Commit Graph

1086 Commits

Author SHA1 Message Date
Hal Canary
edda5653e1 gm: GMFactory returns a unique_ptr<>
Change-Id: If8a4d3cfdeaef58dd9924af430cfed834519b096
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/232496
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-08-12 19:02:40 +00:00
Robert Phillips
da2e67a357 Add GrProtected parameter to all createBackendTexture variants
Change-Id: I667bc730e321b579bef98f3d6003f7a7b29c9890
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224957
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-07-01 19:46:18 +00:00
Brian Osman
9c310473c6 Reland "DM: Add a per-sink MemoryCache to all GPU sinks"
Once https://skia-review.googlesource.com/c/skia/+/224258 lands, this
should be safe.

This reverts commit 1958fbbcff.

Change-Id: I2fca1e60a2d945d440b7cd5f60e4b4dec211decd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224278
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-06-28 16:30:24 +00:00
Brian Osman
e4c88bb1f8 Prevent caching path-rendering programs
As described in the comments, this is a workaround for a rare situation
when trying to use cached program binaries in conjunction with ANGLE and
path rendering.

Change-Id: Ief5bb0042f5ec13cbea2242ff9c4f0b9f9e65641
Bug: angle:3619
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224258
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-06-28 16:25:54 +00:00
Brian Osman
1958fbbcff Revert "DM: Add a per-sink MemoryCache to all GPU sinks"
This reverts commit a7b224d3a3.

Reason for revert: Failures on some ANGLE bots

Original change's description:
> DM: Add a per-sink MemoryCache to all GPU sinks
> 
> This isolates the caches per config, so we don't try to reuse cached
> binaries across different GL versions (or different D3D backend versions
> on ANGLE bots, etc).
> 
> Locally, this sped up ANGLE significantly Looking at a sample bot
> (NUC6i5SYK), it dropped DM from 36m to 31m.
> 
> Change-Id: I95db18c6ea85041e6adbc972f0118233c82818fb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223985
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: I8c9af65d89fddb28e5f1395a6c946312f27ba48a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/224186
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-06-27 14:39:09 +00:00
Brian Osman
a7b224d3a3 DM: Add a per-sink MemoryCache to all GPU sinks
This isolates the caches per config, so we don't try to reuse cached
binaries across different GL versions (or different D3D backend versions
on ANGLE bots, etc).

Locally, this sped up ANGLE significantly Looking at a sample bot
(NUC6i5SYK), it dropped DM from 36m to 31m.

Change-Id: I95db18c6ea85041e6adbc972f0118233c82818fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223985
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-06-27 13:21:13 +00:00
Chris Dalton
b3c9745911 Remove "nvpr" configs
The majority of our gm testing has been disabling nvpr, which doesn't
match our real-world behavior where we use nvpr whenever available.
This CL fixes the issue by completely removing the explicit nvpr
configs. Now if we have nvpr, you get it.

This CL also lowers the nvpr priority in the path renderer chain and
adds a "NonNVPR" job on Quadro where we can continue to test our
non-nvpr codepaths on NVIDIA.

Bug: skia:
Change-Id: I6a36f1101c8218adcaaf10cab25d2c28e70371f0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223828
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-06-26 16:53:50 +00:00
Brian Osman
1c1208e6c3 Install runtime check error handler in RTC builds
From local testing, this does get invoked and supply a useful error
number to know which rule we broke. It doesn't have any useful location
information (linenumber is always 0, filename is always empty).

Change-Id: I297e5b1d4aac0ba00d9c231550df3ab29e983628
Bug: skia:9197
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/223189
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-06-24 18:08:08 +00:00
Herb Derby
9c71e7be10 Remove all global mutexes
Remove the SkBaseMutex (and SkBaseSemaphore). This allows all the thread
annotation machinery to work.

Change-Id: I2da420ec3165ccbcd90c474c0b62bfef42df2a53
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/221340
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-06-18 00:39:15 +00:00
Robert Phillips
4bdd36f625 Make color initialization version of createBackendTexture public
Mechanical.

