v8/src/ia32/macro-assembler-ia32.h

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// Copyright 2006-2009 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_IA32_MACRO_ASSEMBLER_IA32_H_
#define V8_IA32_MACRO_ASSEMBLER_IA32_H_
#include "assembler.h"
#include "type-info.h"
namespace v8 {
namespace internal {
// Flags used for the AllocateInNewSpace functions.
enum AllocationFlags {
// No special flags.
NO_ALLOCATION_FLAGS = 0,
// Return the pointer to the allocated already tagged as a heap object.
TAG_OBJECT = 1 << 0,
// The content of the result register already contains the allocation top in
// new space.
RESULT_CONTAINS_TOP = 1 << 1
};
// Convenience for platform-independent signatures. We do not normally
// distinguish memory operands from other operands on ia32.
typedef Operand MemOperand;
// Forward declaration.
class JumpTarget;
// MacroAssembler implements a collection of frequently used macros.
class MacroAssembler: public Assembler {
public:
MacroAssembler(void* buffer, int size);
// ---------------------------------------------------------------------------
// GC Support
// For page containing |object| mark region covering |addr| dirty.
// RecordWriteHelper only works if the object is not in new
// space.
void RecordWriteHelper(Register object,
Register addr,
Register scratch);
// Check if object is in new space.
// scratch can be object itself, but it will be clobbered.
void InNewSpace(Register object,
Register scratch,
Condition cc, // equal for new space, not_equal otherwise.
Label* branch);
// For page containing |object| mark region covering [object+offset]
// dirty. |object| is the object being stored into, |value| is the
// object being stored. If offset is zero, then the scratch register
// contains the array index into the elements array represented as a
// Smi. All registers are clobbered by the operation. RecordWrite
// filters out smis so it does not update the write barrier if the
// value is a smi.
void RecordWrite(Register object,
int offset,
Register value,
Register scratch);
// For page containing |object| mark region covering |address|
// dirty. |object| is the object being stored into, |value| is the
// object being stored. All registers are clobbered by the
// operation. RecordWrite filters out smis so it does not update the
// write barrier if the value is a smi.
void RecordWrite(Register object,
Register address,
Register value);
#ifdef ENABLE_DEBUGGER_SUPPORT
// ---------------------------------------------------------------------------
// Debugger Support
void DebugBreak();
#endif
// ---------------------------------------------------------------------------
// Stack limit support
// Do simple test for stack overflow. This doesn't handle an overflow.
void StackLimitCheck(Label* on_stack_limit_hit);
// ---------------------------------------------------------------------------
// Activation frames
void EnterInternalFrame() { EnterFrame(StackFrame::INTERNAL); }
void LeaveInternalFrame() { LeaveFrame(StackFrame::INTERNAL); }
void EnterConstructFrame() { EnterFrame(StackFrame::CONSTRUCT); }
void LeaveConstructFrame() { LeaveFrame(StackFrame::CONSTRUCT); }
// Enter specific kind of exit frame; either in normal or debug mode.
// Expects the number of arguments in register eax and
// sets up the number of arguments in register edi and the pointer
// to the first argument in register esi.
void EnterExitFrame();
void EnterApiExitFrame(int stack_space, int argc);
// Leave the current exit frame. Expects the return value in
// register eax:edx (untouched) and the pointer to the first
// argument in register esi.
void LeaveExitFrame();
// Find the function context up the context chain.
void LoadContext(Register dst, int context_chain_length);
// Load the global function with the given index.
void LoadGlobalFunction(int index, Register function);
// Load the initial map from the global function. The registers
// function and map can be the same.
void LoadGlobalFunctionInitialMap(Register function, Register map);
// ---------------------------------------------------------------------------
// JavaScript invokes
// Invoke the JavaScript function code by either calling or jumping.
void InvokeCode(const Operand& code,
const ParameterCount& expected,
const ParameterCount& actual,
InvokeFlag flag);
void InvokeCode(Handle<Code> code,
const ParameterCount& expected,
const ParameterCount& actual,
RelocInfo::Mode rmode,
InvokeFlag flag);
// Invoke the JavaScript function in the given register. Changes the
// current context to the context in the function before invoking.
void InvokeFunction(Register function,
const ParameterCount& actual,
InvokeFlag flag);
void InvokeFunction(JSFunction* function,
const ParameterCount& actual,
InvokeFlag flag);
// Invoke specified builtin JavaScript function. Adds an entry to
// the unresolved list if the name does not resolve.
void InvokeBuiltin(Builtins::JavaScript id, InvokeFlag flag);
// Store the function for the given builtin in the target register.
void GetBuiltinFunction(Register target, Builtins::JavaScript id);
// Store the code object for the given builtin in the target register.
void GetBuiltinEntry(Register target, Builtins::JavaScript id);
// Expression support
void Set(Register dst, const Immediate& x);
void Set(const Operand& dst, const Immediate& x);
// Compare object type for heap object.
