Work on spell-checker
to identify errors and
isolate more concepts
requiring definitions.
Docs-Preview: https://skia.org/?cl=41180
TBR: reed@google.com
Bug: skia: 6898
Change-Id: I0759beb42eaf6095908a9bd7decfcd0026253609
Reviewed-on: https://skia-review.googlesource.com/41180
Reviewed-by: Cary Clark <caryclark@skia.org>
Commit-Queue: Cary Clark <caryclark@skia.org>
Bug: skia:
Change-Id: Ic8b25ca2ecf51cfc190ac01bc9282396905a33b3
Reviewed-on: https://skia-review.googlesource.com/40862
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
bb6e664340..f00f7ffed5
$ git log bb6e66434..f00f7ffed --date=short --no-merges --format='%ad %ae %s'
2017-08-31 jmadill Add a Uniform type info table.
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com
Change-Id: Id9f0e4e98623e8ea94bd84aa0eacfea6e3bb9107
Reviewed-on: https://skia-review.googlesource.com/41981
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
We like a LIFO default thread pool in tools like DM for better
memory/time locality... the bots use less memory this way, and
generally run faster.
But most use cases want a FIFO queue, so that they can get going
on the next parts of early work while later work is still running.
This splits the implementation into one using SkTArray and pop_back
for LIFO, and a new one using std::deque and pop_front for FIFO.
Change-Id: Ief203b6869a00f1f8084019431a781d15fc63750
Reviewed-on: https://skia-review.googlesource.com/41849
Commit-Queue: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This alleviates memory pressure in my benchmarking, and makes a
measurable impact on overall time when drawing many SW paths.
Bug: skia:
Change-Id: Iacabc9aa51522578da9f4d9411995b8d4fd381ba
Reviewed-on: https://skia-review.googlesource.com/41848
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Brian and I saw a measurable speedup on software path rendering when
calling memset(..., 0, ...) instead of looping over one memset per
scanline. This brings that fast path to the masses.
Change-Id: I792416e30e924efdd6ab40d445148b5c59f7bc62
Reviewed-on: https://skia-review.googlesource.com/41847
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
On Macs the user process limit is low, in the hundreds, and it's a
little annoying to mysteriously find other programs fail to start
because ok is greedily slurping up all the available process capacity.
On Linux the user process limit is up in the ten-thousands, so I don't
expect this to matter there, even on Android. I haven't seen any
significant speed difference imposing a default ncpus limit.
Change-Id: Id284723808074441710c0436acbd75ab1c6bbbb3
Reviewed-on: https://skia-review.googlesource.com/41840
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Bug: skia:
Change-Id: I5b31e0c74be8f650e97c448b1029a2277dfee978
Reviewed-on: https://skia-review.googlesource.com/41844
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This is to set up for allocating additional texture proxies as needed.
Change-Id: Ibc0480c30d8efd6ccf8278f6dbdd3bfa3ee2397d
Reviewed-on: https://skia-review.googlesource.com/41744
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
fa08cae7ca..561ed3aeb0
$ git log fa08cae7c..561ed3aeb --date=short --no-merges --format='%ad %ae %s'
2017-08-31 jmadill D3D: Keep a single dirty bit for uniforms.
2017-08-31 jmadill GLES3: Use more compact entry point style.
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com
Change-Id: I5438ec7781495b763a2214090d14692a18087439
Reviewed-on: https://skia-review.googlesource.com/41621
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
It turns out that Skia's gn 'system' and 'third_party' templates differ
in the way public defines are declared. This also updates the build to
add libdl when building SkOSLibrary_posix.cpp, since that uses dlsym.
The current build depends on icu bringing in this dependency.
BUG=skia:7008
Change-Id: Ia710a335e1da9580f85f133a5a171f640b36ee75
Reviewed-on: https://skia-review.googlesource.com/41745
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
These are transient, so need to be copied.
