When the layer type is missing, fType == -1 and we rely on unsigned
(size_t) underflow + check against the known types array size to catch
the condition.
The problem is SkToSizeT() itself asserts the input is a valid size_t,
and even if it didn't clusterfuzz would likely complain about
underflowing.
Refactor to check for negative values explicitly.
Bug: b/200660146
Change-Id: Iae74dca14ac0202ffcdd4449f0d470063916eff5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493116
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
We do test for and catch int overflows, but after casting -- which is
enough to trip clusterfuzz.
Refactor to catch upfront.
Bug: b/200722666
Bug: b/200663331
Bug: b/200662108
Change-Id: I26da4b1ca21ad0bc34384e957a30211402219841
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493018
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
This fix only affects 2 very specific cases used for text selection
in Flutter (via getRectsForRange).
bug: skia:12785
Change-Id: I22d141210d129d78ed028592162fef02b9120292
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491450
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
- Use latest emscripten toolchain (3.1.0)
- Autogenerate the atoms and manually fix some of the file lists.
- Add a known_good_builds target to bazel/Makefile to help
check the things we expect to work with Bazel.
Change-Id: Ia5f51e7b9eb5c108386820ad59180c8f862f5a70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491438
Reviewed-by: Ben Wagner <bungeman@google.com>
It is not needed there. Add it to files that do need it instead.
Change-Id: I2fa32d423972c4c91c4fbfe5508bd50323201714
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463556
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Auto-Submit: Lei Zhang <thestig@chromium.org>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: I1931b09e6a4a52fb7d91a0d3f013e1d0519919dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/487977
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The issue was Skia would be in the middle of drawing when it
needed to lazy-load the image's texture. This would mess up the
bound texture in WebGL, but Skia didn't know that. As a result,
it would not realize that some of the work had been undone.
Calling resetContext() makes Skia aware of this fact, so it can
adjust its behavior.
Change-Id: I5e62987546be8d63d13c906dfab3bc92cf3120cd
Bug: skia:12740
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/485016
Reviewed-by: Brian Osman <brianosman@google.com>
This will reduce memcpy overhead when runs are copied into a paragraph
or when paragraph cache entries are read or written
Change-Id: Id81725f3d8fc70daa17d154093ae7bc8b519118c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483022
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Jason Simmons <jsimmons@google.com>
There was only one virtual method, so switch that to a bool stored in
the base class. The derived types exist as hints for the reader, and an
easy way to adjust how the new localToDevice is constructed.
With this change, we don't need SkSimpleMatrixProvider. SkMatrixProvider
is concrete, so we can use it directly. SkOverrideDeviceMatrixProvider
no longer needs the original provider for anything, so remove that
parameter. It now exists solely to inhibit the hitsPixelCenters flag.
Fix a few spots (SkParticleBinding, some sites in SkRuntimeEffect) where
we used SkSimpleMatrixProvider, even though the local coordinates being
passed did not obey the hits-pixel-centers constraints.
Most importantly, document how localToDeviceHitsPixelCenters works.
Change-Id: Ibe9060bac0822d0edf52a507d390bd198d8e6dbd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482176
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Also clean up some more findMarkedCTM references.
Change-Id: I29a52e1157691c86992e70a3774b984e5383e3ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482005
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Yegor Jbanov <yjbanov@google.com>
This entire API existed, but was unused (no longer connected to
drawVertices or runtime effects).
In theory, we could further simplify some of the matrix providers, but
more importantly - I have serious doubts about the correctness of
localToDeviceHitsPixelsCenters for most of them.
Change-Id: If5af182015dd96e5ed3353a117223e8dbbe17097
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481683
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I wanted to use SkParagraph myself, but the API is a little
awkward right now in that I cannot just pass in a SkFont object
(which I have) - I would have to make a FontCollection, which
we lack the ability to do so.
Change-Id: I1488fb9c1a42af020a245a792b8e266c809b599a
Bug: skia:12705
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481238
Reviewed-by: Nathaniel Nifong <nifong@google.com>
* Compute and store the hash in the ParagraphCacheKey ctor
* Move the ParagraphCacheKey into the ParagraphCacheValue during construction
Change-Id: If267fe6757c6a6bf7528f4dcc838e88f5458946f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481239
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Commit-Queue: Jason Simmons <jsimmons@google.com>
Canvas-wasm says it's a drop in replacement for the Canvas API.
