..
FlingState.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrAllocator.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrAllocPool.h
Batch consecutive draw rects.
2011-02-16 16:12:19 +00:00
GrAtlas.h
need a separate texture for each maskformat in atlasmgr
2011-03-15 19:15:15 +00:00
GrClip.h
Upstreaming changes from android.
2011-03-14 20:30:14 +00:00
GrClipIterator.h
Fixups for clipstack, convexity test for paths.
2011-03-04 20:29:08 +00:00
GrColor.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrConfig.h
This CL implements a tesselated path renderer, using GLU's libtess. All of the
2011-03-28 20:47:09 +00:00
GrContext_impl.h
Fix line endings in Gr files and set svn eol style to LF
2011-02-22 20:59:41 +00:00
GrContext.h
Add way to determine at link time what path renderer will be used.
2011-03-25 12:31:16 +00:00
GrDrawTarget.h
Add blend constant color and use it for lcd text common case (no fancy blend or shaded text)
2011-03-15 19:09:25 +00:00
GrFontScaler.h
support lcd16 in text atlas (sans shader support)
2011-03-15 15:40:16 +00:00
GrGeometryBuffer.h
Fix line endings in Gr files and set svn eol style to LF
2011-02-22 20:59:41 +00:00
GrGLConfig_chrome.h
Add GL_CHROMIUM_framebuffer_multisample support.
2011-03-23 13:50:34 +00:00
GrGLConfig.h
Remove old GR_* macros for GL extensions in favor of GrGLDefines.h
2011-03-21 21:10:33 +00:00
GrGLDefines.h
add GR at the end
2011-03-22 17:49:13 +00:00
GrGLIndexBuffer.h
This CL removes all dependencies on GL headers across all of Ganesh. New
2011-03-18 17:38:11 +00:00
GrGLInterface.h
Remove IMG multisample texture support.
2011-03-21 21:38:40 +00:00
GrGLIRect.h
This CL removes all dependencies on GL headers across all of Ganesh. New
2011-03-18 17:38:11 +00:00
GrGLPlatformIncludes.h
Remove IMG multisample texture support.
2011-03-21 21:38:40 +00:00
GrGLTexture.h
Remove the compile-time selection of the GL implementation based on the
2011-03-18 20:41:44 +00:00
GrGLVertexBuffer.h
This CL removes all dependencies on GL headers across all of Ganesh. New
2011-03-18 17:38:11 +00:00
GrGlyph.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrGpu.h
Add way to determine at link time what path renderer will be used.
2011-03-25 12:31:16 +00:00
GrGpuVertex.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrIndexBuffer.h
Batch consecutive draw rects.
2011-02-16 16:12:19 +00:00
GrInOrderDrawBuffer.h
Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed
2011-03-10 14:51:57 +00:00
GrInstanceCounter.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrIPoint.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrKey.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrMatrix.h
Hide alloc size vs content size below API
2011-02-17 16:43:10 +00:00
GrMemory.h
Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data.
2011-02-14 16:51:21 +00:00
GrMesh.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrNoncopyable.h
Add GR_DLL builds to Ganesh (minimal exports for Chrome multi-dll for now).
2011-03-21 19:51:57 +00:00
GrPaint.h
Fix line endings in Gr files and set svn eol style to LF
2011-02-22 20:59:41 +00:00
GrPath.h
add origin to device
2011-03-04 22:27:10 +00:00
GrPathIter.h
Fix Sample App on Win32 GL window resize, fix sk->gr convexity hint, fix grpath uninit warnings
2011-03-04 22:48:25 +00:00
GrPathRenderer.h
This CL implements a tesselated path renderer, using GLU's libtess. All of the
2011-03-28 20:47:09 +00:00
GrPathSink.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrPlotMgr.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrPoint.h
Fixups for clipstack, convexity test for paths.
2011-03-04 20:29:08 +00:00
GrRandom.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrRect.h
add origin to device
2011-03-04 22:27:10 +00:00
GrRectanizer.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrRefCnt.h
Add way to determine at link time what path renderer will be used.
2011-03-25 12:31:16 +00:00
GrSamplerState.h
Hide alloc size vs content size below API
2011-02-17 16:43:10 +00:00
GrScalar.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrStencil.h
Fixups for clipstack, convexity test for paths.
2011-03-04 20:29:08 +00:00
GrStopwatch.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrStringBuilder.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrTArray.h
Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL.
2011-03-03 13:54:13 +00:00
GrTBSearch.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrTDArray.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrTesselatedPathRenderer.h
This CL implements a tesselated path renderer, using GLU's libtess. All of the
2011-03-28 20:47:09 +00:00
GrTextContext.h
Make a separate path renderer object. Move enum types to GrTypes.h
2011-02-22 20:34:01 +00:00
GrTextStrike.h
support lcd16 in text atlas (sans shader support)
2011-03-15 15:40:16 +00:00
GrTexture.h
Add blend constant color and use it for lcd text common case (no fancy blend or shaded text)
2011-03-15 19:09:25 +00:00
GrTextureCache.h
add getter/setter for TextureCache, so that clients can make their budget
2011-01-18 21:50:41 +00:00
GrTHashCache.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrTLList.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrTouchGesture.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00
GrTypes.h
need a separate texture for each maskformat in atlasmgr
2011-03-15 19:15:15 +00:00
GrUserConfig.h
Reduce glGets for stencil bits.
2011-02-18 16:09:55 +00:00
GrVertexBuffer.h
Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data.
2011-02-14 16:51:21 +00:00
SkUIView.h
add gpu backend (not hooked up yet)
2010-12-22 21:39:39 +00:00