v8/src/api.cc

6103 lines
201 KiB
C++
Raw Normal View History

// Copyright 2011 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "api.h"
#include "arguments.h"
#include "bootstrapper.h"
#include "compiler.h"
#include "debug.h"
#include "deoptimizer.h"
#include "execution.h"
#include "flags.h"
#include "global-handles.h"
#include "heap-profiler.h"
#include "messages.h"
#include "natives.h"
#include "parser.h"
#include "platform.h"
#include "profile-generator-inl.h"
#include "runtime-profiler.h"
#include "scanner-character-streams.h"
#include "serialize.h"
#include "snapshot.h"
#include "v8threads.h"
#include "version.h"
#include "vm-state-inl.h"
#include "../include/v8-profiler.h"
#include "../include/v8-testing.h"
#define LOG_API(isolate, expr) LOG(isolate, ApiEntryCall(expr))
#define ENTER_V8(isolate) \
ASSERT((isolate)->IsInitialized()); \
i::VMState __state__((isolate), i::OTHER)
#define LEAVE_V8(isolate) \
i::VMState __state__((isolate), i::EXTERNAL)
namespace v8 {
#define ON_BAILOUT(isolate, location, code) \
if (IsDeadCheck(isolate, location) || \
IsExecutionTerminatingCheck(isolate)) { \
code; \
UNREACHABLE(); \
}
#define EXCEPTION_PREAMBLE(isolate) \
(isolate)->handle_scope_implementer()->IncrementCallDepth(); \
ASSERT(!(isolate)->external_caught_exception()); \
bool has_pending_exception = false
#define EXCEPTION_BAILOUT_CHECK(isolate, value) \
do { \
i::HandleScopeImplementer* handle_scope_implementer = \
(isolate)->handle_scope_implementer(); \
handle_scope_implementer->DecrementCallDepth(); \
if (has_pending_exception) { \
if (handle_scope_implementer->CallDepthIsZero() && \
(isolate)->is_out_of_memory()) { \
if (!(isolate)->ignore_out_of_memory()) \
i::V8::FatalProcessOutOfMemory(NULL); \
} \
bool call_depth_is_zero = handle_scope_implementer->CallDepthIsZero(); \
(isolate)->OptionalRescheduleException(call_depth_is_zero); \
return value; \
} \
} while (false)
#define API_ENTRY_CHECK(isolate, msg) \
do { \
if (v8::Locker::IsActive()) { \
ApiCheck(isolate->thread_manager()->IsLockedByCurrentThread(), \
msg, \
"Entering the V8 API without proper locking in place"); \
} \
} while (false)
// --- E x c e p t i o n B e h a v i o r ---
static void DefaultFatalErrorHandler(const char* location,
const char* message) {
i::VMState __state__(i::Isolate::Current(), i::OTHER);
API_Fatal(location, message);
}
static FatalErrorCallback GetFatalErrorHandler() {
i::Isolate* isolate = i::Isolate::Current();
if (isolate->exception_behavior() == NULL) {
isolate->set_exception_behavior(DefaultFatalErrorHandler);
}
return isolate->exception_behavior();
}
void i::FatalProcessOutOfMemory(const char* location) {
i::V8::FatalProcessOutOfMemory(location, false);
}
// When V8 cannot allocated memory FatalProcessOutOfMemory is called.
// The default fatal error handler is called and execution is stopped.
void i::V8::FatalProcessOutOfMemory(const char* location, bool take_snapshot) {
i::HeapStats heap_stats;
int start_marker;
heap_stats.start_marker = &start_marker;
int new_space_size;
heap_stats.new_space_size = &new_space_size;
int new_space_capacity;
heap_stats.new_space_capacity = &new_space_capacity;
intptr_t old_pointer_space_size;
heap_stats.old_pointer_space_size = &old_pointer_space_size;
intptr_t old_pointer_space_capacity;
heap_stats.old_pointer_space_capacity = &old_pointer_space_capacity;
intptr_t old_data_space_size;
heap_stats.old_data_space_size = &old_data_space_size;
intptr_t old_data_space_capacity;
heap_stats.old_data_space_capacity = &old_data_space_capacity;
intptr_t code_space_size;
heap_stats.code_space_size = &code_space_size;
intptr_t code_space_capacity;
heap_stats.code_space_capacity = &code_space_capacity;
intptr_t map_space_size;
heap_stats.map_space_size = &map_space_size;
intptr_t map_space_capacity;
heap_stats.map_space_capacity = &map_space_capacity;
intptr_t cell_space_size;
heap_stats.cell_space_size = &cell_space_size;
intptr_t cell_space_capacity;
heap_stats.cell_space_capacity = &cell_space_capacity;
intptr_t lo_space_size;
heap_stats.lo_space_size = &lo_space_size;
int global_handle_count;
heap_stats.global_handle_count = &global_handle_count;
int weak_global_handle_count;
heap_stats.weak_global_handle_count = &weak_global_handle_count;
int pending_global_handle_count;
heap_stats.pending_global_handle_count = &pending_global_handle_count;
int near_death_global_handle_count;
heap_stats.near_death_global_handle_count = &near_death_global_handle_count;
int free_global_handle_count;
heap_stats.free_global_handle_count = &free_global_handle_count;
intptr_t memory_allocator_size;
heap_stats.memory_allocator_size = &memory_allocator_size;
intptr_t memory_allocator_capacity;
heap_stats.memory_allocator_capacity = &memory_allocator_capacity;
int objects_per_type[LAST_TYPE + 1] = {0};
heap_stats.objects_per_type = objects_per_type;
int size_per_type[LAST_TYPE + 1] = {0};
heap_stats.size_per_type = size_per_type;
int os_error;
heap_stats.os_error = &os_error;
int end_marker;
heap_stats.end_marker = &end_marker;
i::Isolate* isolate = i::Isolate::Current();
// BUG(1718):
// Don't use the take_snapshot since we don't support HeapIterator here
// without doing a special GC.
isolate->heap()->RecordStats(&heap_stats, false);
i::V8::SetFatalError();
FatalErrorCallback callback = GetFatalErrorHandler();
{
LEAVE_V8(isolate);
callback(location, "Allocation failed - process out of memory");
}
// If the callback returns, we stop execution.
UNREACHABLE();
}
bool Utils::ReportApiFailure(const char* location, const char* message) {
FatalErrorCallback callback = GetFatalErrorHandler();
callback(location, message);
i::V8::SetFatalError();
return false;
}
bool V8::IsDead() {
return i::V8::IsDead();
}
static inline bool ApiCheck(bool condition,
const char* location,
const char* message) {
return condition ? true : Utils::ReportApiFailure(location, message);
}
static bool ReportV8Dead(const char* location) {
FatalErrorCallback callback = GetFatalErrorHandler();
callback(location, "V8 is no longer usable");
return true;
}
static bool ReportEmptyHandle(const char* location) {
FatalErrorCallback callback = GetFatalErrorHandler();
callback(location, "Reading from empty handle");
return true;
}
/**
* IsDeadCheck checks that the vm is usable. If, for instance, the vm has been
* out of memory at some point this check will fail. It should be called on
* entry to all methods that touch anything in the heap, except destructors
* which you sometimes can't avoid calling after the vm has crashed. Functions
* that call EnsureInitialized or ON_BAILOUT don't have to also call
* IsDeadCheck. ON_BAILOUT has the advantage over EnsureInitialized that you
* can arrange to return if the VM is dead. This is needed to ensure that no VM
* heap allocations are attempted on a dead VM. EnsureInitialized has the
* advantage over ON_BAILOUT that it actually initializes the VM if this has not
* yet been done.
*/
static inline bool IsDeadCheck(i::Isolate* isolate, const char* location) {
return !isolate->IsInitialized()
&& i::V8::IsDead() ? ReportV8Dead(location) : false;
}
static inline bool IsExecutionTerminatingCheck(i::Isolate* isolate) {
if (!isolate->IsInitialized()) return false;
if (isolate->has_scheduled_exception()) {
return isolate->scheduled_exception() ==
isolate->heap()->termination_exception();
}
return false;
}
static inline bool EmptyCheck(const char* location, v8::Handle<v8::Data> obj) {
return obj.IsEmpty() ? ReportEmptyHandle(location) : false;
}
static inline bool EmptyCheck(const char* location, const v8::Data* obj) {
return (obj == 0) ? ReportEmptyHandle(location) : false;
}
// --- S t a t i c s ---
static bool InitializeHelper() {
if (i::Snapshot::Initialize()) return true;
return i::V8::Initialize(NULL);
}
static inline bool EnsureInitializedForIsolate(i::Isolate* isolate,
const char* location) {
if (IsDeadCheck(isolate, location)) return false;
if (isolate != NULL) {
if (isolate->IsInitialized()) return true;
}
ASSERT(isolate == i::Isolate::Current());
return ApiCheck(InitializeHelper(), location, "Error initializing V8");
}
// Some initializing API functions are called early and may be
// called on a thread different from static initializer thread.
// If Isolate API is used, Isolate::Enter() will initialize TLS so
// Isolate::Current() works. If it's a legacy case, then the thread
// may not have TLS initialized yet. However, in initializing APIs it
// may be too early to call EnsureInitialized() - some pre-init
// parameters still have to be configured.
static inline i::Isolate* EnterIsolateIfNeeded() {
i::Isolate* isolate = i::Isolate::UncheckedCurrent();
if (isolate != NULL)
return isolate;
i::Isolate::EnterDefaultIsolate();
isolate = i::Isolate::Current();
return isolate;
}
StartupDataDecompressor::StartupDataDecompressor()
: raw_data(i::NewArray<char*>(V8::GetCompressedStartupDataCount())) {
for (int i = 0; i < V8::GetCompressedStartupDataCount(); ++i) {
raw_data[i] = NULL;
}
}
StartupDataDecompressor::~StartupDataDecompressor() {
for (int i = 0; i < V8::GetCompressedStartupDataCount(); ++i) {
i::DeleteArray(raw_data[i]);
}
i::DeleteArray(raw_data);
}
int StartupDataDecompressor::Decompress() {
int compressed_data_count = V8::GetCompressedStartupDataCount();
StartupData* compressed_data =
i::NewArray<StartupData>(compressed_data_count);
V8::GetCompressedStartupData(compressed_data);
for (int i = 0; i < compressed_data_count; ++i) {
char* decompressed = raw_data[i] =
i::NewArray<char>(compressed_data[i].raw_size);
if (compressed_data[i].compressed_size != 0) {
int result = DecompressData(decompressed,
&compressed_data[i].raw_size,
compressed_data[i].data,
compressed_data[i].compressed_size);
if (result != 0) return result;
} else {
ASSERT_EQ(0, compressed_data[i].raw_size);
}
compressed_data[i].data = decompressed;
}
V8::SetDecompressedStartupData(compressed_data);
return 0;
}
StartupData::CompressionAlgorithm V8::GetCompressedStartupDataAlgorithm() {
#ifdef COMPRESS_STARTUP_DATA_BZ2
return StartupData::kBZip2;
#else
return StartupData::kUncompressed;
#endif
}
enum CompressedStartupDataItems {
kSnapshot = 0,
kSnapshotContext,
kLibraries,
kExperimentalLibraries,
kCompressedStartupDataCount
};
int V8::GetCompressedStartupDataCount() {
#ifdef COMPRESS_STARTUP_DATA_BZ2
return kCompressedStartupDataCount;
#else
return 0;
#endif
}
void V8::GetCompressedStartupData(StartupData* compressed_data) {
#ifdef COMPRESS_STARTUP_DATA_BZ2
compressed_data[kSnapshot].data =
reinterpret_cast<const char*>(i::Snapshot::data());
compressed_data[kSnapshot].compressed_size = i::Snapshot::size();
compressed_data[kSnapshot].raw_size = i::Snapshot::raw_size();
compressed_data[kSnapshotContext].data =
reinterpret_cast<const char*>(i::Snapshot::context_data());
compressed_data[kSnapshotContext].compressed_size =
i::Snapshot::context_size();
compressed_data[kSnapshotContext].raw_size = i::Snapshot::context_raw_size();
i::Vector<const i::byte> libraries_source = i::Natives::GetScriptsSource();
compressed_data[kLibraries].data =
reinterpret_cast<const char*>(libraries_source.start());
compressed_data[kLibraries].compressed_size = libraries_source.length();
compressed_data[kLibraries].raw_size = i::Natives::GetRawScriptsSize();
i::Vector<const i::byte> exp_libraries_source =
i::ExperimentalNatives::GetScriptsSource();
compressed_data[kExperimentalLibraries].data =
reinterpret_cast<const char*>(exp_libraries_source.start());
compressed_data[kExperimentalLibraries].compressed_size =
exp_libraries_source.length();
compressed_data[kExperimentalLibraries].raw_size =
i::ExperimentalNatives::GetRawScriptsSize();
#endif
}
void V8::SetDecompressedStartupData(StartupData* decompressed_data) {
#ifdef COMPRESS_STARTUP_DATA_BZ2
ASSERT_EQ(i::Snapshot::raw_size(), decompressed_data[kSnapshot].raw_size);
i::Snapshot::set_raw_data(
reinterpret_cast<const i::byte*>(decompressed_data[kSnapshot].data));
ASSERT_EQ(i::Snapshot::context_raw_size(),
decompressed_data[kSnapshotContext].raw_size);
i::Snapshot::set_context_raw_data(
reinterpret_cast<const i::byte*>(
decompressed_data[kSnapshotContext].data));
ASSERT_EQ(i::Natives::GetRawScriptsSize(),
decompressed_data[kLibraries].raw_size);
i::Vector<const char> libraries_source(
decompressed_data[kLibraries].data,
decompressed_data[kLibraries].raw_size);
i::Natives::SetRawScriptsSource(libraries_source);
ASSERT_EQ(i::ExperimentalNatives::GetRawScriptsSize(),
decompressed_data[kExperimentalLibraries].raw_size);
i::Vector<const char> exp_libraries_source(
decompressed_data[kExperimentalLibraries].data,
decompressed_data[kExperimentalLibraries].raw_size);
i::ExperimentalNatives::SetRawScriptsSource(exp_libraries_source);
#endif
}
void V8::SetFatalErrorHandler(FatalErrorCallback that) {
i::Isolate* isolate = EnterIsolateIfNeeded();
isolate->set_exception_behavior(that);
}
void V8::SetAllowCodeGenerationFromStringsCallback(
AllowCodeGenerationFromStringsCallback callback) {
i::Isolate* isolate = EnterIsolateIfNeeded();
isolate->set_allow_code_gen_callback(callback);
}
#ifdef DEBUG
void ImplementationUtilities::ZapHandleRange(i::Object** begin,
i::Object** end) {
i::HandleScope::ZapRange(begin, end);
}
#endif
void V8::SetFlagsFromString(const char* str, int length) {
i::FlagList::SetFlagsFromString(str, length);
}
void V8::SetFlagsFromCommandLine(int* argc, char** argv, bool remove_flags) {
i::FlagList::SetFlagsFromCommandLine(argc, argv, remove_flags);
}
v8::Handle<Value> ThrowException(v8::Handle<v8::Value> value) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::ThrowException()")) {
return v8::Handle<Value>();
}
ENTER_V8(isolate);
// If we're passed an empty handle, we throw an undefined exception
// to deal more gracefully with out of memory situations.
if (value.IsEmpty()) {
isolate->ScheduleThrow(isolate->heap()->undefined_value());
} else {
isolate->ScheduleThrow(*Utils::OpenHandle(*value));
}
return v8::Undefined();
}
RegisteredExtension* RegisteredExtension::first_extension_ = NULL;
RegisteredExtension::RegisteredExtension(Extension* extension)
: extension_(extension), state_(UNVISITED) { }
void RegisteredExtension::Register(RegisteredExtension* that) {
that->next_ = first_extension_;
first_extension_ = that;
}
void RegisterExtension(Extension* that) {
RegisteredExtension* extension = new RegisteredExtension(that);
RegisteredExtension::Register(extension);
}
Extension::Extension(const char* name,
const char* source,
int dep_count,
const char** deps,
int source_length)
: name_(name),
source_length_(source_length >= 0 ?
source_length : (source ? strlen(source) : 0)),
source_(source, source_length_),
dep_count_(dep_count),
deps_(deps),
auto_enable_(false) { }
v8::Handle<Primitive> Undefined() {
i::Isolate* isolate = i::Isolate::Current();
if (!EnsureInitializedForIsolate(isolate, "v8::Undefined()")) {
return v8::Handle<v8::Primitive>();
}
return v8::Handle<Primitive>(ToApi<Primitive>(
isolate->factory()->undefined_value()));
}
v8::Handle<Primitive> Null() {
i::Isolate* isolate = i::Isolate::Current();
if (!EnsureInitializedForIsolate(isolate, "v8::Null()")) {
return v8::Handle<v8::Primitive>();
}
return v8::Handle<Primitive>(
ToApi<Primitive>(isolate->factory()->null_value()));
}
v8::Handle<Boolean> True() {
i::Isolate* isolate = i::Isolate::Current();
if (!EnsureInitializedForIsolate(isolate, "v8::True()")) {
return v8::Handle<Boolean>();
}
return v8::Handle<Boolean>(
ToApi<Boolean>(isolate->factory()->true_value()));
}
v8::Handle<Boolean> False() {
i::Isolate* isolate = i::Isolate::Current();
if (!EnsureInitializedForIsolate(isolate, "v8::False()")) {
return v8::Handle<Boolean>();
}
return v8::Handle<Boolean>(
ToApi<Boolean>(isolate->factory()->false_value()));
}
ResourceConstraints::ResourceConstraints()
: max_young_space_size_(0),
max_old_space_size_(0),
max_executable_size_(0),
stack_limit_(NULL) { }
bool SetResourceConstraints(ResourceConstraints* constraints) {
i::Isolate* isolate = EnterIsolateIfNeeded();
int young_space_size = constraints->max_young_space_size();
int old_gen_size = constraints->max_old_space_size();
int max_executable_size = constraints->max_executable_size();
if (young_space_size != 0 || old_gen_size != 0 || max_executable_size != 0) {
// After initialization it's too late to change Heap constraints.
ASSERT(!isolate->IsInitialized());
bool result = isolate->heap()->ConfigureHeap(young_space_size / 2,
old_gen_size,
max_executable_size);
if (!result) return false;
}
if (constraints->stack_limit() != NULL) {
uintptr_t limit = reinterpret_cast<uintptr_t>(constraints->stack_limit());
isolate->stack_guard()->SetStackLimit(limit);
}
return true;
}
i::Object** V8::GlobalizeReference(i::Object** obj) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "V8::Persistent::New")) return NULL;
LOG_API(isolate, "Persistent::New");
i::Handle<i::Object> result =
isolate->global_handles()->Create(*obj);
return result.location();
}
void V8::MakeWeak(i::Object** object, void* parameters,
WeakReferenceCallback callback) {
i::Isolate* isolate = i::Isolate::Current();
LOG_API(isolate, "MakeWeak");
isolate->global_handles()->MakeWeak(object, parameters,
callback);
}
void V8::ClearWeak(i::Object** obj) {
i::Isolate* isolate = i::Isolate::Current();
LOG_API(isolate, "ClearWeak");
isolate->global_handles()->ClearWeakness(obj);
}
void V8::MarkIndependent(i::Object** object) {
i::Isolate* isolate = i::Isolate::Current();
LOG_API(isolate, "MakeIndependent");
isolate->global_handles()->MarkIndependent(object);
}
bool V8::IsGlobalNearDeath(i::Object** obj) {
i::Isolate* isolate = i::Isolate::Current();
LOG_API(isolate, "IsGlobalNearDeath");
if (!isolate->IsInitialized()) return false;
return i::GlobalHandles::IsNearDeath(obj);
}
bool V8::IsGlobalWeak(i::Object** obj) {
i::Isolate* isolate = i::Isolate::Current();
LOG_API(isolate, "IsGlobalWeak");
if (!isolate->IsInitialized()) return false;
return i::GlobalHandles::IsWeak(obj);
}
void V8::DisposeGlobal(i::Object** obj) {
i::Isolate* isolate = i::Isolate::Current();
LOG_API(isolate, "DisposeGlobal");
if (!isolate->IsInitialized()) return;
isolate->global_handles()->Destroy(obj);
}
// --- H a n d l e s ---
HandleScope::HandleScope() {
i::Isolate* isolate = i::Isolate::Current();
API_ENTRY_CHECK(isolate, "HandleScope::HandleScope");
v8::ImplementationUtilities::HandleScopeData* current =
isolate->handle_scope_data();
isolate_ = isolate;
prev_next_ = current->next;
prev_limit_ = current->limit;
is_closed_ = false;
current->level++;
}
HandleScope::~HandleScope() {
if (!is_closed_) {
Leave();
}
}
void HandleScope::Leave() {
ASSERT(isolate_ == i::Isolate::Current());
v8::ImplementationUtilities::HandleScopeData* current =
isolate_->handle_scope_data();
current->level--;
ASSERT(current->level >= 0);
current->next = prev_next_;
if (current->limit != prev_limit_) {
current->limit = prev_limit_;
i::HandleScope::DeleteExtensions(isolate_);
}
#ifdef DEBUG
i::HandleScope::ZapRange(prev_next_, prev_limit_);
#endif
}
int HandleScope::NumberOfHandles() {
EnsureInitializedForIsolate(
i::Isolate::Current(), "HandleScope::NumberOfHandles");
return i::HandleScope::NumberOfHandles();
}
i::Object** HandleScope::CreateHandle(i::Object* value) {
return i::HandleScope::CreateHandle(value, i::Isolate::Current());
}
i::Object** HandleScope::CreateHandle(i::HeapObject* value) {
ASSERT(value->IsHeapObject());
return reinterpret_cast<i::Object**>(
i::HandleScope::CreateHandle(value, value->GetIsolate()));
}
void Context::Enter() {
i::Handle<i::Context> env = Utils::OpenHandle(this);
i::Isolate* isolate = env->GetIsolate();
if (IsDeadCheck(isolate, "v8::Context::Enter()")) return;
ENTER_V8(isolate);
isolate->handle_scope_implementer()->EnterContext(env);
isolate->handle_scope_implementer()->SaveContext(isolate->context());
isolate->set_context(*env);
}
void Context::Exit() {
// Exit is essentially a static function and doesn't use the
// receiver, so we have to get the current isolate from the thread
// local.
i::Isolate* isolate = i::Isolate::Current();
if (!isolate->IsInitialized()) return;
if (!ApiCheck(isolate->handle_scope_implementer()->LeaveLastContext(),
"v8::Context::Exit()",
"Cannot exit non-entered context")) {
return;
}
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
// Content of 'last_context' could be NULL.
i::Context* last_context =
isolate->handle_scope_implementer()->RestoreContext();
isolate->set_context(last_context);
}
void Context::SetData(v8::Handle<String> data) {
i::Handle<i::Context> env = Utils::OpenHandle(this);
i::Isolate* isolate = env->GetIsolate();
if (IsDeadCheck(isolate, "v8::Context::SetData()")) return;
i::Handle<i::Object> raw_data = Utils::OpenHandle(*data);
ASSERT(env->IsGlobalContext());
if (env->IsGlobalContext()) {
env->set_data(*raw_data);
}
}
v8::Local<v8::Value> Context::GetData() {
i::Handle<i::Context> env = Utils::OpenHandle(this);
i::Isolate* isolate = env->GetIsolate();
if (IsDeadCheck(isolate, "v8::Context::GetData()")) {
return v8::Local<Value>();
}
i::Object* raw_result = NULL;
ASSERT(env->IsGlobalContext());
if (env->IsGlobalContext()) {
raw_result = env->data();
} else {
return Local<Value>();
}
i::Handle<i::Object> result(raw_result, isolate);
return Utils::ToLocal(result);
}
i::Object** v8::HandleScope::RawClose(i::Object** value) {
if (!ApiCheck(!is_closed_,
"v8::HandleScope::Close()",
"Local scope has already been closed")) {
return 0;
}
LOG_API(isolate_, "CloseHandleScope");
// Read the result before popping the handle block.
i::Object* result = NULL;
if (value != NULL) {
result = *value;
}
is_closed_ = true;
Leave();
if (value == NULL) {
return NULL;
}
// Allocate a new handle on the previous handle block.
i::Handle<i::Object> handle(result);
return handle.location();
}
// --- N e a n d e r ---
// A constructor cannot easily return an error value, therefore it is necessary
// to check for a dead VM with ON_BAILOUT before constructing any Neander
// objects. To remind you about this there is no HandleScope in the
// NeanderObject constructor. When you add one to the site calling the
// constructor you should check that you ensured the VM was not dead first.
