This reverts commit 2960b6a62c.
Reason for revert: Android is invoking copy constructor.
Original change's description:
> Reland "Reland "export SkRuntimeShaderBuilder""
>
> This is a reland of a950fef9db
> ... with copy/move ctors/operators deleted for Clang warning.
>
> Original change's description:
> > Reland "export SkRuntimeShaderBuilder"
> >
> > This is a reland of f1a937f141
> >
> > Original change's description:
> > > export SkRuntimeShaderBuilder
> > >
> > > ... like we do SkRuntimeEffect.
> > >
> > > Change-Id: I024f1716b2f818d24b002213c02fa83d2b271123
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377757
> > > Commit-Queue: Mike Klein <mtklein@google.com>
> > > Commit-Queue: Brian Osman <brianosman@google.com>
> > > Auto-Submit: Mike Klein <mtklein@google.com>
> > > Reviewed-by: Brian Osman <brianosman@google.com>
> >
> > Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared
> > Change-Id: I82c440be4ea53e21c6c3d2b6999d832f71563d83
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377859
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Mike Klein <mtklein@google.com>
>
> Change-Id: I29aaa84b6ff995b4226f2b9b34a94f4d2e9964dd
> Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared,Build-Win-Clang-x86_64-Release-Shared
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377867
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: Iba51d1823bbee084c6a9055d7f41b09786b5418e
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Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of a950fef9db
... with copy/move ctors/operators deleted for Clang warning.
Original change's description:
> Reland "export SkRuntimeShaderBuilder"
>
> This is a reland of f1a937f141
>
> Original change's description:
> > export SkRuntimeShaderBuilder
> >
> > ... like we do SkRuntimeEffect.
> >
> > Change-Id: I024f1716b2f818d24b002213c02fa83d2b271123
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377757
> > Commit-Queue: Mike Klein <mtklein@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Auto-Submit: Mike Klein <mtklein@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared
> Change-Id: I82c440be4ea53e21c6c3d2b6999d832f71563d83
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377859
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Change-Id: I29aaa84b6ff995b4226f2b9b34a94f4d2e9964dd
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Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit a950fef9db.
Reason for revert: sigh, Build-Win-Clang-x86_64-Release-Shared too
Original change's description:
> Reland "export SkRuntimeShaderBuilder"
>
> This is a reland of f1a937f141
>
> Original change's description:
> > export SkRuntimeShaderBuilder
> >
> > ... like we do SkRuntimeEffect.
> >
> > Change-Id: I024f1716b2f818d24b002213c02fa83d2b271123
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377757
> > Commit-Queue: Mike Klein <mtklein@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Auto-Submit: Mike Klein <mtklein@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared
> Change-Id: I82c440be4ea53e21c6c3d2b6999d832f71563d83
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377859
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: Ia0f2da7a6761cad2020449d2d1be2f844f629f9c
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Commit-Queue: Mike Klein <mtklein@google.com>
This is a reland of f1a937f141
Original change's description:
> export SkRuntimeShaderBuilder
>
> ... like we do SkRuntimeEffect.
>
> Change-Id: I024f1716b2f818d24b002213c02fa83d2b271123
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377757
> Commit-Queue: Mike Klein <mtklein@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
Cq-Include-Trybots: luci.skia.skia.primary:Build-Win-MSVC-x86_64-Release-Shared
Change-Id: I82c440be4ea53e21c6c3d2b6999d832f71563d83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377859
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit f1a937f141.
Reason for revert: Build-Win-*-x86_64-Release-Shared
Original change's description:
> export SkRuntimeShaderBuilder
>
> ... like we do SkRuntimeEffect.
>
> Change-Id: I024f1716b2f818d24b002213c02fa83d2b271123
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377757
> Commit-Queue: Mike Klein <mtklein@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Auto-Submit: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: I594c123c5161102e8341033d7a62c4bb98ab3835
No-Presubmit: true
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Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
... like we do SkRuntimeEffect.
