Commit Graph

5076 Commits

Author SHA1 Message Date
fmalita
c08d53ee17 Parametric SkPath oval/rect/rrect starting point
Extend the SkPath API to allow specifying the contour starting point.

This will allow removing the explicit cubic code from Blink/Path.

BUG=chromium:315277
R=reed@google.com,caryclark@google.com

Review URL: https://codereview.chromium.org/1452203002
2015-11-17 09:53:29 -08:00
djsollen
aa6f739c99 Respect SkPictureRecorder::kPlaybackDrawPicture_RecordFlag for SkDrawables
Review URL: https://codereview.chromium.org/1452193002
2015-11-17 06:18:31 -08:00
mtklein
14102ca4cf __vectorcall needs SSE
We don't have builders in this mode, but Mozilla does.

BUG=skia:4563

TBR=reed@google.com
No public API changes.

Review URL: https://codereview.chromium.org/1445283002
2015-11-16 16:20:29 -08:00
reed
31b80a9dc6 increase pre-allocated MCRecs to match common android calling pattern
BUG=skia:

Review URL: https://codereview.chromium.org/1450093002
2015-11-16 13:22:24 -08:00
mtklein
566b23c571 Revert of skstd -> std for unique_ptr (patchset #9 id:160001 of https://codereview.chromium.org/1436033003/ )
Reason for revert:
10.9 bots are too old too.

Original issue's description:
> skstd -> std for unique_ptr
>
> TBR=reed@google.com
> No public API changes.
>
> BUG=skia:4564
>
> Committed: https://skia.googlesource.com/skia/+/755c553c17b82bb5de3d9cc8d3b2a866ff9e9e50

TBR=bungeman@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:4564

Review URL: https://codereview.chromium.org/1446413002
2015-11-16 13:05:37 -08:00
mtklein
755c553c17 skstd -> std for unique_ptr
TBR=reed@google.com
No public API changes.

BUG=skia:4564

Review URL: https://codereview.chromium.org/1436033003
2015-11-16 12:57:52 -08:00
mtklein
56da025020 Switch uses of SkChecksum::Compute to Murmur3.
SkChecksum::Compute is a very, very poorly distributed hash function.
This replaces all remaining uses with Murmur3.

The only interesting stuff is in src/gpu.

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/1d024a3c909ae5cefa5e8b339e2b52dc73ee85ac

Committed: https://skia.googlesource.com/skia/+/540e95483d285b555e9b1a73d18c16e7d7c0deba

Review URL: https://codereview.chromium.org/1436973003
2015-11-16 11:16:23 -08:00
robertphillips
504ce5dc77 Optionally pass rendertarget to getTestTarget
This shouldn't really make any difference but allocating and holding on to a GrRenderTarget for each test target generates image differences for Mali GPUs. This CL allows an existing render target to be used for the test target.

TBR=bsalomon@google.com

Review URL: https://codereview.chromium.org/1447113002
2015-11-16 11:02:05 -08:00
mtklein
3c2d32b8e2 Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:20001 of https://codereview.chromium.org/1436973003/ )
Reason for revert:
gotta put back *compute = 0.

Original issue's description:
> Switch uses of SkChecksum::Compute to Murmur3.
>
> SkChecksum::Compute is a very, very poorly distributed hash function.
> This replaces all remaining uses with Murmur3.
>
> The only interesting stuff is in src/gpu.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/1d024a3c909ae5cefa5e8b339e2b52dc73ee85ac
>
> Committed: https://skia.googlesource.com/skia/+/540e95483d285b555e9b1a73d18c16e7d7c0deba

TBR=bsalomon@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1448023005
2015-11-16 11:01:18 -08:00
mtklein
540e95483d Switch uses of SkChecksum::Compute to Murmur3.
SkChecksum::Compute is a very, very poorly distributed hash function.
This replaces all remaining uses with Murmur3.

The only interesting stuff is in src/gpu.