NeanderObject::NeanderObject(int size) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::Nowhere");
ENTER_V8(isolate);
value_ = isolate->factory()->NewNeanderObject();
i::Handle<i::FixedArray> elements = isolate->factory()->NewFixedArray(size);
value_->set_elements(*elements);
}
int NeanderObject::size() {
return i::FixedArray::cast(value_->elements())->length();
}
NeanderArray::NeanderArray() : obj_(2) {
obj_.set(0, i::Smi::FromInt(0));
}
int NeanderArray::length() {
return i::Smi::cast(obj_.get(0))->value();
}
i::Object* NeanderArray::get(int offset) {
ASSERT(0 <= offset);
ASSERT(offset < length());
return obj_.get(offset + 1);
}
// This method cannot easily return an error value, therefore it is necessary
// to check for a dead VM with ON_BAILOUT before calling it. To remind you
// about this there is no HandleScope in this method. When you add one to the
// site calling this method you should check that you ensured the VM was not
// dead first.
void NeanderArray::add(i::Handle<i::Object> value) {
int length = this->length();
int size = obj_.size();
if (length == size - 1) {
i::Handle<i::FixedArray> new_elms = FACTORY->NewFixedArray(2 * size);
for (int i = 0; i < length; i++)
new_elms->set(i + 1, get(i));
obj_.value()->set_elements(*new_elms);
}
obj_.set(length + 1, *value);
obj_.set(0, i::Smi::FromInt(length + 1));
}
void NeanderArray::set(int index, i::Object* value) {
if (index < 0 || index >= this->length()) return;
obj_.set(index + 1, value);
}
// --- T e m p l a t e ---
static void InitializeTemplate(i::Handle<i::TemplateInfo> that, int type) {
that->set_tag(i::Smi::FromInt(type));
}
void Template::Set(v8::Handle<String> name, v8::Handle<Data> value,
v8::PropertyAttribute attribute) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Template::Set()")) return;
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::Object> list(Utils::OpenHandle(this)->property_list());
if (list->IsUndefined()) {
list = NeanderArray().value();
Utils::OpenHandle(this)->set_property_list(*list);
}
NeanderArray array(list);
array.add(Utils::OpenHandle(*name));
array.add(Utils::OpenHandle(*value));
array.add(Utils::OpenHandle(*v8::Integer::New(attribute)));
}
// --- F u n c t i o n T e m p l a t e ---
static void InitializeFunctionTemplate(
i::Handle<i::FunctionTemplateInfo> info) {
info->set_tag(i::Smi::FromInt(Consts::FUNCTION_TEMPLATE));
info->set_flag(0);
}
Local<ObjectTemplate> FunctionTemplate::PrototypeTemplate() {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::FunctionTemplate::PrototypeTemplate()")) {
return Local<ObjectTemplate>();
}
ENTER_V8(isolate);
i::Handle<i::Object> result(Utils::OpenHandle(this)->prototype_template());
if (result->IsUndefined()) {
result = Utils::OpenHandle(*ObjectTemplate::New());
Utils::OpenHandle(this)->set_prototype_template(*result);
}
return Local<ObjectTemplate>(ToApi<ObjectTemplate>(result));
}
void FunctionTemplate::Inherit(v8::Handle<FunctionTemplate> value) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::FunctionTemplate::Inherit()")) return;
ENTER_V8(isolate);
Utils::OpenHandle(this)->set_parent_template(*Utils::OpenHandle(*value));
}
Local<FunctionTemplate> FunctionTemplate::New(InvocationCallback callback,
v8::Handle<Value> data, v8::Handle<Signature> signature) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::FunctionTemplate::New()");
LOG_API(isolate, "FunctionTemplate::New");
ENTER_V8(isolate);
i::Handle<i::Struct> struct_obj =
isolate->factory()->NewStruct(i::FUNCTION_TEMPLATE_INFO_TYPE);
i::Handle<i::FunctionTemplateInfo> obj =
i::Handle<i::FunctionTemplateInfo>::cast(struct_obj);
InitializeFunctionTemplate(obj);
int next_serial_number = isolate->next_serial_number();
isolate->set_next_serial_number(next_serial_number + 1);
obj->set_serial_number(i::Smi::FromInt(next_serial_number));
if (callback != 0) {
if (data.IsEmpty()) data = v8::Undefined();
Utils::ToLocal(obj)->SetCallHandler(callback, data);
}
obj->set_undetectable(false);
obj->set_needs_access_check(false);
if (!signature.IsEmpty())
obj->set_signature(*Utils::OpenHandle(*signature));
return Utils::ToLocal(obj);
}
Local<Signature> Signature::New(Handle<FunctionTemplate> receiver,
int argc, Handle<FunctionTemplate> argv[]) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::Signature::New()");
LOG_API(isolate, "Signature::New");
ENTER_V8(isolate);
i::Handle<i::Struct> struct_obj =
isolate->factory()->NewStruct(i::SIGNATURE_INFO_TYPE);
i::Handle<i::SignatureInfo> obj =
i::Handle<i::SignatureInfo>::cast(struct_obj);
if (!receiver.IsEmpty()) obj->set_receiver(*Utils::OpenHandle(*receiver));
if (argc > 0) {
i::Handle<i::FixedArray> args = isolate->factory()->NewFixedArray(argc);
for (int i = 0; i < argc; i++) {
if (!argv[i].IsEmpty())
args->set(i, *Utils::OpenHandle(*argv[i]));
}
obj->set_args(*args);
}
return Utils::ToLocal(obj);
}
Local<TypeSwitch> TypeSwitch::New(Handle<FunctionTemplate> type) {
Handle<FunctionTemplate> types[1] = { type };
return TypeSwitch::New(1, types);
}
Local<TypeSwitch> TypeSwitch::New(int argc, Handle<FunctionTemplate> types[]) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::TypeSwitch::New()");
LOG_API(isolate, "TypeSwitch::New");
ENTER_V8(isolate);
i::Handle<i::FixedArray> vector = isolate->factory()->NewFixedArray(argc);
for (int i = 0; i < argc; i++)
vector->set(i, *Utils::OpenHandle(*types[i]));
i::Handle<i::Struct> struct_obj =
isolate->factory()->NewStruct(i::TYPE_SWITCH_INFO_TYPE);
i::Handle<i::TypeSwitchInfo> obj =
i::Handle<i::TypeSwitchInfo>::cast(struct_obj);
obj->set_types(*vector);
return Utils::ToLocal(obj);
}
int TypeSwitch::match(v8::Handle<Value> value) {
i::Isolate* isolate = i::Isolate::Current();
LOG_API(isolate, "TypeSwitch::match");
USE(isolate);
i::Handle<i::Object> obj = Utils::OpenHandle(*value);
i::Handle<i::TypeSwitchInfo> info = Utils::OpenHandle(this);
i::FixedArray* types = i::FixedArray::cast(info->types());
for (int i = 0; i < types->length(); i++) {
if (obj->IsInstanceOf(i::FunctionTemplateInfo::cast(types->get(i))))
return i + 1;
}
return 0;
}
#define SET_FIELD_WRAPPED(obj, setter, cdata) do { \
i::Handle<i::Object> foreign = FromCData(cdata); \
(obj)->setter(*foreign); \
} while (false)
void FunctionTemplate::SetCallHandler(InvocationCallback callback,
v8::Handle<Value> data) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::FunctionTemplate::SetCallHandler()")) return;
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::Struct> struct_obj =
isolate->factory()->NewStruct(i::CALL_HANDLER_INFO_TYPE);
i::Handle<i::CallHandlerInfo> obj =
i::Handle<i::CallHandlerInfo>::cast(struct_obj);
SET_FIELD_WRAPPED(obj, set_callback, callback);
if (data.IsEmpty()) data = v8::Undefined();
obj->set_data(*Utils::OpenHandle(*data));
Utils::OpenHandle(this)->set_call_code(*obj);
}
static i::Handle<i::AccessorInfo> MakeAccessorInfo(
v8::Handle<String> name,
AccessorGetter getter,
AccessorSetter setter,
v8::Handle<Value> data,
v8::AccessControl settings,
v8::PropertyAttribute attributes) {
i::Handle<i::AccessorInfo> obj = FACTORY->NewAccessorInfo();
ASSERT(getter != NULL);
SET_FIELD_WRAPPED(obj, set_getter, getter);
SET_FIELD_WRAPPED(obj, set_setter, setter);
if (data.IsEmpty()) data = v8::Undefined();
obj->set_data(*Utils::OpenHandle(*data));
obj->set_name(*Utils::OpenHandle(*name));
if (settings & ALL_CAN_READ) obj->set_all_can_read(true);
if (settings & ALL_CAN_WRITE) obj->set_all_can_write(true);
if (settings & PROHIBITS_OVERWRITING) obj->set_prohibits_overwriting(true);
obj->set_property_attributes(static_cast<PropertyAttributes>(attributes));
return obj;
}
void FunctionTemplate::AddInstancePropertyAccessor(
v8::Handle<String> name,
AccessorGetter getter,
AccessorSetter setter,
v8::Handle<Value> data,
v8::AccessControl settings,
v8::PropertyAttribute attributes) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate,
"v8::FunctionTemplate::AddInstancePropertyAccessor()")) {
return;
}
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::AccessorInfo> obj = MakeAccessorInfo(name,
getter, setter, data,
settings, attributes);
i::Handle<i::Object> list(Utils::OpenHandle(this)->property_accessors());
if (list->IsUndefined()) {
list = NeanderArray().value();
Utils::OpenHandle(this)->set_property_accessors(*list);
}
NeanderArray array(list);
array.add(obj);
}
Local<ObjectTemplate> FunctionTemplate::InstanceTemplate() {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::FunctionTemplate::InstanceTemplate()")
|| EmptyCheck("v8::FunctionTemplate::InstanceTemplate()", this))
return Local<ObjectTemplate>();
ENTER_V8(isolate);
if (Utils::OpenHandle(this)->instance_template()->IsUndefined()) {
Local<ObjectTemplate> templ =
ObjectTemplate::New(v8::Handle<FunctionTemplate>(this));
Utils::OpenHandle(this)->set_instance_template(*Utils::OpenHandle(*templ));
}
i::Handle<i::ObjectTemplateInfo> result(i::ObjectTemplateInfo::cast(
Utils::OpenHandle(this)->instance_template()));
return Utils::ToLocal(result);
}
void FunctionTemplate::SetClassName(Handle<String> name) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::FunctionTemplate::SetClassName()")) return;
ENTER_V8(isolate);
Utils::OpenHandle(this)->set_class_name(*Utils::OpenHandle(*name));
}
void FunctionTemplate::SetHiddenPrototype(bool value) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::FunctionTemplate::SetHiddenPrototype()")) {
return;
}
ENTER_V8(isolate);
Utils::OpenHandle(this)->set_hidden_prototype(value);
}
void FunctionTemplate::ReadOnlyPrototype() {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::FunctionTemplate::SetPrototypeAttributes()")) {
return;
}
ENTER_V8(isolate);
Utils::OpenHandle(this)->set_read_only_prototype(true);
}
void FunctionTemplate::SetNamedInstancePropertyHandler(
NamedPropertyGetter getter,
NamedPropertySetter setter,
NamedPropertyQuery query,
NamedPropertyDeleter remover,
NamedPropertyEnumerator enumerator,
Handle<Value> data) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate,
"v8::FunctionTemplate::SetNamedInstancePropertyHandler()")) {
return;
}
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::Struct> struct_obj =
isolate->factory()->NewStruct(i::INTERCEPTOR_INFO_TYPE);
i::Handle<i::InterceptorInfo> obj =
i::Handle<i::InterceptorInfo>::cast(struct_obj);
if (getter != 0) SET_FIELD_WRAPPED(obj, set_getter, getter);
if (setter != 0) SET_FIELD_WRAPPED(obj, set_setter, setter);
if (query != 0) SET_FIELD_WRAPPED(obj, set_query, query);
if (remover != 0) SET_FIELD_WRAPPED(obj, set_deleter, remover);
if (enumerator != 0) SET_FIELD_WRAPPED(obj, set_enumerator, enumerator);
if (data.IsEmpty()) data = v8::Undefined();
obj->set_data(*Utils::OpenHandle(*data));
Utils::OpenHandle(this)->set_named_property_handler(*obj);
}
void FunctionTemplate::SetIndexedInstancePropertyHandler(
IndexedPropertyGetter getter,
IndexedPropertySetter setter,
IndexedPropertyQuery query,
IndexedPropertyDeleter remover,
IndexedPropertyEnumerator enumerator,
Handle<Value> data) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate,
"v8::FunctionTemplate::SetIndexedInstancePropertyHandler()")) {
return;
}
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::Struct> struct_obj =
isolate->factory()->NewStruct(i::INTERCEPTOR_INFO_TYPE);
i::Handle<i::InterceptorInfo> obj =
i::Handle<i::InterceptorInfo>::cast(struct_obj);
if (getter != 0) SET_FIELD_WRAPPED(obj, set_getter, getter);
if (setter != 0) SET_FIELD_WRAPPED(obj, set_setter, setter);
if (query != 0) SET_FIELD_WRAPPED(obj, set_query, query);
if (remover != 0) SET_FIELD_WRAPPED(obj, set_deleter, remover);
if (enumerator != 0) SET_FIELD_WRAPPED(obj, set_enumerator, enumerator);
if (data.IsEmpty()) data = v8::Undefined();
obj->set_data(*Utils::OpenHandle(*data));
Utils::OpenHandle(this)->set_indexed_property_handler(*obj);
}
void FunctionTemplate::SetInstanceCallAsFunctionHandler(
InvocationCallback callback,
Handle<Value> data) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate,
"v8::FunctionTemplate::SetInstanceCallAsFunctionHandler()")) {
return;
}
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::Struct> struct_obj =
isolate->factory()->NewStruct(i::CALL_HANDLER_INFO_TYPE);
i::Handle<i::CallHandlerInfo> obj =
i::Handle<i::CallHandlerInfo>::cast(struct_obj);
SET_FIELD_WRAPPED(obj, set_callback, callback);
if (data.IsEmpty()) data = v8::Undefined();
obj->set_data(*Utils::OpenHandle(*data));
Utils::OpenHandle(this)->set_instance_call_handler(*obj);
}
// --- O b j e c t T e m p l a t e ---
Local<ObjectTemplate> ObjectTemplate::New() {
return New(Local<FunctionTemplate>());
}
Local<ObjectTemplate> ObjectTemplate::New(
v8::Handle<FunctionTemplate> constructor) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::ObjectTemplate::New()")) {
return Local<ObjectTemplate>();
}
EnsureInitializedForIsolate(isolate, "v8::ObjectTemplate::New()");
LOG_API(isolate, "ObjectTemplate::New");
ENTER_V8(isolate);
i::Handle<i::Struct> struct_obj =
isolate->factory()->NewStruct(i::OBJECT_TEMPLATE_INFO_TYPE);
i::Handle<i::ObjectTemplateInfo> obj =
i::Handle<i::ObjectTemplateInfo>::cast(struct_obj);
InitializeTemplate(obj, Consts::OBJECT_TEMPLATE);
if (!constructor.IsEmpty())
obj->set_constructor(*Utils::OpenHandle(*constructor));
obj->set_internal_field_count(i::Smi::FromInt(0));
return Utils::ToLocal(obj);
}
// Ensure that the object template has a constructor. If no
// constructor is available we create one.
static void EnsureConstructor(ObjectTemplate* object_template) {
if (Utils::OpenHandle(object_template)->constructor()->IsUndefined()) {
Local<FunctionTemplate> templ = FunctionTemplate::New();
i::Handle<i::FunctionTemplateInfo> constructor = Utils::OpenHandle(*templ);
constructor->set_instance_template(*Utils::OpenHandle(object_template));
Utils::OpenHandle(object_template)->set_constructor(*constructor);
}
}
void ObjectTemplate::SetAccessor(v8::Handle<String> name,
AccessorGetter getter,
AccessorSetter setter,
v8::Handle<Value> data,
AccessControl settings,
PropertyAttribute attribute) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::ObjectTemplate::SetAccessor()")) return;
ENTER_V8(isolate);
i::HandleScope scope(isolate);
EnsureConstructor(this);
i::FunctionTemplateInfo* constructor =
i::FunctionTemplateInfo::cast(Utils::OpenHandle(this)->constructor());
i::Handle<i::FunctionTemplateInfo> cons(constructor);
Utils::ToLocal(cons)->AddInstancePropertyAccessor(name,
getter,
setter,
data,
settings,
attribute);
}
void ObjectTemplate::SetNamedPropertyHandler(NamedPropertyGetter getter,
NamedPropertySetter setter,
NamedPropertyQuery query,
NamedPropertyDeleter remover,
NamedPropertyEnumerator enumerator,
Handle<Value> data) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::ObjectTemplate::SetNamedPropertyHandler()")) {
return;
}
ENTER_V8(isolate);
i::HandleScope scope(isolate);
EnsureConstructor(this);
i::FunctionTemplateInfo* constructor =
i::FunctionTemplateInfo::cast(Utils::OpenHandle(this)->constructor());
i::Handle<i::FunctionTemplateInfo> cons(constructor);
Utils::ToLocal(cons)->SetNamedInstancePropertyHandler(getter,
setter,
query,
remover,
enumerator,
data);
}
void ObjectTemplate::MarkAsUndetectable() {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::ObjectTemplate::MarkAsUndetectable()")) return;
ENTER_V8(isolate);
i::HandleScope scope(isolate);
EnsureConstructor(this);
i::FunctionTemplateInfo* constructor =
i::FunctionTemplateInfo::cast(Utils::OpenHandle(this)->constructor());
i::Handle<i::FunctionTemplateInfo> cons(constructor);
cons->set_undetectable(true);
}
void ObjectTemplate::SetAccessCheckCallbacks(
NamedSecurityCallback named_callback,
IndexedSecurityCallback indexed_callback,
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
Handle<Value> data,
bool turned_on_by_default) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::ObjectTemplate::SetAccessCheckCallbacks()")) {
return;
}
ENTER_V8(isolate);
i::HandleScope scope(isolate);
EnsureConstructor(this);
i::Handle<i::Struct> struct_info =
isolate->factory()->NewStruct(i::ACCESS_CHECK_INFO_TYPE);
i::Handle<i::AccessCheckInfo> info =
i::Handle<i::AccessCheckInfo>::cast(struct_info);
SET_FIELD_WRAPPED(info, set_named_callback, named_callback);
SET_FIELD_WRAPPED(info, set_indexed_callback, indexed_callback);
if (data.IsEmpty()) data = v8::Undefined();
info->set_data(*Utils::OpenHandle(*data));
i::FunctionTemplateInfo* constructor =
i::FunctionTemplateInfo::cast(Utils::OpenHandle(this)->constructor());
i::Handle<i::FunctionTemplateInfo> cons(constructor);
cons->set_access_check_info(*info);
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
cons->set_needs_access_check(turned_on_by_default);
}
void ObjectTemplate::SetIndexedPropertyHandler(
IndexedPropertyGetter getter,
IndexedPropertySetter setter,
IndexedPropertyQuery query,
IndexedPropertyDeleter remover,
IndexedPropertyEnumerator enumerator,
Handle<Value> data) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::ObjectTemplate::SetIndexedPropertyHandler()")) {
return;
}
ENTER_V8(isolate);
i::HandleScope scope(isolate);
EnsureConstructor(this);
i::FunctionTemplateInfo* constructor =
i::FunctionTemplateInfo::cast(Utils::OpenHandle(this)->constructor());
i::Handle<i::FunctionTemplateInfo> cons(constructor);
Utils::ToLocal(cons)->SetIndexedInstancePropertyHandler(getter,
setter,
query,
remover,
enumerator,
data);
}
void ObjectTemplate::SetCallAsFunctionHandler(InvocationCallback callback,
Handle<Value> data) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate,
"v8::ObjectTemplate::SetCallAsFunctionHandler()")) {
return;
}
ENTER_V8(isolate);
i::HandleScope scope(isolate);
EnsureConstructor(this);
i::FunctionTemplateInfo* constructor =
i::FunctionTemplateInfo::cast(Utils::OpenHandle(this)->constructor());
i::Handle<i::FunctionTemplateInfo> cons(constructor);
Utils::ToLocal(cons)->SetInstanceCallAsFunctionHandler(callback, data);
}
int ObjectTemplate::InternalFieldCount() {
if (IsDeadCheck(Utils::OpenHandle(this)->GetIsolate(),
"v8::ObjectTemplate::InternalFieldCount()")) {
return 0;
}
return i::Smi::cast(Utils::OpenHandle(this)->internal_field_count())->value();
}
void ObjectTemplate::SetInternalFieldCount(int value) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::ObjectTemplate::SetInternalFieldCount()")) {
return;
}
if (!ApiCheck(i::Smi::IsValid(value),
"v8::ObjectTemplate::SetInternalFieldCount()",
"Invalid internal field count")) {
return;
}
ENTER_V8(isolate);
if (value > 0) {
// The internal field count is set by the constructor function's
// construct code, so we ensure that there is a constructor
// function to do the setting.
EnsureConstructor(this);
}
Utils::OpenHandle(this)->set_internal_field_count(i::Smi::FromInt(value));
}
// --- S c r i p t D a t a ---
ScriptData* ScriptData::PreCompile(const char* input, int length) {
i::Utf8ToUC16CharacterStream stream(
reinterpret_cast<const unsigned char*>(input), length);
return i::ParserApi::PreParse(&stream, NULL, i::FLAG_harmony_block_scoping);
}
ScriptData* ScriptData::PreCompile(v8::Handle<String> source) {
i::Handle<i::String> str = Utils::OpenHandle(*source);
if (str->IsExternalTwoByteString()) {
i::ExternalTwoByteStringUC16CharacterStream stream(
i::Handle<i::ExternalTwoByteString>::cast(str), 0, str->length());
return i::ParserApi::PreParse(&stream, NULL, i::FLAG_harmony_block_scoping);
} else {
i::GenericStringUC16CharacterStream stream(str, 0, str->length());
return i::ParserApi::PreParse(&stream, NULL, i::FLAG_harmony_block_scoping);
}
}
ScriptData* ScriptData::New(const char* data, int length) {
// Return an empty ScriptData if the length is obviously invalid.
if (length % sizeof(unsigned) != 0) {
return new i::ScriptDataImpl();
}
// Copy the data to ensure it is properly aligned.
int deserialized_data_length = length / sizeof(unsigned);
// If aligned, don't create a copy of the data.
if (reinterpret_cast<intptr_t>(data) % sizeof(unsigned) == 0) {
return new i::ScriptDataImpl(data, length);
}
// Copy the data to align it.
unsigned* deserialized_data = i::NewArray<unsigned>(deserialized_data_length);
i::OS::MemCopy(deserialized_data, data, length);
return new i::ScriptDataImpl(
i::Vector<unsigned>(deserialized_data, deserialized_data_length));
}
// --- S c r i p t ---
Local<Script> Script::New(v8::Handle<String> source,
v8::ScriptOrigin* origin,
v8::ScriptData* pre_data,
v8::Handle<String> script_data) {
i::Isolate* isolate = i::Isolate::Current();
ON_BAILOUT(isolate, "v8::Script::New()", return Local<Script>());
LOG_API(isolate, "Script::New");
ENTER_V8(isolate);
i::Handle<i::String> str = Utils::OpenHandle(*source);
i::Handle<i::Object> name_obj;
int line_offset = 0;
int column_offset = 0;
if (origin != NULL) {
if (!origin->ResourceName().IsEmpty()) {
name_obj = Utils::OpenHandle(*origin->ResourceName());
}
if (!origin->ResourceLineOffset().IsEmpty()) {
line_offset = static_cast<int>(origin->ResourceLineOffset()->Value());
}
if (!origin->ResourceColumnOffset().IsEmpty()) {
column_offset = static_cast<int>(origin->ResourceColumnOffset()->Value());
}
}
EXCEPTION_PREAMBLE(isolate);
i::ScriptDataImpl* pre_data_impl = static_cast<i::ScriptDataImpl*>(pre_data);
// We assert that the pre-data is sane, even though we can actually
// handle it if it turns out not to be in release mode.
