Commit Graph

26547 Commits

Author SHA1 Message Date
Mike Reed
df85c38163 stop using SkScalarMul
BUG=skia:

Change-Id: Ie41d8665a1c62ba8eddc93d8cfefaf64ddc52ff8
Reviewed-on: https://skia-review.googlesource.com/8411
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2017-02-14 19:45:24 +00:00
Herb Derby
78c0c4c5a0 Remove SkSmallAllocator.
TBR=mtklein@google.com

Change-Id: I375af12c5de4397a682c1946404282da95ad42ec
Reviewed-on: https://skia-review.googlesource.com/8392
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2017-02-14 19:32:58 +00:00
Mike Reed
c5aa2669df include what you use
BUG=skia:

Change-Id: I3b9fb3db06a26c55f338f05418ca8ba6fbe7cedf
Reviewed-on: https://skia-review.googlesource.com/8400
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2017-02-14 19:25:07 +00:00
Matt Sarett
8572d85351 Make raster pipeline support all pixel conversions
BUG=skia:

CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD

Change-Id: Idc76999d0f5591a567b3976cb9db829c350e4be2
Reviewed-on: https://skia-review.googlesource.com/8304
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Matt Sarett <msarett@google.com>
2017-02-14 17:50:52 +00:00
Herb Derby
4bf560a056 Simplify code for making paints with shaders.
Since SkAutoBitmapShaderInstall was simplified to create shaders on the
heap, it is no longer needed. Simplify to a single routine.

TBR=mtklein@google.com

Change-Id: Ib18be559b03e234a05105d0892c1457cafce28b7
Reviewed-on: https://skia-review.googlesource.com/8391
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
2017-02-14 17:02:33 +00:00
Brian Salomon
c6b7146eef Remove component flags from GrPipelineInput.
We don't use these anywhere downstream except to check for opaqueness.

Change-Id: I897137135d69004ed45c0f4c1e7297183f49fc6d
Reviewed-on: https://skia-review.googlesource.com/8402
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-02-14 16:34:59 +00:00
Brian Salomon
9a51498720 Remove component flags from GrXPFactory output analysis.
Change-Id: Ieb8dab564e6e593dca2e092d352756052dadfd90
Reviewed-on: https://skia-review.googlesource.com/8354
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-02-14 16:06:13 +00:00
Mike Reed
8a8937c3d1 update gm to test 2 unclipped layers
BUG=skia:

Change-Id: I98dedcfc52c9a22169264fb465d60aad72b7515f
Reviewed-on: https://skia-review.googlesource.com/8408
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2017-02-14 15:46:30 +00:00
Robert Phillips
6a307cc6c4 Add check for finite phase to SkPath1DPathEffect::Make
Change-Id: I600f2e697769ecdb9080cda1533104231e00b14c
Reviewed-on: https://skia-review.googlesource.com/8406
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-02-14 15:36:13 +00:00
Mike Klein
ce44a0f4e7 SkSplicer: implement constant_color
Change-Id: I3a5475eb3e76eef19183950f14e17b119f32458b
Reviewed-on: https://skia-review.googlesource.com/8405
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-02-14 15:20:04 +00:00
Mike Klein
7598b4882c SkSplicer: fix dstover
dstover was updating the {dr,dg,db,da} registers instead of {r,g,b,a}.

Change-Id: Ie2280abe80efb274fb422dc38a329c6dac12f846
Reviewed-on: https://skia-review.googlesource.com/8404
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-02-14 15:12:42 +00:00
Herb Derby
bfdc87a621 Revert "Revert "Always make SkImageShaders in heap.""
This reverts commit 07f665efb9.

Reason for revert: Android code moved from priv api to real api

Original change's description:
> Revert "Always make SkImageShaders in heap."
> 
> This reverts commit ff590a1244.
> 
> Reason for revert: This breaks the android roll because they are using
> a private call. Updating android tests to use new api.
> 
> Original change's description:
> > Always make SkImageShaders in heap.
> > 
> > I made a couple of measurments, and it looks like any differences is
> > well below the noise threshold.
> > 
> > Just for the record run1: .9991 of baseline and run2 .9988 of baseline.
> > I was using top25 .skps as workload.
> > 
> > TBR=mtklein@google.com
> > 
> > Change-Id: If4fa06e5d5df72fb67dbb4bbb99c926f05765897
> > Reviewed-on: https://skia-review.googlesource.com/8341
> > Reviewed-by: Herb Derby <herb@google.com>
> > Commit-Queue: Herb Derby <herb@google.com>
> > 
> 
> TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reviews@skia.org
> NOPRESUBMIT=true
> NOTREECHECKS=true
> NOTRY=true
> 
> Change-Id: Ibdaafc796702e250933b62e5f4abb5e2ce8d40c0
> Reviewed-on: https://skia-review.googlesource.com/8393
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
> 

TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: I320b5ebf707d74ffafd8b70d69646b74a30f0ae8
Reviewed-on: https://skia-review.googlesource.com/8407
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2017-02-14 15:06:35 +00:00
Mike Reed
8be952ad8c SkScalarMul is deprecated
BUG=skia:

Change-Id: I88ecfe9d4c72506f6b1a0e0dfadd2a5c171a6cb6
Reviewed-on: https://skia-review.googlesource.com/8353
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2017-02-14 14:43:47 +00:00
Mike Klein
351549feba SkSplicer support for 2-point gradients.
Add some stages to SkSplicer:
   - seed_shader
   - matrix_2x3
   - clamp_x
   - clamp_y
   - linear_gradient_2stops

seed_shader needed new constants, 0.5f and {0,1,2,3,4,5,6,7}.

$ out/nanobench -m gradient_linear_clamp\$ --config f16 --ms 2000 -q
    Before: 612.17us
    After:  163.80us

Change-Id: I6e03383c95ea070250424e743080a7930efeca77
Reviewed-on: https://skia-review.googlesource.com/7348
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-02-14 14:13:17 +00:00
csmartdalton
936f81b958 Move the rt adjust uniform into GP EmitArgs
The GP will likely require this value when dealing with a geometry
shader. In the future we may wish to either switch to device-space
geometry shaders, or else put this value in an "sk_" builtin.

BUG=skia:

Change-Id: I8dff88fc219feef84d39fb7bbd08f3b5686f53d2
Reviewed-on: https://skia-review.googlesource.com/8362
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-02-13 23:21:35 +00:00
csmartdalton
ed4984bf53 Add animated text samples
BUG=skia:

Change-Id: I0b0a00a0d5c5790a1fc963458bc90c968830afd8
Reviewed-on: https://skia-review.googlesource.com/8361
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2017-02-13 22:33:08 +00:00
Stephen White
5926f2da75 GrTessellator (AA): fix "Canvas Arcs" coverage artifact.
When sanitizing contours, if the first and last vertices coincide,
continue with the previous vertex, not the next vertex, since we
may otherwise exit prematurely. Also, round the last vertex before
entering the loop, just in case it coincides with the first.

Add a test case to exercise the above, and another one which exercises
the intruding-vertex workaround.

BUG=691593

Change-Id: Ic28a9308a21164d185edef0ee6fbc29b40742149
Reviewed-on: https://skia-review.googlesource.com/8364
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2017-02-13 21:18:10 +00:00
Mike Reed
1e06d3d7b9 add gm for clipRegion
BUG=skia:

Change-Id: Ie69db51b6fac193373fd57225370d0081295facb
Reviewed-on: https://skia-review.googlesource.com/8394
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2017-02-13 21:09:08 +00:00
Mike Klein
6fcea9d436 Enable sse2 backend for SkSplicer.
One more piece of https://skia-review.googlesource.com/c/8230/.

-mno-red-zone makes it safe for x86 stages to use the stack on Windows
(at the expense of an extra sub and add to the stack pointer on !Windows).

CQ_INCLUDE_TRYBOTS=skia.primary:Test-Win2k8-MSVC-GCE-CPU-AVX2-x86_64-Debug,Test-Win10-MSVC-Golo-GPU-GT610-x86_64-Release,Test-Mac-Clang-MacMini6.2-CPU-AVX-x86_64-Debug

Change-Id: I81f8220e790b201757a7e1e9752b2fe94520ccbb
Reviewed-on: https://skia-review.googlesource.com/8352
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
2017-02-13 21:08:10 +00:00
Herb Derby
07f665efb9 Revert "Always make SkImageShaders in heap."
This reverts commit ff590a1244.

Reason for revert: This breaks the android roll because they are using
a private call. Updating android tests to use new api.

Original change's description:
> Always make SkImageShaders in heap.
> 
> I made a couple of measurments, and it looks like any differences is
> well below the noise threshold.
> 
> Just for the record run1: .9991 of baseline and run2 .9988 of baseline.
> I was using top25 .skps as workload.
> 
> TBR=mtklein@google.com
> 
> Change-Id: If4fa06e5d5df72fb67dbb4bbb99c926f05765897
> Reviewed-on: https://skia-review.googlesource.com/8341
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
> 

TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: Ibdaafc796702e250933b62e5f4abb5e2ce8d40c0
Reviewed-on: https://skia-review.googlesource.com/8393
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
2017-02-13 20:04:16 +00:00
Mike Klein
d2d6d726fa Fix stack alignment in Windows before_loop/after_loop.
This should land as a no-op, as nothing using the stack yet.
It will allow us to land the SSE2 code, which does spill in to_srgb.

