Chuck Walbourn
c123b8e37e
July 26, 2017
2017-07-26 18:26:43 -07:00
Chuck Walbourn
b9bf00c0ea
DirectX 12 planar resource handling
2017-01-30 22:29:45 -08:00
Chuck Walbourn
588bf6adc9
DirectX 12 API support
2017-01-26 10:23:36 -08:00
Chuck Walbourn
f45b7fb93b
Code review feedback
2016-10-27 17:45:47 -07:00
Chuck Walbourn
a7b3393d4d
added -x2bias switch for texconv
2016-09-30 00:16:56 -07:00
Chuck Walbourn
c5f238b6d4
texconv -tonemap option
2016-09-23 17:36:38 -07:00
Chuck Walbourn
1b27a1b819
BC7 compressor optimziation for only using mode 6
2016-09-20 16:40:49 -07:00
Chuck Walbourn
bfa53ff6c0
Rename Evaluate and Transform
2016-09-19 11:33:43 -07:00
Chuck Walbourn
9290fcdf04
Added TEX_THRESHOLD_DEFAULT constant
2016-09-14 10:56:38 -07:00
Chuck Walbourn
1dec86435d
Code review feedback
2016-09-14 00:21:44 -07:00
Chuck Walbourn
a30c37220b
Support premultiply reverse and -alpha switch
2016-09-14 00:03:22 -07:00
Chuck Walbourn
50e4e6552e
Transform function and texconv -c switch
2016-09-13 18:09:46 -07:00
Chuck Walbourn
7275893dbe
badtails flag to enable loading of legacy DXTn DDS files with incomplete mipchain tails
2016-09-11 14:29:10 -07:00
Chuck Walbourn
04143d621c
Added HDR readers and writes and Evaluate function
2016-09-10 20:43:33 -07:00
Chuck Walbourn
51bc3d5b16
General code cleanuP
2016-09-08 19:09:46 -07:00
Chuck Walbourn
4dd440e775
Normalize line endings
2016-08-22 11:26:36 -07:00
Chuck Walbourn
990b989be9
Removed DirectXMath adapter for the Windows 8.0 SDK
2016-03-22 16:12:08 -07:00
Chuck Walbourn
a7ffe96b3e
Optional callback from WIC readers to get additional metadata queries
2016-03-03 18:44:40 -08:00
Chuck Walbourn
2d993b85f3
October 30, 2015
2015-10-30 10:42:04 -07:00
Chuck Walbourn
7093178481
Added Get/SetWICFactory
2015-08-18 16:14:09 -07:00
Chuck Walbourn
4a223dd8ad
Updated for DXGI 1.3 types
2015-08-14 12:20:40 -07:00
Chuck Walbourn
15535d72ac
July 29, 2015
2015-07-29 10:07:16 -07:00
Chuck Walbourn
429b3e7995
BC7 compressor optimization for skipping mode 0 & 2 by default
2015-04-22 13:31:37 -07:00
walbourn_cp
e529c6a73b
Added use of C++11 defaulted and deleted constructors
2015-02-20 14:43:07 -08:00
walbourn_cp
dab54e856c
Explicit calling-convention annotation for all 'public' functions
2014-09-04 17:57:16 -07:00
walbourn_cp
4233e222e3
DirectXTex: fixed wide-image issue with CPU Compress
2014-07-10 16:03:13 -07:00
walbourn_cp
aa61672a48
Removed all use of MONOLITHIC driver variable
2014-05-08 13:37:43 -07:00
walbourn_cp
0a3b283e75
Projects and support for the Windows phone 8.1 platform
2014-04-03 13:03:44 -07:00
walbourn_cp
c671cc3911
DirectXTex: Minor code review fix
2014-03-31 18:11:40 -07:00
walbourn_cp
d6976ed850
DirectXTex: support writing DDS files where input Image struct rowPitch is not 1-byte aligned
2014-02-20 15:24:34 -08:00
walbourn_cp
76b79c42b5
DirectXTex: added alpha weight parameter for BC7 GPU compressor [breaking change]
...
- texconv has new '-aw' switch to take the parameter
2014-02-19 17:31:35 -08:00
walbourn_cp
5336f904da
DirectXTex: Support for Direct3D 11 video and Xbox One extended formats
...
- New APIs: IsPlanar, IsPalettized, IsDepthStencil, ConvertToSinglePlane
2014-02-14 13:33:01 -08:00
walbourn_cp
c43f736184
DirectXTex: Added IsVolumemap() helper to TexMetadata
2014-01-30 16:48:52 -08:00
walbourn_cp
6a37f81f09
DirectXTex: TEX_COMPRESS_* flags; added 'compress' flags paramter to GPU Compress [breaking change]
2014-01-22 11:04:35 -08:00
walbourn_cp
8d3dbe1fc0
Added comment explaining reason for supressing 4005 warning
2014-01-21 12:50:14 -08:00
walbourn_cp
f1ff6f10f2
DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
...
- Removed DXGI_1_2_FORMATS and USE_XNAMATH control defines
- Deleted *Desktop_2010_SDK81.* project files, updated *Desktop_2010.* project files to use Windows 8.1 SDK
2014-01-15 13:14:48 -08:00
walbourn_cp
7ddd3762bb
DirectXTex: added move operators for ScratchImage, Blob
2013-12-24 12:57:42 -08:00
walbourn_cp
858d473b81
DirectXTK/DirectXTex: Xbox One platform support
2013-12-05 16:41:24 -08:00
walbourn_cp
5159109035
DirectXTex: public header doesn't include windows.h, so might not have _WIN32_WINNT_WIN8 symbol yet
2013-10-04 17:44:52 -07:00
walbourn_cp
e12d9c67f2
DirectXTex: Update for sRGB handling with pmalpha
2013-10-01 17:28:56 -07:00
walbourn_cp
c9f5fdb7a8
DirectXTex: add use of d3d11_1.h when available
2013-09-03 15:04:04 -07:00
walbourn_cp
8eec65caf4
DirectXTex: BC6H / BC7 DirectCompute codec integration
2013-08-05 10:58:54 -07:00
walbourn_cp
d062ae2097
DirectxTex: ComputeMSE flags for X2 bias
2013-07-31 13:15:42 -07:00
walbourn_cp
8bfc1b7de3
DirectXTex: Added WIC_FLAGS_IGNORE_SRGB to ignore the presense of sRGB metadata in WIC files
2013-07-31 00:39:59 -07:00
walbourn_cp
1b92159d63
DirectXTex: Use alternative to CreateStreamOnHGlobal for Windows Store apps
2013-07-02 13:07:56 -07:00
walbourn_cp
61a0a1a19c
SaveToWIC* functions updated with optional setCustomProps parameter for setting custom encoding options
2013-06-27 11:05:15 -07:00
walbourn_cp
fb6f5aac2e
DirectXTex: Integrated some Code Review feedback (no code impact)
2013-06-17 12:32:11 -07:00
walbourn_cp
2fdf1f6d0a
DirectXTex: added finite low-pass triangle custom filter
...
- TEX_FILTER_TRIANGLE
- texconv updated -if image filter options
2013-06-14 16:17:16 -07:00
walbourn_cp
bdb7d21088
DirectXTex: Implemented dithering for non-WIC codepaths
...
- Reworked texconv options for -if for dithering
2013-06-11 13:18:23 -07:00
walbourn_cp
ae8a8cfa9a
DirectXTex: Added DDS_FLAGS_EXPAND_LUMINANCE support
2013-06-10 15:14:55 -07:00