Chromium build.
v8.gyp no longer sets any V8_TARGET_ARCH_* macro on the Mac. Instead, the
proper V8_TARGET_ARCH_* macro will be set by src/globals.h in the same way as
the V8_HOST_ARCH_* macro when it detects that no target macro is currently
defined. The Mac build will attempt to compile all ia32 and x86_64 .cc files.
#ifdef guards in each of these target-specific source files prevent their
compilation when the associated target is not selected. For completeness,
these #ifdef guards are also provided for the arm and mips .cc files.
BUG=706
TEST=x86_64 Mac GYP/Xcode-based Chromium build (still depends on other changes)
Review URL: http://codereview.chromium.org/2133003
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4666 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The build process must add -DCAN_USE_UNALIGNED_ACCESSES=1 to the
C++ flags to activate the support. This is a commit for
Subrato of CodeAurora. See http://codereview.chromium.org/1731013
Small edits by Erik Corry to activate unaligned accesses by
default on the simulator and testing Android builds.
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4604 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
In the CEntryStub keep track of the actual skew from the correct alignment to ensure proper alignment before calling the runtime. Add checks to test the expected skew when running on hardware.
Use the PrepareCallCFunction/CallCFunction in a few other places.
Add check to the ARM simulator for correct alignment.
Add option --sim-stack-alignment to set the stack alignment in the simulator. Currntly only values 4 and 8 makes sense. 8 is the default to make snapshots generated with the simulator work on hardware requiring 8 byte stack alignment.
Review URL: http://codereview.chromium.org/1530043
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4425 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The command "stack" will dump the stack and "mem" will dump memory from a address given either as a register or as a literal. Both commands dump 10 words unless an additional argument with the number of words to dump is given.
sim> stack
sim> mem fp
sim> mem 0xe612a450 100
Also parse address literals in simulator debugger command as unsigned.
Review URL: http://codereview.chromium.org/1596022
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4388 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
The bkpt instruction is now supported by both the disassembler and the simulator. In the simulator it breaks to the native debugger if any like int3 on Intel.
Moved the handling of the miscellaneous instructions to a separate part.
Review URL: http://codereview.chromium.org/1576026
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@4360 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
left and right sides of the comparison to reflect reality. Don't
check explicitly for NaNs when using VFP3 since the compare
operation can signal this case with the v flag. Use cmp instead
of tst in the fast compilers since tst leaves the v flag unchanged
and thus can only work by accident on non-equality comparisons.
Review URL: http://codereview.chromium.org/551048
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3625 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
separate JS stack.
In exception handling, we need to be able to compare addresses into
the JavaScript portion of the stack with the address of a C++ handler
on the stack. Since the stacks are separate on the simulator, we need
a JavaScript stack address corresponding to a C++ try catch handler in
order to perform valid address comparisons.
On the simulator, we now link the C++ try catch handlers indirectly
through the JS stack and use the JS stack indirection address for
comparisons.
JS C++
handler
[C++ address] <------ next_
\
\
\----> handler
[C++ address] <------ next_
On actual hardware the C++ try catch handlers continue to be directly
linked.
BUG=http://code.google.com/p/v8/issues/detail?id=271
Review URL: http://codereview.chromium.org/360004
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3228 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
* Fast runtime calls for div and mod.
* Fix assembly and disassembly of multiply instructions.
* Strength reduce and inline multiplications to shift-add.
* Strength reduce and inline mod by power of 2.
* Strength reduce mod by other small integers to mul.
* Strength reduce div by 2 and 3.
Review URL: http://codereview.chromium.org/155047
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2355 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
instructions. The intention is that the snapshots generated
by the simulator should be usable on the hardware. Instead of
swi instructions we generate a branch to a swi instruction that
is not part of the snapshot. The call/jump is patched up in
the same way as other external references when the snapshot
is deserialized. This only works for EABI targets: on old ABI
targets we still emit some instructions not supported by the
simulator (fp coprocessor instructions).
Review URL: http://codereview.chromium.org/119036
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2127 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
This issue was raised by Brett Wilson while reviewing my changelist for readability. Craig Silverstein (one of C++ SG maintainers) confirmed that we should declare one namespace per line. Our way of namespaces closing seems not violating style guides (there is no clear agreement on it), so I left it intact.
Review URL: http://codereview.chromium.org/115756
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2038 ce2b1a6d-e550-0410-aec6-3dcde31c8c00