Commit Graph

891 Commits

Author SHA1 Message Date
Chris Dalton
e3877ce5ce CCPR: Initial semi-optimized vertex shader Impl
TBR=bsalomon@google.com

Bug: skia:
Change-Id: I24173e146d8c95cec5f29e8cb4fa5e2c28f9a33c
Reviewed-on: https://skia-review.googlesource.com/89120
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-12-22 18:42:05 +00:00
Ethan Nicholas
7461a4abe0 converted YUVEffect to SkSL
Bug: skia:
Change-Id: I1875e44417a0a583c4f35ee4d46856a34ba55245
Reviewed-on: https://skia-review.googlesource.com/88580
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-12-22 14:06:45 +00:00
Florin Malita
4aa4441186 Initial scene graph (SkSG)
Sketching a thin (as in close-to-skia-semantics) scene graph API, focused on
external animation, inval tracking and minimal repaint.

Only a few concrete classes/features so far:

* Rect/Color/Transform/Group
* basic inval tracking
* a trivial animated sample with inval visualization

Pretty much everything (especially naming) is volatile, so treat accordingly.

The interesting bits to review are likely in Node.{h,cpp} for inval and
SampleSGInval.cpp for usage.

Initial class hierarchy:

  * Node: invalidation/ancestors tracking
  |
   -- * RenderNode: onRender(SkCanvas)
  |   |
  |    -- * Draw (concrete): rendering a [geometry, paint] tuple
  |   |
  |    -- * Group (concrete): grouping multiple RenderNodes
  |   |
  |    -- * EffectNode: single-descendant effect wrapper
  |       |
  |        -- * Transform (concrete): transform effect
  |
   -- * PaintNode: onMakePaint()
  |   |
  |    -- * Color (concrete): SkColor paint wrapper
  |
   -- * GeometryNode: onComputeBounds(), onDraw(SkCanvas, SkPaint)
      |
       -- * Rect (concrete): SkRect wrapper

TBR=

Change-Id: Iacf9b773c181a7582ecd31ee968562f179d1aa1b
Reviewed-on: https://skia-review.googlesource.com/85502
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2017-12-21 20:56:32 +00:00
Brian Osman
2871436b2a Revert "CCPR: Initial semi-optimized vertex shader Impl"
This reverts commit a8f6aef13d.

Reason for revert: Looks to failing on ANGLE bots

Original change's description:
> CCPR: Initial semi-optimized vertex shader Impl
> 
> Bug: skia:
> Change-Id: If22f47a3b945ce7336f8e609c2e0c911f09e1d18
> Reviewed-on: https://skia-review.googlesource.com/86820
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>

TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com

Change-Id: Ic5a73434cba4246a72790db2c27d06e7a50f389a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/88220
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-12-20 22:15:48 +00:00
Chris Dalton
a8f6aef13d CCPR: Initial semi-optimized vertex shader Impl
Bug: skia:
Change-Id: If22f47a3b945ce7336f8e609c2e0c911f09e1d18
Reviewed-on: https://skia-review.googlesource.com/86820
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2017-12-20 20:59:46 +00:00
Mike Reed
b60c5ebf04 remove unused willPlayBackBitmaps from picture
and SkPictureAnalyzer

Bug: skia:
Change-Id: I394eca648234b1a69e6f9a0a88c407366a33d079
Reviewed-on: https://skia-review.googlesource.com/87791
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2017-12-20 20:27:06 +00:00
Ethan Nicholas
297d6efe85 converted GrRRectBlurEffect to SkSL
Bug: skia:
Change-Id: Ifd192db07e02d69d445277a361760ce4a452f603
Reviewed-on: https://skia-review.googlesource.com/87441
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2017-12-20 19:56:36 +00:00
Brian Salomon
5c6ac64516 Revert "Revert "move homogenous with stride to matrixpriv""
This reverts commit de71572f65.

Revert "Revert "Transform vertices for distance field glyphs on CPU.""

This reverts commit f226e66d75.

Change-Id: I2545afae3beb1d6b14bba056853ed826ae7a4679
Reviewed-on: https://skia-review.googlesource.com/86603
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-12-19 20:23:06 +00:00
Jim Van Verth
744cbb3888 Fix alpha contribution to tonal color.
Also adds a tonal color GM, a grayscale mode to shadowutils GM,
and animated alpha to SampleAndroidShadows.

