The cubic line intersection math empirically works 99.99% of the time (fails 3100 out of 1B random tests) but when it fails, an intersection may be missed altogether.
The binary search is may not find a solution if the cubic line failed to find any solutions at all, but so far that case hasn't arisen.
BUG=skia:2504
TBR=reed@google.com
Author: caryclark@google.com
Review URL: https://codereview.chromium.org/266063003
git-svn-id: http://skia.googlecode.com/svn/trunk@14614 2bbb7eff-a529-9590-31e7-b0007b416f81
This is a mid-level library for finding patterns of commands in an SkRecord. At the API level, it's a bit regex inspired. Some examples:
- Pattern1<Is<DrawRect>> matches a single DrawRect
- Pattern1<Star<Is<DrawRect>>> matches 0 or more DrawRects
- Pattern2<Is<ClipRect>, Is<DrawRect>> matches a single clip rect followed by a single draw rect
- Pattern3<Is<Save>, Star<IsDraw>, Is<Restore>> matches a single Save, followed by any number of Draws, followed by Restore
- Pattern1<Or<Is<DrawRect>, Is<ClipRect>>> matches a DrawRect or a ClipRect
- Pattern1<Not<Is<ClipRect>>> matches a command that's notClipRect.
Once you have a pattern, you can call .search() on it to step through ranges of matching commands. This means patterns can replace most of the custom iteration logic for optimization passes: the generic pattern searching steps through all the optimization candidates, which optimization-specific code further inspects and mutates.
SkRecordTraits is now unused. Bye bye!
Generated code and performance of SkRecordOpts is very similar to what it was before. (I had to use SK_ALWAYS_INLINE in a few places to make this so.)
BUG=skia:2378
R=fmalita@chromium.org, bungeman@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/263063002
git-svn-id: http://skia.googlecode.com/svn/trunk@14582 2bbb7eff-a529-9590-31e7-b0007b416f81
Before this change, an object needed to inherit from GrResource (and
thus be a GPU object) in order to live in the GrResourceCache. That
was a problem for caching items that weren't GPU objects themselves,
but owned GPU objects.
This change splits GrResource into two classes:
1. GrCacheable: The base class for objects that can live in the
GrResourceCache.
2. GrGpuObject, which inherits from GrCacheable: The base class for
objects that get tracked by GrGpu.
This change is purely a refactor; there is no change in functionality.
Change-Id: I3e8daeb1f123041f414aa306c1366e959ae9e39e
BUG=skia:
R=bsalomon@google.com
Author: cdalton@nvidia.com
Review URL: https://codereview.chromium.org/251013002
git-svn-id: http://skia.googlecode.com/svn/trunk@14553 2bbb7eff-a529-9590-31e7-b0007b416f81
- Rename TileGrid -> Quilt to avoid the name overload.
- Tag all failing GMs with kSkipTiled_Flag.
You may be wondering, do any GMs pass? Yes, some do! And that trends towards all of them as we increase --quiltTile.
Two GMs only fail in --quilt mode in 565. Otherwise all GMs which fail are skipped, and those which don't fail aren't. (The 8888 variants of those two GMs are skipped even though they pass.)
BUG=skia:2477
R=reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/256373002
git-svn-id: http://skia.googlecode.com/svn/trunk@14457 2bbb7eff-a529-9590-31e7-b0007b416f81
gyp/apptype_console.gypi:
Don't include console app dependencies when building for Android framework.
gyp/tests.gyp:
Add/remove libraries for framework build.
platform_tools/android/bin/android_framework_gyp.py:
Moved to gyp_gen.
clean_up_gypd_files moved to this script.
platform_tools/android/bin/gyp_to_android.py:
Call new function for generating tool makefile.
Set LOCAL_MODULE.
platform_tools/android/gyp_gen/gypd_parser.py:
Support relative paths.
platform_tools/android/gyp_gen/makefile_writer.py:
Factor out helper functions to be used by tool writer.
LOCAL_MODULE is set elsewhere.
platform_tools/android/gyp_gen/tool_makefile_writer.py:
Multipurpose file for writing makefiles for tools. Should be able to use
it mostly unchanged for bench, gm, etc.
platform_tools/android/gyp_gen/vars_dict_lib.py:
Make the comments follow the style guide.
Add set().