Unfortunately HTMLCanvas.decodeImage returns an SkImage which
has functions width() and height() for getting the width and height
of an image whereas HTMLImageElement has properties width and height.
Lots of existing code uses width and height so wrapping this
would seem to make it more closely match expectations.
Bug: skia:12705
Change-Id: I62c4f655c58f6806e836700e03b946a91f3e518d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479936
Reviewed-by: Kevin Lubick <kjlubick@google.com>
SkRuntimeEffect needs an API for generating debug traces. This means
that we will need references to debug traces inside a public header.
Rather than reference SkVMDebugInfo directly, we now have a simpler
base class for debug traces. This is better suited to landing in
include/.
I've also renamed SkVMDebugInfo to SkVMDebugTrace for consistency, since
it now contains all the trace data. (When it was first added, it only
had the slot info.)
Change-Id: Ibaa4dedf9a17b9462b4f233a28a7b875d0317892
Bug: skia:12708
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/480356
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
As a follow-up to https://skia-review.googlesource.com/c/skia/+/476219,
this sketches out how we can maybe use cc_library for the things
in //modules to make sure something in //src doesn't depend on
anything in //modules, for example.
The following succeeds:
bazel build //modules/skparagraph:skparagraph --config=clang \
--shaper_backend=harfbuzz_shaper --with_icu
As does `make bazel_canvaskit_debug` in //modules/canvaskit
Suggested Review Order:
- third_party/BUILD.bazel for ICU and harfbuzz rules. Pay
special attention to the genrules used to call the python
script for turning the icu .dat file into .S or .cpp.
- bazelrc and bazel/ for new flags and defines that control
use of ICU and harfbuzz. Unlike GN, with the public_defines
that get added in automatically if icu or harfbuzz is
depended upon, we need to set the defines at the top level.
This necessity might go away if we change the atoms to
depend on //modules/skshaper, which could define that flag.
- Top level BUILD.bazel files in //modules/skparagraph,
//modules/skshaper, //modules/skunicode, //modules/canvaskit
- All other .bazel file changes are automatic.
Bug: skia:12541
Change-Id: I38a9e0a9261d7e142eeb271c2ddb23f362f91473
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478116
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
To make the atomic rules a bit easier to work with, in many
of the folders, this adds in cc_library rules to group
together the sources from that folder (and subfolders
where prudent). We only needs sources because those atoms
should have their headers as deps.
One issue that was pointed out is that there is currently
no way to restrict the inclusion of certain packages,
a la, `gn check`. For example, there is no mechanism from
stopping a dev from adding
#include "modules/canvaskit/WasmCommon.h"
to something in //src/core (except circular dependencies).
We can probably address that using Bazel's visibility
rules as needed:
https://docs.bazel.build/versions/main/visibility.htmlhttps://docs.bazel.build/versions/main/be/functions.html#package_group
It is recommended to look at this CL patchset by patchset.
PS1: Update gazelle command to generate rules in more folders.
PS2: A few changes to make generation work better.
PS3: The result of running make generate in //bazel
PS4: Adding the rules to build sksllex, the simplest binary I
could find in the Skia repo.
PS5: Adding the rules to build skdiff, a more complex binary.
I tried a few approaches, but ended up gravitating back
towards the layout where we have each folder/package
group up the sources. I imagine at some point, we'll have
skdiff depend on skia_core or something, which will
have things like //src/core, //src/codecs, //src/pathops
all bundled together.
PS7: Added in the groupings of sources, similar to what we had
earlier. I liked these for readability. These helped fix
up the //:skia_core build, and by extension, the CanvasKit
build.
Change-Id: I3faa7c4e821c876b243617aacf0246efa524cbde
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/476219
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
We currently default to kClamp, but for mask feathers we want kDecal.
Bug: skia:12676
Change-Id: I7e3e21c310823987819e7374b494de4a48d9cae6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/477297
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
This uses the gazelle extension from
https://skia-review.googlesource.com/c/buildbot/+/473357
Review Tips:
- Ignore any changes to .h or .cpp files. Those have been
pulled out into their own CLs.
