I was using SkRect::MakeLargest() as bounds, which is sort of nutso,
as that clearly is way out of bounds for how big a picture can feasibly
be, i.e. something closer to SkIRect::MakeLargest().
This was causing spurious quick rejects in drawPatch(). I didn't really
look much deeper to figure out why. It's easy enough to just feed it the
proper bounds of the entire content.
This means patch_primitive draws correctly in sp-8888 mode.
I also noticed the GM was too small... it clipped off most of its content.
So I've made it larger.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1865143002
Review URL: https://codereview.chromium.org/1865143002
The C++ standard library uses the name "release" for the operation we call "detach".
Rewriting each "detach(" to "release(" brings us a step closer to using standard library types directly (e.g. std::unique_ptr instead of SkAutoTDelete).
This was a fairly blind transformation. There may have been unintentional conversions in here, but it's probably for the best to have everything uniformly say "release".
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1809733002
Review URL: https://codereview.chromium.org/1809733002
Reason for revert:
GM breakage. Changes to SkGr.cpp appear to be altering behavior on a variety of tests. Debugging...
Original issue's description:
> Progress on gamma-correctness in the GPU backend. Fixed conversion of color and profile type to pixel config, which makes many things "just work".
>
> Added (color=8888|f16|srgb) option to gpu configurations, along with gpuf16, gpusrgb, and anglesrgb predefined configs. Runs the gpu backend in gamma-correct mode (with either FP16 linear or sRGB 8888 frambuffers).
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1750383002
>
> Committed: https://skia.googlesource.com/skia/+/a6f58194733c1c50e4fe5f98585e42344f29b6f0TBR=mtklein@google.com,bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1755553003
Reason for revert:
Breaks Ubuntu and Mac CMAKE
Original issue's description:
> Make SkPicture/SkImageGenerator default to SkCodec
>
> Remove reference to SkImageDecoder from SkPicture. Make the default
> InstallPixelRefProc passed to CreateFromStream use
> SkImageGenerator::NewFromEncoded instead.
>
> Make SkImageGenerator::NewFromEncoded create an SkCodecImageGenerator.
> Remove the old version that used SkImageDecoder.
>
> Remove all versions of lazy_decode_bitmap/LazyDecodeBitmap. The default
> now behaves lazily.
>
> Update all clients to use the default.
>
> Move SkImageDecoderGenerator into KtxTest.cpp, and use it directly.
>
> BUG=skia:4691
> BUG=skia:4290
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1671193002
>
> Committed: https://skia.googlesource.com/skia/+/026388a01864c74208ad57d1ba4f711602d101c6TBR=msarett@google.com,reed@google.com,scroggo@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4691
Review URL: https://codereview.chromium.org/1685963004
Remove reference to SkImageDecoder from SkPicture. Make the default
InstallPixelRefProc passed to CreateFromStream use
SkImageGenerator::NewFromEncoded instead.
Make SkImageGenerator::NewFromEncoded create an SkCodecImageGenerator.
Remove the old version that used SkImageDecoder.
Remove all versions of lazy_decode_bitmap/LazyDecodeBitmap. The default
now behaves lazily.
Update all clients to use the default.
Move SkImageDecoderGenerator into KtxTest.cpp, and use it directly.
BUG=skia:4691
BUG=skia:4290
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1671193002
Review URL: https://codereview.chromium.org/1671193002
RAW images use a lot of memory. Add a new FLAG to run one at a time so
we have less risk of running out of memory.
Isolate RAW images to their own thread on particular devices where our
images cause OOM errors.
Locally, this drops the max memory use from 3945 MB to 1664 MB (running only --image --images <RAW images we test>)
BUG=skia:4912
BUG=skia:4878
BUG=b/27035849
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1681553003
Review URL: https://codereview.chromium.org/1681553003
If a client requests unpremul or premul from an opaque SkCodec,
support it. The opaque image can be treated as any of them, though
it will be less efficient to draw than if the client had used
opaque.
Change the filling code (i.e. for incomplete images) to base its color on
the source alpha type. Prior to adding the support to decode opaque to
any, it was fine to use either source or dest (which would have yielded
the same result). If the client requests non-opaque, we do not want this
to switch the fill value from black to transparent. This also allows
simplifying the signatures for getFillValue and onGetFillValue.
In CodexTest, expect the same result when decoding opaque to *premul,
and compare to the opaque version.
BUG=skia:4616
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1641273003
Review URL: https://codereview.chromium.org/1641273003
- add ViaPicture
- run ViaPicture on most bots
- run ViaSecondPicture (tests SkPictureRecorder reuse) and ViaTwice (tests caching) on some bots
- extend ViaSerialization reference checking to ViaPicture, ViaSecondPicture,
ViaSingletonPictures, and ViaTwice
- suppress current reference check failures with --blacklist
I'm open to following up on changing how those suppressions work.
Passing --nocheck turns off these invariant checks, letting us debug failures with normal image diff tools.
CQ_EXTRA_TRYBOTS=client.skia:Test-Win8-MSVC-ShuttleB-CPU-AVX2-x86_64-Release-Trybot
BUG=skia:4769
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1569823006
Review URL: https://codereview.chromium.org/1569823006
Add extended config specification form that can be used to run different
gpu backend with different APIs.
The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)
This replaces and removes the --gpuAPI flag.
All existing configs should still work.
Adds following documentation:
out/Debug/dm --help config
Flags:
--config: type: string default: 565 8888 gpu nonrendering
Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
xps or use extended form 'backend(option=value,...)'.
Extended form: 'backend(option=value,...)'
Possible backends and options:
gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
api type: string default: native.
Select graphics API to use with gpu backend.
Options:
native Use platform default OpenGL or OpenGL ES backend.
gl Use OpenGL.
gles Use OpenGL ES.
debug Use debug OpenGL.
null Use null OpenGL.
dit type: bool default: false.
Use device independent text.
nvpr type: bool default: false.
Use NV_path_rendering OpenGL and OpenGL ES extension.
samples type: int default: 0.
Use multisampling with N samples.
Predefined configs:
gpu = gpu()
msaa4 = gpu(samples=4)
msaa16 = gpu(samples=16)
nvprmsaa4 = gpu(nvpr=true,samples=4)
nvprmsaa16 = gpu(nvpr=true,samples=16)
gpudft = gpu(dit=true)
gpudebug = gpu(api=debug)
gpunull = gpu(api=null)
debug = gpu(api=debug)
nullgpu = gpu(api=null)
BUG=skia:2992
Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b
Committed: https://skia.googlesource.com/skia/+/9ebc3f0ee6db215dde461dc4777d85988cf272dd
Review URL: https://codereview.chromium.org/1490113005
Add extended config specification form that can be used to run different
gpu backend with different APIs.
The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)
This replaces and removes the --gpuAPI flag.
All existing configs should still work.
Adds following documentation:
out/Debug/dm --help config
Flags:
--config: type: string default: 565 8888 gpu nonrendering
Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
xps or use extended form 'backend(option=value,...)'.
Extended form: 'backend(option=value,...)'
Possible backends and options:
gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
api type: string default: native.
Select graphics API to use with gpu backend.
Options:
native Use platform default OpenGL or OpenGL ES backend.
gl Use OpenGL.
gles Use OpenGL ES.
debug Use debug OpenGL.
null Use null OpenGL.
dit type: bool default: false.
Use device independent text.
nvpr type: bool default: false.
Use NV_path_rendering OpenGL and OpenGL ES extension.
samples type: int default: 0.
Use multisampling with N samples.
Predefined configs:
gpu = gpu()
msaa4 = gpu(samples=4)
msaa16 = gpu(samples=16)
nvprmsaa4 = gpu(nvpr=true,samples=4)
nvprmsaa16 = gpu(nvpr=true,samples=16)
gpudft = gpu(dit=true)
gpudebug = gpu(api=debug)
gpunull = gpu(api=null)
debug = gpu(api=debug)
nullgpu = gpu(api=null)
BUG=skia:2992
Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825b
Review URL: https://codereview.chromium.org/1490113005
Reason for revert:
This CL changed 1200 images on gold, when I wouldn't expect any diffs from the description.
Original issue's description:
> Add config options to run different GPU APIs to dm and nanobench
>
> Add extended config specification form that can be used to run different
> gpu backend with different APIs.
>
> The configs can be specified with the form:
> gpu(api=string,dit=bool,nvpr=bool,samples=int)
>
> This replaces and removes the --gpuAPI flag.
>
> All existing configs should still work.
>
> Adds following documentation:
>
> out/Debug/dm --help config
>
> Flags:
> --config: type: string default: 565 8888 gpu nonrendering
> Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
> nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
> xps or use extended form 'backend(option=value,...)'.