Rename __li to __ordered_set
More/update tests:
platform_tools/android/tests/android_framework_gyp_tests.py
platform_tools/android/tests/expectations/Android.mk
platform_tools/android/tests/expectations/tool/Android.mk
platform_tools/android/tests/expectations/write_local_vars_append_arm
platform_tools/android/tests/expectations/write_local_vars_append_foo
platform_tools/android/tests/expectations/write_local_vars_append_no_name
platform_tools/android/tests/expectations/write_local_vars_no_append_arm
platform_tools/android/tests/expectations/write_local_vars_no_append_foo
platform_tools/android/tests/expectations/write_local_vars_no_append_no_name
platform_tools/android/tests/gyp_to_android_tests.py
platform_tools/android/tests/makefile_writer_tests.py
platform_tools/android/tests/ordered_set_tests.py
platform_tools/android/tests/test_variables.py
BUG=skia:2447
May require an update to the bot to remove pyc files.
R=halcanary@google.com, djsollen@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/235883015
git-svn-id: http://skia.googlecode.com/svn/trunk@14408 2bbb7eff-a529-9590-31e7-b0007b416f81
This CL sets the stage for retracting the SkPicture::kOptimizeForClippedPlayback_RecordingFlag flag
from the public API (more work needs to be done in Blink & Chrome). In the new world the only way
to set this flag (and thus instantiate an SkPicture-derived
class) is by passing a factory to the SkPictureRecorder class. This is to get all clients always using
factories so that we can then change the factory call used (i.e., so the factory just creates a BBH) and
do away with the SkPicture-derived classes.
BUG=skia:2315
R=reed@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/239703006
git-svn-id: http://skia.googlecode.com/svn/trunk@14221 2bbb7eff-a529-9590-31e7-b0007b416f81
This generalizes and shares the solution found for a similar issue with
GDI. The issue is that the text size is applied early, and the rest of
the transformation late. This allows us to isolate and independently
control the text size from the rest of the transformation.
R=reed@google.com
Review URL: https://codereview.chromium.org/213153006
git-svn-id: http://skia.googlecode.com/svn/trunk@14201 2bbb7eff-a529-9590-31e7-b0007b416f81
Mike K: please sanity check Test.cpp and skia_test.cpp
Feel free to look at the rest, but I don't expect any in depth review of path ops innards.
Path Ops first iteration used QuickSort to order segments radiating from an intersection to compute the winding rule.
This revision uses a circular sort instead. Breaking out the circular sort into its own long-lived structure (SkOpAngle) allows doing less work and provides a home for caching additional sorting data.
The circle sort is more stable than the former sort, has a robust ordering and fewer exceptions. It finds unsortable ordering less often. It is less reliant on the initial curve tangent, using convex hulls instead whenever it can.
Additional debug validation makes sure that the computed structures are self-consistent. A new visualization tool helps verify that the angle ordering is correct.
The 70+M tests pass with this change on Windows, Mac, Linux 32 and Linux 64 in debug and release.
R=mtklein@google.com, reed@google.com
Author: caryclark@google.com
Review URL: https://codereview.chromium.org/131103009
git-svn-id: http://skia.googlecode.com/svn/trunk@14183 2bbb7eff-a529-9590-31e7-b0007b416f81
It is not completely fair to compare --skr and --noskr numbers. SKR looks
unfairly good because some optimizations are baked into our SKPs at record
time. But, at least, by using a kWriteOnly_Mode SkRecorder, we prevent
SkPicturePlayback from compounding that unfairness. SkRecordDraw must handle
its own playback-time optimizations (quickrejects) on its own.
This code should look suspiciously similar to bench_record.
BUG=skia:2378
R=fmalita@chromium.org, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/233833002
git-svn-id: http://skia.googlecode.com/svn/trunk@14151 2bbb7eff-a529-9590-31e7-b0007b416f81
1) Disable SampleApp. Seems like it's totally horked? SkOSFile_iOS.mm is missing about half the functions needed, and SkOSFile_stdio.cpp is double-providing the others.
2) Drop armv6.
3) Switch from putting headers in sources to putting the corresponding directories in includes.
4) Force cast the type of glShaderSource. Something to do with GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE?
After all this,
env CC=clang CXX=clang++ GYP_DEFINES=skia_os=ios make
builds for me.