BUG=skia:

Committed: https://skia.googlesource.com/skia/+/1d024a3c909ae5cefa5e8b339e2b52dc73ee85ac

Review URL: https://codereview.chromium.org/1436973003
2015-11-16 09:08:21 -08:00
robertphillips
e004bfc0a5 Increase the amount of debug information printed out by batches
Untangling MDB bugs requires more information. In particular the render targets.

BUG=skia:4094
TBR=bsalomon@google.com

Review URL: https://codereview.chromium.org/1443763002
2015-11-16 09:06:59 -08:00
bsalomon
a779ef1677 Fix for chrome's skia gl bindings code.
TBR=egdaniel@google.com
NOTRY=true

Review URL: https://codereview.chromium.org/1451743002
2015-11-16 08:28:21 -08:00
bsalomon
b1a32ad517 Add support for EGLImage to GrGLInterface
BUG=skia:

Review URL: https://codereview.chromium.org/1434813002
2015-11-16 06:48:44 -08:00
egdaniel
57d3b039c6 Rename some processor functions from GL to GLSL
TBR=bsalomon@google.com

BUG=skia:

Review URL: https://codereview.chromium.org/1443743002
2015-11-13 11:57:27 -08:00
egdaniel
fa4cc8bf2a Move XferProcessors to glsl
This is basically a move and rename

TBR=bsalomon@google.com

BUG=skia:

Review URL: https://codereview.chromium.org/1440073002
2015-11-13 08:34:52 -08:00
mtklein
0274efbd3d Revert of Switch uses of SkChecksum::Compute to Murmur3. (patchset #2 id:20001 of https://codereview.chromium.org/1436973003/ )
Reason for revert:
I would not have expected this to change any images.

Looks like it's changed both MSAA and non-MSAA GMs:
https://gold.skia.org/search2?blame=1d024a3c909ae5cefa5e8b339e2b52dc73ee85ac&unt=true&head=true&query=source_type%3Dgm

Original issue's description:
> Switch uses of SkChecksum::Compute to Murmur3.
>
> SkChecksum::Compute is a very, very poorly distributed hash function.
> This replaces all remaining uses with Murmur3.
>
> The only interesting stuff is in src/gpu.
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/1d024a3c909ae5cefa5e8b339e2b52dc73ee85ac

TBR=bsalomon@google.com,mtklein@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1445523003
2015-11-13 07:07:47 -08:00
egdaniel
64c4728c70 Make all GrFragmentProcessors GL independent.
TBR=bsalomon@google.com

BUG=skia:

Review URL: https://codereview.chromium.org/1434313002
2015-11-13 06:54:19 -08:00
msarett
506e19a4c8 Move SkBitmapRegionDecoder to include/android and src/android
This will expose the BitmapRegionDecoder API as a public include
and move the implementation to src.

This makes this code more naturally exposed in Android and easier
to test in DM and nanobench.

BUG=skia:

Review URL: https://codereview.chromium.org/1438873002
2015-11-13 06:11:09 -08:00
mtklein
1d024a3c90 Switch uses of SkChecksum::Compute to Murmur3.
SkChecksum::Compute is a very, very poorly distributed hash function.
This replaces all remaining uses with Murmur3.

The only interesting stuff is in src/gpu.

BUG=skia:

Review URL: https://codereview.chromium.org/1436973003
2015-11-12 15:44:09 -08:00
cdalton
c94cd7cc01 Fix GrCoverageSetOpXP unit test on mixed samples
Updates GrCoverageSetOpXPFactory::TestCreate to not invert coverage
with mixed samples, which is an unsupported configuration.

TBR=bsalomon@google.com

BUG=skia:4556

Review URL: https://codereview.chromium.org/1442763002
2015-11-12 12:11:04 -08:00
mtklein
23267db678 SkAtomic: always use std::atomic
We were doing it on Windows, now do it everywhere.
This just changes the backend.  We could think about another step to actually
replacing all our sk_atomic_... with std atomic stuff.

CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-TSAN-Trybot
TBR=reed@google.com
Only deleting from include/...

Review URL: https://codereview.chromium.org/1441773002
2015-11-12 11:07:53 -08:00
mtklein
64593525de Replace SkFunction with std::function
TBR=reed@google.com
No public API changes.

Review URL: https://codereview.chromium.org/1441753002
2015-11-12 10:41:05 -08:00
bungeman
147ea2fb7a Factor CSS3 matching rules.
This factors out the CSS3 matching rules, creates tests for it,
and uses it with the GDI font manager.

BUG=chromium:554238,skia:4037

TBR=reed@google.com
No public API changes.

Review URL: https://codereview.chromium.org/1438113002
2015-11-12 09:50:08 -08:00
cdalton
7e806f3f8a Revert of Enable stencil clipping in mixed sampled render targets (patchset #6 id:100001 of https://codereview.chromium.org/1232103002/ )
Reason for revert:
Co-centered sample locations are not needed to do stencil clip with mixed samples

Original issue's description:
> Implement stencil clipping in mixed sampled render targets
>
> This change enables multisampled clipping for mixed sampled
> render targets.  Previously clipping in mixed samples config
> behaved the same as in the gpu config.
>
> In order to retrofit non-MSAA draw methods, programmable sample
> locations are used in order to colocate all samples at (0.5, 0.5).
> Requires support for NV_sample_locations.
>
> BUG=skia:4399
>
> Committed:
> https://skia.googlesource.com/skia/+/3e77ba96d56d15db30ac6d8ccb900e30aafcbb16

BUG=skia:

Review URL: https://codereview.chromium.org/1415873011
2015-11-11 15:16:07 -08:00
cdalton
24ddb0a4dd Revert of Fix setColocatedSampleLocations on ES and GL < 4.5 (patchset #2 id:20001 of https://codereview.chromium.org/1415503008/ )
Reason for revert:
Co-centered sample locations are not needed to do stencil clip with mixed samples.

Original issue's description:
> Fix setColocatedSampleLocations on ES and GL < 4.5
>
> Updates setColocatedSampleLocations to use glFramebufferParameteri
> when
> the DSA version glNamedFramebufferParameteri is not present.
>
> BUG=skia:
>
> Committed:
> https://skia.googlesource.com/skia/+/98cad6219b430eddf5528473311279f21dbd2e10

BUG=skia:

Review URL: https://codereview.chromium.org/1420883007
2015-11-11 15:03:46 -08:00
robertphillips
caef345048 Readd "immediate" mode
This isn't an exact replacement. The accumulated batches are now flushed at drawContext-entry-point granularity (via the AutoCheckFlush objects) rather than per batch.

TBR=bsalomon@google.com

Review URL: https://codereview.chromium.org/1439533003
2015-11-11 13:18:11 -08:00
msarett
33bee090fa Fix -Wunused-parameter errors in SkCodec.h in Android
BUG=skia:

Review URL: https://codereview.chromium.org/1437823004
2015-11-11 12:43:07 -08:00
robertphillips
a13e202563 Move GrBatchFlushState from GrDrawTarget to GrDrawingManager
This CL:
  moves the flushState
  disables immediate mode (it was proving difficult to implement)
  also moves the program unit test to the drawing manager

BUG=skia:4094
TBR=bsalomon@google.com

Review URL: https://codereview.chromium.org/1437843002
2015-11-11 12:01:09 -08:00
benjaminwagner
0b2a189221 Fix code that left shifts a negative value. This has undefined behavior.
Patched from internal cl/107515669 by rtrieu and added comments.