ASSERT(pre_data_impl == NULL || pre_data_impl->SanityCheck());
// If the pre-data isn't sane we simply ignore it
if (pre_data_impl != NULL && !pre_data_impl->SanityCheck()) {
pre_data_impl = NULL;
}
i::Handle<i::SharedFunctionInfo> result =
i::Compiler::Compile(str,
name_obj,
line_offset,
column_offset,
NULL,
pre_data_impl,
Utils::OpenHandle(*script_data),
i::NOT_NATIVES_CODE);
has_pending_exception = result.is_null();
EXCEPTION_BAILOUT_CHECK(isolate, Local<Script>());
return Local<Script>(ToApi<Script>(result));
}
Local<Script> Script::New(v8::Handle<String> source,
v8::Handle<Value> file_name) {
ScriptOrigin origin(file_name);
return New(source, &origin);
}
Local<Script> Script::Compile(v8::Handle<String> source,
v8::ScriptOrigin* origin,
v8::ScriptData* pre_data,
v8::Handle<String> script_data) {
i::Isolate* isolate = i::Isolate::Current();
ON_BAILOUT(isolate, "v8::Script::Compile()", return Local<Script>());
LOG_API(isolate, "Script::Compile");
ENTER_V8(isolate);
Local<Script> generic = New(source, origin, pre_data, script_data);
if (generic.IsEmpty())
return generic;
i::Handle<i::Object> obj = Utils::OpenHandle(*generic);
i::Handle<i::SharedFunctionInfo> function =
i::Handle<i::SharedFunctionInfo>(i::SharedFunctionInfo::cast(*obj));
i::Handle<i::JSFunction> result =
isolate->factory()->NewFunctionFromSharedFunctionInfo(
function,
isolate->global_context());
return Local<Script>(ToApi<Script>(result));
}
Local<Script> Script::Compile(v8::Handle<String> source,
v8::Handle<Value> file_name,
v8::Handle<String> script_data) {
ScriptOrigin origin(file_name);
return Compile(source, &origin, 0, script_data);
}
Local<Value> Script::Run() {
i::Isolate* isolate = i::Isolate::Current();
ON_BAILOUT(isolate, "v8::Script::Run()", return Local<Value>());
LOG_API(isolate, "Script::Run");
ENTER_V8(isolate);
i::Object* raw_result = NULL;
{
i::HandleScope scope(isolate);
i::Handle<i::Object> obj = Utils::OpenHandle(this);
i::Handle<i::JSFunction> fun;
if (obj->IsSharedFunctionInfo()) {
i::Handle<i::SharedFunctionInfo>
function_info(i::SharedFunctionInfo::cast(*obj), isolate);
fun = isolate->factory()->NewFunctionFromSharedFunctionInfo(
function_info, isolate->global_context());
} else {
fun = i::Handle<i::JSFunction>(i::JSFunction::cast(*obj), isolate);
}
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> receiver(
isolate->context()->global_proxy(), isolate);
i::Handle<i::Object> result =
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
i::Execution::Call(fun, receiver, 0, NULL, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<Value>());
raw_result = *result;
}
i::Handle<i::Object> result(raw_result, isolate);
return Utils::ToLocal(result);
}
static i::Handle<i::SharedFunctionInfo> OpenScript(Script* script) {
i::Handle<i::Object> obj = Utils::OpenHandle(script);
i::Handle<i::SharedFunctionInfo> result;
if (obj->IsSharedFunctionInfo()) {
result =
i::Handle<i::SharedFunctionInfo>(i::SharedFunctionInfo::cast(*obj));
} else {
result =
i::Handle<i::SharedFunctionInfo>(i::JSFunction::cast(*obj)->shared());
}
return result;
}
Local<Value> Script::Id() {
i::Isolate* isolate = i::Isolate::Current();
ON_BAILOUT(isolate, "v8::Script::Id()", return Local<Value>());
LOG_API(isolate, "Script::Id");
i::Object* raw_id = NULL;
{
i::HandleScope scope(isolate);
i::Handle<i::SharedFunctionInfo> function_info = OpenScript(this);
i::Handle<i::Script> script(i::Script::cast(function_info->script()));
i::Handle<i::Object> id(script->id());
raw_id = *id;
}
i::Handle<i::Object> id(raw_id);
return Utils::ToLocal(id);
}
void Script::SetData(v8::Handle<String> data) {
i::Isolate* isolate = i::Isolate::Current();
ON_BAILOUT(isolate, "v8::Script::SetData()", return);
LOG_API(isolate, "Script::SetData");
{
i::HandleScope scope(isolate);
i::Handle<i::SharedFunctionInfo> function_info = OpenScript(this);
i::Handle<i::Object> raw_data = Utils::OpenHandle(*data);
i::Handle<i::Script> script(i::Script::cast(function_info->script()));
script->set_data(*raw_data);
}
}
// --- E x c e p t i o n s ---
v8::TryCatch::TryCatch()
: isolate_(i::Isolate::Current()),
next_(isolate_->try_catch_handler_address()),
exception_(isolate_->heap()->the_hole_value()),
message_(i::Smi::FromInt(0)),
is_verbose_(false),
can_continue_(true),
capture_message_(true),
rethrow_(false) {
isolate_->RegisterTryCatchHandler(this);
}
v8::TryCatch::~TryCatch() {
ASSERT(isolate_ == i::Isolate::Current());
if (rethrow_) {
v8::HandleScope scope;
v8::Local<v8::Value> exc = v8::Local<v8::Value>::New(Exception());
isolate_->UnregisterTryCatchHandler(this);
v8::ThrowException(exc);
} else {
isolate_->UnregisterTryCatchHandler(this);
}
}
bool v8::TryCatch::HasCaught() const {
return !reinterpret_cast<i::Object*>(exception_)->IsTheHole();
}
bool v8::TryCatch::CanContinue() const {
return can_continue_;
}
v8::Handle<v8::Value> v8::TryCatch::ReThrow() {
if (!HasCaught()) return v8::Local<v8::Value>();
rethrow_ = true;
return v8::Undefined();
}
v8::Local<Value> v8::TryCatch::Exception() const {
ASSERT(isolate_ == i::Isolate::Current());
if (HasCaught()) {
// Check for out of memory exception.
i::Object* exception = reinterpret_cast<i::Object*>(exception_);
return v8::Utils::ToLocal(i::Handle<i::Object>(exception, isolate_));
} else {
return v8::Local<Value>();
}
}
v8::Local<Value> v8::TryCatch::StackTrace() const {
ASSERT(isolate_ == i::Isolate::Current());
if (HasCaught()) {
i::Object* raw_obj = reinterpret_cast<i::Object*>(exception_);
if (!raw_obj->IsJSObject()) return v8::Local<Value>();
i::HandleScope scope(isolate_);
i::Handle<i::JSObject> obj(i::JSObject::cast(raw_obj), isolate_);
i::Handle<i::String> name = isolate_->factory()->LookupAsciiSymbol("stack");
if (!obj->HasProperty(*name)) return v8::Local<Value>();
i::Handle<i::Object> value = i::GetProperty(obj, name);
if (value.is_null()) return v8::Local<Value>();
return v8::Utils::ToLocal(scope.CloseAndEscape(value));
} else {
return v8::Local<Value>();
}
}
v8::Local<v8::Message> v8::TryCatch::Message() const {
ASSERT(isolate_ == i::Isolate::Current());
if (HasCaught() && message_ != i::Smi::FromInt(0)) {
i::Object* message = reinterpret_cast<i::Object*>(message_);
return v8::Utils::MessageToLocal(i::Handle<i::Object>(message, isolate_));
} else {
return v8::Local<v8::Message>();
}
}
void v8::TryCatch::Reset() {
ASSERT(isolate_ == i::Isolate::Current());
exception_ = isolate_->heap()->the_hole_value();
message_ = i::Smi::FromInt(0);
}
void v8::TryCatch::SetVerbose(bool value) {
is_verbose_ = value;
}
void v8::TryCatch::SetCaptureMessage(bool value) {
capture_message_ = value;
}
// --- M e s s a g e ---
Local<String> Message::Get() const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Message::Get()", return Local<String>());
ENTER_V8(isolate);
HandleScope scope;
i::Handle<i::Object> obj = Utils::OpenHandle(this);
i::Handle<i::String> raw_result = i::MessageHandler::GetMessage(obj);
Local<String> result = Utils::ToLocal(raw_result);
return scope.Close(result);
}
v8::Handle<Value> Message::GetScriptResourceName() const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::Message::GetScriptResourceName()")) {
return Local<String>();
}
ENTER_V8(isolate);
HandleScope scope;
i::Handle<i::JSMessageObject> message =
i::Handle<i::JSMessageObject>::cast(Utils::OpenHandle(this));
// Return this.script.name.
i::Handle<i::JSValue> script =
i::Handle<i::JSValue>::cast(i::Handle<i::Object>(message->script()));
i::Handle<i::Object> resource_name(i::Script::cast(script->value())->name());
return scope.Close(Utils::ToLocal(resource_name));
}
v8::Handle<Value> Message::GetScriptData() const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::Message::GetScriptResourceData()")) {
return Local<Value>();
}
ENTER_V8(isolate);
HandleScope scope;
i::Handle<i::JSMessageObject> message =
i::Handle<i::JSMessageObject>::cast(Utils::OpenHandle(this));
// Return this.script.data.
i::Handle<i::JSValue> script =
i::Handle<i::JSValue>::cast(i::Handle<i::Object>(message->script()));
i::Handle<i::Object> data(i::Script::cast(script->value())->data());
return scope.Close(Utils::ToLocal(data));
}
v8::Handle<v8::StackTrace> Message::GetStackTrace() const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::Message::GetStackTrace()")) {
return Local<v8::StackTrace>();
}
ENTER_V8(isolate);
HandleScope scope;
i::Handle<i::JSMessageObject> message =
i::Handle<i::JSMessageObject>::cast(Utils::OpenHandle(this));
i::Handle<i::Object> stackFramesObj(message->stack_frames());
if (!stackFramesObj->IsJSArray()) return v8::Handle<v8::StackTrace>();
i::Handle<i::JSArray> stackTrace =
i::Handle<i::JSArray>::cast(stackFramesObj);
return scope.Close(Utils::StackTraceToLocal(stackTrace));
}
static i::Handle<i::Object> CallV8HeapFunction(const char* name,
i::Handle<i::Object> recv,
int argc,
i::Object** argv[],
bool* has_pending_exception) {
i::Isolate* isolate = i::Isolate::Current();
i::Handle<i::String> fmt_str = isolate->factory()->LookupAsciiSymbol(name);
i::Object* object_fun =
isolate->js_builtins_object()->GetPropertyNoExceptionThrown(*fmt_str);
i::Handle<i::JSFunction> fun =
i::Handle<i::JSFunction>(i::JSFunction::cast(object_fun));
i::Handle<i::Object> value =
i::Execution::Call(fun, recv, argc, argv, has_pending_exception);
return value;
}
static i::Handle<i::Object> CallV8HeapFunction(const char* name,
i::Handle<i::Object> data,
bool* has_pending_exception) {
i::Object** argv[1] = { data.location() };
return CallV8HeapFunction(name,
i::Isolate::Current()->js_builtins_object(),
1,
argv,
has_pending_exception);
}
int Message::GetLineNumber() const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Message::GetLineNumber()", return kNoLineNumberInfo);
ENTER_V8(isolate);
i::HandleScope scope(isolate);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> result = CallV8HeapFunction("GetLineNumber",
Utils::OpenHandle(this),
&has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, 0);
return static_cast<int>(result->Number());
}
int Message::GetStartPosition() const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::Message::GetStartPosition()")) return 0;
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSMessageObject> message =
i::Handle<i::JSMessageObject>::cast(Utils::OpenHandle(this));
return message->start_position();
}
int Message::GetEndPosition() const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::Message::GetEndPosition()")) return 0;
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSMessageObject> message =
i::Handle<i::JSMessageObject>::cast(Utils::OpenHandle(this));
return message->end_position();
}
int Message::GetStartColumn() const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::Message::GetStartColumn()")) {
return kNoColumnInfo;
}
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSObject> data_obj = Utils::OpenHandle(this);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> start_col_obj = CallV8HeapFunction(
"GetPositionInLine",
data_obj,
&has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, 0);
return static_cast<int>(start_col_obj->Number());
}
int Message::GetEndColumn() const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::Message::GetEndColumn()")) return kNoColumnInfo;
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSObject> data_obj = Utils::OpenHandle(this);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> start_col_obj = CallV8HeapFunction(
"GetPositionInLine",
data_obj,
&has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, 0);
i::Handle<i::JSMessageObject> message =
i::Handle<i::JSMessageObject>::cast(data_obj);
int start = message->start_position();
int end = message->end_position();
return static_cast<int>(start_col_obj->Number()) + (end - start);
}
Local<String> Message::GetSourceLine() const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Message::GetSourceLine()", return Local<String>());
ENTER_V8(isolate);
HandleScope scope;
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> result = CallV8HeapFunction("GetSourceLine",
Utils::OpenHandle(this),
&has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<v8::String>());
if (result->IsString()) {
return scope.Close(Utils::ToLocal(i::Handle<i::String>::cast(result)));
} else {
return Local<String>();
}
}
void Message::PrintCurrentStackTrace(FILE* out) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Message::PrintCurrentStackTrace()")) return;
ENTER_V8(isolate);
isolate->PrintCurrentStackTrace(out);
}
// --- S t a c k T r a c e ---
Local<StackFrame> StackTrace::GetFrame(uint32_t index) const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::StackTrace::GetFrame()")) {
return Local<StackFrame>();
}
ENTER_V8(isolate);
HandleScope scope;
i::Handle<i::JSArray> self = Utils::OpenHandle(this);
i::Object* raw_object = self->GetElementNoExceptionThrown(index);
i::Handle<i::JSObject> obj(i::JSObject::cast(raw_object));
return scope.Close(Utils::StackFrameToLocal(obj));
}
int StackTrace::GetFrameCount() const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::StackTrace::GetFrameCount()")) return -1;
ENTER_V8(isolate);
return i::Smi::cast(Utils::OpenHandle(this)->length())->value();
}
Local<Array> StackTrace::AsArray() {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::StackTrace::AsArray()")) Local<Array>();
ENTER_V8(isolate);
return Utils::ToLocal(Utils::OpenHandle(this));
}
Local<StackTrace> StackTrace::CurrentStackTrace(int frame_limit,
StackTraceOptions options) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::StackTrace::CurrentStackTrace()")) {
Local<StackTrace>();
}
ENTER_V8(isolate);
i::Handle<i::JSArray> stackTrace =
isolate->CaptureCurrentStackTrace(frame_limit, options);
return Utils::StackTraceToLocal(stackTrace);
}
// --- S t a c k F r a m e ---
int StackFrame::GetLineNumber() const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::StackFrame::GetLineNumber()")) {
return Message::kNoLineNumberInfo;
}
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::Object> line = GetProperty(self, "lineNumber");
if (!line->IsSmi()) {
return Message::kNoLineNumberInfo;
}
return i::Smi::cast(*line)->value();
}
int StackFrame::GetColumn() const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::StackFrame::GetColumn()")) {
return Message::kNoColumnInfo;
}
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::Object> column = GetProperty(self, "column");
if (!column->IsSmi()) {
return Message::kNoColumnInfo;
}
return i::Smi::cast(*column)->value();
}
Local<String> StackFrame::GetScriptName() const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::StackFrame::GetScriptName()")) {
return Local<String>();
}
ENTER_V8(isolate);
HandleScope scope;
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::Object> name = GetProperty(self, "scriptName");
if (!name->IsString()) {
return Local<String>();
}
return scope.Close(Local<String>::Cast(Utils::ToLocal(name)));
}
Local<String> StackFrame::GetScriptNameOrSourceURL() const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::StackFrame::GetScriptNameOrSourceURL()")) {
return Local<String>();
}
ENTER_V8(isolate);
HandleScope scope;
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::Object> name = GetProperty(self, "scriptNameOrSourceURL");
if (!name->IsString()) {
return Local<String>();
}
return scope.Close(Local<String>::Cast(Utils::ToLocal(name)));
}
Local<String> StackFrame::GetFunctionName() const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::StackFrame::GetFunctionName()")) {
return Local<String>();
}
ENTER_V8(isolate);
HandleScope scope;
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::Object> name = GetProperty(self, "functionName");
if (!name->IsString()) {
return Local<String>();
}
return scope.Close(Local<String>::Cast(Utils::ToLocal(name)));
}
bool StackFrame::IsEval() const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::StackFrame::IsEval()")) return false;
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::Object> is_eval = GetProperty(self, "isEval");
return is_eval->IsTrue();
}
bool StackFrame::IsConstructor() const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::StackFrame::IsConstructor()")) return false;
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::Object> is_constructor = GetProperty(self, "isConstructor");
return is_constructor->IsTrue();
}
// --- D a t a ---
bool Value::IsUndefined() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::Value::IsUndefined()")) {
return false;
}
return Utils::OpenHandle(this)->IsUndefined();
}
bool Value::IsNull() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::Value::IsNull()")) return false;
return Utils::OpenHandle(this)->IsNull();
}
bool Value::IsTrue() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::Value::IsTrue()")) return false;
return Utils::OpenHandle(this)->IsTrue();
}
bool Value::IsFalse() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::Value::IsFalse()")) return false;
return Utils::OpenHandle(this)->IsFalse();
}
bool Value::IsFunction() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::Value::IsFunction()")) {
return false;
}
return Utils::OpenHandle(this)->IsJSFunction();
}
bool Value::FullIsString() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::Value::IsString()")) return false;
bool result = Utils::OpenHandle(this)->IsString();
ASSERT_EQ(result, QuickIsString());
return result;
}
bool Value::IsArray() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::Value::IsArray()")) return false;
return Utils::OpenHandle(this)->IsJSArray();
}
bool Value::IsObject() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::Value::IsObject()")) return false;
return Utils::OpenHandle(this)->IsJSObject();
}
bool Value::IsNumber() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::Value::IsNumber()")) return false;
return Utils::OpenHandle(this)->IsNumber();
}
bool Value::IsBoolean() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::Value::IsBoolean()")) {
return false;
}
return Utils::OpenHandle(this)->IsBoolean();
}
bool Value::IsExternal() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::Value::IsExternal()")) {
return false;
}
return Utils::OpenHandle(this)->IsForeign();
}
bool Value::IsInt32() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::Value::IsInt32()")) return false;
i::Handle<i::Object> obj = Utils::OpenHandle(this);
if (obj->IsSmi()) return true;
if (obj->IsNumber()) {
double value = obj->Number();
return i::FastI2D(i::FastD2I(value)) == value;
}
return false;
}
bool Value::IsUint32() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::Value::IsUint32()")) return false;
i::Handle<i::Object> obj = Utils::OpenHandle(this);
if (obj->IsSmi()) return i::Smi::cast(*obj)->value() >= 0;
if (obj->IsNumber()) {
double value = obj->Number();
return i::FastUI2D(i::FastD2UI(value)) == value;
}
return false;
}
bool Value::IsDate() const {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::IsDate()")) return false;
i::Handle<i::Object> obj = Utils::OpenHandle(this);
return obj->HasSpecificClassOf(isolate->heap()->Date_symbol());
}
bool Value::IsStringObject() const {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::IsStringObject()")) return false;
i::Handle<i::Object> obj = Utils::OpenHandle(this);
return obj->HasSpecificClassOf(isolate->heap()->String_symbol());
}
bool Value::IsNumberObject() const {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::IsNumberObject()")) return false;
i::Handle<i::Object> obj = Utils::OpenHandle(this);
return obj->HasSpecificClassOf(isolate->heap()->Number_symbol());
}
static i::Object* LookupBuiltin(i::Isolate* isolate,
const char* builtin_name) {
i::Handle<i::String> symbol =
isolate->factory()->LookupAsciiSymbol(builtin_name);
i::Handle<i::JSBuiltinsObject> builtins = isolate->js_builtins_object();
return builtins->GetPropertyNoExceptionThrown(*symbol);
}
static bool CheckConstructor(i::Isolate* isolate,
i::Handle<i::JSObject> obj,
const char* class_name) {
return obj->map()->constructor() == LookupBuiltin(isolate, class_name);
}
bool Value::IsNativeError() const {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::IsNativeError()")) return false;
i::Handle<i::Object> obj = Utils::OpenHandle(this);
if (obj->IsJSObject()) {
i::Handle<i::JSObject> js_obj(i::JSObject::cast(*obj));
return CheckConstructor(isolate, js_obj, "$Error") ||
CheckConstructor(isolate, js_obj, "$EvalError") ||
CheckConstructor(isolate, js_obj, "$RangeError") ||
CheckConstructor(isolate, js_obj, "$ReferenceError") ||
CheckConstructor(isolate, js_obj, "$SyntaxError") ||
CheckConstructor(isolate, js_obj, "$TypeError") ||
CheckConstructor(isolate, js_obj, "$URIError");
} else {
return false;
}
}
bool Value::IsBooleanObject() const {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::IsBooleanObject()")) return false;
i::Handle<i::Object> obj = Utils::OpenHandle(this);
return obj->HasSpecificClassOf(isolate->heap()->Boolean_symbol());
}
bool Value::IsRegExp() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::Value::IsRegExp()")) return false;
i::Handle<i::Object> obj = Utils::OpenHandle(this);
return obj->IsJSRegExp();
}
Local<String> Value::ToString() const {
i::Handle<i::Object> obj = Utils::OpenHandle(this);
i::Handle<i::Object> str;
if (obj->IsString()) {
str = obj;
} else {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::ToString()")) {
return Local<String>();
}
LOG_API(isolate, "ToString");
ENTER_V8(isolate);
EXCEPTION_PREAMBLE(isolate);
str = i::Execution::ToString(obj, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<String>());
}
return Local<String>(ToApi<String>(str));
}
Local<String> Value::ToDetailString() const {
i::Handle<i::Object> obj = Utils::OpenHandle(this);
i::Handle<i::Object> str;
if (obj->IsString()) {
str = obj;
} else {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::ToDetailString()")) {
return Local<String>();
}
LOG_API(isolate, "ToDetailString");
ENTER_V8(isolate);
EXCEPTION_PREAMBLE(isolate);
str = i::Execution::ToDetailString(obj, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<String>());
}
return Local<String>(ToApi<String>(str));
}
Local<v8::Object> Value::ToObject() const {
i::Handle<i::Object> obj = Utils::OpenHandle(this);
i::Handle<i::Object> val;
if (obj->IsJSObject()) {
val = obj;
} else {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::ToObject()")) {
return Local<v8::Object>();
}
LOG_API(isolate, "ToObject");
ENTER_V8(isolate);
EXCEPTION_PREAMBLE(isolate);
val = i::Execution::ToObject(obj, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<v8::Object>());
}
return Local<v8::Object>(ToApi<Object>(val));
}
Local<Boolean> Value::ToBoolean() const {
i::Handle<i::Object> obj = Utils::OpenHandle(this);
if (obj->IsBoolean()) {
return Local<Boolean>(ToApi<Boolean>(obj));
} else {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::ToBoolean()")) {
return Local<Boolean>();
}
LOG_API(isolate, "ToBoolean");
ENTER_V8(isolate);
i::Handle<i::Object> val = i::Execution::ToBoolean(obj);
return Local<Boolean>(ToApi<Boolean>(val));
}
}
Local<Number> Value::ToNumber() const {
i::Handle<i::Object> obj = Utils::OpenHandle(this);
i::Handle<i::Object> num;
if (obj->IsNumber()) {
num = obj;
} else {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::ToNumber()")) {
return Local<Number>();
}
LOG_API(isolate, "ToNumber");
