This splits the playback functionality out of SkPictureData. The old SkPictureData::draw method is pulled out along
with its supporting functions as verbatim as possible. Some follow on CLs will be required to:
re-enable profiling in the debugger (and remove the vestiges of SkTimedPicture)
re-enable display of command offsets in the picture (this should probably wait until we've switched to SkRecord though)
Clean up CachedOperationList (maybe fuse with SkPicture::OperationList)
Split SkPicturePlayback into a base class and two derived classes
Implement parallel version of GatherGPUInfo for SkRecord
Landing this is blocked on removing Android's use of the abortPlayback entry point.
R=mtklein@google.com, reed@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/377623002
I've tagged all the functions in SkPicture.cpp is // fRecord TODO or // fRecord
OK, depending on whether or not they're totally broken when used from an
SkRecord-based picture. Obviously next steps are to eliminate all the TODOs,
then clean up the notes.
I converted SkPicture over to smart pointers too. It's particularly helpful
that the smart pointers initialize to NULL by default.
For now I've got all the SkRecord-based code jammed in at the bottom of the file. I figure it'll help me keep things straight for a bit, then we can rearrange later.
BUG=skia:
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/333823007
This CL begins the process of making SkPicturePlayback & SkPictureRecord independent of SkPicture. It just moves the PathHeap into SkPicture to get a feel for where all this is going to lead.
Some items of note:
SkTimedPicture (debugger/QT) should wind up being just an SkPicturePlayback-derived object.
All the flattening & unflattening should migrate out of SkPicturePlayback and into SkPicture.
SkPicture::initForPlayback should eventually become something just SkPictureRecorder::endRecording calls.
SkPicture is passed into SkPicturePlayback's & SkPictureRecord's constructors. SkPicturePlayback only
holds onto a "const SkPicture*". The SkPicturePlayback:: CreateFromStream & CreateFromBuffer methods pass a non-const
SkPicture* down the call stack.
BUG=skia:2315
R=reed@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/249453002
git-svn-id: http://skia.googlecode.com/svn/trunk@14341 2bbb7eff-a529-9590-31e7-b0007b416f81
Avoid black flashes when resizing debugger window using MSAA. Clear the
stencil buffer always after resize. Also reset the GrContext state
when Qt calls resizeGL -- we do not know what GL state Qt changes.
Remove setting of white background to SkGLWidget, it is not
effective. QGLWidget does not respect the stylesheet.
Also move the initial stencil clearing before GrContext is created
in order to preserve GrContext state consistent with actual GL
state.
R=robertphillips@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/192433003
git-svn-id: http://skia.googlecode.com/svn/trunk@13721 2bbb7eff-a529-9590-31e7-b0007b416f81
*** SKP format breaking change ***
Adding a couple of culling primitives: pushCull(SkRect) & popCull().
These are currently only plumbed for SKP playback quickreject.
At record time, we perform a couple of optimizations to trim down the
number of redundant culls:
* collapse empty pushCull/popCull pairs
* skip pushCull/popCull pairs nested within an identical cull rect
Things still missing/to consider:
* use an inlineable, simplified quickreject (Mike's old prototype)
* debugger visualization for cull boxes
* BBH integration: the initial prototype had some minimal BBH support,
but since the optimizations required expensive rewinds and culling
is expected to be a BBH alternative, it got dropped.
R=bsalomon@google.com, reed@google.com, robertphillips@google.com, caryclark@google.com, tomhudson@google.com, iancottrell@google.com
Author: fmalita@chromium.org
Review URL: https://codereview.chromium.org/138013009
git-svn-id: http://skia.googlecode.com/svn/trunk@13611 2bbb7eff-a529-9590-31e7-b0007b416f81
Replace the current constructor for creating an
SkPicturePlayback to a factory. In the factory,
check for incorrect data that would result in an invalid
playback. If the playback is invalid, return NULL, and
return NULL from SkPicture's factory as well.
Update SkTimedPicture(Playback) as well.
BUG=skia:1672
R=caryclark@google.com
Review URL: https://codereview.chromium.org/24826002
git-svn-id: http://skia.googlecode.com/svn/trunk@11554 2bbb7eff-a529-9590-31e7-b0007b416f81
Internally the settings and inspector in the debugger are separate, but the
inspector button toggles both of them. This is unfortunate, because both of
these have large minimum vertical sizes. This means that those with vertical
resolutions less than ~1024 cannot see the the details tab.
This change separates the settings and inspector toggles into two so that
the interface is usable on screens of smaller size.
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/18279002
git-svn-id: http://skia.googlecode.com/svn/trunk@9835 2bbb7eff-a529-9590-31e7-b0007b416f81
SkPicture:
Remove the constructors which take an SkStream as an argument. Rather
than having to check a variable for success, the factory will return
NULL on failure.
Add a protected function for determining if an SkStream is an SKP
to share code with SkTimedPicture.
In the factory, check for a NULL SkStream.
Use a default decoder (from BUG:
https://code.google.com/p/skia/issues/detail?id=1325)
SkDebuggerGUI:
Call SkPicture::CreateFromStream when necessary.
Write a factory for creating SkTimedPictures and use it.
Use the factory throughout tools.
Add include/lazy to utils and effects gyp include_dirs so SkPicture.h
can reference SkImageDecoder.h which references SkBitmapFactory.h (in
include/lazy).
Changes code Chromium uses, so this will require a temporary Skia
and then a change to Chromium to use the new Skia code.
TODO: Create a decoder that does nothing to be used by pinspect,
lua pictures, etc, and allow it to not assert in SkOrderedReadBuffer.
R=reed@google.com
Review URL: https://codereview.chromium.org/17113004
git-svn-id: http://skia.googlecode.com/svn/trunk@9822 2bbb7eff-a529-9590-31e7-b0007b416f81
SkDebugCanvas & friends are useful beyond the Qt debugger app - Chromium's picture inspector (in development) is at the point where it could take advantage of it.
This patch moves SkDrawCommand, SkDebugCanvas & SkObjectParser from trunk/debugger to trunk/src/utils (since several tools already use these, this seems appropriate), and makes SkDrawCommand & SkDebugCanvas' symbols visible externally (SK_API).
R=reed@google.com
Review URL: https://codereview.chromium.org/16638014
git-svn-id: http://skia.googlecode.com/svn/trunk@9598 2bbb7eff-a529-9590-31e7-b0007b416f81