// Incoming register is heap_object and outgoing register is map.
void CmpObjectType(Register heap_object, InstanceType type, Register map);
// Compare instance type for map.
void CmpInstanceType(Register map, InstanceType type);
// Check if the map of an object is equal to a specified map and
// branch to label if not. Skip the smi check if not required
// (object is known to be a heap object)
void CheckMap(Register obj,
Handle<Map> map,
Label* fail,
bool is_heap_object);
// Check if the object in register heap_object is a string. Afterwards the
// register map contains the object map and the register instance_type
// contains the instance_type. The registers map and instance_type can be the
// same in which case it contains the instance type afterwards. Either of the
// registers map and instance_type can be the same as heap_object.
Condition IsObjectStringType(Register heap_object,
Register map,
Register instance_type);
// Check if a heap object's type is in the JSObject range, not including
// JSFunction. The object's map will be loaded in the map register.
// Any or all of the three registers may be the same.
// The contents of the scratch register will always be overwritten.
void IsObjectJSObjectType(Register heap_object,
Register map,
Register scratch,
Label* fail);
// The contents of the scratch register will be overwritten.
void IsInstanceJSObjectType(Register map, Register scratch, Label* fail);
// FCmp is similar to integer cmp, but requires unsigned
// jcc instructions (je, ja, jae, jb, jbe, je, and jz).
void FCmp();
// Smi tagging support.
void SmiTag(Register reg) {
ASSERT(kSmiTag == 0);
ASSERT(kSmiTagSize == 1);
add(reg, Operand(reg));
}
void SmiUntag(Register reg) {
sar(reg, kSmiTagSize);
}
// Modifies the register even if it does not contain a Smi!
void SmiUntag(Register reg, TypeInfo info, Label* non_smi) {
ASSERT(kSmiTagSize == 1);
sar(reg, kSmiTagSize);
if (info.IsSmi()) {
ASSERT(kSmiTag == 0);
j(carry, non_smi);
}
}
// Modifies the register even if it does not contain a Smi!
void SmiUntag(Register reg, Label* is_smi) {
ASSERT(kSmiTagSize == 1);
sar(reg, kSmiTagSize);
ASSERT(kSmiTag == 0);
j(not_carry, is_smi);
}
// Assumes input is a heap object.
void JumpIfNotNumber(Register reg, TypeInfo info, Label* on_not_number);
// Assumes input is a heap number. Jumps on things out of range. Also jumps
// on the min negative int32. Ignores frational parts.
void ConvertToInt32(Register dst,
Register src, // Can be the same as dst.
Register scratch, // Can be no_reg or dst, but not src.
TypeInfo info,
Label* on_not_int32);
void LoadPowerOf2(XMMRegister dst, Register scratch, int power);
// Abort execution if argument is not a number. Used in debug code.
void AbortIfNotNumber(Register object);
// Abort execution if argument is not a smi. Used in debug code.
void AbortIfNotSmi(Register object);
// Abort execution if argument is a smi. Used in debug code.
void AbortIfSmi(Register object);
// Abort execution if argument is a string. Used in debug code.
void AbortIfNotString(Register object);
// ---------------------------------------------------------------------------
// Exception handling
// Push a new try handler and link into try handler chain. The return
// address must be pushed before calling this helper.
void PushTryHandler(CodeLocation try_location, HandlerType type);
// Unlink the stack handler on top of the stack from the try handler chain.
void PopTryHandler();
// ---------------------------------------------------------------------------
// Inline caching support
// Generate code for checking access rights - used for security checks
// on access to global objects across environments. The holder register
// is left untouched, but the scratch register is clobbered.
