skia2/gpu/include
bsalomon@google.com 0650e811b5 fix use of smooth lines
Review URL:http://codereview.appspot.com/4370050/


git-svn-id: http://skia.googlecode.com/svn/trunk@1085 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-04-08 18:07:53 +00:00
..
FlingState.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrAllocator.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrAllocPool.h Batch consecutive draw rects. 2011-02-16 16:12:19 +00:00
GrAtlas.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrClip.h Upstreaming changes from android. 2011-03-14 20:30:14 +00:00
GrClipIterator.h Fixups for clipstack, convexity test for paths. 2011-03-04 20:29:08 +00:00
GrColor.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrConfig.h Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders 2011-03-31 21:26:24 +00:00
GrContext_impl.h Fix line endings in Gr files and set svn eol style to LF 2011-02-22 20:59:41 +00:00
GrContext.h Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. 2011-04-06 17:50:02 +00:00
GrDrawTarget.h Refactoring the GrGpuGLShaders2 into 2 classes: GrGpuGLShaders 2011-03-31 21:26:24 +00:00
GrFontScaler.h support lcd16 in text atlas (sans shader support) 2011-03-15 15:40:16 +00:00
GrGeometryBuffer.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrGLConfig_chrome.h Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
GrGLConfig.h Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
GrGLDefines.h add GR at the end 2011-03-22 17:49:13 +00:00
GrGLIndexBuffer.h Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
GrGLInterface.h Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
GrGLIRect.h Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
GrGLTexture.h Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. 2011-04-06 17:50:02 +00:00
GrGLVertexBuffer.h Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) 2011-04-04 17:13:52 +00:00
GrGlyph.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrGpu.h Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. 2011-04-06 17:50:02 +00:00
GrGpuVertex.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrIndexBuffer.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrInOrderDrawBuffer.h Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed 2011-03-10 14:51:57 +00:00
GrInstanceCounter.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrIPoint.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrKey.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrMatrix.h Hide alloc size vs content size below API 2011-02-17 16:43:10 +00:00
GrMemory.h Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. 2011-02-14 16:51:21 +00:00
GrMesh.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrNoncopyable.h Add GR_DLL builds to Ganesh (minimal exports for Chrome multi-dll for now). 2011-03-21 19:51:57 +00:00
GrPaint.h Fix line endings in Gr files and set svn eol style to LF 2011-02-22 20:59:41 +00:00
GrPath.h add origin to device 2011-03-04 22:27:10 +00:00
GrPathIter.h Fix Sample App on Win32 GL window resize, fix sk->gr convexity hint, fix grpath uninit warnings 2011-03-04 22:48:25 +00:00
GrPathRenderer.h export GrDefaultPathRenderer/GrPathRenderer 2011-04-04 18:45:32 +00:00
GrPathSink.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPlotMgr.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrPoint.h Fixups for clipstack, convexity test for paths. 2011-03-04 20:29:08 +00:00
GrRandom.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRect.h add rect.inset(dx, dy) 2011-04-05 20:05:56 +00:00
GrRectanizer.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrRefCnt.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrResource.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrSamplerState.h Hide alloc size vs content size below API 2011-02-17 16:43:10 +00:00
GrScalar.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrStencil.h Fixups for clipstack, convexity test for paths. 2011-03-04 20:29:08 +00:00
GrStopwatch.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrStringBuilder.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTArray.h Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. 2011-03-03 13:54:13 +00:00
GrTBSearch.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTDArray.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTesselatedPathRenderer.h This CL implements a tesselated path renderer, using GLU's libtess. All of the 2011-03-28 20:47:09 +00:00
GrTextContext.h Make a separate path renderer object. Move enum types to GrTypes.h 2011-02-22 20:34:01 +00:00
GrTextStrike.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrTexture.h Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. 2011-04-06 17:50:02 +00:00
GrTextureCache.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
GrTHashCache.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTLList.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTouchGesture.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00
GrTypes.h fix use of smooth lines 2011-04-08 18:07:53 +00:00
GrUserConfig.h Reduce glGets for stencil bits. 2011-02-18 16:09:55 +00:00
GrVertexBuffer.h Add GrResource base class for ibs, texs, vbs, etc. 2011-03-30 21:26:44 +00:00
SkUIView.h add gpu backend (not hooked up yet) 2010-12-22 21:39:39 +00:00