Bug: skia:
Change-Id: Id24db0b96f343ecd034dd015da6e19ea61579b56
Reviewed-on: https://skia-review.googlesource.com/41741
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
Change-Id: I10ddc36f39800e3d86145054b994a6899573a63a
Reviewed-on: https://skia-review.googlesource.com/41501
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Also add new paragraph about using systrace correctly
Docs-Preview: https://skia.org/?cl=41502
Change-Id: I114c14cc2e87a8b72aec46d8c354d3ea877a41ab
Reviewed-on: https://skia-review.googlesource.com/41502
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reimplemnet the original interpolating code. Moving from the
integer blur code to this code is controled by the flag:
SK_LEGACY_SUPPORT_INTEGER_SMALL_RADII
BUG=chromium:759273
Change-Id: I17205d704a0cae68a8a027c6bb235f81b5c62e24
Reviewed-on: https://skia-review.googlesource.com/41082
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
Bug: skia:
NOTRY=true
Change-Id: Ib604bad8eda6ba4382b850f7c5f318fb0f114401
Reviewed-on: https://skia-review.googlesource.com/20051
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Change-Id: Iadcae79f7b295a3bedd33b4a93734547665f2a5d
Reviewed-on: https://skia-review.googlesource.com/41380
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
d28758de2d..0abb7a2a26
$ git log d28758de2..0abb7a2a2 --date=short --no-merges --format='%ad %ae %s'
2017-08-28 mradev Update multiview state on program executable change
Created with:
roll-dep skia/third_party/externals/angle2
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, see:
http://www.chromium.org/developers/tree-sheriffs/sheriff-details-chromium#TOC-Failures-due-to-DEPS-rolls
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Perf-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Perf-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE,Test-Win10-MSVC-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-ANGLE,Test-Win10-MSVC-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-ANGLE,Test-Win10-MSVC-ShuttleC-GPU-GTX960-x86_64-Debug-ANGLE,Test-Win10-MSVC-ZBOX-GPU-GTX1070-x86_64-Debug-ANGLE
TBR=djsollen@google.com
Change-Id: I37bd570ff222e8afc50fa6b537e5507459873210
Reviewed-on: https://skia-review.googlesource.com/41260
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Shouldn't be anything tricky here.
Guarded by SK_JUMPER_LEGACY_X86_8BIT for (Win) layout tests.
Change-Id: I7580c7c18d1721f1301904c049ea2e59e9bda5d9
Reviewed-on: https://skia-review.googlesource.com/40692
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
So that callers could manage the thread pool themselves instead of
relying on SkThreadBMPDevice.
Bug: skia:
Change-Id: Idbeafc9ac5d111370fd1b74f6eab9ac8df179940
Reviewed-on: https://skia-review.googlesource.com/39760
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Yuqian Li <liyuqian@google.com>
Bug: skia:
Change-Id: I35bc08ad72fb94d8e47fe342d314c4496b954226
Reviewed-on: https://skia-review.googlesource.com/40881
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Chrome would like to perform cpu-side preprocessing for gpu draws in parallel.
They do not want to go through a picture (since they have their own display list format).
The general idea is that we add a new SkDeferredDisplayListRecorder class to
perform all of Ganesh's cpu-side preprocessing ahead of time and in parallel.
The SkDDLRecorder operates like SkPictureRecorder. The user can get an SkCanvas
from the SkDDLRecorder and feed it draw operations. Once finished, the user
calls 'detach' to get an SkDeferredDisplayList. All the work up to and
including the 'detach' call can be done in parallel and will not touch
the GPU. To actually get pixels the client must call SkSurface::draw(SkDDL)
on an SkSurface that is "compatible" with the surface characterization
initially given to the SkDDLMaker.
The surface characterization contains the minimum amount of information Ganesh needs
to know about the ultimate destination in order to perform its cpu-side work
(i.e., caps, width, height, config).
Change-Id: I75faa483ab5a6b779c8de56ea56b9d90b990f43a
Reviewed-on: https://skia-review.googlesource.com/30140
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:
Change-Id: Icd905ea7e60a05bc3903eb85d111dcf73ce2c4dd
Reviewed-on: https://skia-review.googlesource.com/40690
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I0d4166a4e9ea894f479755f9f7137c5941cf8a22
Reviewed-on: https://skia-review.googlesource.com/41081
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ib8f4d6c41356cf0fe2e14b7bff7713d107eaa01f
Reviewed-on: https://skia-review.googlesource.com/40687
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>