made several other
conditions trigger the same failure logic, and updated all
uses of the interpreter to validate success.

Change-Id: I3720b3c83903220b010ec574121fc64dbe102378
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228256
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-07-18 16:24:57 +00:00
Florin Malita
1281ec3eec [skottie] Remove deprecated loadImageAsset API
TBR=
Change-Id: I95d5fdd9db0869afbe9cb3e4d2feafcb3b25f7af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228121
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-07-17 18:28:40 +00:00
Florin Malita
7a15a6e2c7 [skottie] De-dupe sequential cubic mappers
Detect and de-dupe repeating/sequential cubic mapers.

Also improve linear keyframe detection.

Change-Id: Ic7cc757ba9369416d4f1e5639e1c9fdf9e1e2c6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228117
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-07-17 17:14:46 +00:00
Florin Malita
dc02c3ed01 [skottie] Fix default cubic controls detection
C0 & C1 are swapped and being compared against the wrong defeault
values.

Swap again to avoid instantiating unnecessary SkCubicMappers.

TBR=
Change-Id: Ie26c28805b3b4517ca65f8e715e27a2eb65fe700
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/228061
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-07-17 15:56:36 +00:00
Florin Malita
eb24735ec5 [skottie] Pass asset IDs to ResourceProvider::loadImageAsset
Also use explicit IDs as keys for the image asset cache.

Change-Id: I359ff026063318ace524d1205b4f0b3e7a6e1d5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227783
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Isabel Ren <isabelren@google.com>
2019-07-17 01:08:05 +00:00
Florin Malita
5b181bfb2d [skottie] Use kF16ColorType layers for motion blur
This fixes the result quantization issue.

TBR=
Change-Id: I7b1f6e40792a4032f93aabc96beddaacf6d837c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227259
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-07-15 21:41:28 +00:00
Hal Canary
41248071ac tools: separate TimeUtils from AnimTimer
gm, slides, and samples no longer need to know about the implementation
details of AnimTimer.

This
    virtual bool onAnimate(const AnimTimer&);
becomes this:
    virtual bool onAnimate(double /*nanoseconds*/);
which is much easier to reason about.

AnimTimer itself is now part of viewer.

Change-Id: Ib70bf7a0798b1991f25204ae84f70463cdbeb358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226838
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-07-12 15:05:01 +00:00
Julia Lavrova
b5c69a4a46 Fix for Windows specific compiler issues (constexpr).
Change-Id: Icc1c43dfc1e9f0f8355d5cdd5e446518a9cbec44
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226698
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
2019-07-11 14:16:11 +00:00
Florin Malita
ccacfa02d2 [skottie] Caching motion tile
Update MotionTileEffect to avoid rebuilding shaders redundantly,
at render time:

  1) build all shaders at revalidation time
  2) cache the layer content picture separately, and only rebuild when
     the layer content changes

To support #2, add some SG helpers for querying subtree inval state.

With this change, we avoid all render time allocations.

Notry: true
Change-Id: I55a1f95752704af6a667b266e725492de6640387
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226512
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-07-10 19:13:41 +00:00
Ben Wagner
7232e90e92 Fix header name in build file.
Change Iterator.h to the actual name Iterators.h. This was caught by
the cmake bot, but it would be nice to use gn check in the future.

Change-Id: If5deb82a33329306ce4456e67d3518a75526b18a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225900
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2019-07-09 21:45:02 +00:00
Julia Lavrova
35f88226bb Adding locale
Change-Id: I4f118f37a1226f4259d0e5be3b6b557b38b3b316
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222785
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-07-09 20:55:51 +00:00
Florin Malita
0e1b0af175 [skottie] Motion blur fast path
Use the SkSG deferred blend mode isolation when possible.

This avoids per-frame layers when the frame content consists of single
draws.

Change-Id: Ia3581ffa421fc1651f0fe5637d34e8e645dcc22a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/226077
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-07-09 14:07:42 +00:00
Florin Malita
5f1108ce46 [skottie] Motion blur support
Unlike all other Skottie effects, motion blur requires sampling at multiple
points on the timeline.

To support this:

  1) Introduce MotionBlurEffect - a custom SG render node which can drive
     the timeline of its subtree using an sksg::Animator.

