v8/src/types.cc

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// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <iomanip>
#include "src/types.h"
#include "src/ostreams.h"
#include "src/types-inl.h"
namespace v8 {
namespace internal {
// NOTE: If code is marked as being a "shortcut", this means that removing
// the code won't affect the semantics of the surrounding function definition.
// -----------------------------------------------------------------------------
// Range-related helper functions.
// The result may be invalid (max < min).
template<class Config>
typename TypeImpl<Config>::Limits TypeImpl<Config>::Intersect(
Limits lhs, Limits rhs) {
DisallowHeapAllocation no_allocation;
Limits result(lhs);
if (lhs.min->Number() < rhs.min->Number()) result.min = rhs.min;
if (lhs.max->Number() > rhs.max->Number()) result.max = rhs.max;
return result;
}
template<class Config>
typename TypeImpl<Config>::Limits TypeImpl<Config>::Union(
Limits lhs, Limits rhs) {
DisallowHeapAllocation no_allocation;
Limits result(lhs);
if (lhs.min->Number() > rhs.min->Number()) result.min = rhs.min;
if (lhs.max->Number() < rhs.max->Number()) result.max = rhs.max;
return result;
}
template<class Config>
bool TypeImpl<Config>::Overlap(
typename TypeImpl<Config>::RangeType* lhs,
typename TypeImpl<Config>::RangeType* rhs) {
DisallowHeapAllocation no_allocation;
typename TypeImpl<Config>::Limits lim = Intersect(Limits(lhs), Limits(rhs));
return lim.min->Number() <= lim.max->Number();
}
template<class Config>
bool TypeImpl<Config>::Contains(
typename TypeImpl<Config>::RangeType* lhs,
typename TypeImpl<Config>::RangeType* rhs) {
DisallowHeapAllocation no_allocation;
return lhs->Min()->Number() <= rhs->Min()->Number()
&& rhs->Max()->Number() <= lhs->Max()->Number();
}
template<class Config>
bool TypeImpl<Config>::Contains(
typename TypeImpl<Config>::RangeType* range, i::Object* val) {
DisallowHeapAllocation no_allocation;
return IsInteger(val)
&& range->Min()->Number() <= val->Number()
&& val->Number() <= range->Max()->Number();
}
// -----------------------------------------------------------------------------
// Min and Max computation.
template<class Config>
double TypeImpl<Config>::Min() {
DCHECK(this->Is(Number()));
if (this->IsBitset()) return BitsetType::Min(this->AsBitset());
if (this->IsUnion()) {
double min = +V8_INFINITY;
for (int i = 0, n = this->AsUnion()->Length(); i < n; ++i) {
min = std::min(min, this->AsUnion()->Get(i)->Min());
}
return min;
}
if (this->IsRange()) return this->AsRange()->Min()->Number();
if (this->IsConstant()) return this->AsConstant()->Value()->Number();
UNREACHABLE();
return 0;
}
template<class Config>
double TypeImpl<Config>::Max() {
DCHECK(this->Is(Number()));
if (this->IsBitset()) return BitsetType::Max(this->AsBitset());
if (this->IsUnion()) {
double max = -V8_INFINITY;
for (int i = 0, n = this->AsUnion()->Length(); i < n; ++i) {
max = std::max(max, this->AsUnion()->Get(i)->Max());
}
return max;
}
if (this->IsRange()) return this->AsRange()->Max()->Number();
if (this->IsConstant()) return this->AsConstant()->Value()->Number();
UNREACHABLE();
return 0;
}
// -----------------------------------------------------------------------------
// Glb and lub computation.
// The largest bitset subsumed by this type.
template<class Config>
typename TypeImpl<Config>::bitset
TypeImpl<Config>::BitsetType::Glb(TypeImpl* type) {
DisallowHeapAllocation no_allocation;
if (type->IsBitset()) {
return type->AsBitset();
} else if (type->IsUnion()) {
SLOW_DCHECK(type->AsUnion()->Wellformed());
return type->AsUnion()->Get(0)->BitsetGlb(); // Shortcut.
// (The remaining BitsetGlb's are None anyway).
} else {
return kNone;
}
}
// The smallest bitset subsuming this type.
template<class Config>
typename TypeImpl<Config>::bitset
TypeImpl<Config>::BitsetType::Lub(TypeImpl* type) {
DisallowHeapAllocation no_allocation;
if (type->IsBitset()) return type->AsBitset();
if (type->IsUnion()) {
int bitset = kNone;
for (int i = 0, n = type->AsUnion()->Length(); i < n; ++i) {
bitset |= type->AsUnion()->Get(i)->BitsetLub();
}
return bitset;
}
if (type->IsClass()) {
// Little hack to avoid the need for a region for handlification here...
