skia2/include
Mike Reed b9bd12d6f8 Clarify how we decide the bitdepth for picture-shader
Change-Id: I6dafe3ec3cac988fd1bc6f97e2c0fc5c251a2d15
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/379296
Auto-Submit: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2021-03-04 14:28:16 +00:00
..
android Reland "SkAnimatedImage: Use fSampleSize" 2020-11-17 14:07:03 +00:00
c Hide legacy drawImage methods 2021-01-20 00:59:26 +00:00
codec get image from skcodec 2021-01-25 21:50:16 +00:00
config Track vulkan memory allocations in UMA. 2020-10-29 15:24:23 +00:00
core Update comment for SkFilterQuality 2021-02-25 22:15:20 +00:00
docs Add appendNodeIdArray to avoid code duplication. 2020-06-23 14:25:33 +00:00
effects Revert "Reland "Reland "export SkRuntimeShaderBuilder""" 2021-03-02 14:33:14 +00:00
encode Replace 'typedef xxxxx INHERITED' with 'using INHERITED = xxxx;'. 2020-09-03 03:41:26 +00:00
gpu Reland "Redesign program key construction" 2021-03-03 17:44:00 +00:00
pathops rm SkPreConfig.h and SkPostConfig.h 2020-02-06 19:16:43 +00:00
ports Reland "Remove ARC from tools lib." 2021-02-22 17:55:52 +00:00
private Clarify how we decide the bitdepth for picture-shader 2021-03-04 14:28:16 +00:00
svg [svgcanvas] Add flag to suppress newlines and tabs in XML 2019-08-21 20:17:37 +00:00
third_party Roll skcms from 069b8f699b59 to 8247d3c2481b (1 revision) 2021-01-06 18:13:10 +00:00
utils Reenable Wdeprecated-copy-dtor 2021-02-16 17:53:28 +00:00