- Start with bazel/macros.bzl.
- Read the CL with the generation code, if you haven't already.
- Look at third_party/file_map_for_bazel.json.
- See experimental/bazel_test for an idea of how a cc_binary
would be made.
- Spot check one or two of the BUILD.bazel files.
This CL generates the "atomic" rules for src/, include/ and
modules/skshaper, as a starting point.
`bazel build --config clang //include/...` works
`bazel build --config clang //src/...` starts compiling,
(which verifies that the BUILD.bazel files are all valid),
but runs into errors because not all third_party deps have
been resolved, and there are some files missing from the
toolchain still (e.g. EGL headers).
Change-Id: Ib7e0fb0efdb9f08655f06cbc56e9bb4cf416294b
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474240
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Bug: skia:12559
Change-Id: I76b225c9ca81264a15869324007d774d210053b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/473416
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This will hopefully let us pre-package certain binaries (e.g. DM,
fuzz) with more sensible defaults and not make the developer
type out all the settings.
For CanvasKit, which specifies its own build flags, I think I'll
need to make another transition setup, which would go in something
like modules/canvaskit/ck_binary_with_flags.bzl or something.
Some sausage-case-names were converted to snake_case_names as per
go/build-style#target-naming
The example this is based off is worth a look through before
diving into this:
https://github.com/bazelbuild/examples/tree/main/rules/starlark_configurations/cc_binary_selectable_copts
Change-Id: Ia919d47f4d1aa25cf294af7918e36d38838c179e
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/472688
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Importantly, this adds options for encoding using
certain codecs, not just decoding.
Change-Id: I4a610ebf985b67d4545c71b3f3eed4c7807e6a26
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/472277
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
This re-works src/ports/BUILD.bazel to work like our other
BUILD files, i.e. one rule "srcs" that brings in the necessary
private filegroups.
To work around an abort with LLVM [1], we have to go back to an
earlier version of emscripten (temporarily?).
Future work should look at using transitions [2] to allow various
executables (e.g. CanvasKit, DM) to set their own set of Bazel
flags, w/o the build invokers having to specify them.
These transitions might be able to handle more complex cases
that we currently use if statements in GN to deal with.
The Freetype build rule was created by taking the BUILD.gn
rule, adding in all the sources listed there and then playing
compile-whack-a-mole to add in all the headers and included
.c files.
Suggested Review Order:
- third_party/BUILD.bazel to see freetype build rules
- bazel/common_config_settings/ to see treatment of fontmgr
like codecs (many possible) and fontmgr_factory (only one).
- src/ports/BUILD.bazel
- BUILD.bazel
- modules/canvaskit/BUILD.bazel. Take note of the gen_rule that
calls tools/embed_resources.py to produce the .cpp file
containing the embedded font data.
- Everything else.
[1] https://github.com/emscripten-core/emscripten/issues/15528
[2] https://github.com/bazelbuild/examples/tree/main/rules/starlark_configurations/cc_binary_selectable_copts
Bug: skia:12541
Change-Id: I08dab82a901d80507007b354ca20cbfad2c2388f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/471636
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Many things are not enabled currently (e.g. Skottie, Paragraph),
but we can render many APIs using WebGL.
To turn on Paragraph, etc, we'll need to tackle fonts, which
is a separate effort.
This also changes where the build artifacts go. ./build/ is
easier to deal with than the old way of sticking them in
./npm_build/bin
Change-Id: Ia377360af580a887d03630670438fea2e3157e90
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470682
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
The defaults were true for these, but if there was no
support, they should be set to false.
This was causing some warnings from the console, like:
WebGL: INVALID_ENUM: enable: invalid capability
Change-Id: I53b6120c969174a9ecd6d47df001870c71231352
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470737
Reviewed-by: Greg Daniel <egdaniel@google.com>
When calling ProgramToSkVM, you can now pass in a pointer to an
SkVMDebugInfo struct. Passing in this pointer now enables trace opcodes,
removing the need for a dedicated `fSkVMDebugTrace` flag.
In this CL, the struct is empty, but in followup CLs it will contain
mapping tables that can be used to translate trace instructions into
human-readable results (e.g. slot numbers to variable names).
