skia2/gpu/include
2011-03-18 15:10:06 +00:00
..
FlingState.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrAllocator.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrAllocPool.h Batch consecutive draw rects. 2011-02-16 16:12:19 +00:00
GrAtlas.h need a separate texture for each maskformat in atlasmgr 2011-03-15 19:15:15 +00:00
GrClip.h Upstreaming changes from android. 2011-03-14 20:30:14 +00:00
GrClipIterator.h Fixups for clipstack, convexity test for paths. 2011-03-04 20:29:08 +00:00
GrColor.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrConfig.h Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. 2011-02-14 16:51:21 +00:00
GrContext_impl.h Fix line endings in Gr files and set svn eol style to LF 2011-02-22 20:59:41 +00:00
GrContext.h Make flush discardable and lazily reset context 2011-03-10 14:13:19 +00:00
GrDrawTarget.h Add blend constant color and use it for lcd text common case (no fancy blend or shaded text) 2011-03-15 19:09:25 +00:00
GrFontScaler.h support lcd16 in text atlas (sans shader support) 2011-03-15 15:40:16 +00:00
GrGeometryBuffer.h Fix line endings in Gr files and set svn eol style to LF 2011-02-22 20:59:41 +00:00
GrGLConfig_chrome.h Revert GR_STATIC_RECT_VB in GrGLConfig_chrome.h 2011-03-18 15:10:06 +00:00
GrGLConfig.h Implementation of a GL-virtualization layer for Skia. This allows for 2011-03-14 21:23:01 +00:00
GrGLIndexBuffer.h Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. 2011-02-14 16:51:21 +00:00
GrGLInterface.h Add blend constant color and use it for lcd text common case (no fancy blend or shaded text) 2011-03-15 19:09:25 +00:00
GrGLIRect.h can't use this in STATIC_ASSERT on windows 2011-02-18 21:07:35 +00:00
GrGLPlatformIncludes.h Add blend constant color and use it for lcd text common case (no fancy blend or shaded text) 2011-03-15 19:09:25 +00:00
GrGLTexture.h Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed 2011-03-10 14:51:57 +00:00
GrGLVertexBuffer.h Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. 2011-02-14 16:51:21 +00:00
GrGlyph.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrGpu.h Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed 2011-03-10 14:51:57 +00:00
GrGpuVertex.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrIndexBuffer.h Batch consecutive draw rects. 2011-02-16 16:12:19 +00:00
GrInOrderDrawBuffer.h Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed 2011-03-10 14:51:57 +00:00
GrInstanceCounter.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrIPoint.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrKey.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrMatrix.h Hide alloc size vs content size below API 2011-02-17 16:43:10 +00:00
GrMemory.h Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. 2011-02-14 16:51:21 +00:00
GrMesh.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrNoncopyable.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPaint.h Fix line endings in Gr files and set svn eol style to LF 2011-02-22 20:59:41 +00:00
GrPath.h add origin to device 2011-03-04 22:27:10 +00:00
GrPathIter.h Fix Sample App on Win32 GL window resize, fix sk->gr convexity hint, fix grpath uninit warnings 2011-03-04 22:48:25 +00:00
GrPathSink.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPlotMgr.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPoint.h Fixups for clipstack, convexity test for paths. 2011-03-04 20:29:08 +00:00
GrRandom.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRect.h add origin to device 2011-03-04 22:27:10 +00:00
GrRectanizer.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRefCnt.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrSamplerState.h Hide alloc size vs content size below API 2011-02-17 16:43:10 +00:00
GrScalar.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrStencil.h Fixups for clipstack, convexity test for paths. 2011-03-04 20:29:08 +00:00
GrStopwatch.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrStringBuilder.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTArray.h Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. 2011-03-03 13:54:13 +00:00
GrTBSearch.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTDArray.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTextContext.h Make a separate path renderer object. Move enum types to GrTypes.h 2011-02-22 20:34:01 +00:00
GrTextStrike.h support lcd16 in text atlas (sans shader support) 2011-03-15 15:40:16 +00:00
GrTexture.h Add blend constant color and use it for lcd text common case (no fancy blend or shaded text) 2011-03-15 19:09:25 +00:00
GrTextureCache.h add getter/setter for TextureCache, so that clients can make their budget 2011-01-18 21:50:41 +00:00
GrTHashCache.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTLList.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTouchGesture.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTypes.h need a separate texture for each maskformat in atlasmgr 2011-03-15 19:15:15 +00:00
GrUserConfig.h Reduce glGets for stencil bits. 2011-02-18 16:09:55 +00:00
GrVertexBuffer.h Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. 2011-02-14 16:51:21 +00:00
SkUIView.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00