Bug: skia:
Change-Id: I1dcb5cab7e53ffa7a3bf1a07b6ebfed38df1a9ed
Reviewed-on: https://skia-review.googlesource.com/85002
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2017-12-19 19:27:06 +00:00
Greg Daniel
f226e66d75 Revert "Transform vertices for distance field glyphs on CPU."
This reverts commit 0215e39d7e.

Reason for revert: break intel 540 and HD2000 intel release bots on gltestthreading gm  dftext_blob_pers

Original change's description:
> Transform vertices for distance field glyphs on CPU.
> 
> This allows batching of DF draws with different view matrices.
> 
> For perspective matrices this means the transformed position vertex
> attribute must have w values. Currently, non-perspective DF draws still
> use 2 component positions, though this could be changed in the future.
> Consequently, perspective draws can batch with other perspective draws
> but not non-perspective draws.
> 
> Adds a GM to test batching and reusing the same blobs with both perspective
> and non-perspective matrices.
> 
> Change-Id: I0e42c5449ebf3a5a54025dbcdec824d904d5bd9e
> Reviewed-on: https://skia-review.googlesource.com/79900
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Jim Van Verth <jvanverth@google.com>

TBR=jvanverth@google.com,bsalomon@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: Idc658d9263976d5b5e00a5026c5d6d3c8f4bdc2d
Reviewed-on: https://skia-review.googlesource.com/86560
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2017-12-18 21:50:26 +00:00
Eric Karl
aae533e418 Revert "Remove SkImage deferred texture image data APIs."
This reverts commit 4f5e1d4ff3.

Reason for revert: Unfortunately, we need this in Chrome for a bit longer. Working on understanding why the new path led to regressions. Will re-land this once the new path sticks.

Original change's description:
> Remove SkImage deferred texture image data APIs.
> 
> These APIs existed for Chrome. Chrome is no longer using them.
> 
> Change-Id: I15a5e2f88c7e8d1356188748fc68d4658f6f1849
> Reviewed-on: https://skia-review.googlesource.com/81021
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Cary Clark <caryclark@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,brianosman@google.com,caryclark@google.com,caryclark@skia.org

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: Ic9f683f262f2e1d0469156360f5ffaee977ca44a
Reviewed-on: https://skia-review.googlesource.com/86280
Reviewed-by: Eric Karl <ericrk@chromium.org>
Commit-Queue: Eric Karl <ericrk@chromium.org>
2017-12-15 23:57:41 +00:00
Brian Salomon
0215e39d7e Transform vertices for distance field glyphs on CPU.
This allows batching of DF draws with different view matrices.

For perspective matrices this means the transformed position vertex
attribute must have w values. Currently, non-perspective DF draws still
use 2 component positions, though this could be changed in the future.
Consequently, perspective draws can batch with other perspective draws
but not non-perspective draws.

Adds a GM to test batching and reusing the same blobs with both perspective
and non-perspective matrices.

Change-Id: I0e42c5449ebf3a5a54025dbcdec824d904d5bd9e
Reviewed-on: https://skia-review.googlesource.com/79900
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2017-12-15 17:06:08 +00:00
Mike Klein
67a86d50f3 Try /Z7 on Windows builds.
Right now /FS and /Zi together serialize debug information
into .pdb files through another process.

I tried just dropping /FS, so that each cl.exe instance
writes to the .pdb file directly, but the bots don't like that.

Instead, let's try switching /Zi to /Z7, to embed debug information
directly into the object file instead of alongside in a .pdb.

This is all about trying to improve build times.

https://docs.microsoft.com/en-us/cpp/build/reference/z7-zi-zi-debug-information-format
https://docs.microsoft.com/en-us/cpp/build/reference/fs-force-synchronous-pdb-writes

Change-Id: If636f8fa21c639eff81d9c335c5223908c0fdcea
Reviewed-on: https://skia-review.googlesource.com/85661
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-12-15 14:34:38 +00:00
Mike Klein
2b4bc3c316 Don't set /GS- on Windows builds.
I'm not sure why we're setting this... it disables buffer overrun
protection.  That seems like something we'd like on all test bots,
not just the Debug ones.

https://docs.microsoft.com/en-us/cpp/build/reference/gs-buffer-security-check

Change-Id: I0bc3ec146812b4ad3d1d39488caf6e78633830fc
Reviewed-on: https://skia-review.googlesource.com/85660
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2017-12-15 14:11:08 +00:00
Derek Sollenberger
9a72ae1eac Suppress warnings of unused variables.
Prepare to compile with default -Werror.

