.. |
FlingState.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrAllocator.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrAllocPool.h
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Batch consecutive draw rects.
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2011-02-16 16:12:19 +00:00 |
GrAtlas.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrClip.h
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Upstreaming changes from android.
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2011-03-14 20:30:14 +00:00 |
GrClipIterator.h
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Fixups for clipstack, convexity test for paths.
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2011-03-04 20:29:08 +00:00 |
GrColor.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrConfig.h
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Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data.
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2011-02-14 16:51:21 +00:00 |
GrContext_impl.h
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Fix line endings in Gr files and set svn eol style to LF
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2011-02-22 20:59:41 +00:00 |
GrContext.h
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Make flush discardable and lazily reset context
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2011-03-10 14:13:19 +00:00 |
GrDrawTarget.h
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Upstreaming changes from android.
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2011-03-14 20:30:14 +00:00 |
GrFontScaler.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrGeometryBuffer.h
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Fix line endings in Gr files and set svn eol style to LF
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2011-02-22 20:59:41 +00:00 |
GrGLConfig_chrome.h
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Clean up geterror / log macros and globals for debugging. disable geterror in chrome by default.
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2011-02-17 21:47:25 +00:00 |
GrGLConfig.h
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add LF at end of file (ancient warning appeased)
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2011-03-08 15:34:06 +00:00 |
GrGLIndexBuffer.h
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Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data.
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2011-02-14 16:51:21 +00:00 |
GrGLIRect.h
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can't use this in STATIC_ASSERT on windows
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2011-02-18 21:07:35 +00:00 |
GrGLTexture.h
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Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed
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2011-03-10 14:51:57 +00:00 |
GrGLVertexBuffer.h
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Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data.
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2011-02-14 16:51:21 +00:00 |
GrGlyph.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrGpu.h
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Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed
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2011-03-10 14:51:57 +00:00 |
GrGpuVertex.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrIndexBuffer.h
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Batch consecutive draw rects.
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2011-02-16 16:12:19 +00:00 |
GrInOrderDrawBuffer.h
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Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed
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2011-03-10 14:51:57 +00:00 |
GrInstanceCounter.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrIPoint.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrKey.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrMatrix.h
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Hide alloc size vs content size below API
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2011-02-17 16:43:10 +00:00 |
GrMemory.h
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Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data.
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2011-02-14 16:51:21 +00:00 |
GrMesh.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrNoncopyable.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrPaint.h
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Fix line endings in Gr files and set svn eol style to LF
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2011-02-22 20:59:41 +00:00 |
GrPath.h
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add origin to device
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2011-03-04 22:27:10 +00:00 |
GrPathIter.h
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Fix Sample App on Win32 GL window resize, fix sk->gr convexity hint, fix grpath uninit warnings
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2011-03-04 22:48:25 +00:00 |
GrPathSink.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrPlotMgr.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrPoint.h
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Fixups for clipstack, convexity test for paths.
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2011-03-04 20:29:08 +00:00 |
GrRandom.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrRect.h
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add origin to device
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2011-03-04 22:27:10 +00:00 |
GrRectanizer.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrRefCnt.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrSamplerState.h
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Hide alloc size vs content size below API
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2011-02-17 16:43:10 +00:00 |
GrScalar.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrStencil.h
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Fixups for clipstack, convexity test for paths.
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2011-03-04 20:29:08 +00:00 |
GrStopwatch.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrStringBuilder.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrTArray.h
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Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL.
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2011-03-03 13:54:13 +00:00 |
GrTBSearch.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrTDArray.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrTextContext.h
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Make a separate path renderer object. Move enum types to GrTypes.h
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2011-02-22 20:34:01 +00:00 |
GrTextStrike.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrTexture.h
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Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed
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2011-03-10 14:51:57 +00:00 |
GrTextureCache.h
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add getter/setter for TextureCache, so that clients can make their budget
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2011-01-18 21:50:41 +00:00 |
GrTHashCache.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrTLList.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrTouchGesture.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |
GrTypes.h
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Fixups for clipstack, convexity test for paths.
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2011-03-04 20:29:08 +00:00 |
GrUserConfig.h
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Reduce glGets for stencil bits.
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2011-02-18 16:09:55 +00:00 |
GrVertexBuffer.h
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Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data.
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2011-02-14 16:51:21 +00:00 |
SkUIView.h
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add gpu backend (not hooked up yet)
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2010-12-22 21:39:39 +00:00 |