2008-03-08 13:52:38 +00:00
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/////////////////////////////////////////////////////////////////////////////
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// Name: cursor.h
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2008-03-10 15:24:38 +00:00
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// Purpose: interface of wxCursor
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2008-03-08 13:52:38 +00:00
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// Author: wxWidgets team
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// RCS-ID: $Id$
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// Licence: wxWindows license
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/////////////////////////////////////////////////////////////////////////////
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/**
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@class wxCursor
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@wxheader{cursor.h}
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2008-03-08 14:43:31 +00:00
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A cursor is a small bitmap usually used for denoting where the mouse
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pointer is, with a picture that might indicate the interpretation of a
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mouse click. As with icons, cursors in X and MS Windows are created in a
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different manner. Therefore, separate cursors will be created for the
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different environments. Platform-specific methods for creating a wxCursor
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object are catered for, and this is an occasion where conditional
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compilation will probably be required (see wxIcon for an example).
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2008-03-08 13:52:38 +00:00
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A single cursor object may be used in many windows (any subwindow type).
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The wxWidgets convention is to set the cursor for a window, as in X, rather
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than to set it globally as in MS Windows, although a global wxSetCursor()
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function is also available for MS Windows use.
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@section cursor_custom Creating a Custom Cursor
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The following is an example of creating a cursor from 32x32 bitmap data
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(down_bits) and a mask (down_mask) where 1 is black and 0 is white for the
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bits, and 1 is opaque and 0 is transparent for the mask. It works on
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Windows and GTK+.
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@code
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static char down_bits[] = { 255, 255, 255, 255, 31,
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255, 255, 255, 31, 255, 255, 255, 31, 255, 255, 255,
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31, 255, 255, 255, 31, 255, 255, 255, 31, 255, 255,
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255, 31, 255, 255, 255, 31, 255, 255, 255, 25, 243,
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255, 255, 19, 249, 255, 255, 7, 252, 255, 255, 15, 254,
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255, 255, 31, 255, 255, 255, 191, 255, 255, 255, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255,
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255 };
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static char down_mask[] = { 240, 1, 0, 0, 240, 1,
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0, 0, 240, 1, 0, 0, 240, 1, 0, 0, 240, 1, 0, 0, 240, 1,
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0, 0, 240, 1, 0, 0, 240, 1, 0, 0, 255, 31, 0, 0, 255,
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31, 0, 0, 254, 15, 0, 0, 252, 7, 0, 0, 248, 3, 0, 0,
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240, 1, 0, 0, 224, 0, 0, 0, 64, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0 };
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#ifdef __WXMSW__
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wxBitmap down_bitmap(down_bits, 32, 32);
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wxBitmap down_mask_bitmap(down_mask, 32, 32);
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down_bitmap.SetMask(new wxMask(down_mask_bitmap));
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wxImage down_image = down_bitmap.ConvertToImage();
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down_image.SetOption(wxIMAGE_OPTION_CUR_HOTSPOT_X, 6);
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down_image.SetOption(wxIMAGE_OPTION_CUR_HOTSPOT_Y, 14);
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wxCursor down_cursor = wxCursor(down_image);
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#else
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wxCursor down_cursor = wxCursor(down_bits, 32, 32, 6, 14,
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down_mask, wxWHITE, wxBLACK);
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#endif
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@endcode
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@library{wxcore}
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@category{gdi}
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@stdobjects
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- ::wxNullCursor
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- ::wxSTANDARD_CURSOR
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- ::wxHOURGLASS_CURSOR
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- ::wxCROSS_CURSOR
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@see wxBitmap, wxIcon, wxWindow::SetCursor(), wxSetCursor()
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*/
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class wxCursor : public wxBitmap
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{
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public:
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/**
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Default constructor.
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*/
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wxCursor();
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/**
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Constructs a cursor by passing an array of bits (Motif and GTK+ only).
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@a maskBits is used only under Motif and GTK+. The parameters @a fg and
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@a bg are only present on GTK+, and force the cursor to use particular
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background and foreground colours.
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If either @a hotSpotX or @a hotSpotY is -1, the hotspot will be the
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centre of the cursor image (Motif only).
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@param bits
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An array of bits.
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@param maskBits
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Bits for a mask bitmap.
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@param width
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Cursor width.
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@param height
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Cursor height.
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@param hotSpotX
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Hotspot x coordinate.
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@param hotSpotY
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Hotspot y coordinate.
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*/
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wxCursor(const char bits[], int width, int height,
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int hotSpotX = -1, int hotSpotY = -1,
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const char maskBits[] = NULL,
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wxColour* fg = NULL, wxColour* bg = NULL);
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/**
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Constructs a cursor by passing a string resource name or filename.
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On MacOS when specifying a string resource name, first the color
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cursors 'crsr' and then the black/white cursors 'CURS' in the resource
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chain are scanned through.
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@a hotSpotX and @a hotSpotY are currently only used under Windows when
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loading from an icon file, to specify the cursor hotspot relative to
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the top left of the image.
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@param type
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Icon type to load. Under Motif, type defaults to wxBITMAP_TYPE_XBM.
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Under Windows, it defaults to wxBITMAP_TYPE_CUR_RESOURCE. Under
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MacOS, it defaults to wxBITMAP_TYPE_MACCURSOR_RESOURCE.
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Under X, the permitted cursor types are:
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<ul>
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<li>wxBITMAP_TYPE_XBM - Load an X bitmap file.</li>
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</ul>
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Under Windows, the permitted types are:
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- wxBITMAP_TYPE_CUR - Load a cursor from a .cur cursor file (only
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if USE_RESOURCE_LOADING_IN_MSW is enabled in
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setup.h).
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- wxBITMAP_TYPE_CUR_RESOURCE - Load a Windows resource (as
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specified in the .rc file).
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- wxBITMAP_TYPE_ICO - Load a cursor from a .ico icon file (only if
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USE_RESOURCE_LOADING_IN_MSW is enabled in
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setup.h). Specify @a hotSpotX and @a hotSpotY.
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@param hotSpotX
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Hotspot x coordinate.
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@param hotSpotY
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Hotspot y coordinate.
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*/
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wxCursor(const wxString& cursorName, long type,
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int hotSpotX = 0, int hotSpotY = 0);
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/**
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Constructs a cursor using a cursor identifier.
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@param cursorId
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A stock cursor identifier. May be one of the following (note that
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not all cursors are available on all platforms):
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- wxCURSOR_ARROW - A standard arrow cursor.
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- wxCURSOR_RIGHT_ARROW - A standard arrow cursor pointing to the
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right.
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- wxCURSOR_BLANK - Transparent cursor.
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- wxCURSOR_BULLSEYE - Bullseye cursor.
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- wxCURSOR_CHAR - Rectangular character cursor.
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- wxCURSOR_CROSS - A cross cursor.
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- wxCURSOR_HAND - A hand cursor.
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- wxCURSOR_IBEAM - An I-beam cursor (vertical line).
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- wxCURSOR_LEFT_BUTTON - Represents a mouse with the left button
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depressed.
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- wxCURSOR_MAGNIFIER - A magnifier icon.
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- wxCURSOR_MIDDLE_BUTTON - Represents a mouse with the middle
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button depressed.
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- wxCURSOR_NO_ENTRY - A no-entry sign cursor.
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- wxCURSOR_PAINT_BRUSH - A paintbrush cursor.
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- wxCURSOR_PENCIL - A pencil cursor.
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- wxCURSOR_POINT_LEFT - A cursor that points left.
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- wxCURSOR_POINT_RIGHT - A cursor that points right.
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- wxCURSOR_QUESTION_ARROW - An arrow and question mark.
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- wxCURSOR_RIGHT_BUTTON - Represents a mouse with the right
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button depressed.
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- wxCURSOR_SIZENESW - A sizing cursor pointing NE-SW.
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- wxCURSOR_SIZENS - A sizing cursor pointing N-S.
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- wxCURSOR_SIZENWSE - A sizing cursor pointing NW-SE.
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- wxCURSOR_SIZEWE - A sizing cursor pointing W-E.
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- wxCURSOR_SIZING - A general sizing cursor.
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- wxCURSOR_SPRAYCAN - A spraycan cursor.
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- wxCURSOR_WAIT - A wait cursor.
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- wxCURSOR_WATCH - A watch cursor.
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- wxCURSOR_ARROWWAIT - A cursor with both an arrow and an
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hourglass, (windows.)
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*/
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wxCursor(int cursorId);
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/**
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Constructs a cursor from a wxImage. If cursor are monochrome on the
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current platform, colors with the RGB elements all greater than 127
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will be foreground, colors less than this background. The mask (if any)
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will be used to specify the transparent area.
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In wxMSW the foreground will be white and the background black. If the
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cursor is larger than 32x32 it is resized.
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In wxGTK, colour cursors and alpha channel are supported (starting from
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GTK+ 2.2). Otherwise the two most frequent colors will be used for
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foreground and background. In any case, the cursor will be displayed at
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the size of the image.
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In wxMac, if the cursor is larger than 16x16 it is resized and
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currently only shown as black/white (mask respected).
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*/
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wxCursor(const wxImage& image);
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/**
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Copy constructor, uses @ref overview_refcount "reference counting".
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@param cursor
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Pointer or reference to a cursor to copy.
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*/
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wxCursor(const wxCursor& cursor);
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/**
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Destroys the cursor. See
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@ref overview_refcount_destruct "reference-counted object destruction"
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for more info.
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A cursor can be reused for more than one window, and does not get
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destroyed when the window is destroyed. wxWidgets destroys all cursors
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on application exit, although it is best to clean them up explicitly.
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*/
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~wxCursor();
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/**
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Returns @true if cursor data is present.
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*/
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bool IsOk() const;
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/**
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Assignment operator, using @ref overview_refcount "reference counting".
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*/
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wxCursor operator =(const wxCursor& cursor);
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};
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/** @name Predefined cursors. */
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//@{
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wxCursor wxNullCursor;
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wxCursor* wxSTANDARD_CURSOR;
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wxCursor* wxHOURGLASS_CURSOR;
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wxCursor* wxCROSS_CURSOR;
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//@}
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