..
FlingState.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrAllocator.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrAllocPool.h
Batch consecutive draw rects.
2011-02-16 16:12:19 +00:00
GrAtlas.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrClip.h
Upstreaming changes from android.
2011-03-14 20:30:14 +00:00
GrClipIterator.h
Fixups for clipstack, convexity test for paths.
2011-03-04 20:29:08 +00:00
GrColor.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrConfig.h
Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data.
2011-02-14 16:51:21 +00:00
GrContext_impl.h
Fix line endings in Gr files and set svn eol style to LF
2011-02-22 20:59:41 +00:00
GrContext.h
Make flush discardable and lazily reset context
2011-03-10 14:13:19 +00:00
GrDrawTarget.h
Upstreaming changes from android.
2011-03-14 20:30:14 +00:00
GrFontScaler.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrGeometryBuffer.h
Fix line endings in Gr files and set svn eol style to LF
2011-02-22 20:59:41 +00:00
GrGLConfig_chrome.h
Clean up geterror / log macros and globals for debugging. disable geterror in chrome by default.
2011-02-17 21:47:25 +00:00
GrGLConfig.h
Implementation of a GL-virtualization layer for Skia. This allows for
2011-03-14 21:23:01 +00:00
GrGLIndexBuffer.h
Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data.
2011-02-14 16:51:21 +00:00
GrGLInterface.h
Implementation of a GL-virtualization layer for Skia. This allows for
2011-03-14 21:23:01 +00:00
GrGLIRect.h
can't use this in STATIC_ASSERT on windows
2011-02-18 21:07:35 +00:00
GrGLPlatformIncludes.h
Implementation of a GL-virtualization layer for Skia. This allows for
2011-03-14 21:23:01 +00:00
GrGLTexture.h
Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed
2011-03-10 14:51:57 +00:00
GrGLVertexBuffer.h
Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data.
2011-02-14 16:51:21 +00:00
GrGlyph.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrGpu.h
Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed
2011-03-10 14:51:57 +00:00
GrGpuVertex.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrIndexBuffer.h
Batch consecutive draw rects.
2011-02-16 16:12:19 +00:00
GrInOrderDrawBuffer.h
Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed
2011-03-10 14:51:57 +00:00
GrInstanceCounter.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrIPoint.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrKey.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrMatrix.h
Hide alloc size vs content size below API
2011-02-17 16:43:10 +00:00
GrMemory.h
Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data.
2011-02-14 16:51:21 +00:00
GrMesh.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrNoncopyable.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrPaint.h
Fix line endings in Gr files and set svn eol style to LF
2011-02-22 20:59:41 +00:00
GrPath.h
add origin to device
2011-03-04 22:27:10 +00:00
GrPathIter.h
Fix Sample App on Win32 GL window resize, fix sk->gr convexity hint, fix grpath uninit warnings
2011-03-04 22:48:25 +00:00
GrPathSink.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrPlotMgr.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrPoint.h
Fixups for clipstack, convexity test for paths.
2011-03-04 20:29:08 +00:00
GrRandom.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrRect.h
add origin to device
2011-03-04 22:27:10 +00:00
GrRectanizer.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrRefCnt.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrSamplerState.h
Hide alloc size vs content size below API
2011-02-17 16:43:10 +00:00
GrScalar.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrStencil.h
Fixups for clipstack, convexity test for paths.
2011-03-04 20:29:08 +00:00
GrStopwatch.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrStringBuilder.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrTArray.h
Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL.
2011-03-03 13:54:13 +00:00
GrTBSearch.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrTDArray.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrTextContext.h
Make a separate path renderer object. Move enum types to GrTypes.h
2011-02-22 20:34:01 +00:00
GrTextStrike.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrTexture.h
Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed
2011-03-10 14:51:57 +00:00
GrTextureCache.h
add getter/setter for TextureCache, so that clients can make their budget
2011-01-18 21:50:41 +00:00
GrTHashCache.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrTLList.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrTouchGesture.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrTypes.h
Fixups for clipstack, convexity test for paths.
2011-03-04 20:29:08 +00:00
GrUserConfig.h
Reduce glGets for stencil bits.
2011-02-18 16:09:55 +00:00
GrVertexBuffer.h
Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data.
2011-02-14 16:51:21 +00:00
SkUIView.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00