>
> Extended form: 'backend(option=value,...)'
>
> Possible backends and options:
>
> gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
> api type: string default: native.
> Select graphics API to use with gpu backend.
> Options:
> native Use platform default OpenGL or OpenGL ES backend.
> gl Use OpenGL.
> gles Use OpenGL ES.
> debug Use debug OpenGL.
> null Use null OpenGL.
> dit type: bool default: false.
> Use device independent text.
> nvpr type: bool default: false.
> Use NV_path_rendering OpenGL and OpenGL ES extension.
> samples type: int default: 0.
> Use multisampling with N samples.
>
> Predefined configs:
>
> gpu = gpu()
> msaa4 = gpu(samples=4)
> msaa16 = gpu(samples=16)
> nvprmsaa4 = gpu(nvpr=true,samples=4)
> nvprmsaa16 = gpu(nvpr=true,samples=16)
> gpudft = gpu(dit=true)
> gpudebug = gpu(api=debug)
> gpunull = gpu(api=null)
> debug = gpu(api=debug)
> nullgpu = gpu(api=null)
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
>
> Committed: https://skia.googlesource.com/skia/+/c8b4336444e7b90382e04e33665fb3b8490b825bTBR=mtklein@google.com,bsalomon@google.com,scroggo@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/1536963002
Add extended config specification form that can be used to run different
gpu backend with different APIs.
The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)
This replaces and removes the --gpuAPI flag.
All existing configs should still work.
Adds following documentation:
out/Debug/dm --help config
Flags:
--config: type: string default: 565 8888 gpu nonrendering
Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
xps or use extended form 'backend(option=value,...)'.
Extended form: 'backend(option=value,...)'
Possible backends and options:
gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
api type: string default: native.
Select graphics API to use with gpu backend.
Options:
native Use platform default OpenGL or OpenGL ES backend.
gl Use OpenGL.
gles Use OpenGL ES.
debug Use debug OpenGL.
null Use null OpenGL.
dit type: bool default: false.
Use device independent text.
nvpr type: bool default: false.
Use NV_path_rendering OpenGL and OpenGL ES extension.
samples type: int default: 0.
Use multisampling with N samples.
Predefined configs:
gpu = gpu()
msaa4 = gpu(samples=4)
msaa16 = gpu(samples=16)
nvprmsaa4 = gpu(nvpr=true,samples=4)
nvprmsaa16 = gpu(nvpr=true,samples=16)
gpudft = gpu(dit=true)
gpudebug = gpu(api=debug)
gpunull = gpu(api=null)
debug = gpu(api=debug)
nullgpu = gpu(api=null)
BUG=skia:2992
Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1490113005
Review URL: https://codereview.chromium.org/1490113005
Reason for revert:
speculative revert to see if it unblocks the DEPS roll
https://codereview.chromium.org/1529443002
Original issue's description:
> Add config options to run different GPU APIs to dm and nanobench
>
> Add extended config specification form that can be used to run different
> gpu backend with different APIs.
>
> The configs can be specified with the form:
> gpu(api=string,dit=bool,nvpr=bool,samples=int)
>
> This replaces and removes the --gpuAPI flag.
>
> All existing configs should still work.
>
> Adds following documentation:
>
> out/Debug/dm --help config
>
> Flags:
> --config: type: string default: 565 8888 gpu nonrendering
> Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
> nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
> xps or use extended form 'backend(option=value,...)'.
>
> Extended form: 'backend(option=value,...)'
>
> Possible backends and options:
>
> gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
> api type: string default: native.
> Select graphics API to use with gpu backend.
> Options:
> native Use platform default OpenGL or OpenGL ES backend.
> gl Use OpenGL.
> gles Use OpenGL ES.
> debug Use debug OpenGL.
> null Use null OpenGL.
> dit type: bool default: false.
> Use device independent text.
> nvpr type: bool default: false.
> Use NV_path_rendering OpenGL and OpenGL ES extension.
> samples type: int default: 0.
> Use multisampling with N samples.