Change-Id: I48be78a12684fc5243ee509e391984daa190fb7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/218182
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-06-04 20:12:22 +00:00
Robert Phillips
806267973f Switch all internel uses of GrContext::createBackendTexture over to initialized versions
For Skia's testing we always want an initialized backend texture. Except for the
BackendAllocationTests of course.

Change-Id: I47b5e4c9845b3f58ebad5ba052780a69d6cd6954
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/216348
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-06-04 14:42:27 +00:00
Jim Van Verth
8a9a371182 Reland "Added AutoreleasePool for managing pool memory in testing apps."
This is a reland of a36e089065

This is only active when Metal is enabled.

Original change's description:
> Added AutoreleasePool for managing pool memory in testing apps.
>
> This is only active on MacOS and iOS -- on other platforms it
> will do nothing as they have no need for autorelease pools.
>
> Bug: skia:8243
> Change-Id: Ib74968dab6e3455a72e726429832101d0d410076
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217126
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

Bug: skia:8243
Change-Id: I743a3dcc93b46387a6a330e855c2e8810b482544
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217379
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2019-05-31 15:40:01 +00:00
Kevin Lubick
c4fec06e5a Revert "Added AutoreleasePool for managing pool memory in testing apps."
This reverts commit a36e089065.

Reason for revert: Primary suspect in breaking G3

Original change's description:
> Added AutoreleasePool for managing pool memory in testing apps.
> 
> This is only active on MacOS and iOS -- on other platforms it
> will do nothing as they have no need for autorelease pools.
> 
> Bug: skia:8243
> Change-Id: Ib74968dab6e3455a72e726429832101d0d410076
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217126
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,brianosman@google.com

Change-Id: I64f6e0baba21a9d35682ab53bdf418180be8579b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8243
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217377
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2019-05-31 12:31:14 +00:00
Jim Van Verth
a36e089065 Added AutoreleasePool for managing pool memory in testing apps.
This is only active on MacOS and iOS -- on other platforms it
will do nothing as they have no need for autorelease pools.

Bug: skia:8243
Change-Id: Ib74968dab6e3455a72e726429832101d0d410076
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/217126
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-05-30 19:13:34 +00:00
Hal Canary
be67a17c77 add SkNamedTransferFn::kRec2020
Change-Id: I674ab82845f5e6db56412d36e2d146d1208032af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215824
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-05-24 16:03:03 +00:00
Ben Wagner
ab6eefe60e Move SkLeanWindows.h to src.
This file pulls in Windows headers in a custom way, which is somewhat
awkward for a library header. The only use in include/ has been replaced
with a single forward declaration.

Change-Id: Ibef4cf7a2d1c9957a6a5b145b95aca1a6868cb5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214689
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2019-05-21 13:48:00 +00:00
Robert Phillips
5c7a25bd2f Move explicit backend object allocation API to GrContext
This initial portion of the API should be ready to go. Follow on CLs will add the other entry points.

Change-Id: Ia9c708046ba08b16f9a71558e2bf2c38279abe5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214680
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-05-20 15:31:56 +00:00
Robert Phillips
9b16f81858 Switch over to using new direct allocation API in our tests (as much as possible at least)
To fully switch over we need the entry point that uploads data but most of the old call
sites can be switched over now.

Change-Id: I362b1dfde7d88bf8d3f8f90155f53d9ac442a329
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214300
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-05-17 15:41:50 +00:00
Mike Klein
b3c0bf6426 Revert "manually register codecs in DM"
This reverts commit 9b2633e294.

Reason for revert: <INSERT REASONING HERE>

Original change's description:
> manually register codecs in DM
> 
> We'll want to do this when we've got Google3 refactored
> to slice out each of these four codecs into its own little target.
> 
> Small tweaks to make SkPngCodec match the pattern of the rest.
> 
> Should be harmless to have both the compile-time and runtime
> registration, right?
> 
> Change-Id: Ic72394764ac267758dc1023e85f3d0c4b655d420
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213872
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>

TBR=mtklein@google.com,scroggo@google.com,brianosman@google.com

Change-Id: If3272ef1985757a93ada229f833408d4bf83ddfb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214108
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-05-15 22:03:02 +00:00
Mike Klein
4bf6fd68db Revert "add runtime registration for encoders"
This reverts commit 940c3f136d.