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
void CheckAccessGlobalProxy(Register holder_reg,
Register scratch,
Label* miss);
// ---------------------------------------------------------------------------
// Allocation support
// Allocate an object in new space. If the new space is exhausted control
// continues at the gc_required label. The allocated object is returned in
// result and end of the new object is returned in result_end. The register
// scratch can be passed as no_reg in which case an additional object
// reference will be added to the reloc info. The returned pointers in result
// and result_end have not yet been tagged as heap objects. If
// result_contains_top_on_entry is true the content of result is known to be
// the allocation top on entry (could be result_end from a previous call to
// AllocateInNewSpace). If result_contains_top_on_entry is true scratch
// should be no_reg as it is never used.
void AllocateInNewSpace(int object_size,
Register result,
Register result_end,
Register scratch,
Label* gc_required,
AllocationFlags flags);
void AllocateInNewSpace(int header_size,
ScaleFactor element_size,
Register element_count,
Register result,
Register result_end,
Register scratch,
Label* gc_required,
AllocationFlags flags);
void AllocateInNewSpace(Register object_size,
Register result,
Register result_end,
Register scratch,
Label* gc_required,
AllocationFlags flags);
// Undo allocation in new space. The object passed and objects allocated after
// it will no longer be allocated. Make sure that no pointers are left to the
// object(s) no longer allocated as they would be invalid when allocation is
// un-done.
void UndoAllocationInNewSpace(Register object);
// Allocate a heap number in new space with undefined value. The
// register scratch2 can be passed as no_reg; the others must be
// valid registers. Returns tagged pointer in result register, or
// jumps to gc_required if new space is full.
void AllocateHeapNumber(Register result,
Register scratch1,
Register scratch2,
Label* gc_required);
// Allocate a sequential string. All the header fields of the string object
// are initialized.
void AllocateTwoByteString(Register result,
Register length,
Register scratch1,
Register scratch2,
Register scratch3,
Label* gc_required);
void AllocateAsciiString(Register result,
Register length,
Register scratch1,
Register scratch2,
Register scratch3,
Label* gc_required);
void AllocateAsciiString(Register result,
int length,
Register scratch1,
Register scratch2,
Label* gc_required);
// Allocate a raw cons string object. Only the map field of the result is
// initialized.
void AllocateConsString(Register result,
Register scratch1,
Register scratch2,
Label* gc_required);
void AllocateAsciiConsString(Register result,
Register scratch1,
Register scratch2,
Label* gc_required);
// ---------------------------------------------------------------------------
// Support functions.
// Check if result is zero and op is negative.
void NegativeZeroTest(Register result, Register op, Label* then_label);
// Check if result is zero and op is negative in code using jump targets.
void NegativeZeroTest(CodeGenerator* cgen,
Register result,
Register op,
JumpTarget* then_target);
// Check if result is zero and any of op1 and op2 are negative.
// Register scratch is destroyed, and it must be different from op2.
void NegativeZeroTest(Register result, Register op1, Register op2,
Register scratch, Label* then_label);
// Try to get function prototype of a function and puts the value in
// the result register. Checks that the function really is a
// function and jumps to the miss label if the fast checks fail. The
// function register will be untouched; the other registers may be
// clobbered.
void TryGetFunctionPrototype(Register function,
Register result,
Register scratch,
Label* miss);
// Generates code for reporting that an illegal operation has
// occurred.
void IllegalOperation(int num_arguments);
// Picks out an array index from the hash field.
// Register use:
// hash - holds the index's hash. Clobbered.
// index - holds the overwritten index on exit.
void IndexFromHash(Register hash, Register index);
// ---------------------------------------------------------------------------
// Runtime calls
// Call a code stub. Generate the code if necessary.
void CallStub(CodeStub* stub);
// Call a code stub and return the code object called. Try to generate
// the code if necessary. Do not perform a GC but instead return a retry
// after GC failure.
MUST_USE_RESULT MaybeObject* TryCallStub(CodeStub* stub);
// Tail call a code stub (jump). Generate the code if necessary.
void TailCallStub(CodeStub* stub);
// Tail call a code stub (jump) and return the code object called. Try to
// generate the code if necessary. Do not perform a GC but instead return
// a retry after GC failure.
MUST_USE_RESULT MaybeObject* TryTailCallStub(CodeStub* stub);
// Return from a code stub after popping its arguments.
void StubReturn(int argc);
// Call a runtime routine.
void CallRuntime(Runtime::Function* f, int num_arguments);
// Call a runtime function, returning the CodeStub object called.
// Try to generate the stub code if necessary. Do not perform a GC
// but instead return a retry after GC failure.
MUST_USE_RESULT MaybeObject* TryCallRuntime(Runtime::Function* f,
int num_arguments);
// Convenience function: Same as above, but takes the fid instead.
void CallRuntime(Runtime::FunctionId id, int num_arguments);
// Convenience function: Same as above, but takes the fid instead.
MUST_USE_RESULT MaybeObject* TryCallRuntime(Runtime::FunctionId id,
int num_arguments);
// Convenience function: call an external reference.
void CallExternalReference(ExternalReference ref, int num_arguments);
// Tail call of a runtime routine (jump).