Change-Id: I6b38ec559723babed1f6d2efc4c5c2579c3b99db
Bug: skia:12614
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470398
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This ports the third_party BUILD.gn files related to codecs
(with a best-effort on arm/SIMD stuff). This includes:
- libpng
- libjpeg-turbo
- libwebp
- wuffs (gif)
- libgifcodec
- dng_sdk and piex (raw codec)
This expands the string_flag_with_values macro to allow
multiple values to be set at once. This was added in Bazel 5.0.0,
however the latest pre-release version of that has a bug [1]
which slows down compilation dramatically. This was fixed at
ToT, but not released. As a result, I started using the Bazel
6 pre-release (via bazelisk).
The macro select_multi makes writing select() where multiple
elements could be on possible/easier.
One can try compiling certain codecs by running:
bazel build :skia-core --config clang --include_codec=raw_codec --include_codec=png_codec
Suggested Review Order:
- bazel/macros.bzl
- bazel/common_config_settings/defs.bzl and its BUILD.bazel
to see how the codec options are defined.
- BUILD.bazel to see how the codec settings are used.
- src/codec/BUILD.bazel to see the inclusion of Skia files to
deal with specific codecs.
- third_party/BUILD.bazel (while referencing the corresponding
BUILD.gn files, such as third_party/libwebp/BUILD.gn)
- Everything else.
Change-Id: I797375a35fa345d9835e7b2a2ab23371c45953c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469456
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Replaced by Graphite.
Change-Id: Iac0ba212b078904a591677c9ce839a90562d0240
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470305
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Ibeea56ebd5dce53af1252ca3ecf6cc6f010bd461
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469902
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
These rules can be used to build our GMs on WASM+WebGL and
libskia.a with just the CPU backend (and most other features
turned off).
This can be done with the following commands:
- bazel build //modules/canvaskit:gm-bindings-wasm --gpu_backend=gl_backend --with_gl_standard=webgl_standard
- bazel build :skia-core --config clang
This pivots slightly from http://review.skia.org/463517
by using config_settings [1] instead of platforms for
the optional features that we control. This pivot was
suggested in [2]
We have BUILD.bazel files in many of the subdirectories
that specify filegroups for the appropriate files. In
an effort to make //BUILD.bazel more readable, it is
the responsibility of these subfolders to deal with
conditionally including certain .h or .cpp files.
This is done using select statements and config_settings
or platform constraints as necessary.
For example, src/gpu/BUILD.bazel will different private
filegroups for each of the supported gpu backends [3]
and a more-visible filegroup called "srcs" that has
the right selection of the private files to be used
for compilation.
An effort has been made to avoid using glob() in our
BUILD.bazel files. These file lists were made by using
`ls -1` and some regex to add in quotes. We might want
to make a helper script to assist with that, if necessary.
To specify which options we have, the settings in
//bazel/common_config_settings/BUILD.bazel have been
redesigned. They make use of a macro `string_flag_with_values`
that removes the boilerplate. Patchset 36 shows what the
file looks like w/o the macro.
The top level BUILD.bazel file will still need to use
some logic to handle defines, because local_defines is
a list of strings, not a list of labels [4].
Suggested Review Order:
- WORKSPACE.bazel to see the new dependencies on the
emsdk toolchain and bazel_skylib
- bazel/common_config_settings/* to see the few settings
defined (we have more to define, see BUILD.gn and
//gn/skia.gni for ideas)
- BUILD.bazel to see the "skia-core" cc_library rule.
See also "gms" and "tests"
- modules/canvaskit/BUILD.bazel to see the use of
the emscripten "wasm_cc_binary" rule, which depends
on the "skia-core", "gms", and "tests" rule. Note that
it only builds some of the gms as a proof of concept.
- The other BUILD.bazel files. Some of these are not
platform or feature dependent (e.g. pathops). Others
are (e.g. gpu).
- All other files.
[1] https://docs.bazel.build/versions/4.2.1/skylark/config.html#user-defined-build-settings
[2] https://github.com/emscripten-core/emsdk/pull/920
[3] In this CL, that's just the webgl one.
[4] https://docs.bazel.build/versions/main/be/c-cpp.html#cc_library.local_defines
Change-Id: Ieecf9c106d5e3a6ae97d13d66be06b4b3c207089
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458637
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>
This adds a way to test/demonstrate how an external client
using Typescript can make use of CanvasKit in a browser
(currently a JS library with Typescript bindings supplied).
