skia2/fuzz
Kevin Lubick 890f3b37f6 [fuzz] Update documentation
Change-Id: Iea5cfb32f27d09e5231a0952aef52a8502abbfcd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441056
Reviewed-by: John Stiles <johnstiles@google.com>
2021-08-20 15:25:26 +00:00
..
oss_fuzz Improve SPIR-V handling of RTFlip when running the fuzzer. 2021-08-17 22:31:10 +00:00
coverage
Fuzz.cpp Hide SkImageFilter::CropRect 2021-01-30 16:10:29 +00:00
Fuzz.h Stop using filterquality 2021-07-18 15:48:36 +00:00
FuzzCanvas.cpp Fix additional cases of variable shadowing. 2021-08-16 17:47:14 +00:00
FuzzCommon.cpp [fuzz] Expose Region Op fuzzing to oss-fuzz. 2021-03-29 16:05:05 +00:00
FuzzCommon.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
FuzzCreateDDL.cpp Handle null GrDirectContext in DDL Fuzzer 2020-07-31 18:12:53 +00:00
FuzzDDLThreading.cpp Bail if context creation fails in FuzzDDLThreadingGL 2021-03-04 03:50:26 +00:00
FuzzDrawFunctions.cpp Use SkClipOp::kFoo instead of kFoo_SkClipOp from SkClipOpPriv 2021-08-03 18:08:21 +00:00
FuzzEncoders.cpp Reland "Add format-specifier warnings to SkDebugf." 2021-06-25 17:57:43 +00:00
FuzzGradients.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
FuzzMain.cpp Fix Wunused-but-set-variable warnings 2021-08-05 21:49:18 +00:00
FuzzParsePath.cpp Fix additional cases of variable shadowing. 2021-08-16 17:47:14 +00:00
FuzzPath.cpp add SKPath::readFromMemory() fuzzer 2020-08-12 17:40:16 +00:00
FuzzPathMeasure.cpp [fuzz] Standardize, document, and backport fuzzing defines. 2020-09-14 13:36:10 +00:00
FuzzPathop.cpp Revert "Revert "switch to new filltype for SkPath"" 2019-11-26 17:43:14 +00:00
FuzzPolyUtils.cpp Move SkImageFilter functionality into private SkImageFilter_Base 2019-08-02 18:56:39 +00:00
FuzzRegionOp.cpp [fuzz] Expose Region Op fuzzing to oss-fuzz. 2021-03-29 16:05:05 +00:00
FuzzRRect.cpp add SkRRect::readFromMemory() fuzzer 2020-08-11 20:26:28 +00:00
FuzzSkParagraph.cpp Move SkSpan to include/, for use in public API 2021-05-12 13:19:32 +00:00
FuzzTriangulation.cpp Move triangulators and tessellators into gpu/geometry 2021-08-17 19:25:25 +00:00
README.md [fuzz] Update documentation 2021-08-20 15:25:26 +00:00

#Fuzzing In this folder, we keep our fuzzers (bits of code that takes a randomized input and executes code randomly, focusing on specific APIs). For example, we have a codec fuzzer which takes a mutated png/jpeg or similar file and attempts to turn it into an SkImage. We also have a canvas fuzzer which takes in a random set of bytes and turns them into calls on SkCanvas.

Executables

These fuzzers are packaged in two different ways (see //BUILD.gn). There is a fuzz executable that contains all fuzzers and is a convenient way to reproduce fuzzer-reported bugs. There are also single fuzzer executables containing exactly one fuzzer, which are convenient to build with libfuzzer.

See [../site/dev/testing/fuzz.md] for more information on building and running fuzzers using the fuzz executable.

Continuous Running

We fuzz Skia using OSS-Fuzz, which in turn uses fuzzing engines such as libfuzzer, afl-fuzz, hong-fuzz, and others to fuzz Skia. OSS-fuzz will automatically file and close bugs when it finds issues.

There is a Skia folder in the OSS-Fuzz repo that we make changes to when we want to add/remove/change the fuzzers that are automatically run.

When enabling a fuzzer in oss-fuzz, we typically need to follow these steps:

  1. *Add a seed corpus to gs://skia-fuzzer/oss-fuzz/ (in the skia-public project). Make sure the corpus file is public-readable. It is easiest to add this permission via the web UI. This is done by granting the allUsers "name" the Reader role to the zip file. See the infra team if you do not have access to this bucket.
  2. *Update the Dockerfile to download the seed corpus to the build image.
  3. Update build.sh to build the desired fuzzer target and move it into $OUT. If there is a seed corpus, move it into $OUT and make sure it is the same name as the fuzzer executable with _seed_corpus.zip as a suffix.

*For fuzzers who depend strongly on the format of the randomized data, e.g. image decoding, SkSL parsing. These are called binary fuzzers, as opposed to API fuzzers.

Example PRs for adding fuzzers: binary, API

There is also an OSS-fuzz folder set up for the skcms repo. The build process is similar, except instead of compiling using GN targets, the build.sh script compiles the fuzz executables directly.

See Also