walbourn_cp
c43f736184
DirectXTex: Added IsVolumemap() helper to TexMetadata
2014-01-30 16:48:52 -08:00
walbourn_cp
c5c8fece25
Minor code fixes for some issues found by /Wall
2014-01-30 16:04:08 -08:00
walbourn_cp
73267aa797
Updated for January 24, 2014 release
2014-01-24 14:00:53 -08:00
walbourn_cp
840f0d4238
DirectXTex: Fix for size rounding bug in GPU BC compressor
2014-01-22 11:06:35 -08:00
walbourn_cp
6a37f81f09
DirectXTex: TEX_COMPRESS_* flags; added 'compress' flags paramter to GPU Compress [breaking change]
2014-01-22 11:04:35 -08:00
walbourn_cp
8d3dbe1fc0
Added comment explaining reason for supressing 4005 warning
2014-01-21 12:50:14 -08:00
walbourn_cp
b4b63a3557
Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr
2014-01-15 17:08:08 -08:00
walbourn_cp
ef53c0d8a3
Fixed references for VS 2010 projects
2014-01-15 16:45:35 -08:00
walbourn_cp
9ee1142b42
Removed d2d1.h workaround as this was caused by a case of incorrect mixing of DXSDK and Windows 8.x SDK
2014-01-15 13:18:18 -08:00
walbourn_cp
f1ff6f10f2
DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK
...
- Removed DXGI_1_2_FORMATS and USE_XNAMATH control defines
- Deleted *Desktop_2010_SDK81.* project files, updated *Desktop_2010.* project files to use Windows 8.1 SDK
2014-01-15 13:14:48 -08:00
walbourn_cp
92881b7438
DirectXTex: December 24, 2013 release
2013-12-24 14:19:28 -08:00
walbourn_cp
7ddd3762bb
DirectXTex: added move operators for ScratchImage, Blob
2013-12-24 12:57:42 -08:00
walbourn_cp
858d473b81
DirectXTK/DirectXTex: Xbox One platform support
2013-12-05 16:41:24 -08:00
walbourn_cp
848294f2e7
Dropped VS 2010 + Windows 8.0 SDK in favor of VS 2010 + Windows 8.1 SDK
2013-11-20 13:35:35 -08:00
walbourn_cp
1b9f84bcaa
texconv: added -fl and -pow2 switches to texconv
2013-11-15 16:21:00 -08:00
walbourn_cp
b73612600f
DirectXTex: Resize logic in non-WIC custom filtering was backwards for when to use the BOX filter
2013-11-15 14:54:08 -08:00
walbourn_cp
c7d32a482a
DirectXTex: added static_assert to texassemble source
2013-11-07 16:26:56 -08:00
walbourn_cp
23af1a29a9
DirectXTex: October 21, 2013 release
2013-10-21 14:13:57 -07:00
walbourn_cp
bbf444bb07
DirectXTex: fixed up project references and filters
2013-10-21 14:04:38 -07:00
walbourn_cp
05a7111c2b
One more .props fix
2013-10-21 13:29:57 -07:00
walbourn_cp
f423ded040
Fix for Windows 8.1 SDK props
2013-10-21 13:09:53 -07:00
walbourn_cp
f93ee66eeb
fixed typo in new VS 2012 .props
2013-10-19 00:17:56 -07:00
walbourn_cp
bb100b106e
.prop fixes
...
- additional ExcludePath directory
- Added VS 2012+Windows 8.1 SDK props
2013-10-19 00:08:23 -07:00
walbourn_cp
65de5a1f37
DirectXTex: Added project which uses VS 2010 with the Windows 8.1 SDK
2013-10-18 20:49:03 -07:00
walbourn_cp
f4cf594bcd
Update for VS 2013 / Windows 8.1 RTM
2013-10-18 17:36:51 -07:00
walbourn_cp
6cafea6cb0
DirectXTex: Fixed problem with DirectCompute compressor for BC7_UNORM_SRGB
...