return Config::is_class(type) ? Lub(*Config::as_class(type)) :
type->AsClass()->Bound(NULL)->AsBitset();
}
if (type->IsConstant()) return type->AsConstant()->Bound()->AsBitset();
if (type->IsRange()) return type->AsRange()->BitsetLub();
if (type->IsContext()) return kInternal & kTaggedPtr;
if (type->IsArray()) return kArray;
if (type->IsFunction()) return kFunction;
UNREACHABLE();
return kNone;
}
template<class Config>
typename TypeImpl<Config>::bitset
TypeImpl<Config>::BitsetType::Lub(i::Map* map) {
DisallowHeapAllocation no_allocation;
switch (map->instance_type()) {
case STRING_TYPE:
case ONE_BYTE_STRING_TYPE:
case CONS_STRING_TYPE:
case CONS_ONE_BYTE_STRING_TYPE:
case SLICED_STRING_TYPE:
case SLICED_ONE_BYTE_STRING_TYPE:
case EXTERNAL_STRING_TYPE:
case EXTERNAL_ONE_BYTE_STRING_TYPE:
case EXTERNAL_STRING_WITH_ONE_BYTE_DATA_TYPE:
case SHORT_EXTERNAL_STRING_TYPE:
case SHORT_EXTERNAL_ONE_BYTE_STRING_TYPE:
case SHORT_EXTERNAL_STRING_WITH_ONE_BYTE_DATA_TYPE:
return kOtherString;
case INTERNALIZED_STRING_TYPE:
case ONE_BYTE_INTERNALIZED_STRING_TYPE:
case EXTERNAL_INTERNALIZED_STRING_TYPE:
case EXTERNAL_ONE_BYTE_INTERNALIZED_STRING_TYPE:
case EXTERNAL_INTERNALIZED_STRING_WITH_ONE_BYTE_DATA_TYPE:
case SHORT_EXTERNAL_INTERNALIZED_STRING_TYPE:
case SHORT_EXTERNAL_ONE_BYTE_INTERNALIZED_STRING_TYPE:
case SHORT_EXTERNAL_INTERNALIZED_STRING_WITH_ONE_BYTE_DATA_TYPE:
return kInternalizedString;
case SYMBOL_TYPE:
return kSymbol;
case ODDBALL_TYPE: {
Heap* heap = map->GetHeap();
if (map == heap->undefined_map()) return kUndefined;
if (map == heap->null_map()) return kNull;
if (map == heap->boolean_map()) return kBoolean;
DCHECK(map == heap->the_hole_map() ||
map == heap->uninitialized_map() ||
map == heap->no_interceptor_result_sentinel_map() ||
map == heap->termination_exception_map() ||
map == heap->arguments_marker_map());
return kInternal & kTaggedPtr;
}
case HEAP_NUMBER_TYPE:
return kNumber & kTaggedPtr;
case JS_VALUE_TYPE:
case JS_DATE_TYPE:
case JS_OBJECT_TYPE:
case JS_CONTEXT_EXTENSION_OBJECT_TYPE:
case JS_GENERATOR_OBJECT_TYPE:
case JS_MODULE_TYPE:
case JS_GLOBAL_OBJECT_TYPE:
case JS_BUILTINS_OBJECT_TYPE:
case JS_GLOBAL_PROXY_TYPE:
case JS_ARRAY_BUFFER_TYPE:
case JS_TYPED_ARRAY_TYPE:
case JS_DATA_VIEW_TYPE:
case JS_SET_TYPE:
case JS_MAP_TYPE:
case JS_SET_ITERATOR_TYPE:
case JS_MAP_ITERATOR_TYPE:
case JS_WEAK_MAP_TYPE:
case JS_WEAK_SET_TYPE:
if (map->is_undetectable()) return kUndetectable;
return kOtherObject;
case JS_ARRAY_TYPE:
return kArray;
case JS_FUNCTION_TYPE:
return kFunction;
case JS_REGEXP_TYPE:
return kRegExp;
case JS_PROXY_TYPE:
case JS_FUNCTION_PROXY_TYPE:
return kProxy;
case MAP_TYPE:
// When compiling stub templates, the meta map is used as a place holder
// for the actual map with which the template is later instantiated.
// We treat it as a kind of type variable whose upper bound is Any.
// TODO(rossberg): for caching of CompareNilIC stubs to work correctly,
// we must exclude Undetectable here. This makes no sense, really,
// because it means that the template isn't actually parametric.
