..
Sk64.h
http://codereview.appspot.com/4436057/
2011-04-26 20:06:08 +00:00
SkAdvancedTypefaceMetrics.h
[PDF] Add a ToUnicode mapping for fonts.
2011-05-09 18:13:47 +00:00
SkAutoKern.h
first cut at event-based test app
2008-12-19 18:24:35 +00:00
SkBitmap.h
update dox
2011-04-29 11:53:41 +00:00
SkBlitRow.h
http://codereview.appspot.com/3980041/
2011-03-09 12:55:47 +00:00
SkBlitter.h
first cut at event-based test app
2008-12-19 18:24:35 +00:00
SkBounder.h
Initialize fClip in SkBounder, in case doIRect() is called before it is used
2011-03-23 13:51:55 +00:00
SkBuffer.h
code style
2011-05-03 15:41:49 +00:00
SkCanvas.h
remove deprecated getViewport/setViewport
2011-05-04 13:50:34 +00:00
SkChunkAlloc.h
merge with changes for GPU backend
2010-12-20 18:26:13 +00:00
SkClampRange.h
handle overflow
2011-04-18 19:59:38 +00:00
SkClipStack.h
[PDF] Refactor content stream creation in SkPDFDevice to support more xfermodes.
2011-05-09 07:55:58 +00:00
SkColor.h
http://codereview.appspot.com/4436057/
2011-04-26 20:06:08 +00:00
SkColorFilter.h
Add missing flattenable registrations and CreateProc() functions;
2011-04-27 14:09:52 +00:00
SkColorPriv.h
Add code needed to build skia as a windows dll within the chromium project.
2011-03-15 21:27:08 +00:00
SkColorShader.h
Add code needed to build skia as a windows dll within the chromium project.
2011-03-15 21:27:08 +00:00
SkComposeShader.h
grab from latest android
2008-12-17 15:59:43 +00:00
SkDeque.h
Add code needed to build skia as a windows dll within the chromium project.
2011-03-15 21:27:08 +00:00
SkDescriptor.h
merge with changes for GPU backend
2010-12-20 18:26:13 +00:00
SkDevice.h
git-svn-id: http://skia.googlecode.com/svn/trunk@1292 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-05-10 23:10:26 +00:00
SkDither.h
grab from latest android
2008-12-17 15:59:43 +00:00
SkDraw.h
export SkDraw::ComputeRectType() and share that with SkGpuDevice
2011-04-05 14:08:25 +00:00
SkDrawFilter.h
Simplify drawloopers and drawfilters. This allows the canvas to keep its
2011-04-07 14:18:59 +00:00
SkDrawLooper.h
Simplify drawloopers and drawfilters. This allows the canvas to keep its
2011-04-07 14:18:59 +00:00
SkEdgeClipper.h
new scanconversion technique
2009-11-18 16:09:51 +00:00
SkEndian.h
code style
2011-04-11 19:01:12 +00:00
SkFDot6.h
coding style updates
2011-04-09 19:16:54 +00:00
SkFixed.h
Fixes from Sk/Gr rect unification.
2011-05-09 22:32:52 +00:00
SkFlate.h
Make SkFlate buffers statically sized (fixes Windows compile).
2011-04-05 20:11:32 +00:00
SkFlattenable.h
fix bug where we wrote uninitialized data to the flatten stream for shaders.
2011-05-10 22:56:42 +00:00
SkFloatBits.h
Add code needed to build skia as a windows dll within the chromium project.
2011-03-15 21:27:08 +00:00
SkFloatingPoint.h
add copysign for ints and floats
2010-02-09 18:30:59 +00:00
SkFontHost.h
add typefacecache
2011-05-02 17:33:45 +00:00
SkGeometry.h
code style
2011-04-11 19:01:12 +00:00
SkGlobals.h
grab from latest android
2008-12-17 15:59:43 +00:00
SkGraphics.h
add SKIA_VERSION_[MAJOR, MINOR, PATCH] in header and SkGraphics API
2010-04-13 13:22:54 +00:00
SkLineClipper.h
retool clipping in hairlines to catch huge coordinates
2009-11-19 20:46:39 +00:00
SkMallocPixelRef.h
merge with changes for GPU backend
2010-12-20 18:26:13 +00:00
SkMask.h
code style
2011-04-20 11:04:30 +00:00
SkMaskFilter.h
code style
2011-04-20 11:04:30 +00:00
SkMath.h
Remove optional impl for SkClampMax that relied on not wrapping, as in fact
2011-03-24 19:17:31 +00:00
SkMatrix.h
Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix.
2011-05-10 13:52:42 +00:00
SkMetaData.h
http://codereview.appspot.com/4436057/
2011-04-26 20:06:08 +00:00
SkMMapStream.h
fix multiple warnings (e.g. hidden virtuals, unused static functions)
2009-01-14 16:46:16 +00:00
SkOSFile.h
make this header public (at least for now)
2008-12-18 19:04:43 +00:00
SkPackBits.h
grab from latest android
2008-12-17 15:59:43 +00:00
SkPaint.h
Upstream android changes.