See: modules/canvaskit/external_test/typescript_browser/
This also adds a way that we hope CanvasKit might be used
in a future release, that is, via ES6 modules.
See: modules/canvaskit/external_test/typescript_browser_es6/
These TS files can be built into the JS files needed by the
respective index.html files using the appropriate target
in modules/canvaskit/external_test/Makefile. Then, `make serve`
will bring up a HTTP Server that will make the folders
accessible on localhost:8000
Change-Id: Ie4ddc2588b4bdccd4a727f11b540289cf4f85795
Bug: skia:11077, skia:12539
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468214
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
This effect does not yet support pinned edges or taper
also sneak in a filename change (CCToner) to keep all effect names standard
Change-Id: I17f2b5463408556775bc12a972358abd4d8d8690
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/467319
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
Pass inval controller and ctm to child nodes during revalidation.
Change-Id: Iee6862af78c77d5164e29b0e41ed6dae9a7f4235
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/466760
Auto-Submit: Florin Malita <fmalita@chromium.org>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Long term plan is to expose a plugin (standalone or with bodymovin) that allows motion artists to write sksl into a composition.
This is the first step where we test how we'd read in the json data under the hood.
Change-Id: I300d3af5d01e12f5b495970f89fd12b5f464a9a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464368
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
warning: use of bitwise '|' with boolean operands [-Wbitwise-instead-of-logical]
inherit_if_needed(currentNode->fX , attrs->fX) |
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
note: cast one or both operands to int to silence this warning
Change-Id: I6d59a5c33826af29560c0e30ddf9f4e16581882c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463896
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
Halfs are lacking sufficient precision for this effect.
Change-Id: If3c2cac34d465d74b7ad8228417c42950f48adfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461177
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Hoist all evolution-related calculations out of the shader, and pass
precomputed noise planes and weight uniforms.
Renders ~20% faster locally (w/ software rasterization).
Change-Id: I771bea8f3425440515d2cb9a8623336d18bcc7b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460336
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
AE allows for optional cycling of evolution, after a certain number of
revolutions.
To support:
- split off the base/offset component into a separate uniform
(currently front-loaded into evolution)
- introduce an additional "cycle" (period) uniform to mod() the noise
plane calculations
Change-Id: Ib412027114c467934c549cc1438a7d4560aa14bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/460116
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
The locale is malloc'ed using `cacheOrCopyString`, which should never
be explicitly freed.
Change-Id: I6a911c52f1f485b34fad86303a1f4be199195858
Cq-Include-Trybots: luci.skia.skia.primary:Test-Debian10-EMCC-GCE-CPU-AVX2-wasm-Release-All-CanvasKit,Test-Debian10-EMCC-GCE-GPU-AVX2-wasm-Release-All-CanvasKit
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459835
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
`a || b` only evaluates b if a is false. `a | b` always evaluates
both a and b. If a and b are of type bool, `||` is usually what you
want, so clang now warns on `|` where both arguments are of type bool.
In Skia, 3 of 3 uses of `|` were intentional as far as I can tell (one
had an explicit comment, the other two didn't). Rewrite them slightly
to make this intent more clear and to suppress the warning.
There was also one use of `&`. That one looks like a (benign) typo for
`&&`, so change it.
Bug: chromium:1255745
Change-Id: I9ac37075311005c0a8fcb8d1379f516510929423
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459456
Commit-Queue: Nico Weber <thakis@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Auto-Submit: Nico Weber <thakis@chromium.org>
Reviewed-by: Florin Malita <fmalita@google.com>
If text layout fails (e.g. due to unsatisfiable scaling constraints),
log an error to notify clients.
Change-Id: Ic7a028196b3bfb8f45b91c88766f0059145a202f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458722
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
Change-Id: Iffb757bdc8b28d14aae176b1d2448e72ccde7c3f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/459116
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
With this CL we can run as:
dm --src gm skp tests --config grmtl -v --nocpu --nogpu
and not get all the non-Graphite unit tests.