// Also, it doesn't apply elsewhere. 8-(
// We ought to find a cleaner solution for compiling stubs parameterised
// over type or class variables, esp ones with bounds...
return kDetectable;
case DECLARED_ACCESSOR_INFO_TYPE:
case EXECUTABLE_ACCESSOR_INFO_TYPE:
case SHARED_FUNCTION_INFO_TYPE:
case ACCESSOR_PAIR_TYPE:
case FIXED_ARRAY_TYPE:
case BYTE_ARRAY_TYPE:
case FOREIGN_TYPE:
case CODE_TYPE:
return kInternal & kTaggedPtr;
default:
UNREACHABLE();
return kNone;
}
}
template<class Config>
typename TypeImpl<Config>::bitset
TypeImpl<Config>::BitsetType::Lub(i::Object* value) {
DisallowHeapAllocation no_allocation;
if (value->IsNumber()) {
return Lub(value->Number()) & (value->IsSmi() ? kTaggedInt : kTaggedPtr);
}
return Lub(i::HeapObject::cast(value)->map());
}
template<class Config>
typename TypeImpl<Config>::bitset
TypeImpl<Config>::BitsetType::Lub(double value) {
DisallowHeapAllocation no_allocation;
if (i::IsMinusZero(value)) return kMinusZero;
if (std::isnan(value)) return kNaN;
if (IsUint32Double(value) || IsInt32Double(value)) return Lub(value, value);
return kOtherNumber;
}
// Minimum values of regular numeric bitsets when SmiValuesAre31Bits.
template<class Config>
const typename TypeImpl<Config>::BitsetType::BitsetMin
TypeImpl<Config>::BitsetType::BitsetMins31[] = {
{kOtherNumber, -V8_INFINITY},
{kOtherSigned32, kMinInt},
{kOtherSignedSmall, -0x40000000},
{kUnsignedSmall, 0},
{kOtherUnsigned31, 0x40000000},
{kOtherUnsigned32, 0x80000000},
{kOtherNumber, static_cast<double>(kMaxUInt32) + 1}
};
// Minimum values of regular numeric bitsets when SmiValuesAre32Bits.
// OtherSigned32 and OtherUnsigned31 are empty (see the diagrams in types.h).
template<class Config>
const typename TypeImpl<Config>::BitsetType::BitsetMin
TypeImpl<Config>::BitsetType::BitsetMins32[] = {
{kOtherNumber, -V8_INFINITY},
{kOtherSignedSmall, kMinInt},
{kUnsignedSmall, 0},
{kOtherUnsigned32, 0x80000000},
{kOtherNumber, static_cast<double>(kMaxUInt32) + 1}
};
template<class Config>
typename TypeImpl<Config>::bitset
TypeImpl<Config>::BitsetType::Lub(double min, double max) {
DisallowHeapAllocation no_allocation;
int lub = kNone;
const BitsetMin* mins = BitsetMins();
for (size_t i = 1; i < BitsetMinsSize(); ++i) {
if (min < mins[i].min) {
lub |= mins[i-1].bits;
if (max < mins[i].min) return lub;
}
}
return lub |= mins[BitsetMinsSize()-1].bits;
}
template<class Config>
double TypeImpl<Config>::BitsetType::Min(bitset bits) {
DisallowHeapAllocation no_allocation;
DCHECK(Is(bits, kNumber));
const BitsetMin* mins = BitsetMins();
bool mz = SEMANTIC(bits & kMinusZero);
for (size_t i = 0; i < BitsetMinsSize(); ++i) {
if (Is(SEMANTIC(mins[i].bits), bits)) {
return mz ? std::min(0.0, mins[i].min) : mins[i].min;
}
}
if (mz) return 0;
return base::OS::nan_value();
}
template<class Config>
double TypeImpl<Config>::BitsetType::Max(bitset bits) {
DisallowHeapAllocation no_allocation;
DCHECK(Is(bits, kNumber));
const BitsetMin* mins = BitsetMins();
bool mz = SEMANTIC(bits & kMinusZero);
if (BitsetType::Is(mins[BitsetMinsSize()-1].bits, bits)) {
return +V8_INFINITY;
}
for (size_t i = BitsetMinsSize()-1; i-- > 0; ) {
if (Is(SEMANTIC(mins[i].bits), bits)) {
return mz ?
std::max(0.0, mins[i+1].min - 1) : mins[i+1].min - 1;
}
}
if (mz) return 0;
return base::OS::nan_value();
}
// -----------------------------------------------------------------------------
// Predicates.
template<class Config>
bool TypeImpl<Config>::SimplyEquals(TypeImpl* that) {
DisallowHeapAllocation no_allocation;
if (this->IsClass()) {
return that->IsClass()
&& *this->AsClass()->Map() == *that->AsClass()->Map();
}
if (this->IsConstant()) {
return that->IsConstant()
&& *this->AsConstant()->Value() == *that->AsConstant()->Value();
}
if (this->IsContext()) {
return that->IsContext()
&& this->AsContext()->Outer()->Equals(that->AsContext()->Outer());
}
if (this->IsArray()) {
return that->IsArray()
&& this->AsArray()->Element()->Equals(that->AsArray()->Element());
}
if (this->IsFunction()) {
if (!that->IsFunction()) return false;
FunctionType* this_fun = this->AsFunction();
FunctionType* that_fun = that->AsFunction();
if (this_fun->Arity() != that_fun->Arity() ||
!this_fun->Result()->Equals(that_fun->Result()) ||
!this_fun->Receiver()->Equals(that_fun->Receiver())) {
return false;
}
for (int i = 0, n = this_fun->Arity(); i < n; ++i) {
if (!this_fun->Parameter(i)->Equals(that_fun->Parameter(i))) return false;
}
return true;
}
UNREACHABLE();
return false;
}
// Check if [this] <= [that].