Reason for revert: <INSERT REASONING HERE>

Original change's description:
> add runtime registration for encoders
> 
> If we want to make these external dependencies mix-and-match in Google3,
> we'll need to group together the encoders and decoders, everything that
> dependends on each external library.
> 
> I was tempted to try to remove these generic encoder entrypoints and
> replace them with calls to the direct equivalents, but I'm not sure
> that's necessary.  I think we can just register encoders like decoders.
> 
> Change-Id: I41d2d1bb3ceb1daafa62c95d345eb6a70249be75
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213880
> Commit-Queue: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=mtklein@google.com,scroggo@google.com,brianosman@google.com

Change-Id: I3ee9353ca6b3c6c11feba0503b672d8986a347be
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214107
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-05-15 22:02:39 +00:00
Mike Klein
c9deffaed2 Revert "skip runtime registration on iOS"
This reverts commit 017126fe1d.

Reason for revert: <INSERT REASONING HERE>

Original change's description:
> skip runtime registration on iOS
> 
> These encoders and decoders are not built and linked
> in Google3 iOS builds.  We just need to hack a bit to
> get DM to build there... we never run it.
> 
> Change-Id: I6cdfbb6df3c4fe30096b2715cad004bccec0bcaa
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214002
> Commit-Queue: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=mtklein@google.com,brianosman@google.com

Change-Id: Id8e9d8ccb79f5cae6d7af4a42dfbe514f77fc417
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214103
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-05-15 22:01:45 +00:00
Mike Klein
017126fe1d skip runtime registration on iOS
These encoders and decoders are not built and linked
in Google3 iOS builds.  We just need to hack a bit to
get DM to build there... we never run it.

Change-Id: I6cdfbb6df3c4fe30096b2715cad004bccec0bcaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/214002
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-05-15 18:59:27 +00:00
Mike Klein
940c3f136d add runtime registration for encoders
If we want to make these external dependencies mix-and-match in Google3,
we'll need to group together the encoders and decoders, everything that
dependends on each external library.

I was tempted to try to remove these generic encoder entrypoints and
replace them with calls to the direct equivalents, but I'm not sure
that's necessary.  I think we can just register encoders like decoders.

Change-Id: I41d2d1bb3ceb1daafa62c95d345eb6a70249be75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213880
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-05-15 18:52:43 +00:00
Mike Klein
9b2633e294 manually register codecs in DM
We'll want to do this when we've got Google3 refactored
to slice out each of these four codecs into its own little target.

Small tweaks to make SkPngCodec match the pattern of the rest.

Should be harmless to have both the compile-time and runtime
registration, right?

Change-Id: Ic72394764ac267758dc1023e85f3d0c4b655d420
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213872
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-05-15 17:03:09 +00:00
Mike Klein
a705cb93c7 remove SkLiteDL
It's been dead code since it was inlined into Android last summer.

Change-Id: I252f6392d9436ef357f22a54bab8a33c9d1b3ea9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213625
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-05-14 18:55:44 +00:00
Robert Phillips
9dbcdcc8ba Alter createTestingOnlyBackendTexture methods
This intended to bring this API more into line with the proposed GrBackendObject API with an eye towards replacing the former with the latter.

TBR=bsalomon@google.com
Change-Id: I4367f03fb10fff788749f21c4843060111a6df1c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213220
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-05-13 15:39:33 +00:00
Herb Derby
a1b7be612c Add thread safety annotations.
Start out with spinlock. I tried to be more extensive, but some
of our abstractions confused the analysis. Will expand further
in following CLs.

Change-Id: I3e320c957d8ef427065a2b7e7d2187b7c6b0aef1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/213060
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2019-05-10 13:40:38 +00:00
Brian Osman
ea236bf818 Move skcms.h to include/third_party/skcms
Add a shim to redirect until clients are updated

Change-Id: Ib43614e5620b1a24ca18187c1646a8ed1a9ee7a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211003
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-29 15:02:45 +00:00
Mike Klein
c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00
Brian Osman
c3186302bd Add skcms directory to public includes
skcms is part of Skia's public API now. This attempts to recognize that,
and pave the way for moving the header to another location more easily
in a follow up CL, or - at a minimum - for clients that redistribute
Skia as a library + includes to relocate the skcms.h header as part of
that.