Change-Id: I024f1716b2f818d24b002213c02fa83d2b271123
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/377757
Commit-Queue: Mike Klein <mtklein@google.com>
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This reverts commit 0fdcaa5757.
Reason for revert: Fix landed in Android
Original change's description:
> Revert "Remove (unused) gpuType from SkRuntimeEffect::Uniform"
>
> This reverts commit cc80a47566.
>
> Reason for revert: IWYU cleanup broke less IWYU-clean Android,
>
> frameworks/native/libs/renderengine/skia/filters/BlurFilter.cpp:180:17: error: variable has incomplete type 'SkRRect'
> SkRRect roundedRect;
> ^
> external/skia/include/core/SkCanvas.h:58:7: note: forward declaration of 'SkRRect'
> class SkRRect;
>
>
> Original change's description:
> > Remove (unused) gpuType from SkRuntimeEffect::Uniform
> >
> > Also remove some unnecessary includes, then IWYU.
> >
> > Change-Id: I41e88f0e661c59e75cb26e28768801b811fe8ee8
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371140
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Reviewed-by: John Stiles <johnstiles@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,brianosman@google.com,johnstiles@google.com
>
> Change-Id: Id655a6835ebffdb4f5f82474c287c09a69a737df
> No-Tree-Checks: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371941
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
# Not skipping CQ checks because this is a reland.
Change-Id: I67deaee08f1dfea8d91121b3e665d2e6036b6139
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372216
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit cc80a47566.
Reason for revert: IWYU cleanup broke less IWYU-clean Android,
frameworks/native/libs/renderengine/skia/filters/BlurFilter.cpp:180:17: error: variable has incomplete type 'SkRRect'
SkRRect roundedRect;
^
external/skia/include/core/SkCanvas.h:58:7: note: forward declaration of 'SkRRect'
class SkRRect;
Original change's description:
> Remove (unused) gpuType from SkRuntimeEffect::Uniform
>
> Also remove some unnecessary includes, then IWYU.
>
> Change-Id: I41e88f0e661c59e75cb26e28768801b811fe8ee8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371140
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com,johnstiles@google.com
Change-Id: Id655a6835ebffdb4f5f82474c287c09a69a737df
No-Tree-Checks: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371941
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Also remove some unnecessary includes, then IWYU.
Change-Id: I41e88f0e661c59e75cb26e28768801b811fe8ee8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371140
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit e89b50ae05.
Reason for revert: landed Android fix at http://ag/13544365 (master) and
http://ag/13554983 (sc-dev)
Original change's description:
> Android roll broke with a compilation error:
> frameworks/base/libs/hwui/jni/Shader.cpp:243:37: error: no matching function for call to 'get'
> sk_sp<SkRuntimeEffect> effect = std::get<0>(result)
>
> Revert "Remove deprecated form of SkRuntimeEffect::Make."
>
> This reverts commit 1cda194366.
>
> Reason for revert: <INSERT REASONING HERE>
>
> Original change's description:
> > Remove deprecated form of SkRuntimeEffect::Make.
> >
> > Chromium has migrated to the new API at https://crrev.com/c/2675855.
> >
> > Change-Id: Id4af77db2c462348e8031d28f56e543ad619c19c
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367060
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
>
> TBR=mtklein@google.com,brianosman@google.com,johnstiles@google.com
>
> Change-Id: Ie18f865f3b7f5b0263db1e52b19cf6faa0500fdd
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368616
> Reviewed-by: Stan Iliev <stani@google.com>
> Commit-Queue: Stan Iliev <stani@google.com>
TBR=mtklein@google.com,brianosman@google.com,stani@google.com,johnstiles@google.com
Change-Id: I9d679013cb275dc80aaaa977b7f1f4da31f36d1e
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Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
frameworks/base/libs/hwui/jni/Shader.cpp:243:37: error: no matching function for call to 'get'
sk_sp<SkRuntimeEffect> effect = std::get<0>(result)
Revert "Remove deprecated form of SkRuntimeEffect::Make."