template<class Config>
bool TypeImpl<Config>::SlowIs(TypeImpl* that) {
DisallowHeapAllocation no_allocation;
if (that->IsBitset()) {
return BitsetType::Is(this->BitsetLub(), that->AsBitset());
}
if (this->IsBitset()) {
return BitsetType::Is(this->AsBitset(), that->BitsetGlb());
}
// (T1 \/ ... \/ Tn) <= T if (T1 <= T) /\ ... /\ (Tn <= T)
if (this->IsUnion()) {
for (int i = 0, n = this->AsUnion()->Length(); i < n; ++i) {
if (!this->AsUnion()->Get(i)->Is(that)) return false;
}
return true;
}
// T <= (T1 \/ ... \/ Tn) if (T <= T1) \/ ... \/ (T <= Tn)
if (that->IsUnion()) {
for (int i = 0, n = that->AsUnion()->Length(); i < n; ++i) {
if (this->Is(that->AsUnion()->Get(i))) return true;
if (i > 1 && this->IsRange()) return false; // Shortcut.
}
return false;
}
if (that->IsRange()) {
return (this->IsRange() && Contains(that->AsRange(), this->AsRange()))
|| (this->IsConstant() &&
Contains(that->AsRange(), *this->AsConstant()->Value()));
}
if (this->IsRange()) return false;
return this->SimplyEquals(that);
}
template<class Config>
bool TypeImpl<Config>::NowIs(TypeImpl* that) {
DisallowHeapAllocation no_allocation;
// TODO(rossberg): this is incorrect for
// Union(Constant(V), T)->NowIs(Class(M))
// but fuzzing does not cover that!
if (this->IsConstant()) {
i::Object* object = *this->AsConstant()->Value();
if (object->IsHeapObject()) {
i::Map* map = i::HeapObject::cast(object)->map();
for (Iterator<i::Map> it = that->Classes(); !it.Done(); it.Advance()) {
if (*it.Current() == map) return true;
}
}
}
return this->Is(that);
}
// Check if [this] contains only (currently) stable classes.
template<class Config>
bool TypeImpl<Config>::NowStable() {
DisallowHeapAllocation no_allocation;
for (Iterator<i::Map> it = this->Classes(); !it.Done(); it.Advance()) {
if (!it.Current()->is_stable()) return false;
}
return true;
}
// Check if [this] and [that] overlap.
template<class Config>
bool TypeImpl<Config>::Maybe(TypeImpl* that) {
DisallowHeapAllocation no_allocation;
// (T1 \/ ... \/ Tn) overlaps T if (T1 overlaps T) \/ ... \/ (Tn overlaps T)
if (this->IsUnion()) {
for (int i = 0, n = this->AsUnion()->Length(); i < n; ++i) {
if (this->AsUnion()->Get(i)->Maybe(that)) return true;
}
return false;
}
// T overlaps (T1 \/ ... \/ Tn) if (T overlaps T1) \/ ... \/ (T overlaps Tn)
if (that->IsUnion()) {
for (int i = 0, n = that->AsUnion()->Length(); i < n; ++i) {
if (this->Maybe(that->AsUnion()->Get(i))) return true;
}
return false;
}
if (!BitsetType::IsInhabited(this->BitsetLub() & that->BitsetLub()))
return false;
if (this->IsBitset() || that->IsBitset()) return true;
if (this->IsClass() != that->IsClass()) return true;
if (this->IsRange()) {
if (that->IsConstant()) {
return Contains(this->AsRange(), *that->AsConstant()->Value());
}
return that->IsRange() && Overlap(this->AsRange(), that->AsRange());
}
if (that->IsRange()) {
if (this->IsConstant()) {
return Contains(that->AsRange(), *this->AsConstant()->Value());
}
return this->IsRange() && Overlap(this->AsRange(), that->AsRange());
}
return this->SimplyEquals(that);
}
// Return the range in [this], or [NULL].
template<class Config>
typename TypeImpl<Config>::RangeType* TypeImpl<Config>::GetRange() {
DisallowHeapAllocation no_allocation;
if (this->IsRange()) return this->AsRange();
if (this->IsUnion() && this->AsUnion()->Get(1)->IsRange()) {
return this->AsUnion()->Get(1)->AsRange();
}
return NULL;
}
template<class Config>
bool TypeImpl<Config>::Contains(i::Object* value) {
DisallowHeapAllocation no_allocation;
for (Iterator<i::Object> it = this->Constants(); !it.Done(); it.Advance()) {
if (*it.Current() == value) return true;
}
if (IsInteger(value)) {
RangeType* range = this->GetRange();
if (range != NULL && Contains(range, value)) return true;
}
return BitsetType::New(BitsetType::Lub(value))->Is(this);
}
template<class Config>
bool TypeImpl<Config>::UnionType::Wellformed() {
DisallowHeapAllocation no_allocation;
// This checks the invariants of the union representation:
// 1. There are at least two elements.