>
> Predefined configs:
>
> gpu = gpu()
> msaa4 = gpu(samples=4)
> msaa16 = gpu(samples=16)
> nvprmsaa4 = gpu(nvpr=true,samples=4)
> nvprmsaa16 = gpu(nvpr=true,samples=16)
> gpudft = gpu(dit=true)
> gpudebug = gpu(api=debug)
> gpunull = gpu(api=null)
> debug = gpu(api=debug)
> nullgpu = gpu(api=null)
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/e13ca329fca4c28cf4e078561f591ab27b743d23TBR=bsalomon@google.com,scroggo@google.com,joshualitt@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/1528473002
Add extended config specification form that can be used to run different
gpu backend with different APIs.
The configs can be specified with the form:
gpu(api=string,dit=bool,nvpr=bool,samples=int)
This replaces and removes the --gpuAPI flag.
All existing configs should still work.
Adds following documentation:
out/Debug/dm --help config
Flags:
--config: type: string default: 565 8888 gpu nonrendering
Options: 565 8888 debug gpu gpudebug gpudft gpunull msaa16 msaa4
nonrendering null nullgpu nvprmsaa16 nvprmsaa4 pdf pdf_poppler skp svg
xps or use extended form 'backend(option=value,...)'.
Extended form: 'backend(option=value,...)'
Possible backends and options:
gpu(api=string,dit=bool,nvpr=bool,samples=int) GPU backend
api type: string default: native.
Select graphics API to use with gpu backend.
Options:
native Use platform default OpenGL or OpenGL ES backend.
gl Use OpenGL.
gles Use OpenGL ES.
debug Use debug OpenGL.
null Use null OpenGL.
dit type: bool default: false.
Use device independent text.
nvpr type: bool default: false.
Use NV_path_rendering OpenGL and OpenGL ES extension.
samples type: int default: 0.
Use multisampling with N samples.
Predefined configs:
gpu = gpu()
msaa4 = gpu(samples=4)
msaa16 = gpu(samples=16)
nvprmsaa4 = gpu(nvpr=true,samples=4)
nvprmsaa16 = gpu(nvpr=true,samples=16)
gpudft = gpu(dit=true)
gpudebug = gpu(api=debug)
gpunull = gpu(api=null)
debug = gpu(api=debug)
nullgpu = gpu(api=null)
BUG=skia:2992
Review URL: https://codereview.chromium.org/1490113005
This should fix some odd formatting problems in the logs, e.g.
Note tally:
583x (skipped: Cannot convert to requested color type.
)
4x (--blacklist _ image decode 4bpp-pixeldata-cropped.bmp)
~~~>
Note tally:
583x (skipped: Cannot convert to requested color type.)
4x (--blacklist _ image decode 4bpp-pixeldata-cropped.bmp)
BUG=skia:
Review URL: https://codereview.chromium.org/1508223006
Reason for revert:
BUG=skia:4609
skbug.com/4609
Seems like GrContextFactory needs to fail when the NVPR option is requested but the driver version isn't sufficiently high.
Original issue's description:
> Make NVPR a GL context option instead of a GL context
>
> Make NVPR a GL context option instead of a GL context.
> This may enable NVPR to be run with command buffer
> interface.
>
> No functionality change in DM or nanobench. NVPR can
> only be run with normal GL APIs.
>
> BUG=skia:2992
>
> Committed: https://skia.googlesource.com/skia/+/eeebdb538d476c1bfc8b63a946094ca1b505ecd1TBR=mtklein@google.com,jvanverth@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:2992
Review URL: https://codereview.chromium.org/1486153002
Make NVPR a GL context option instead of a GL context.
This may enable NVPR to be run with command buffer
interface.
No functionality change in DM or nanobench. NVPR can
only be run with normal GL APIs.
BUG=skia:2992
Review URL: https://codereview.chromium.org/1448883002
Rename SkCodecTools.h to SkBitmapRegionDecoderPriv.h
Move BRD code to its own directory in tools. This
allows us to not need to expose the entire tools
directory in Android.
BUG=skia:
Review URL: https://codereview.chromium.org/1417393004
We no longer need to worry about namespace
conflicts SkBitmapRegionDecoder in Android (which
we are replacing).
Additionally, the static Create() function does not
need to repeat the name BitmapRegionDecoder.
BUG=skia:
Review URL: https://codereview.chromium.org/1415243007
Remove double negative.
Also, change another error message to be slightly (meaningfully)
different so I can find the right one based on the log.
Review URL: https://codereview.chromium.org/1424083004
This involves disabling webps for kCanvas_Strategy.
We have not yet implemented webp subset decodes for this
strategy.
