crossxtex/DirectXTex
2015-07-09 15:39:40 -07:00
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Shaders DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
BC4BC5.cpp DirectXTex: some more /analyze cleanup 2013-07-01 13:30:13 -07:00
BC6HBC7.cpp Minor code review fixes 2015-07-09 15:39:23 -07:00
BC.cpp DirectXTex: Dropped support for VS 2010 + legacy DirectX SDK without Windows 8.x SDK 2014-01-15 13:14:48 -08:00
BC.h BC7 compressor optimization for skipping mode 0 & 2 by default 2015-04-22 13:31:37 -07:00
BCDirectCompute.cpp BC7 compressor optimization for skipping mode 0 & 2 by default 2015-04-22 13:31:37 -07:00
BCDirectCompute.h BC7 compressor optimization for skipping mode 0 & 2 by default 2015-04-22 13:31:37 -07:00
DDS.h Minor code cleanup 2014-09-11 15:21:52 -07:00
DirectXTex_Desktop_2010.sln Rename projects and solutions to a standard naming convention 2012-09-28 16:28:30 -07:00
DirectXTex_Desktop_2010.vcxproj Removed WPO setting for static library 2015-04-23 16:03:51 -07:00
DirectXTex_Desktop_2010.vcxproj.filters DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
DirectXTex_Desktop_2012.sln DirectXTex: Cleaned up .sln versions 2013-07-12 15:48:41 -07:00
DirectXTex_Desktop_2012.vcxproj Removed WPO setting for static library 2015-04-23 16:03:51 -07:00
DirectXTex_Desktop_2012.vcxproj.filters DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
DirectXTex_Desktop_2013.sln DirectXTex: Cleaned up .sln versions 2013-07-12 15:48:41 -07:00
DirectXTex_Desktop_2013.vcxproj Removed WPO setting for static library 2015-04-23 16:03:51 -07:00
DirectXTex_Desktop_2013.vcxproj.filters DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
DirectXTex_Desktop_2015.sln More VS 2015 projects 2015-03-26 13:52:36 -07:00
DirectXTex_Desktop_2015.vcxproj Removed WPO setting for static library 2015-04-23 16:03:51 -07:00
DirectXTex_Desktop_2015.vcxproj.filters Add VS 2015 projects (using VS 2015 Technical Preview) 2014-11-13 18:04:03 -08:00
DirectXTex_Windows8.sln Rename projects and solutions to a standard naming convention 2012-09-28 16:28:30 -07:00
DirectXTex_Windows8.vcxproj Removed WPO setting for static library 2015-04-23 16:03:51 -07:00
DirectXTex_Windows8.vcxproj.filters DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00
DirectXTex_Windows10.sln More VS 2015 projects 2015-03-26 13:52:36 -07:00
DirectXTex_Windows10.vcxproj Removed WPO setting for static library 2015-04-23 16:03:51 -07:00
DirectXTex_Windows10.vcxproj.filters Support for universal Windows apps Technical Preview 2015-03-24 15:26:31 -07:00
DirectXTex_Windows81.sln Update for VS 2013 / Windows 8.1 RTM 2013-10-18 17:36:51 -07:00
DirectXTex_Windows81.vcxproj Removed WPO setting for static library 2015-04-23 16:03:51 -07:00
DirectXTex_Windows81.vcxproj.filters Update for VS 2013 / Windows 8.1 RTM 2013-10-18 17:36:51 -07:00
DirectXTex_WindowsPhone81.sln Projects and support for the Windows phone 8.1 platform 2014-04-03 13:03:44 -07:00
DirectXTex_WindowsPhone81.vcxproj Removed WPO setting for static library 2015-04-23 16:03:51 -07:00
DirectXTex_WindowsPhone81.vcxproj.filters Projects and support for the Windows phone 8.1 platform 2014-04-03 13:03:44 -07:00
DirectXTex_XboxOneADK.sln DirectXTK/DirectXTex: Xbox One platform support 2013-12-05 16:41:24 -08:00
DirectXTex_XboxOneADK.vcxproj Removed WPO setting for static library 2015-04-23 16:03:51 -07:00
DirectXTex_XboxOneADK.vcxproj.filters DirectXTK/DirectXTex: Xbox One platform support 2013-12-05 16:41:24 -08:00
DirectXTex_XboxOneXDK.sln Removed support for 'stock' Direct3D for Xbox One XDK platform 2014-05-08 13:33:19 -07:00
DirectXTex_XboxOneXDK.vcxproj Removed WPO setting for static library 2015-04-23 16:03:51 -07:00
DirectXTex_XboxOneXDK.vcxproj.filters DirectXTK/DirectXTex: Xbox One platform support 2013-12-05 16:41:24 -08:00
DirectXTex.h BC7 compressor optimization for skipping mode 0 & 2 by default 2015-04-22 13:31:37 -07:00
DirectXTex.inl Explicit calling-convention annotation for all 'public' functions 2014-09-04 17:57:16 -07:00
DirectXTexCompress.cpp BC7 compressor optimization for skipping mode 0 & 2 by default 2015-04-22 13:31:37 -07:00
DirectXTexCompressGPU.cpp BC7 compressor optimization for skipping mode 0 & 2 by default 2015-04-22 13:31:37 -07:00
DirectXTexConvert.cpp Fixed round problem with 32-bit RGBA/BGRA formats 2015-07-07 14:25:48 -07:00
DirectXTexD3D11.cpp Xbox One platform updates 2014-09-04 17:46:46 -07:00
DirectXTexDDS.cpp Fixed file length validation problem in LoadDDSFromFile 2015-06-18 16:14:10 -07:00
DirectXTexFlipRotate.cpp Eliminate ScopedObject in favor of standard Microsoft::WRL::ComPtr 2014-01-15 17:08:08 -08:00
DirectXTexImage.cpp Fixed bug with GenerateMipMaps for WIC-based generation of non-WIC supported formats. 2015-03-16 16:34:27 -07:00
DirectXTexMipmaps.cpp Fixed bug with GenerateMipMaps for WIC-based generation of non-WIC supported formats. 2015-03-16 16:34:27 -07:00
DirectXTexMisc.cpp DirectXTex: Support for Direct3D 11 video and Xbox One extended formats 2014-02-14 13:33:01 -08:00
DirectXTexNormalMaps.cpp DirectXTex: Support for Direct3D 11 video and Xbox One extended formats 2014-02-14 13:33:01 -08:00
DirectXTexP.h Code review feedback 2015-01-30 17:31:49 -08:00
DirectXTexPMAlpha.cpp DirectXTex: Support for Direct3D 11 video and Xbox One extended formats 2014-02-14 13:33:01 -08:00
DirectXTexResize.cpp Minor code review feedback 2014-11-20 13:44:59 -08:00
DirectXTexTGA.cpp DirectXTex: Support for Direct3D 11 video and Xbox One extended formats 2014-02-14 13:33:01 -08:00
DirectXTexUtil.cpp DXGI_FORMAT_A8_UNORM is not compatible with DXGI_FORMAT_R8_TYPELESS 2015-05-20 14:17:44 -07:00
DirectXTexWIC.cpp Fixed bugs in WIC loader for multframe images when resizing was required 2015-03-17 18:07:21 -07:00
Filters.h Minor code cleanup 2014-09-11 15:21:52 -07:00
scoped.h Minor code review feedback 2014-11-20 13:44:59 -08:00