// 2. At most one element is a bitset, and it must be the first one.
// 3. At most one element is a range, and it must be the second one
// (even when the first element is not a bitset).
// 4. No element is itself a union.
// 5. No element is a subtype of any other.
DCHECK(this->Length() >= 2); // (1)
for (int i = 0; i < this->Length(); ++i) {
if (i != 0) DCHECK(!this->Get(i)->IsBitset()); // (2)
if (i != 1) DCHECK(!this->Get(i)->IsRange()); // (3)
DCHECK(!this->Get(i)->IsUnion()); // (4)
for (int j = 0; j < this->Length(); ++j) {
if (i != j) DCHECK(!this->Get(i)->Is(this->Get(j))); // (5)
}
}
return true;
}
// -----------------------------------------------------------------------------
// Union and intersection
static bool AddIsSafe(int x, int y) {
return x >= 0 ?
y <= std::numeric_limits<int>::max() - x :
y >= std::numeric_limits<int>::min() - x;
}
template<class Config>
typename TypeImpl<Config>::TypeHandle TypeImpl<Config>::Intersect(
TypeHandle type1, TypeHandle type2, Region* region) {
bitset bits = type1->BitsetGlb() & type2->BitsetGlb();
if (!BitsetType::IsInhabited(bits)) bits = BitsetType::kNone;
// Fast case: bit sets.
if (type1->IsBitset() && type2->IsBitset()) {
return BitsetType::New(bits, region);
}
// Fast case: top or bottom types.
if (type1->IsNone() || type2->IsAny()) return type1; // Shortcut.
if (type2->IsNone() || type1->IsAny()) return type2; // Shortcut.
// Semi-fast case.
if (type1->Is(type2)) return type1;
if (type2->Is(type1)) return type2;
// Slow case: create union.
int size1 = type1->IsUnion() ? type1->AsUnion()->Length() : 1;
int size2 = type2->IsUnion() ? type2->AsUnion()->Length() : 1;
if (!AddIsSafe(size1, size2)) return Any(region);
int size = size1 + size2;
if (!AddIsSafe(size, 2)) return Any(region);
size += 2;
UnionHandle result = UnionType::New(size, region);
size = 0;
// Deal with bitsets.
result->Set(size++, BitsetType::New(bits, region));
// Deal with ranges.
TypeHandle range = None(region);
RangeType* range1 = type1->GetRange();
RangeType* range2 = type2->GetRange();
if (range1 != NULL && range2 != NULL) {
Limits lim = Intersect(Limits(range1), Limits(range2));
if (lim.min->Number() <= lim.max->Number()) {
range = RangeType::New(lim, region);
}
}
result->Set(size++, range);
size = IntersectAux(type1, type2, result, size, region);
return NormalizeUnion(result, size);
}
template<class Config>
int TypeImpl<Config>::UpdateRange(
RangeHandle range, UnionHandle result, int size, Region* region) {
TypeHandle old_range = result->Get(1);
DCHECK(old_range->IsRange() || old_range->IsNone());
if (range->Is(old_range)) return size;
if (!old_range->Is(range->unhandle())) {
range = RangeType::New(
Union(Limits(range->AsRange()), Limits(old_range->AsRange())), region);
}
result->Set(1, range);
// Remove any components that just got subsumed.