BUG=skia:4521
Review URL: https://codereview.chromium.org/1405273004
The result SkBitmap, the pixel allocator, and the alpha
preference need to be communicated from the client to
the region decoder.
BUG=skia:
Review URL: https://codereview.chromium.org/1418093006
Turns out bitmap.eraseColor() does nothing if the bitmap
is kIndex8. We need a more reliable way to initialize
all of the pixels that we look at in Gold.
The input SkCanvas* is always zero initialized, so let's
only draw pixels to the canvas if we have initialized them.
BUG=skia:
Review URL: https://codereview.chromium.org/1418913002
We will implement this API using SkCodecs.
SkAndroidCodecs will be used to implement the
BitmapRegionDecoder Java API (and possibly
BitmapFactory).
BUG=skia:
Review URL: https://codereview.chromium.org/1406223002
This CL allows the SkScanlineDecoder to decode partial
scanlines.
This is a first step in efficiently implementing subsetting
in SkScaledCodec.
BUG=skia:4209
Review URL: https://codereview.chromium.org/1390213002
Use SkCodecPrintf instead of SkDebugf.
Check if the conversion is possible rather than starting many decodes
that will certainly fail.
Small refactor to code that deals with subsets that fall outside
of the image.
BUG=skia:
Review URL: https://codereview.chromium.org/1395383002
Rather than implementing some sort of "fill" in every
SkCodec subclass for incomplete images, let's make the
parent class handle this situation.
This includes an API change to SkCodec.h
SkCodec::getScanlines() now returns the number of lines it
read successfully, rather than an SkCodec::Result enum.
getScanlines() most often fails on an incomplete input, in
which case it is useful to know how many lines were
successfully decoded - this provides more information than
kIncomplete vs kSuccess. We do lose information when the
API is used improperly, as we are no longer able to return
kInvalidParameter or kScanlineNotStarted.
Known Issues:
Does not work for incomplete fFrameIsSubset gifs.
Does not work for incomplete icos.
BUG=skia:
Review URL: https://codereview.chromium.org/1332053002
Looking in Gold, I see some ICO images that only show the upper left
corner of the originals. It is happening because we use different ways
of deciding what the dimensions are:
In CodecSrc::size(), we use an SkScaledCodec to get the dimensions,
even when fMode is not kScaledCodec_Mode.
In CodecSrc::draw(), we only use SkScaledCodec in kScaledCodec_Mode.
My recent CL to combine SkScanlineDecoder with SkCodec revealed this
bug, because now SkScaledCodec::NewFromStream will succeed on ICO.
(Previously, it failed because we do not yet have a scanline decoder
for ICO (skbug.com/4404). Now that they are combined, we would need
to specially flag ICO to stop returning an SkScaledCodec.)
Switch size() to use the correct type of codec.
Review URL: https://codereview.chromium.org/1373253004
Benefits:
- This mimics other decoding APIs (including the ones SkCodec relies
on, e.g. a png_struct, which can be used to decode an entire image or
one line at a time).
- It allows a client to ask us to do what we can do efficiently - i.e.
start from encoded data and either decode the whole thing or scanlines.
- It removes the duplicate methods which appeared in both SkCodec and
SkScanlineDecoder (some of which, e.g. in SkJpegScanlineDecoder, just
call fCodec->sameMethod()).
- It simplifies moving more checks into the base class (e.g. the
examples in skbug.com/4284).
BUG=skia:4175
BUG=skia:4284
=====================================================================
SkScanlineDecoder.h/.cpp:
Removed.
SkCodec.h/.cpp:
Add methods, enums, and variables which were previously in
SkScanlineDecoder.
Default fCurrScanline to -1, as a sentinel that start has not been
called.
General changes:
Convert SkScanlineDecoders to SkCodecs.
General changes in SkCodec subclasses:
Merge SkScanlineDecoder implementation into SkCodec. Most (all?) owned
an SkCodec, so they now call this-> instead of fCodec->.
SkBmpCodec.h/.cpp:
Replace the unused rowOrder method with an override for
onGetScanlineOrder.
Make getDstRow const, since it is called by onGetY, which is const.
SkCodec_libpng.h/.cpp:
Make SkPngCodec an abstract class, with two subclasses which handle
scanline decoding separately (they share code for decoding the entire
image). Reimplement onReallyHasAlpha so that it can return the most
recent result (e.g. after a scanline decode which only decoded part
of the image) or a better answer (e.g. if the whole image is known to
be opaque).