// Like JumpToExternalReference, but also takes care of passing the number
// of parameters.
void TailCallExternalReference(const ExternalReference& ext,
int num_arguments,
int result_size);
// Tail call of a runtime routine (jump). Try to generate the code if
// necessary. Do not perform a GC but instead return a retry after GC failure.
MUST_USE_RESULT MaybeObject* TryTailCallExternalReference(
const ExternalReference& ext, int num_arguments, int result_size);
// Convenience function: tail call a runtime routine (jump).
void TailCallRuntime(Runtime::FunctionId fid,
int num_arguments,
int result_size);
// Convenience function: tail call a runtime routine (jump). Try to generate
// the code if necessary. Do not perform a GC but instead return a retry after
// GC failure.
MUST_USE_RESULT MaybeObject* TryTailCallRuntime(Runtime::FunctionId fid,
int num_arguments,
int result_size);
// Before calling a C-function from generated code, align arguments on stack.
// After aligning the frame, arguments must be stored in esp[0], esp[4],
// etc., not pushed. The argument count assumes all arguments are word sized.
// Some compilers/platforms require the stack to be aligned when calling
// C++ code.
// Needs a scratch register to do some arithmetic. This register will be
// trashed.
void PrepareCallCFunction(int num_arguments, Register scratch);
// Calls a C function and cleans up the space for arguments allocated
// by PrepareCallCFunction. The called function is not allowed to trigger a
// garbage collection, since that might move the code and invalidate the
// return address (unless this is somehow accounted for by the called
// function).
void CallCFunction(ExternalReference function, int num_arguments);
void CallCFunction(Register function, int num_arguments);
// Prepares stack to put arguments (aligns and so on). Reserves
// space for return value if needed (assumes the return value is a handle).
// Uses callee-saved esi to restore stack state after call. Arguments must be
// stored in ApiParameterOperand(0), ApiParameterOperand(1) etc. Saves
// context (esi).
void PrepareCallApiFunction(int stack_space, int argc);
// Calls an API function. Allocates HandleScope, extracts
// returned value from handle and propagates exceptions.
// Clobbers ebx, edi and caller-save registers. Restores context.
MaybeObject* TryCallApiFunctionAndReturn(ApiFunction* function, int argc);
// Jump to a runtime routine.
void JumpToExternalReference(const ExternalReference& ext);
MaybeObject* TryJumpToExternalReference(const ExternalReference& ext);
// ---------------------------------------------------------------------------
// Utilities
void Ret();
// Emit code to discard a non-negative number of pointer-sized elements
// from the stack, clobbering only the esp register.
void Drop(int element_count);
void Call(Label* target) { call(target); }
// Move if the registers are not identical.
void Move(Register target, Register source);
void Move(Register target, Handle<Object> value);
Handle<Object> CodeObject() { return code_object_; }
// ---------------------------------------------------------------------------
// StatsCounter support
void SetCounter(StatsCounter* counter, int value);
void IncrementCounter(StatsCounter* counter, int value);
void DecrementCounter(StatsCounter* counter, int value);
void IncrementCounter(Condition cc, StatsCounter* counter, int value);
void DecrementCounter(Condition cc, StatsCounter* counter, int value);
// ---------------------------------------------------------------------------
// Debugging
// Calls Abort(msg) if the condition cc is not satisfied.
// Use --debug_code to enable.
void Assert(Condition cc, const char* msg);
Copy-on-write arrays. Object model changes ---------------------------------------- New fixed_cow_array_map is used for the elements array of a JSObject to mark it as COW. The JSObject's map and other fields are not affected. The JSObject's map still has the "fast elements" bit set. It means we can do only the receiver map check in keyed loads and the receiver and the elements map checks in keyed stores. So introducing COW arrays doesn't hurt performance of these operations. But note that the elements map check is necessary in all mutating operations because the "has fast elements" bit now means "has fast elements for reading". EnsureWritableFastElements can be used in runtime functions to perform the necessary lazy copying. Generated code changes ---------------------------------------- Generic keyed load is updated to only do the receiver map check (this could have been done earlier). FastCloneShallowArrayStub now has two modes: clone elements and use COW elements. AssertFastElements macro is added to check the elements when necessary. The custom call IC generators for Array.prototype.{push,pop} are updated to avoid going to the slow case (and patching the IC) when calling the builtin should work. COW enablement ---------------------------------------- Currently we only put shallow and simple literal arrays in the COW mode. This is done by the parser. Review URL: http://codereview.chromium.org/3144002 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@5275 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2010-08-16 16:06:46 +00:00
void AssertFastElements(Register elements);
// Like Assert(), but always enabled.
void Check(Condition cc, const char* msg);
// Print a message to stdout and abort execution.
void Abort(const char* msg);
// Check that the stack is aligned.
void CheckStackAlignment();
// Verify restrictions about code generated in stubs.
void set_generating_stub(bool value) { generating_stub_ = value; }
bool generating_stub() { return generating_stub_; }
void set_allow_stub_calls(bool value) { allow_stub_calls_ = value; }
bool allow_stub_calls() { return allow_stub_calls_; }
// ---------------------------------------------------------------------------
// String utilities.