2011-04-15 13:41:26 +00:00
SkPath.h
Change getConvexity() to now compute it if the value is set to kUnkown.
2011-05-16 14:16:04 +00:00
SkPathEffect.h
Add code needed to build skia as a windows dll within the chromium project.
2011-03-15 21:27:08 +00:00
SkPathMeasure.h
migrate more legacy unittests into tests/
2009-03-07 03:39:23 +00:00
SkPerspIter.h
grab from latest android
2008-12-17 15:59:43 +00:00
SkPicture.h
add SK_API
2011-04-25 20:02:38 +00:00
SkPixelRef.h
add pixelref->readPixels()
2011-04-01 19:05:36 +00:00
SkPoint.h
use SkPoint, creating an alias for GrPoint
2011-05-06 19:26:26 +00:00
SkPostConfig.h
merge with changes for GPU backend
2010-12-20 18:26:13 +00:00
SkPreConfig.h
Tab -> spaces
2011-05-06 13:02:10 +00:00
SkPtrRecorder.h
add find()
2011-05-04 18:03:00 +00:00
SkRandom.h
grab from latest android
2008-12-17 15:59:43 +00:00
SkRasterizer.h
grab from latest android
2008-12-17 15:59:43 +00:00
SkReader32.h
don't require a ptr unless size > 0
2011-05-05 20:04:44 +00:00
SkRect.h
update dox
2011-05-12 22:31:01 +00:00
SkRefCnt.h
Add code needed to build skia as a windows dll within the chromium project.
2011-03-15 21:27:08 +00:00
SkRefDict.h
Add code needed to build skia as a windows dll within the chromium project.
2011-03-15 21:27:08 +00:00
SkRegion.h
Initialize fClip in SkBounder, in case doIRect() is called before it is used
2011-03-23 13:51:55 +00:00
SkRelay.h
add experimental Relay class
2011-03-28 03:47:18 +00:00
SkScalar.h
Fixes from Sk/Gr rect unification.
2011-05-09 22:32:52 +00:00
SkScalarCompare.h
fix (aaaargh) white-space
2009-07-08 15:11:19 +00:00
SkScalerContext.h
support lcd16 in text atlas (sans shader support)
2011-03-15 15:40:16 +00:00
SkScan.h
reenable fast stroked rects, now that we correctly handle non-square scale
2011-04-04 18:58:05 +00:00
SkShader.h
code style
2011-04-11 19:01:12 +00:00
SkShape.h
add shape flatten so they work properly in pictures
2009-06-29 16:02:20 +00:00
SkSize.h
rename round, ceil, etc. to avoid some platform macros
2010-06-15 00:57:50 +00:00
SkStream.h
http://codereview.appspot.com/4436057/
2011-04-26 20:06:08 +00:00
SkString.h
Replace GrStringBuilder with SkString. First step in cleaning up the shader generator. Slight performance hit when creating a new shader (<10% of total shader gen time on my Windows box is spent in building our string before handing it to GL). Much of this can be recovered by better usage pattern of SkString in coming revisions.
2011-05-06 13:53:47 +00:00
SkStroke.h
grab from latest android
2008-12-17 15:59:43 +00:00
SkTDArray.h
Add code needed to build skia as a windows dll within the chromium project.
2011-03-15 21:27:08 +00:00
SkTDict.h
grab from latest android
2008-12-17 15:59:43 +00:00
SkTDStack.h
add boolean tests and IF/ELSE/END
2009-08-30 03:24:51 +00:00
SkTemplates.h
merge from android tree:
2011-02-23 20:46:31 +00:00
SkThread_platform.h
http://codereview.appspot.com/4436057/
2011-04-26 20:06:08 +00:00
SkThread.h
grab from latest android
2008-12-17 15:59:43 +00:00
SkTime.h
grab from latest android
2008-12-17 15:59:43 +00:00
SkTLazy.h
add init() to SkTLazy to create a default instance
2011-04-10 00:35:29 +00:00
SkTRegistry.h
rename tests/main to testmain.cpp
2009-04-01 20:26:42 +00:00
SkTScopedPtr.h
Add Truetype and Type 1 font embedding support
2011-01-25 21:01:34 +00:00
SkTSearch.h
migrate more legacy unittests into tests/
2009-03-07 03:39:23 +00:00
SkTypeface.h
add typefacecache
2011-05-02 17:33:45 +00:00
SkTypes.h
Improve the SkAdvancedTypefaceMetrics interface w.r.t. vertical advances.
2011-03-30 18:36:29 +00:00
SkUnitMapper.h
grab from latest android
2008-12-17 15:59:43 +00:00
SkUnPreMultiply.h
Add code needed to build skia as a windows dll within the chromium project.
2011-03-15 21:27:08 +00:00
SkUtils.h
code style
2011-04-10 01:04:37 +00:00
SkWriter32.h
updated pipe
2011-05-03 21:26:46 +00:00
SkXfermode.h
Add missing flattenable registrations and CreateProc() functions;
2011-04-27 14:09:52 +00:00