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FlingState.h
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test of writable Skia tree in a chrome tree.
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2011-04-13 21:28:23 +00:00 |
GrAllocator.h
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Fix warnings.
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2011-04-28 17:33:34 +00:00 |
GrAllocPool.h
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Batch consecutive draw rects.
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2011-02-16 16:12:19 +00:00 |
GrAtlas.h
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Add GrResource base class for ibs, texs, vbs, etc.
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2011-03-30 21:26:44 +00:00 |
GrClip.h
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Fix alignment issues with stack allocated memory allocated as bytes but used to hold other types.
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2011-04-20 15:47:04 +00:00 |
GrClipIterator.h
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Fixups for clipstack, convexity test for paths.
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2011-03-04 20:29:08 +00:00 |
GrColor.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrConfig.h
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Switch to GrGpuGLShaders (instead of GrGpuGLShaders2).
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2011-05-05 12:39:20 +00:00 |
GrContext_impl.h
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Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa.
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2011-05-05 12:33:22 +00:00 |
GrContext.h
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Remove GrContext.h dependence on GrGpu.h
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2011-05-02 21:14:59 +00:00 |
GrDrawTarget.h
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4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time.
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2011-05-02 12:53:34 +00:00 |
GrFontScaler.h
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support lcd16 in text atlas (sans shader support)
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2011-03-15 15:40:16 +00:00 |
GrGeometryBuffer.h
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Add GrResource base class for ibs, texs, vbs, etc.
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2011-03-30 21:26:44 +00:00 |
GrGLConfig_chrome.h
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Adds a build flag for GL to never use vertex attributes that don't have per-vertex values.
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2011-04-19 21:15:09 +00:00 |
GrGLConfig.h
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SampleApp builds skia on Linux with BGRA pixel order, but Ganesh's SampleApp
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2011-05-04 20:12:01 +00:00 |
GrGLDefines.h
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add GR at the end
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2011-03-22 17:49:13 +00:00 |
GrGLIndexBuffer.h
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Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)
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2011-04-04 17:13:52 +00:00 |
GrGLInterface.h
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Add all ES2 glUniform functions to GrGLInterface. Add interface validation for fixed pipe or shader pipe use.
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2011-05-04 12:35:39 +00:00 |
GrGLIRect.h
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Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)
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2011-04-04 17:13:52 +00:00 |
GrGLTexture.h
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Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA.
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2011-04-11 17:58:48 +00:00 |
GrGLVertexBuffer.h
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Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming)
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2011-04-04 17:13:52 +00:00 |
GrGlyph.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrGpu.h
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Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa.
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2011-05-05 12:33:22 +00:00 |
GrGpuVertex.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrIndexBuffer.h
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Add GrResource base class for ibs, texs, vbs, etc.
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2011-03-30 21:26:44 +00:00 |
GrInOrderDrawBuffer.h
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Make Gr clear take a rect for a partial-clear
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2011-04-27 19:55:29 +00:00 |
GrInstanceCounter.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrIPoint.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrKey.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrMatrix.h
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Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects.
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2011-04-25 12:43:45 +00:00 |
GrMemory.h
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Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data.
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2011-02-14 16:51:21 +00:00 |
GrMesh.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrNoncopyable.h
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Add GR_DLL builds to Ganesh (minimal exports for Chrome multi-dll for now).
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2011-03-21 19:51:57 +00:00 |
GrPaint.h
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Fix line endings in Gr files and set svn eol style to LF
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2011-02-22 20:59:41 +00:00 |
GrPath.h
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Add bounding rect for paths
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2011-04-27 21:13:04 +00:00 |
GrPathIter.h
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Add bounding rect for paths
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2011-04-27 21:13:04 +00:00 |
GrPathRenderer.h
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4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time.
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2011-05-02 12:53:34 +00:00 |
GrPathSink.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrPlotMgr.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrPoint.h
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Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects.
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2011-04-25 12:43:45 +00:00 |
GrRandom.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrRect.h
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4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time.
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2011-05-02 12:53:34 +00:00 |
GrRectanizer.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrRefCnt.h
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Add GrResource base class for ibs, texs, vbs, etc.
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2011-03-30 21:26:44 +00:00 |
GrResource.h
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Add GrResource base class for ibs, texs, vbs, etc.
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2011-03-30 21:26:44 +00:00 |
GrSamplerState.h
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Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa.
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2011-05-05 12:33:22 +00:00 |
GrScalar.h
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share macros and types with SkScalar, but keep aliases for now, to avoid editing
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2011-05-06 17:30:45 +00:00 |
GrStencil.h
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Fixups for clipstack, convexity test for paths.
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2011-03-04 20:29:08 +00:00 |
GrStopwatch.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrStringBuilder.h
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Replace GrStringBuilder with SkString. First step in cleaning up the shader generator. Slight performance hit when creating a new shader (<10% of total shader gen time on my Windows box is spent in building our string before handing it to GL). Much of this can be recovered by better usage pattern of SkString in coming revisions.
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2011-05-06 13:53:47 +00:00 |
GrTArray.h
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Fix alignment issues with stack allocated memory allocated as bytes but used to hold other types.
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2011-04-20 15:47:04 +00:00 |
GrTBSearch.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrTDArray.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrTemplates.h
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Adding newline at end of file to fix compiler error.
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2011-04-27 23:11:21 +00:00 |
GrTesselatedPathRenderer.h
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This CL implements a tesselated path renderer, using GLU's libtess. All of the
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2011-03-28 20:47:09 +00:00 |
GrTextContext.h
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Make a separate path renderer object. Move enum types to GrTypes.h
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2011-02-22 20:34:01 +00:00 |
GrTextStrike.h
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Add GrResource base class for ibs, texs, vbs, etc.
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2011-03-30 21:26:44 +00:00 |
GrTexture.h
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4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time.
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2011-05-02 12:53:34 +00:00 |
GrTextureCache.h
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Add lockKeylessTexture() for caching texture without a content key.
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2011-04-25 15:51:06 +00:00 |
GrTHashCache.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrTLList.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrTouchGesture.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrTypes.h
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Remove GrContext.h dependence on GrGpu.h
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2011-05-02 21:14:59 +00:00 |
GrUserConfig.h
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Reduce glGets for stencil bits.
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2011-02-18 16:09:55 +00:00 |
GrVertexBuffer.h
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Add GrResource base class for ibs, texs, vbs, etc.
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2011-03-30 21:26:44 +00:00 |
SkUIView.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |