Chuck Walbourn
316f65649b
More noexcept annotation
2019-12-13 00:01:17 -08:00
Chuck Walbourn
138efff1b9
Fix some /analyze warnings
2019-10-24 16:55:13 -07:00
Chuck Walbourn
351ff17936
Update TGA codec for TGA 2.0 ( #151 )
2019-10-04 13:25:44 -07:00
Chuck Walbourn
c0cb83f943
Fixed -Wmacro-redefined warning
2019-06-12 17:36:18 -07:00
Chuck Walbourn
5efd9bde8b
Fixed -Wmissing-prototypes
2019-05-29 15:52:15 -07:00
Chuck Walbourn
5f125c6b8d
Add CMake project and fix clang warnings ( #139 )
2019-05-25 16:00:32 -07:00
Chuck Walbourn
86b2bb5194
Enable compilation with clang-cl (LLVM on Windows) ( #135 )
2019-04-16 17:38:37 -07:00
Chuck Walbourn
114a0acf6b
ComputePitch now returns an HRESULT ( #113 )
2018-08-03 16:49:30 -07:00
Chuck Walbourn
ba0280c500
Workaround when using WIC for F32 images that exceed 32-bits ( #112 )
2018-08-02 12:31:20 -07:00
Chuck Walbourn
adbeb05459
Fix warnings with 15.8 preview
2018-06-27 13:10:19 -07:00
Chuck Walbourn
0d94e9469b
Fix compiler errors (Clang 6) ( #37 )
2018-06-12 18:07:34 -07:00
Chuck Walbourn
f6506c1216
Silenced some warnings when using Intel C++ compiler
2018-06-05 14:34:26 -07:00
Chuck Walbourn
e62bbb24f8
Retire Windows 8.1 Store, Windows phone 8.1. and VS 2013 projects ( #96 )
...
* Retire VS 2013 projects
* Cleaned up warning suppression
* Use ``noexcept`` instead of ``throw()``
* Can use ``%zu`` instead of ``%Iu``
* More uniform initialization
2018-05-01 17:34:54 -07:00
Chuck Walbourn
da82377256
Turned off more VS 2017 15.7 warnings
2018-04-24 00:30:12 -07:00
Chuck Walbourn
4724707546
VS 2017 (15.7 preview) /analyze cleanup
2018-03-29 10:17:31 -07:00
Chuck Walbourn
327586970d
Reformat code
2018-03-16 12:52:21 -07:00
Chuck Walbourn
dc45c1d964
Fix minor namespace syntax issue
2018-02-23 22:42:26 -08:00
Chuck Walbourn
3b05453e98
Fixed up comment header block
2018-02-23 22:24:46 -08:00
Chuck Walbourn
b872c3840f
Suppress more off-by-default warnings
2018-01-17 15:59:33 -08:00
Chuck Walbourn
5baac8121d
Updated for VS 2017 (15.5)
2017-12-05 14:04:26 -08:00
Chuck Walbourn
09e19e15b6
Cleaned up some warnings
2017-12-05 13:49:15 -08:00
Chuck Walbourn
10ff4955d5
Build library with Wall
2017-07-14 16:44:44 -07:00
Chuck Walbourn
31b6c9309c
Minor code cleanup
2017-07-12 00:56:51 -07:00
Chuck Walbourn
588bf6adc9
DirectX 12 API support
2017-01-26 10:23:36 -08:00
Chuck Walbourn
f45b7fb93b
Code review feedback
2016-10-27 17:45:47 -07:00
Chuck Walbourn
a7b3393d4d
added -x2bias switch for texconv
2016-09-30 00:16:56 -07:00
Chuck Walbourn
51bc3d5b16
General code cleanuP
2016-09-08 19:09:46 -07:00
Chuck Walbourn
4dd440e775
Normalize line endings
2016-08-22 11:26:36 -07:00
Chuck Walbourn
ab9fd446ee
Minimized windows.h content
2016-04-24 20:28:04 -07:00
Chuck Walbourn
990b989be9
Removed DirectXMath adapter for the Windows 8.0 SDK
2016-03-22 16:12:08 -07:00
Chuck Walbourn
7093178481
Added Get/SetWICFactory
2015-08-18 16:14:09 -07:00
Chuck Walbourn
4a223dd8ad
Updated for DXGI 1.3 types
2015-08-14 12:20:40 -07:00
walbourn_cp
e23c8e19fd
Code review feedback
2015-01-30 17:31:49 -08:00
walbourn_cp
367db3de30
DirectXTex: Improved format conversions
...