BUG=skia:2481

Review URL: https://codereview.chromium.org/1439483002
2015-11-11 08:46:34 -08:00
msarett
5c351f38fa Delete dead SkImageDecoder::buildTileIndex and decodeSubset code
This approach to subset decoding is no longer supported.
We have replaced it with an implementation that does not
depend on forked libraries.
https://codereview.chromium.org/1406153015/

BUG=skia:

Review URL: https://codereview.chromium.org/1426943009
2015-11-10 15:38:23 -08:00
cdalton
d472792a72 Revert of Fix mixed samples stencil clip (patchset #5 id:80001 of https://codereview.chromium.org/1431593006/ )
Reason for revert:
Co-centered sample locations are not needed to do stencil clip with mixed samples.

Original issue's description:
> Fix mixed samples stencil clip
>
> Fixes rendering bugs and nondeterminism in gm.
>
> Before, mixed samples stencil clip would try to infer whether the draw
> wanted co-centered sample locations from within GrGLGpu, which caused
> various errors. This change reworks it so the draw itself can request
> the co-centered sample locations when it knows it will need them.
>
> Also reduces framebuffer binds by moving the code that enables
> GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS into flushRenderTarget.
>
> Committed: https://skia.googlesource.com/skia/+/14184d5567b58085b6d8a6375796d405056f7f73

TBR=bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/1407063011
2015-11-10 12:49:06 -08:00
bsalomon
091f60c2a0 Use a struct for client GL texture handles
Review URL: https://codereview.chromium.org/1429863009
2015-11-10 11:54:57 -08:00
reed
d9ffaed6d2 apply mozilla patch
BUG=skia:4547

Review URL: https://codereview.chromium.org/1421793009
2015-11-10 04:55:08 -08:00
cdalton
14184d5567 Fix mixed samples stencil clip
Fixes rendering bugs and nondeterminism in gm.

Before, mixed samples stencil clip would try to infer whether the draw
wanted co-centered sample locations from within GrGLGpu, which caused
various errors. This change reworks it so the draw itself can request
the co-centered sample locations when it knows it will need them.

Also reduces framebuffer binds by moving the code that enables
GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS into flushRenderTarget.

Review URL: https://codereview.chromium.org/1431593006
2015-11-09 15:12:19 -08:00
jvanverth
629162dd8e Add text animation sample; tweak DrawShip sample
Committed: https://skia.googlesource.com/skia/+/3b484a40b3be7f0262afadeaf6b741ba5cedcfe1

Review URL: https://codereview.chromium.org/1410663005
2015-11-08 08:07:24 -08:00
jvanverth
d75ccc6a0a Revert of Add text animation sample; tweak DrawShip sample (patchset #3 id:40001 of https://codereview.chromium.org/1410663005/ )
Reason for revert:
CrOS bots failing.

Original issue's description:
> Add text animation sample; tweak DrawShip sample
>
> Committed: https://skia.googlesource.com/skia/+/3b484a40b3be7f0262afadeaf6b741ba5cedcfe1

TBR=robertphillips@google.com,bsalomon@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review URL: https://codereview.chromium.org/1408063015
2015-11-06 16:10:34 -08:00
jvanverth
3b484a40b3 Add text animation sample; tweak DrawShip sample
Review URL: https://codereview.chromium.org/1410663005
2015-11-06 14:20:04 -08:00
cdalton
63f6c1fc5b Loosen requirements for mixed samples support
Quits requiring EXT_raster_multisample and
NV_sample_mask_override_coverage for mixed samples support. This will
allow platforms without those latter extensions (i.e. Chrome) to still
use mixed samples for path rendering. Also moves the mixed samples cap
out of shader caps, since it no longer denotes shader functionality.