ENTER_V8(isolate);
EXCEPTION_PREAMBLE(isolate);
num = i::Execution::ToNumber(obj, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<Number>());
}
return Local<Number>(ToApi<Number>(num));
}
Local<Integer> Value::ToInteger() const {
i::Handle<i::Object> obj = Utils::OpenHandle(this);
i::Handle<i::Object> num;
if (obj->IsSmi()) {
num = obj;
} else {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::ToInteger()")) return Local<Integer>();
LOG_API(isolate, "ToInteger");
ENTER_V8(isolate);
EXCEPTION_PREAMBLE(isolate);
num = i::Execution::ToInteger(obj, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<Integer>());
}
return Local<Integer>(ToApi<Integer>(num));
}
void External::CheckCast(v8::Value* that) {
if (IsDeadCheck(i::Isolate::Current(), "v8::External::Cast()")) return;
i::Handle<i::Object> obj = Utils::OpenHandle(that);
ApiCheck(obj->IsForeign(),
"v8::External::Cast()",
"Could not convert to external");
}
void v8::Object::CheckCast(Value* that) {
if (IsDeadCheck(i::Isolate::Current(), "v8::Object::Cast()")) return;
i::Handle<i::Object> obj = Utils::OpenHandle(that);
ApiCheck(obj->IsJSObject(),
"v8::Object::Cast()",
"Could not convert to object");
}
void v8::Function::CheckCast(Value* that) {
if (IsDeadCheck(i::Isolate::Current(), "v8::Function::Cast()")) return;
i::Handle<i::Object> obj = Utils::OpenHandle(that);
ApiCheck(obj->IsJSFunction(),
"v8::Function::Cast()",
"Could not convert to function");
}
void v8::String::CheckCast(v8::Value* that) {
if (IsDeadCheck(i::Isolate::Current(), "v8::String::Cast()")) return;
i::Handle<i::Object> obj = Utils::OpenHandle(that);
ApiCheck(obj->IsString(),
"v8::String::Cast()",
"Could not convert to string");
}
void v8::Number::CheckCast(v8::Value* that) {
if (IsDeadCheck(i::Isolate::Current(), "v8::Number::Cast()")) return;
i::Handle<i::Object> obj = Utils::OpenHandle(that);
ApiCheck(obj->IsNumber(),
"v8::Number::Cast()",
"Could not convert to number");
}
void v8::Integer::CheckCast(v8::Value* that) {
if (IsDeadCheck(i::Isolate::Current(), "v8::Integer::Cast()")) return;
i::Handle<i::Object> obj = Utils::OpenHandle(that);
ApiCheck(obj->IsNumber(),
"v8::Integer::Cast()",
"Could not convert to number");
}
void v8::Array::CheckCast(Value* that) {
if (IsDeadCheck(i::Isolate::Current(), "v8::Array::Cast()")) return;
i::Handle<i::Object> obj = Utils::OpenHandle(that);
ApiCheck(obj->IsJSArray(),
"v8::Array::Cast()",
"Could not convert to array");
}
void v8::Date::CheckCast(v8::Value* that) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Date::Cast()")) return;
i::Handle<i::Object> obj = Utils::OpenHandle(that);
ApiCheck(obj->HasSpecificClassOf(isolate->heap()->Date_symbol()),
"v8::Date::Cast()",
"Could not convert to date");
}
void v8::StringObject::CheckCast(v8::Value* that) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::StringObject::Cast()")) return;
i::Handle<i::Object> obj = Utils::OpenHandle(that);
ApiCheck(obj->HasSpecificClassOf(isolate->heap()->String_symbol()),
"v8::StringObject::Cast()",
"Could not convert to StringObject");
}
void v8::NumberObject::CheckCast(v8::Value* that) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::NumberObject::Cast()")) return;
i::Handle<i::Object> obj = Utils::OpenHandle(that);
ApiCheck(obj->HasSpecificClassOf(isolate->heap()->Number_symbol()),
"v8::NumberObject::Cast()",
"Could not convert to NumberObject");
}
void v8::BooleanObject::CheckCast(v8::Value* that) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::BooleanObject::Cast()")) return;
i::Handle<i::Object> obj = Utils::OpenHandle(that);
ApiCheck(obj->HasSpecificClassOf(isolate->heap()->Boolean_symbol()),
"v8::BooleanObject::Cast()",
"Could not convert to BooleanObject");
}
void v8::RegExp::CheckCast(v8::Value* that) {
if (IsDeadCheck(i::Isolate::Current(), "v8::RegExp::Cast()")) return;
i::Handle<i::Object> obj = Utils::OpenHandle(that);
ApiCheck(obj->IsJSRegExp(),
"v8::RegExp::Cast()",
"Could not convert to regular expression");
}
bool Value::BooleanValue() const {
i::Handle<i::Object> obj = Utils::OpenHandle(this);
if (obj->IsBoolean()) {
return obj->IsTrue();
} else {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::BooleanValue()")) return false;
LOG_API(isolate, "BooleanValue");
ENTER_V8(isolate);
i::Handle<i::Object> value = i::Execution::ToBoolean(obj);
return value->IsTrue();
}
}
double Value::NumberValue() const {
i::Handle<i::Object> obj = Utils::OpenHandle(this);
i::Handle<i::Object> num;
if (obj->IsNumber()) {
num = obj;
} else {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::NumberValue()")) {
return i::OS::nan_value();
}
LOG_API(isolate, "NumberValue");
ENTER_V8(isolate);
EXCEPTION_PREAMBLE(isolate);
num = i::Execution::ToNumber(obj, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, i::OS::nan_value());
}
return num->Number();
}
int64_t Value::IntegerValue() const {
i::Handle<i::Object> obj = Utils::OpenHandle(this);
i::Handle<i::Object> num;
if (obj->IsNumber()) {
num = obj;
} else {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::IntegerValue()")) return 0;
LOG_API(isolate, "IntegerValue");
ENTER_V8(isolate);
EXCEPTION_PREAMBLE(isolate);
num = i::Execution::ToInteger(obj, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, 0);
}
if (num->IsSmi()) {
return i::Smi::cast(*num)->value();
} else {
return static_cast<int64_t>(num->Number());
}
}
Local<Int32> Value::ToInt32() const {
i::Handle<i::Object> obj = Utils::OpenHandle(this);
i::Handle<i::Object> num;
if (obj->IsSmi()) {
num = obj;
} else {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::ToInt32()")) return Local<Int32>();
LOG_API(isolate, "ToInt32");
ENTER_V8(isolate);
EXCEPTION_PREAMBLE(isolate);
num = i::Execution::ToInt32(obj, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<Int32>());
}
return Local<Int32>(ToApi<Int32>(num));
}
Local<Uint32> Value::ToUint32() const {
i::Handle<i::Object> obj = Utils::OpenHandle(this);
i::Handle<i::Object> num;
if (obj->IsSmi()) {
num = obj;
} else {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::ToUint32()")) return Local<Uint32>();
LOG_API(isolate, "ToUInt32");
ENTER_V8(isolate);
EXCEPTION_PREAMBLE(isolate);
num = i::Execution::ToUint32(obj, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<Uint32>());
}
return Local<Uint32>(ToApi<Uint32>(num));
}
Local<Uint32> Value::ToArrayIndex() const {
i::Handle<i::Object> obj = Utils::OpenHandle(this);
if (obj->IsSmi()) {
if (i::Smi::cast(*obj)->value() >= 0) return Utils::Uint32ToLocal(obj);
return Local<Uint32>();
}
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::ToArrayIndex()")) return Local<Uint32>();
LOG_API(isolate, "ToArrayIndex");
ENTER_V8(isolate);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> string_obj =
i::Execution::ToString(obj, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<Uint32>());
i::Handle<i::String> str = i::Handle<i::String>::cast(string_obj);
uint32_t index;
if (str->AsArrayIndex(&index)) {
i::Handle<i::Object> value;
if (index <= static_cast<uint32_t>(i::Smi::kMaxValue)) {
value = i::Handle<i::Object>(i::Smi::FromInt(index));
} else {
value = isolate->factory()->NewNumber(index);
}
return Utils::Uint32ToLocal(value);
}
return Local<Uint32>();
}
int32_t Value::Int32Value() const {
i::Handle<i::Object> obj = Utils::OpenHandle(this);
if (obj->IsSmi()) {
return i::Smi::cast(*obj)->value();
} else {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::Int32Value()")) return 0;
LOG_API(isolate, "Int32Value (slow)");
ENTER_V8(isolate);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> num =
i::Execution::ToInt32(obj, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, 0);
if (num->IsSmi()) {
return i::Smi::cast(*num)->value();
} else {
return static_cast<int32_t>(num->Number());
}
}
}
bool Value::Equals(Handle<Value> that) const {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::Equals()")
|| EmptyCheck("v8::Value::Equals()", this)
|| EmptyCheck("v8::Value::Equals()", that)) {
return false;
}
LOG_API(isolate, "Equals");
ENTER_V8(isolate);
i::Handle<i::Object> obj = Utils::OpenHandle(this);
i::Handle<i::Object> other = Utils::OpenHandle(*that);
// If both obj and other are JSObjects, we'd better compare by identity
// immediately when going into JS builtin. The reason is Invoke
// would overwrite global object receiver with global proxy.
if (obj->IsJSObject() && other->IsJSObject()) {
return *obj == *other;
}
i::Object** args[1] = { other.location() };
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> result =
CallV8HeapFunction("EQUALS", obj, 1, args, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, false);
return *result == i::Smi::FromInt(i::EQUAL);
}
bool Value::StrictEquals(Handle<Value> that) const {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::StrictEquals()")
|| EmptyCheck("v8::Value::StrictEquals()", this)
|| EmptyCheck("v8::Value::StrictEquals()", that)) {
return false;
}
LOG_API(isolate, "StrictEquals");
i::Handle<i::Object> obj = Utils::OpenHandle(this);
i::Handle<i::Object> other = Utils::OpenHandle(*that);
// Must check HeapNumber first, since NaN !== NaN.
if (obj->IsHeapNumber()) {
if (!other->IsNumber()) return false;
double x = obj->Number();
double y = other->Number();
// Must check explicitly for NaN:s on Windows, but -0 works fine.
return x == y && !isnan(x) && !isnan(y);
} else if (*obj == *other) { // Also covers Booleans.
return true;
} else if (obj->IsSmi()) {
return other->IsNumber() && obj->Number() == other->Number();
} else if (obj->IsString()) {
return other->IsString() &&
i::String::cast(*obj)->Equals(i::String::cast(*other));
} else if (obj->IsUndefined() || obj->IsUndetectableObject()) {
return other->IsUndefined() || other->IsUndetectableObject();
} else {
return false;
}
}
uint32_t Value::Uint32Value() const {
i::Handle<i::Object> obj = Utils::OpenHandle(this);
if (obj->IsSmi()) {
return i::Smi::cast(*obj)->value();
} else {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Value::Uint32Value()")) return 0;
LOG_API(isolate, "Uint32Value");
ENTER_V8(isolate);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> num =
i::Execution::ToUint32(obj, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, 0);
if (num->IsSmi()) {
return i::Smi::cast(*num)->value();
} else {
return static_cast<uint32_t>(num->Number());
}
}
}
bool v8::Object::Set(v8::Handle<Value> key, v8::Handle<Value> value,
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
v8::PropertyAttribute attribs) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::Set()", return false);
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::Object> self = Utils::OpenHandle(this);
i::Handle<i::Object> key_obj = Utils::OpenHandle(*key);
i::Handle<i::Object> value_obj = Utils::OpenHandle(*value);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> obj = i::SetProperty(
self,
key_obj,
value_obj,
static_cast<PropertyAttributes>(attribs),
i::kNonStrictMode);
has_pending_exception = obj.is_null();
EXCEPTION_BAILOUT_CHECK(isolate, false);
return true;
}
bool v8::Object::Set(uint32_t index, v8::Handle<Value> value) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::Set()", return false);
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::Object> value_obj = Utils::OpenHandle(*value);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> obj = i::SetElement(
self,
index,
value_obj,
i::kNonStrictMode);
has_pending_exception = obj.is_null();
EXCEPTION_BAILOUT_CHECK(isolate, false);
return true;
}
bool v8::Object::ForceSet(v8::Handle<Value> key,
v8::Handle<Value> value,
v8::PropertyAttribute attribs) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::ForceSet()", return false);
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::Object> key_obj = Utils::OpenHandle(*key);
i::Handle<i::Object> value_obj = Utils::OpenHandle(*value);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> obj = i::ForceSetProperty(
self,
key_obj,
value_obj,
static_cast<PropertyAttributes>(attribs));
has_pending_exception = obj.is_null();
EXCEPTION_BAILOUT_CHECK(isolate, false);
return true;
}
bool v8::Object::ForceDelete(v8::Handle<Value> key) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::ForceDelete()", return false);
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::Object> key_obj = Utils::OpenHandle(*key);
// When turning on access checks for a global object deoptimize all functions
// as optimized code does not always handle access checks.
i::Deoptimizer::DeoptimizeGlobalObject(*self);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> obj = i::ForceDeleteProperty(self, key_obj);
has_pending_exception = obj.is_null();
EXCEPTION_BAILOUT_CHECK(isolate, false);
return obj->IsTrue();
}
Local<Value> v8::Object::Get(v8::Handle<Value> key) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::Get()", return Local<v8::Value>());
ENTER_V8(isolate);
i::Handle<i::Object> self = Utils::OpenHandle(this);
i::Handle<i::Object> key_obj = Utils::OpenHandle(*key);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> result = i::GetProperty(self, key_obj);
has_pending_exception = result.is_null();
EXCEPTION_BAILOUT_CHECK(isolate, Local<Value>());
return Utils::ToLocal(result);
}
Local<Value> v8::Object::Get(uint32_t index) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::Get()", return Local<v8::Value>());
ENTER_V8(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> result = i::GetElement(self, index);
has_pending_exception = result.is_null();
EXCEPTION_BAILOUT_CHECK(isolate, Local<Value>());
return Utils::ToLocal(result);
}
PropertyAttribute v8::Object::GetPropertyAttributes(v8::Handle<Value> key) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::GetPropertyAttribute()",
return static_cast<PropertyAttribute>(NONE));
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::Object> key_obj = Utils::OpenHandle(*key);
if (!key_obj->IsString()) {
EXCEPTION_PREAMBLE(isolate);
key_obj = i::Execution::ToString(key_obj, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, static_cast<PropertyAttribute>(NONE));
}
i::Handle<i::String> key_string = i::Handle<i::String>::cast(key_obj);
PropertyAttributes result = self->GetPropertyAttribute(*key_string);
if (result == ABSENT) return static_cast<PropertyAttribute>(NONE);
return static_cast<PropertyAttribute>(result);
}
Local<Value> v8::Object::GetPrototype() {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::GetPrototype()",
return Local<v8::Value>());
ENTER_V8(isolate);
i::Handle<i::Object> self = Utils::OpenHandle(this);
i::Handle<i::Object> result = i::GetPrototype(self);
return Utils::ToLocal(result);
}
bool v8::Object::SetPrototype(Handle<Value> value) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::SetPrototype()", return false);
ENTER_V8(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::Object> value_obj = Utils::OpenHandle(*value);
// We do not allow exceptions thrown while setting the prototype
// to propagate outside.
TryCatch try_catch;
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> result = i::SetPrototype(self, value_obj);
has_pending_exception = result.is_null();
EXCEPTION_BAILOUT_CHECK(isolate, false);
return true;
}
Local<Object> v8::Object::FindInstanceInPrototypeChain(
v8::Handle<FunctionTemplate> tmpl) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate,
"v8::Object::FindInstanceInPrototypeChain()",
return Local<v8::Object>());
ENTER_V8(isolate);
i::JSObject* object = *Utils::OpenHandle(this);
i::FunctionTemplateInfo* tmpl_info = *Utils::OpenHandle(*tmpl);
while (!object->IsInstanceOf(tmpl_info)) {
i::Object* prototype = object->GetPrototype();
if (!prototype->IsJSObject()) return Local<Object>();
object = i::JSObject::cast(prototype);
}
return Utils::ToLocal(i::Handle<i::JSObject>(object));
}
Local<Array> v8::Object::GetPropertyNames() {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::GetPropertyNames()",
return Local<v8::Array>());
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::FixedArray> value =
i::GetKeysInFixedArrayFor(self, i::INCLUDE_PROTOS);
// Because we use caching to speed up enumeration it is important
// to never change the result of the basic enumeration function so
// we clone the result.
i::Handle<i::FixedArray> elms = isolate->factory()->CopyFixedArray(value);
i::Handle<i::JSArray> result =
isolate->factory()->NewJSArrayWithElements(elms);
return Utils::ToLocal(scope.CloseAndEscape(result));
}
Local<Array> v8::Object::GetOwnPropertyNames() {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::GetOwnPropertyNames()",
return Local<v8::Array>());
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::FixedArray> value =
i::GetKeysInFixedArrayFor(self, i::LOCAL_ONLY);
// Because we use caching to speed up enumeration it is important
// to never change the result of the basic enumeration function so
// we clone the result.
i::Handle<i::FixedArray> elms = isolate->factory()->CopyFixedArray(value);
i::Handle<i::JSArray> result =
isolate->factory()->NewJSArrayWithElements(elms);
return Utils::ToLocal(scope.CloseAndEscape(result));
}
Local<String> v8::Object::ObjectProtoToString() {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::ObjectProtoToString()",
return Local<v8::String>());
ENTER_V8(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::Object> name(self->class_name());
// Native implementation of Object.prototype.toString (v8natives.js):
// var c = %ClassOf(this);
// if (c === 'Arguments') c = 'Object';
// return "[object " + c + "]";
if (!name->IsString()) {
return v8::String::New("[object ]");
} else {
i::Handle<i::String> class_name = i::Handle<i::String>::cast(name);
if (class_name->IsEqualTo(i::CStrVector("Arguments"))) {
return v8::String::New("[object Object]");
} else {
const char* prefix = "[object ";
Local<String> str = Utils::ToLocal(class_name);
const char* postfix = "]";
int prefix_len = i::StrLength(prefix);
int str_len = str->Length();
int postfix_len = i::StrLength(postfix);
int buf_len = prefix_len + str_len + postfix_len;
i::ScopedVector<char> buf(buf_len);
// Write prefix.
char* ptr = buf.start();
memcpy(ptr, prefix, prefix_len * v8::internal::kCharSize);
ptr += prefix_len;
// Write real content.
str->WriteAscii(ptr, 0, str_len);
ptr += str_len;
// Write postfix.
memcpy(ptr, postfix, postfix_len * v8::internal::kCharSize);
// Copy the buffer into a heap-allocated string and return it.
Local<String> result = v8::String::New(buf.start(), buf_len);
return result;
}
}
}
Local<String> v8::Object::GetConstructorName() {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::GetConstructorName()",
return Local<v8::String>());
ENTER_V8(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::String> name(self->constructor_name());
return Utils::ToLocal(name);
}
bool v8::Object::Delete(v8::Handle<String> key) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::Delete()", return false);
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::String> key_obj = Utils::OpenHandle(*key);
return i::DeleteProperty(self, key_obj)->IsTrue();
}
bool v8::Object::Has(v8::Handle<String> key) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::Has()", return false);
ENTER_V8(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::String> key_obj = Utils::OpenHandle(*key);
return self->HasProperty(*key_obj);
}
bool v8::Object::Delete(uint32_t index) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::DeleteProperty()",
return false);
ENTER_V8(isolate);
HandleScope scope;
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
return i::DeleteElement(self, index)->IsTrue();
}
bool v8::Object::Has(uint32_t index) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::HasProperty()", return false);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
return self->HasElement(index);
}
bool Object::SetAccessor(Handle<String> name,
AccessorGetter getter,
AccessorSetter setter,
v8::Handle<Value> data,
AccessControl settings,
PropertyAttribute attributes) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::SetAccessor()", return false);
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::AccessorInfo> info = MakeAccessorInfo(name,
getter, setter, data,
settings, attributes);
i::Handle<i::Object> result = i::SetAccessor(Utils::OpenHandle(this), info);
return !result.is_null() && !result->IsUndefined();
}
bool v8::Object::HasOwnProperty(Handle<String> key) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::HasOwnProperty()",
return false);
return Utils::OpenHandle(this)->HasLocalProperty(
*Utils::OpenHandle(*key));
}
bool v8::Object::HasRealNamedProperty(Handle<String> key) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::HasRealNamedProperty()",
return false);
return Utils::OpenHandle(this)->HasRealNamedProperty(
*Utils::OpenHandle(*key));
}
bool v8::Object::HasRealIndexedProperty(uint32_t index) {
ON_BAILOUT(Utils::OpenHandle(this)->GetIsolate(),
"v8::Object::HasRealIndexedProperty()",
return false);
return Utils::OpenHandle(this)->HasRealElementProperty(index);
}
bool v8::Object::HasRealNamedCallbackProperty(Handle<String> key) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate,
"v8::Object::HasRealNamedCallbackProperty()",
return false);
ENTER_V8(isolate);
return Utils::OpenHandle(this)->HasRealNamedCallbackProperty(
*Utils::OpenHandle(*key));
}
bool v8::Object::HasNamedLookupInterceptor() {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::HasNamedLookupInterceptor()",
return false);
return Utils::OpenHandle(this)->HasNamedInterceptor();
}
bool v8::Object::HasIndexedLookupInterceptor() {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::HasIndexedLookupInterceptor()",
return false);
return Utils::OpenHandle(this)->HasIndexedInterceptor();
}
static Local<Value> GetPropertyByLookup(i::Isolate* isolate,
i::Handle<i::JSObject> receiver,
i::Handle<i::String> name,
i::LookupResult* lookup) {
if (!lookup->IsProperty()) {
// No real property was found.
return Local<Value>();
}
// If the property being looked up is a callback, it can throw
// an exception.
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> result = i::GetProperty(receiver, name, lookup);
has_pending_exception = result.is_null();
EXCEPTION_BAILOUT_CHECK(isolate, Local<Value>());
return Utils::ToLocal(result);
}
Local<Value> v8::Object::GetRealNamedPropertyInPrototypeChain(
Handle<String> key) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate,
"v8::Object::GetRealNamedPropertyInPrototypeChain()",
return Local<Value>());
ENTER_V8(isolate);
i::Handle<i::JSObject> self_obj = Utils::OpenHandle(this);
i::Handle<i::String> key_obj = Utils::OpenHandle(*key);
i::LookupResult lookup;
self_obj->LookupRealNamedPropertyInPrototypes(*key_obj, &lookup);
return GetPropertyByLookup(isolate, self_obj, key_obj, &lookup);
}
Local<Value> v8::Object::GetRealNamedProperty(Handle<String> key) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::GetRealNamedProperty()",
return Local<Value>());
ENTER_V8(isolate);
i::Handle<i::JSObject> self_obj = Utils::OpenHandle(this);
i::Handle<i::String> key_obj = Utils::OpenHandle(*key);
i::LookupResult lookup;
self_obj->LookupRealNamedProperty(*key_obj, &lookup);
return GetPropertyByLookup(isolate, self_obj, key_obj, &lookup);
}
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
// Turns on access checks by copying the map and setting the check flag.