CQ_INCLUDE_TRYBOTS=skia.primary:Test-Win2k8-MSVC-GCE-CPU-AVX2-x86_64-Debug,Test-Win10-MSVC-Golo-GPU-GT610-x86_64-Release

Change-Id: Ie8000d50a85d56ad6229736d79f3a947f06a808c
Reviewed-on: https://skia-review.googlesource.com/8389
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
2017-02-13 19:53:48 +00:00
Hal Canary
73eae98103 tools/git-sync-deps: less verbose when fetch is needed
Change-Id: I0ab76132b9e21544ed3dfb87bd7adc91c4c4e656
Reviewed-on: https://skia-review.googlesource.com/8387
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Hal Canary <halcanary@google.com>
2017-02-13 19:53:27 +00:00
csmartdalton
320ade43f5 Make SkAutoTMalloc movable
BUG=skia:

Change-Id: I683407659c252656445b92734484170587c2f75a
Reviewed-on: https://skia-review.googlesource.com/8360
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-02-13 19:46:35 +00:00
Joe Gregorio
0236cba8ba fiddle: Fix JSON output logic.
BUG=skia:

Change-Id: Ia17b8328f692881282be15afa5e7f661ddc83318
Reviewed-on: https://skia-review.googlesource.com/8388
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
2017-02-13 19:46:09 +00:00
Hal Canary
c8f918004a SkPDF: skip shader lookup for SkShader::kColor_GradientType
Also: SkPDFShader::State isi now zero-initilized.

No change in PDF tests.

BUG=chromium:690875
Change-Id: Ibc56cc9435362733adf50cbb51b11c9413572e7f
Reviewed-on: https://skia-review.googlesource.com/8355
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Hal Canary <halcanary@google.com>
2017-02-13 18:59:17 +00:00
Herb Derby
5cdc9dda33 Move GrTessellator from SkChunckAlloc to SkArenaAlloc.
TBR=ethannicholas@google.com

Change-Id: I2efcbe540a2bdc42b8c2f0a675a42fe9e9ed717d
Reviewed-on: https://skia-review.googlesource.com/8383
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2017-02-13 18:58:26 +00:00
Hal Canary
385468f6e2 SkPDF: better tolerance path conversion to quadratics
BUG=chromium:691386
Change-Id: I2cb9be7dd606b2ba61ff609f9fd81a55655901f6
Reviewed-on: https://skia-review.googlesource.com/8381
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
2017-02-13 18:24:11 +00:00
Tenghui Zhu
ea479576ec A simple gradient test
Change-Id: Ic3e53f7eab747f63641e0eb6a1c73ad0833acef6
Reviewed-on: https://skia-review.googlesource.com/8158
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Tenghui Zhu <ztenghui@google.com>
2017-02-13 18:23:09 +00:00
Brian Salomon
a12c15376c Add preserves premul and modulate optimization to compose fragment processors.
Fixes out of range colors produced by matrix convolution and dither effects. Adds modulate optimization to matrix convolution.

Change-Id: I8424250a52e864f4b5feaf4474293695c26039d8
Reviewed-on: https://skia-review.googlesource.com/8351
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-02-13 18:14:12 +00:00
Joe Gregorio
1fd1823b47 Add plumbing for text only fiddles.
BUG=skia:

Change-Id: If3967f868c482bbded7185a0ed7c6559cd2858c5
Reviewed-on: https://skia-review.googlesource.com/8334
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Joe Gregorio <jcgregorio@google.com>
2017-02-13 17:43:13 +00:00
Herb Derby
ff590a1244 Always make SkImageShaders in heap.
I made a couple of measurments, and it looks like any differences is
well below the noise threshold.

Just for the record run1: .9991 of baseline and run2 .9988 of baseline.
I was using top25 .skps as workload.

TBR=mtklein@google.com

Change-Id: If4fa06e5d5df72fb67dbb4bbb99c926f05765897
Reviewed-on: https://skia-review.googlesource.com/8341
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2017-02-13 17:37:17 +00:00
Matt Sarett
fbd6cfbf84 Blacklist arithmetic jpeg on WIC
NOTRY=true

BUG=skia:

Change-Id: I2c455f596b516108e2a74a69f29f4f7d2c1e6e4f
Reviewed-on: https://skia-review.googlesource.com/8382
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
2017-02-13 17:06:15 +00:00
Kevin Lubick
e4fd9d0463 Clean up hack of run api
Also fix such that the Nexus Players get kicked three times
not one and a half times.