  2) Introduce MotionBlurController to swap for a regular LayerController
     when needed.  MotionBlurController dispatches time ticks to
     MotionBlurEffect instead of directly to the layer animators.

The actual motion blur impl is based on
https://skia-review.googlesource.com/c/skia/+/221416.

Motion blur requires Lottie files exported with this BodyMovin patch:
https://github.com/bodymovin/bodymovin-extension/pull/15

Change-Id: I075e101ea91ec9aa300bac35ee810fd539f1aced
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225416
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-07-09 13:02:17 +00:00
Hal Canary
c74a55057b GM: s/handleKey/onChar/
Change-Id: I917de2705807f61e6a6c3f76d52e290e8194d204
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225936
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-07-08 22:28:50 +00:00
Hal Canary
6cc65e1fda Samples: simplify Sample::Event
Change-Id: I1daaa9dcf56812bfd29dab64ee04dae63c2660e1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225545
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-07-08 19:09:42 +00:00
Hal Canary
8a027312cd Samples: add name() virtual
Change-Id: I9b6e39bc7e35346bb73dfe014de1c8daa5a92f2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225428
Auto-Submit: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-07-03 17:41:16 +00:00
Florin Malita
60c84fdb18 [skottie] Clean up layer animator scoping
Most layer animators are scoped at the LayerController level - except for
animators related to layer transforms.

The reason for this exception is that dependent/child layers require up-to-date
transform chains even when the parent layer is inactive.

Currently, to escape LayerController scoping, layer transform animators
are stored directly in the parent (composition) scope.  This works fine
for the initial purpose, but discards layer->transform-animator ownership
info.

Upcoming features (motion blur) require knowledge of all animators associated
with a given layer, and the current scheme gets in the way.

To address this problem, update the layer controller logic to

  1) store all layer animators (including transform-related) in the controller
     scope
  2) always dispatch ticks to transform-related animators

No functional changes are expected.

TBR=
Change-Id: I60a443a51d11754dfbc953f28e57cb1c13c3d647
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225195
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-07-02 23:24:06 +00:00
Herb Derby
9ee1edda15 Add SkMakeSpan and helpful conversion
SkMakeSpan uses function type inference to remove boilerplate
code. The converting casts simplifies dealing with T* to const T*
uses.

Change-Id: I1851e144c4e530c275710514ce30ad75a7eb94c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225192
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2019-07-02 21:49:09 +00:00
Florin Malita
45dc1f0001 [skottie] Cleanup: split off layers into own CUs
TBR=
Change-Id: Ia6c27cca33f9dc8f242a50e624341dd0b465b380
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224738
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-07-01 18:29:22 +00:00
Florin Malita
afd2c10c98 [skottie] Use hybrid bounds for custom Shaper VAlign modes
We used to rely solely on visual bounds for vertical alignment.  That
had the downside of leading/trailing empty lines being ignored.

Then https://skia-review.googlesource.com/c/skia/+/220916 switched to
using typographical bounds.  This approach produces results in line
with AE, but allows some glyphs to overflow the alignment boundary.

This CL introduces a hybrid approach:

1) for standard AE text alignment, continue to use typographical bounds

2) for Skottie VAlign extensions (sk_vj), use the union of typographical
   and visual bounds - this should mitigate both issues mentioned above

Change-Id: Ifd3ccae3d721728ce67942206160ebe92056d3a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224188
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Avinash Parchuri <aparchur@google.com>
2019-06-28 11:35:09 +00:00
Florin Malita
d75fed41c2 [skottie] Use explicit font ascent in Shaper
Bodymovin exports an explicit ascent for each font, as a percentage of
the text size.

Change-Id: I25708944b2b79b42a6ccb05abbe002685e36dfa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223986
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-06-28 11:35:09 +00:00
Florin Malita
c1f5d8d0f4 [skottie] Handle empty lines in Shaper
SkShaper doesn't seem to like empty inputs.

TBR=
Change-Id: Iace3eef389051dcce229ed4ac6897344770d19c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224190
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Auto-Submit: Florin Malita <fmalita@chromium.org>
2019-06-27 16:59:28 +00:00
Florin Malita
f803878add [skottie] Divide-by-zero in CameraAdapter::totalMatrix()
Annotate as safe.