// Because the object gets a new map, existing inline cache caching
// the old map of this object will fail.
void v8::Object::TurnOnAccessCheck() {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::TurnOnAccessCheck()", return);
ENTER_V8(isolate);
i::HandleScope scope(isolate);
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
i::Handle<i::JSObject> obj = Utils::OpenHandle(this);
// When turning on access checks for a global object deoptimize all functions
// as optimized code does not always handle access checks.
i::Deoptimizer::DeoptimizeGlobalObject(*obj);
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
i::Handle<i::Map> new_map =
isolate->factory()->CopyMapDropTransitions(i::Handle<i::Map>(obj->map()));
new_map->set_is_access_check_needed(true);
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
obj->set_map(*new_map);
}
bool v8::Object::IsDirty() {
return Utils::OpenHandle(this)->IsDirty();
}
Local<v8::Object> v8::Object::Clone() {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::Clone()", return Local<Object>());
ENTER_V8(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::JSObject> result = i::Copy(self);
has_pending_exception = result.is_null();
EXCEPTION_BAILOUT_CHECK(isolate, Local<Object>());
return Utils::ToLocal(result);
}
static i::Context* GetCreationContext(i::JSObject* object) {
i::Object* constructor = object->map()->constructor();
i::JSFunction* function;
if (!constructor->IsJSFunction()) {
// Functions have null as a constructor,
// but any JSFunction knows its context immediately.
ASSERT(object->IsJSFunction());
function = i::JSFunction::cast(object);
} else {
function = i::JSFunction::cast(constructor);
}
return function->context()->global_context();
}
Local<v8::Context> v8::Object::CreationContext() {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate,
"v8::Object::CreationContext()", return Local<v8::Context>());
ENTER_V8(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Context* context = GetCreationContext(*self);
return Utils::ToLocal(i::Handle<i::Context>(context));
}
int v8::Object::GetIdentityHash() {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::GetIdentityHash()", return 0);
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
return i::GetIdentityHash(self);
}
bool v8::Object::SetHiddenValue(v8::Handle<v8::String> key,
v8::Handle<v8::Value> value) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::SetHiddenValue()", return false);
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::Object> hidden_props(i::GetHiddenProperties(
self,
i::ALLOW_CREATION));
i::Handle<i::Object> key_obj = Utils::OpenHandle(*key);
i::Handle<i::Object> value_obj = Utils::OpenHandle(*value);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> obj = i::SetProperty(
hidden_props,
key_obj,
value_obj,
static_cast<PropertyAttributes>(None),
i::kNonStrictMode);
has_pending_exception = obj.is_null();
EXCEPTION_BAILOUT_CHECK(isolate, false);
return true;
}
v8::Local<v8::Value> v8::Object::GetHiddenValue(v8::Handle<v8::String> key) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::GetHiddenValue()",
return Local<v8::Value>());
ENTER_V8(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::Object> hidden_props(i::GetHiddenProperties(
self,
i::OMIT_CREATION));
if (hidden_props->IsUndefined()) {
return v8::Local<v8::Value>();
}
i::Handle<i::String> key_obj = Utils::OpenHandle(*key);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> result = i::GetProperty(hidden_props, key_obj);
has_pending_exception = result.is_null();
EXCEPTION_BAILOUT_CHECK(isolate, v8::Local<v8::Value>());
if (result->IsUndefined()) {
return v8::Local<v8::Value>();
}
return Utils::ToLocal(result);
}
bool v8::Object::DeleteHiddenValue(v8::Handle<v8::String> key) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::DeleteHiddenValue()", return false);
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
i::Handle<i::Object> hidden_props(i::GetHiddenProperties(
self,
i::OMIT_CREATION));
if (hidden_props->IsUndefined()) {
return true;
}
i::Handle<i::JSObject> js_obj(i::JSObject::cast(*hidden_props));
i::Handle<i::String> key_obj = Utils::OpenHandle(*key);
return i::DeleteProperty(js_obj, key_obj)->IsTrue();
}
namespace {
static i::ElementsKind GetElementsKindFromExternalArrayType(
ExternalArrayType array_type) {
switch (array_type) {
case kExternalByteArray:
return i::EXTERNAL_BYTE_ELEMENTS;
break;
case kExternalUnsignedByteArray:
return i::EXTERNAL_UNSIGNED_BYTE_ELEMENTS;
break;
case kExternalShortArray:
return i::EXTERNAL_SHORT_ELEMENTS;
break;
case kExternalUnsignedShortArray:
return i::EXTERNAL_UNSIGNED_SHORT_ELEMENTS;
break;
case kExternalIntArray:
return i::EXTERNAL_INT_ELEMENTS;
break;
case kExternalUnsignedIntArray:
return i::EXTERNAL_UNSIGNED_INT_ELEMENTS;
break;
case kExternalFloatArray:
return i::EXTERNAL_FLOAT_ELEMENTS;
break;
case kExternalDoubleArray:
return i::EXTERNAL_DOUBLE_ELEMENTS;
break;
case kExternalPixelArray:
return i::EXTERNAL_PIXEL_ELEMENTS;
break;
}
UNREACHABLE();
return i::DICTIONARY_ELEMENTS;
}
void PrepareExternalArrayElements(i::Handle<i::JSObject> object,
void* data,
ExternalArrayType array_type,
int length) {
i::Isolate* isolate = object->GetIsolate();
i::Handle<i::ExternalArray> array =
isolate->factory()->NewExternalArray(length, array_type, data);
i::Handle<i::Map> external_array_map =
isolate->factory()->GetElementsTransitionMap(
object,
GetElementsKindFromExternalArrayType(array_type));
object->set_map(*external_array_map);
object->set_elements(*array);
}
} // namespace
void v8::Object::SetIndexedPropertiesToPixelData(uint8_t* data, int length) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::SetElementsToPixelData()", return);
ENTER_V8(isolate);
i::HandleScope scope(isolate);
if (!ApiCheck(length <= i::ExternalPixelArray::kMaxLength,
"v8::Object::SetIndexedPropertiesToPixelData()",
"length exceeds max acceptable value")) {
return;
}
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
if (!ApiCheck(!self->IsJSArray(),
"v8::Object::SetIndexedPropertiesToPixelData()",
"JSArray is not supported")) {
return;
}
PrepareExternalArrayElements(self, data, kExternalPixelArray, length);
}
bool v8::Object::HasIndexedPropertiesInPixelData() {
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
ON_BAILOUT(self->GetIsolate(), "v8::HasIndexedPropertiesInPixelData()",
return false);
return self->HasExternalPixelElements();
}
uint8_t* v8::Object::GetIndexedPropertiesPixelData() {
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
ON_BAILOUT(self->GetIsolate(), "v8::GetIndexedPropertiesPixelData()",
return NULL);
if (self->HasExternalPixelElements()) {
return i::ExternalPixelArray::cast(self->elements())->
external_pixel_pointer();
} else {
return NULL;
}
}
int v8::Object::GetIndexedPropertiesPixelDataLength() {
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
ON_BAILOUT(self->GetIsolate(), "v8::GetIndexedPropertiesPixelDataLength()",
return -1);
if (self->HasExternalPixelElements()) {
return i::ExternalPixelArray::cast(self->elements())->length();
} else {
return -1;
}
}
void v8::Object::SetIndexedPropertiesToExternalArrayData(
void* data,
ExternalArrayType array_type,
int length) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::SetIndexedPropertiesToExternalArrayData()", return);
ENTER_V8(isolate);
i::HandleScope scope(isolate);
if (!ApiCheck(length <= i::ExternalArray::kMaxLength,
"v8::Object::SetIndexedPropertiesToExternalArrayData()",
"length exceeds max acceptable value")) {
return;
}
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
if (!ApiCheck(!self->IsJSArray(),
"v8::Object::SetIndexedPropertiesToExternalArrayData()",
"JSArray is not supported")) {
return;
}
PrepareExternalArrayElements(self, data, array_type, length);
}
bool v8::Object::HasIndexedPropertiesInExternalArrayData() {
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
ON_BAILOUT(self->GetIsolate(),
"v8::HasIndexedPropertiesInExternalArrayData()",
return false);
return self->HasExternalArrayElements();
}
void* v8::Object::GetIndexedPropertiesExternalArrayData() {
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
ON_BAILOUT(self->GetIsolate(),
"v8::GetIndexedPropertiesExternalArrayData()",
return NULL);
if (self->HasExternalArrayElements()) {
return i::ExternalArray::cast(self->elements())->external_pointer();
} else {
return NULL;
}
}
ExternalArrayType v8::Object::GetIndexedPropertiesExternalArrayDataType() {
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
ON_BAILOUT(self->GetIsolate(),
"v8::GetIndexedPropertiesExternalArrayDataType()",
return static_cast<ExternalArrayType>(-1));
switch (self->elements()->map()->instance_type()) {
case i::EXTERNAL_BYTE_ARRAY_TYPE:
return kExternalByteArray;
case i::EXTERNAL_UNSIGNED_BYTE_ARRAY_TYPE:
return kExternalUnsignedByteArray;
case i::EXTERNAL_SHORT_ARRAY_TYPE:
return kExternalShortArray;
case i::EXTERNAL_UNSIGNED_SHORT_ARRAY_TYPE:
return kExternalUnsignedShortArray;
case i::EXTERNAL_INT_ARRAY_TYPE:
return kExternalIntArray;
case i::EXTERNAL_UNSIGNED_INT_ARRAY_TYPE:
return kExternalUnsignedIntArray;
case i::EXTERNAL_FLOAT_ARRAY_TYPE:
return kExternalFloatArray;
case i::EXTERNAL_DOUBLE_ARRAY_TYPE:
return kExternalDoubleArray;
case i::EXTERNAL_PIXEL_ARRAY_TYPE:
return kExternalPixelArray;
default:
return static_cast<ExternalArrayType>(-1);
}
}
int v8::Object::GetIndexedPropertiesExternalArrayDataLength() {
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
ON_BAILOUT(self->GetIsolate(),
"v8::GetIndexedPropertiesExternalArrayDataLength()",
return 0);
if (self->HasExternalArrayElements()) {
return i::ExternalArray::cast(self->elements())->length();
} else {
return -1;
}
}
bool v8::Object::IsCallable() {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::IsCallable()", return false);
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSObject> obj = Utils::OpenHandle(this);
if (obj->IsJSFunction()) return true;
return i::Execution::GetFunctionDelegate(obj)->IsJSFunction();
}
Local<v8::Value> Object::CallAsFunction(v8::Handle<v8::Object> recv, int argc,
v8::Handle<v8::Value> argv[]) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::CallAsFunction()",
return Local<v8::Value>());
LOG_API(isolate, "Object::CallAsFunction");
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSObject> obj = Utils::OpenHandle(this);
i::Handle<i::Object> recv_obj = Utils::OpenHandle(*recv);
STATIC_ASSERT(sizeof(v8::Handle<v8::Value>) == sizeof(i::Object**));
i::Object*** args = reinterpret_cast<i::Object***>(argv);
i::Handle<i::JSFunction> fun = i::Handle<i::JSFunction>();
if (obj->IsJSFunction()) {
fun = i::Handle<i::JSFunction>::cast(obj);
} else {
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> delegate =
i::Execution::TryGetFunctionDelegate(obj, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<Value>());
fun = i::Handle<i::JSFunction>::cast(delegate);
recv_obj = obj;
}
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> returned =
i::Execution::Call(fun, recv_obj, argc, args, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<Value>());
return Utils::ToLocal(scope.CloseAndEscape(returned));
}
Local<v8::Value> Object::CallAsConstructor(int argc,
v8::Handle<v8::Value> argv[]) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Object::CallAsConstructor()",
return Local<v8::Object>());
LOG_API(isolate, "Object::CallAsConstructor");
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::JSObject> obj = Utils::OpenHandle(this);
STATIC_ASSERT(sizeof(v8::Handle<v8::Value>) == sizeof(i::Object**));
i::Object*** args = reinterpret_cast<i::Object***>(argv);
if (obj->IsJSFunction()) {
i::Handle<i::JSFunction> fun = i::Handle<i::JSFunction>::cast(obj);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> returned =
i::Execution::New(fun, argc, args, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<v8::Object>());
return Utils::ToLocal(scope.CloseAndEscape(
i::Handle<i::JSObject>::cast(returned)));
}
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> delegate =
i::Execution::TryGetConstructorDelegate(obj, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<v8::Object>());
if (!delegate->IsUndefined()) {
i::Handle<i::JSFunction> fun = i::Handle<i::JSFunction>::cast(delegate);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> returned =
i::Execution::Call(fun, obj, argc, args, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<v8::Object>());
ASSERT(!delegate->IsUndefined());
return Utils::ToLocal(scope.CloseAndEscape(returned));
}
return Local<v8::Object>();
}
Local<v8::Object> Function::NewInstance() const {
return NewInstance(0, NULL);
}
Local<v8::Object> Function::NewInstance(int argc,
v8::Handle<v8::Value> argv[]) const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Function::NewInstance()",
return Local<v8::Object>());
LOG_API(isolate, "Function::NewInstance");
ENTER_V8(isolate);
HandleScope scope;
i::Handle<i::JSFunction> function = Utils::OpenHandle(this);
STATIC_ASSERT(sizeof(v8::Handle<v8::Value>) == sizeof(i::Object**));
i::Object*** args = reinterpret_cast<i::Object***>(argv);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> returned =
i::Execution::New(function, argc, args, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<v8::Object>());
return scope.Close(Utils::ToLocal(i::Handle<i::JSObject>::cast(returned)));
}
Local<v8::Value> Function::Call(v8::Handle<v8::Object> recv, int argc,
v8::Handle<v8::Value> argv[]) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Function::Call()", return Local<v8::Value>());
LOG_API(isolate, "Function::Call");
ENTER_V8(isolate);
i::Object* raw_result = NULL;
{
i::HandleScope scope(isolate);
i::Handle<i::JSFunction> fun = Utils::OpenHandle(this);
i::Handle<i::Object> recv_obj = Utils::OpenHandle(*recv);
STATIC_ASSERT(sizeof(v8::Handle<v8::Value>) == sizeof(i::Object**));
i::Object*** args = reinterpret_cast<i::Object***>(argv);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> returned =
i::Execution::Call(fun, recv_obj, argc, args, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<Object>());
raw_result = *returned;
}
i::Handle<i::Object> result(raw_result);
return Utils::ToLocal(result);
}
void Function::SetName(v8::Handle<v8::String> name) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ENTER_V8(isolate);
USE(isolate);
i::Handle<i::JSFunction> func = Utils::OpenHandle(this);
func->shared()->set_name(*Utils::OpenHandle(*name));
}
Handle<Value> Function::GetName() const {
i::Handle<i::JSFunction> func = Utils::OpenHandle(this);
return Utils::ToLocal(i::Handle<i::Object>(func->shared()->name()));
}
ScriptOrigin Function::GetScriptOrigin() const {
i::Handle<i::JSFunction> func = Utils::OpenHandle(this);
if (func->shared()->script()->IsScript()) {
i::Handle<i::Script> script(i::Script::cast(func->shared()->script()));
v8::ScriptOrigin origin(
Utils::ToLocal(i::Handle<i::Object>(script->name())),
v8::Integer::New(script->line_offset()->value()),
v8::Integer::New(script->column_offset()->value()));
return origin;
}
return v8::ScriptOrigin(Handle<Value>());
}
const int Function::kLineOffsetNotFound = -1;
int Function::GetScriptLineNumber() const {
i::Handle<i::JSFunction> func = Utils::OpenHandle(this);
if (func->shared()->script()->IsScript()) {
i::Handle<i::Script> script(i::Script::cast(func->shared()->script()));
return i::GetScriptLineNumber(script, func->shared()->start_position());
}
return kLineOffsetNotFound;
}
int String::Length() const {
i::Handle<i::String> str = Utils::OpenHandle(this);
if (IsDeadCheck(str->GetIsolate(), "v8::String::Length()")) return 0;
return str->length();
}
int String::Utf8Length() const {
i::Handle<i::String> str = Utils::OpenHandle(this);
if (IsDeadCheck(str->GetIsolate(), "v8::String::Utf8Length()")) return 0;
return str->Utf8Length();
}
int String::WriteUtf8(char* buffer,
int capacity,
int* nchars_ref,
int options) const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::String::WriteUtf8()")) return 0;
LOG_API(isolate, "String::WriteUtf8");
ENTER_V8(isolate);
i::StringInputBuffer& write_input_buffer = *isolate->write_input_buffer();
i::Handle<i::String> str = Utils::OpenHandle(this);
isolate->string_tracker()->RecordWrite(str);
if (options & HINT_MANY_WRITES_EXPECTED) {
// Flatten the string for efficiency. This applies whether we are
// using StringInputBuffer or Get(i) to access the characters.
str->TryFlatten();
}
write_input_buffer.Reset(0, *str);
int len = str->length();
// Encode the first K - 3 bytes directly into the buffer since we
// know there's room for them. If no capacity is given we copy all
// of them here.
int fast_end = capacity - (unibrow::Utf8::kMaxEncodedSize - 1);
int i;
int pos = 0;
int nchars = 0;
for (i = 0; i < len && (capacity == -1 || pos < fast_end); i++) {
i::uc32 c = write_input_buffer.GetNext();
int written = unibrow::Utf8::Encode(buffer + pos, c);
pos += written;
nchars++;
}
if (i < len) {
// For the last characters we need to check the length for each one
// because they may be longer than the remaining space in the
// buffer.
char intermediate[unibrow::Utf8::kMaxEncodedSize];
for (; i < len && pos < capacity; i++) {
i::uc32 c = write_input_buffer.GetNext();
int written = unibrow::Utf8::Encode(intermediate, c);
if (pos + written <= capacity) {
for (int j = 0; j < written; j++)
buffer[pos + j] = intermediate[j];
pos += written;
nchars++;
} else {
// We've reached the end of the buffer
break;
}
}
}
if (nchars_ref != NULL) *nchars_ref = nchars;
if (!(options & NO_NULL_TERMINATION) &&
(i == len && (capacity == -1 || pos < capacity)))
buffer[pos++] = '\0';
return pos;
}
int String::WriteAscii(char* buffer,
int start,
int length,
int options) const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::String::WriteAscii()")) return 0;
LOG_API(isolate, "String::WriteAscii");
ENTER_V8(isolate);
i::StringInputBuffer& write_input_buffer = *isolate->write_input_buffer();
ASSERT(start >= 0 && length >= -1);
i::Handle<i::String> str = Utils::OpenHandle(this);
isolate->string_tracker()->RecordWrite(str);
if (options & HINT_MANY_WRITES_EXPECTED) {
// Flatten the string for efficiency. This applies whether we are
// using StringInputBuffer or Get(i) to access the characters.
str->TryFlatten();
}
int end = length;
if ( (length == -1) || (length > str->length() - start) )
end = str->length() - start;
if (end < 0) return 0;
write_input_buffer.Reset(start, *str);
int i;
for (i = 0; i < end; i++) {
char c = static_cast<char>(write_input_buffer.GetNext());
if (c == '\0') c = ' ';
buffer[i] = c;
}
if (!(options & NO_NULL_TERMINATION) && (length == -1 || i < length))
buffer[i] = '\0';
return i;
}
int String::Write(uint16_t* buffer,
int start,
int length,
int options) const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::String::Write()")) return 0;
LOG_API(isolate, "String::Write");
ENTER_V8(isolate);
ASSERT(start >= 0 && length >= -1);
i::Handle<i::String> str = Utils::OpenHandle(this);
isolate->string_tracker()->RecordWrite(str);
if (options & HINT_MANY_WRITES_EXPECTED) {
// Flatten the string for efficiency. This applies whether we are
// using StringInputBuffer or Get(i) to access the characters.
str->TryFlatten();
}
int end = start + length;
if ((length == -1) || (length > str->length() - start) )
end = str->length();
if (end < 0) return 0;
i::String::WriteToFlat(*str, buffer, start, end);
if (!(options & NO_NULL_TERMINATION) &&
(length == -1 || end - start < length)) {
buffer[end - start] = '\0';
}
return end - start;
}
bool v8::String::IsExternal() const {
i::Handle<i::String> str = Utils::OpenHandle(this);
if (IsDeadCheck(str->GetIsolate(), "v8::String::IsExternal()")) {
return false;
}
EnsureInitializedForIsolate(str->GetIsolate(), "v8::String::IsExternal()");
return i::StringShape(*str).IsExternalTwoByte();
}
bool v8::String::IsExternalAscii() const {
i::Handle<i::String> str = Utils::OpenHandle(this);
if (IsDeadCheck(str->GetIsolate(), "v8::String::IsExternalAscii()")) {
return false;
}
return i::StringShape(*str).IsExternalAscii();
}
void v8::String::VerifyExternalStringResource(
v8::String::ExternalStringResource* value) const {
i::Handle<i::String> str = Utils::OpenHandle(this);
const v8::String::ExternalStringResource* expected;
if (i::StringShape(*str).IsExternalTwoByte()) {
const void* resource =
i::Handle<i::ExternalTwoByteString>::cast(str)->resource();
expected = reinterpret_cast<const ExternalStringResource*>(resource);
} else {
expected = NULL;
}
CHECK_EQ(expected, value);
}
const v8::String::ExternalAsciiStringResource*
v8::String::GetExternalAsciiStringResource() const {
i::Handle<i::String> str = Utils::OpenHandle(this);
if (IsDeadCheck(str->GetIsolate(),
"v8::String::GetExternalAsciiStringResource()")) {
return NULL;
}
if (i::StringShape(*str).IsExternalAscii()) {
const void* resource =
i::Handle<i::ExternalAsciiString>::cast(str)->resource();
return reinterpret_cast<const ExternalAsciiStringResource*>(resource);
} else {
return NULL;
}
}
double Number::Value() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::Number::Value()")) return 0;
i::Handle<i::Object> obj = Utils::OpenHandle(this);
return obj->Number();
}
bool Boolean::Value() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::Boolean::Value()")) return false;
i::Handle<i::Object> obj = Utils::OpenHandle(this);
return obj->IsTrue();
}
int64_t Integer::Value() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::Integer::Value()")) return 0;
i::Handle<i::Object> obj = Utils::OpenHandle(this);
if (obj->IsSmi()) {
return i::Smi::cast(*obj)->value();
} else {
return static_cast<int64_t>(obj->Number());
}
}
int32_t Int32::Value() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::Int32::Value()")) return 0;
i::Handle<i::Object> obj = Utils::OpenHandle(this);
if (obj->IsSmi()) {
return i::Smi::cast(*obj)->value();
} else {
return static_cast<int32_t>(obj->Number());
}
}
uint32_t Uint32::Value() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::Uint32::Value()")) return 0;
i::Handle<i::Object> obj = Utils::OpenHandle(this);
if (obj->IsSmi()) {
return i::Smi::cast(*obj)->value();
} else {
return static_cast<uint32_t>(obj->Number());
}
}
int v8::Object::InternalFieldCount() {
i::Handle<i::JSObject> obj = Utils::OpenHandle(this);
if (IsDeadCheck(obj->GetIsolate(), "v8::Object::InternalFieldCount()")) {
return 0;
}
return obj->GetInternalFieldCount();
}
Local<Value> v8::Object::CheckedGetInternalField(int index) {
i::Handle<i::JSObject> obj = Utils::OpenHandle(this);
if (IsDeadCheck(obj->GetIsolate(), "v8::Object::GetInternalField()")) {
return Local<Value>();
}
if (!ApiCheck(index < obj->GetInternalFieldCount(),
"v8::Object::GetInternalField()",
"Reading internal field out of bounds")) {
return Local<Value>();
}
i::Handle<i::Object> value(obj->GetInternalField(index));
Local<Value> result = Utils::ToLocal(value);
#ifdef DEBUG
Local<Value> unchecked = UncheckedGetInternalField(index);
ASSERT(unchecked.IsEmpty() || (unchecked == result));
#endif
return result;
}
void v8::Object::SetInternalField(int index, v8::Handle<Value> value) {
i::Handle<i::JSObject> obj = Utils::OpenHandle(this);
i::Isolate* isolate = obj->GetIsolate();
if (IsDeadCheck(isolate, "v8::Object::SetInternalField()")) {
return;
}
if (!ApiCheck(index < obj->GetInternalFieldCount(),
"v8::Object::SetInternalField()",
"Writing internal field out of bounds")) {
return;
}
ENTER_V8(isolate);
i::Handle<i::Object> val = Utils::OpenHandle(*value);
obj->SetInternalField(index, *val);
}
static bool CanBeEncodedAsSmi(void* ptr) {
const uintptr_t address = reinterpret_cast<uintptr_t>(ptr);
return ((address & i::kEncodablePointerMask) == 0);
}
static i::Smi* EncodeAsSmi(void* ptr) {
ASSERT(CanBeEncodedAsSmi(ptr));
const uintptr_t address = reinterpret_cast<uintptr_t>(ptr);
i::Smi* result = reinterpret_cast<i::Smi*>(address << i::kPointerToSmiShift);
ASSERT(i::Internals::HasSmiTag(result));
ASSERT_EQ(result, i::Smi::FromInt(result->value()));
ASSERT_EQ(ptr, i::Internals::GetExternalPointerFromSmi(result));
return result;
}
void v8::Object::SetPointerInInternalField(int index, void* value) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ENTER_V8(isolate);
if (CanBeEncodedAsSmi(value)) {
Utils::OpenHandle(this)->SetInternalField(index, EncodeAsSmi(value));
} else {
HandleScope scope;
i::Handle<i::Foreign> foreign =
isolate->factory()->NewForeign(
reinterpret_cast<i::Address>(value), i::TENURED);
if (!foreign.is_null())
Utils::OpenHandle(this)->SetInternalField(index, *foreign);
}
ASSERT_EQ(value, GetPointerFromInternalField(index));
}
// --- E n v i r o n m e n t ---
bool v8::V8::Initialize() {
i::Isolate* isolate = i::Isolate::UncheckedCurrent();
if (isolate != NULL && isolate->IsInitialized()) {
return true;
}
return InitializeHelper();
}
void v8::V8::SetEntropySource(EntropySource source) {
i::V8::SetEntropySource(source);
}
bool v8::V8::Dispose() {
i::Isolate* isolate = i::Isolate::Current();
if (!ApiCheck(isolate != NULL && isolate->IsDefaultIsolate(),
"v8::V8::Dispose()",
"Use v8::Isolate::Dispose() for a non-default isolate.")) {
return false;
}
i::V8::TearDown();
return true;
}
HeapStatistics::HeapStatistics(): total_heap_size_(0),
total_heap_size_executable_(0),
used_heap_size_(0),
heap_size_limit_(0) { }
void v8::V8::GetHeapStatistics(HeapStatistics* heap_statistics) {
i::Heap* heap = i::Isolate::Current()->heap();
heap_statistics->set_total_heap_size(heap->CommittedMemory());
heap_statistics->set_total_heap_size_executable(
heap->CommittedMemoryExecutable());
heap_statistics->set_used_heap_size(heap->SizeOfObjects());
heap_statistics->set_heap_size_limit(heap->MaxReserved());
}
bool v8::V8::IdleNotification() {
// Returning true tells the caller that it need not
// continue to call IdleNotification.