BUG=skia:2363
R=bsalomon@google.com, epoger@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/226413005
git-svn-id: http://skia.googlecode.com/svn/trunk@14069 2bbb7eff-a529-9590-31e7-b0007b416f81
Aarch64 support
This change contains the necessary modifications to have Skia build and
run properly on an ARMv8 processor in aarch64 execution state.
Here's a list of the changes:
- add an arm64 target to the build system + SK_CPU_ARM64 flag
- MatrixTest was failing when built in Release mode. Fused MAC
instructions were generated which made some intermediate results
more accurate. As the test relies on result comparison, the more
precise results when compared to others led to a gap bigger than
what was tolerated. As I don't know if some actual skia code relies
on results being comparable, I've disabled fused MAC instruction
with -ffp-contract=off for arm64.
- Modify include/core/SkOnce.h to have barriers work.
- SK_CPU_ARM64 implies SK_ARM_NEON_MODE_ALWAYS.
- use existing Xfermode optimisations with modifications that can be
removed in the future when toolchains are ready. Also save a few
instructions is two Xfermodes (will apply to ARM too).
- use existing SkBoxBlur and SkMorphology optimisations.
- use existing SkBlitMask optimisations
- use existing BitmapProcState and Convolution optimisations.
Future changes will include:
- Blitters (only partialy merged upstream)
- SkUtils (there's little value in sending asm optimisations without
having them benchmarked on real hardware).
Signed-off-by: Kevin PETIT <kevin.petit@arm.com>
BUG=skia:
Committed: http://code.google.com/p/skia/source/detail?r=13980R=djsollen@google.com, reed@google.com, mtklein@google.com, halcanary@google.com
Author: kevin.petit@arm.com
Review URL: https://codereview.chromium.org/143423004
git-svn-id: http://skia.googlecode.com/svn/trunk@14025 2bbb7eff-a529-9590-31e7-b0007b416f81
Record performance as measured by bench_record (out/Release/bench_record --skr) improves by at least 1.9x, at most 6.7x, arithmetic mean 2.6x, geometric mean 3.0x. So, good.
Correctness as measured by DM (out/Debug/dm --skr) is ~ok. One GM (shadertext2) fails because we're assuming all paint effects are immutable, but SkShaders are still mutable.
To do after this CL:
- measure playback speed
- catch up feature-wise to SkPicture
- match today's playback speed
BUG=skia:
R=robertphillips@google.com, bsalomon@google.com, reed@google.com, mtklein@google.com
Author: mtklein@chromium.org
Review URL: https://codereview.chromium.org/206313003
git-svn-id: http://skia.googlecode.com/svn/trunk@14010 2bbb7eff-a529-9590-31e7-b0007b416f81
This patch implements basics for Xfermode SSE optimization. Based on
these basics, SSE2 implementation of multiply_modeproc is provided. SSE2
implementation for other modes will come in future. With this patch
performance of Xfermode_Multiply will improve about 45%. Here are the
data on desktop i7-3770.
before:
Xfermode_Multiply 8888: cmsecs = 33.30 565: cmsecs = 45.65
after:
Xfermode_Multiply 8888: cmsecs = 17.18 565: cmsecs = 24.87
BUG=
R=mtklein@google.com
Author: qiankun.miao@intel.com
Review URL: https://codereview.chromium.org/202903004
git-svn-id: http://skia.googlecode.com/svn/trunk@14006 2bbb7eff-a529-9590-31e7-b0007b416f81
Reason for revert:
GYP's failing on most (all?) bots.
Original issue's description:
> ARM Skia NEON patches - 35 - First AArch64 support
>
> Aarch64 support
>
> This change contains the necessary modifications to have Skia build and
> run properly on an ARMv8 processor in aarch64 execution state.
>
> Here's a list of the changes:
>
> - add an arm64 target to the build system + SK_CPU_ARM64 flag
>
> - MatrixTest was failing when built in Release mode. Fused MAC
> instructions were generated which made some intermediate results
> more accurate. As the test relies on result comparison, the more
> precise results when compared to others led to a gap bigger than
> what was tolerated. As I don't know if some actual skia code relies
> on results being comparable, I've disabled fused MAC instruction
> with -ffp-contract=off for arm64.
>
> - Modify include/core/SkOnce.h to have barriers work.
>
> - SK_CPU_ARM64 implies SK_ARM_NEON_MODE_ALWAYS.