Bug: b/66996870
Change-Id: I2dbff68e7482085683adb6b9d214e1af009e7479
Reviewed-on: https://skia-review.googlesource.com/85004
Reviewed-by: Stephen Hines <srhines@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
2017-12-14 19:13:08 +00:00
Mike Klein
c38cce63b3 make SkColorSpace_New real
Some interesting things are starting to fall out already,
like the fact that I needed to add a gamma_dst stage to
be able to draw into gamma-transfer-fn destinations.

I've also had to pass an SkAlphaType through to the linearize
functions so that they can maintain premul invariants.  I'm not
sure this is actually a good idea... if you can, please double-
check my logic at SkRasterPipeline.cpp:128?

If it's correct logic, I'm going to need to do it all over the place.
But I imagine you don't do this and somehow get away with it.

Change-Id: I42cd9b161b54287d674225103ad9e19f8b388959
Reviewed-on: https://skia-review.googlesource.com/84680
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
2017-12-14 19:02:17 +00:00
Pirama Arumuga Nainar
de2b95ea97 Turn on PGO for skia_nanobench, skia_dm
These libraries link libskia statically and hence need to do/use PGO
instrumentation whenever libskia is instrumented.

Test: Build skia_nanobench with ANDROID_PGO_INSTRUMENT=skia
Bug: skia:
Change-Id: I6b3e64f98f28c7236b47a46c213230ad1c6b95fc
Reviewed-on: https://skia-review.googlesource.com/84609
Reviewed-by: Stephen Hines <srhines@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Pirama Arumuga Nainar <pirama@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
2017-12-14 18:47:07 +00:00
Brian Osman
19c026e3b8 Remove SkClampRange (unused)
Bug: skia:
Change-Id: I57fbdd39079a92e803902524a7950dd5f571639c
Reviewed-on: https://skia-review.googlesource.com/84961
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-12-14 16:38:31 +00:00
Ethan Nicholas
2d5f9b3d58 converted GrMagnifierEffect to SkSL
Bug: skia:
Change-Id: I6dc14ac66d5b911117e71fa23fef49a897082781
Reviewed-on: https://skia-review.googlesource.com/71342
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2017-12-13 20:01:40 +00:00
Robert Phillips
e42edcc8ef Add stubbed out GrContext
This CL mainly just:
   stores the GrContextOptions in GrContextThreadSafeProxy (so they can be passed on to a stubbed out GrContext)
   adds a method to create a stubbed out GrContext that has a GrStubGpu
      - the stubbed out GrContext isn't quite ready for prime time yet

Change-Id: I31be6763640e406c5963e6f0714489ac358339e4
Reviewed-on: https://skia-review.googlesource.com/79601
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-12-13 18:24:30 +00:00
Hal Canary
a4935104a5 resources: optionally link them into our binary
To enable, set skia_embed_resources=true in args.gn.

Also add *-EmbededResouces bots.

Change-Id: Ia69b26e926a3ad4676a4fa021894432ea2104538
Reviewed-on: https://skia-review.googlesource.com/82626
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2017-12-11 22:06:38 +00:00
Brian Osman
5c54892412 Filter Windows SDK and Compiler directories
This avoids bugs when other directories (like the Driver SDK) show up in
those folders.

Bug: skia:7395
Change-Id: Iee316a7daf8d71223b999de736d63e1dc7fa31f7
Reviewed-on: https://skia-review.googlesource.com/83542
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-12-11 20:26:08 +00:00
Zhizhou Yang
e18b77972b Turn on PGO for Skia on Android
This patch is to turn on PGO for skia on Android, which will provide a
performance improvement of 7.6% for hwui when applied PGO for both.

The patch specified a skia.profdata file, which locates in internal
google_data/pgo_profile directory, to work as the profile to feed PGO.
This profdata can be re-collected with PGO build system support.

PGO can be turned off by setting ANDROID_PGO_NO_PROFILE_USE environment
variable or set variable to false.

Test: Build skia successfully and verified the performance improvement
on device through benchmark.

BUG=skia:

Change-Id: I826f417569b2853630f6d4fcce236b5bc36547fa
Reviewed-on: https://skia-review.googlesource.com/82880
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: John Reck <jreck@google.com>
2017-12-11 19:20:08 +00:00
Brian Salomon
3d6801eeee Add GrGLMakeNativeInterface factory that returns sk_sp<const GrGLInterface>.
Removes the concept of a configurable "default" interface and makes the default
always be the "native" interface.

Also removes unused functions: GrGLInterfaceAddTestDebugMarker and
GrGLInterface::NewClone.

Keeps around legacy GrGLCreateNativeInterface() until clients can be weened.

Change-Id: I4a3bdafa8cf8c68ed13318393abd55686b045ccb
Reviewed-on: https://skia-review.googlesource.com/83000
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-12-11 17:54:38 +00:00
Ben Wagner
3f39bf8fe5 Add Goma support in gn_flavor.
Using full paths in skia.h causes "file not found" with Goma. All other
Builds seem fine without the path, so I changed find_headers.py to use
the basename.

Change-Id: Ib520e91a92ebffe36a736eb53f643d359f5bb2ce
Reviewed-on: https://skia-review.googlesource.com/79360
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
2017-12-08 20:09:18 +00:00
Hal Canary
c465d13e6f resources: orgainize directory.
Should make it easier to ask just for images.

Change-Id: If821743dc924c4bfbc6b2b2d29b14affde7b3afd
Reviewed-on: https://skia-review.googlesource.com/82684
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
2017-12-08 17:16:00 +00:00
Brian Salomon
f06c358267 Remove instanced rendering
Change-Id: I4219b1d23a647b849ee41fe71b53e1c45edfc3f4
Reviewed-on: https://skia-review.googlesource.com/82241
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-12-08 13:41:10 +00:00
Brian Osman
852ca318a1 Updated MSVC toolchain to 2017, and further refactored GN
'windk' is no longer a thing. There are two separate variables to point
at your compiler (win_vc), and SDK (win_sdk).

'msvc' is no longer a thing, either. By default, we look for 2017 and
then 2015 (in the default locations). If neither is located, use an
assert to let users know they should set win_vc. Then, detect if win_vc
points at a 2017 or 2015 installation, and configure it automatically.

Because the toolchain is now 2017, update the GN files to handle building
x86 in that configuration. In fact, we only support x86 builds (with 2017
or 2015) using the toolchain assets. Keep a 2015 toolchain around as a
new asset, so we can add bot coverage.

Docs-Preview: https://skia.org/?cl=81841
Bug: skia:
Change-Id: I8c68a6f949e54c0e798a219450bbb9406f8dc6ac
Reviewed-on: https://skia-review.googlesource.com/81841
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-12-08 01:46:30 +00:00
Jim Van Verth
4e5029744d Allow different identities for iOS code signing
Docs-Preview: https://skia.org/?cl=81340
Bug: skia:
Change-Id: I9a0e52ba4ce3c0c4b40cc65ce6b26bd3cebdbe4d
Reviewed-on: https://skia-review.googlesource.com/81340
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-12-07 20:42:00 +00:00
Mike Klein
15f46c3c1f quiet down Mac linker warnings
Change-Id: I9a2a061e7a021587441f3f39427306309e0341e8
Reviewed-on: https://skia-review.googlesource.com/82042
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-12-07 20:03:40 +00:00
Greg Daniel
afb7ec7a40 Revert "Revert "Add define to use customize vulkan header.""
This reverts commit b351817588.

Reason for revert: Relanding with android fixes

Original change's description:
> Revert "Add define to use customize vulkan header."
>
> This reverts commit a492eb0e1f.
>
> Reason for revert: Breaking Android roll (b/c builds tools?)
>
> Original change's description:
> > Add define to use customize vulkan header.
> >
> > Bug: skia:
> > Change-Id: Ia87c81a54603a02b2f8f51a735bf173a49afe6c7
> > Reviewed-on: https://skia-review.googlesource.com/81121
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com
>
> Change-Id: I80a685bf88af909865f274ffc61686be57e8c313
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/81740
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=egdaniel@google.com,bsalomon@google.com

Change-Id: Ia701e884bfa3799dc73002f892feb2ecafe9da12
Reviewed-on: https://skia-review.googlesource.com/81742
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2017-12-07 18:29:39 +00:00
Brian Salomon
20b1572912 Delete GLBench and subclasses
Bug: skia:6305
Change-Id: I3b2f2a8898f25d3dd0ec47668895dd4d00668575
Reviewed-on: https://skia-review.googlesource.com/82040
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-12-07 18:09:29 +00:00
Brian Salomon
4f5e1d4ff3 Remove SkImage deferred texture image data APIs.
These APIs existed for Chrome. Chrome is no longer using them.

Change-Id: I15a5e2f88c7e8d1356188748fc68d4658f6f1849
Reviewed-on: https://skia-review.googlesource.com/81021
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2017-12-07 13:13:20 +00:00
Mike Klein
409506c4c9 Only look for WinSDK when building _for_ Windows
(Not when we're merely building _on_ Windows.)

CQ_INCLUDE_TRYBOTS=skia.primary:Build-Win-Clang-arm64-Release-Android

Change-Id: I7ab7663fcac6e3631ebe82f440927a077d476528
Reviewed-on: https://skia-review.googlesource.com/81483
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-12-06 23:12:59 +00:00
Brian Osman
5f87262595 Reland "Always use the Win 10 SDK, and optionally detect/use the latest version"
This is a reland of 6da1d32c16
Original change's description:
> Always use the Win 10 SDK, and optionally detect/use the latest version
> 
> For bot toolchain builds, we were already using the Win 10 SDK. Local
> 2015 builds were using a strange hybrid of Win 10 and Win 8 SDKs. Now
> we always use the Win 10 SDK exclusively.
> 
> This adds two new GN arguments: win_sdk, which points at the top level
> Windows 10 SDK directory, and win_sdk_version, which can be used to
> pin to a specific version. (Otherwise we use a script to detect the
> most recent version).
> 
> Bug: skia:
> Change-Id: I5aabb5eb9e7f483e3676b67b50356ddd0421cf7d
> Reviewed-on: https://skia-review.googlesource.com/81304
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Commit-Queue: Brian Osman <brianosman@google.com>

Bug: skia:
Change-Id: Ide0d6bd3413c4fe7a8bada7d3d32bdba9709d11b
Reviewed-on: https://skia-review.googlesource.com/81501
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2017-12-06 22:32:59 +00:00
Ravi Mistry
f5ab269a9d Revert "Always use the Win 10 SDK, and optionally detect/use the latest version"
This reverts commit 6da1d32c16.

Reason for revert:
Caused Build-Win-Clang-arm64-Release-Android to fail.
Eg: https://chromium-swarm.appspot.com/task?id=3a467f1ddd15fb10&refresh=10

Original change's description:
> Always use the Win 10 SDK, and optionally detect/use the latest version
> 
> For bot toolchain builds, we were already using the Win 10 SDK. Local
> 2015 builds were using a strange hybrid of Win 10 and Win 8 SDKs. Now
> we always use the Win 10 SDK exclusively.
> 
> This adds two new GN arguments: win_sdk, which points at the top level
> Windows 10 SDK directory, and win_sdk_version, which can be used to
> pin to a specific version. (Otherwise we use a script to detect the
> most recent version).
> 
> Bug: skia:
> Change-Id: I5aabb5eb9e7f483e3676b67b50356ddd0421cf7d
> Reviewed-on: https://skia-review.googlesource.com/81304
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=mtklein@chromium.org,borenet@google.com,bungeman@google.com,brianosman@google.com

Change-Id: Id044114fc685d570741e3f5ed003c4be2ffa84a3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/81500
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
2017-12-06 21:51:30 +00:00
Mike Reed
fadbfcd4ab upgrade SkReadBuffer to always validate
Bug: skia:
Change-Id: I054560b66c6cde346d939015326d8547879d2c4b
Reviewed-on: https://skia-review.googlesource.com/81160
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2017-12-06 21:33:00 +00:00
Brian Osman
6da1d32c16 Always use the Win 10 SDK, and optionally detect/use the latest version
For bot toolchain builds, we were already using the Win 10 SDK. Local
2015 builds were using a strange hybrid of Win 10 and Win 8 SDKs. Now
we always use the Win 10 SDK exclusively.

This adds two new GN arguments: win_sdk, which points at the top level
Windows 10 SDK directory, and win_sdk_version, which can be used to
pin to a specific version. (Otherwise we use a script to detect the
most recent version).

Bug: skia:
Change-Id: I5aabb5eb9e7f483e3676b67b50356ddd0421cf7d
Reviewed-on: https://skia-review.googlesource.com/81304
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
2017-12-06 21:02:09 +00:00
Mike Klein
0554d497f8 add SkVptr()
I was wondering how feasible using this to make downcasts safe would be.
These tests would need to build and pass on all our bots, at least.