if (!i::Isolate::Current()->IsInitialized()) return true;
return i::V8::IdleNotification();
}
void v8::V8::LowMemoryNotification() {
i::Isolate* isolate = i::Isolate::Current();
if (!isolate->IsInitialized()) return;
isolate->heap()->CollectAllAvailableGarbage();
}
int v8::V8::ContextDisposedNotification() {
i::Isolate* isolate = i::Isolate::Current();
if (!isolate->IsInitialized()) return 0;
return isolate->heap()->NotifyContextDisposed();
}
const char* v8::V8::GetVersion() {
return i::Version::GetVersion();
}
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
static i::Handle<i::FunctionTemplateInfo>
EnsureConstructor(i::Handle<i::ObjectTemplateInfo> templ) {
if (templ->constructor()->IsUndefined()) {
Local<FunctionTemplate> constructor = FunctionTemplate::New();
Utils::OpenHandle(*constructor)->set_instance_template(*templ);
templ->set_constructor(*Utils::OpenHandle(*constructor));
}
return i::Handle<i::FunctionTemplateInfo>(
i::FunctionTemplateInfo::cast(templ->constructor()));
}
Persistent<Context> v8::Context::New(
v8::ExtensionConfiguration* extensions,
v8::Handle<ObjectTemplate> global_template,
v8::Handle<Value> global_object) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::Context::New()");
LOG_API(isolate, "Context::New");
ON_BAILOUT(isolate, "v8::Context::New()", return Persistent<Context>());
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
// Enter V8 via an ENTER_V8 scope.
i::Handle<i::Context> env;
{
ENTER_V8(isolate);
v8::Handle<ObjectTemplate> proxy_template = global_template;
i::Handle<i::FunctionTemplateInfo> proxy_constructor;
i::Handle<i::FunctionTemplateInfo> global_constructor;
if (!global_template.IsEmpty()) {
// Make sure that the global_template has a constructor.
global_constructor =
EnsureConstructor(Utils::OpenHandle(*global_template));
// Create a fresh template for the global proxy object.
proxy_template = ObjectTemplate::New();
proxy_constructor =
EnsureConstructor(Utils::OpenHandle(*proxy_template));
// Set the global template to be the prototype template of
// global proxy template.
proxy_constructor->set_prototype_template(
*Utils::OpenHandle(*global_template));
// Migrate security handlers from global_template to
// proxy_template. Temporarily removing access check
// information from the global template.
if (!global_constructor->access_check_info()->IsUndefined()) {
proxy_constructor->set_access_check_info(
global_constructor->access_check_info());
proxy_constructor->set_needs_access_check(
global_constructor->needs_access_check());
global_constructor->set_needs_access_check(false);
global_constructor->set_access_check_info(
isolate->heap()->undefined_value());
}
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
}
// Create the environment.
env = isolate->bootstrapper()->CreateEnvironment(
isolate,
Utils::OpenHandle(*global_object),
proxy_template,
extensions);
// Restore the access check info on the global template.
if (!global_template.IsEmpty()) {
ASSERT(!global_constructor.is_null());
ASSERT(!proxy_constructor.is_null());
global_constructor->set_access_check_info(
proxy_constructor->access_check_info());
global_constructor->set_needs_access_check(
proxy_constructor->needs_access_check());
}
isolate->runtime_profiler()->Reset();
}
// Leave V8.
if (env.is_null())
return Persistent<Context>();
return Persistent<Context>(Utils::ToLocal(env));
}
void v8::Context::SetSecurityToken(Handle<Value> token) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Context::SetSecurityToken()")) {
return;
}
ENTER_V8(isolate);
i::Handle<i::Context> env = Utils::OpenHandle(this);
i::Handle<i::Object> token_handle = Utils::OpenHandle(*token);
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
env->set_security_token(*token_handle);
}
void v8::Context::UseDefaultSecurityToken() {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate,
"v8::Context::UseDefaultSecurityToken()")) {
return;
}
ENTER_V8(isolate);
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
i::Handle<i::Context> env = Utils::OpenHandle(this);
env->set_security_token(env->global());
}
Handle<Value> v8::Context::GetSecurityToken() {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Context::GetSecurityToken()")) {
return Handle<Value>();
}
i::Handle<i::Context> env = Utils::OpenHandle(this);
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
i::Object* security_token = env->security_token();
i::Handle<i::Object> token_handle(security_token);
return Utils::ToLocal(token_handle);
}
bool Context::HasOutOfMemoryException() {
i::Handle<i::Context> env = Utils::OpenHandle(this);
return env->has_out_of_memory();
}
bool Context::InContext() {
return i::Isolate::Current()->context() != NULL;
}
v8::Local<v8::Context> Context::GetEntered() {
i::Isolate* isolate = i::Isolate::Current();
if (!EnsureInitializedForIsolate(isolate, "v8::Context::GetEntered()")) {
return Local<Context>();
}
i::Handle<i::Object> last =
isolate->handle_scope_implementer()->LastEnteredContext();
if (last.is_null()) return Local<Context>();
i::Handle<i::Context> context = i::Handle<i::Context>::cast(last);
return Utils::ToLocal(context);
}
v8::Local<v8::Context> Context::GetCurrent() {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Context::GetCurrent()")) {
return Local<Context>();
}
i::Handle<i::Object> current = isolate->global_context();
if (current.is_null()) return Local<Context>();
i::Handle<i::Context> context = i::Handle<i::Context>::cast(current);
return Utils::ToLocal(context);
}
v8::Local<v8::Context> Context::GetCalling() {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Context::GetCalling()")) {
return Local<Context>();
}
i::Handle<i::Object> calling =
isolate->GetCallingGlobalContext();
if (calling.is_null()) return Local<Context>();
i::Handle<i::Context> context = i::Handle<i::Context>::cast(calling);
return Utils::ToLocal(context);
}
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
v8::Local<v8::Object> Context::Global() {
if (IsDeadCheck(i::Isolate::Current(), "v8::Context::Global()")) {
return Local<v8::Object>();
}
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
i::Object** ctx = reinterpret_cast<i::Object**>(this);
i::Handle<i::Context> context =
i::Handle<i::Context>::cast(i::Handle<i::Object>(ctx));
i::Handle<i::Object> global(context->global_proxy());
return Utils::ToLocal(i::Handle<i::JSObject>::cast(global));
}
Split window support from V8. Here is a description of the background and design of split window in Chrome and V8: https://docs.google.com/a/google.com/Doc?id=chhjkpg_47fwddxbfr This change list splits the window object into two parts: 1) an inner window object used as the global object of contexts; 2) an outer window object exposed to JavaScript and accessible by the name 'window'. Firefox did it awhile ago, here are some discussions: https://wiki.mozilla.org/Gecko:SplitWindow. One additional benefit of splitting window in Chrome is that accessing global variables don't need security checks anymore, it can improve applications that use many global variables. V8 support of split window: There are a small number of changes on V8 api to support split window: Security context is removed from V8, so does related API functions; A global object can be detached from its context and reused by a new context; Access checks on an object template can be turned on/off by default; An object can turn on its access checks later; V8 has a new object type, ApiGlobalObject, which is the outer window object type. The existing JSGlobalObject becomes the inner window object type. Security checks are moved from JSGlobalObject to ApiGlobalObject. ApiGlobalObject is the one exposed to JavaScript, it is accessible through Context::Global(). ApiGlobalObject's prototype is set to JSGlobalObject so that property lookups are forwarded to JSGlobalObject. ApiGlobalObject forwards all other property access requests to JSGlobalObject, such as SetProperty, DeleteProperty, etc. Security token is moved to a global context, and ApiGlobalObject has a reference to its global context. JSGlobalObject has a reference to its global context as well. When accessing properties on a global object in JavaScript, the domain security check is performed by comparing the security token of the lexical context (Top::global_context()) to the token of global object's context. The check is only needed when the receiver is a window object, such as 'window.document'. Accessing global variables, such as 'var foo = 3; foo' does not need checks because the receiver is the inner window object. When an outer window is detached from its global context (when a frame navigates away from a page), it is completely detached from the inner window. A new context is created for the new page, and the outer global object is reused. At this point, the access check on the DOMWindow wrapper of the old context is turned on. The code in old context is still able to access DOMWindow properties, but it has to go through domain security checks. It is debatable on how to implement the outer window object. Currently each property access function has to check if the receiver is ApiGlobalObject type. This approach might be error-prone that one may forget to check the receiver when adding new functions. It is unlikely a performance issue because accessing global variables are more common than 'window.foo' style coding. I am still working on the ARM port, and I'd like to hear comments and suggestions on the best way to support it in V8. Review URL: http://codereview.chromium.org/7366 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@540 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-10-21 19:07:58 +00:00
void Context::DetachGlobal() {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Context::DetachGlobal()")) return;
ENTER_V8(isolate);
i::Object** ctx = reinterpret_cast<i::Object**>(this);
i::Handle<i::Context> context =
i::Handle<i::Context>::cast(i::Handle<i::Object>(ctx));
isolate->bootstrapper()->DetachGlobal(context);
}
void Context::ReattachGlobal(Handle<Object> global_object) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Context::ReattachGlobal()")) return;
ENTER_V8(isolate);
i::Object** ctx = reinterpret_cast<i::Object**>(this);
i::Handle<i::Context> context =
i::Handle<i::Context>::cast(i::Handle<i::Object>(ctx));
isolate->bootstrapper()->ReattachGlobal(
context,
Utils::OpenHandle(*global_object));
}
void Context::AllowCodeGenerationFromStrings(bool allow) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Context::AllowCodeGenerationFromStrings()")) {
return;
}
ENTER_V8(isolate);
i::Object** ctx = reinterpret_cast<i::Object**>(this);
i::Handle<i::Context> context =
i::Handle<i::Context>::cast(i::Handle<i::Object>(ctx));
context->set_allow_code_gen_from_strings(
allow ? isolate->heap()->true_value() : isolate->heap()->false_value());
}
void V8::SetWrapperClassId(i::Object** global_handle, uint16_t class_id) {
i::GlobalHandles::SetWrapperClassId(global_handle, class_id);
}
Local<v8::Object> ObjectTemplate::NewInstance() {
i::Isolate* isolate = i::Isolate::Current();
ON_BAILOUT(isolate, "v8::ObjectTemplate::NewInstance()",
return Local<v8::Object>());
LOG_API(isolate, "ObjectTemplate::NewInstance");
ENTER_V8(isolate);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> obj =
i::Execution::InstantiateObject(Utils::OpenHandle(this),
&has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<v8::Object>());
return Utils::ToLocal(i::Handle<i::JSObject>::cast(obj));
}
Local<v8::Function> FunctionTemplate::GetFunction() {
i::Isolate* isolate = i::Isolate::Current();
ON_BAILOUT(isolate, "v8::FunctionTemplate::GetFunction()",
return Local<v8::Function>());
LOG_API(isolate, "FunctionTemplate::GetFunction");
ENTER_V8(isolate);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> obj =
i::Execution::InstantiateFunction(Utils::OpenHandle(this),
&has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<v8::Function>());
return Utils::ToLocal(i::Handle<i::JSFunction>::cast(obj));
}
bool FunctionTemplate::HasInstance(v8::Handle<v8::Value> value) {
ON_BAILOUT(i::Isolate::Current(), "v8::FunctionTemplate::HasInstanceOf()",
return false);
i::Object* obj = *Utils::OpenHandle(*value);
return obj->IsInstanceOf(*Utils::OpenHandle(this));
}
static Local<External> ExternalNewImpl(void* data) {
return Utils::ToLocal(FACTORY->NewForeign(static_cast<i::Address>(data)));
}
static void* ExternalValueImpl(i::Handle<i::Object> obj) {
return reinterpret_cast<void*>(i::Foreign::cast(*obj)->address());
}
Local<Value> v8::External::Wrap(void* data) {
i::Isolate* isolate = i::Isolate::Current();
STATIC_ASSERT(sizeof(data) == sizeof(i::Address));
EnsureInitializedForIsolate(isolate, "v8::External::Wrap()");
LOG_API(isolate, "External::Wrap");
ENTER_V8(isolate);
v8::Local<v8::Value> result = CanBeEncodedAsSmi(data)
? Utils::ToLocal(i::Handle<i::Object>(EncodeAsSmi(data)))
: v8::Local<v8::Value>(ExternalNewImpl(data));
ASSERT_EQ(data, Unwrap(result));
return result;
}
void* v8::Object::SlowGetPointerFromInternalField(int index) {
i::Handle<i::JSObject> obj = Utils::OpenHandle(this);
i::Object* value = obj->GetInternalField(index);
if (value->IsSmi()) {
return i::Internals::GetExternalPointerFromSmi(value);
} else if (value->IsForeign()) {
return reinterpret_cast<void*>(i::Foreign::cast(value)->address());
} else {
return NULL;
}
}
void* v8::External::FullUnwrap(v8::Handle<v8::Value> wrapper) {
if (IsDeadCheck(i::Isolate::Current(), "v8::External::Unwrap()")) return 0;
i::Handle<i::Object> obj = Utils::OpenHandle(*wrapper);
void* result;
if (obj->IsSmi()) {
result = i::Internals::GetExternalPointerFromSmi(*obj);
} else if (obj->IsForeign()) {
result = ExternalValueImpl(obj);
} else {
result = NULL;
}
ASSERT_EQ(result, QuickUnwrap(wrapper));
return result;
}
Local<External> v8::External::New(void* data) {
STATIC_ASSERT(sizeof(data) == sizeof(i::Address));
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::External::New()");
LOG_API(isolate, "External::New");
ENTER_V8(isolate);
return ExternalNewImpl(data);
}
void* External::Value() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::External::Value()")) return 0;
i::Handle<i::Object> obj = Utils::OpenHandle(this);
return ExternalValueImpl(obj);
}
Local<String> v8::String::Empty() {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::String::Empty()");
LOG_API(isolate, "String::Empty()");
return Utils::ToLocal(isolate->factory()->empty_symbol());
}
Local<String> v8::String::New(const char* data, int length) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::String::New()");
LOG_API(isolate, "String::New(char)");
if (length == 0) return Empty();
ENTER_V8(isolate);
if (length == -1) length = i::StrLength(data);
i::Handle<i::String> result =
isolate->factory()->NewStringFromUtf8(
i::Vector<const char>(data, length));
return Utils::ToLocal(result);
}
Local<String> v8::String::Concat(Handle<String> left, Handle<String> right) {
i::Handle<i::String> left_string = Utils::OpenHandle(*left);
i::Isolate* isolate = left_string->GetIsolate();
EnsureInitializedForIsolate(isolate, "v8::String::New()");
LOG_API(isolate, "String::New(char)");
ENTER_V8(isolate);
i::Handle<i::String> right_string = Utils::OpenHandle(*right);
i::Handle<i::String> result = isolate->factory()->NewConsString(left_string,
right_string);
return Utils::ToLocal(result);
}
Local<String> v8::String::NewUndetectable(const char* data, int length) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::String::NewUndetectable()");
LOG_API(isolate, "String::NewUndetectable(char)");
ENTER_V8(isolate);
if (length == -1) length = i::StrLength(data);
i::Handle<i::String> result =
isolate->factory()->NewStringFromUtf8(
i::Vector<const char>(data, length));
result->MarkAsUndetectable();
return Utils::ToLocal(result);
}
static int TwoByteStringLength(const uint16_t* data) {
int length = 0;
while (data[length] != '\0') length++;
return length;
}
Local<String> v8::String::New(const uint16_t* data, int length) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::String::New()");
LOG_API(isolate, "String::New(uint16_)");
if (length == 0) return Empty();
ENTER_V8(isolate);
if (length == -1) length = TwoByteStringLength(data);
i::Handle<i::String> result =
isolate->factory()->NewStringFromTwoByte(
i::Vector<const uint16_t>(data, length));
return Utils::ToLocal(result);
}
Local<String> v8::String::NewUndetectable(const uint16_t* data, int length) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::String::NewUndetectable()");
LOG_API(isolate, "String::NewUndetectable(uint16_)");
ENTER_V8(isolate);
if (length == -1) length = TwoByteStringLength(data);
i::Handle<i::String> result =
isolate->factory()->NewStringFromTwoByte(
i::Vector<const uint16_t>(data, length));
result->MarkAsUndetectable();
return Utils::ToLocal(result);
}
i::Handle<i::String> NewExternalStringHandle(i::Isolate* isolate,
v8::String::ExternalStringResource* resource) {
i::Handle<i::String> result =
isolate->factory()->NewExternalStringFromTwoByte(resource);
return result;
}
i::Handle<i::String> NewExternalAsciiStringHandle(i::Isolate* isolate,
v8::String::ExternalAsciiStringResource* resource) {
i::Handle<i::String> result =
isolate->factory()->NewExternalStringFromAscii(resource);
return result;
}
Local<String> v8::String::NewExternal(
v8::String::ExternalStringResource* resource) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::String::NewExternal()");
LOG_API(isolate, "String::NewExternal");
ENTER_V8(isolate);
i::Handle<i::String> result = NewExternalStringHandle(isolate, resource);
isolate->heap()->external_string_table()->AddString(*result);
return Utils::ToLocal(result);
}
bool v8::String::MakeExternal(v8::String::ExternalStringResource* resource) {
i::Handle<i::String> obj = Utils::OpenHandle(this);
i::Isolate* isolate = obj->GetIsolate();
if (IsDeadCheck(isolate, "v8::String::MakeExternal()")) return false;
if (i::StringShape(*obj).IsExternalTwoByte()) {
return false; // Already an external string.
}
ENTER_V8(isolate);
if (isolate->string_tracker()->IsFreshUnusedString(obj)) {
return false;
}
if (isolate->heap()->IsStringLocked(*obj)) {
return false;
}
if (isolate->heap()->IsInGCPostProcessing()) {
return false;
}
bool result = obj->MakeExternal(resource);
if (result && !obj->IsSymbol()) {
isolate->heap()->external_string_table()->AddString(*obj);
}
return result;
}
Local<String> v8::String::NewExternal(
v8::String::ExternalAsciiStringResource* resource) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::String::NewExternal()");
LOG_API(isolate, "String::NewExternal");
ENTER_V8(isolate);
i::Handle<i::String> result = NewExternalAsciiStringHandle(isolate, resource);
isolate->heap()->external_string_table()->AddString(*result);
return Utils::ToLocal(result);
}
bool v8::String::MakeExternal(
v8::String::ExternalAsciiStringResource* resource) {
i::Handle<i::String> obj = Utils::OpenHandle(this);
i::Isolate* isolate = obj->GetIsolate();
if (IsDeadCheck(isolate, "v8::String::MakeExternal()")) return false;
if (i::StringShape(*obj).IsExternalTwoByte()) {
return false; // Already an external string.