This reverts commit 1cda194366.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> Remove deprecated form of SkRuntimeEffect::Make.
>
> Chromium has migrated to the new API at https://crrev.com/c/2675855.
>
> Change-Id: Id4af77db2c462348e8031d28f56e543ad619c19c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367060
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
TBR=mtklein@google.com,brianosman@google.com,johnstiles@google.com
Change-Id: Ie18f865f3b7f5b0263db1e52b19cf6faa0500fdd
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Commit-Queue: Stan Iliev <stani@google.com>
Chromium has migrated to the new API at https://crrev.com/c/2675855.
Change-Id: Id4af77db2c462348e8031d28f56e543ad619c19c
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This is now structured like the VM generator: Just a function that does
the conversion. Moved all relevant types and constants out of the
compiler, too. The key thing is that we don't need/want an error
handler, because it's too late to fail. We *must* catch all errors
during IR generation.
This is also another step along the path of directly emitting to the
fragment shader builder, rather than generating strings with
placeholders.
Bug: skia:11127
Change-Id: I18591270aa6e56dae1f040275a4b7d4a245007db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366956
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Change-Id: Ibb48d30b9c0d80db3bf7b92d8c4a60bd9ce6839d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365696
Commit-Queue: Brian Osman <brianosman@google.com>
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Change-Id: I10184e60617f65a513980e5389f226f2ebe3eb46
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365656
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This allows us to control the inline threshold of runtime effects in a
thread-safe way.
The new Make API now returns a struct, for readability; the old Make API
continues to return a tuple.
The old Make function is deprecated and subject to removal. You can
migrate to the new API by passing a default-constructed Options struct.
In this case there will be no difference in behavior.
Change-Id: Ic62d6f294f596d0a61095e35a87ccdbbe0b1cf93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363785
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Allows creation of an image directly from a RTE. Caller provides the
effect input bindings, image info for the image, and optional local
matrix.
The info's alpha type and colorspace are tags for the output image. No
alpha type or color space conversions are applied to the output of RTE.
CPU does not yet support making kUnpremul images.
Bug: chromium:1151490
Change-Id: I69babc9dbbce4431d756cd7a3eef4753e727d6fe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357284
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Idab539a4b39fe5ceab54948c99c0dcd6d19fd345
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352743
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Auto-Submit: Derek Sollenberger <djsollen@google.com>
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Still TODO:
- Function calls. Can do these by inlining everything (recursively).
- Additional flow control: ES2 for loops can be supported (via
unrolling), and switch() can be implemented. (Was never done in
ByteCode).
- Uniforms and params have been set up to work very generically (caller
just supplies IDs, the generator collates everything into a master
working list). Builtins should work the same way (caller supplies a
map of builtin ID -> skvm::Val[]?), so that we don't need a special
case for device coord.
- Figure out integer type policy. Today, it's a mix of only supporting
signed integers, and just treating all integers as signed, even if
they're not.
- Now that defining intrinsics is *much* simpler, stop defining so many
of them in sksl_public.sksl, and just implement them here.
Change-Id: Id9771444ce54ccf8e6e408c44ebb3780c1170435
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/341980
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This ties the caps to the compiler instance, paving the way for
pre-optimizing the shared code. Most of the time, the compiler is
created and owned the GPU instance, so this is fine. For runtime
effects, we now use the shared (device-agnostic) compiler instance
for the first compile, even on GPU. It's configured with caps that
apply no workarounds. We pass the user's SkSL to the backend as
cleanly as possible, and then apply any workarounds once it's part
of the full program.
Bug: skia:10905
Bug: skia:10868
Change-Id: Ifcf8d7ebda5d43ad8e180f06700a261811da83de
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331493
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
No public user needs these.