Change-Id: I1753ba58841bf6c17d6ac3af7374518356e1bb05
Reviewed-on: https://skia-review.googlesource.com/81180
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2017-12-06 19:37:27 +00:00
Brian Osman
d34c4a3727 Add win_toolchain_version to support MSVC 2017 Updates
To make this simpler in the future, add a python script that finds the
most recent 2017 toolchain, and use that. If/when we update the bot
toolchain, this will be even more helpful, because the Chromium toolchain
isn't perfectly in sync with the general update channel, so people are
likely to have a newer/older release locally.

Note that explicitly setting win_toolchain_version in your GN args
suppresses the python script, so you can choose to build with whatever
version you need.

Bug: skia:
Change-Id: Iaf6d0dd9be2623472118c3ad27b20023a205d67c
Reviewed-on: https://skia-review.googlesource.com/81162
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-12-06 19:15:55 +00:00
Mike Reed
60691a5127 add serial procs to pictures
Bug: skia:7380
Change-Id: Ic1b7e437316c7913711cf5cb119e3fe904cd2c05
Reviewed-on: https://skia-review.googlesource.com/76980
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-12-05 20:33:18 +00:00
Leon Scroggins III
c8037dc5ed Reland "Hide SkEncodedInfo"
This partially reverts commit
1793e7bb46.

Hide SkEncodedInfo

Bug: skia:7353
Bug: skia:6839

This contains information that is not necessary for clients to know. The
Color enum tells the number of components in the input, but this is only
interesting internally (to the SkSwizzler).

Similarly, the Alpha enum differs from SkAlphaType in that it has
kBinary instead of kPremul. This is useful information only internally
for determining whether the SkColorSpaceXform needs to premultiply.

The bitsPerComponent is potentially useful for a client; Android (in
SkAndroidCodec) uses it to determine the SkColorType. Rather than
exposing bitsPerComponent, make SkAndroidCodec a friend so it can
access the SkEncodedInfo. A future change will change SkCodec to
recommend F16 for bitsPerComponent > 8, but that will be more involved;
it was the reason for the revert of this CL.

Switch conversionSupported to use an SkColorType, which is enough info.

Replace the SkEncodedInfo::Alpha field on SkCodec::FrameInfo with an
SkAlphaType.

SkCodec still needs an SkEncodedInfo, so move its header (which is
already not SK_API) to include/private.

TBR=mtklein@chromium.org,reed@google.com
Change-Id: I928b1f55317602cb37d29da63b53026c8d139cee
Reviewed-on: https://skia-review.googlesource.com/80860
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2017-12-05 19:28:08 +00:00
Chris Dalton
a32a3c32c3 Add analytic clip FPs that read from the CCPR atlas
Bug: skia:7190
Change-Id: Ie31d368f52910e6917efdeb1b024370b06fc11ee
Reviewed-on: https://skia-review.googlesource.com/77160
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2017-12-05 18:06:18 +00:00
Mike Klein
f32b27d2e4 remove mips support and bots
The NDK has deprecated mips and mips64:
https://developer.android.com/ndk/guides/abis.html

Might as well clean this up now while I remember.

Change-Id: Ie4b2334c75208082067cc16fe355d0349c7e0904
Reviewed-on: https://skia-review.googlesource.com/80560
Reviewed-by: Derek Sollenberger <djsollen@google.com>
2017-12-05 17:19:45 +00:00
Leon Scroggins
1793e7bb46 Revert "Hide SkEncodedInfo"
This reverts commit c6f7a4ffa9.

Reason for revert: Causing differences in Gold, stemming from the fact that this changes the recommended SkImageInfo for 16 bits-per-component PNG from N32 to F16.
- an F16 bitmap already png-encodes to a 16 bits-per-component PNG, but it does not encode a linear colorspace (possibly a bug?). when we decode this PNG using getInfo(), it fails because it has an F16 color type and non-linear colorspace. (In the encode-srgb-png gm, this results in blank results for F16.) We could correct this on the encoder side, but it seems possible that a 16 bits-per-component PNG could be encoded with a different color space. In that case, we'd want SkCodec to recommend F16/SRGBLinear, but I think we'd want the SkCodec to store the encoded SkColorSpace so that we can Xform between the two. Currently SkCodec only stores one color space, so that will require a refactor.
- When decoding 16-bits-per-component PNGs, we are now decoding them to F16. This shows differences in Gold. The srgb/gpu results now look more like F16. I think this is fine.