Bug: skia:12466
Change-Id: Ib3f04f315fe4b5731a54e4c72979a0c1e00baf24
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457898
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
1) CachingResourceProvider - The immediate user of this is ChromeOS,
but it seems like a generally useful ResourceProvider implementation
that all can use.
2) Animation::Builder - See this CL:
https://chromium-review.googlesource.com/c/chromium/src/+/3171517
It seems that windows builds fail with "undefined reference" linker
errors when trying to use the Animation::Builder directly. My guess
is that this is because the SK_API macro is needed to export it.
Change-Id: Ief39fe6ec03f992a0be73e5be54b0119d2d82930
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458407
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Florin Malita <fmalita@google.com>
Classes of issues addressed:
1. static constexpr class variables aren't automatically inline. Already handled in a separate CL
2. Lack of C++17 copy elision means classes of objects constructed at function return need a copy or move constructor even if RVO will mean it isn't called.
3. Nested braced init no longer allowed for base classes of subclasses without constructors.
4. template static constexpr var in template class throws error about redundant initialization. Adding inline and removing defn outside of class fixes it.
5. Some places that should have been including std headers now actually need to include them.
6. No auto template parameters.
7. No lambdas in constexpr funcs.
Bug: chromium:1257145
Change-Id: Icb24c6b4ed039287fb4cf27a21a1bb7dc9821728
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457298
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is in prep for compiling with -std=c++14 and -Wno-c++17-extensions
when building with clang. Chrome has encountered problems with
third_party headers that are included both in Skia and other Chrome
sources that produce different code based on whether preprocessor macros
indicate a C++14 or C++17 compilation.
In C++17 they are already inline implicitly. When compiling with C++14
we can get linker errors unless they're explicitly inlined or defined
outside the class. With -Wno-c++17-extensions we can explicitly inline
them in the C++14 build because the warning that would be generated
about using a C++17 language extension is suppressed.
We cannot do this in public headers because we support compiling with
C++14 without suppressing the C++17 language extension warnings.
Bug: chromium:1257145
Change-Id: Iaf5f4c62a398f98dd4ca9b7dfb86f2d5cab21d66
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457498
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
In addition to single line (point) text, AE also supports path layout
for paragraph text.
At a high level, the paragraph box top is mapped to the path (following
alignment rules), and each glyph is displaced along its path positioning
vector, post orientation.
The main difference compared to point text, is that the distance on path
is based on the fragment position relative to the paragraph left edge.
The paragraph box also plays a role in alignment: left/center/right
aligns with path start/mid/end.
This includes a tangential optimization: instead of validating cached
contour data in each PathInfo::getMatrix() call, we only check once at
a higher level (onSync) -- to avoid performing a shape vector comparison
for each fragment.
Change-Id: I2c31ce3b0a525a3cd2d4525abcf88d5fc943bb6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457656
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
"Perpendicular To Path" and "Reverse Path" are animatable in AE, but
used to be exported as static props. Bodymovin is being updated to
export them as animatable now.
Change the parser to handle both cases.
Change-Id: If2fea2a37af7ec6af5ac07c24cfb533bff5e03ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457736
Auto-Submit: Florin Malita <fmalita@chromium.org>
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Current limitations:
-- single-line only (no paragraph box support)
-- "Force Alignment" not supported
-- tracking animators not supported
Change-Id: I4072f1d8280032787c6db7e8b47d6f55be43bddb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/456237
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
The Fill effect has separate "color" and "opacity" components.
In AE, the color chooser does not allow modifying the alpha channel --
the only source for Fill transparency is the opacity property.
Thus, the alpha component of the color property should always be 1.
But in practice, it appears Bodymovin sometimes exports the color with a
zero alpha field (BM always encodes colors as 4-float arrays).
To workaround this issue, update Fill to ignore the color alpha and only
use the explicit opacity.
Change-Id: Ic4bbbc1ac91d255fe14e3261d1ae03340e053ce2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454856
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Loading an old SKP stops working after a while, so this changes
it to draw something and then deserialize it immediately.
I also noticed that the CPU backend supports atan, so we can
use a more complete example there.
Change-Id: I70bec69d05184c5ea041b143132ddbbd7f63f004
Bug: skia:12439
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/454456
Reviewed-by: Brian Osman <brianosman@google.com>
Some group effects (including layer opacity) are not applied upfront,
via an expensive saveLayer, but are deferred until we can determine
whether they can be folded into an atomic draw's paint (to avoid the
extra layer).