Compute fNumberPasses early, so we know which subclass to instantiate.
Make SkPngInterlaceScanlineDecoder use the base class' fCurrScanline
rather than a separate variable.
CodexTest.cpp:
Add tests for the state changes in SkCodec (need to call start before
decoding scanlines; calling getPixels means that start will need to
be called again before decoding more scanlines).
Add a test which decodes in stripes, currently only used for an
interlaced PNG.
TODO: Add tests for onReallyHasAlpha.
Review URL: https://codereview.chromium.org/1365313002
- use C++11 features ({} init, move constructors) to eliminate the need
for explicit constructors
- collapse RECORD0...RECORD8 into just one RECORD macro
- explicitly tag record types instead of using member detectors.
Removing member detectors makes this code significantly less fragile.
This exposes a few places where we didn't really think through what to do
with SkDrawable. I've marked them TODO for now.
BUG=skia:
Review URL: https://codereview.chromium.org/1360943003
Motivation: I want too finalize this API before working on the more
complex problem of adding XMP metadata for PDF/A.
BUG=skia:3110
Review URL: https://codereview.chromium.org/1359943003
SkBitmapRegionDecoderInterface provides an interface
for multiple implementations of Android's
BitmapRegionDecoder.
We already have correctness tests in DM that will enable us
to compare the quality of our various BRD implementations.
We also need these performance tests to compare the speed
of our various implementations.
BUG=skia:4357
Review URL: https://codereview.chromium.org/1344993003
*** Add CodecMode and ScaledCodecMode (in place of
NormalMode), so now we test SkCodec's getPixels() and
SkScaledCodec's getPixels()
*** Don't attempt to test scanline and codec modes using
the dimensions that were recommended for SkScaledCodec.
*** Change tags so that each scale gets its own output
folder.
TODO: Make ScanlineMode and ScanlineSubsetMode support
kOutOfOrder etc. I think this belongs with the gif CL -
I don't want to add test modes that we don't run yet.
BUG=skia:4202
BUG=skia:4238
Review URL: https://codereview.chromium.org/1327433003
Redesigns SkScanlineDecoder.h to indicate the ordering
in which the scanlines are provided
Refactors SkSwizzler::Fill() to include the zeroInit check
and to actually be correct.
BUG=skia:3257
BUG=skia:4198
Review URL: https://codereview.chromium.org/1287423002
We don't want to test small images on Gold because they are
not interested to look at. Instead, I wrote a unit test to
verify that scaling small images does not cause crashes.
BUG=skia:
Review URL: https://codereview.chromium.org/1287863004
Prior to this CL, if a client wanted to decode scanlines, they had to
create an SkCodec in order to get an SkScanlineDecoder. This introduces
complications if input data is not easily shared between the two
objects.
Instead, add methods to SkScanlineDecoder for creating a new one from
input data, and remove the creation functions from SkCodec.
Update DM and tests.
Review URL: https://codereview.chromium.org/1267583002
The decoding tests can now veto indirect sinks like pipe-8888.
This moves Sink type detection from automatic to explicit; I can't think of any
way to automatically differentiate pipe-8888 from 8888 based only on the
output. (They should ideally be identical, after all.)
BUG=skia:4138
Review URL: https://codereview.chromium.org/1263113002
In CodecSrc's scanline_subset test, we decode a subset of an image to a
bitmap, draw it to the canvas, and then repeat. This is fine for most
backends, but not for pipe. Pipe sees the same generation ID, so it
assumes it is the same bitmap it saw before, and just draws the
original one.
Call notifyPixelsChanged, so the bitmap will get a new generation ID,
fixing pipe.
BUG=skia:4138
Review URL: https://codereview.chromium.org/1265983004
This breaks Sinks down into three auto-detected types:
- GPU: anything that requests to be run in the GPU enclave
- Vector: anything that writes to the stream instead of the bitmap
- Raster: everything else
Some examples: gpu -> GPU, msaa16 -> GPU, 8888 -> raster, pdf -> vector,
svg -> vector, pipe-8888 -> raster, tiles_rt-gpu -> GPU
This lets image decoding sinks veto non-raster backends explicitly,
and can let particular GMs veto GPU or non-GPU sinks as they like.
BUG=skia:
Review URL: https://codereview.chromium.org/1239953004
This allows codecs that support subsets natively (i.e. WEBP) to do so.
