Chuck Walbourn
3b05453e98
Fixed up comment header block
2018-02-23 22:24:46 -08:00
Chuck Walbourn
46e7ad7020
Minor code review
2018-01-18 15:02:05 -08:00
Chuck Walbourn
af90e04c71
Minor code cleanup
2017-12-18 13:35:07 -08:00
Francesco Pretto
d536725320
Set the render target view to sRGB format ( #68 )
...
This allows to correctly sample from sRGB textures and write back
correct colors to backbuffer. Also work with linear RGB textures
2017-12-18 13:27:20 -08:00
Chuck Walbourn
4dd440e775
Normalize line endings
2016-08-22 11:26:36 -07:00
Chuck Walbourn
efc6c79d59
DDSView fix and code review feedback
2016-05-31 10:40:14 -07:00
Chuck Walbourn
649c5e53dc
Purge WCHAR typedef
2016-05-11 11:36:27 -07:00
Chuck Walbourn
842c9aff1d
Death to legacy NULL
2016-04-18 14:41:24 -07:00
Chuck Walbourn
2b22bfed1c
Cleaned up /analyze warnings with VS 2015 Update 2
2016-03-18 00:48:24 -07:00
walbourn_cp
5f95b87ddf
Updated libraries for VS 2015 C99 and legacy printf conformance
...
- Static libraries built with _CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS
2015-01-24 01:17:54 -08:00
walbourn_cp
f1ff6f10f2
DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
...
- Removed DXGI_1_2_FORMATS and USE_XNAMATH control defines
- Deleted *Desktop_2010_SDK81.* project files, updated *Desktop_2010.* project files to use Windows 8.1 SDK
2014-01-15 13:14:48 -08:00
walbourn_cp
09d243c6b4
ddsview: Added filepath name to window title
...
- Cleaned up /analyze issues
2013-06-11 17:17:25 -07:00
walbourn_cp
dc401291a1
VS 2012 and VS 2010+SDK8.0 projects don't use <xnamath.h>, they use DirectXMath
...
Fixed DDSView to use DirectXMath when it should
2013-04-10 23:37:19 -07:00
walbourn_cp
a6c5c5939a
April 20, 2012 source
2012-05-01 13:00:24 -07:00