BUG=skia:

Review URL: https://codereview.chromium.org/1410383011
2015-11-06 07:09:43 -08:00
joshualitt
474a9ea051 Wire up SDL on Android
BUG=skia:

Committed: https://skia.googlesource.com/skia/+/a4d3797c3b0f0cac8493c46cb334ca88a5d6ccf6

Review URL: https://codereview.chromium.org/1415453009
2015-11-05 11:49:35 -08:00
joshualitt
5d7a7fe563 Revert of Wire up SDL on Android (patchset #4 id:60001 of https://codereview.chromium.org/1415453009/ )
Reason for revert:
breaks appurify

Original issue's description:
> Wire up SDL on Android
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/a4d3797c3b0f0cac8493c46cb334ca88a5d6ccf6

TBR=bsalomon@google.com,robertphillips@google.com,joshualitt@chromium.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1410703009
2015-11-05 10:48:41 -08:00
bsalomon
a2e69fcded Rename non-aa rect methods on GrDrawContext in anticipation of making them support aa
R=joshualitt@google.com

Review URL: https://codereview.chromium.org/1409753008
2015-11-05 10:41:43 -08:00
mtklein
cd49541524 For non-opaque SkBitmapDevices, replace malloc-then-zero with calloc.
There seem about a zillion possible ways to slice this.
This adds and uses SkMallocPixelRef::ZeroedPRFactory.
I'm not married to it.

This appears to clear up a hot spot in the benchmark referenced in this bug:
BUG=516426
I'm not confident enough on Windows to declare that definitively yet.

It probably helps all other non-opaque layers too.  Possibly significantly.

So I don't forget, I profiled this:
out/Release/performance_browser_tests.exe  --gtest_filter=TabCapturePerformanceTest.Performance/2 --single-process

No diffs:
https://gold.skia.org/search2?issue=1430593007&unt=true&query=source_type%3Dgm&master=false

TBR=reed@google.com

Review URL: https://codereview.chromium.org/1430593007
2015-11-05 09:46:23 -08:00
joshualitt
a4d3797c3b Wire up SDL on Android
BUG=skia:

Review URL: https://codereview.chromium.org/1415453009
2015-11-05 08:35:31 -08:00
joshualitt
65d6fbb576 Create SDL backed SkOSWindow
BUG=skia:

Review URL: https://codereview.chromium.org/1413593007
2015-11-04 13:41:02 -08:00
scroggo
e95a06883b Make AndroidOptions const
Make the struct passed to SkAndroidCodec::getAndroidPixels const. This
matches SkCodec, and makes sense, since it is not used as an output.

Brought up in crrev.com/1417583009

Review URL: https://codereview.chromium.org/1411693005
2015-11-04 04:31:12 -08:00
egdaniel
b7e7d5748d Create swizzle table inside of glsl caps
BUG=skia:

Committed: https://skia.googlesource.com/skia/+/4036674952f341dab0695c3b054fefa5bb8cdec1

Review URL: https://codereview.chromium.org/1420033005
2015-11-04 04:23:53 -08:00
egdaniel
0c2999974d Revert of Create swizzle table inside of glsl caps (patchset #12 id:210001 of https://codereview.chromium.org/1420033005/ )
Reason for revert:
Breaking gm's on nexus7 and s3

Original issue's description:
> Create swizzle table inside of glsl caps
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/4036674952f341dab0695c3b054fefa5bb8cdec1

TBR=bsalomon@google.com,robertphillips@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1426653008
2015-11-03 10:33:14 -08:00
cdalton
98cad6219b Fix setColocatedSampleLocations on ES and GL < 4.5
Updates setColocatedSampleLocations to use glFramebufferParameteri when
the DSA version glNamedFramebufferParameteri is not present.

BUG=skia:

Review URL: https://codereview.chromium.org/1415503008
2015-11-03 09:33:21 -08:00
egdaniel
4036674952 Create swizzle table inside of glsl caps
BUG=skia:

Review URL: https://codereview.chromium.org/1420033005
2015-11-03 08:15:29 -08:00
bsalomon
8c07b7ab53 Allow max tile size to be overridden separately from max texture size.
This allows internal Gr texture creation code to succeed for extraneous textures while running the bleed GM. This means we can turn on the shader variants.

Review URL: https://codereview.chromium.org/1418473004
2015-11-02 11:36:52 -08:00