Add a field on SkCodec::Options representing the subset.
Add a method on SkCodec to find a valid subset which approximately
matches a desired subset.
Implement subset decodes in SkWebpCodec.
Add a test in DM for decoding subsets.
Notice that we only start on even boundaries. This is due to the
way libwebp's API works. SkWEBPImageDecoder does not take this into
account, which results in visual artifacts.
FIXME: Subsets with scaling are not pixel identical, but close. (This
may be fine, though - they are not perceptually different. We'll just
need to mark another set of images in gold as valid, once
https://skbug.com/4038 is fixed, so we can tests scaled webp without
generating new images on each run.)
Review URL: https://codereview.chromium.org/1240143002
Make getScanlineDecoder return a new object each time, which is
owned by the caller, and independent from any existing scanline
decoders and the SkCodec itself.
Since the SkCodec already contains the entire state machine, and it
is used by the scanline decoders, simply create a new SkCodec which
is now owned by the scanline decoder.
Move code that cleans up after using a scanline decoder into its
destructor
One side effect is that creating the first scanline decoder requires
a duplication of the stream and re-reading the header. (With some
more complexity/changes, we could pass the state machine to the
scanline decoder and make the SkCodec recreate its own state machine
instead.) The typical client of the scanline decoder (region decoder)
uses an SkMemoryStream, so the duplication is cheap, although we
should consider the extra time to reread the header/recreate the state
machine. (If/when we use the scanline decoder for other purposes,
where the stream may not be cheaply duplicated, we should consider
passing the state machine.)
One (intended) result of this change is that a client can create a
new scanline decoder in a new thread, and decode different pieces of
the image simultaneously.
In SkPngCodec::decodePalette, use fBitDepth rather than a parameter.
Review URL: https://codereview.chromium.org/1230033004
SkImageGenerator makes some assumptions that are not necessarily valid
for SkCodec. For example, SkCodec does not assume that it can always be
rewound.
We also have an ongoing question of what an SkCodec should report as
its default settings (i.e. the return from getInfo). It makes sense for
an SkCodec to report that its pixels are unpremultiplied, if that is
the case for the underlying data, but if a client of SkImageGenerator
uses the default settings (as many do), they will receive
unpremultiplied pixels which cannot (currently) be drawn with Skia. We
may ultimately decide to revisit SkCodec reporting an SkImageInfo, but
I have left it unchanged for now.
Import features of SkImageGenerator used by SkCodec into SkCodec.
I have left SkImageGenerator unchanged for now, but it no longer needs
Result or Options. This will require changes to Chromium.
Manually handle the lifetime of fScanlineDecoder, so SkScanlineDecoder.h
can include SkCodec.h (where Result is), and SkCodec.h does not need
to include it (to delete fScanlineDecoder).
In many places, make the following simple changes:
- Now include SkScanlineDecoder.h, which is no longer included by
SkCodec.h
- Use the enums in SkCodec, rather than SkImageGenerator
- Stop including SkImageGenerator.h where no longer needed
Review URL: https://codereview.chromium.org/1220733013
I originally thought that there was no harm in reading or skipping
zero lines after we have already reached the end of the image.
However, once we reach the end of the image, onFinish() is
automatically called. Performing a read or a skip after
the call to onFinish() is invalid and will cause onFinish()
to be called a second time (which is also invalid).
Seems like the code requires good behavior and the test is
wrong.
BUG=skia:
Review URL: https://codereview.chromium.org/1179213002
kScanline_Subset_Mode decodes the image in subsets using a
scanline decoder.
The number of subsets can be specified by changing the constant divisor.
The number of subsets is equal to divisor*divisor.
Review URL: https://codereview.chromium.org/1157153003
Previously it was hard to tell that DrawFn took an SkCanvas* and returned an Error. Now it's clear from the type.
BUG=skia:
Review URL: https://codereview.chromium.org/1125233002
If so, let's do it this way so it works for all source types and doesn't need
to be chosen at compile time.
BUG=skia:
Review URL: https://codereview.chromium.org/1129693003
Will use this to test the other CL that adds small SkPicture implementations.
Not quite sure why patch_primitive doesn't draw the same in 8888 and sp-8888, but everything else does, so I'm not going to let that hold me back for now.
BUG=skia:
Review URL: https://codereview.chromium.org/1126613005