Change-Id: I15da63b0d4ab8916a71fb7e6ab3656db87252707
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209640
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-22 20:32:23 +00:00
Mike Klein
9816878163 extract ToolUtils::colortype_depth()
Change-Id: I55a3956ed6d0587f72ddff24a1769ab14e25131f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206981
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-04-09 20:32:15 +00:00
Mike Klein
de8362c6f2 remove DMJsonWriter::AddTestFailure
As far as I can tell, Gold doesn't do anything with this information.
The bots go red if any unit test fails... no need to log it long-term.

Change-Id: Iae9ddd61c0a7d37437bb93441e83948c2e518b42
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206940
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-04-09 19:42:02 +00:00
Brian Osman
f71b070ffd Fix the GLSL persistent cache (and add a config to test it)
We need to store (up to) three GLSL strings in the cache entry,
along with the bookkeeping to reconstruct them. To make things
simpler, we now store the null terminators.

Change-Id: Ic4fe03cb5d774464372ceec8740da1bfe9069550
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205823
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-04-03 18:05:22 +00:00
Hal Canary
0f2f522246 SkMD5 returns digest
Change-Id: I9eb9095131adb5862d286b211501bf194ef8e91e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205822
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-04-03 17:52:22 +00:00
Brian Osman
fbe2406693 Reland "Remove the NullGL interface (and associated test context)"
This reverts commit 215da624d1.

Reason for revert: Blink issues ironed out.

Original change's description:
> Revert "Remove the NullGL interface (and associated test context)"
> 
> This reverts commit de206c75c2.
> 
> Reason for revert: Chrome is having issues with the switch to Mock in blink tests.
> 
> Original change's description:
> > Remove the NullGL interface (and associated test context)
> > 
> > Bug: skia:
> > Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
> > Commit-Queue: Brian Osman <brianosman@google.com>
> 
> TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com
> 
> Change-Id: Iff0cbf29dcea26957efc800a8c33d0ad8285de0a
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205343
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: skia:
Change-Id: I1f4fbbcb00f302c5d830cb1392badd6ec7a33c69
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205832
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-03 16:38:10 +00:00
Mike Klein
16b1efb871 allow GMs to fail in DM
And mark atlastext as GPU-only, so it's skipped instead
of running and failing on non-GPU --configs.

Change-Id: I9b41873bed14e20f2e086a04f57b247994e9266e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205347
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-04-02 17:46:26 +00:00
Brian Osman
215da624d1 Revert "Remove the NullGL interface (and associated test context)"
This reverts commit de206c75c2.

Reason for revert: Chrome is having issues with the switch to Mock in blink tests.

Original change's description:
> Remove the NullGL interface (and associated test context)
> 
> Bug: skia:
> Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com

Change-Id: Iff0cbf29dcea26957efc800a8c33d0ad8285de0a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205343
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-02 12:48:37 +00:00
Brian Osman
de206c75c2 Remove the NullGL interface (and associated test context)
Bug: skia:
Change-Id: Ie3c9ee39fc1e0a4406de085c60d8433ffb4419df
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203708
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-04-01 14:56:23 +00:00
Mike Klein
735c7ba320 FM, a dumber new testing tool
FM's a bit like DM, and a bit like the old GM tool, maybe closer to GM.

FM always does one serial run through of a list of GM, image, or .skp
sources (-s/--sources) into one drawing configuration, set at a high
level with -b/--backend, fine-tuned by flags like --ct, --at, --gamut,
--samples, etc.

FM prints all available GMs when run with no arguments, part of
how it integrates well with external parallelization like xargs:

   out/fm | time xargs -n4 -P32 out/fm -b cpu ... -s
   out/fm | time xargs -n32 -P8 out/fm -b gl ... -s
   ls *.skp | xargs ... out/fm ... -s
   ...

