Change-Id: I281336e4b0639c25ea98402b5dd194aa21bf560f
Reviewed-on: https://skia-review.googlesource.com/144611
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This CL makes GPU and Raster use the same path drawing interface. When
I get the main body of regenerate over into the glyph run system, I
I can refactor a lot of annoyingly similar code away.
Change-Id: I6bd2e6119570062695d6943565749d85555b03fa
Reviewed-on: https://skia-review.googlesource.com/144350
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Create new header and namespace, `SkUTF` where we are putting all of our
robust, well documented UTF-8, UTF-16, and UTF-32 functions:
`SkUTF::{Count,Next,To}UTF{8,16,32}()`.
SkUTF.h and SkUTF.cpp do not depend on the rest of Skia and are suitable
for re-use in other modules.
Some of the old UTF-{8,16} functions still live in SkUtils.h; their use
will be phased out in future CLs.
Also added more unit testing and cleaned up old tests.
Removed functions that were unused outside of tests or used only once.
Change-Id: Iaa59b8705abccf9c4ba082f855da368a0bad8380
Reviewed-on: https://skia-review.googlesource.com/143306
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Fold its functionality into GrPrimitiveProcessor and GrFragmentProcessor.
Make each have its own TextureSampler nested class. Currently the only
difference is that fragment processors lose the ability to inject their
samplers into the vertex shader. However, this facilitates refactoring
GrPrimitiveProcessor's TextureSampler class such that the textures are
specified separately from the TextureSampler.
Bug: skia:
Change-Id: I1e590187e7a6ae79ee3147155d397fcdcf5e4619
Reviewed-on: https://skia-review.googlesource.com/142814
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:8210
No-Try: true
Change-Id: I259fa3ee0bccdfb8999366596a0b210626ee26aa
Reviewed-on: https://skia-review.googlesource.com/144501
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
67c388e6c0..2eb65034db
git log 67c388e6c04e..2eb65034db71 --date=short --no-merges --format='%ad %ae %s'
2018-07-31 jmadill@chromium.org Add Context::getActiveBufferedAttribsMask.
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Change-Id: I6722e3c9d7d243344a300a8d4d63f8f6c1f2be0b
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This is an exploratory commit to see if glFrontFace is the cause of
a recent perf regression. Instead we invert gl_FrontFacing in SkSL.
Bug: skia:
Change-Id: Ida6f6435785e814c089ad34ba2f32793c4ac23c4
Reviewed-on: https://skia-review.googlesource.com/144410
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
https://swiftshader.googlesource.com/SwiftShader.git/+log/be5fe7797f1e..7f1c3d07e961
git log be5fe7797f1e..7f1c3d07e961 --date=short --no-merges --format='%ad %ae %s'
2018-07-31 capn@google.com Fix validation of uniform block size.
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Change-Id: I8e2da3a613114e9287a1adfab4432b746348652d
Reviewed-on: https://skia-review.googlesource.com/144520
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Encapsulate the bitmap inner loop of regenerate in the
SkGlyphRunListDrawer. This changed required placing an
SkGlyphRunListDrawer in the two TextTargets.
Change-Id: I7ef7a2d0074fe898fce4da82d26ea1f47e1f7a98
Reviewed-on: https://skia-review.googlesource.com/144302
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This allows DM to use the same source in multiple threads.
Change-Id: Ia0d7c4c673a92ccddab263a67f01afaa2d68b606
Reviewed-on: https://skia-review.googlesource.com/144420
Auto-Submit: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
e452382a61..67c388e6c0
git log e452382a61a1..67c388e6c04e --date=short --no-merges --format='%ad %ae %s'
2018-07-30 fjhenigman@chromium.org Vulkan: support GL_FIXED vertex data.
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Change-Id: I2cc24994b6676da68c8d1b256de04d6ec617b494
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Instead store sampler count on base class and subclasses implement a
virtual to get the ith sampler.
Change-Id: I13e2447a6467a09761d8615acb4aa360b87b1476
Reviewed-on: https://skia-review.googlesource.com/141563
Commit-Queue: Brian Salomon <bsalomon@google.com>
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Removes flag indicating rectangle or external as its now redundant.
Bug: skia:
Change-Id: Ia475b557390e7a6b0f19f6e189cf8c27090e397c
Reviewed-on: https://skia-review.googlesource.com/144346
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is an unfortunate amount of plumbing for this, but benchmarks
confirm that we're better off doing this work in the vertex shader
(with a ubyte attribute) than using a float4 attribute.