Change-Id: Ieeb519a0778b01697c9bbb3b91ce8423eaa94e57
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314316
Auto-Submit: Brian Osman <brianosman@google.com>
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Commit-Queue: Brian Salomon <bsalomon@google.com>
Previously, if you snapped off a shader and then changed uniforms
(without drawing & flushing), we'd trigger the SkData assert about
calling writeable_data when not-uniquely-owned. Now we lazily copy the
SkData when necessary.
Includes unit test that previously failed.
Bug: skia:10667
Change-Id: If8d9dd8106d41e66560d760cb36ed83371791fc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/313678
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Runtime effects previously allowed two kinds of global input variables:
'in' variables could be bool, int, or float. 'uniform' could be float,
vector, or matrix. Uniform variables worked like you'd expect, but 'in'
variables were baked into the program statically. There was a large
amount of machinery to make this work, and it meant that 'in' variables
needed to have values before we could make decisions about program
caching, and before we could catch some errors. It was also essentially
syntactic sugar over the client just inserting the value into their SkSL
as a string. Finally: No one was using the feature.
To simplify the mental model, and make the API much more predictable,
this CL removes 'in' variables entirely. We no longer need to
"specialize" runtime effect programs, which means we can catch more
errors up front (those not detected until optimization). All of the API
that referred to "inputs" (the previous term that unified 'in' and
'uniform') now just refers to "uniforms".
Bug: skia:10593
Change-Id: I971f620d868b259e652b3114f0b497c2620f4b0c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/309050
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Like shaders, sampling a null child will return the input color (in
this case, the output of the skia shader stage). This gives us a path
to removing the implicit input color passed to main, which is the real
goal. Using this to create more interesting color filters is also
possible, although we need to add the versions of sample() that take a
color to really unlock the potential.
Change-Id: I6a7506055120756497d7583f14d6f928180825fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308515
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This fixes a large number of SkSL namespaces which were labeled as if
they were anonymous, and also a handful of other mislabeled namespaces.
Missing namespace-end comments have been added throughout.
A number of diffs are just indentation-related (adjusting 1- or 3-
space indents to 2-space).
Change-Id: I6c62052a0d3aea4ae12ca07e0c2a8587b2fce4ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308503
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Some of these checks are currently redundant (we don't allow color
filters to have children right now). But the next CL will re-add that
capability, and the unit tests here will ensure we don't re-break things
by allowing child-sampling to violate the color filter invariant.
Change-Id: I54c10d8b1d1e376c13347296765185d42b9f644a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308285
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ic44e24057b95bb014504f02a736fb4341afc8971
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304856
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
GrTypesPriv seems safe to include even without the GPU backend, which
lets us remove the condition from the struct layout. Hoisting and
reformatting the type conversion code just to make the core of the
factory easier to read. (More of this is coming).
Change-Id: I6e36b92789debc7b2630117c285c592ca7cbc37b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304001
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
It now tracks all sample calls of a child (matrix, explicit coords,
pass through). There is now just one registerChild() call, and the
sampling pattern of that child is fully determined by the SampleUsage
parameter.
Change-Id: Iaadcd325fca64a59f24192aadd06923c66362181
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299875
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Added sksl_sample_chaining, which draws identically to
fp_sample_chaining, but uses runtime effects that implement each
strategy.
Change-Id: Ib54fbe4fc6d98b4a8e91cf0e3ae6b7e19283ad37
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299076
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This removes the kMixed type of SkSL::SampleMatrix. All analysis of FP
sampling due to parent-child relationships is tracked in flags on
GrFragmentProcessor now.
The sample strategy is tracked as follows:
- An FP marks itself as using the local coordinate builtin directly (automatically done for .fp code based on reference to sk_TransformedCoords2D[0]).
- This state propagates up the parent towards the root, marking FPs as using coordinates indirectly. We stop the propagation when we hit a parent FP that explicitly samples the child because it becomes the source of the child's coordinates.
- If that parent references its local coordinates directly, that kicks off its own upwards propagation.
- Being sampled explicitly propagates down to all children, and effectively disables vertex-shader evaluation of transforms.
- A variable matrix automatically marks this flag as well, since it's essentially a shortcut to (matrix expression) * coords.
