We can assume sRGB in filterColor, but with filterColor4f, we're often
passing a color that's in a different space. We need to plumb that
through, so that mode color filter (eg) converts and works in the right
space. This color space argument is both the space of the SkColor4f
being passed, and the space that the filter operates in.
Fixes several more GMs so they render the same in glp3 and p3-gl.
Bug: skia:
Change-Id: Ia80e0f48459c3ecc9b9f86681006fe44c3009f51
Reviewed-on: https://skia-review.googlesource.com/144787
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a purely mechanical change and intended to make the diff of
https://skia-review.googlesource.com/c/skia/+/144305(Update GrTextureStripAtlas for DDLs) comprehensible.
Change-Id: I85fe54dd26aef6c86536702c2e19bd3226d44ba2
Reviewed-on: https://skia-review.googlesource.com/144788
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This fixed a similar regression in GL, so it will probably fix the Vk
one as well.
Bug: skia:
Change-Id: I37a65cb2d1d2ba5e43015c7a6133a7aa9a4f8512
Reviewed-on: https://skia-review.googlesource.com/144832
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: I8deaa5dea45a2dcc743f781e9ef8f624da1d16c0
Reviewed-on: https://skia-review.googlesource.com/144786
Commit-Queue: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Core Skia will always include our own SkiaVulkan.h which basically just
includes vulkan_core.h. All platform vulkan specific stuff must be
include by the client in their own vulkan.h file. Our public interface
is set up that we only use vulkan objects that will be present in all
versions of vulkan headers that the client could include.
Bug: skia:
Change-Id: I6673fd91498eabcc923d65d20f2b5e0a89b4ccf6
Reviewed-on: https://skia-review.googlesource.com/142985
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
ad63728be3..038e725af2
git log ad63728be30d..038e725af257 --date=short --no-merges --format='%ad %ae %s'
2018-08-01 jmadill@chromium.org D3D11: Use angle::Result error pattern. 2/3
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Change-Id: I02d426615485dbc9f5ecb5d103ff2f88111a4622
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Bug: skia:
Change-Id: I8b73982e4c9372af1c35bfc5e665c2c146d7d9f5
Reviewed-on: https://skia-review.googlesource.com/141121
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
As currently written, some code paths trigger a return, which
inadvertently avoids the "let's run the same test again on full decodes"
at the bottom of the function.
Bug: skia:
Change-Id: I89a06ec6398099d2bfa3b0e81bb9077a28a7f096
Reviewed-on: https://skia-review.googlesource.com/144241
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Prior to this commit, the test would finish (and pass) with a correct
SkCodec implementation, but could infinite loop (instead of finish with
failure) with an incorrect implementation.
Bug: skia:
Change-Id: I89e8cfef9837c50e83a23e67a40204a9478a17cb
Reviewed-on: https://skia-review.googlesource.com/144740
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Move peek[Surface|Texture|RenderTarget]() from GrSurfaceProxyPriv to
to GrSurfaceProxy.
Move proxyMipMapped(), textureType(), and hasRestrictedSampling()
from GrTextureProxyPriv to GrTextureProxy.
Change-Id: I259114d0508c4613d55f7f1faccac362fa6fb281
Reviewed-on: https://skia-review.googlesource.com/144641
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2eb65034db..ad63728be3
git log 2eb65034db71..ad63728be30d --date=short --no-merges --format='%ad %ae %s'
2018-07-31 jmadill@chromium.org VertexArray: Store bound attributes mask in binding.
2018-07-31 jmadill@chromium.org Refactor client check from ValidateDrawAttribs.
2018-07-31 courtneygo@google.com Update name of ANGLE Android apk to match expectations
2018-07-31 jmadill@chromium.org Context: Cache attributes masks.
2018-07-31 ianelliott@google.com Add Android-specific version struct to GetSystemInfo results.
2018-07-31 oetuaho@nvidia.com Allow reads from a multiview framebuffer with one view
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Change-Id: I6266c2bb41d6455ccc172edd1b17a0a1afe5d059
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This reverts commit 2272ea2a4b.
Reason for revert: https://crbug.com/863817
- We are experiencing GPU process instability on Mac
- Crash is in GL driver
- The instability only happens with GPU raster enabled
- This is in the culprit range and affect GL calls made
Original change's description:
> Disable GPU clip masks
>
> Bug: skia:
> Change-Id: I3abacfd17ea6247d0bdb2ab8a2584a88bf468dad
> Reviewed-on: https://skia-review.googlesource.com/140776
> Reviewed-by: Stephen White <senorblanco@chromium.org>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,senorblanco@chromium.org,csmartdalton@google.com,senorblanco@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: Ia6c0e6f5dcede2aff7b0c3c6e19d47c255bb3991
Reviewed-on: https://skia-review.googlesource.com/144660
Reviewed-by: Christopher Cameron <ccameron@google.com>
Commit-Queue: Christopher Cameron <ccameron@google.com>
No longer needed as users have been rebaselined.
