Chuck Walbourn
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af90e04c71
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Minor code cleanup
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2017-12-18 13:35:07 -08:00 |
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Francesco Pretto
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d536725320
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Set the render target view to sRGB format (#68)
This allows to correctly sample from sRGB textures and write back
correct colors to backbuffer. Also work with linear RGB textures
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2017-12-18 13:27:20 -08:00 |
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Chuck Walbourn
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9191df06ce
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December 13, 2017
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2017-12-13 22:35:46 -08:00 |
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Chuck Walbourn
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5baac8121d
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Updated for VS 2017 (15.5)
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2017-12-05 14:04:26 -08:00 |
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Chuck Walbourn
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09e19e15b6
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Cleaned up some warnings
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2017-12-05 13:49:15 -08:00 |
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Chuck Walbourn
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1e1fdb8d86
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Removed unneeded warning disable
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2017-12-05 13:47:01 -08:00 |
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Chuck Walbourn
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d749841658
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Updated shader build script
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2017-11-17 17:09:40 -08:00 |
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darwikey
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534863cab1
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Fix compiler errors (Clang 5.0.0) (#65)
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2017-11-17 09:33:30 -08:00 |
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Chuck Walbourn
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4f92d66111
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Minor code review
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2017-11-16 23:00:28 -08:00 |
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Chuck Walbourn
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9bac14c9b9
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Use XMVectorMultiplyAdd in diffusion dither
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2017-11-15 19:57:40 -08:00 |
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Chuck Walbourn
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b7e829b108
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November 1, 2017
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2017-11-01 19:53:29 -07:00 |
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Chuck Walbourn
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f87786b8f1
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Update to use Windows 10 Fall Creators Update SDK (#63)
* Updated for Windows 10 Fall Creators Update SDK (16299)
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2017-11-01 19:48:22 -07:00 |
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Chuck Walbourn
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79e328b2fb
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Updated for latest d3dx12.h (10.0.16299.15)
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2017-10-24 15:05:48 -07:00 |
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Chuck Walbourn
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506f1e3582
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Regenerated shaders using Windows 10 Fall Creators Update SDK (16299)
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2017-10-18 18:35:27 -07:00 |
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Chuck Walbourn
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30fa3c621d
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Updated compiler script
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2017-10-18 14:18:10 -07:00 |
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Chuck Walbourn
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fddcbb0fc8
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minor code review
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2017-10-12 16:02:44 -07:00 |
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Chuck Walbourn
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37bd7113de
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Added VS 2015 version of Windows 10 projects
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2017-10-11 17:37:44 -07:00 |
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Chuck Walbourn
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764c09fc6c
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September 22, 2017
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2017-09-22 15:07:38 -07:00 |
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Chuck Walbourn
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8ae822241a
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ScreenGrab updated to use non-sRGB metadataa for PNG
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2017-09-19 11:39:39 -07:00 |
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Chuck Walbourn
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3a4748ddeb
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command-line tools updated with -flist
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2017-09-19 11:13:34 -07:00 |
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Chris Oates
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211d960034
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Added support for linear color space PNG writing (#48)
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2017-09-19 09:57:36 -07:00 |
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Chuck Walbourn
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0eab1e7f83
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Another update for VS 2017 (15.3)
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2017-08-18 00:01:33 -07:00 |
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Chuck Walbourn
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e87e49cbe3
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Updated for VS 2017 (15.3)
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2017-08-14 23:43:27 -07:00 |
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Chuck Walbourn
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c123b8e37e
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July 26, 2017
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2017-07-26 18:26:43 -07:00 |
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Chuck Walbourn
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10ff4955d5
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Build library with Wall
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2017-07-14 16:44:44 -07:00 |
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Chuck Walbourn
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6fcd00fdbd
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Support DDS files with non-standard nVidia Texture Tools flags
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2017-07-14 00:44:00 -07:00 |
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Chuck Walbourn
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983bb95575
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Minor code cleanup
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2017-07-13 19:24:22 -07:00 |
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Chuck Walbourn
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52aead71d7
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Fixed ComputeMSE bug when using CMSE_IMAGE2_X2_BIAS flag
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2017-07-12 10:06:05 -07:00 |
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Chuck Walbourn
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31b6c9309c
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Minor code cleanup
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2017-07-12 00:56:51 -07:00 |
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Chuck Walbourn
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6bac563715
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Code review feedback
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2017-07-10 00:09:56 -07:00 |
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Chuck Walbourn
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0a85ac75a0
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WIC format converter should use WICBitmapPaletteTypeMedianCut
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2017-07-03 16:04:01 -07:00 |
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Chuck Walbourn
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deee79d9bb
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Updated readme notes on tools
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2017-05-02 10:52:10 -07:00 |
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Chuck Walbourn
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6c6705a8ce
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April 24, 2017
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2017-04-24 23:21:22 -07:00 |
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Chuck Walbourn
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4a7cf669f9
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Updated for latest d3dx12.h (10.0.15063)
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2017-04-19 18:16:34 -07:00 |
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Chuck Walbourn
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795fb5808b
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Regenerated shaders using Windows 10 Creators Update SDK (15063)
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2017-04-17 15:16:50 -07:00 |
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Chuck Walbourn
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68a7fd6e93
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Added VS 2017 Win10 projects
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2017-04-12 21:16:17 -07:00 |
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Chuck Walbourn
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8e89b44e6d
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April 7, 2017
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2017-04-07 23:10:33 -07:00 |
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Chuck Walbourn
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5935e6baf0
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VS 2017 updated for Windows Creators Update SDK (15063)
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2017-04-07 23:09:28 -07:00 |
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Chuck Walbourn
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06b6eedc5e
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Updated copyright year
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2017-03-08 15:58:55 -08:00 |
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Chuck Walbourn
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1f05a8c276
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texconv: -wicmulti switch
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2017-02-26 00:32:11 -08:00 |
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Chuck Walbourn
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209a5b4a54
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texassemble: -tonemap option
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2017-02-25 23:57:13 -08:00 |
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Chuck Walbourn
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7245687c6c
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SAL annotation for switch fallthrough
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2017-02-14 16:02:25 -08:00 |
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Chuck Walbourn
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b62a0c45f3
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January 31, 2017
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2017-01-31 16:46:55 -08:00 |
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Chuck Walbourn
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59ec7c951f
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Added build target to ensure shaders are built
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2017-01-31 16:02:35 -08:00 |
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Chuck Walbourn
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88e72488dc
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Added more VS 2017 RC projects
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2017-01-31 12:45:01 -08:00 |
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Chuck Walbourn
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df239abdd1
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Fixed DDSTextureLoader12 planar resource error
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2017-01-30 23:06:07 -08:00 |
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Chuck Walbourn
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b9bf00c0ea
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DirectX 12 planar resource handling
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2017-01-30 22:29:45 -08:00 |
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Chuck Walbourn
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7be023e608
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DXGI_FORMAT_R32G8X24_TYPELESS and DXGI_FORMAT_R24G8_TYPELESS are stencil typeless formats
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2017-01-28 17:58:54 -08:00 |
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Chuck Walbourn
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de303687e4
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Added missing error condition
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2017-01-27 14:41:59 -08:00 |
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Chuck Walbourn
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588bf6adc9
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DirectX 12 API support
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2017-01-26 10:23:36 -08:00 |
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