- The matrix type also propagates down, but right now that's only for whether or not there's perspective.
- This doesn't affect FS coord evaluation since each FP applies its action independently.
- But for VS-promoted transforms, the child's varying may inherit perspective (or other more general matrix types) from the parent and switch from a float2 to a float3.
- A SampleMatrix no longer tracks a base or owner, GrFragmentProcessor exposes its parent FP. An FP's sample matrix is always owned by its immediate parent.
- This means that you can have a hierarchy from root to leaf like: [uniform, none, none, uses local coords], and that leaf will have a SampleMatrix of kNone type. However, because of parent tracking, the coordinate generation can walk up to the root and detect the proper transform expression it needs to produce, and automatically de-duplicate across children.
Currently, all FP's that are explicitly sampled have a signature of (color, float2 coord). FP's that don't use local coords, or whose coords are promoted to a varying have a signature of (color).
- In this case, the shader builder either updates args.fLocalCoords to point to the varying directly, or adds a float2 local to the function body that includes the perspective divide.
GrFragmentProcessor automatically pretends it has an identity coord transform if the FP is marked as referencing the local coord builtin. This allows these FPs to still be processed as part of GrGLSLGeometryProcessor::collectTransforms, but removes the need for FP implementations to declare an identity GrCoordTransform.
- To test this theory, GrTextureEffect and GrSkSLFP no longer have coord transforms explicitly.
- Later CLs can trivially remove them from a lot of the other effects.
- The coord generation should not change because it detects in both cases that the coord transform matrices were identity.
GrGLSLGeometryProcessor's collectTransforms and emitTransformCode has been completely overhauled to recurse up an FP's parent pointers and collect the expressions that affect the result. It de-duplicates expressions between siblings, and is able to produce a single varying for the base local coord (either when there are no intervening transforms, or the root FP needs an explicit coordinate to start off with).
This also adds the fp_sample_chaining GM from Brian, with a few more configurations to fill out the cells.
Bug: skia:10396
Change-Id: I86acc0c34c9f29d6371b34370bee9a18c2acf1c1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297868
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit fb5ede576d.
Reason for revert: major performance regression due to constant shader recompilation
Original change's description:
> fixed sample(..., matrix) with runtime effects
>
> Change-Id: Id5b7f1b5e992c587be000e112706bedfe00c90fd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294697
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com,ethannicholas@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: Ica8322e0eab8f00bfc1d4f6d33778eb6493b278f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295835
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Change-Id: Id5b7f1b5e992c587be000e112706bedfe00c90fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294697
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I2d95c63de18125e6258709b48b03abd7904b7537
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/278596
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
For 3 and 4 channel float uniforms, this states that the data supplied
is unpremul sRGB, and transforms that data to the destination color
space (still unpremul) automatically.
Change-Id: I1b420d2fd10640963fa8e6736af3747cfc6e7d5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286656
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Utility class for getting named access to uniforms and children of an
SkRuntimeEffect (also functions as an example of using the
SkRuntimeEffect public API).
Moved several internal SkRuntimeEffect functions to private, and added
findInput/findChild helpers.
Change-Id: I8c2e7745ea81670a49b7ab2f51ce44a8d8169278
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/286516
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Allows for uniforms to be automatically populated with
marked canvas matrices:
SkSL:
layout (marker=localToWorld) uniform float4x4 localToWorldMatrix;
C++:
canvas->concat(...);
canvas->markCTM("localToWorld");
canvas->concat(...);
canvas->drawFoo(...);
Any runtime effects created with that SkSL will have their
localToWorldMatrix uniform filled in with the CTM, ignoring
any transformation that happened before/above the markCTM
call. The marker needs to be a sequence of alphanumeric or
underscore characters, and match the string used in markCTM.
The marker can also be of the form "normals(<string>)", in
which case the uniform will be filled in with the transpose
of the inverse of the upper-left 3x3 portion of the CTM
identified by <string>. This is helpful for transforming
normal vectors, as is often done in lighting.