}
ENTER_V8(isolate);
if (isolate->string_tracker()->IsFreshUnusedString(obj)) {
return false;
}
if (isolate->heap()->IsInGCPostProcessing()) {
return false;
}
bool result = obj->MakeExternal(resource);
if (result && !obj->IsSymbol()) {
isolate->heap()->external_string_table()->AddString(*obj);
}
return result;
}
bool v8::String::CanMakeExternal() {
i::Handle<i::String> obj = Utils::OpenHandle(this);
i::Isolate* isolate = obj->GetIsolate();
if (IsDeadCheck(isolate, "v8::String::CanMakeExternal()")) return false;
if (isolate->string_tracker()->IsFreshUnusedString(obj)) {
return false;
}
int size = obj->Size(); // Byte size of the original string.
if (size < i::ExternalString::kSize)
return false;
i::StringShape shape(*obj);
return !shape.IsExternal();
}
Local<v8::Object> v8::Object::New() {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::Object::New()");
LOG_API(isolate, "Object::New");
ENTER_V8(isolate);
i::Handle<i::JSObject> obj =
isolate->factory()->NewJSObject(isolate->object_function());
return Utils::ToLocal(obj);
}
Local<v8::Value> v8::NumberObject::New(double value) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::NumberObject::New()");
LOG_API(isolate, "NumberObject::New");
ENTER_V8(isolate);
i::Handle<i::Object> number = isolate->factory()->NewNumber(value);
i::Handle<i::Object> obj = isolate->factory()->ToObject(number);
return Utils::ToLocal(obj);
}
double v8::NumberObject::NumberValue() const {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::NumberObject::NumberValue()")) return 0;
LOG_API(isolate, "NumberObject::NumberValue");
i::Handle<i::Object> obj = Utils::OpenHandle(this);
i::Handle<i::JSValue> jsvalue = i::Handle<i::JSValue>::cast(obj);
return jsvalue->value()->Number();
}
Local<v8::Value> v8::BooleanObject::New(bool value) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::BooleanObject::New()");
LOG_API(isolate, "BooleanObject::New");
ENTER_V8(isolate);
i::Handle<i::Object> boolean(value ? isolate->heap()->true_value()
: isolate->heap()->false_value());
i::Handle<i::Object> obj = isolate->factory()->ToObject(boolean);
return Utils::ToLocal(obj);
}
bool v8::BooleanObject::BooleanValue() const {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::BooleanObject::BooleanValue()")) return 0;
LOG_API(isolate, "BooleanObject::BooleanValue");
i::Handle<i::Object> obj = Utils::OpenHandle(this);
i::Handle<i::JSValue> jsvalue = i::Handle<i::JSValue>::cast(obj);
return jsvalue->value()->IsTrue();
}
Local<v8::Value> v8::StringObject::New(Handle<String> value) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::StringObject::New()");
LOG_API(isolate, "StringObject::New");
ENTER_V8(isolate);
i::Handle<i::Object> obj =
isolate->factory()->ToObject(Utils::OpenHandle(*value));
return Utils::ToLocal(obj);
}
Local<v8::String> v8::StringObject::StringValue() const {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::StringObject::StringValue()")) {
return Local<v8::String>();
}
LOG_API(isolate, "StringObject::StringValue");
i::Handle<i::Object> obj = Utils::OpenHandle(this);
i::Handle<i::JSValue> jsvalue = i::Handle<i::JSValue>::cast(obj);
return Utils::ToLocal(
i::Handle<i::String>(i::String::cast(jsvalue->value())));
}
Local<v8::Value> v8::Date::New(double time) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::Date::New()");
LOG_API(isolate, "Date::New");
if (isnan(time)) {
// Introduce only canonical NaN value into the VM, to avoid signaling NaNs.
time = i::OS::nan_value();
}
ENTER_V8(isolate);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::Object> obj =
i::Execution::NewDate(time, &has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<v8::Value>());
return Utils::ToLocal(obj);
}
double v8::Date::NumberValue() const {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::Date::NumberValue()")) return 0;
LOG_API(isolate, "Date::NumberValue");
i::Handle<i::Object> obj = Utils::OpenHandle(this);
i::Handle<i::JSValue> jsvalue = i::Handle<i::JSValue>::cast(obj);
return jsvalue->value()->Number();
}
void v8::Date::DateTimeConfigurationChangeNotification() {
i::Isolate* isolate = i::Isolate::Current();
ON_BAILOUT(isolate, "v8::Date::DateTimeConfigurationChangeNotification()",
return);
LOG_API(isolate, "Date::DateTimeConfigurationChangeNotification");
ENTER_V8(isolate);
i::HandleScope scope(isolate);
// Get the function ResetDateCache (defined in date-delay.js).
i::Handle<i::String> func_name_str =
isolate->factory()->LookupAsciiSymbol("ResetDateCache");
i::MaybeObject* result =
isolate->js_builtins_object()->GetProperty(*func_name_str);
i::Object* object_func;
if (!result->ToObject(&object_func)) {
return;
}
if (object_func->IsJSFunction()) {
i::Handle<i::JSFunction> func =
i::Handle<i::JSFunction>(i::JSFunction::cast(object_func));
// Call ResetDateCache(0 but expect no exceptions:
bool caught_exception = false;
i::Execution::TryCall(func,
isolate->js_builtins_object(),
0,
NULL,
&caught_exception);
}
}
static i::Handle<i::String> RegExpFlagsToString(RegExp::Flags flags) {
char flags_buf[3];
int num_flags = 0;
if ((flags & RegExp::kGlobal) != 0) flags_buf[num_flags++] = 'g';
if ((flags & RegExp::kMultiline) != 0) flags_buf[num_flags++] = 'm';
if ((flags & RegExp::kIgnoreCase) != 0) flags_buf[num_flags++] = 'i';
ASSERT(num_flags <= static_cast<int>(ARRAY_SIZE(flags_buf)));
return FACTORY->LookupSymbol(
i::Vector<const char>(flags_buf, num_flags));
}
Local<v8::RegExp> v8::RegExp::New(Handle<String> pattern,
Flags flags) {
i::Isolate* isolate = Utils::OpenHandle(*pattern)->GetIsolate();
EnsureInitializedForIsolate(isolate, "v8::RegExp::New()");
LOG_API(isolate, "RegExp::New");
ENTER_V8(isolate);
EXCEPTION_PREAMBLE(isolate);
i::Handle<i::JSRegExp> obj = i::Execution::NewJSRegExp(
Utils::OpenHandle(*pattern),
RegExpFlagsToString(flags),
&has_pending_exception);
EXCEPTION_BAILOUT_CHECK(isolate, Local<v8::RegExp>());
return Utils::ToLocal(i::Handle<i::JSRegExp>::cast(obj));
}
Local<v8::String> v8::RegExp::GetSource() const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::RegExp::GetSource()")) {
return Local<v8::String>();
}
i::Handle<i::JSRegExp> obj = Utils::OpenHandle(this);
return Utils::ToLocal(i::Handle<i::String>(obj->Pattern()));
}
// Assert that the static flags cast in GetFlags is valid.
#define REGEXP_FLAG_ASSERT_EQ(api_flag, internal_flag) \
STATIC_ASSERT(static_cast<int>(v8::RegExp::api_flag) == \
static_cast<int>(i::JSRegExp::internal_flag))
REGEXP_FLAG_ASSERT_EQ(kNone, NONE);
REGEXP_FLAG_ASSERT_EQ(kGlobal, GLOBAL);
REGEXP_FLAG_ASSERT_EQ(kIgnoreCase, IGNORE_CASE);
REGEXP_FLAG_ASSERT_EQ(kMultiline, MULTILINE);
#undef REGEXP_FLAG_ASSERT_EQ
v8::RegExp::Flags v8::RegExp::GetFlags() const {
if (IsDeadCheck(i::Isolate::Current(), "v8::RegExp::GetFlags()")) {
return v8::RegExp::kNone;
}
i::Handle<i::JSRegExp> obj = Utils::OpenHandle(this);
return static_cast<RegExp::Flags>(obj->GetFlags().value());
}
Local<v8::Array> v8::Array::New(int length) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::Array::New()");
LOG_API(isolate, "Array::New");
ENTER_V8(isolate);
int real_length = length > 0 ? length : 0;
i::Handle<i::JSArray> obj = isolate->factory()->NewJSArray(real_length);
i::Handle<i::Object> length_obj =
isolate->factory()->NewNumberFromInt(real_length);
obj->set_length(*length_obj);
return Utils::ToLocal(obj);
}
uint32_t v8::Array::Length() const {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
if (IsDeadCheck(isolate, "v8::Array::Length()")) return 0;
i::Handle<i::JSArray> obj = Utils::OpenHandle(this);
i::Object* length = obj->length();
if (length->IsSmi()) {
return i::Smi::cast(length)->value();
} else {
return static_cast<uint32_t>(length->Number());
}
}
Local<Object> Array::CloneElementAt(uint32_t index) {
i::Isolate* isolate = Utils::OpenHandle(this)->GetIsolate();
ON_BAILOUT(isolate, "v8::Array::CloneElementAt()", return Local<Object>());
i::Handle<i::JSObject> self = Utils::OpenHandle(this);
if (!self->HasFastElements()) {
return Local<Object>();
}
i::FixedArray* elms = i::FixedArray::cast(self->elements());
i::Object* paragon = elms->get(index);
if (!paragon->IsJSObject()) {
return Local<Object>();
}
i::Handle<i::JSObject> paragon_handle(i::JSObject::cast(paragon));
EXCEPTION_PREAMBLE(isolate);
ENTER_V8(isolate);
i::Handle<i::JSObject> result = i::Copy(paragon_handle);
has_pending_exception = result.is_null();
EXCEPTION_BAILOUT_CHECK(isolate, Local<Object>());
return Utils::ToLocal(result);
}
Local<String> v8::String::NewSymbol(const char* data, int length) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::String::NewSymbol()");
LOG_API(isolate, "String::NewSymbol(char)");
ENTER_V8(isolate);
if (length == -1) length = i::StrLength(data);
i::Handle<i::String> result =
isolate->factory()->LookupSymbol(i::Vector<const char>(data, length));
return Utils::ToLocal(result);
}
Local<Number> v8::Number::New(double value) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::Number::New()");
if (isnan(value)) {
// Introduce only canonical NaN value into the VM, to avoid signaling NaNs.
value = i::OS::nan_value();
}
ENTER_V8(isolate);
i::Handle<i::Object> result = isolate->factory()->NewNumber(value);
return Utils::NumberToLocal(result);
}
Local<Integer> v8::Integer::New(int32_t value) {
i::Isolate* isolate = i::Isolate::UncheckedCurrent();
EnsureInitializedForIsolate(isolate, "v8::Integer::New()");
if (i::Smi::IsValid(value)) {
return Utils::IntegerToLocal(i::Handle<i::Object>(i::Smi::FromInt(value),
isolate));
}
ENTER_V8(isolate);
i::Handle<i::Object> result = isolate->factory()->NewNumber(value);
return Utils::IntegerToLocal(result);
}
Local<Integer> Integer::NewFromUnsigned(uint32_t value) {
bool fits_into_int32_t = (value & (1 << 31)) == 0;
if (fits_into_int32_t) {
return Integer::New(static_cast<int32_t>(value));
}
i::Isolate* isolate = i::Isolate::Current();
ENTER_V8(isolate);
i::Handle<i::Object> result = isolate->factory()->NewNumber(value);
return Utils::IntegerToLocal(result);
}
void V8::IgnoreOutOfMemoryException() {
EnterIsolateIfNeeded()->set_ignore_out_of_memory(true);
}
bool V8::AddMessageListener(MessageCallback that, Handle<Value> data) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::V8::AddMessageListener()");
ON_BAILOUT(isolate, "v8::V8::AddMessageListener()", return false);
ENTER_V8(isolate);
i::HandleScope scope(isolate);
NeanderArray listeners(isolate->factory()->message_listeners());
NeanderObject obj(2);
obj.set(0, *isolate->factory()->NewForeign(FUNCTION_ADDR(that)));
obj.set(1, data.IsEmpty() ?
isolate->heap()->undefined_value() :
*Utils::OpenHandle(*data));
listeners.add(obj.value());
return true;
}
void V8::RemoveMessageListeners(MessageCallback that) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::V8::RemoveMessageListener()");
ON_BAILOUT(isolate, "v8::V8::RemoveMessageListeners()", return);
ENTER_V8(isolate);
i::HandleScope scope(isolate);
NeanderArray listeners(isolate->factory()->message_listeners());
for (int i = 0; i < listeners.length(); i++) {
if (listeners.get(i)->IsUndefined()) continue; // skip deleted ones
NeanderObject listener(i::JSObject::cast(listeners.get(i)));
i::Handle<i::Foreign> callback_obj(i::Foreign::cast(listener.get(0)));
if (callback_obj->address() == FUNCTION_ADDR(that)) {
listeners.set(i, isolate->heap()->undefined_value());
}
}
}
void V8::SetCaptureStackTraceForUncaughtExceptions(
bool capture,
int frame_limit,
StackTrace::StackTraceOptions options) {
i::Isolate::Current()->SetCaptureStackTraceForUncaughtExceptions(
capture,
frame_limit,
options);
}
void V8::SetCounterFunction(CounterLookupCallback callback) {
i::Isolate* isolate = EnterIsolateIfNeeded();
if (IsDeadCheck(isolate, "v8::V8::SetCounterFunction()")) return;
isolate->stats_table()->SetCounterFunction(callback);
}
void V8::SetCreateHistogramFunction(CreateHistogramCallback callback) {
i::Isolate* isolate = EnterIsolateIfNeeded();
if (IsDeadCheck(isolate, "v8::V8::SetCreateHistogramFunction()")) return;
isolate->stats_table()->SetCreateHistogramFunction(callback);
}
void V8::SetAddHistogramSampleFunction(AddHistogramSampleCallback callback) {
i::Isolate* isolate = EnterIsolateIfNeeded();
if (IsDeadCheck(isolate, "v8::V8::SetAddHistogramSampleFunction()")) return;
isolate->stats_table()->
SetAddHistogramSampleFunction(callback);
}
void V8::EnableSlidingStateWindow() {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::V8::EnableSlidingStateWindow()")) return;
isolate->logger()->EnableSlidingStateWindow();
}
void V8::SetFailedAccessCheckCallbackFunction(
FailedAccessCheckCallback callback) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::V8::SetFailedAccessCheckCallbackFunction()")) {
return;
}
isolate->SetFailedAccessCheckCallback(callback);
}
void V8::AddObjectGroup(Persistent<Value>* objects,
size_t length,
RetainedObjectInfo* info) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::V8::AddObjectGroup()")) return;
STATIC_ASSERT(sizeof(Persistent<Value>) == sizeof(i::Object**));
isolate->global_handles()->AddObjectGroup(
reinterpret_cast<i::Object***>(objects), length, info);
}
void V8::AddImplicitReferences(Persistent<Object> parent,
Persistent<Value>* children,
size_t length) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::V8::AddImplicitReferences()")) return;
STATIC_ASSERT(sizeof(Persistent<Value>) == sizeof(i::Object**));
isolate->global_handles()->AddImplicitReferences(
i::Handle<i::HeapObject>::cast(Utils::OpenHandle(*parent)).location(),
reinterpret_cast<i::Object***>(children), length);
}
int V8::AdjustAmountOfExternalAllocatedMemory(int change_in_bytes) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::V8::AdjustAmountOfExternalAllocatedMemory()")) {
return 0;
}
return isolate->heap()->AdjustAmountOfExternalAllocatedMemory(
change_in_bytes);
}
void V8::SetGlobalGCPrologueCallback(GCCallback callback) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::V8::SetGlobalGCPrologueCallback()")) return;
isolate->heap()->SetGlobalGCPrologueCallback(callback);
}
void V8::SetGlobalGCEpilogueCallback(GCCallback callback) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::V8::SetGlobalGCEpilogueCallback()")) return;
isolate->heap()->SetGlobalGCEpilogueCallback(callback);
}
void V8::AddGCPrologueCallback(GCPrologueCallback callback, GCType gc_type) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::V8::AddGCPrologueCallback()")) return;
isolate->heap()->AddGCPrologueCallback(callback, gc_type);
}
void V8::RemoveGCPrologueCallback(GCPrologueCallback callback) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::V8::RemoveGCPrologueCallback()")) return;
isolate->heap()->RemoveGCPrologueCallback(callback);
}
void V8::AddGCEpilogueCallback(GCEpilogueCallback callback, GCType gc_type) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::V8::AddGCEpilogueCallback()")) return;
isolate->heap()->AddGCEpilogueCallback(callback, gc_type);
}
void V8::RemoveGCEpilogueCallback(GCEpilogueCallback callback) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::V8::RemoveGCEpilogueCallback()")) return;
isolate->heap()->RemoveGCEpilogueCallback(callback);
}
void V8::AddMemoryAllocationCallback(MemoryAllocationCallback callback,
ObjectSpace space,
AllocationAction action) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::V8::AddMemoryAllocationCallback()")) return;
isolate->memory_allocator()->AddMemoryAllocationCallback(
callback, space, action);
}
void V8::RemoveMemoryAllocationCallback(MemoryAllocationCallback callback) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::V8::RemoveMemoryAllocationCallback()")) return;
isolate->memory_allocator()->RemoveMemoryAllocationCallback(
callback);
}
void V8::PauseProfiler() {
i::Isolate* isolate = i::Isolate::Current();
isolate->logger()->PauseProfiler();
}
void V8::ResumeProfiler() {
i::Isolate* isolate = i::Isolate::Current();
isolate->logger()->ResumeProfiler();
}
bool V8::IsProfilerPaused() {
i::Isolate* isolate = i::Isolate::Current();
return isolate->logger()->IsProfilerPaused();
}
int V8::GetCurrentThreadId() {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "V8::GetCurrentThreadId()");
return isolate->thread_id().ToInteger();
}
void V8::TerminateExecution(int thread_id) {
i::Isolate* isolate = i::Isolate::Current();
if (!isolate->IsInitialized()) return;
API_ENTRY_CHECK(isolate, "V8::TerminateExecution()");
// If the thread_id identifies the current thread just terminate
// execution right away. Otherwise, ask the thread manager to
// terminate the thread with the given id if any.
i::ThreadId internal_tid = i::ThreadId::FromInteger(thread_id);
if (isolate->thread_id().Equals(internal_tid)) {
isolate->stack_guard()->TerminateExecution();
} else {
isolate->thread_manager()->TerminateExecution(internal_tid);
}
}
void V8::TerminateExecution(Isolate* isolate) {
// If no isolate is supplied, use the default isolate.
if (isolate != NULL) {
reinterpret_cast<i::Isolate*>(isolate)->stack_guard()->TerminateExecution();
} else {
i::Isolate::GetDefaultIsolateStackGuard()->TerminateExecution();
}
}
bool V8::IsExecutionTerminating(Isolate* isolate) {
i::Isolate* i_isolate = isolate != NULL ?
reinterpret_cast<i::Isolate*>(isolate) : i::Isolate::Current();
return IsExecutionTerminatingCheck(i_isolate);
}
Isolate* Isolate::GetCurrent() {
i::Isolate* isolate = i::Isolate::UncheckedCurrent();
return reinterpret_cast<Isolate*>(isolate);
}
Isolate* Isolate::New() {
i::Isolate* isolate = new i::Isolate();
return reinterpret_cast<Isolate*>(isolate);
}
void Isolate::Dispose() {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(this);
if (!ApiCheck(!isolate->IsInUse(),
"v8::Isolate::Dispose()",
"Disposing the isolate that is entered by a thread.")) {
return;
}
isolate->TearDown();
}
void Isolate::Enter() {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(this);
isolate->Enter();
}
void Isolate::Exit() {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(this);
isolate->Exit();
}
void Isolate::SetData(void* data) {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(this);
isolate->SetData(data);
}
void* Isolate::GetData() {
i::Isolate* isolate = reinterpret_cast<i::Isolate*>(this);
return isolate->GetData();
}
String::Utf8Value::Utf8Value(v8::Handle<v8::Value> obj)
: str_(NULL), length_(0) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::String::Utf8Value::Utf8Value()")) return;
if (obj.IsEmpty()) return;
ENTER_V8(isolate);
i::HandleScope scope(isolate);
TryCatch try_catch;
Handle<String> str = obj->ToString();
if (str.IsEmpty()) return;
length_ = str->Utf8Length();
str_ = i::NewArray<char>(length_ + 1);
str->WriteUtf8(str_);
}
String::Utf8Value::~Utf8Value() {
i::DeleteArray(str_);
}
String::AsciiValue::AsciiValue(v8::Handle<v8::Value> obj)
: str_(NULL), length_(0) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::String::AsciiValue::AsciiValue()")) return;
if (obj.IsEmpty()) return;
ENTER_V8(isolate);
i::HandleScope scope(isolate);
TryCatch try_catch;
Handle<String> str = obj->ToString();
if (str.IsEmpty()) return;
length_ = str->Length();
str_ = i::NewArray<char>(length_ + 1);
str->WriteAscii(str_);
}
String::AsciiValue::~AsciiValue() {
i::DeleteArray(str_);
}
String::Value::Value(v8::Handle<v8::Value> obj)
: str_(NULL), length_(0) {
i::Isolate* isolate = i::Isolate::Current();
if (IsDeadCheck(isolate, "v8::String::Value::Value()")) return;
if (obj.IsEmpty()) return;
ENTER_V8(isolate);
i::HandleScope scope(isolate);
TryCatch try_catch;
Handle<String> str = obj->ToString();
if (str.IsEmpty()) return;
length_ = str->Length();
str_ = i::NewArray<uint16_t>(length_ + 1);
str->Write(str_);
}
String::Value::~Value() {
i::DeleteArray(str_);
}
Local<Value> Exception::RangeError(v8::Handle<v8::String> raw_message) {
i::Isolate* isolate = i::Isolate::Current();
LOG_API(isolate, "RangeError");
ON_BAILOUT(isolate, "v8::Exception::RangeError()", return Local<Value>());
ENTER_V8(isolate);
i::Object* error;
{
i::HandleScope scope(isolate);
i::Handle<i::String> message = Utils::OpenHandle(*raw_message);
i::Handle<i::Object> result = isolate->factory()->NewRangeError(message);
error = *result;
}
i::Handle<i::Object> result(error);
return Utils::ToLocal(result);
}
Local<Value> Exception::ReferenceError(v8::Handle<v8::String> raw_message) {
i::Isolate* isolate = i::Isolate::Current();
LOG_API(isolate, "ReferenceError");
ON_BAILOUT(isolate, "v8::Exception::ReferenceError()", return Local<Value>());
ENTER_V8(isolate);
i::Object* error;
{
i::HandleScope scope(isolate);
i::Handle<i::String> message = Utils::OpenHandle(*raw_message);
i::Handle<i::Object> result =
isolate->factory()->NewReferenceError(message);
error = *result;
}
i::Handle<i::Object> result(error);
return Utils::ToLocal(result);
}
Local<Value> Exception::SyntaxError(v8::Handle<v8::String> raw_message) {
i::Isolate* isolate = i::Isolate::Current();
LOG_API(isolate, "SyntaxError");
ON_BAILOUT(isolate, "v8::Exception::SyntaxError()", return Local<Value>());
ENTER_V8(isolate);
i::Object* error;
{
i::HandleScope scope(isolate);
i::Handle<i::String> message = Utils::OpenHandle(*raw_message);
i::Handle<i::Object> result = isolate->factory()->NewSyntaxError(message);
error = *result;
}
i::Handle<i::Object> result(error);
return Utils::ToLocal(result);
}
Local<Value> Exception::TypeError(v8::Handle<v8::String> raw_message) {
i::Isolate* isolate = i::Isolate::Current();
LOG_API(isolate, "TypeError");
ON_BAILOUT(isolate, "v8::Exception::TypeError()", return Local<Value>());
ENTER_V8(isolate);
i::Object* error;
{
i::HandleScope scope(isolate);
i::Handle<i::String> message = Utils::OpenHandle(*raw_message);
i::Handle<i::Object> result = isolate->factory()->NewTypeError(message);
error = *result;
}
i::Handle<i::Object> result(error);
return Utils::ToLocal(result);
}
Local<Value> Exception::Error(v8::Handle<v8::String> raw_message) {
i::Isolate* isolate = i::Isolate::Current();
LOG_API(isolate, "Error");
ON_BAILOUT(isolate, "v8::Exception::Error()", return Local<Value>());
ENTER_V8(isolate);
i::Object* error;
{
i::HandleScope scope(isolate);
i::Handle<i::String> message = Utils::OpenHandle(*raw_message);
i::Handle<i::Object> result = isolate->factory()->NewError(message);
error = *result;
}
i::Handle<i::Object> result(error);
return Utils::ToLocal(result);
}
// --- D e b u g S u p p o r t ---
#ifdef ENABLE_DEBUGGER_SUPPORT
static void EventCallbackWrapper(const v8::Debug::EventDetails& event_details) {
i::Isolate* isolate = i::Isolate::Current();
if (isolate->debug_event_callback() != NULL) {
isolate->debug_event_callback()(event_details.GetEvent(),
event_details.GetExecutionState(),
event_details.GetEventData(),
event_details.GetCallbackData());
}
}
bool Debug::SetDebugEventListener(EventCallback that, Handle<Value> data) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::Debug::SetDebugEventListener()");
ON_BAILOUT(isolate, "v8::Debug::SetDebugEventListener()", return false);
ENTER_V8(isolate);
isolate->set_debug_event_callback(that);
i::HandleScope scope(isolate);
i::Handle<i::Object> foreign = isolate->factory()->undefined_value();
if (that != NULL) {
foreign =
isolate->factory()->NewForeign(FUNCTION_ADDR(EventCallbackWrapper));
}
isolate->debugger()->SetEventListener(foreign, Utils::OpenHandle(*data));
return true;
}
bool Debug::SetDebugEventListener2(EventCallback2 that, Handle<Value> data) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::Debug::SetDebugEventListener2()");
ON_BAILOUT(isolate, "v8::Debug::SetDebugEventListener2()", return false);
ENTER_V8(isolate);
i::HandleScope scope(isolate);
i::Handle<i::Object> foreign = isolate->factory()->undefined_value();
if (that != NULL) {
foreign = isolate->factory()->NewForeign(FUNCTION_ADDR(that));
}
isolate->debugger()->SetEventListener(foreign, Utils::OpenHandle(*data));
return true;
}
bool Debug::SetDebugEventListener(v8::Handle<v8::Object> that,
Handle<Value> data) {
i::Isolate* isolate = i::Isolate::Current();
ON_BAILOUT(isolate, "v8::Debug::SetDebugEventListener()", return false);
ENTER_V8(isolate);
isolate->debugger()->SetEventListener(Utils::OpenHandle(*that),
Utils::OpenHandle(*data));
return true;
}
void Debug::DebugBreak(Isolate* isolate) {
// If no isolate is supplied, use the default isolate.
if (isolate != NULL) {
reinterpret_cast<i::Isolate*>(isolate)->stack_guard()->DebugBreak();
} else {
i::Isolate::GetDefaultIsolateStackGuard()->DebugBreak();
}
}
void Debug::CancelDebugBreak(Isolate* isolate) {
// If no isolate is supplied, use the default isolate.
if (isolate != NULL) {
i::Isolate* internal_isolate = reinterpret_cast<i::Isolate*>(isolate);
internal_isolate->stack_guard()->Continue(i::DEBUGBREAK);
} else {
i::Isolate::GetDefaultIsolateStackGuard()->Continue(i::DEBUGBREAK);
}
}
void Debug::DebugBreakForCommand(ClientData* data, Isolate* isolate) {
// If no isolate is supplied, use the default isolate.
if (isolate != NULL) {
i::Isolate* internal_isolate = reinterpret_cast<i::Isolate*>(isolate);
internal_isolate->debugger()->EnqueueDebugCommand(data);
} else {
i::Isolate::GetDefaultIsolateDebugger()->EnqueueDebugCommand(data);
}
}
static void MessageHandlerWrapper(const v8::Debug::Message& message) {
i::Isolate* isolate = i::Isolate::Current();
if (isolate->message_handler()) {
v8::String::Value json(message.GetJSON());
(isolate->message_handler())(*json, json.length(), message.GetClientData());
}
}
void Debug::SetMessageHandler(v8::Debug::MessageHandler handler,
bool message_handler_thread) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::Debug::SetMessageHandler");
ENTER_V8(isolate);
// Message handler thread not supported any more. Parameter temporally left in
// the API for client compatibility reasons.