BUG=skia:6045

Change-Id: Ie9142f809a979a46b17a8ad9a205279d6fcb9bd5
Reviewed-on: https://skia-review.googlesource.com/8266
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2017-02-13 16:20:06 +00:00
Mike Reed
267be7fbc3 Revert "Revert "IWYU""
This reverts commit 3c727d2386.

BUG=skia:

Change-Id: I72e9b40fec96d044e0ac12906669a52529e77882
Reviewed-on: https://skia-review.googlesource.com/8356
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2017-02-13 15:59:35 +00:00
Hal Canary
03a7f5fe2d Make header files idempotent; script to check
Change-Id: I960ded854e6bc7cdee029a7393cac2a686c41754
Reviewed-on: https://skia-review.googlesource.com/8308
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-02-13 15:52:59 +00:00
Matt Sarett
9119de64aa Update libjpeg-turbo to 1.5.1, enable arithmetic decoding
BUG=skia:4710

Change-Id: Idac44f7bdf140f1288bc1538f28ab1a4e1ccaae6
Reviewed-on: https://skia-review.googlesource.com/8274
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
2017-02-13 15:36:42 +00:00
Brian Salomon
cb30bb2cb7 Remove GrFragmentProcessor::computeInvariantOutput
Change-Id: If475730103052c6097eb91be06808fb723b70bf8
Reviewed-on: https://skia-review.googlesource.com/8330
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-02-13 15:32:00 +00:00
Brian Salomon
d1a8bdfbb9 Initialize test textures for ProcessorOptimizationValidationTest.
Ensure the data in the RGBA texture is premul.

Reenable the "modulation" optimization flag on GrAlphaThresholdFragmentProcessor.

Change-Id: I49ef215cee83ea74526c589bcee4bc215bc28ba4
Reviewed-on: https://skia-review.googlesource.com/8323
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-02-13 15:21:34 +00:00
Brian Osman
f687709011 Pixel zoomer in viewer
Made it a separate ImGui window (rather than part of the debug window).
Bring it up with 'z'. Draggable/resizable. Variable zoom scale. Enjoy.

BUG=skia:

Change-Id: I949ab398126c892c8d353aaebcc8403765f42841
Reviewed-on: https://skia-review.googlesource.com/8357
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-02-13 15:10:22 +00:00
Ethan Nicholas
3865711259 Replaced all calls to fragmentPosition() with sk_FragCoord
Change-Id: I2ed4558aea74b3ae7ee11dfe4736cdbcb16ae49e
Reviewed-on: https://skia-review.googlesource.com/8278
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-02-13 14:49:09 +00:00
Robert Phillips
b34727f1a3 Remove unused/barely-supported compressed GrPixelConfigs
Change-Id: Ie7b813c8b0523ae53cf9f2328645ddf4c5af49a8
Reviewed-on: https://skia-review.googlesource.com/8326
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-02-13 13:51:24 +00:00
Mike Reed
b43a3e0160 Only use DeviceCM->fNext if the layer doesn't affect the clip
Before this, fNext always pointed at the next (prev) saveLayer in the stack.
Typically each layer is isolated, as it is defined to "consume" the current clip.
Android has an option to not affect/consume the clip, hence the support for looping
through this link-list in updateMC().

The current code always executes this loop, subtracting the current layer's clip from
the global clip, so typically the 2nd iteration will see an empty remaining clip and
draw nothing ... but we still pay for the subtract and the draw-overhead.

This change makes fNext point to the next layer ONLY if the current layer was marked
as non-consuming.

As a side-effect, this change also now detects the "last" restore by looking for
fMCRec == null, rather than fNext == nullptr. fMCRec was always null on the last
layer, so this change is safe, and could have landed independently.

BUG=skia:6214

Change-Id: I787574fa35c4869d3b884054aece925f457ad5bd
Reviewed-on: https://skia-review.googlesource.com/8348
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2017-02-12 18:16:45 +00:00
UpdateSKPs
89e62f8988 Update SKP version
Automatic commit by the RecreateSKPs bot.

TBR=update-skps@skia.org
NO_MERGE_BUILDS

Change-Id: Ib239f6716492dce40c0f246a8bc68d9b1eb9caca
Reviewed-on: https://skia-review.googlesource.com/8363
Reviewed-by: update-skps <update-skps@skia.org>
Commit-Queue: update-skps <update-skps@skia.org>
2017-02-12 07:40:16 +00:00
Mike Klein
e52577ff9f Refactor without turning on sse2/sse41.
This is another slice of https://skia-review.googlesource.com/c/8230/.