Change-Id: I7d1ca4dc3f8fabbe91b9bd2c8632013f26d2321a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285376
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Adds structure to the per-vertex (now custom) data.
Attributes currently just have a type, but the next
step is to augment that with semantic flags to handle
transformation logic in the vertex shader.
Added unit tests and GMs that exercise attributes of
varying float counts, as well as normalized bytes.
Bug: skia:9984
Change-Id: I02402d40b66a6e15b39f71125004efb98bc06295
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/280338
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Adds a 'varying' modifier to the SkSL frontend. Only valid
for pipeline stage (runtime effect) SkSL programs, and only
on variables that are float, or float[2-4].
Runtime effect SkSL can declare varyings. The effect gathers
and reflects them. The GPU backend uses SkShader_Base's new
asRuntimeEffect() to get this data.
GrDrawVerticesOp and its GP get the shader's effect, if any.
They use this to add vertex attributes, varyings, and global
variables (in the fragment shader) of the appropriate width.
The globals have procedurally generated names, based on
their index in the list ("_vtx_attr_%d"). The GP's fragment
code copies the varyings to the globals.
When PipelineStageCodeGenerator sees a varying reference,
it just replaces that with the procedurally generated name
that matches the logic in the op.
Change-Id: I0effbc4f3425d452cb7d62e51e268f3b48fa3c74
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275962
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
- Expose shader error handler on GrBaseContextPriv
- Use that to report errors that happen during (late) SkSL conversion
- Remove various asserts. We expect these functions not to fail, but
they absolutely can for any kind of error that gets past the first
compile in SkRuntimeEffect::Make. We'll still make a GLSLFP, but it
won't inject any code, so the resulting shader will *also* fail to
compile. Injecting our own errors first gives the user a better idea
what's actually broken.
- SkSLSlide also reports errors via the error handler now, too.
Change-Id: I4b871cdaa5e3217b042ebf000bb7474afaeab04c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275679
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I've been increasingly concerned about the CPU and memory costs of
creating and holding on to many Compiler instances. Given that they're
use infrequently, having a shared (guarded) instance seems fine.
We can still look at reducing the startup cost of a single instance, but
this removes a large blocker to wider usage of SkRuntimeEffect.
Change-Id: Ia6dc721c73fdf8c9c4c7a8c1af5f350d2c028b22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272466
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 7281a86237.
Change-Id: I1759358ede39e2466362cc4d3f0b9530eff08c9e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271656
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 8980acd623.
Reason for revert: Win-Shared
Original change's description:
> Move runtime shader/colorfilter into SkRuntimeEffect.cpp
>
> Better organization that lets us share a bunch of code between these
> (very similar) objects.
>
> Change-Id: Ie559d6e144d8588b98a95d4170e2e6c19d9623bd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270736
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,reed@google.com
Change-Id: Ic13d85b7c4f2d593a6c15dde067f118ea5753eb6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/271600
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Better organization that lets us share a bunch of code between these
(very similar) objects.
Change-Id: Ie559d6e144d8588b98a95d4170e2e6c19d9623bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270736
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Icf8c69464a44341a08df16dce53aebedc2826bfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/270064
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I2ce210889452756d5d100fbb15f578bb72e2af2a
Bug: skia:9813
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/268687
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We were never calling specialize() to bake in the values of ins,
so do that. Add uniformSize() to get the size of just the uniform
values. (The interpreter asserts that the size of the uniforms
being passed in matches the expected size from the ByteCode,
so these need to match up).
Added a unit test that uses both 'in' and 'uniform'.
Change-Id: I595822171211d35a17d5977fa790de0d1bbd6c78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263519
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Add framework for unit tests that draw (CPU and GPU) with a runtime
shader, as well as couple example tests.
Change-Id: I43b3b39e86634ec55521a2689a4c55c21939dce5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262809
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I0b11d4210c6e663cfb4854fc33e1396fd79fe9a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261780
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>