// Check whether the instance type represents a flat ascii string. Jump to the
// label if not. If the instance type can be scratched specify same register
// for both instance type and scratch.
void JumpIfInstanceTypeIsNotSequentialAscii(Register instance_type,
Register scratch,
Label* on_not_flat_ascii_string);
// Checks if both objects are sequential ASCII strings, and jumps to label
// if either is not.
void JumpIfNotBothSequentialAsciiStrings(Register object1,
Register object2,
Register scratch1,
Register scratch2,
Label* on_not_flat_ascii_strings);
private:
bool generating_stub_;
bool allow_stub_calls_;
// This handle will be patched with the code object on installation.
Handle<Object> code_object_;
// Helper functions for generating invokes.
void InvokePrologue(const ParameterCount& expected,
const ParameterCount& actual,
Handle<Code> code_constant,
const Operand& code_operand,
Label* done,
InvokeFlag flag);
// Activation support.
void EnterFrame(StackFrame::Type type);
void LeaveFrame(StackFrame::Type type);
void EnterExitFramePrologue();
void EnterExitFrameEpilogue(int argc);
// Allocation support helpers.
void LoadAllocationTopHelper(Register result,
Register result_end,
Register scratch,
AllocationFlags flags);
void UpdateAllocationTopHelper(Register result_end, Register scratch);
// Helper for PopHandleScope. Allowed to perform a GC and returns
// NULL if gc_allowed. Does not perform a GC if !gc_allowed, and
// possibly returns a failure object indicating an allocation failure.
MUST_USE_RESULT MaybeObject* PopHandleScopeHelper(Register saved,
Register scratch,
bool gc_allowed);
};
// The code patcher is used to patch (typically) small parts of code e.g. for
// debugging and other types of instrumentation. When using the code patcher
// the exact number of bytes specified must be emitted. Is not legal to emit
// relocation information. If any of these constraints are violated it causes
// an assertion.
class CodePatcher {
public:
CodePatcher(byte* address, int size);
virtual ~CodePatcher();
// Macro assembler to emit code.
MacroAssembler* masm() { return &masm_; }
private:
byte* address_; // The address of the code being patched.
int size_; // Number of bytes of the expected patch size.
MacroAssembler masm_; // Macro assembler used to generate the code.
};
// -----------------------------------------------------------------------------
// Static helper functions.
// Generate an Operand for loading a field from an object.
static inline Operand FieldOperand(Register object, int offset) {
return Operand(object, offset - kHeapObjectTag);
}
// Generate an Operand for loading an indexed field from an object.
static inline Operand FieldOperand(Register object,
Register index,
ScaleFactor scale,
int offset) {
return Operand(object, index, scale, offset - kHeapObjectTag);
}
static inline Operand ContextOperand(Register context, int index) {
return Operand(context, Context::SlotOffset(index));
}
static inline Operand GlobalObjectOperand() {
return ContextOperand(esi, Context::GLOBAL_INDEX);
}
// Generates an Operand for saving parameters after PrepareCallApiFunction.
Operand ApiParameterOperand(int index);
#ifdef GENERATED_CODE_COVERAGE
extern void LogGeneratedCodeCoverage(const char* file_line);
#define CODE_COVERAGE_STRINGIFY(x) #x
#define CODE_COVERAGE_TOSTRING(x) CODE_COVERAGE_STRINGIFY(x)
#define __FILE_LINE__ __FILE__ ":" CODE_COVERAGE_TOSTRING(__LINE__)
#define ACCESS_MASM(masm) { \
byte* ia32_coverage_function = \
reinterpret_cast<byte*>(FUNCTION_ADDR(LogGeneratedCodeCoverage)); \
masm->pushfd(); \
masm->pushad(); \
masm->push(Immediate(reinterpret_cast<int>(&__FILE_LINE__))); \
masm->call(ia32_coverage_function, RelocInfo::RUNTIME_ENTRY); \
masm->pop(eax); \
masm->popad(); \
masm->popfd(); \
} \
masm->
#else
#define ACCESS_MASM(masm) masm->
#endif
} } // namespace v8::internal
#endif // V8_IA32_MACRO_ASSEMBLER_IA32_H_