for (int i = 2; i < size; ) {
if (result->Get(i)->Is(range->unhandle())) {
result->Set(i, result->Get(--size));
} else {
++i;
}
}
return size;
}
template<class Config>
int TypeImpl<Config>::IntersectAux(
TypeHandle lhs, TypeHandle rhs,
UnionHandle result, int size, Region* region) {
if (lhs->IsUnion()) {
for (int i = 0, n = lhs->AsUnion()->Length(); i < n; ++i) {
size = IntersectAux(lhs->AsUnion()->Get(i), rhs, result, size, region);
}
return size;
}
if (rhs->IsUnion()) {
for (int i = 0, n = rhs->AsUnion()->Length(); i < n; ++i) {
size = IntersectAux(lhs, rhs->AsUnion()->Get(i), result, size, region);
}
return size;
}
if (!BitsetType::IsInhabited(lhs->BitsetLub() & rhs->BitsetLub())) {
return size;
}
if (lhs->IsRange()) {
if (rhs->IsBitset() || rhs->IsClass()) {
return UpdateRange(
Config::template cast<RangeType>(lhs), result, size, region);
}
if (rhs->IsConstant() &&
Contains(lhs->AsRange(), *rhs->AsConstant()->Value())) {
return AddToUnion(rhs, result, size, region);
}
return size;
}
if (rhs->IsRange()) {
if (lhs->IsBitset() || lhs->IsClass()) {
return UpdateRange(
Config::template cast<RangeType>(rhs), result, size, region);
}
if (lhs->IsConstant() &&
Contains(rhs->AsRange(), *lhs->AsConstant()->Value())) {
return AddToUnion(lhs, result, size, region);
}
return size;
}
if (lhs->IsBitset() || rhs->IsBitset()) {
return AddToUnion(lhs->IsBitset() ? rhs : lhs, result, size, region);
}
if (lhs->IsClass() != rhs->IsClass()) {
return AddToUnion(lhs->IsClass() ? rhs : lhs, result, size, region);
}
if (lhs->SimplyEquals(rhs->unhandle())) {
return AddToUnion(lhs, result, size, region);
}
return size;
}
template<class Config>
typename TypeImpl<Config>::TypeHandle TypeImpl<Config>::Union(
TypeHandle type1, TypeHandle type2, Region* region) {
// Fast case: bit sets.
if (type1->IsBitset() && type2->IsBitset()) {
return BitsetType::New(type1->AsBitset() | type2->AsBitset(), region);
}
// Fast case: top or bottom types.
if (type1->IsAny() || type2->IsNone()) return type1;
if (type2->IsAny() || type1->IsNone()) return type2;
// Semi-fast case.
if (type1->Is(type2)) return type2;
if (type2->Is(type1)) return type1;
// Slow case: create union.
int size1 = type1->IsUnion() ? type1->AsUnion()->Length() : 1;
int size2 = type2->IsUnion() ? type2->AsUnion()->Length() : 1;
if (!AddIsSafe(size1, size2)) return Any(region);
int size = size1 + size2;
if (!AddIsSafe(size, 2)) return Any(region);
size += 2;
UnionHandle result = UnionType::New(size, region);
size = 0;
// Deal with bitsets.
TypeHandle bits = BitsetType::New(
type1->BitsetGlb() | type2->BitsetGlb(), region);
result->Set(size++, bits);
// Deal with ranges.
TypeHandle range = None(region);
RangeType* range1 = type1->GetRange();
RangeType* range2 = type2->GetRange();
if (range1 != NULL && range2 != NULL) {
range = RangeType::New(Union(Limits(range1), Limits(range2)), region);
} else if (range1 != NULL) {
range = handle(range1);
} else if (range2 != NULL) {
range = handle(range2);
}
result->Set(size++, range);
size = AddToUnion(type1, result, size, region);
size = AddToUnion(type2, result, size, region);
return NormalizeUnion(result, size);
}
// Add [type] to [result] unless [type] is bitset, range, or already subsumed.
// Return new size of [result].
template<class Config>
int TypeImpl<Config>::AddToUnion(
TypeHandle type, UnionHandle result, int size, Region* region) {
if (type->IsBitset() || type->IsRange()) return size;
if (type->IsUnion()) {
for (int i = 0, n = type->AsUnion()->Length(); i < n; ++i) {
size = AddToUnion(type->AsUnion()->Get(i), result, size, region);
}
return size;
}
for (int i = 0; i < size; ++i) {
if (type->Is(result->Get(i))) return size;
}
result->Set(size++, type);
return size;
}
template<class Config>
typename TypeImpl<Config>::TypeHandle TypeImpl<Config>::NormalizeUnion(
UnionHandle unioned, int size) {
DCHECK(size >= 2);
// If range is subsumed by bitset, use its place for a different type.
if (unioned->Get(1)->Is(unioned->Get(0))) {
unioned->Set(1, unioned->Get(--size));
}
// If bitset is None, use its place for a different type.
if (size >= 2 && unioned->Get(0)->IsNone()) {
unioned->Set(0, unioned->Get(--size));
}
if (size == 1) return unioned->Get(0);
unioned->Shrink(size);
SLOW_DCHECK(unioned->Wellformed());
return unioned;
}
// -----------------------------------------------------------------------------
// Iteration.
template<class Config>
int TypeImpl<Config>::NumClasses() {
DisallowHeapAllocation no_allocation;
if (this->IsClass()) {
return 1;
} else if (this->IsUnion()) {
int result = 0;
for (int i = 0, n = this->AsUnion()->Length(); i < n; ++i) {
if (this->AsUnion()->Get(i)->IsClass()) ++result;
}
return result;
} else {
return 0;
}
}
template<class Config>
int TypeImpl<Config>::NumConstants() {
DisallowHeapAllocation no_allocation;
if (this->IsConstant()) {
return 1;
} else if (this->IsUnion()) {
int result = 0;
for (int i = 0, n = this->AsUnion()->Length(); i < n; ++i) {
if (this->AsUnion()->Get(i)->IsConstant()) ++result;
}
return result;
} else {
return 0;
}
}
template<class Config> template<class T>
typename TypeImpl<Config>::TypeHandle
TypeImpl<Config>::Iterator<T>::get_type() {
DCHECK(!Done());
return type_->IsUnion() ? type_->AsUnion()->Get(index_) : type_;
}
// C++ cannot specialise nested templates, so we have to go through this
// contortion with an auxiliary template to simulate it.