- depth/stencil conversions incl fix for stencil data handling
- alpha only conversions
- fixed bug with half-precision (float16) format conversions
- fixed bug with RGB -> 1 channel conversion for non-UNORM sources
2014-09-22 12:39:24 -07:00
walbourn_cp
dab54e856c
Explicit calling-convention annotation for all 'public' functions
2014-09-04 17:57:16 -07:00
walbourn_cp
5336f904da
DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
...
- New APIs: IsPlanar, IsPalettized, IsDepthStencil, ConvertToSinglePlane
2014-02-14 13:33:01 -08:00
walbourn_cp
8d3dbe1fc0
Added comment explaining reason for supressing 4005 warning
2014-01-21 12:50:14 -08:00
walbourn_cp
b4b63a3557
Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
2014-01-15 17:08:08 -08:00
walbourn_cp
9ee1142b42
Removed d2d1.h workaround as this was caused by a case of incorrect mixing of DXSDK and Windows 8.x SDK
2014-01-15 13:18:18 -08:00
walbourn_cp
f1ff6f10f2
DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
...
- Removed DXGI_1_2_FORMATS and USE_XNAMATH control defines
- Deleted *Desktop_2010_SDK81.* project files, updated *Desktop_2010.* project files to use Windows 8.1 SDK
2014-01-15 13:14:48 -08:00
walbourn_cp
858d473b81
DirectXTK/DirectXTex: Xbox One platform support
2013-12-05 16:41:24 -08:00
walbourn_cp
c9f5fdb7a8
DirectXTex: add use of d3d11_1.h when available
2013-09-03 15:04:04 -07:00
walbourn_cp
98b4e32ce6
Use of _WIN32_WINNT_WIN8 with compat shim for older Windows SDKs
2013-07-24 16:45:33 -07:00
walbourn_cp
bdb7d21088
DirectXTex: Implemented dithering for non-WIC codepaths
...
- Reworked texconv options for -if for dithering
2013-06-11 13:18:23 -07:00
walbourn_cp
0a6e75fe5a
DirectXTex: Convert threshold parameter was not being used correctly
...
Convert needs to use non-WIC paths for -sepalpha cases
2013-06-07 18:07:08 -07:00
walbourn_cp
a9c0c4320e
DirectXTex: sRGB correct filtering for mipmap generation
2013-06-06 17:58:23 -07:00
walbourn_cp
6323465f1f
DirectXTex: Special-case optimization when doing RGBA 32bpp resize or 2D mipmap generation
2013-04-30 15:25:26 -07:00
walbourn_cp
c398ac1711
DirectXTex: Resolve SRGB handling problems with conversions
...
- Convert: TEX_FILTER_FORCE_NON_WIC, TEX_FILTER_FORCE_WIC, TEX_FILTER_RGB_COPY_RED/BLUE/GREEN
- ComputeMSE flags for sRGB colorspace and channel ignore options
2013-04-16 17:51:36 -07:00
walbourn_cp
cee58c4aed
DirectXTex: Added VS 2010+Windows SDK 8.0 projects; updated to use SAL2 annotation
2012-12-07 17:30:49 -08:00
walbourn_cp
6a905106f2
DirectXTex: Added WIC2 support for downlevel builds to support Windows 8 and Windows 7 with KB 2670838 isntalled
2012-11-13 18:33:01 -08:00