Chuck Walbourn
7093178481
Added Get/SetWICFactory
2015-08-18 16:14:09 -07:00
Chuck Walbourn
4a223dd8ad
Updated for DXGI 1.3 types
2015-08-14 12:20:40 -07:00
walbourn_cp
e23c8e19fd
Code review feedback
2015-01-30 17:31:49 -08:00
walbourn_cp
367db3de30
DirectXTex: Improved format conversions
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- depth/stencil conversions incl fix for stencil data handling
- alpha only conversions
- fixed bug with half-precision (float16) format conversions
- fixed bug with RGB -> 1 channel conversion for non-UNORM sources
2014-09-22 12:39:24 -07:00
walbourn_cp
dab54e856c
Explicit calling-convention annotation for all 'public' functions
2014-09-04 17:57:16 -07:00
walbourn_cp
5336f904da
DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
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- New APIs: IsPlanar, IsPalettized, IsDepthStencil, ConvertToSinglePlane
2014-02-14 13:33:01 -08:00
walbourn_cp
8d3dbe1fc0
Added comment explaining reason for supressing 4005 warning
2014-01-21 12:50:14 -08:00
walbourn_cp
b4b63a3557
Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
2014-01-15 17:08:08 -08:00
walbourn_cp
9ee1142b42
Removed d2d1.h workaround as this was caused by a case of incorrect mixing of DXSDK and Windows 8.x SDK
2014-01-15 13:18:18 -08:00
walbourn_cp
f1ff6f10f2
DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
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- Removed DXGI_1_2_FORMATS and USE_XNAMATH control defines
- Deleted *Desktop_2010_SDK81.* project files, updated *Desktop_2010.* project files to use Windows 8.1 SDK
2014-01-15 13:14:48 -08:00
walbourn_cp
858d473b81
DirectXTK/DirectXTex: Xbox One platform support
2013-12-05 16:41:24 -08:00
walbourn_cp
c9f5fdb7a8
DirectXTex: add use of d3d11_1.h when available
2013-09-03 15:04:04 -07:00
walbourn_cp
98b4e32ce6
Use of _WIN32_WINNT_WIN8 with compat shim for older Windows SDKs
2013-07-24 16:45:33 -07:00
walbourn_cp
bdb7d21088
DirectXTex: Implemented dithering for non-WIC codepaths
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- Reworked texconv options for -if for dithering
2013-06-11 13:18:23 -07:00
walbourn_cp
0a6e75fe5a
DirectXTex: Convert threshold parameter was not being used correctly
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Convert needs to use non-WIC paths for -sepalpha cases
2013-06-07 18:07:08 -07:00
walbourn_cp
a9c0c4320e
DirectXTex: sRGB correct filtering for mipmap generation
2013-06-06 17:58:23 -07:00
walbourn_cp
6323465f1f
DirectXTex: Special-case optimization when doing RGBA 32bpp resize or 2D mipmap generation
2013-04-30 15:25:26 -07:00
walbourn_cp
c398ac1711
DirectXTex: Resolve SRGB handling problems with conversions
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- Convert: TEX_FILTER_FORCE_NON_WIC, TEX_FILTER_FORCE_WIC, TEX_FILTER_RGB_COPY_RED/BLUE/GREEN
- ComputeMSE flags for sRGB colorspace and channel ignore options
2013-04-16 17:51:36 -07:00
walbourn_cp
cee58c4aed
DirectXTex: Added VS 2010+Windows SDK 8.0 projects; updated to use SAL2 annotation
2012-12-07 17:30:49 -08:00
walbourn_cp
6a905106f2
DirectXTex: Added WIC2 support for downlevel builds to support Windows 8 and Windows 7 with KB 2670838 isntalled
2012-11-13 18:33:01 -08:00
walbourn_cp
5472168735
WriteSource WIC API simplifies WIC writer a bit
2012-09-28 11:16:45 -07:00
walbourn_cp
aa604a531c
DirectXTex updated to use XNAMath 2.05 instead of 2.04 for USE_XNAMATH builds
2012-06-22 12:14:10 -07:00
walbourn_cp
a6c5c5939a
April 20, 2012 source
2012-05-01 13:00:24 -07:00