Original change's description:
> Hide SkEncodedInfo
> 
> Bug: skia:7353
> Bug: skia:6839
> 
> This contains information that is not necessary for clients to know. The
> Color enum tells the number of components in the input, but this is only
> interesting internally (to the SkSwizzler).
> 
> Similarly, the Alpha enum differs from SkAlphaType in that it has
> kBinary instead of kPremul. This is useful information only internally
> for determining whether the SkColorSpaceXform needs to premultiply.
> 
> The bitsPerComponent is potentially useful for a client; Android (in
> SkAndroidCodec) uses it to determine the SkColorType. Rather than
> exposing bitsPerComponent, use it to make the same decision that Android
> would have made - 16 bits per component means to set the info to F16. Add
> a test that computeOutputColorType behaves as expected.
> 
> Switch conversionSupported to use an SkColorType, which is enough info.
> 
> Replace the SkEncodedInfo::Alpha field on SkCodec::FrameInfo with an
> SkAlphaType.
> 
> SkCodec still needs an SkEncodedInfo, so move its header (which is
> already not SK_API) to include/private.
> 
> Change-Id: Ie2cf11339bf999ebfd4390c0f448f7edd6feabda
> Reviewed-on: https://skia-review.googlesource.com/79260
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Commit-Queue: Leon Scroggins <scroggo@google.com>

TBR=mtklein@chromium.org,scroggo@google.com,reed@google.com

Change-Id: I0c5dd1461e1b70d1e55349a8e7ee6b029c3f556e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7353, skia:6839
Reviewed-on: https://skia-review.googlesource.com/80660
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2017-12-05 15:38:22 +00:00
Leon Scroggins III
c6f7a4ffa9 Hide SkEncodedInfo
Bug: skia:7353
Bug: skia:6839

This contains information that is not necessary for clients to know. The
Color enum tells the number of components in the input, but this is only
interesting internally (to the SkSwizzler).

Similarly, the Alpha enum differs from SkAlphaType in that it has
kBinary instead of kPremul. This is useful information only internally
for determining whether the SkColorSpaceXform needs to premultiply.

The bitsPerComponent is potentially useful for a client; Android (in
SkAndroidCodec) uses it to determine the SkColorType. Rather than
exposing bitsPerComponent, use it to make the same decision that Android
would have made - 16 bits per component means to set the info to F16. Add
a test that computeOutputColorType behaves as expected.

Switch conversionSupported to use an SkColorType, which is enough info.

Replace the SkEncodedInfo::Alpha field on SkCodec::FrameInfo with an
SkAlphaType.

SkCodec still needs an SkEncodedInfo, so move its header (which is
already not SK_API) to include/private.

Change-Id: Ie2cf11339bf999ebfd4390c0f448f7edd6feabda
Reviewed-on: https://skia-review.googlesource.com/79260
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Leon Scroggins <scroggo@google.com>
2017-12-05 00:52:42 +00:00
Chris Dalton
d1ec4105f7 Fix ANGLE build with extended clang warnings
Add newline-eof to the list of ignroed warnings.
Fix shadowed fields.

Bug: skia:
Change-Id: I4985ce2495194a7f805af98c4f42c44691086e36
Reviewed-on: https://skia-review.googlesource.com/79681
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-12-04 20:54:40 +00:00
Chris Dalton
1ef80942b3 turn on extended Clang warnings on Windows too
Plus some small rearrangements of the various warning lists.

Change-Id: Ied58f940341d69ddab971a529fd01b1e96b65641
Reviewed-on: https://skia-review.googlesource.com/67720
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-12-04 19:29:51 +00:00
Robert Phillips
7ffbcf909d Add unit test for SkDeferredDisplayLists (take 2)
Change-Id: I76a4c77d5b9418cb7fe677bd55ba32a2e336924d
Reviewed-on: https://skia-review.googlesource.com/79820
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2017-12-04 18:37:29 +00:00
Ben Wagner
bee6cacc54 Merge UBSAN_float_cast_overflow into ASAN.
The new check was a different config while we fixed the errors. Most
errors are now fixed, and merging these will help with running both on
the CQ.

No-Try: true
Change-Id: I5804ecea84a8dbbaacf6a4ea96e2af9505641d49
Reviewed-on: https://skia-review.googlesource.com/79323
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
2017-12-04 17:08:09 +00:00