Change-Id: Ie61d6ab8567685039ba11d9390ea8db8deefa954
Reviewed-on: https://skia-review.googlesource.com/144640
Auto-Submit: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Change-Id: I281336e4b0639c25ea98402b5dd194aa21bf560f
Reviewed-on: https://skia-review.googlesource.com/144611
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This CL makes GPU and Raster use the same path drawing interface. When
I get the main body of regenerate over into the glyph run system, I
I can refactor a lot of annoyingly similar code away.
Change-Id: I6bd2e6119570062695d6943565749d85555b03fa
Reviewed-on: https://skia-review.googlesource.com/144350
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Create new header and namespace, `SkUTF` where we are putting all of our
robust, well documented UTF-8, UTF-16, and UTF-32 functions:
`SkUTF::{Count,Next,To}UTF{8,16,32}()`.
SkUTF.h and SkUTF.cpp do not depend on the rest of Skia and are suitable
for re-use in other modules.
Some of the old UTF-{8,16} functions still live in SkUtils.h; their use
will be phased out in future CLs.
Also added more unit testing and cleaned up old tests.
Removed functions that were unused outside of tests or used only once.
Change-Id: Iaa59b8705abccf9c4ba082f855da368a0bad8380
Reviewed-on: https://skia-review.googlesource.com/143306
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Fold its functionality into GrPrimitiveProcessor and GrFragmentProcessor.
Make each have its own TextureSampler nested class. Currently the only
difference is that fragment processors lose the ability to inject their
samplers into the vertex shader. However, this facilitates refactoring
GrPrimitiveProcessor's TextureSampler class such that the textures are
specified separately from the TextureSampler.
Bug: skia:
Change-Id: I1e590187e7a6ae79ee3147155d397fcdcf5e4619
Reviewed-on: https://skia-review.googlesource.com/142814
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:8210
No-Try: true
Change-Id: I259fa3ee0bccdfb8999366596a0b210626ee26aa
Reviewed-on: https://skia-review.googlesource.com/144501
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
67c388e6c0..2eb65034db
git log 67c388e6c04e..2eb65034db71 --date=short --no-merges --format='%ad %ae %s'
2018-07-31 jmadill@chromium.org Add Context::getActiveBufferedAttribsMask.
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Change-Id: I6722e3c9d7d243344a300a8d4d63f8f6c1f2be0b
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This is an exploratory commit to see if glFrontFace is the cause of
a recent perf regression. Instead we invert gl_FrontFacing in SkSL.
Bug: skia:
Change-Id: Ida6f6435785e814c089ad34ba2f32793c4ac23c4
Reviewed-on: https://skia-review.googlesource.com/144410
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
https://swiftshader.googlesource.com/SwiftShader.git/+log/be5fe7797f1e..7f1c3d07e961
git log be5fe7797f1e..7f1c3d07e961 --date=short --no-merges --format='%ad %ae %s'
2018-07-31 capn@google.com Fix validation of uniform block size.
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Change-Id: I8e2da3a613114e9287a1adfab4432b746348652d
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Encapsulate the bitmap inner loop of regenerate in the
SkGlyphRunListDrawer. This changed required placing an
SkGlyphRunListDrawer in the two TextTargets.
Change-Id: I7ef7a2d0074fe898fce4da82d26ea1f47e1f7a98
Reviewed-on: https://skia-review.googlesource.com/144302
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This allows DM to use the same source in multiple threads.
Change-Id: Ia0d7c4c673a92ccddab263a67f01afaa2d68b606
Reviewed-on: https://skia-review.googlesource.com/144420
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
e452382a61..67c388e6c0
git log e452382a61a1..67c388e6c04e --date=short --no-merges --format='%ad %ae %s'
2018-07-30 fjhenigman@chromium.org Vulkan: support GL_FIXED vertex data.
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Change-Id: I2cc24994b6676da68c8d1b256de04d6ec617b494
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Instead store sampler count on base class and subclasses implement a
virtual to get the ith sampler.
Change-Id: I13e2447a6467a09761d8615acb4aa360b87b1476
Reviewed-on: https://skia-review.googlesource.com/141563
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Removes flag indicating rectangle or external as its now redundant.
Bug: skia:
Change-Id: Ia475b557390e7a6b0f19f6e189cf8c27090e397c
Reviewed-on: https://skia-review.googlesource.com/144346
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is an unfortunate amount of plumbing for this, but benchmarks
confirm that we're better off doing this work in the vertex shader
(with a ubyte attribute) than using a float4 attribute.
Change-Id: I358d330ee452ea0a89cdd725019c8df2686036a0
Reviewed-on: https://skia-review.googlesource.com/144351
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>