CQ_INCLUDE_TRYBOTS=skia.primary:Test-Win2k8-MSVC-GCE-CPU-AVX2-x86_64-Debug,Test-Win10-MSVC-Golo-GPU-GT610-x86_64-Release

Change-Id: I9a95b319c9695874c975d17d230f1569a8996f83
Reviewed-on: https://skia-review.googlesource.com/8350
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-02-11 18:17:07 +00:00
Mike Klein
d37979c66d Make Win before_loop/after_loop SSE compatible.
This is one little slice of https://skia-review.googlesource.com/c/8230/.

CQ_INCLUDE_TRYBOTS=skia.primary:Test-Win2k8-MSVC-GCE-CPU-AVX2-x86_64-Debug,Test-Win10-MSVC-Golo-GPU-GT610-x86_64-Release

Change-Id: I3a03246d28f34bf7692d4cb79425510c78a7f8c1
Reviewed-on: https://skia-review.googlesource.com/8349
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-02-11 16:46:08 +00:00
Mike Klein
f8866c5b3a Revert "Generate sse2/sse4.1 splices, use them."
This reverts commit 1fe55dc9fa.

Reason for revert: breaking Win GPU bots?

Original change's description:
> Generate sse2/sse4.1 splices, use them.
> 
> While we're at it, tidy up build_stages.py a bit.
> Redirecting stdout seems a lot easier than print >>f all over the place.
> 
> TODO: non-VEX-encoded before_loop() and after_loop()
> 
> CQ_INCLUDE_TRYBOTS=skia.primary:Test-Win2k8-MSVC-GCE-CPU-AVX2-x86_64-Debug
> 
> Change-Id: I3f38e55f081670dd598c6050435466d9f394e5be
> Reviewed-on: https://skia-review.googlesource.com/8230
> Commit-Queue: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
> 

TBR=mtklein@chromium.org,herb@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Win2k8-MSVC-GCE-CPU-AVX2-x86_64-Debug

Change-Id: Iba1905c54cb2dc42a880b9e6a8093835ffd530a2
Reviewed-on: https://skia-review.googlesource.com/8347
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-02-11 14:02:05 +00:00
Robert Phillips
3c727d2386 Revert "IWYU"
This reverts commit 2aeae78a2c.

Reason for revert: It looks like this is breaking the android roll

out/target/product/angler/obj/SHARED_LIBRARIES/libandroid_runtime_intermediates/android_graphics_Canvas.o frameworks/base/core/jni/android_graphics_Canvas.cpp"
frameworks/base/core/jni/android_graphics_Canvas.cpp:178:15: error: incomplete type 'SkRegion' named in nested name specifier



Original change's description:
> IWYU
> 
> BUG=skia:
> 
> Change-Id: Ib6b4d52841dbe3fa69a86ddb6b97d6a5d0f004ee
> Reviewed-on: https://skia-review.googlesource.com/8231
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>
> 

TBR=fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Change-Id: If979c3dd9dc3fe08ac450ced113b3d1e9a86f02a
Reviewed-on: https://skia-review.googlesource.com/8346
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-02-11 01:25:19 +00:00
Robert Phillips
54be5c9286 Revert "More non-invertible shader local matrix guards"
This reverts commit 368af4605d.

Reason for revert: checking to see if this is breaking the Chrome DEPS roll
Original change's description:
> More non-invertible shader local matrix guards
> 
> Change-Id: Ida9a300420ff1d883e617cdaadb80e88c99ad226
> Reviewed-on: https://skia-review.googlesource.com/8333
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Florin Malita <fmalita@chromium.org>
> 

TBR=brianosman@google.com,fmalita@chromium.org,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Change-Id: Id0a771342b9be27c85d91f511d814297b8c3e0b8
Reviewed-on: https://skia-review.googlesource.com/8345
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-02-11 01:19:47 +00:00
Matt Sarett
3e50027f22 Delete legacy named color space API
BUG=skia:

Change-Id: I3a41b5affdfad830cea969a1e4932794d27f4f7a
Reviewed-on: https://skia-review.googlesource.com/8331
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
2017-02-10 22:53:06 +00:00
csmartdalton
75864b09e1 Add GrGLSLShaderBuilder::declareGlobal
BUG=skia:

Change-Id: I75eeb7cbd1bf157c463e5e80b4560a953b7883e8
Reviewed-on: https://skia-review.googlesource.com/8245
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-02-10 22:51:45 +00:00