CHECK(!message_handler_thread);
// TODO(sgjesse) support the old message handler API through a simple wrapper.
isolate->set_message_handler(handler);
if (handler != NULL) {
isolate->debugger()->SetMessageHandler(MessageHandlerWrapper);
} else {
isolate->debugger()->SetMessageHandler(NULL);
}
}
void Debug::SetMessageHandler2(v8::Debug::MessageHandler2 handler) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::Debug::SetMessageHandler");
ENTER_V8(isolate);
isolate->debugger()->SetMessageHandler(handler);
}
void Debug::SendCommand(const uint16_t* command, int length,
ClientData* client_data,
Isolate* isolate) {
// If no isolate is supplied, use the default isolate.
if (isolate != NULL) {
i::Isolate* internal_isolate = reinterpret_cast<i::Isolate*>(isolate);
internal_isolate->debugger()->ProcessCommand(
i::Vector<const uint16_t>(command, length), client_data);
} else {
i::Isolate::GetDefaultIsolateDebugger()->ProcessCommand(
i::Vector<const uint16_t>(command, length), client_data);
}
}
void Debug::SetHostDispatchHandler(HostDispatchHandler handler,
int period) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::Debug::SetHostDispatchHandler");
ENTER_V8(isolate);
isolate->debugger()->SetHostDispatchHandler(handler, period);
}
void Debug::SetDebugMessageDispatchHandler(
DebugMessageDispatchHandler handler, bool provide_locker) {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate,
"v8::Debug::SetDebugMessageDispatchHandler");
ENTER_V8(isolate);
isolate->debugger()->SetDebugMessageDispatchHandler(
handler, provide_locker);
}
Local<Value> Debug::Call(v8::Handle<v8::Function> fun,
v8::Handle<v8::Value> data) {
i::Isolate* isolate = i::Isolate::Current();
if (!isolate->IsInitialized()) return Local<Value>();
ON_BAILOUT(isolate, "v8::Debug::Call()", return Local<Value>());
ENTER_V8(isolate);
i::Handle<i::Object> result;
EXCEPTION_PREAMBLE(isolate);
if (data.IsEmpty()) {
result = isolate->debugger()->Call(Utils::OpenHandle(*fun),
isolate->factory()->undefined_value(),
&has_pending_exception);
} else {
result = isolate->debugger()->Call(Utils::OpenHandle(*fun),
Utils::OpenHandle(*data),
&has_pending_exception);
}
EXCEPTION_BAILOUT_CHECK(isolate, Local<Value>());
return Utils::ToLocal(result);
}
Local<Value> Debug::GetMirror(v8::Handle<v8::Value> obj) {
i::Isolate* isolate = i::Isolate::Current();
if (!isolate->IsInitialized()) return Local<Value>();
ON_BAILOUT(isolate, "v8::Debug::GetMirror()", return Local<Value>());
ENTER_V8(isolate);
v8::HandleScope scope;
i::Debug* isolate_debug = isolate->debug();
isolate_debug->Load();
i::Handle<i::JSObject> debug(isolate_debug->debug_context()->global());
i::Handle<i::String> name =
isolate->factory()->LookupAsciiSymbol("MakeMirror");
i::Handle<i::Object> fun_obj = i::GetProperty(debug, name);
i::Handle<i::JSFunction> fun = i::Handle<i::JSFunction>::cast(fun_obj);
v8::Handle<v8::Function> v8_fun = Utils::ToLocal(fun);
const int kArgc = 1;
v8::Handle<v8::Value> argv[kArgc] = { obj };
EXCEPTION_PREAMBLE(isolate);
v8::Handle<v8::Value> result = v8_fun->Call(Utils::ToLocal(debug),
kArgc,
argv);
EXCEPTION_BAILOUT_CHECK(isolate, Local<Value>());
return scope.Close(result);
}
bool Debug::EnableAgent(const char* name, int port, bool wait_for_connection) {
return i::Isolate::Current()->debugger()->StartAgent(name, port,
wait_for_connection);
}
void Debug::DisableAgent() {
return i::Isolate::Current()->debugger()->StopAgent();
}
void Debug::ProcessDebugMessages() {
i::Execution::ProcessDebugMesssages(true);
}
Local<Context> Debug::GetDebugContext() {
i::Isolate* isolate = i::Isolate::Current();
EnsureInitializedForIsolate(isolate, "v8::Debug::GetDebugContext()");
ENTER_V8(isolate);
return Utils::ToLocal(i::Isolate::Current()->debugger()->GetDebugContext());
}
#endif // ENABLE_DEBUGGER_SUPPORT
Handle<String> CpuProfileNode::GetFunctionName() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfileNode::GetFunctionName");
const i::ProfileNode* node = reinterpret_cast<const i::ProfileNode*>(this);
const i::CodeEntry* entry = node->entry();
if (!entry->has_name_prefix()) {
return Handle<String>(ToApi<String>(
isolate->factory()->LookupAsciiSymbol(entry->name())));
} else {
return Handle<String>(ToApi<String>(isolate->factory()->NewConsString(
isolate->factory()->LookupAsciiSymbol(entry->name_prefix()),
isolate->factory()->LookupAsciiSymbol(entry->name()))));
}
}
Handle<String> CpuProfileNode::GetScriptResourceName() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfileNode::GetScriptResourceName");
const i::ProfileNode* node = reinterpret_cast<const i::ProfileNode*>(this);
return Handle<String>(ToApi<String>(isolate->factory()->LookupAsciiSymbol(
node->entry()->resource_name())));
}
int CpuProfileNode::GetLineNumber() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfileNode::GetLineNumber");
return reinterpret_cast<const i::ProfileNode*>(this)->entry()->line_number();
}
double CpuProfileNode::GetTotalTime() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfileNode::GetTotalTime");
return reinterpret_cast<const i::ProfileNode*>(this)->GetTotalMillis();
}
double CpuProfileNode::GetSelfTime() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfileNode::GetSelfTime");
return reinterpret_cast<const i::ProfileNode*>(this)->GetSelfMillis();
}
double CpuProfileNode::GetTotalSamplesCount() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfileNode::GetTotalSamplesCount");
return reinterpret_cast<const i::ProfileNode*>(this)->total_ticks();
}
double CpuProfileNode::GetSelfSamplesCount() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfileNode::GetSelfSamplesCount");
return reinterpret_cast<const i::ProfileNode*>(this)->self_ticks();
}
unsigned CpuProfileNode::GetCallUid() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfileNode::GetCallUid");
return reinterpret_cast<const i::ProfileNode*>(this)->entry()->GetCallUid();
}
int CpuProfileNode::GetChildrenCount() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfileNode::GetChildrenCount");
return reinterpret_cast<const i::ProfileNode*>(this)->children()->length();
}
const CpuProfileNode* CpuProfileNode::GetChild(int index) const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfileNode::GetChild");
const i::ProfileNode* child =
reinterpret_cast<const i::ProfileNode*>(this)->children()->at(index);
return reinterpret_cast<const CpuProfileNode*>(child);
}
void CpuProfile::Delete() {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfile::Delete");
i::CpuProfiler::DeleteProfile(reinterpret_cast<i::CpuProfile*>(this));
if (i::CpuProfiler::GetProfilesCount() == 0 &&
!i::CpuProfiler::HasDetachedProfiles()) {
// If this was the last profile, clean up all accessory data as well.
i::CpuProfiler::DeleteAllProfiles();
}
}
unsigned CpuProfile::GetUid() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfile::GetUid");
return reinterpret_cast<const i::CpuProfile*>(this)->uid();
}
Handle<String> CpuProfile::GetTitle() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfile::GetTitle");
const i::CpuProfile* profile = reinterpret_cast<const i::CpuProfile*>(this);
return Handle<String>(ToApi<String>(isolate->factory()->LookupAsciiSymbol(
profile->title())));
}
const CpuProfileNode* CpuProfile::GetBottomUpRoot() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfile::GetBottomUpRoot");
const i::CpuProfile* profile = reinterpret_cast<const i::CpuProfile*>(this);
return reinterpret_cast<const CpuProfileNode*>(profile->bottom_up()->root());
}
const CpuProfileNode* CpuProfile::GetTopDownRoot() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfile::GetTopDownRoot");
const i::CpuProfile* profile = reinterpret_cast<const i::CpuProfile*>(this);
return reinterpret_cast<const CpuProfileNode*>(profile->top_down()->root());
}
int CpuProfiler::GetProfilesCount() {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfiler::GetProfilesCount");
return i::CpuProfiler::GetProfilesCount();
}
const CpuProfile* CpuProfiler::GetProfile(int index,
Handle<Value> security_token) {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfiler::GetProfile");
return reinterpret_cast<const CpuProfile*>(
i::CpuProfiler::GetProfile(
security_token.IsEmpty() ? NULL : *Utils::OpenHandle(*security_token),
index));
}
const CpuProfile* CpuProfiler::FindProfile(unsigned uid,
Handle<Value> security_token) {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfiler::FindProfile");
return reinterpret_cast<const CpuProfile*>(
i::CpuProfiler::FindProfile(
security_token.IsEmpty() ? NULL : *Utils::OpenHandle(*security_token),
uid));
}
void CpuProfiler::StartProfiling(Handle<String> title) {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfiler::StartProfiling");
i::CpuProfiler::StartProfiling(*Utils::OpenHandle(*title));
}
const CpuProfile* CpuProfiler::StopProfiling(Handle<String> title,
Handle<Value> security_token) {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfiler::StopProfiling");
return reinterpret_cast<const CpuProfile*>(
i::CpuProfiler::StopProfiling(
security_token.IsEmpty() ? NULL : *Utils::OpenHandle(*security_token),
*Utils::OpenHandle(*title)));
}
void CpuProfiler::DeleteAllProfiles() {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::CpuProfiler::DeleteAllProfiles");
i::CpuProfiler::DeleteAllProfiles();
}
static i::HeapGraphEdge* ToInternal(const HeapGraphEdge* edge) {
return const_cast<i::HeapGraphEdge*>(
reinterpret_cast<const i::HeapGraphEdge*>(edge));
}
HeapGraphEdge::Type HeapGraphEdge::GetType() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapGraphEdge::GetType");
return static_cast<HeapGraphEdge::Type>(ToInternal(this)->type());
}
Handle<Value> HeapGraphEdge::GetName() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapGraphEdge::GetName");
i::HeapGraphEdge* edge = ToInternal(this);
switch (edge->type()) {
case i::HeapGraphEdge::kContextVariable:
case i::HeapGraphEdge::kInternal:
case i::HeapGraphEdge::kProperty:
case i::HeapGraphEdge::kShortcut:
return Handle<String>(ToApi<String>(isolate->factory()->LookupAsciiSymbol(
edge->name())));
case i::HeapGraphEdge::kElement:
case i::HeapGraphEdge::kHidden:
return Handle<Number>(ToApi<Number>(isolate->factory()->NewNumberFromInt(
edge->index())));
default: UNREACHABLE();
}
return v8::Undefined();
}
const HeapGraphNode* HeapGraphEdge::GetFromNode() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapGraphEdge::GetFromNode");
const i::HeapEntry* from = ToInternal(this)->From();
return reinterpret_cast<const HeapGraphNode*>(from);
}
const HeapGraphNode* HeapGraphEdge::GetToNode() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapGraphEdge::GetToNode");
const i::HeapEntry* to = ToInternal(this)->to();
return reinterpret_cast<const HeapGraphNode*>(to);
}
static i::HeapEntry* ToInternal(const HeapGraphNode* entry) {
return const_cast<i::HeapEntry*>(
reinterpret_cast<const i::HeapEntry*>(entry));
}
HeapGraphNode::Type HeapGraphNode::GetType() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapGraphNode::GetType");
return static_cast<HeapGraphNode::Type>(ToInternal(this)->type());
}
Handle<String> HeapGraphNode::GetName() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapGraphNode::GetName");
return Handle<String>(ToApi<String>(isolate->factory()->LookupAsciiSymbol(
ToInternal(this)->name())));
}
uint64_t HeapGraphNode::GetId() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapGraphNode::GetId");
return ToInternal(this)->id();
}
int HeapGraphNode::GetSelfSize() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapGraphNode::GetSelfSize");
return ToInternal(this)->self_size();
}
int HeapGraphNode::GetRetainedSize(bool exact) const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapSnapshot::GetRetainedSize");
return ToInternal(this)->RetainedSize(exact);
}
int HeapGraphNode::GetChildrenCount() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapSnapshot::GetChildrenCount");
return ToInternal(this)->children().length();
}
const HeapGraphEdge* HeapGraphNode::GetChild(int index) const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapSnapshot::GetChild");
return reinterpret_cast<const HeapGraphEdge*>(
&ToInternal(this)->children()[index]);
}
int HeapGraphNode::GetRetainersCount() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapSnapshot::GetRetainersCount");
return ToInternal(this)->retainers().length();
}
const HeapGraphEdge* HeapGraphNode::GetRetainer(int index) const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapSnapshot::GetRetainer");
return reinterpret_cast<const HeapGraphEdge*>(
ToInternal(this)->retainers()[index]);
}
const HeapGraphNode* HeapGraphNode::GetDominatorNode() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapSnapshot::GetDominatorNode");
return reinterpret_cast<const HeapGraphNode*>(ToInternal(this)->dominator());
}
v8::Handle<v8::Value> HeapGraphNode::GetHeapValue() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapGraphNode::GetHeapValue");
i::Handle<i::HeapObject> object = ToInternal(this)->GetHeapObject();
return v8::Handle<Value>(!object.is_null() ?
ToApi<Value>(object) : ToApi<Value>(
isolate->factory()->undefined_value()));
}
static i::HeapSnapshot* ToInternal(const HeapSnapshot* snapshot) {
return const_cast<i::HeapSnapshot*>(
reinterpret_cast<const i::HeapSnapshot*>(snapshot));
}
void HeapSnapshot::Delete() {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapSnapshot::Delete");
if (i::HeapProfiler::GetSnapshotsCount() > 1) {
ToInternal(this)->Delete();
} else {
// If this is the last snapshot, clean up all accessory data as well.
i::HeapProfiler::DeleteAllSnapshots();
}
}
HeapSnapshot::Type HeapSnapshot::GetType() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapSnapshot::GetType");
return static_cast<HeapSnapshot::Type>(ToInternal(this)->type());
}
unsigned HeapSnapshot::GetUid() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapSnapshot::GetUid");
return ToInternal(this)->uid();
}
Handle<String> HeapSnapshot::GetTitle() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapSnapshot::GetTitle");
return Handle<String>(ToApi<String>(isolate->factory()->LookupAsciiSymbol(
ToInternal(this)->title())));
}
const HeapGraphNode* HeapSnapshot::GetRoot() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapSnapshot::GetHead");
return reinterpret_cast<const HeapGraphNode*>(ToInternal(this)->root());
}
const HeapGraphNode* HeapSnapshot::GetNodeById(uint64_t id) const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapSnapshot::GetNodeById");
return reinterpret_cast<const HeapGraphNode*>(
ToInternal(this)->GetEntryById(id));
}
int HeapSnapshot::GetNodesCount() const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapSnapshot::GetNodesCount");
return ToInternal(this)->entries()->length();
}
const HeapGraphNode* HeapSnapshot::GetNode(int index) const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapSnapshot::GetNode");
return reinterpret_cast<const HeapGraphNode*>(
ToInternal(this)->entries()->at(index));
}
void HeapSnapshot::Serialize(OutputStream* stream,
HeapSnapshot::SerializationFormat format) const {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapSnapshot::Serialize");
ApiCheck(format == kJSON,
"v8::HeapSnapshot::Serialize",
"Unknown serialization format");
ApiCheck(stream->GetOutputEncoding() == OutputStream::kAscii,
"v8::HeapSnapshot::Serialize",
"Unsupported output encoding");
ApiCheck(stream->GetChunkSize() > 0,
"v8::HeapSnapshot::Serialize",
"Invalid stream chunk size");
i::HeapSnapshotJSONSerializer serializer(ToInternal(this));
serializer.Serialize(stream);
}
int HeapProfiler::GetSnapshotsCount() {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapProfiler::GetSnapshotsCount");
return i::HeapProfiler::GetSnapshotsCount();
}
const HeapSnapshot* HeapProfiler::GetSnapshot(int index) {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapProfiler::GetSnapshot");
return reinterpret_cast<const HeapSnapshot*>(
i::HeapProfiler::GetSnapshot(index));
}
const HeapSnapshot* HeapProfiler::FindSnapshot(unsigned uid) {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapProfiler::FindSnapshot");
return reinterpret_cast<const HeapSnapshot*>(
i::HeapProfiler::FindSnapshot(uid));
}
const HeapSnapshot* HeapProfiler::TakeSnapshot(Handle<String> title,
HeapSnapshot::Type type,
ActivityControl* control) {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapProfiler::TakeSnapshot");
i::HeapSnapshot::Type internal_type = i::HeapSnapshot::kFull;
switch (type) {
case HeapSnapshot::kFull:
internal_type = i::HeapSnapshot::kFull;
break;
default:
UNREACHABLE();
}
return reinterpret_cast<const HeapSnapshot*>(
i::HeapProfiler::TakeSnapshot(
*Utils::OpenHandle(*title), internal_type, control));
}
void HeapProfiler::DeleteAllSnapshots() {
i::Isolate* isolate = i::Isolate::Current();
IsDeadCheck(isolate, "v8::HeapProfiler::DeleteAllSnapshots");
i::HeapProfiler::DeleteAllSnapshots();
}
void HeapProfiler::DefineWrapperClass(uint16_t class_id,
WrapperInfoCallback callback) {
i::Isolate::Current()->heap_profiler()->DefineWrapperClass(class_id,
callback);
}
v8::Testing::StressType internal::Testing::stress_type_ =
v8::Testing::kStressTypeOpt;
void Testing::SetStressRunType(Testing::StressType type) {
internal::Testing::set_stress_type(type);
}
int Testing::GetStressRuns() {
if (internal::FLAG_stress_runs != 0) return internal::FLAG_stress_runs;
#ifdef DEBUG
// In debug mode the code runs much slower so stressing will only make two
// runs.
return 2;
#else
return 5;
#endif
}
static void SetFlagsFromString(const char* flags) {
V8::SetFlagsFromString(flags, i::StrLength(flags));
}
void Testing::PrepareStressRun(int run) {
static const char* kLazyOptimizations =
"--prepare-always-opt --nolimit-inlining "
"--noalways-opt --noopt-eagerly";
static const char* kEagerOptimizations = "--opt-eagerly";
static const char* kForcedOptimizations = "--always-opt";
// If deoptimization stressed turn on frequent deoptimization. If no value
// is spefified through --deopt-every-n-times use a default default value.
static const char* kDeoptEvery13Times = "--deopt-every-n-times=13";
if (internal::Testing::stress_type() == Testing::kStressTypeDeopt &&
internal::FLAG_deopt_every_n_times == 0) {
SetFlagsFromString(kDeoptEvery13Times);
}
#ifdef DEBUG
// As stressing in debug mode only make two runs skip the deopt stressing
// here.
if (run == GetStressRuns() - 1) {
SetFlagsFromString(kForcedOptimizations);
} else {
SetFlagsFromString(kEagerOptimizations);
SetFlagsFromString(kLazyOptimizations);
}
#else
if (run == GetStressRuns() - 1) {
SetFlagsFromString(kForcedOptimizations);
} else if (run == GetStressRuns() - 2) {
SetFlagsFromString(kEagerOptimizations);
} else {
SetFlagsFromString(kLazyOptimizations);
}
#endif
}
void Testing::DeoptimizeAll() {
internal::Deoptimizer::DeoptimizeAll();
}
namespace internal {
void HandleScopeImplementer::FreeThreadResources() {
Free();
}
char* HandleScopeImplementer::ArchiveThread(char* storage) {
v8::ImplementationUtilities::HandleScopeData* current =
isolate_->handle_scope_data();
handle_scope_data_ = *current;
memcpy(storage, this, sizeof(*this));
ResetAfterArchive();
current->Initialize();
return storage + ArchiveSpacePerThread();
}
int HandleScopeImplementer::ArchiveSpacePerThread() {
return sizeof(HandleScopeImplementer);
}
char* HandleScopeImplementer::RestoreThread(char* storage) {
memcpy(this, storage, sizeof(*this));
*isolate_->handle_scope_data() = handle_scope_data_;
return storage + ArchiveSpacePerThread();
}
void HandleScopeImplementer::IterateThis(ObjectVisitor* v) {
// Iterate over all handles in the blocks except for the last.
for (int i = blocks()->length() - 2; i >= 0; --i) {
Object** block = blocks()->at(i);
v->VisitPointers(block, &block[kHandleBlockSize]);
}
// Iterate over live handles in the last block (if any).
if (!blocks()->is_empty()) {
v->VisitPointers(blocks()->last(), handle_scope_data_.next);
}
if (!saved_contexts_.is_empty()) {
Object** start = reinterpret_cast<Object**>(&saved_contexts_.first());
v->VisitPointers(start, start + saved_contexts_.length());
}
}
void HandleScopeImplementer::Iterate(ObjectVisitor* v) {
v8::ImplementationUtilities::HandleScopeData* current =
isolate_->handle_scope_data();
handle_scope_data_ = *current;
IterateThis(v);
}
char* HandleScopeImplementer::Iterate(ObjectVisitor* v, char* storage) {
HandleScopeImplementer* scope_implementer =
reinterpret_cast<HandleScopeImplementer*>(storage);
scope_implementer->IterateThis(v);
return storage + ArchiveSpacePerThread();
}
} } // namespace v8::internal