>
> - use existing Xfermode optimisations with modifications that can be
> removed in the future when toolchains are ready. Also save a few
> instructions is two Xfermodes (will apply to ARM too).
>
> - use existing SkBoxBlur and SkMorphology optimisations.
>
> - use existing SkBlitMask optimisations
>
> - use existing BitmapProcState and Convolution optimisations.
>
> Future changes will include:
>
> - Blitters (only partialy merged upstream)
>
> - SkUtils (there's little value in sending asm optimisations without
> having them benchmarked on real hardware).
>
> Signed-off-by: Kevin PETIT <kevin.petit@arm.com>
>
> BUG=skia:
>
> Committed: http://code.google.com/p/skia/source/detail?r=13980R=djsollen@google.com, reed@google.com, halcanary@google.com, kevin.petit@arm.comTBR=djsollen@google.com, halcanary@google.com, kevin.petit@arm.com, reed@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Author: mtklein@google.com
Review URL: https://codereview.chromium.org/216113005
git-svn-id: http://skia.googlecode.com/svn/trunk@13983 2bbb7eff-a529-9590-31e7-b0007b416f81
Aarch64 support
This change contains the necessary modifications to have Skia build and
run properly on an ARMv8 processor in aarch64 execution state.
Here's a list of the changes:
- add an arm64 target to the build system + SK_CPU_ARM64 flag
- MatrixTest was failing when built in Release mode. Fused MAC
instructions were generated which made some intermediate results
more accurate. As the test relies on result comparison, the more
precise results when compared to others led to a gap bigger than
what was tolerated. As I don't know if some actual skia code relies
on results being comparable, I've disabled fused MAC instruction
with -ffp-contract=off for arm64.
- Modify include/core/SkOnce.h to have barriers work.
- SK_CPU_ARM64 implies SK_ARM_NEON_MODE_ALWAYS.
- use existing Xfermode optimisations with modifications that can be
removed in the future when toolchains are ready. Also save a few
instructions is two Xfermodes (will apply to ARM too).
- use existing SkBoxBlur and SkMorphology optimisations.
- use existing SkBlitMask optimisations
- use existing BitmapProcState and Convolution optimisations.
Future changes will include:
- Blitters (only partialy merged upstream)
- SkUtils (there's little value in sending asm optimisations without
having them benchmarked on real hardware).
Signed-off-by: Kevin PETIT <kevin.petit@arm.com>
BUG=skia:
R=djsollen@google.com, reed@google.com, mtklein@google.com, halcanary@google.com
Author: kevin.petit@arm.com
Review URL: https://codereview.chromium.org/143423004
git-svn-id: http://skia.googlecode.com/svn/trunk@13980 2bbb7eff-a529-9590-31e7-b0007b416f81
Generate SkUserConfig.
Include arm64 as another build flavor.
Add tests.
gyp/common_conditions.gypi:
Add conditions for Android framework. These will get written into the generated SkUserConfig.
include/core/SkUserConfig.h:
Generated version that will ultimately be checked into Android (but not here).
platform_tools/android/bin/gyp_to_android.py:
Generate SkUserConfig.
Add arm64 (note that arm64 is not currently respected by our gyp files, so it results in use _none.cpp for the various opts).
Reset the common defines, which are now passed to the generated SkUserConfig.
platform_tools/android/gyp_gen/generate_user_config.py:
New script to generate SkUserConfig.h.
platform_tools/android/gyp_gen/gypd_parser.py:
Fix a lint error (unused import).
platform_tools/android/gyp_gen/makefile_writer.py:
Append any remaining DEFINES to LOCAL_CFLAGS (previously this was done during parsing).
Add a warning for arm64 (corresponds to downstream Android.mk).
platform_tools/android/gyp_gen/vars_dict_lib.py:
Add OrderedSet.reset().
Add DEFINES to VarsDict.
platform_tools/android/tests/expectations/:
Add and update expectations files.
platform_tools/android/tests/generate_user_config_tests.py:
New test for generate_user_config.py
platform_tools/android/tests/inputs/SkUserConfig.h:
Input to the new test, so we don't have to update the expectations each time the real SkUserConfig.h changes.
platform_tools/android/tests/makefile_writer_tests.py:
Add a way to rebaseline test_write_local_vars, which has changed.