- Also added diagnostic message from texconv when doing DirectCompute compression
2013-10-08 16:26:29 -07:00
walbourn_cp
d82ee0c5dd
DirectXTex: Supressed warning from /analyze
2013-10-07 18:21:09 -07:00
walbourn_cp
5159109035
DirectXTex: public header doesn't include windows.h, so might not have _WIN32_WINNT_WIN8 symbol yet
2013-10-04 17:44:52 -07:00
walbourn_cp
e12d9c67f2
DirectXTex: Update for sRGB handling with pmalpha
2013-10-01 17:28:56 -07:00
walbourn_cp
1bc39d8854
DirectXTex: minor /analyze fix
2013-09-09 15:10:35 -07:00
walbourn_cp
7523b2bb9b
DirectXTex: Updated to use DirectXMath 3.06 when available
2013-09-09 12:45:36 -07:00
walbourn_cp
c9f5fdb7a8
DirectXTex: add use of d3d11_1.h when available
2013-09-03 15:04:04 -07:00
walbourn_cp
8415e30e0a
Texassemble: Minor fixes to 2010 sln files
2013-08-13 12:08:13 -07:00
walbourn_cp
846ae1644d
DirectXTex: August 13, 2013 release
2013-08-13 11:54:02 -07:00
walbourn_cp
8eec65caf4
DirectXTex: BC6H / BC7 DirectCompute codec integration
2013-08-05 10:58:54 -07:00
walbourn_cp
851b8d4be1
DirectXTex: August 1, 2013 release
2013-08-01 13:49:00 -07:00
walbourn_cp
44510c23e7
DirectXTex: Fixed problem with BC4/BC5 compressor when given RGBA32 input image
2013-07-31 13:16:31 -07:00
walbourn_cp
d062ae2097
DirectxTex: ComputeMSE flags for X2 bias
2013-07-31 13:15:42 -07:00
walbourn_cp
8bfc1b7de3
DirectXTex: Added WIC_FLAGS_IGNORE_SRGB to ignore the presense of sRGB metadata in WIC files
2013-07-31 00:39:59 -07:00
walbourn_cp
5f3b34beb5
DirectXTex: Support for non-power-of-2 mipmapped BC textures
2013-07-30 17:32:45 -07:00
walbourn_cp
5a6c053e99
DirectXTex: Fixed syntax error
2013-07-29 18:06:05 -07:00
walbourn_cp
c4c09c2966
DirectXTex: minor fix for BC1 encoder
2013-07-29 13:33:52 -07:00
walbourn_cp
1d3e1d0904
DirectXTex: Make ScopedObject match Microsoft::WRL::ComPtr, use Microsoft::WRL::ComPtr when possible
2013-07-26 16:44:00 -07:00
walbourn_cp
70afb86830
DirectXTex: VS 2013 /analyze fix
2013-07-25 16:53:48 -07:00
walbourn_cp
98b4e32ce6
Use of _WIN32_WINNT_WIN8 with compat shim for older Windows SDKs
2013-07-24 16:45:33 -07:00
walbourn_cp
489f4c51ae
DirectXTex: Set output directories for DirectXTex library
2013-07-19 23:24:25 -07:00
walbourn_cp
aef1bb0e8d
DirectXTex: Minor BC6H / BC7 tweaks
...
- Minor DirectXMath optimization to error metric computation
- More code review change (Swap -> std::swap)
2013-07-18 23:12:49 -07:00
walbourn_cp
a69fcaa8de
DirectXTex: Cleaned up .sln versions
2013-07-12 15:48:41 -07:00
walbourn_cp
af7856c1e3
texconv: Enable multithreaded BC6H/BC7 compression using OpenMP
...
- Added '-singleproc' command-line to turn off MT usage.
2013-07-12 15:12:03 -07:00
walbourn_cp
3f1f4acfda
DirectXTex: BC6H/BC7 had subtle signed/unsigned bug that resulted in incorrect decoding in particular edge cases
2013-07-11 17:36:24 -07:00