Change-Id: I358d330ee452ea0a89cdd725019c8df2686036a0
Reviewed-on: https://skia-review.googlesource.com/144351
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The corresponding declaration is already in src/codec/SkFrameHolder.h
That code is not solely used by third_party/gif, and in the future, we
may have another GIF implementation.
Bug: skia:
Change-Id: If04cfd4a5b1106f380c89e11c34a8d854ce2b05a
Reviewed-on: https://skia-review.googlesource.com/144240
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
SkFastMin32 has been the same as SkMin32 since commit 38bad32cf5 "fold
SK_CPU_HAS_CONDITION_INSTR through as always defined" was submitted in
July 2013 as per https://chromiumcodereview.appspot.com/21122005TBR=hcm@google.com
The only change to the public API is removing a redundant helper from
SkTypes.h
Bug: skia:
Change-Id: Ic6f7c7dc5612e8b7b1be3923f572ffcc13555d75
Reviewed-on: https://skia-review.googlesource.com/144242
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Change-Id: I9be9e8d72168c90b681015be0b5f599a6243abd2
Reviewed-on: https://skia-review.googlesource.com/144341
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Combining drawDFGlyphRun, DrawBmpGlyphRunAsPaths, and DrawBmpGlyphRun
into regenerateGlyphRunList represents the code that must be
encapsulated into SkGlyphRunListDrawer.
Change-Id: Ia0a710200d8ca7f66495d220698915d87de5a079
Reviewed-on: https://skia-review.googlesource.com/144301
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Still need to connect this to ImGui, but this is already useful
Bug: skia:
Change-Id: I925c7a9d6236cb2d865d45d6a68a5709bf2e3df7
Reviewed-on: https://skia-review.googlesource.com/143158
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This represents the GL texture "target" but at the API-neutral level. It
will be needed here because proxy's that wrap imported texture's need to
know about sampling restrictions.
Change-Id: Ie811a6f6d04ba1b04faa6908422dca64e8e447c8
Reviewed-on: https://skia-review.googlesource.com/144304
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Make a copy of DrawBmpPosTextAsPaths called DrawBmpGlyphRunAsPaths
which uses a glyph run instead of having to process all the text
types.
In addition, rearrange the other loops to be located closely in the code.
So, only DrawBmpGlyphRunAsPaths is changed code.
Change-Id: Ic19678ee59189341d2151ccf55f78c8e111f8f4c
Reviewed-on: https://skia-review.googlesource.com/144300
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Herb Derby <herb@google.com>
Bug: skia:
Change-Id: I0f29f3f30c2519712d9f981d9a242c340d4577aa
Reviewed-on: https://skia-review.googlesource.com/144303
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Mac Build tasks are stuck on 10.13.3 due to unresolved issues with
building iOS and MoltenVK.
Bug: chromium:862292
Change-Id: I4195971a5a027fc502aaea01570e43ec19976055
Reviewed-on: https://skia-review.googlesource.com/142330
Auto-Submit: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
Bug: skia:8185
Change-Id: Idef6ed3d0e886cb89b91e65a3253991136b94186
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/144126
Commit-Queue: Eric Boren <borenet@google.com>
Auto-Submit: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
5b3b5cc126..e452382a61
git log 5b3b5cc126a7..e452382a61a1 --date=short --no-merges --format='%ad %ae %s'
2018-07-30 fjhenigman@chromium.org Vulkan: convert/align vertex data from buffers
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Change-Id: Id07adbce4d60105b222e679adb57187d472a7b25
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306b6c168d..5b3b5cc126
git log 306b6c168dc7..5b3b5cc126a7 --date=short --no-merges --format='%ad %ae %s'
2018-07-28 zmo@chromium.org Suppress more tests on Android for NVIDIA Shield TV bot.
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Change-Id: I96be893cd4b33b203a9d4d9ab0497884d4eccf78
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21e9baf71e..306b6c168d
git log 21e9baf71e6e..306b6c168dc7 --date=short --no-merges --format='%ad %ae %s'
2018-07-27 jmadill@chromium.org D3D11: Use angle::Result error pattern. 1/3
2018-07-27 geofflang@chromium.org Fix/supress issues with EGL images on Android.
2018-07-27 geofflang@chromium.org Don't sync the read framebuffer on draw calls.
2018-07-27 lrn1986@gmail.com Support EGL_(WIDTH|HEIGHT) in eglSurfaceAttrib(), fixed resize
2018-07-27 jmadill@chromium.org D3D: Return error from getVertexSpaceRequired.
2018-07-27 jmadill@chromium.org D3D: Pass gl::Context to many more functions.
2018-07-27 jmadill@chromium.org D3D: Add streaming buffer initialize.
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