Bug: skia:13879
Change-Id: Ia34d71dab5fc918bd8fe9eb8b2360cb5927ac075
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224180
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-06-27 13:19:24 +00:00
Florin Malita
b0944553df [skottie] Venetian Blinds effect
Change-Id: I50e133dea448e044fef45379490cb85b39eea3bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223856
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-06-26 13:13:10 +00:00
Brian Osman
1a79f0be15 ByteCode: Improved ExternalValue interface
Use float* to match the ByteCode run API (and make the sizing of data
clearer). Add a lane index to all external value calls. My upcoming
overhaul of the particle code needs this, but I wanted to break that
(large) CL up.

Change-Id: I0588cd7769a1dced9f088de5756947bb744c146b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223178
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-06-25 02:57:24 +00:00
Brian Osman
e1cb9ac0e1 Particles: SkScalar -> float
Pulling this cleanup out of a larger CL

Change-Id: Ib3ecff5d242eba72a7f2bc3ce07e09760a9ba7b7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223181
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-06-24 15:10:38 +00:00
Florin Malita
d7b321afa2 [skottie] Radial swipe effect
Implement radial wipe with a sweep gradient shader mask filter.

The implementation is slightly convoluted because edge feathering requires a real blur, which in turn requires content layer isolation.

So there are two distinct operation modes:

  - no feather -> draw the content directly into the dest buffer, with the mask filter
    deferred in SG context

  - feather -> draw the content into a separate layer, then blend (dstOut) the composed
    blur+shader mask on top

Change-Id: I253701aff42db8010ce463762252c262e2c5d92b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222596
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-06-21 14:03:45 +00:00
Julia Lavrova
9af5cc4d98 Adding TestFontCollection
Change-Id: I43c20616dd842e9ffeaac614c853be4702a819a7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222104
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-06-20 20:42:46 +00:00
Florin Malita
3127dd6c2a [sksg] Clear the context mask filter when applied via layers
Fixes rendering issues when a mask filter is applied to non-atomic
draws.

TBR=
Change-Id: I29486e7e759170bb2ece1e257bd6b981c161b1dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/222459
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-06-20 17:39:14 +00:00
Florin Malita
9c47e15e23 [skottie] Linear Wipe effect
Add SkMaskFilter scene graph nodes and implement AE's linear wipe effect
as a gradient shader mask filter.

Change-Id: I3b2d8677c894d27249cfae7e3ea6b1248b53546b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221776
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-06-19 13:22:53 +00:00
Florin Malita
514bae628e [sksg] RenderNode visibility control
Add accessors for enabling/disabling rendering, and remove old-style
OpacityEffect workarounds.

TBR=
Change-Id: I783ada1cb460bce11948f9ca8d6d9d3efa8ca177
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221896
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-06-19 00:49:15 +00:00
Julia Lavrova
6e6333fba4 Refactor font resolution out of font iterator;
few minor bug fixes

Change-Id: Ibc60e972480f3503965af873f36001ed233382ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221544
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
2019-06-18 19:23:33 +00:00
Brian Osman
fb32ddf622 Revert "Revert "Shuffle SkSL sources around so compiler and bytecode can be used w/o GPU""
This reverts commit 37a59ef1af.

Change-Id: If38da265ebbb196e72c7d035ba51028438787e2e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221541
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-06-18 14:47:12 +00:00
Greg Daniel
f91aeb259e Move a bunch of gpu files out of include/private and into src/gpu.
In GrRecordingContext I moved the auditTrail onto the heap and only there
when compiling for tests. This allowed us to move a lot of files out of
include private.

Change-Id: Ib76ac211c0c6fd10bacaccf0c5f93f21a59f35d5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221344
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
2019-06-18 14:24:42 +00:00
Florin Malita
60e60dfc50 [skottie] Add support for motion tile phase
The motion tile phase is a one-dimensional shift, applied to every other
row or column (based on a selector property).

Implement using a masking shader (covering the static rows/cols),
and blend mode shader composition (srcIn for static/pass-through
rows/cols, and srcOut for phased rows/cols).

TBR=
Change-Id: I336c150e5d4900962dc2de801a4e1572cf4b5d59
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221339
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-06-18 14:01:22 +00:00