Set a valid reason for disabling optimization when using
%NeverOptimizeFunction.
TEST=mjsunit/compiler/regress-445732
BUG=chromium:445732
LOG=y
TBR=machenbach@chromium.org
Review URL: https://codereview.chromium.org/832003002
Cr-Commit-Position: refs/heads/master@{#25949}
Change InstructionOperand to use a 64-bit field for encoding the operand
information instead of the 32-bit field that was used before. Ideally we
wouldn't use the Zone-allocated bit field at all, and use an integer
instead of the pointer; but that requires fixing the register allocator
first, which will take some time.
TEST=mjsunit/compiler/regress-3786
BUG=v8:3786
LOG=y
Review URL: https://codereview.chromium.org/826673002
Cr-Commit-Position: refs/heads/master@{#25941}
The `right == 0` checks only worked for `0 <= right < 32`. This patch
replaces the checks with simple tests for negative results.
The attached test can detect this error, but the test relies on a broken
flag (--noopt-safe-uint32-operations), so it is skipped for now. See
issue 3487 for details.
BUG=
R=ulan@chromium.org
Review URL: https://codereview.chromium.org/487913005
git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@23243 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
version is passing all the existing test + a bunch of new tests
(packaged in the change list, too).
The patch extends the SlotRef object to describe captured and duplicated
objects. Since the SlotRefs are not independent of each other anymore,
there is a new SlotRefValueBuilder class that stores the SlotRefs and
later materializes the objects from the SlotRefs.
Note that unlike the previous implementation of SlotRefs, we now build
the SlotRef entries for the entire frame, not just the particular
function. This is because duplicate objects might refer to previous
captured objects (that might live inside other inlined function's part
of the frame).
We also need to store the materialized objects between other potential
invocations of the same arguments object so that we materialize each
captured object at most once. The materialized objects of frames live
in the new MaterielizedObjectStore object (contained in Isolate),
indexed by the frame's FP address. Each argument materialization (and
deoptimization) tries to lookup its captured objects in the store before
building new ones. Deoptimization also removes the materialized objects
from the store. We also schedule a lazy deopt to be sure that we always
get rid of the materialized objects and that the optmized function
adopts the materialized objects (instead of happily computing with its
captured representations).
Concerns:
- Is the FP address the right key for a frame? (Note that deoptimizer's
representation of frame is different from the argument object
materializer's one - it is not easy to find common ground.)
- Performance is suboptimal in several places, but a quick local run of
benchmarks does not seem to show a perf hit. Examples of possible
improvements: smarter generation of SlotRefs (build other functions'
SlotRefs only for captured objects and only if necessary), smarter
lookup of stored materialized objects.
- Ideally, we would like to share the code for argument materialization
with deoptimizer's materializer. However, the supporting data structures
(mainly the frame descriptor) are quite different in each case, so it
looks more like a separate project.
Thanks for any feedback.
R=danno@chromium.org, mstarzinger@chromium.org
LOG=N
BUG=
Committed: https://code.google.com/p/v8/source/detail?r=18918
Review URL: https://codereview.chromium.org/103243005
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18936 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
mostly to make sure that it is going in the right direction. The current
version is passing all the existing test + a bunch of new tests
(packaged in the change list, too).
The patch extends the SlotRef object to describe captured and duplicated
objects. Since the SlotRefs are not independent of each other anymore,
there is a new SlotRefValueBuilder class that stores the SlotRefs and
later materializes the objects from the SlotRefs.
Note that unlike the previous implementation of SlotRefs, we now build
the SlotRef entries for the entire frame, not just the particular
function. This is because duplicate objects might refer to previous
captured objects (that might live inside other inlined function's part
of the frame).
We also need to store the materialized objects between other potential
invocations of the same arguments object so that we materialize each
captured object at most once. The materialized objects of frames live
in the new MaterielizedObjectStore object (contained in Isolate),
indexed by the frame's FP address. Each argument materialization (and
deoptimization) tries to lookup its captured objects in the store before
building new ones. Deoptimization also removes the materialized objects
from the store. We also schedule a lazy deopt to be sure that we always
get rid of the materialized objects and that the optmized function
adopts the materialized objects (instead of happily computing with its
captured representations).
Concerns:
- Is there a simpler/more correct way to store the already-materialized
objects? (At the moment there is a custom root reference to JSArray
containing frames' FixedArrays with their captured objects.)
- Is the FP address the right key for a frame? (Note that deoptimizer's
representation of frame is different from the argument object
materializer's one - it is not easy to find common ground.)
- Performance is suboptimal in several places, but a quick local run of
benchmarks does not seem to show a perf hit. Examples of possible
improvements: smarter generation of SlotRefs (build other functions'
SlotRefs only for captured objects and only if necessary), smarter
lookup of stored materialized objects.
- Ideally, we would like to share the code for argument materialization
with deoptimizer's materializer. However, the supporting data structures
(mainly the frame descriptor) are quite different in each case, so it
looks more like a separate project.
Thanks for any feedback.
R=mstarzinger@chromium.org, danno@chromium.org
LOG=N
BUG=
Review URL: https://codereview.chromium.org/103243005
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18918 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
by escape analysis). Added several tests that expose the bug.
Summary:
LCodegen::AddToTranslation assumes that Lithium environments are
generated by depth-first traversal, but LChunkBuilder::CreateEnvironment
was generating them in breadth-first fashion. This fixes the
CreateEnvironment to traverse the captured objects depth-first.
Note:
It might be worth considering representing LEnvironment by a list
with the same order as the serialized translation representation
rather than having two lists with a subtle relationship between
them (and then serialize in a slightly different order again).
R=titzer@chromium.org, mstarzinger@chromium.org
LOG=N
BUG=
Review URL: https://codereview.chromium.org/93803003
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18470 ce2b1a6d-e550-0410-aec6-3dcde31c8c00