TODO later:
   vector backends: --backend pdf, svg, xps, skp
   --source *.svg, *.json (Skottie)
   Create/update a dm.json file

Change-Id: Idacbd2785deaf6f1d33674c66c4d984fa91dbd85
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203520
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-27 14:00:58 +00:00
Brian Osman
7c59774d4f Convert some unit tests from NullGL to Mock context
Bug: skia:
Change-Id: I6ecfed3f7ee096f85ea4cb4920e1029227d36169
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203703
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-03-26 15:43:23 +00:00
Mike Klein
c6142d855c de-common the rest of the flags
Turns out lots of tools had two copies of many of these flags.

Some GN and .cpp file refactoring to make sure when flags are
present in a binary, they do something in that binary.

I think this finally finishes the flag refrag.

Change-Id: I01488e37ab73a5c4361786863ddb137a7f1095b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203420
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-25 17:39:58 +00:00
Mike Klein
19cc0f647c create a wrapper to manage --nativeFonts and --gdi
Put it in ToolUtils to avoid cyclic dependencies.

Change-Id: Ie0ad7eb5d1ba58be5ad8c668afdb7c74facd71dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203181
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-22 21:06:29 +00:00
Mike Klein
629f5fc5ec de-common another batch of flags
These are only used by DM and nanobench,
and sometimes even do substantially different things...

Change-Id: I973f3938fbae1fd1b19d876fa6a90122fc55d48c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203167
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-22 20:43:39 +00:00
Mike Klein
d0f321be72 de-common --veryVerbose
In the end only DM and skia_test really use it.

 - nanobench used --veryVerbose in a silly superficial way
 - gm/fontmgr.cpp is probably clearer using its own flag
 - the change to StrokerTest should be a near noop...
   reporter->verbose() is set by --veryVerbose in both
   DM and skia_test.cpp.  One of the checks tested
   FLAGS_verbose, but I feel like that was probably a typo.

Change-Id: I2601d243b8200b3bb7a16478dfbce14001c4a191
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203180
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-22 19:23:09 +00:00
Mike Klein
03fa5d4083 factor out SetAnalyticAAFromCommonFlags()
This wraps up the behavior for --analyticAA and --forceAnalyticAA
in one place, like we've done for the various GPU flags covered by
SetCtxOptionsFromCommonFlags().

It seems at least midly useful to have common flags centralized when
there is really a common mechanism they control.  Most of the rest
of these flags only serve analogous purposes in the various binaries
that use them, and I think it might be better for them to be split
out rather than centralized (so they don't show up confusingly in
binaries that _don't_ use them).

Change-Id: I27dbe53586363d4b262c1679ea73138015811ed1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203095
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-22 18:12:23 +00:00
Mike Klein
4932a5efa8 Fold CommonFlagsGpu into CommonFlags
This scopes a bunch of flags more tightly
to SetCtxOptionsFromCommonFlags().

Change-Id: I6090a016880c085fb5405a45081c0af984a1cd5b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203094
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-22 18:01:13 +00:00
Mike Klein
e5acd7547b delete DAA
Change-Id: I1fd8cba067c0063c6621641e8196e69fd5e31cec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/203080
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-03-22 15:44:03 +00:00
Mike Klein
19fb3971bc de-common some flags
Move flags used only in one place to that place,
and remove a couple unused flags.

Change-Id: I0504d9583d464377e84ab28ce378d6da1e99ac3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202802
Auto-Submit: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-21 18:55:34 +00:00
Mike Klein
5b3f343d25 DEFINE_int32 + DEFINE_uint32 -> DEFINE_int
There's really no big benefit to distinguishing these.

Change-Id: Ib329d32b1fc43e98ba40658cfea37261203ecdb9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202801
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-03-21 17:20:19 +00:00
Brian Osman
f9666f5467 Remove SkColorSpaceXformCanvas, and supporting code:
- SkColorSpaceXformer
- makeColorSpace on SkShader, SkColorFilter,
  SkImageFilter, SkDrawLooper, and SkLights
- DM support and some bot configs

Bug: skia:8773
Change-Id: I16ef8f487de6c35329b3b0474c1d66d7fa0a6220
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/202430
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-03-21 17:12:33 +00:00