Refactor EXPECTATIONS_DIR and compare_files into a separate file for sharing with generate_user_config_tests.py.
platform_tools/android/tests/utils.py:
Common code for tests.
platform_tools/android/tests/var_dict_tests.py:
Use a for loop to test the new key (DEFINES) and future proof this test to test any new keys in the future.
BUG=skia:1975
R=djsollen@google.com, halcanary@google.com
Author: scroggo@google.com
Review URL: https://codereview.chromium.org/198063002
git-svn-id: http://skia.googlecode.com/svn/trunk@13975 2bbb7eff-a529-9590-31e7-b0007b416f81
Use path rendering to render the text from outlines if supported by the
GPU. Implement this in GrStencilAndCoverTextContext by copying large
chunks of code from GrBitmapTextContext (drawText) and
GrDistanceFieldTextContext (drawPosText).
The drawing is implemented with "instanced" path drawing
functions.
Moves the creation of the "main" text context from SkGpuDevice to the
GrContext::createTextContext. This is done because the decision of which
text renderer is optimal can be made only with the internal
implementation-specific information of the context.
R=jvanverth@google.com, bsalomon@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/196133014
git-svn-id: http://skia.googlecode.com/svn/trunk@13962 2bbb7eff-a529-9590-31e7-b0007b416f81
This will be used in Blink to accommodate matrices that contain
rotation or shearing. This is a generalization of SkResizeImageFilter,
so I've replaced all uses of SkResizeImageFilter in Skia. (It might be
easier to review by diffing it with SkResizeImageFilter, too.)
R=reed@google.com
Review URL: https://codereview.chromium.org/211103006
git-svn-id: http://skia.googlecode.com/svn/trunk@13941 2bbb7eff-a529-9590-31e7-b0007b416f81
Fix GPU displacement with expanding crop rects, and re-enable the
imagefilterscropexpand GM. There were two bugs: the result texture was
being created at input color bitmap size, not the cropped bounds size,
and the matrix in GrContext was not being set to identity before draw.
R=junov@chromium.org
Review URL: https://codereview.chromium.org/195973007
git-svn-id: http://skia.googlecode.com/svn/trunk@13844 2bbb7eff-a529-9590-31e7-b0007b416f81
NOTE: this patch set is based on https://codereview.chromium.org/189913021/,
and needs that patch to land first.
Until now, crop rects in Skia have only been able to reduce
the size of the destination bounds, but not expand them.
SVG semantics require the latter as well. The heart of
the change is in applyCropRect(), which now assigns each
edge, instead of doing an intersection with the crop rect.
In order to support this (and still work well with tiled
drawing) we need to clip the resulting crop rect to the
clipping region of the filters. This uses the Context struct
previously landed from https://codereview.chromium.org/189913021/.
Many of the pixel loops are not yet ready to handle a
destination rect larger than the source rect. So we provide
a convenience version of applyCropRect() which creates an
offscreen and pads it out with transparent black. Once the
pixel loops and shaders have been fixed to support larger
destination bounds, they should be switched back to the
non-drawing version of applyCropRect().
BUG=skia:
R=bsalomon@google.com, reed@google.com
Committed: https://code.google.com/p/skia/source/detail?r=13805
Review URL: https://codereview.chromium.org/198003008
git-svn-id: http://skia.googlecode.com/svn/trunk@13809 2bbb7eff-a529-9590-31e7-b0007b416f81
NOTE: this patch set is based on https://codereview.chromium.org/189913021/,
and needs that patch to land first.
Until now, crop rects in Skia have only been able to reduce
the size of the destination bounds, but not expand them.
SVG semantics require the latter as well. The heart of
the change is in applyCropRect(), which now assigns each
edge, instead of doing an intersection with the crop rect.
In order to support this (and still work well with tiled
drawing) we need to clip the resulting crop rect to the
clipping region of the filters. This uses the Context struct
previously landed from https://codereview.chromium.org/189913021/.
Many of the pixel loops are not yet ready to handle a
destination rect larger than the source rect. So we provide
a convenience version of applyCropRect() which creates an
offscreen and pads it out with transparent black. Once the
pixel loops and shaders have been fixed to support larger
destination bounds, they should be switched back to the
non-drawing version of applyCropRect().
BUG=skia:
R=bsalomon@google.com, reed@google.com
Review URL: https://codereview.chromium.org/198003008
git-svn-id: http://skia.googlecode.com/svn/trunk@13805 2bbb7eff-a529-9590-31e7-b0007b416f81