template<class Config, class T>
struct TypeImplIteratorAux {
static bool matches(typename TypeImpl<Config>::TypeHandle type);
static i::Handle<T> current(typename TypeImpl<Config>::TypeHandle type);
};
template<class Config>
struct TypeImplIteratorAux<Config, i::Map> {
static bool matches(typename TypeImpl<Config>::TypeHandle type) {
return type->IsClass();
}
static i::Handle<i::Map> current(typename TypeImpl<Config>::TypeHandle type) {
return type->AsClass()->Map();
}
};
template<class Config>
struct TypeImplIteratorAux<Config, i::Object> {
static bool matches(typename TypeImpl<Config>::TypeHandle type) {
return type->IsConstant();
}
static i::Handle<i::Object> current(
typename TypeImpl<Config>::TypeHandle type) {
return type->AsConstant()->Value();
}
};
template<class Config> template<class T>
bool TypeImpl<Config>::Iterator<T>::matches(TypeHandle type) {
return TypeImplIteratorAux<Config, T>::matches(type);
}
template<class Config> template<class T>
i::Handle<T> TypeImpl<Config>::Iterator<T>::Current() {
return TypeImplIteratorAux<Config, T>::current(get_type());
}
template<class Config> template<class T>
void TypeImpl<Config>::Iterator<T>::Advance() {
DisallowHeapAllocation no_allocation;
++index_;
if (type_->IsUnion()) {
for (int n = type_->AsUnion()->Length(); index_ < n; ++index_) {
if (matches(type_->AsUnion()->Get(index_))) return;
}
} else if (index_ == 0 && matches(type_)) {
return;
}
index_ = -1;
}
// -----------------------------------------------------------------------------
// Conversion between low-level representations.
template<class Config>
template<class OtherType>
typename TypeImpl<Config>::TypeHandle TypeImpl<Config>::Convert(
typename OtherType::TypeHandle type, Region* region) {
if (type->IsBitset()) {
return BitsetType::New(type->AsBitset(), region);
} else if (type->IsClass()) {
return ClassType::New(type->AsClass()->Map(), region);
} else if (type->IsConstant()) {
return ConstantType::New(type->AsConstant()->Value(), region);
} else if (type->IsRange()) {
return RangeType::New(
type->AsRange()->Min(), type->AsRange()->Max(), region);
} else if (type->IsContext()) {
TypeHandle outer = Convert<OtherType>(type->AsContext()->Outer(), region);
return ContextType::New(outer, region);
} else if (type->IsUnion()) {
int length = type->AsUnion()->Length();
UnionHandle unioned = UnionType::New(length, region);
for (int i = 0; i < length; ++i) {
TypeHandle t = Convert<OtherType>(type->AsUnion()->Get(i), region);
unioned->Set(i, t);
}
return unioned;
} else if (type->IsArray()) {
TypeHandle element = Convert<OtherType>(type->AsArray()->Element(), region);
return ArrayType::New(element, region);
} else if (type->IsFunction()) {
TypeHandle res = Convert<OtherType>(type->AsFunction()->Result(), region);
TypeHandle rcv = Convert<OtherType>(type->AsFunction()->Receiver(), region);
FunctionHandle function = FunctionType::New(
res, rcv, type->AsFunction()->Arity(), region);
for (int i = 0; i < function->Arity(); ++i) {
TypeHandle param = Convert<OtherType>(
type->AsFunction()->Parameter(i), region);
function->InitParameter(i, param);
}
return function;
} else {
UNREACHABLE();
return None(region);
}
}
// -----------------------------------------------------------------------------
// Printing.