At the moment, the MotionTile custom render node drops all pending
paint effects on the floor (ignores |ctx|). Update to apply via the
shader paint.
Also update a couple of related tests to animate opacity.
Change-Id: I1f5cd2459ec81b170749528e8818d0be598a7ca7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452723
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Bug: skia:12478
Change-Id: I4e2bc1eb441c19d7b4cf2bcea65b852f7f0aa59b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/453136
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
The current HueSaturation effect implementation relies on a simple
HSLA color matrix operation and assumes the controls are linear.
Turns out AE's saturation is more sophisticated, both in implementation
and in control mapping.
Updating the effect to use a chain of specialized color filters:
- keep HSLAMatrix() for hue adjustments
- introduce a custom runtime effect for saturation
(following AE's semantics)
- use a plain Matrix() CF for lightness adjustments
Change-Id: Iba6c9f7fd8c01dc33c1cd00822ea546867c057ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/452976
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Per spec, reading anything other than the most recently written
union member is undefined behavior.
Keyframe containers always access the same member, consistently. But
the type-agnostic equality operator does touch both members.
Refactor to avoid undefined behavior.
Also add a couple of unit tests to capture keyframe deduping behavior
(which in turn relies on the equality operator).
Change-Id: I7ba9c335ef28af7ddc71bd6f03d56b891fbdea1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/451016
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
Using thread_local on iOS requires iOS 9 or greater. Chrome for iOS
now requires 13, Skia sets the minimum to 11 for test builds, and
Flutter actively does not support 8 or earlier. Dropping support for
iOS 8 in practice and moving to iOS 9 makes it possible to use
thread_local without reservations on iOS.
Change-Id: Ib80cbe24e8154be650f343643281384c17356242
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/447497
Reviewed-by: Heather Miller <hcm@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit 481a58dfe0.
Reason for revert: Fixing the build
Original change's description:
> Revert "Small changes for SkText that are not in experimental directory"
>
> This reverts commit 92f1bc0083.
>
> Reason for revert: Blocking Android roll.
>
> Original change's description:
> > Small changes for SkText that are not in experimental directory
> >
> > (also made utf 8<->16 conversion static on SkUnicode)
> >
> > Change-Id: Ie64d18ad21a35ec10bd0b350fb7887fb78a419d8
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448140
> > Reviewed-by: Mike Reed <reed@google.com>
> > Commit-Queue: Julia Lavrova <jlavrova@google.com>
>
> Change-Id: Ieb9eb0495dddfc0f9e9e74861b24efc0201fd520
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448656
> Auto-Submit: Brian Osman <brianosman@google.com>
> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Change-Id: I1e5859c9dd943c701d4c4e648bdc3e44412eca54
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448676
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
This reverts commit 92f1bc0083.
Reason for revert: Blocking Android roll.
Original change's description:
> Small changes for SkText that are not in experimental directory
>
> (also made utf 8<->16 conversion static on SkUnicode)
>
> Change-Id: Ie64d18ad21a35ec10bd0b350fb7887fb78a419d8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448140
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Julia Lavrova <jlavrova@google.com>
Change-Id: Ieb9eb0495dddfc0f9e9e74861b24efc0201fd520
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448656
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
(also made utf 8<->16 conversion static on SkUnicode)
Change-Id: Ie64d18ad21a35ec10bd0b350fb7887fb78a419d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/448140
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Bodymovin uses tt: [1-4] to encode a layer track matte type, and skips
the property when a track matte is not present.
Flow OTOH uses explicit tt: 0 to signal the absence of a track matte.
Update the parser to not error out on tt: 0.
Change-Id: I2d456ac3479e356ba1fc5320589848f8872775e6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445957
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
fontMgr doesn't export the function named `makeTypefaceFromData`.
it has `**M**akeTypefaceFromData`.
This is an imported pull request from
https://github.com/google/skia/pull/87
GitOrigin-RevId: 7a80a1a7776d0b20810510665f6a3727100bef97
Change-Id: I02eb6a5f406d4448f61266016f9c0882eb59c871
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445804
Reviewed-by: Kevin Lubick <kjlubick@google.com>