template<class Config>
const char* TypeImpl<Config>::BitsetType::Name(bitset bits) {
switch (bits) {
case REPRESENTATION(kAny): return "Any";
#define RETURN_NAMED_REPRESENTATION_TYPE(type, value) \
case REPRESENTATION(k##type): return #type;
REPRESENTATION_BITSET_TYPE_LIST(RETURN_NAMED_REPRESENTATION_TYPE)
#undef RETURN_NAMED_REPRESENTATION_TYPE
#define RETURN_NAMED_SEMANTIC_TYPE(type, value) \
case SEMANTIC(k##type): return #type;
SEMANTIC_BITSET_TYPE_LIST(RETURN_NAMED_SEMANTIC_TYPE)
#undef RETURN_NAMED_SEMANTIC_TYPE
default:
return NULL;
}
}
template <class Config>
void TypeImpl<Config>::BitsetType::Print(std::ostream& os, // NOLINT
bitset bits) {
DisallowHeapAllocation no_allocation;
const char* name = Name(bits);
if (name != NULL) {
os << name;
return;
}
static const bitset named_bitsets[] = {
#define BITSET_CONSTANT(type, value) REPRESENTATION(k##type),
REPRESENTATION_BITSET_TYPE_LIST(BITSET_CONSTANT)
#undef BITSET_CONSTANT
#define BITSET_CONSTANT(type, value) SEMANTIC(k##type),
SEMANTIC_BITSET_TYPE_LIST(BITSET_CONSTANT)
#undef BITSET_CONSTANT
};
bool is_first = true;
os << "(";
for (int i(arraysize(named_bitsets) - 1); bits != 0 && i >= 0; --i) {
bitset subset = named_bitsets[i];
if ((bits & subset) == subset) {
if (!is_first) os << " | ";
is_first = false;
os << Name(subset);
bits -= subset;
}
}
DCHECK(bits == 0);
os << ")";
}
template <class Config>
void TypeImpl<Config>::PrintTo(std::ostream& os, PrintDimension dim) {
DisallowHeapAllocation no_allocation;
if (dim != REPRESENTATION_DIM) {
if (this->IsBitset()) {
BitsetType::Print(os, SEMANTIC(this->AsBitset()));
} else if (this->IsClass()) {
os << "Class(" << static_cast<void*>(*this->AsClass()->Map()) << " < ";
BitsetType::New(BitsetType::Lub(this))->PrintTo(os, dim);
os << ")";
} else if (this->IsConstant()) {
os << "Constant(" << Brief(*this->AsConstant()->Value()) << ")";
} else if (this->IsRange()) {
std::ostream::fmtflags saved_flags = os.setf(std::ios::fixed);
std::streamsize saved_precision = os.precision(0);
os << "Range(" << this->AsRange()->Min()->Number() << ", "
<< this->AsRange()->Max()->Number() << ")";
os.flags(saved_flags);
os.precision(saved_precision);
} else if (this->IsContext()) {
os << "Context(";
this->AsContext()->Outer()->PrintTo(os, dim);
os << ")";
} else if (this->IsUnion()) {
os << "(";
for (int i = 0, n = this->AsUnion()->Length(); i < n; ++i) {
TypeHandle type_i = this->AsUnion()->Get(i);
if (i > 0) os << " | ";
type_i->PrintTo(os, dim);
}
os << ")";
} else if (this->IsArray()) {
os << "Array(";
AsArray()->Element()->PrintTo(os, dim);
os << ")";
} else if (this->IsFunction()) {
if (!this->AsFunction()->Receiver()->IsAny()) {
this->AsFunction()->Receiver()->PrintTo(os, dim);
os << ".";
}
os << "(";
for (int i = 0; i < this->AsFunction()->Arity(); ++i) {
if (i > 0) os << ", ";
this->AsFunction()->Parameter(i)->PrintTo(os, dim);
}
os << ")->";
this->AsFunction()->Result()->PrintTo(os, dim);
} else {
UNREACHABLE();
}
}
if (dim == BOTH_DIMS) os << "/";
if (dim != SEMANTIC_DIM) {
BitsetType::Print(os, REPRESENTATION(this->BitsetLub()));
}
}
#ifdef DEBUG
template <class Config>
void TypeImpl<Config>::Print() {
OFStream os(stdout);
PrintTo(os);
os << std::endl;
}
template <class Config>
void TypeImpl<Config>::BitsetType::Print(bitset bits) {
OFStream os(stdout);
Print(os, bits);
os << std::endl;
}
#endif
// -----------------------------------------------------------------------------
// Instantiations.
template class TypeImpl<ZoneTypeConfig>;
template class TypeImpl<ZoneTypeConfig>::Iterator<i::Map>;
template class TypeImpl<ZoneTypeConfig>::Iterator<i::Object>;
template class TypeImpl<HeapTypeConfig>;
template class TypeImpl<HeapTypeConfig>::Iterator<i::Map>;
template class TypeImpl<HeapTypeConfig>::Iterator<i::Object>;
template TypeImpl<ZoneTypeConfig>::TypeHandle
TypeImpl<ZoneTypeConfig>::Convert<HeapType>(
TypeImpl<HeapTypeConfig>::TypeHandle, TypeImpl<ZoneTypeConfig>::Region*);
template TypeImpl<HeapTypeConfig>::TypeHandle
TypeImpl<HeapTypeConfig>::Convert<Type>(
TypeImpl<ZoneTypeConfig>::TypeHandle, TypeImpl<HeapTypeConfig>::Region*);
} } // namespace v8::internal